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Copyright (c) 2008 Stephen Kelly <steveire@gmail.com>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_ENTITYTREEMODEL_H
#define AKONADI_ENTITYTREEMODEL_H
#include "akonadi_export.h"
#include <akonadi/collection.h>
#include <akonadi/collectionfetchscope.h>
#include <akonadi/item.h>
#include <QtCore/QAbstractItemModel>
#include <QtCore/QStringList>
namespace Akonadi
{
class ChangeRecorder;
class CollectionStatistics;
class Item;
class ItemFetchScope;
class Monitor;
class Session;
class EntityTreeModelPrivate;
/**
* @short A model for collections and items together.
*
* Akonadi models and views provide a high level way to interact with the akonadi server.
* Most applications will use these classes.
*
* Models provide an interface for viewing, updating, deleting and moving Items and Collections.
* Additionally, the models are updated automatically if another application changes the
* data or inserts of deletes items etc.
*
* @note The EntityTreeModel should be used with the EntityTreeView or the EntityListView class
* either directly or indirectly via proxy models.
*
* <h3>Retrieving Collections and Items from the model</h3>
*
* If you want to retrieve and Item or Collection from the model, and already have a valid
* QModelIndex for the correct row, the Collection can be retrieved like this:
*
* @code
* Collection col = index.data( EntityTreeModel::CollectionRole ).value<Collection>();
* @endcode
*
* And similarly for Items. This works even if there is a proxy model between the calling code
* and the EntityTreeModel.
*
* If you want to retrieve a Collection for a particular Collection::Id and you do not yet
* have a valid QModelIndex, use modelIndexForCollection.
*
* <h3>Using EntityTreeModel in your application</h3>
*
* The responsibilities which fall to the application developer are
* - Configuring the ChangeRecorder and EntityTreeModel
* - Making use of this class via proxy models
* - Subclassing for type specific display information
*
* <h3>Creating and configuring the EntityTreeModel</h3>
*
* This class is a wrapper around a Akonadi::ChangeRecorder object. The model represents a
* part of the collection and item tree configured in the ChangeRecorder. The structure of the
* model mirrors the structure of Collections and Items on the %Akonadi server.
*
* The following code creates a model which fetches items and collections relevant to
* addressees (contacts), and automatically manages keeping the items up to date.
*
* @code
*
* ChangeRecorder *changeRecorder = new ChangeRecorder( this );
* changeRecorder->setCollectionMonitored( Collection::root() );
* changeRecorder->setMimeTypeMonitored( KABC::addresseeMimeType() );
* changeRecorder->setSession( session );
*
* EntityTreeModel *model = new EntityTreeModel( changeRecorder, this );
*
* EntityTreeView *view = new EntityTreeView( this );
* view->setModel( model );
*
* @endcode
*
* The EntityTreeModel will show items of a different type by changing the line
*
* @code
* changeRecorder->setMimeTypeMonitored( KABC::addresseeMimeType() );
* @endcode
*
* to a different mimetype. KABC::addresseeMimeType() is an alias for "text/directory". If changed to KMime::Message::mimeType()
* (an alias for "message/rfc822") the model would instead contain emails. The model can be configured to contain items of any mimetype
* known to %Akonadi.
*
* @note The EntityTreeModel does some extra configuration on the Monitor, such as setting itemFetchScope() and collectionFetchScope()
* to retrieve all ancestors. This is necessary for proper function of the model.
*
* @see Akonadi::ItemFetchScope::AncestorRetrieval.
*
* @see akonadi-mimetypes.
*
* The EntityTreeModel can be further configured for certain behaviours such as fetching of collections and items.
*
* The model can be configured to not fetch items into the model (ie, fetch collections only) by setting
*
* @code
* entityTreeModel->setItemPopulationStrategy( EntityTreeModel::NoItemPopulation );
* @endcode
*
* The items may be fetched lazily, i.e. not inserted into the model until request by the user for performance reasons.
*
* The Collection tree is always built immediately if Collections are to be fetched.
*
* @code
* entityTreeModel->setItemPopulationStrategy( EntityTreeModel::LazyPopulation );
* @endcode
*
* This will typically be used with a EntityMimeTypeFilterModel in a configuration such as KMail4.5 or AkonadiConsole.
