/usr/include/CiftiLib/Common/MathFunctions.h is in libcifti-dev 1.5.1-1build1.
This file is owned by root:root, with mode 0o644.
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#define __MATHFUNCTIONS_H__
/*LICENSE_START*/
/*
* Copyright (c) 2014, Washington University School of Medicine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdint.h>
namespace cifti {
/**
* Various mathematical functions.
*/
//NOTE: in CiftiLib, we only reference matrixToQuatern and quaternToMatrix, both used only in NiftiHeader when using volume files, not cifti files
class MathFunctions {
public:
static int64_t combinations(
const int64_t n,
const int64_t k);
static int64_t permutations(
const int64_t n,
const int64_t k);
static int64_t factorial(const int64_t n);
static bool normalVector(
const float v1[3],
const float v2[3],
const float v3[3],
float normalVectorOut[3]);
static bool normalVector(
const double v1[3],
const double v2[3],
const double v3[3],
double normalVectorOut[3]);
static void normalVectorDirection(
const float v1[3],
const float v2[3],
const float v3[3],
float directionOut[3]);
static void crossProduct(
const float v1[],
const float v2[],
float resultOut[]);
static void crossProduct(
const double v1[],
const double v2[],
double resultOut[]);
static void normalizedCrossProduct(
const float x1[],
const float x2[],
float resultOut[]);
static float normalizeVector(
float vectorsAll[],
const int32_t offset);
static float normalizeVector(float vectorInOut[3]);
static double normalizeVector(double vectorInOut[3]);
static float vectorLength(const float vector[3]);
static float vectorLength(
const float vectorsAll[],
const int32_t offset);
static double vectorLength(const double vector[3]);
static float distanceSquared3D(
const float p1[3],
const float p2[3]);
static float distanceSquared3D(
const float xyzAll[],
const int32_t offsetCoord1,
const int32_t offsetCoord2);
static float distance3D(
const float p1[3],
const float p2[3]);
static double distanceSquared3D(
const double p1[3],
const double p2[3]);
static double distance3D(
const double p1[3],
const double p2[3]);
static double distanceSquared2D(const double x1,
const double y1,
const double x2,
const double y2);
static void subtractVectors(
const float v1[3],
const float v2[3],
float resultOut[3]);
static void addVectors(
const float v1[3],
const float v2[3],
float resultOut[3]);
static void createUnitVector(
const float startXYZ[3],
const float endXYZ[3],
float unitVectorOut[3]);
static void createUnitVector(
const double startXYZ[3],
const double endXYZ[3],
double unitVectorOut[3]);
static float dotProduct(
const float p1[3],
const float p2[3]);
static double dotProduct(
const double p1[3],
const double p2[3]);
static float triangleArea(
const float v1[3],
const float v2[3],
const float v3[3]);
static float triangleArea(const double v1[3],
const double v2[3],
const double v3[3]);
static float triangleArea(
const float xyzAll[],
const int32_t offsetCoord1,
const int32_t offsetCoord2,
const int32_t offsetCoord3);
static float triangleAreaSigned2D(
const float p1[3],
const float p2[3],
const float p3[3]);
static float triangleAreaSigned3D(
const float referenceNormal[3],
const float p1[3],
const float p2[3],
const float p3[3]);
static bool lineIntersection2D(
const float p1[3],
const float p2[3],
const float q1[3],
const float q2[3],
const float tolerance,
float intersectionOut[3]);
static bool rayIntersectPlane(
const float p1[3],
const float p2[3],
const float p3[3],
const float rayOrigin[3],
const float rayVector[3],
float intersectionXYZandDistance[3]);
static void projectPoint(
const float pt[3],
const float origin[3],
const float normal[3],
float projectedPointOut[3]);
static float signedDistanceFromPlane(
const float planeNormal[3],
const float pointInPlane[3],
const float queryPoint[3]);
static int32_t limitRange(
const int32_t value,
const int32_t minimumValue,
const int32_t maximumValue);
static float limitRange(
const float value,
const float minimumValue,
const float maximumValue);
static double limitRange(
const double value,
const double minimumValue,
const double maximumValue);
static float distanceToLine3D(
const float p1[3],
const float p2[3],
const float point[3]);
static bool arraysEqual(
const float a[],
const float b[],
const int32_t numElements);
static void averageOfThreeCoordinates(
const float c1[3],
const float c2[3],
const float c3[3],
float outputAverage[3]);
static void averageOfThreeCoordinates(
const float xyzAll[],
const int32_t offsetCoord1,
const int32_t offsetCoord2,
const int32_t offsetCoord3,
float outputAverage[],
const int32_t outputOffset);
static float angle(
const float p1[3],
const float p2[3],
const float p3[3]);
static float signedAngle(
const float pi[3],
const float pj[3],
const float pk[3],
const float n[3]);
static bool isOddNumber(const int32_t number);
static bool isEvenNumber(const int32_t number);
static bool isNaN(const float number);
static bool isPosInf(const float number);
static bool isNegInf(const float number);
///true if either inf or -inf
static bool isInf(const float number);
///true only if not NaN, inf, or -inf
static bool isNumeric(const float number);
static bool compareArrays(
const float a1[],
const float a2[],
const int32_t numElements,
const float tolerance);
static int32_t clamp(
const int32_t value,
const int32_t minimum,
const int32_t maximum);
static float clamp(
const float value,
const float minimum,
const float maximum);
///greatest common divisor
static uint32_t gcd(uint32_t num1, uint32_t num2);
///convert quaternion to rotation matrix
static void quaternToMatrix(const float cijk[4], float matrix[3][3]);
///convert quaternion to rotation matrix
static void quaternToMatrix(const double cijk[4], double matrix[3][3]);
///try to convert 3x3 matrix to quaternion (return false if not a rotation matrix)
static bool matrixToQuatern(const float matrix[3][3], float cijk[4]);
///try to convert 3x3 matrix to quaternion (return false if not a rotation matrix)
static bool matrixToQuatern(const double matrix[3][3], double cijk[4]);
static double remainder(const double numerator,
const double denominator);
static double round(const double value);
};
} // namespace
#endif // __MATHFUNCTIONS_H__
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