/usr/include/lakai.h is in lakai 0.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* lakai.h - liblakai header file
*
* Copyright (c) 2002-2004 Frank Neumann <franky@users.sourceforge.net>
*/
/* AKAI's extension of the SCSI opcodes (see /usr/include/scsi/scsi.h). */
/* These IDs are unallocated in that file..reserved for customer use? */
#define S2000_MODE 0x09
#define S2000_SEND 0x0c
#define S2000_STATUS 0x0d
#define S2000_RECEIVE 0x0e
/* S1000 SysEx "command" bytes, used both for "send" and "receive" direction */
/* This is typically the fourth byte of a SysEx message */
#define LC_RSTAT 0x00 /* request status report */
#define LC_STAT 0x01 /* status report */
#define LC_RPLIST 0x02 /* request list of resident program names */
#define LC_PLIST 0x03 /* list of resident program names */
#define LC_RSLIST 0x04 /* request list of resident sample names */
#define LC_SLIST 0x05 /* list of resident sample names */
#define LC_RPDATA 0x06 /* request program common data */
#define LC_PDATA 0x07 /* program common data */
#define LC_RKDATA 0x08 /* request keygroup data */
#define LC_KDATA 0x09 /* keygroup data */
#define LC_RSDATA 0x0a /* request sample header data */
#define LC_SDATA 0x0b /* sample header data */
#define LC_RSPACK 0x0c /* request sample data packet(s) */
#define LC_ASPACK 0x0d /* accept sample data packet(s) */
#define LC_RDDATA 0x0e /* request drum input settings */
#define LC_DDATA 0x0f /* drum input settings */
#define LC_RMDATA 0x10 /* request miscellaneous data */
#define LC_MDATA 0x11 /* miscellaneous data */
#define LC_DELP 0x12 /* delete program and its keygroups */
#define LC_DELK 0x13 /* delete keygroup */
#define LC_DELS 0x14 /* delete sample header and data */
#define LC_SETEX 0x15 /* set Sx000 exclusive channel */
#define LC_REPLY 0x16 /* Sx000 command reply (error or ok) */
#define LC_CASPACK 0x1d /* corrected ASPACK */
/* new operation codes for S3000 (/S2000?) */
#define LC_S3RPDATA 0x27 /* request for program header bytes */
#define LC_S3PDATA 0x28 /* program header bytes */
#define LC_S3RKDATA 0x29 /* request keygroup header bytes */
#define LC_S3KDATA 0x2a /* keygroup header bytes */
#define LC_S3RSDATA 0x2b /* request sample header bytes */
#define LC_S3SDATA 0x2c /* sample header bytes */
#define LC_S3RFDATA 0x2d /* request fx/reverb bytes */
#define LC_S3FDATA 0x2e /* fx/reverb bytes */
#define LC_S3RCLDATA 0x2f /* request Cue-list data */
#define LC_S3CLDATA 0x30 /* Cue-list data */
#define LC_S3RTLDATA 0x31 /* request for take list bytes */
#define LC_S3TLDATA 0x32 /* take list bytes */
#define LC_S3RMDATA 0x33 /* request miscellaneous bytes */
#define LC_S3MDATA 0x34 /* miscellaneous bytes */
#define LC_S3RVLI 0x35 /* request volume list item */
#define LC_S3VLI 0x36 /* volume list item (only used in response to requ) */
#define LC_S3RHDENT 0x37 /* request harddisk directory entry */
#define LC_S3HDENT 0x38 /* harddisk directory entry (only in response to req) */
/*
* The access to all elements inside the sampler should be handled through
* this library.
*
* In doing so, two different internal communication methods are used
* (which are invisible to the user of the API, though):
*
* - When requesting basic, low-volume data (like program lists, sample
* header data etc), the protocol used is "MIDI-over-SCSI".
*
* - When requesting large blocks of data (typically the actual sample
* data), the protocol used is "raw SCSI".
*
* An application program will first have to use the "low-volume"
* inquiry functions to get at all the basic information it needs
* (what samples are in the sampler right now, where are they located,
* how large are they), and after that can use the "high-volume"
* functions to transfer samples to/from the sampler.
*
* In all of these transfers, the application has to allocate the
* required memory structures; as the library does not know most of
* the information until it's parsed, there would probably be too much
* code replication because the application will have to parse the data
* anyway (and right now I can't think of good ways to put this into
* utility functions in the library).
*
*/
/* An LHANDLE is your key to accessing a LAKAI device */
typedef int LHANDLE;
/* TODO: Decide if the data that gets passed back to the user program is the
* original raw data or if it has been pre-processed for easier use.
* I think the latter should not be too complicated. It's mostly stripping off
* the SysEx header/EOX and filling in the data fields of the respective
* structures.
*/
/* a lakai_status structure contains such information as OS version,
* number of programs&samples in memory, free memory etc
*/
typedef struct
{
int osversion; /* OS version of currently booted Akai OS */
int nummaxblocks; /* maximum number of sample/program/keygroup blocks */
int numfreeblocks; /* number of currently free blocks */
int nummaxsamples; /* maximum number of sample words */
int numfreesamples; /* number of currently available sample words */
int eoxchannel; /* current MIDI channel for exclusive data */
} LakaiStatus;
/* A LakaiProgramList holds a list of currently resident program names in
* the sampler.
*/
typedef struct
{
int numprogs;
char **prognames;
} LakaiProgramList;
/* A LakaiSampleList holds a list of currently resident sample names in
* the sampler.
*/
typedef struct
{
int numsamples;
char **samplenames;
} LakaiSampleList;
/* A LakaiProgram structure holds all information that make up one
* program - tuning, filter settings, keygroups etc.