*
* The CollectionFetchStrategy determines how the model will be populated with Collections. That is, if FetchNoCollections is set,
* no collections beyond the root of the model will be fetched. This can be used in combination with setting a particular Collection to monitor.
*
* @code
* // Get an collection id from a config file.
* Collection::Id id;
* monitor->setCollectionMonitored( Collection( id ) );
* // ... Other initialization code.
* entityTree->setCollectionFetchStrategy( FetchNoCollections );
* @endcode
*
* This has the effect of creating a model of only a list of Items, and not collections. This is similar in behaviour and aims to the ItemModel.
* By using FetchFirstLevelCollections instead, a mixed list of entities can be created.
*
* @note It is important that you set only one Collection to be monitored in the monitor object. This one collection will be the root of the tree.
* If you need a model with a more complex structure, consider monitoring a common ancestor and using a SelectionProxyModel.
*
* @see lazy-model-population
*
* It is also possible to show the root Collection as part of the selectable model:
*
* @code
* entityTree->setIncludeRootCollection( true );
* @endcode
*
*
* By default the displayed name of the root collection is '[*]', because it doesn't require i18n, and is generic. It can be changed too.
*
* @code
* entityTree->setIncludeRootCollection( true );
* entityTree->setRootCollectionDisplayName( i18nc( "Name of top level for all addressbooks in the application", "[All AddressBooks]" ) )
* @endcode
*
* This feature is used in KAddressBook.
*
* If items are to be fetched by the model, it is necessary to specify which parts of the items
* are to be fetched, using the ItemFetchScope class. By default, only the basic metadata is
* fetched. To fetch all item data, including all attributes:
*
* @code
* changeRecorder->itemFetchScope().fetchFullPayload();
* changeRecorder->itemFetchScope().fetchAllAttributes();
* @endcode
*
* <h2>Using EntityTreeModel with Proxy models</h2>
*
* An Akonadi::SelectionProxyModel can be used to simplify managing selection in one view through multiple proxy models to a representation in another view.
* The selectionModel of the initial view is used to create a proxied model which filters out anything not related to the current selection.
*
* @code
* // ... create an EntityTreeModel
*
* collectionTree = new EntityMimeTypeFilterModel( this );
* collectionTree->setSourceModel( entityTreeModel );
*
* // Include only collections in this proxy model.
* collectionTree->addMimeTypeInclusionFilter( Collection::mimeType() );
* collectionTree->setHeaderGroup( EntityTreeModel::CollectionTreeHeaders );
*
* treeview->setModel(collectionTree);
*
* // SelectionProxyModel can handle complex selections:
* treeview->setSelectionMode( QAbstractItemView::ExtendedSelection );
*
* SelectionProxyModel *selProxy = new SelectionProxyModel( treeview->selectionModel(), this );
* selProxy->setSourceModel( entityTreeModel );
*
* itemList = new EntityMimeTypeFilterModel( this );
* itemList->setSourceModel( selProxy );
*
* // Filter out collections. Show only items.
* itemList->addMimeTypeExclusionFilter( Collection::mimeType() );
* itemList->setHeaderGroup( EntityTreeModel::ItemListHeaders );
*
* EntityTreeView *itemView = new EntityTreeView( splitter );
* itemView->setModel( itemList );
* @endcode
*
* The SelectionProxyModel can handle complex selections.
*
* See the KSelectionProxyModel documentation for the valid configurations of a Akonadi::SelectionProxyModel.
*
* Obviously, the SelectionProxyModel may be used in a view, or further processed with other proxy models. Typically, the result
* from this model will be further filtered to remove collections from the item list as in the above example.
*
* There are several advantages of using EntityTreeModel with the SelectionProxyModel, namely the items can be fetched and cached
* instead of being fetched many times, and the chain of proxies from the core model to the view is automatically handled. There is
* no need to manage all the mapToSource and mapFromSource calls manually.
*
* A KDescendantsProxyModel can be used to represent all descendants of a model as a flat list.
