/usr/include/cigicl/CigiBaseEntityCtrl.h is in libcigicl-dev 3.3.3a+svn818-10ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* The SDK is used to create and format CIGI compliant messages.
* Copyright (c) 2001-2005 The Boeing Company
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* FILENAME: CigiBaseEntityCtrl.h
* LANGUAGE: C++
* CLASS: UNCLASSIFIED
* PROJECT: Common Image Generator Interface (CIGI) SDK
*
* PROGRAM DESCRIPTION:
* ...
*
* MODIFICATION NOTES:
* DATE NAME SCR NUMBER
* DESCRIPTION OF CHANGE........................
*
* 09/17/2003 Greg Basler CIGI_CR_DR_1
* Initial Release.
*
* 01/21/2005 Greg Basler Version 1.5
* Added the CIGI_SPEC modifier to the class declaration for exporting the
* class in a Windows DLL.
*
* 01/21/2005 Greg Basler Version 1.5
* Changed native C++ types in function declarations to CCL-defined types.
*
* 06/23/2006 Greg Basler Version 1.7.1
* Changed native char and unsigned char types to CIGI types Cigi_int8 and
* Cigi_uint8.
*
* 11/20/2007 Greg Basler Version 2.0.0
* Added new version conversion method.
* Moved Packet information to base packet.
*
* 05/09/2008 Greg Basler Version 2.2.0
* Added Extrapolation or Interpolation Smoothing flag.
* Added the defines and declarations for V3_3.
*
* </pre>
* Author: The Boeing Company
*
*/
#if !defined(_CIGI_BASE_ENTITY_CTRL_INCLUDED_)
#define _CIGI_BASE_ENTITY_CTRL_INCLUDED_
#include "CigiBasePacket.h"
#include "CigiAnimationTable.h"
// ====================================================================
// preprocessor definitions
// ====================================================================
#define CIGI_ENTITY_CTRL_PACKET_ID_V1 2
#define CIGI_ENTITY_CTRL_PACKET_SIZE_V1 48
#define CIGI_ENTITY_CTRL_PACKET_ID_V2 2
#define CIGI_ENTITY_CTRL_PACKET_SIZE_V2 56
#define CIGI_ENTITY_CTRL_PACKET_ID_V3 2
#define CIGI_ENTITY_CTRL_PACKET_SIZE_V3 48
#define CIGI_ENTITY_CTRL_PACKET_ID_V3_3 2
#define CIGI_ENTITY_CTRL_PACKET_SIZE_V3_3 48
class CigiEntityCtrlV1;
class CigiEntityCtrlV2;
class CigiEntityCtrlV3;
class CigiEntityCtrlV3_3;
//=========================================================
//! The base class for the Entity Control packet
//!
class CIGI_SPEC CigiBaseEntityCtrl : public CigiBasePacket
{
friend class CigiEntityCtrlV1;
friend class CigiEntityCtrlV2;
friend class CigiEntityCtrlV3;
friend class CigiEntityCtrlV3_3;
public:
//=========================================================
//! The enumeration for the Entity State flag
//!
enum EntityStateGrp
{
Standby=0,
Active=1,
Remove=2
};
//=========================================================
//! The enumeration for the Attached/Not Attached flag
//!
enum AttachStateGrp
{
Detach=0,
Attach=1
};
//=========================================================
//! The enumeration for the Collision Detection Enable flag
//!
enum CollisionDetectGrp
{
Disable=0,
Enable=1
};
//=========================================================
//! The enumeration for the Inherit Alpha flag
//!
enum InheritAlphaGrp
{
NoInherit=0,
Inherit=1
};
//=========================================================
//! The enumeration for the Ground/Ocean Clamp flag
//!
enum GrndClampGrp
{
NoClamp=0,
AltClamp=1,
AltAttClamp=2
};
//=========================================================
//! The enumeration for the Animation Direction flag
//!
enum AnimationDirGrp
{
Forward=0,
Backward=1
};
//=========================================================
//! The enumeration for the Animation Loop Mode flag
//!
enum AnimationLoopModeGrp
{
OneShot=0,
Continuous=1
};
//=========================================================
//! The enumeration for the Animation State flag<br>
//! This uses both V1 & V3 states to allow conversion.