*/
typedef struct
{
/* TODO: Incomplete.. */
unsigned char prident; /* 1=Program header block identifier */
/* a pad byte is inserted here by the compiler */
unsigned short kgrp1; /* 1st keygroup block address (internal use) */
unsigned char prname[12]; /* Name */
unsigned char prgnum; /* MIDI program number (0-127) */
unsigned char pmchan; /* MIDI channel (0-15, FFh=OMNI) */
unsigned char polyph; /* Polyphony (1-16) */
unsigned char priort; /* Priority (0=low 1=normal 2=high 3=hold) */
unsigned char playlo; /* Play-range low (24-127 = C0-G8) */
unsigned char playhi; /* Play-range high (24-127 = C0-G8) */
unsigned char oshift; /* Play octave (keyboard) shift(+/-2) */
unsigned char output; /* Output number (0-7,FFh=off) */
unsigned char stereo; /* Left and right level (0-99) */
unsigned char panpos; /* Left/right balance (+/-50) */
unsigned char prloud; /* Basic loudness (0-99) */
unsigned char v_loud; /* Velocity&Loudness (+/-50) */
unsigned char k_loud; /* Key&Loudness (+/-50) */
unsigned char p_loud; /* Pressure&Loudness (+/-50) */
unsigned char panrat; /* Pan LFO rate (0-99) */
unsigned char pandep; /* Pan depth (0-99) */
unsigned char pandel; /* Pan LFO delay (0-99) */
unsigned char k_panp; /* Key&Pan position (+/-50) */
unsigned char lforat; /* LFO speed (0-99) */
unsigned char lfodep; /* LFO fixed depth (0-99) */
unsigned char lfodel; /* LFO delay (0-99) */
unsigned char mwldep; /* Modwheel&LFO depth (0-99) */
unsigned char prsdep; /* Pressure&LFO depth (0-99) */
unsigned char veldep; /* Velocity>LFO depth (0-99) */
unsigned char b_ptch; /* Bendwheel&Pitch (0-12 semitones) */
unsigned char p_ptch; /* Pressure&Pitch (+/-12 semitones) */
unsigned char kxfade; /* Keygroup crossfade (0=off 1=on) */
unsigned char groups; /* number of keygroups (1-99) */
unsigned char tpnum; /* temporary program number (internal use) */
unsigned char temper[12]; /* Key temperament (+/25 cents) C,C#,D,D# etc */
unsigned char echout; /* Echo output level (0=off 1=on) */
unsigned char mw_pan; /* Modwheel pan amount (+/-50) */
unsigned char cohere; /* Sample start coherence (0=off 1=on) */
unsigned char desync; /* LFO De-Sync (0=off 1=on) */
unsigned char plaw; /* Pitch Law (0=linear) */
unsigned char vassoq; /* Voice assign algorithm (0=oldest 1=quietest) */
unsigned char sploud; /* Soft pedal loudness reduction (0-99) */
unsigned char spatt; /* Soft pedal attack stretch (0-99) */
unsigned char spfilt; /* Soft pedal filter close (0-99) */
unsigned short ptuno; /* Tune offset cent:semi (+/-50.00 fraction is binary) */
unsigned char k_lrat; /* Key&LFO rate (+/-50) */
unsigned char k_ldep; /* Key&LFO depth (+/-50) */
unsigned char k_ldel; /* Key&LFO delay (+/-50) */
unsigned char voscl; /* Voice output scale (0=-6dB, 1=0dB, 2=+12dB) */
unsigned char vsscl; /* Stereo output scale (0=0dB, 1=+6dB) */
unsigned char legato; /* Mono legato mode enable (0=Off, 1=On) */
unsigned char b_ptchd; /* Range of decrease of Pitch by bendwheel (0..12 semitones) */
unsigned char b_mode; /* Bending of held notes (0=normal mode, 1=held) */
unsigned char transpose; /* Shift pitch of incoming MIDI (-50..+50 semitones) */
/* Values used to represent Modulation Sources for the following mod's:
*
* 0: No Source
* 1: Modwheel
* 2: Bend
* 3: Pressure
* 4: External
* 5: Note-on velocity
* 6: Key
* 7: LFO1
* 8: LFO2
* 9: Env1
* 10: Env2
* 11: !Modwheel (Instantaneous value of modwheel at note-on)
* 12: !Bend (Instantaneous value of bendwheel at note-on)
* 13: !External (Instantaneous value of MIDI controller at note-on)
* 14: Env3
*/
unsigned char modspan1; /* First source of assignable modulation of pan position */
unsigned char modspan2; /* Second source of assignable modulation of pan */
unsigned char modspan3; /* Third source of assignable modulation of pan */
unsigned char modsamp1; /* First source of assignable modulation of loudness */
unsigned char modsamp2; /* Second source of assignable modulation of loudness */
unsigned char modslfot; /* Source of assignable modulation of LFO1 speed */
unsigned char modslfol; /* Source of assignable modulation of LFO1 depth */
unsigned char modslfod; /* Source of assignable modulation of LFO1 delay */
unsigned char modsfilt1; /* First source of assignable modulation of filter frequency */
unsigned char modsfilt2; /* Second source of assignable modulation of filter frequency */
unsigned char modsfilt3; /* Third source of assignable modulation of filter frequency */
unsigned char modspitch; /* Source of assignable modulation of pitch */
unsigned char modsamp3; /* Third source of assignable modulation of loudness */
unsigned char modvpan1; /* Amount of control of pan by assignable source 1 (-50..50) */
unsigned char modvpan2; /* Amount of control of pan by assignable source 2 (-50..50) */
unsigned char modvpan3; /* Amount of control of pan by assignable source 3 (-50..50) */
unsigned char modvamp1; /* Amount of control of loudness by assignable source 1 (-50..50) */
unsigned char modvamp2; /* Amount of control of loudness by assignable source 2 (-50..50) */
unsigned char modvlfor; /* Amount of control of LFO1 speed (-50..50) */
unsigned char modvlfol; /* Amount of control of LFO1 depth (-50..50) */
unsigned char modvlfod; /* Amount of control of LFO1 delay (-50..50) */
unsigned char lfo1wave; /* LFO1 waveform (0=Triangle, 1=Sawtooth, 2=Square) */
unsigned char lfo2wave; /* LFO2 waveform (0=Triangle, 1=Sawtooth, 2=Square) */
unsigned char modslflt2_1; /* First source of assignable modulation of filter 2 frequency (only used on S3200) */
unsigned char modslflt2_2; /* Second source of assignable modulation of filter 2 frequency (only used on S3200) */
unsigned char modslflt2_3; /* Third source of assignable modulation of filter 2 frequency (only used on S3200) */
unsigned char lfo2trig; /* Retrigger mode for LFO2 */
unsigned char _reserved1[7]; /* .. */
unsigned char portime; /* Portamento Time */
unsigned char portype; /* Portamento Type */
unsigned char porten; /* Portamento On/Off */
unsigned char pfxchan; /* Effects Bus Select (0=Off, 1=FX1, 2=FX2, 3=RV3, 4=RV4) */
unsigned char pfxslev; /* Not used */
} LakaiProgram;
/* A LakaiKeygroup structure holds the information for one keygroup:
* lower/upper end of range etc.