* For example, to show all descendant items in a selected Collection in a list:
* @code
* collectionTree = new EntityMimeTypeFilterModel( this );
* collectionTree->setSourceModel( entityTreeModel );
*
* // Include only collections in this proxy model.
* collectionTree->addMimeTypeInclusionFilter( Collection::mimeType() );
* collectionTree->setHeaderGroup( EntityTreeModel::CollectionTreeHeaders );
*
* treeview->setModel( collectionTree );
*
* SelectionProxyModel *selProxy = new SelectionProxyModel( treeview->selectionModel(), this );
* selProxy->setSourceModel( entityTreeModel );
*
* descendedList = new DescendantEntitiesProxyModel( this );
* descendedList->setSourceModel( selProxy );
*
* itemList = new EntityMimeTypeFilterModel( this );
* itemList->setSourceModel( descendedList );
*
* // Exclude collections from the list view.
* itemList->addMimeTypeExclusionFilter( Collection::mimeType() );
* itemList->setHeaderGroup( EntityTreeModel::ItemListHeaders );
*
* listView = new EntityTreeView( this );
* listView->setModel( itemList );
* @endcode
*
*
* Note that it is important in this case to use the DescendantEntitesProxyModel before the EntityMimeTypeFilterModel.
* Otherwise, by filtering out the collections first, you would also be filtering out their child items.
*
* This pattern is used in KAddressBook.
*
* It would not make sense to use a KDescendantsProxyModel with LazyPopulation.
*
* <h3>Subclassing EntityTreeModel</h3>
*
* Usually an application will create a subclass of an EntityTreeModel and use that in several views via proxy models.
*
* The subclassing is necessary in order for the data in the model to have type-specific representation in applications
*
* For example, the headerData for an EntityTreeModel will be different depending on whether it is in a view showing only Collections
* in which case the header data should be "AddressBooks" for example, or only Items, in which case the headerData would be
* for example "Family Name", "Given Name" and "Email addres" for contacts or "Subject", "Sender", "Date" in the case of emails.
*
* Additionally, the actual data shown in the rows of the model should be type specific.
*
* In summary, it must be possible to have different numbers of columns, different data in hte rows of those columns, and different
* titles for each column depending on the contents of the view.
*
* The way this is accomplished is by using the EntityMimeTypeFilterModel for splitting the model into a "CollectionTree" and an "Item List"
* as in the above example, and using a type-specific EntityTreeModel subclass to return the type-specific data, typically for only one type (for example, contacts or emails).
*
* The following protected virtual methods should be implemented in the subclass:
* - int entityColumnCount( HeaderGroup headerGroup ) const;
* -- Implement to return the number of columns for a HeaderGroup. If the HeaderGroup is CollectionTreeHeaders, return the number of columns to display for the
* Collection tree, and if it is ItemListHeaders, return the number of columns to display for the item. In the case of addressee, this could be for example,
* two (for given name and family name) or for emails it could be three (for subject, sender, date). This is a decision of the subclass implementor.
* - QVariant entityHeaderData( int section, Qt::Orientation orientation, int role, HeaderGroup headerGroup ) const;
* -- Implement to return the data for each section for a HeaderGroup. For example, if the header group is CollectionTreeHeaders in a contacts model,
* the string "Address books" might be returned for column 0, whereas if the headerGroup is ItemListHeaders, the strings "Given Name", "Family Name",
* "Email Address" might be returned for the columns 0, 1, and 2.
* - QVariant entityData( const Collection &collection, int column, int role = Qt::DisplayRole ) const;
* -- Implement to return data for a particular Collection. Typically this will be the name of the collection or the EntityDisplayAttribute.
* - QVariant entityData( const Item &item, int column, int role = Qt::DisplayRole ) const;
* -- Implement to return the data for a particular item and column. In the case of email for example, this would be the actual subject, sender and date of the email.
*
* @note The entityData methods are just for convenience. the QAbstractItemMOdel::data method can be overridden if required.
*
* The application writer must then properly configure proxy models for the views, so that the correct data is shown in the correct view.