//!
enum AnimationStateGrp
{
Stop=0,
Pause=1,
Play=2,
Continue=3,
NoAction=4,
Load=5,
LoadActivate=6,
Activate=7,
Deactivate=8,
DeactivateUnload=9
};
//==> Management
//=========================================================
//! General Constructor
//!
CigiBaseEntityCtrl();
//=========================================================
//! General Destructor
//!
virtual ~CigiBaseEntityCtrl();
//==> Buffer Packing/Unpacking
//=========================================================
//! A pure virtual Pack function.
//! This function is not implemented in this class.
//! \param Base - A pointer to the instance of the packet
//! to be packed. (Downcast to CigiBasePacket)
//! \param Buff - A pointer to the current pack point.
//! \param Spec - A pointer to special data.
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
virtual int Pack(CigiBasePacket * Base, Cigi_uint8 * Buff, void *Spec) const=0;
//=========================================================
//! A pure virtual Unpack function.
//! This function is not implemented in this class.
//! \param Buff - A pointer to the current pack point.
//! \param Swap - N/A for V1 & V2
//! \param Spec - A pointer to special data.
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
virtual int Unpack(Cigi_uint8 * Buff, bool Swap, void *Spec) =0;
//=========================================================
//! A virtual Conversion Information function.
//! This function provides conversion information for this
//! packet.
//! \param CnvtVersion - The CIGI version to which this packet
//! is being converted.
//! \param CnvtInfo - The information needed for conversion
//!
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
virtual int GetCnvt(CigiVersionID &CnvtVersion,
CigiCnvtInfoType::Type &CnvtInfo);
//==> Accessing Member Variable Values functions
//+> Entity ID
//=========================================================
//! Sets the Entity ID with bound checking control
//! \param EntityIDIn - Uniquely identifies the specific entity
//! 0 - The ownship
//! All other values - An Application defined entity
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetEntityID(const Cigi_uint16 EntityIDIn, bool bndchk=true)
{
EntityID = EntityIDIn;
return(CIGI_SUCCESS);
}
//=========================================================
//! Gets the Entity ID value
//! \return EntityID uniquely identifies the specific entity
//! 0 - The ownship
//! All other values - An Application defined entity
//!
Cigi_uint16 GetEntityID(void) const { return(EntityID); }
//+> Entity Type
//=========================================================
//! Sets the Entity Type with bound checking control
//! \param EntityTypeIn - Specifies the type of entity this is.
//! The entity types are specified by the using systems
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetEntityType(const Cigi_uint16 EntityTypeIn, bool bndchk=true)
{
EntityType = EntityTypeIn;
return(CIGI_SUCCESS);
}
//=========================================================
//! Gets the Entity Type value
//! \return EntityType specifies the type of entity this is
//! The entity types are specified by the using systems
//!
Cigi_uint16 GetEntityType(void) const { return(EntityType); }
//+> Attach State Flag
//=========================================================
//! Sets the Attach State Flag with bound checking control
//! \param AttachStateIn - Specifies whether this entity is independant
//! or attached to a parent entity.
//! 0 Detach (independent)
//! 1 Attach
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetAttachState(const AttachStateGrp AttachStateIn, bool bndchk=true);
//=========================================================
//! Gets the Attach State Flag value
//! \return AttachState specifies whether this entity is independant
//! or attached to a parent entity.
//! 0 Detach
//! 1 Attach
//!
AttachStateGrp GetAttachState(void) const { return(AttachState); }
//+> Collision Detection Enable Flag
//=========================================================
//! Sets the Collision Detection Enable Flag
//! with bound checking control
//! \param CollisionDetectEnIn - Specifies whether Collision
//! Detection is enabled or not.
//! 0 Disable
//! 1 Enable
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetCollisionDetectEn(const CollisionDetectGrp CollisionDetectEnIn,
bool bndchk=true);
//=========================================================
//! Getting the Collision Detection Enable Flag value
//! \return CollisionDetectEn specifies whether Collision Detection is enabled or not.
//! 0 Disable
//! 1 Enable
//!