*/
typedef struct
{
unsigned char kgident; /* 2=Keygroup block identifier */
unsigned short nxtkg; /* Next keygroup block address (internal use) */
unsigned char lonote; /* Keyrange low (24-127 = C0-G8) */
unsigned char hinote; /* Keyrange high (24-127 = C0-G8) */
unsigned short kgtuno; /* Tune offset cent:semi (+/-50.00 fraction is binary */
unsigned char filfrq; /* Basic filter frequency (0-99) */
unsigned char k_freq; /* Key&Filter freq (+/-24 semitones/octave) */
unsigned char v_freq; /* Velocity&Filter freq (+/-50) */
unsigned char p_freq; /* Pressure&Filter freq (+/-50) */
unsigned char e_freq; /* Envelope&Filter freq (+/-50) */
unsigned char attak1; /* Amplitude attack (0-99) */
unsigned char decay1; /* Amplitude decay (0-99) */
unsigned char sustn1; /* Amplitude sustain level (0-99) */
unsigned char relse1; /* Amplitude release (0-99) */
unsigned char v_att1; /* Velocity&Amp attack (+/-50) */
unsigned char v_rel1; /* Velocity&Amp release (+/-50) */
unsigned char o_rel1; /* Off Vel.&Amp release (+/-50) */
unsigned char k_dar1; /* Key&Decay&Release (+/-50) */
unsigned char attak2; /* Filter attack (0-99) */
unsigned char decay2; /* Filter decay (0-99) */
unsigned char sustn2; /* Filter sustain level (0-99) */
unsigned char relse2; /* Filter release (0-99) */
unsigned char v_att2; /* Velocity&Filter attack (+/-50) */
unsigned char v_rel2; /* Velocity&Filter release (+/-50) */
unsigned char o_rel2; /* Off Vel.&Filter relase (+/-50 */
unsigned char k_dar2; /* Key&Decay&Release (+/-50) */
unsigned char v_env2; /* Velocity&Filter envelope output (+/-50) */
unsigned char e_ptch; /* Envelope&Pitch (+/-50) */
unsigned char vxfade; /* Velocity zone crossfade (0=off 1=on) */
unsigned char vzones; /* Number of velocity zones in use (not used) */
unsigned char lkxf; /* Calculated left key crossfade factor (internal) */
unsigned char rkxf; /* Calculated right key crossfade factor (internal) */
/* Velocity zone 1 */
unsigned char sname1[12]; /* Sample name */
unsigned char lovel1; /* Velocity range low (0-127) */
unsigned char hivel1; /* Velocity range high (0-127) */
unsigned short vtuno1; /* Tune offset (+/-50.00 fraction is in binary form) */
unsigned char vloud1; /* Loudness offset (+/-50) */
unsigned char vfreq1; /* Filter frequency offset (+/-50) */
unsigned char vpano1; /* Pan offset (+/-50) */
unsigned char zplay1; /* Loop in release (0=as sample, 1-4 see below) */
unsigned char lvxf1; /* Low velocity crossfade factor (internal use) */
unsigned char hvxf1; /* High velocity crossfade factor (internal use) */
unsigned short sbadd1; /* Calculated sample header block address (internal) */
/* Velocity zone 2 */
unsigned char sname2[12]; /* See velocity zone 1 */
unsigned char lovel2;
unsigned char hivel2;
unsigned short vtuno2;
unsigned char vloud2;
unsigned char vfreq2;
unsigned char vpano2;
unsigned char zplay2;
unsigned char lvxf2;
unsigned char hvxf2;
unsigned short sbadd2;
/* Velocity zone 3 */
unsigned char sname3[12]; /* See velocity zone 1 */
unsigned char lovel3;
unsigned char hivel3;
unsigned short vtuno3;
unsigned char vloud3;
unsigned char vfreq3;
unsigned char vpano3;
unsigned char zplay3;
unsigned char lvxf3;
unsigned char hvxf3;
unsigned short sbadd3;
/* Velocity zone 4 */
unsigned char sname4[12]; /* See velocity zone 1 */
unsigned char lovel4;
unsigned char hivel4;
unsigned short vtuno4;
unsigned char vloud4;
unsigned char vfreq4;
unsigned char vpano4;
unsigned char zplay4;
unsigned char lvxf4;
unsigned char hvxf4;
unsigned short sbadd4;
unsigned char kbeat; /* Fixed rate detune (byte) */
unsigned char ahold; /* Attack hold until loop */
unsigned char cp1; /* Constant pitch for each velocity zone (0=track 1=const) */
unsigned char cp2;
unsigned char cp3;
unsigned char cp4;
unsigned char vzout1; /* Output number offset for each velocity zone (0-7) */
unsigned char vzout2;
unsigned char vzout3;
unsigned char vzout4;
unsigned short vss1; /* Velocity&Sample start (+/-9999) */
unsigned short vss2;
unsigned short vss3;
unsigned short vss4;
unsigned char kv_lo; /* Velocity&Loudness offset (+/-50) */
/* ZPLAY:- type of sample playback, values:
* 0 = as defined by sample header
* 1 = normal looping
* 2 = loop until release
* 3 = no looping
* 4 = play to sample end
*/
/* TODO: Need to proof-read this! */
unsigned char filq;
unsigned char l_ptch;
unsigned char modvfilt1;
unsigned char modvfilt2;
unsigned char modvfilt3;
unsigned char modvpitch;
unsigned char modvamp3;
unsigned char env2l1;
unsigned char env2r2;
unsigned char env2l2;
unsigned char env2l4;
unsigned char kgmute;
unsigned char pfxchan;
