/usr/include/BALL/VIEW/DIALOGS/materialSettings.h is in libballview1.4-dev 1.4.3~beta1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
#ifndef BALL_VIEW_DIALOGS_MATERIALSETTINGS_H
#define BALL_VIEW_DIALOGS_MATERIALSETTINGS_H
#ifndef BALL_COMMON_GLOBAL_H
# include <BALL/COMMON/global.h>
#endif
#ifndef BALL_VIEW_KERNEL_PREFERENCESENTRY
# include <BALL/VIEW/KERNEL/preferencesEntry.h>
#endif
#include <BALL/VIEW/UIC/ui_materialSettings.h>
#include <QtGui/QWidget>
#include <QtGui/QLabel>
namespace BALL
{
namespace VIEW
{
class Scene;
class Representation;
/** Dialog for setting the Material, which is added to the Preferences.
This dialog allows the control of the Materials of a Scene.
Materials can be added, removed and adjusted.
\ingroup ViewDialogs
*/
class BALL_VIEW_EXPORT MaterialSettings
: public QWidget,
public Ui_MaterialSettingsData,
public PreferencesEntry
{
Q_OBJECT
public:
/// Constructor
MaterialSettings( QWidget* parent = 0, const char* name = "MaterialSettings", Qt::WFlags fl = 0 );
/// Destructor
~MaterialSettings() {}
/// Apply the new values to the stage
void apply();
/// set the current representation
void setCurrentRepresentation(Representation* representation);
/** Set the values according to the ones stored in the scene
* TODO: currently, this only works for RTfact materials!
* OpenGL and POVRay are not yet supported!
*/
void updateDefaultMaterialsFromStage();
public slots:
virtual void ambientFactorChanged();
virtual void specularityFactorChanged();
virtual void reflectivenessFactorChanged();
virtual void shininessFactorChanged();
virtual void transparencyFactorChanged();
virtual void updateDirectlyBoxChanged();
virtual void editAmbientColor();
virtual void editSpecularityColor();
virtual void editReflectivenessColor();
private:
void setLabel_(QLabel& label, float value);
void setValues_(const QSlider& slider, QLabel& label, int divisor);
void setQuadraticValues_(const QSlider& slider, QLabel& label, int divisor);
Representation* current_representation_;
};
}
}
#endif
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