* That is the purpose of these lines in the above example
*
* @code
* collectionTree->setHeaderGroup( EntityTreeModel::CollectionTreeHeaders );
* itemList->setHeaderGroup( EntityTreeModel::ItemListHeaders );
* @endcode
*
* <h3>Progress reporting</h3>
*
* The EntityTreeModel uses asynchronous Akonadi::Job instances to fill and update itself.
* For example, a job is run to fetch the contents of collections (that is, list the items in it).
* Additionally, individual Akonadi::Items can be fetched in different parts at different times.
*
* To indicate that such a job is underway, the EntityTreeModel makes the FetchState available. The
* FetchState returned from a QModelIndex representing a Akonadi::Collection will be FetchingState if a
* listing of the items in that collection is underway, otherwise the state is IdleState.
*
* @author Stephen Kelly <steveire@gmail.com>
* @since 4.4
*/
class AKONADI_EXPORT EntityTreeModel : public QAbstractItemModel
{
Q_OBJECT
public:
/**
* Describes the roles for items. Roles for collections are defined by the superclass.
*/
enum Roles {
//sebsauer, 2009-05-07; to be able here to keep the akonadi_next EntityTreeModel compatible with
//the akonadi_old ItemModel and CollectionModel, we need to use the same int-values for
//ItemRole, ItemIdRole and MimeTypeRole like the Akonadi::ItemModel is using and the same
//CollectionIdRole and CollectionRole like the Akonadi::CollectionModel is using.
ItemIdRole = Qt::UserRole + 1, ///< The item id
ItemRole = Qt::UserRole + 2, ///< The Item
MimeTypeRole = Qt::UserRole + 3, ///< The mimetype of the entity
CollectionIdRole = Qt::UserRole + 10, ///< The collection id.
CollectionRole = Qt::UserRole + 11, ///< The collection.
RemoteIdRole, ///< The remoteId of the entity
CollectionChildOrderRole, ///< Ordered list of child items if available
AmazingCompletionRole, ///< Role used to implement amazing completion
ParentCollectionRole, ///< The parent collection of the entity
ColumnCountRole, ///< @internal Used by proxies to determine the number of columns for a header group.
LoadedPartsRole, ///< Parts available in the model for the item
AvailablePartsRole, ///< Parts available in the Akonadi server for the item
SessionRole, ///< @internal The Session used by this model
CollectionRefRole, ///< @internal Used to increase the reference count on a Collection
CollectionDerefRole, ///< @internal Used to decrease the reference count on a Collection
PendingCutRole, ///< @internal Used to indicate items which are to be cut
EntityUrlRole, ///< The akonadi:/ Url of the entity as a string. Item urls will contain the mimetype.
UnreadCountRole, ///< Returns the number of unread items in a collection. @since 4.5
FetchStateRole, ///< Returns the FetchState of a particular item. @since 4.5
CollectionSyncProgressRole, ///< Returns the progress of synchronization in percent for a particular collection. @since 4.6. Deprecated since 4.14.3.
IsPopulatedRole, ///< Returns whether a Collection has been populated, i.e. whether its items have been fetched. @since 4.10
OriginalCollectionNameRole, ///< Returns original name for collection @since 4.14
UserRole = Qt::UserRole + 500, ///< First role for user extensions.
TerminalUserRole = 2000, ///< Last role for user extensions. Don't use a role beyond this or headerData will break.
EndRole = 65535
};
/**
* Describes the state of fetch jobs related to particular collections.
*
* @code
* QModelIndex collectionIndex = getIndex();
* if (collectionIndex.data(EntityTreeModel::FetchStateRole).toLongLong() == FetchingState) {
* // There is a fetch underway
* } else {
* // There is no fetch underway.
* }
* @endcode
*
* @since 4.5
*/
enum FetchState {
IdleState, ///< There is no fetch of items in this collection in progress.
FetchingState ///< There is a fetch of items in this collection in progress.
// TODO: Change states for reporting of fetching payload parts of items.
};
/**
* Describes what header information the model shall return.
*/
enum HeaderGroup {
EntityTreeHeaders, ///< Header information for a tree with collections and items
CollectionTreeHeaders, ///< Header information for a collection-only tree
ItemListHeaders, ///< Header information for a list of items
UserHeaders = 10, ///< Last header information for submodel extensions
EndHeaderGroup = 32 ///< Last headergroup role. Don't use a role beyond this or headerData will break.