unsigned char pfxslev;
unsigned char res1[5];
unsigned char lsi2_on;
unsigned char flt2gain;
unsigned char flt2mode;
unsigned char flt2q;
unsigned char tonefreq;
unsigned char toneslop;
unsigned char modvflt2_1;
unsigned char modvflt2_2;
unsigned char modvflt2_3;
unsigned char fil2fr;
unsigned char k_frq2;
unsigned char env3r1;
unsigned char env3l1;
unsigned char env3r2;
unsigned char env3l2;
unsigned char env3r3;
unsigned char env3l3;
unsigned char env3r4;
unsigned char env3l4;
unsigned char v_att3;
unsigned char v_rel3;
unsigned char o_rel3;
unsigned char k_dar3;
unsigned char v_env3;
} LakaiKeygroup;
/* A LakaiSampleHeader structure contains information about the associated
* sample, such as length, loop points
*/
typedef struct
{
unsigned char shident; /* 3=sample header block identifier */
unsigned char sbandw; /* Bandwidth (0=10kHz 1=20kHz) */
unsigned char spitch; /* Original pitch (24-127 = C0-G8) */
unsigned char shname[12]; /* Name (same position as program) */
unsigned char ssrvld; /* Sample rate ssrate valid (80H=yes) */
unsigned char sloops; /* Number of loops (internal use) */
unsigned char saloop; /* First active loop (internal use) */
unsigned char padbyte; /* Spare byte */
unsigned char sptype; /* Playback type (see below) */
unsigned short stuno; /* Tune offset cent:semi (+/-50.00) */
unsigned long slocat; /* Data absolute start address */
unsigned long slngth; /* Data length (number of samples) */
unsigned long sstart; /* Play relative start address */
unsigned long smpend; /* Play relative end address */
unsigned long loopat1; /* Relative loop point (bits 0-5 are treated as 1) */
unsigned long llngth1; /* Loop length (binary) fraction:INT.LOW:INT.HIGH */
unsigned short ldwell1; /* Dwell time (0=no loop 1-9998=mSec 9999=hold) */
/* TODO: All short XXX[2] should be long XXX instead */
unsigned short loopat2[2]; /* See loop 1 */
unsigned short llngth2[3];
unsigned short ldwell2;
unsigned short loopat3[2]; /* See loop 1 */
unsigned short llngth3[3];
unsigned short ldwell3;
unsigned short loopat4[2]; /* See loop 1 */
unsigned short llngth4[3];
unsigned short ldwell4;
unsigned short loopat5[2]; /* See loop 1 */
unsigned short llngth5[3];
unsigned short ldwell5;
unsigned short loopat6[2]; /* See loop 1 */
unsigned short llngth6[3];
unsigned short ldwell6;
unsigned short loopat7[2]; /* See loop 1 */
unsigned short llngth7[3];
unsigned short ldwell7;
unsigned short loopat8[2]; /* See loop 1 */
unsigned short llngth8[3];
unsigned short ldwell8;
unsigned char sspare[2]; /* Spare bytes used internally */
unsigned short sspair; /* Address of stereo partner (internal use) */
unsigned short ssrate; /* Sample rate in Hz */
unsigned char shlto; /* Hold loop tune offset (+/-50 cents) */
/* Type of playback values:-
* 0 = normal looping
* 1 = Loop until release
* 2 = No looping
* 3 = Play to sample end
*/
} LakaiSampleHeader;
/* TODO: Add here: Drum trigger unit block */
typedef struct
{
unsigned char d1oper;
unsigned char d1exch;
unsigned char d1thru;
unsigned char drname[12];
unsigned char dchan1;
unsigned char dnote1;
unsigned char dsens1;
unsigned char dtrig1;
unsigned char dvcrv1;
unsigned char dcatp1;
unsigned char drcvr1;
unsigned short dontm1;
unsigned char dchan2;
unsigned char dnote2;
unsigned char dsens2;
unsigned char dtrig2;
unsigned char dvcrv2;
unsigned char dcatp2;
unsigned char drcvr2;
unsigned short dontm2;
unsigned char dchan3;
unsigned char dnote3;
unsigned char dsens3;
unsigned char dtrig3;
unsigned char dvcrv3;
unsigned char dcatp3;
unsigned char drcvr3;
unsigned short dontm3;
unsigned char dchan4;
unsigned char dnote4;
unsigned char dsens4;
unsigned char dtrig4;
unsigned char dvcrv4;
unsigned char dcatp4;
unsigned char drcvr4;
unsigned short dontm4;
unsigned char dchan5;
unsigned char dnote5;
unsigned char dsens5;
unsigned char dtrig5;
unsigned char dvcrv5;
unsigned char dcatp5;
unsigned char drcvr5;
unsigned short dontm5;
unsigned char dchan6;
unsigned char dnote6;
unsigned char dsens6;
unsigned char dtrig6;
unsigned char dvcrv6;
unsigned char dcatp6;
unsigned char drcvr6;
unsigned short dontm6;
unsigned char dchan7;
unsigned char dnote7;
unsigned char dsens7;
unsigned char dtrig7;
unsigned char dvcrv7;
unsigned char dcatp7;
unsigned char drcvr7;
unsigned short dontm7;
unsigned char dchan8;
unsigned char dnote8;
unsigned char dsens8;
unsigned char dtrig8;
unsigned char dvcrv8;
unsigned char dcatp8;
unsigned char drcvr8;
unsigned short dontm8;
/* unit 2 to follow here */
} LakaiDrumTrigger;
/* A LakaiMiscData structure contains some miscellaneous settings like
* MIDI channel, OMNI setting etc.
