/usr/include/agg2/agg_config.h is in libagg-dev 1:2.4-r127+dfsg1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #ifndef AGG_CONFIG_INCLUDED
#define AGG_CONFIG_INCLUDED
// This file can be used to redefine certain data types.
//---------------------------------------
// 1. Default basic types such as:
//
// AGG_INT8
// AGG_INT8U
// AGG_INT16
// AGG_INT16U
// AGG_INT32
// AGG_INT32U
// AGG_INT64
// AGG_INT64U
//
// Just replace this file with new defines if necessary.
// For example, if your compiler doesn't have a 64 bit integer type
// you can still use AGG if you define the follows:
//
// #define AGG_INT64 int
// #define AGG_INT64U unsigned
//
// It will result in overflow in 16 bit-per-component image/pattern resampling
// but it won't result any crash and the rest of the library will remain
// fully functional.
//---------------------------------------
// 2. Default rendering_buffer type. Can be:
//
// Provides faster access for massive pixel operations,
// such as blur, image filtering:
// #define AGG_RENDERING_BUFFER row_ptr_cache<int8u>
//
// Provides cheaper creation and destruction (no mem allocs):
// #define AGG_RENDERING_BUFFER row_accessor<int8u>
//
// You can still use both of them simultaneously in your applications
// This #define is used only for default rendering_buffer type,
// in short hand typedefs like pixfmt_rgba32.
#endif
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