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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | SOLITARE GAME
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This example tries to calculate the reachable state space of the
Solitare game. The board is sketched below. At the beginning all
places except number 17 has a pin in them. A pin may be moved by
jumping over another pin into an empty place. The pin in between is
then removed. The goal is to remove all pins execept one - which
should be left in the center.
It took a few hours to run this example on a Alpha machine and it
required some 8000000 BDD nodes.
(*****************************************************************************)
(* *)
(* ---------------- *)
(* | 07 | 14 | 21 | *)
(* ---------------- *)
(* | 08 | 15 | 22 | *)
(* ------------------------------------ *)
(* | 01 | 04 | 09 | 16 | 23 | 28 | 31 | *)
(* ------------------------------------ *)
(* | 02 | 05 | 10 | 17 | 24 | 29 | 32 | *)
(* ------------------------------------ *)
(* | 03 | 06 | 11 | 18 | 25 | 30 | 33 | *)
(* ------------------------------------ *)
(* | 12 | 19 | 26 | *)
(* ---------------- *)
(* | 13 | 20 | 27 | *)
(* ---------------- *)
(* *)
(*****************************************************************************)
Thanks to Ken Larsen for his help with this example.
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