*/
typedef struct
{
unsigned char bmchan; /* Basic MIDI channel (0-15) for MIDI program select */
unsigned char bmomni; /* Basic channel Omni (0=off 1=on) */
unsigned char pselen; /* MIDI program select enable (0=off 1=on) */
unsigned char selpnm; /* Selected program number (0-127) */
unsigned char omnovr; /* MIDI play commands Omni override (0=off 1=on) */
unsigned char exchan; /* MIDI exclusive channel (0-127) */
} LakaiMiscData;
/* TODO: still missing here: Multi & effect structure */
/*
* lakai_init()
*
* Performs some library initializations. To be called by each application
* before it can start using the other liblakai functions.
*
* INPUTS:
* -
* OUTPUTS:
* -
* RETURNS:
* - (should always suceed)
*/
void lakai_init( void );
/*
* open the given SCSI generic file (typically something like "/dev/sgx") for
* I/O. This requires the "sg" driver to be available either as a module or
* built into the kernel.
*
* INPUTS:
* char *devname: pointer to name of the device special file to be opened
*
* OUTPUTS:
* -
* RETURNS:
* LHANDLE: handle to be used in further calls to lakai functions
* If lakai_open fails, returns -1.
*
*/
LHANDLE lakai_open( char *devname );
/*
* close the device special file that was previously opened with lakai_open().
* No further actions are performed - the sampler device is NOT implictly put
* back into NON-MIDI-OVER-SCSI mode, for instance. The user app has to do this
* by itself first.
* After a call to lakai_close() the LHANDLE given back earlier should not be
* used anymore.
*
* INPUTS:
* LHANDLE handle: handle to a previously opened device special file
*
* OUTPUTS:
* -
*
* RETURNS:
* 0 if lakai device was successfully closed, -1 on error.
*
*/
int lakai_close( LHANDLE handle );
#define LAKAI_MODE_NORMAL 0x00
#define LAKAI_MODE_SCSI_MIDI 0x01
#define LAKAI_MODE_SCSI_BULK 0x02
/*
* sets the working mode of the sampler to one of these:
* "standard" (MIDI over serial), MIDI over SCSI, or SCSI bulk
*
* "standard" MIDI means release the lock of the sampler.
* This should always be called when an application has finished
* exchanging data with the sampler (especially when the app quits).
*
* "MIDI over SCSI" is used for getting the basic low-volume data
* like status report, resident program/sample list, sample headers etc.
*
* "SCSI bulk" is the mode used to transfer large chunk of data
* (typically sample data)
*
* INPUTS:
* handle: LHANDLE to opened LAKAI device
* mode: desired sampler mode, see LAKAI_MODE_* definitions above
*
* RETURNS:
* 0 if mode change was successful, -1 on error
*
* NOTE:
* The user could possibly change the setting himself through the panel
* of the sampler (setting "MIDI via SCSI on/off" in the Global section).
* However, he had better not interfere with the app here, only in cases
* where the app is obviously "stuck" and cannot reset the state.
*/
int lakai_setmode(LHANDLE handle, int mode);
/*
* Convert a string of characters from ASCII to Akai representation
* Non-convertible characters in src get mapped to Space (' ') char in dest.
*
* INPUTS:
* char *src: pointer to array that holds the original string
* char *dest: pointer to array that holds the converted string
* int len: # of characters to be converted
*
* The user has to make sure "dest" can hold "len" bytes.
*
* OUTPUTS:
* Converted string is in "dest" buffer.
*
* RETURNS:
* -
*/
void lakai_asciitoakai(char *src, char *dest, int len);
/*
* Convert a string of characters from Akai representation to ASCII
* Non-convertible characters in src get mapped to Space (' ') char in dest.
*
* INPUTS:
* char *src: pointer to array that holds the original string
* char *dest: pointer to array that holds the converted string
* int len: # of characters to be converted
*
* The user has to make sure "dest" can hold "len" bytes.
*
* OUTPUTS:
* Converted string is in "dest".
*
* RETURNS:
* -
*/
void lakai_akaitoascii(char *src, char *dst, int len);
#if 0
/* New thoughts, Apr 22, 2001 (sigh..):
* I think I can get all of the "numbers" from the status report (# of program, samples, ...)
* So, the application has to get this information first anyway, and if it then requests
* the actual program data, it can also allocate the required space for that data itself.
* Consequently, it will also have to free that memory by itself etc.
* This frees the lib from doing that. Sounds good. Stick with that.
*
* Another advantage to that solution is that there is far less complexity in the lib
* if it has to do memory-allocation housekeeping: Let's say the lib does the allocation
* of data structures, it basically tells the client app "here is the data you asked for;
* I allocated the memory for you to use it; now go and use it, and when you're finished,
* please tell me so I can free the memory then". The client app can keep the data allocated
* as long as it wants, requiring some kind of resource management in the lib. But I believe
* this is the wrong approach; clasically, the app malloc()s the memory and tells the lib
* where the buffer is so that the lib (/kernel) can fill that buffer with data. If the
* buffer is too small, that's the client's fault, so "you wanted to shoot yourself in the
* foot, please go ahead" from the point of view of the lib. Basta.
*
* The lib will get the raw (+sysex header etc) data from the device, but hands that
* data over to the app in the "pre-chewed" form, that is, after stripping off SysEx stuff.
*
* When going the other direction, the app wanting to send program data etc to the sampler,
* it only has to prepare the data structure, and the lib will take care of providing it
* with SysEx headers, fragmentation etc. and send the packets to the sampler.