// Note that we're splitting up available roles for the header data hack and int(EndRole / TerminalUserRole) == 32
};
/**
* Creates a new entity tree model.
*
* @param monitor The ChangeRecorder whose entities should be represented in the model.
* @param parent The parent object.
*/
explicit EntityTreeModel(ChangeRecorder *monitor, QObject *parent = 0);
/**
* Destroys the entity tree model.
*/
virtual ~EntityTreeModel();
/**
* Describes how the model should populated its items.
*/
enum ItemPopulationStrategy {
NoItemPopulation, ///< Do not include items in the model.
ImmediatePopulation, ///< Retrieve items immediately when their parent is in the model. This is the default.
LazyPopulation ///< Fetch items only when requested (using canFetchMore/fetchMore)
};
/**
* Some Entities are hidden in the model, but exist for internal purposes, for example, custom object
* directories in groupware resources.
* They are hidden by default, but can be shown by setting @p show to true.
* @param show enabled displaying of hidden entities if set as @c true
* Most applications will not need to use this feature.
*/
void setShowSystemEntities(bool show);
/**
* Returns @c true if internal system entities are shown, and @c false otherwise.
*/
bool systemEntitiesShown() const;
/**
* Returns whether unsubscribed entities will be included in the listing.
*
* @since 4.5
* @deprecated use listFilter instead
*/
AKONADI_DEPRECATED bool includeUnsubscribed() const;
/**
* Sets whether unsubscribed entities will be included in the listing.
* By default it's true
* @param show enables displaying of unsubscribed entities if set as @c true
* Note that it is possible to change the monitor's fetchscope directly,
* bypassing this method, which will lead to inconsistencies. Use
* this method for turning on/off listing of subscribed folders.
*
* @since 4.5
* @deprecated use setListFilter instead
*/
AKONADI_DEPRECATED void setIncludeUnsubscribed(bool show);
/**
* Returns the currently used listfilter.
*
* @since 4.14
*/
Akonadi::CollectionFetchScope::ListFilter listFilter() const;
/**
* Sets the currently used listfilter.
*
* @since 4.14
*/
void setListFilter(Akonadi::CollectionFetchScope::ListFilter filter);
/**
* Monitors the specified collections and resets the model.
*
* @since 4.14
*/
void setCollectionsMonitored(const Akonadi::Collection::List &collections);
/**
* Adds or removes a specific collection from the monitored set without resetting the model.
* Only call this if you're monitoring specific collections (not mimetype/resources/items).
*
* @since 4.14
* @see setCollectionsMonitored()
*/
void setCollectionMonitored(const Akonadi::Collection &col, bool monitored = true);
/**
* References a collection and starts to monitor it.
*
* Use this to temporarily include a collection that is not enabled.
*
* @since 4.14
*/
void setCollectionReferenced(const Akonadi::Collection &col, bool referenced = true);
/**
* Sets the item population @p strategy of the model.
*/
void setItemPopulationStrategy(ItemPopulationStrategy strategy);
/**
* Returns the item population strategy of the model.
*/
ItemPopulationStrategy itemPopulationStrategy() const;
/**
* Sets whether the root collection shall be provided by the model.
* @param include enables root collection if set as @c true
* @see setRootCollectionDisplayName()
*/
void setIncludeRootCollection(bool include);
/**
* Returns whether the root collection is provided by the model.
*/
bool includeRootCollection() const;
/**
* Sets the display @p name of the root collection of the model.
* The default display name is "[*]".
* @param name the name to display for the root collection
* @note The display name for the root collection is only used if
* the root collection has been included with setIncludeRootCollection().
*/
void setRootCollectionDisplayName(const QString &name);
/**
* Returns the display name of the root collection.
*/
QString rootCollectionDisplayName() const;
/**
* Describes what collections shall be fetched by and represent in the model.
*/
enum CollectionFetchStrategy {
FetchNoCollections, ///< Fetches nothing. This creates an empty model.
