/usr/include/CiftiLib/Common/Vector3D.h is in libcifti-dev 1.5.1-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | #ifndef __VECTOR_3D_H__
#define __VECTOR_3D_H__
/*LICENSE_START*/
/*
* Copyright (c) 2014, Washington University School of Medicine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <cstddef>
#include "stdint.h"
namespace cifti {
class Vector3D
{
float m_vec[3];
public:
//vector functions
float dot(const Vector3D& right) const;
Vector3D cross(const Vector3D& right) const;
Vector3D normal(float* origLength = NULL) const;
float length() const;
float lengthsquared() const;
//constructors
Vector3D();
Vector3D(const float& x, const float& y, const float& z);
Vector3D(const float* right);
//compatibility operators
float& operator[](const int64_t& index);
const float& operator[](const int64_t& index) const;
float& operator[](const int32_t& index);
const float& operator[](const int32_t& index) const;
Vector3D& operator=(const float* right);
//numerical operators
Vector3D& operator+=(const Vector3D& right);
Vector3D& operator-=(const Vector3D& right);
Vector3D& operator*=(const float& right);
Vector3D& operator/=(const float& right);
Vector3D operator+(const Vector3D& right) const;
Vector3D operator-(const Vector3D& right) const;
Vector3D operator-() const;
Vector3D operator*(const float& right) const;
Vector3D operator/(const float& right) const;//NOTE: doesn't really make sense to have the other division, unlike multiplication
inline operator float*() { return m_vec; }
};
Vector3D operator*(const float& left, const Vector3D& right);
}
#endif //__VECTOR_3D_H__
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