*
*
*/
#define LAKAI_DEVTYPE_S1000 0x01
#define LAKAI_DEVTYPE_S2000 0x02
/* ... more devtypes here when known.. */
/*
* identify a given device as Akai S1000 (or not)
* TODO: Is this really needed?
* This could be integrated into the lakai_open() call..
*
* INPUTS:
* LHANDLE to opened LAKAI device
*
* RETURNS:
* the type of the connected device, see LAKAI_DEVTYPE_ definitions above
*/
int lakai_identifydevice(LHANDLE handle);
/*
* test if the connected unit is ready to receive commands or send
* data to the computer.
* TODO: Do we really need this?
*
* INPUTS:
* LHANDLE to opened LAKAI device
*
* RETURNS:
* FALSE (0) or not ready, TRUE else.
*/
int lakai_testunitready(LHANDLE handle);
/*
* gets the number of bytes available to be transferred back
* to the host
*
* INPUTS:
* handle: LHANDLE to opened LAKAI device
*
* RETURNS:
* numbytes: number of waiting bytes
*/
/* #### TODO: Do I really need this? */
long lakai_getavailable(LHANDLE handle);
#endif
/*
* reads a sample of 'len' bytes of data from the sampler into
* the supplied buffer. The user has to take care that the buffer
* is sufficiently large. Also, the user has to find out in advance
* how large the expected sample is going ot be (in bytes) through
* the lakai_get_sample_header() function.
*
* INPUTS:
* handle: LHANDLE to opened LAKAI device
* buffer: buffer to store transferred data into
* len: number of bytes to be transferred
*
* RETURNS:
* number of bytes that have actually been transferred,
* 0 if an error occurred.
*/
long lakai_get_sample(LHANDLE handle, int samplenum, char *buffer, long locat, long len);
#if 0
/*
* writes a block of 'len' bytes of data to the sampler from
* the supplied buffer. The user has to take care that the buffer
* is sufficiently large and that not too much data gets sent
* (does the Sx000 have memory protection? Probably not..)
*
* INPUTS:
* handle: LHANDLE to opened LAKAI device
* buffer: buffer to read data to be transferred from
* len: number of bytes to be transferred
*
* RETURNS:
* number of bytes that have actually been transferred,
* 0 if an error occurred.
*/
long lakai_putdatablock(LHANDLE handle, char *buffer, long len);
/*
* (internal?) low-level functions:
*
* (RequestErrorSense?) - check if the last operation yielded an error..
* (ScanForSampler?) - check /dev/sg0../dev/sg15 for an Akai S1000
*
* IdentifyDevice(): check model number of SCSI device, ...
*
* TestUnitReady(): see if the unit is able to answer requests
*
* SetMidiMode(..): sets to either "normal" (MIDI over serial cable),
* SCSI_MIDI (MIDI over SCSI) or SCSI_BULK (bulk data transfer over SCSI).
*
* GetNumAvailable(): get the number of bytes waiting to be received from sampler
*
* GetDataBlock(): read a block of data from sampler using SCSI_BULK mode
*
* PutDataBlock(): write a block of data to the sampler using SCSI_BULK mode
*
* ### for GetDataBlock() and PutDataBlock(): In case of large transfers, might
* make sense to give the user feedback (progress indicator). This requires a callback
* mechanism, or asynchronous operation (thread?).. todo, later..
*
* I will not support bulk transfers in non-bulk mode, that's just too plain slow
* (even using MIDI over SCSI, it comes in 120-byte packages, producing far too
* much overhead - I got around 10 - 20 kBytes/sec this way..)
*
* Design question: How much work do I want to put into the lib/the client?
* That is, who should have to process resident sample/program lists, the lib
* or the client?
* 1) If it's the lib, the client program can be kept very short&simple; but it
* might not be flexible enough this way.
* 2) If it's in the client, it has got more work to do, the lib becomes smaller,
* and the client is more flexible.
*
* Right now I think 2) is better suited. That would mean the lib does not do
* much more but:
* - Init functions, TestUnitReady
* - bulk send/receive
* - SCSI_MIDI receiving of resident program/sample/etc lists without parsing stuff
*
* The client just requests this data and has to do things like name translation
* itself..really? Doesn't seem to make sense..
*
*
*
*
* HIGH-LEVEL FUNCTIONS: (directly related to the corresponding MIDI SysEx messages)
* R: data that is only read from sampler
* RW: data that can be both read and written)
*
* All of these functions should get their data in MIDI-over-SCSI mode, so they need
* to make sure the sampler is in that mode before talking to it.
*/
#endif
/*
* get the current status from the S1000; includes information such as current
* number of used programs, samples...
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* LAKAI_STATUS: pointer to LAKAI_STATUS structure to fill in from sampler
*
* RETURNS:
*/
int lakai_get_status_report(LHANDLE handle, LakaiStatus *ls);
/*
* Retrieves the current name list of resident program.
*
* INPUTS:
* LHANDLE handle: handle to previously opened Lakai device
* LakaiProgramList *lp: pointer to struct which will be filled in with
* program names data
*
* OUTPUTS:
* lp->prognames[] is filled with the resident program name list
*
* RETURNS:
* int: number of program names that have been received from sampler
*/
int lakai_get_program_list(LHANDLE handle, LakaiProgramList *lp);
/*
* free a program list that was previously allocated & retrieved through
* lakai_get_programlist().
*
* INPUTS:
* LakaiProgramList *lp: pointer to LakaiProgramList struct
*
* OUTPUTS:
* All program name memory allocated in the LakaiProgramList struct will
* be freed.
*
* RETURNS:
* -
*/
void lakai_free_program_list(LakaiProgramList *lp);
/*
* Retrieves the current name list of resident samples.