CollisionDetectGrp GetCollisionDetectEn(void) const { return(CollisionDetectEn); }
//+> Parent ID
//=========================================================
//! Sets the Parent ID with bound checking control
//! \param ParentIDIn - If this is an attached entity,
//! this specifies to which entity this entity is attached.
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetParentID(const Cigi_uint16 ParentIDIn, bool bndchk=true)
{
ParentID = ParentIDIn;
return(CIGI_SUCCESS);
}
//=========================================================
//! Gets the Parent ID value
//! \return ParentID specifies to which entity this entity is attached,
//! if this is an attached entity.
//!
Cigi_uint16 GetParentID(void) const { return(ParentID); }
//+> Pitch
//=========================================================
//! Sets the Pitch with bound checking control
//! \param PitchIn - Specifies the pitch of the entity
//! (-90.0 to +90.0)
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetPitch(const float PitchIn, bool bndchk=true);
//=========================================================
//! Gets the Pitch value
//! \return Pitch specifies the pitch of the entity
//! (-90.0 to +90.0)
//!
float GetPitch(void) const { return(Pitch); }
//+> Roll
//=========================================================
//! Sets the Roll with bound checking control
//! \param RollIn - Specifies the roll of the entity
//! (-180.0 to +180.0)
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetRoll(const float RollIn, bool bndchk=true);
//=========================================================
//! Gets the Roll value
//! \return Roll specifies the roll of the entity
//! (-180.0 to +180.0)
//!
float GetRoll(void) const { return(Roll); }
//+> Latitude
//=========================================================
//! Sets the Latitude with bound checking control
//! \param Lat - Specifies the Latitude of the entity
//! (-90.0 to +90.0)
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetLat(const double Lat, bool bndchk=true);
//=========================================================
//! Gets the Latitude value
//! \return LatOrXoff specifies the Latitude of the entity
//! (-90.0 to +90.0)
//!
double GetLat(void) const { return(LatOrXoff); }
//+> X Offset
//=========================================================
//! Sets the X Offset with bound checking control
//! \param Xoff - Specifies the X axis Offset from
//! the Parent entity's origin.
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetXoff(const double Xoff,bool bndchk=true)
{
LatOrXoff = Xoff;
return(CIGI_SUCCESS);
}
//=========================================================
//! Gets the X Offset value
//! \return LatOrXoff specifies the X axis Offset from
//! the Parent entity's origin.
//!
double GetXoff(void) const { return(LatOrXoff); }
//+> Longitude
//=========================================================
//! Sets the Longitude with bound checking control
//! \param Lon - Specifies the Longitude of the entity
//! (-180.0 to +180.0)
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetLon(const double Lon, bool bndchk=true);
//=========================================================
//! Getting the Longitude value
//! \return LonOrYoff specifies the Longitude of the entity
//! (-180.0 to +180.0)
//!
double GetLon(void) const { return(LonOrYoff); }
//+> Y Offset
//=========================================================
//! Sets the Y Offset with bound checking control
//! \param Yoff - Specifies the Y axis Offset from
//! the Parent entity's origin.
//! \param bndchk - Enables (true) or disables (false) bounds checking
//!
//! \return This returns CIGI_SUCCESS or an error code
//! defined in CigiErrorCodes.h
//!
int SetYoff(const double Yoff, bool bndchk=true)
{
LonOrYoff = Yoff;
return(CIGI_SUCCESS);
}
//=========================================================
//! Gets the Y Offset value
//! \return LonOrYoff specifies the Y axis Offset from
//! the Parent entity's origin.
//!
double GetYoff(void) const { return(LonOrYoff); }
protected:
//==> Member variables
//=========================================================
//! Entity ID<br>
//! Uniquely identifies the specific entity<br>
//! 0 - The ownship<br>
//! All other values - An Application defined entity
//!
Cigi_uint16 EntityID;
//=========================================================
//! Entity Type<br>
//! Specifies the type of entity this is<br>
//! The entity types are specified by the using systems
//!
Cigi_uint16 EntityType;
//=========================================================
//! Parent ID<br>
//! If this is an attached entity,
//! this specifies to which entity this entity is attached.
//!