FetchFirstLevelChildCollections, ///< Fetches first level collections in the root collection.
FetchCollectionsRecursive, ///< Fetches collections in the root collection recursively. This is the default.
InvisibleCollectionFetch ///< Fetches collections, but does not put them in the model. This can be used to create a list of items in all collections. The ParentCollectionRole can still be used to retrieve the parent collection of an Item. @since 4.5
};
/**
* Sets the collection fetch @p strategy of the model.
*/
void setCollectionFetchStrategy(CollectionFetchStrategy strategy);
/**
* Returns the collection fetch strategy of the model.
*/
CollectionFetchStrategy collectionFetchStrategy() const;
virtual int columnCount(const QModelIndex &parent = QModelIndex()) const;
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
virtual Qt::ItemFlags flags(const QModelIndex &index) const;
virtual QStringList mimeTypes() const;
virtual Qt::DropActions supportedDropActions() const;
virtual QMimeData *mimeData(const QModelIndexList &indexes) const;
virtual bool dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent);
virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
virtual QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const;
virtual QModelIndex parent(const QModelIndex &index) const;
// TODO: Review the implementations of these. I think they could be better.
virtual bool canFetchMore(const QModelIndex &parent) const;
virtual void fetchMore(const QModelIndex &parent);
virtual bool hasChildren(const QModelIndex &parent = QModelIndex()) const;
/**
* Returns whether the collection tree has been fetched at initialisation.
*
* @see collectionTreeFetched
* @since 4.10
*/
bool isCollectionTreeFetched() const;
/**
* Returns whether the collection has been populated.
*
* @see collectionPopulated
* @since 4.12
*/
bool isCollectionPopulated(Akonadi::Collection::Id) const;
/**
* Returns whether the model is fully populated.
*
* Returns true once the collection tree has been fetched and all collections have been populated.
*
* @see isCollectionPopulated
* @see isCollectionTreeFetched
* @since 4.14
*/
bool isFullyPopulated() const;
/**
* Reimplemented to handle the AmazingCompletionRole.
*/
virtual QModelIndexList match(const QModelIndex &start, int role, const QVariant &value, int hits = 1, Qt::MatchFlags flags = Qt::MatchFlags(Qt::MatchStartsWith | Qt::MatchWrap)) const;
/**
* Returns a QModelIndex in @p model which points to @p collection.
* This method can be used through proxy models if @p model is a proxy model.
* @code
* EntityTreeModel *model = getEntityTreeModel();
* QSortFilterProxyModel *proxy1 = new QSortFilterProxyModel;
* proxy1->setSourceModel(model);
* QSortFilterProxyModel *proxy2 = new QSortFilterProxyModel;
* proxy2->setSourceModel(proxy1);
*
* ...
*
* QModelIndex idx = EntityTreeModel::modelIndexForCollection(proxy2, Collection(colId));
* if (!idx.isValid())
* // Collection with id colId is not in the proxy2.
* // Maybe it is filtered out if proxy 2 is only showing items? Make sure you use the correct proxy.
* return;
*
* Collection collection = idx.data( EntityTreeModel::CollectionRole ).value<Collection>();
* // collection has the id colId, and all other attributes already fetched by the model such as name, remoteId, Akonadi::Attributes etc.
*
* @endcode
*
* This can be useful for example if an id is stored in a config file and needs to be used in the application.
*
* Note however, that to restore view state such as scrolling, selection and expansion of items in trees, the ETMViewStateSaver can be used for convenience.
*
* @see modelIndexesForItem
* @since 4.5
*/
static QModelIndex modelIndexForCollection(const QAbstractItemModel *model, const Collection &collection);
/**
* Returns a QModelIndex in @p model which points to @p item.
* This method can be used through proxy models if @p model is a proxy model.
* @param model the model to query for the item
* @param item the item to look for
* @see modelIndexForCollection
* @since 4.5
*/
static QModelIndexList modelIndexesForItem(const QAbstractItemModel *model, const Item &item);
Q_SIGNALS:
/**
* Signal emitted when the collection tree has been fetched for the first time.