*
* INPUTS:
* LHANDLE handle: handle to previously opened Lakai device
* LakaiSampleList *ls: pointer to struct which will be filled in with
* sample names data
*
* OUTPUTS:
* lp->sampnames[] is filled with the resident sample name list
*
* RETURNS:
* int: number of sample names that have been received from sampler
*/
int lakai_get_sample_list(LHANDLE handle, LakaiSampleList *ls);
/*
* free a sample name list that was previously allocated & retrieved through
* lakai_get_samplelist().
*
* INPUTS:
* LakaiSampleList *lp: pointer to LakaiSampleList struct
*
* OUTPUTS:
* All sample name memory allocated in the LakaiSampleList struct will
* be freed.
*
* RETURNS:
* -
*/
void lakai_free_sample_list(LakaiSampleList *ls);
/*
* gets the program common data for one program. This is a fixed data
* structure (might differ between old and more recent sampler models - S1000
* seems to have a length of 150 bytes, while S2000/2800 etc have 192 bytes here.
* However, if I send an S1000 "RPDATA" command, I should only look at the first 150
* bytes.
* If the requested program does not exist, returns an error.
*
* INPUTS:
* LHANDLE handle: handle to previously opened Lakai device
* int prognum: number of program whose common data to retrieve
*
* OUTPUTS:
* stores the program common data for this program into lpr
*
* RETURNS:
* -1 if an error occurred (program does not exist etc),
* number of bytes transferred otherwise (150/192)
*/
int lakai_get_program(LHANDLE handle, int prognum, unsigned char *data);
/*
* gets the keygroup data for a keygroup in a program. This is a fixed data structure
* (might differ between old and more recent sampler models?).
* If the keygroup does not exist, returns an error.
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* int prognum: number of program in whose keygroups we're interested
* int keygroupnum: number of keygroup whose data to retrieve
*
* OUTPUTS:
* stores the keygroup data for this keygroup into lk
*
* RETURNS:
* -1 if an error occurred (keygroup does not exist etc)
* number of bytes transferred otherwise
*/
int lakai_get_keygroup(LHANDLE handle, int prognum, int keygroupnum, unsigned char *data);
/*
* gets the sample header data for one sample header. This is a fixed
* data structure (might differ between old and more recent sampler models?).
* If the sample header does not exist, returns an error.
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* int headernum: number of sample header whose common data to retrieve
*
* OUTPUTS:
* stores the sample header data for this sampler header into lsh
*
* RETURNS:
* -1 if an error occurred (sample header does not exist etc)
* number of bytes transferred otherwise
*/
int lakai_get_sample_header(LHANDLE handle, int samplenum, unsigned char *data);
/*
* sends a sample header structure of 'len' bytes from the supplied buffer
* to the sampler. The user has to take care that the buffer
* is prefilled with data.
*
* INPUTS:
* handle: LHANDLE to opened LAKAI device
* samplenum: Number of the sample to overwrite/create. If the number is
* higher than the highest number of a resident sample header, a new
* sample entry is being created.
* len: Length of sample header data that follows
* buffer: buffer that holds the sample header data to be transferred
*
* RETURNS:
* number of bytes that have actually been transferred,
* 0 if an error occurred.
*/
int lakai_put_sample_header(LHANDLE handle, int samplenum, unsigned char *data, int len);
/*
* Deletes the program "prognum". If program does not exist, returns an error.
* Otherwise, that program and all its keygroups will be deleted.
* Of course this does not delete any sample header or sample data.
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* int prognum: number of program to be deleted
*
* OUTPUTS:
* -
*
* RETURNS:
* -1 if an error occurred (program does not exist etc)
* 0 (or program number?) otherwise
*/
int lakai_delete_program(LHANDLE handle, int prognum);
/*
* Deletes the keygroup "kgrpnum" in the program "prognum". If the keygroup
* in this program (or that program itself) does not exist, returns an error.
* Otherwise, the keygroup will be deleted.
* Of course this does not delete any sample header or sample data.
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* int prognum: number of program
* int kgrpnum: Number of keygroup to be deleted
*
* OUTPUTS:
* -
*
* RETURNS:
* -1 if an error occurred (program does not exist etc)
* 0 (?) otherwise
*/
int lakai_delete_keygroup(LHANDLE handle, int prognum, int kgrpnum);
/*
* Deletes the sample "samplenum". If that sample does not exist,
* returns an error. Otherwise, the sample and its sample header data
* will be deleted.
* Programs using this sample will be unaffected, but this may create
* unpleasant situations (to be checked..)
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* int samplenum: number of sample to delete
*
* OUTPUTS:
* -
*
* RETURNS:
* -1 if an error occurred (sample does not exist etc)
* 0 (?) otherwise
*/
int lakai_delete_sample(LHANDLE handle, int samplenum);
/*
* Retrieves the "miscellaneous" data from the sampler. Contents of this
* data field seems to depend heavily on the sampler model used.
*
* INPUTS:
* LHANDLE handle: handle to previously opened device special file
* data: pointer to a unsigned char buffer that can hold at least TODO xxx
* bytes.
*
* OUTPUTS:
* The buffer is filled with the misc data
*
* RETURNS:
* int res: Number of bytes transferred by the call
*
*/
int lakai_get_miscdata(LHANDLE handle, unsigned char *data);
/*
* Replaces an existing program or creates a new program in the sampler.
* From the SysEx docs: "If the program number is above the highest existing
* program number, a new program will be created (if sufficient blocks are
* free - one for the program common block and one for each keygroup as
* specified by the parameter GROUPS). The created program will have dummy
* keygroups with unspecified data; the appropriate number of keygroup data
* messages should be given immediately. If the program name in data is
* the same as that of any existing program, that program will be deleted
* first. If the program number is of an existing program, the existing
* data will be replaced but the parameter GROUPS must be correct. This
* allows complete freedem to change parameters - the use of a duplicate
* program name should be avoided. If either error situation occurs, an error
* message will be given, otherwise an OK message will be given".
