/usr/include/boinc/gutil.h is in libboinc-app-dev 7.9.3+dfsg-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | // This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// various utility classes for OpenGL programming,
// used in Astropulse and SETI@home
// See also graphics_data.C,h
#ifndef BOINC_GUTIL_H
#define BOINC_GUTIL_H
#include <cstdio>
#include <cstdlib>
#include <cstring>
struct COLOR {
float r;
float g;
float b;
float a;
COLOR(float rr=0,float gg=0, float bb=0, float aa=0) : r(rr),g(gg),b(bb),a(aa) {};
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern void scale_screen(int w,int h);
extern void center_screen(int w,int h);
extern void drawSphere(float* pos, float rad);
extern void drawCylinder(bool vertical, float* pos, float len, float rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
float* pos, float height, float width, const char *text,
int justify=TEXT_LEFT
);
void draw_text_simple(const char* text,float line_width,float char_height);
extern void draw_text(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_text_new(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_text_right(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_text_new_3d(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_rotated_text(
float* pos, float height, float width, float spacing, const char *text, float rotation, float* rotation_vector
);
extern float text_width(const char* text);
extern float text_width_new(const char* text);
extern void draw_text_panel(
float* _pos, float* size, float margin, COLOR color,
float char_height, float line_width, float line_spacing,
const char* text
);
extern void mode_texture();
extern void mode_ortho();
extern void mode_shaded(float*);
extern void mode_unshaded();
extern void mode_lines();
extern void ortho_done();
extern bool get_matrix(double src[16]);
extern bool get_projection(double src[16]);
extern bool get_viewport(int view[4]);
extern void get_2d_positions(double p1, double p2, double p3,
double model[16], double proj[16], int viewport[4], double proj_pos[3]
);
// a progress bar represented as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
float color[4], inner_color[4];
float len, rad, inner_rad;
public:
float pos[3];
void init(float* pos, float len, float diam, float inner, float* c, float* ic);
void draw(float);
PROGRESS() : len(0), rad(0), inner_rad(0) {
memset(color,0,sizeof(color));
memset(inner_color,0,sizeof(inner_color));
memset(pos,0,sizeof(pos));
};
};
//2d progress bar
class PROGRESS_2D {
float color[4], inner_color[4];
float len, width, inner_width;
float pos[3];
public:
void set_pos(float*);
void init(float* pos, float len, float width, float inner_width, float* c, float* ic);
void draw(float);
PROGRESS_2D() : len(0), width(0), inner_width(0) {
memset(color,0,sizeof(color));
memset(inner_color,0,sizeof(inner_color));
memset(pos,0,sizeof(pos));
};
};
// a graph of a function of 1 variable drawn as a ribbon in 3D
//
class RIBBON_GRAPH {
float size[3];
float color[4], tick_color[4];
float *data, dmax;
float tick_yfrac;
float ticks[3];
int len;
void draw_x(int);
void draw_y(int);
void draw_tick(int i);
float pos[3];
public:
void set_pos(float*);
void init(float* pos, float* size, float* color, float* tick_color, float tick_yfrac=0.2);
void draw(float* data, int len, bool with_ticks=false);
void add_tick(float x, int index);
};
#define PANEL_MAX_LINES 10
// a colored panel with some text, that can move cyclically
//
class MOVING_TEXT_PANEL {
float base_pos[3];
float theta;
float dtheta;
COLOR color;
float char_height;
float line_width;
float line_spacing;
float size[3];
double margin;
char text[PANEL_MAX_LINES][256];
public:
MOVING_TEXT_PANEL();
float pos[3];
void init(float* pos, float* size, COLOR& color, double dtheta, double ch, double lw, double ls, double margin);
void draw();
void set_text(int lineno, const char* t);
void get_pos(int lineno, float* pos);
static void sort(MOVING_TEXT_PANEL* tp, int n);
void move(double dt);
};
// ----- STARFIELDS
//
// stars have their own coord system
// x = -1..1
// y = -1..1
// z = 0..zmax
// the projection plane is z=1,
// and the square +- 1/zmax is mapped to the window
//
struct STAR {
double x, y, z;
};
class STARFIELD {
double zmax, zmaxinv;
double speed;
int nstars;
void replace_star(int);
STAR* stars;
public:
STARFIELD();
void build_stars(int, float);
void update_stars(float);
};
// ----- TEXTURES AND IMAGES
#define ALIGN_BOTTOM 0
#define ALIGN_CENTER 1
#define ALIGN_TOP 2
unsigned int* read_rgb_texture (const char *, int*, int* ,int *);
struct TEXTURE_DESC {
bool present;
unsigned int id;
double xsize; // size of underlying image
double ysize;
TEXTURE_DESC() : present(false),id(0),xsize(0),ysize(0) {};
void draw(float* pos, float* size, int xalign, int yalign, float alpha=1.);
int load_image_file(const char* filename);
int CreateTextureJPG(const char* strFileName);
int CreateTextureBMP(const char* strFileName);
int CreateTexturePPM(const char* strFileName);
int CreateTextureTGA(const char* strFileName);
};
// ----- FONTS
//
extern unsigned int listBase;
extern unsigned int MyCreateFont(const char *fontName, int Size,int weight);
extern void print_text(const char* string);
#endif
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