/usr/include/ASL/utilities/aslUValue.h is in libasl-dev 0.1.7-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | /*
* Advanced Simulation Library <http://asl.org.il>
*
* Copyright 2015 Avtech Scientific <http://avtechscientific.com>
*
*
* This file is part of Advanced Simulation Library (ASL).
*
* ASL is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, version 3 of the License.
*
* ASL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with ASL. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASLUVALUE_H
#define ASLUVALUE_H
#include "aslTimeStamp.h"
#include <memory>
namespace asl
{
/// Updatable value. This class stores value and its TimeStamp \ingroup LDI
template<typename T> class UValue
{
public:
std::shared_ptr<T> p;
TimeStamp ts;
inline explicit UValue():p(new T){}
inline explicit UValue(const T & a):p(new T(a)){ts.update();}
/// updates UValue::ts automaticaly
inline const T & operator=(const T& a){ts.update(); return (*p = a);}
inline const T & v() const {return *p;};
inline T & v() {return *p;};
};
/// \related UValue
template<typename T> inline bool operator==(const asl::UValue<T> & a,const T & v);
/// \related UValue
template<typename T> inline bool operator!=(const asl::UValue<T> & a,const T & v);
//-------------------------- Implementation --------------------------
template<typename T> inline bool operator==(const asl::UValue<T> & a,const T & v)
{
return *(a.p) == v;
}
template<typename T> inline bool operator!=(const asl::UValue<T> & a,const T & v)
{
return *(a.p) != v;
}
} //namespace asl
#endif // ASLUVALUE_H
|