*
* gets the program common data for one program. This is a fixed data
* structure (might differ between old and more recent sampler models - S1000
* seems to have a length of 150 bytes, while S2000/2800 etc have 192 bytes here.
* However, if I send an S1000 "RPDATA" command, I should only look at the first 150
* bytes.
* If the requested program does not exist, returns an error.
*
* INPUTS:
* LHANDLE handle: handle to previously opened Lakai device
* int prognum: number of program to overwrite/create
* int len: Length of the data block following in "data"
* unsigned char *data: Pointer to program data
*
* OUTPUTS:
* -
*
* RETURNS:
* -1 if an error occurred (no mem, GROUPS does not match etc),
* 0 otherwise
*/
int lakai_put_program(LHANDLE handle, int prognum, unsigned char *data, int len);
/*
* Replaces an existing keygroup in a program, or creates a new keygroup.
* From The SysEx docs: "In the case of transmitting to the S1000, if
* the keygroup number is above the highest existing keygroup number, a new
* keygroup will be created if a block is free, otherwise the existing
* keygroup will be replaced. The use of program number 255 is a special
* case where the keygroup data will be installed in the program previously
* created. This avoids the need to read the program list to find out what
* number was allocated to that program. If there are no free blocks for a
* new keygroup, an error message will be given".
*
* INPUTS:
* LHANDLE handle: handle to previously opened Lakai device
* int prognum: number of program iin which to overwrite/create a keygroup
* int kgrpnum: number of keygroup to create/overwrite
* unsigned char *data: Pointer to keygroup data
*
* OUTPUTS:
* -
*
* RETURNS:
* -1 if an error occurred (no mem, GROUPS does not match etc),
* 0 otherwise
*/
int lakai_put_keygroup(LHANDLE handle, int prognum, int kgrpnum, unsigned char *data, int len);
/*
* sends a sample of 'len' bytes of data from the supplied buffer
* to the sampler. The user has to take care that the buffer
* is prefilled with data. Also, the user has to create a new sample
* entry first before sending data into it.
*
* INPUTS:
* handle: LHANDLE to opened LAKAI device
* buffer: buffer that holds the data to be transferred
* len: number of bytes to be transferred
*
* RETURNS:
* number of bytes that have actually been transferred,
* 0 if an error occurred.
*/
long lakai_put_sample(LHANDLE handle, int samplenum, char *buffer, long locat, long len);
#if 0
/*
* S1000/900 (original sampler):
* (F) = returns fixed number of bytes, (V) returns variable number of bytes
* lakai_get_status_report() (F)
* lakai_get_program_names() (V)
* lakai_get_sample_names() (V)
* lakai_get_program() (V...depends on # of keygroups in program..?)
* lakai_get_keygroup() (F)
* lakai_get_sample_header() (F)
* lakai_get_drum_settings() (F) (later..)
* lakai_get_misc_data() (F)
*
* Note: RSPACK (Request Sample Data Packet(s)) and ASPACK (Accept Sample Data
* Packet(s)) are not implemented because we use the faster way of directly
* transferring blocks of memory from/to the sampler, bypassing the MIDI protocol.
*
* lakai_put_program()
* lakai_put_keygroup()
* lakai_put_sample_header()
* lakai_put_drum_settings() (later..)
* lakai_put_misc_data()
*
* lakai_delete_program() (also deletes the associated keygroups)
* lakai_delete_keygroup(programnum, keygroupnum)
* lakai_delete_sample() (also deletes the associated sampler header data)
* lakai_set_exclusive() (do I really need this?)
*
* S2000/S3000XL/S3200XL:
* lakai_get_multi()
* lakai_put_multi()
*
* S2800/S3000/S3200:
* ???
*
* S5000/S6000:
* ?? (need more info)
*
* yet unsorted:
* FX/reverb bytes (R/W)
* CueList bytes (R/W)
* TakeList entries (R/W)
* VolumeList entry (R/W)
* Harddisk Directory entry (R/W)
*/
/*
* design question: when returning a MIDI message like from lakai_get_sample_names(),
* should I strip off the SysEx header/EOX myself or pass this all over to the app?
* Right now I'm for passing it all over to the app..
*/
/*
* More new thoughts, 31.10.2002 :-)
*
* open function: can handle up to 16 simultaneous connections. Returns as "handle"
* an index into an array like this:
* #define MAX_LHANDLES 16
* typedef struct
* {
* int fd;
* ...possibly more maintenance data goes here..
* } Lakai_handle;
* Lakai_handle lhandles[MAX_LHANDLES];
*
*
* Error handling: How does libsndfile do this?
* Like this:
* "sf_error_str () returns the current error message to the caller in the
* string buffer provided."
*
* int sf_error_str (SNDFILE *sndfile, char* str, size_t len) ;
*
* The error string list looks like this:
* typedef struct
* { int error ;
* char *str ;
* } ErrorStruct ;
*
* static
* ErrorStruct SndfileErrors [] =
* {
* { SFE_NO_ERROR, "No Error." },
* { SFE_BAD_FILE, "File does not exist or is not a regular file (possibly a pipe?)." },
* { SFE_BAD_FILE_READ , "File exists but no data could be read." },
* ...
* }
*
*
*
* Anyway, if a function runs into an error, it will usually give a return
* code of NULL or 0 and set a "lakai_err" variable (either a static one..
* no, not thread-safe) or a call-by-ref variable of the caller.
* The call can then do with this whatever it wants, like ignore, print
* error string to stdout, show an error window or whatever..
* Example (as seen from user perspective):
* ret = lakai_xxxx(params, ..., &err);
* if (!ret)
* fprintf(stderr, "Error while reading: %s\n", lakai_errstr(err));
* exit(5);
*
* -----------------------------------------------
* Another q: Do I need a mostly centralized "do the actual scsi command" function?
* If some kind of set-up of data structures is repeated in several locations over and
* over, this makes sense.
* What parameter would this function take then?
*
*/
#endif
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