Cigi_uint16 ParentID;
//=========================================================
//! Alpha<br>
//! Specifies the visibility/transparency of the entity.<br>
//! 0 - transparent : 255 - Fully visible
Cigi_uint8 Alpha;
//=========================================================
//! Opacity<br>
//! Specifies the visibility/transparency of the entity.<br>
//! Percent visible: 0 - transparent : 100.0 - Fully visible
float Opacity;
//=========================================================
//! Temperature<br>
//! Specifies the internal temperature of the entity
//! in degrees Celsius.
//!
float Temperature;
//=========================================================
//! Roll
//! Specifies the roll of the entity<br>
//! (-180.0 to +180.0)
//!
float Roll;
//=========================================================
//! Pitch
//! Specifies the pitch of the entity<br>
//! (-90.0 to +90.0)
//!
float Pitch;
//=========================================================
//! Yaw
//! Specifies the Yaw or Heading of the entity<br>
//! (0.0 to 360.0)
float Yaw;
//=========================================================
//! Latitude or X Offset from parent entity origin<br>
//! Specifies the latitude or X Offset from parent entity origin<br>
//! (-90.0 to +90.0 if latitude)<br>
//! no bounds if X Offset
//!
double LatOrXoff;
//=========================================================
//! Longitude or Y Offset from parent entity origin<br>
//! Specifies the longitude or Y Offset from parent entity origin<br>
//! (-180.0 to +180.0 if longitude)<br>
//! no bounds if Y Offset
//!
double LonOrYoff;
//=========================================================
//! Altitude or Z Offset from parent entity origin.<br>
//! Specifies the longitude or Z Offset from parent entity origin<br>
//! (no bounds)
//!
double AltOrZoff;
//==> Conversion Tables
static const AnimationStateGrp ToV1[10];
static const AnimationStateGrp ToV3[10];
//==> Member flags
//=========================================================
//! Entity State<br>
//! 0 Inactive/Standby<br>
//! 1 Active<br>
//! 2 Destroy<br>
//!
EntityStateGrp EntityState;
//=========================================================
//! Attach State<br>
//! 0 Detach<br>
//! 1 Attach<br>
//!
AttachStateGrp AttachState;
//=========================================================
//! Collision Detection Enable<br>
//! 0 Disable<br>
//! 1 Enable<br>
//!
CollisionDetectGrp CollisionDetectEn;
//=========================================================
//! Inherit Alpha<br>
//! 0 No Inheritance<br>
//! 1 Inherit
//!
InheritAlphaGrp InheritAlpha;
//=========================================================
//! Ground/Ocean Clamp<br>
//! 0 Clamp<br>
//! 1 Altitude clamp<br>
//! 2 Altitude and Orientation clamp
//!
GrndClampGrp GrndClamp;
//=========================================================
//! Animation Direction<br>
//! 0 Forward<br>
//! 1 Backward<br>
//!
AnimationDirGrp AnimationDir;
//=========================================================
//! Animation Loop Mode<br>
//! 0 One-Shot<br>
//! 1 Continuous<br>
//!
AnimationLoopModeGrp AnimationLoopMode;
//=========================================================
//! Animation State<br>
//! 0 Stop<br>
//! 1 Pause<br>
//! 2 Play<br>
//! 3 Continue
//! 4 NoAction<br>
//! 5 Load<br>
//! 6 LoadActivate<br>
//! 7 Activate<br>
//! 8 Deactivate<br>
//! 9 DeactivateUnload<br>
//!
AnimationStateGrp AnimationState;
//=========================================================
//! Past Animation State<br>
//! This is for V1 compatibility<br>
//! 0 Stop<br>
//! 1 Pause<br>
//! 2 Play<br>
//! 3 Continue<br>
//! 4 NoAction<br>
//! 5 Load<br>
//! 6 LoadActivate<br>
//! 7 Activate<br>
//! 8 Deactivate<br>
//! 9 DeactivateUnload<br>
//!
AnimationStateGrp PastAnimationState;
//=========================================================
//! Smoothing Enabled<br>
//! Enable or Disable Extrapolation or Interpolation
//! motion smoothing.
//! true - Smoothing is Enabled<br>
//! false - Smoothing is Disabled.
//!
bool SmoothingEn;
};
#endif //#if !defined(_CIGI_BASE_ENTITY_CTRL_INCLUDED_)
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