* @param collections list of collections which have been fetched
*
* @see isCollectionTreeFetched, collectionPopulated
* @since 4.10
*/
void collectionTreeFetched(const Akonadi::Collection::List &collections);
/**
* Signal emitted when a collection has been populated, i.e. its items have been fetched.
* @param collectionId id of the collection which has been populated
*
* @see collectionTreeFetched
* @since 4.10
*/
void collectionPopulated(Akonadi::Collection::Id collectionId);
/**
* Emitted once a collection has been fetched for the very first time.
* This is like a dataChanged(), but specific to the initial loading, in order to update
* the GUI (window caption, state of actions).
* Usually, the GUI uses Akonadi::Monitor to be notified of further changes to the collections.
* @param collectionId the identifier of the fetched collection
* @since 4.9.3
*/
void collectionFetched(int collectionId);
protected:
/**
* Clears and resets the model. Always call this instead of the reset method in the superclass.
* Using the reset method will not reliably clear or refill the model.
*/
void clearAndReset();
/**
* Provided for convenience of subclasses.
*/
virtual QVariant entityData(const Item &item, int column, int role = Qt::DisplayRole) const;
/**
* Provided for convenience of subclasses.
*/
virtual QVariant entityData(const Collection &collection, int column, int role = Qt::DisplayRole) const;
/**
* Reimplement this to provide different header data. This is needed when using one model
* with multiple proxies and views, and each should show different header data.
*/
virtual QVariant entityHeaderData(int section, Qt::Orientation orientation, int role, HeaderGroup headerGroup) const;
virtual int entityColumnCount(HeaderGroup headerGroup) const;
/**
* Reimplement this in a subclass to return true if @p item matches @p value with @p flags in the AmazingCompletionRole.
*/
virtual bool entityMatch(const Item &item, const QVariant &value, Qt::MatchFlags flags) const;
/**
* Reimplement this in a subclass to return true if @p collection matches @p value with @p flags in the AmazingCompletionRole.
*/
virtual bool entityMatch(const Collection &collection, const QVariant &value, Qt::MatchFlags flags) const;
protected:
//@cond PRIVATE
Q_DECLARE_PRIVATE(EntityTreeModel)
EntityTreeModelPrivate *d_ptr;
EntityTreeModel(ChangeRecorder *monitor, EntityTreeModelPrivate *d, QObject *parent = 0);
//@endcond
private:
//@cond PRIVATE
// Make these private, they shouldn't be called by applications
virtual bool insertRows(int , int, const QModelIndex& = QModelIndex());
virtual bool insertColumns(int, int, const QModelIndex& = QModelIndex());
virtual bool removeColumns(int, int, const QModelIndex& = QModelIndex());
virtual bool removeRows(int, int, const QModelIndex& = QModelIndex());
Q_PRIVATE_SLOT(d_func(), void monitoredCollectionStatisticsChanged(Akonadi::Collection::Id,
const Akonadi::CollectionStatistics &))
Q_PRIVATE_SLOT(d_func(), void startFirstListJob())
Q_PRIVATE_SLOT(d_func(), void serverStarted())
Q_PRIVATE_SLOT(d_func(), void itemFetchJobDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void collectionFetchJobDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void rootFetchJobDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void pasteJobDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void updateJobDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void finalCollectionFetchJobDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void itemsFetched(Akonadi::Item::List))
Q_PRIVATE_SLOT(d_func(), void collectionsFetched(Akonadi::Collection::List))
Q_PRIVATE_SLOT(d_func(), void collectionListFetched(Akonadi::Collection::List))
Q_PRIVATE_SLOT(d_func(), void topLevelCollectionsFetched(Akonadi::Collection::List))
Q_PRIVATE_SLOT(d_func(), void ancestorsFetched(Akonadi::Collection::List))
Q_PRIVATE_SLOT(d_func(), void monitoredMimeTypeChanged(const QString &, bool))
Q_PRIVATE_SLOT(d_func(), void monitoredCollectionsChanged(const Akonadi::Collection &, bool))
Q_PRIVATE_SLOT(d_func(), void monitoredItemsChanged(const Akonadi::Item &, bool))
Q_PRIVATE_SLOT(d_func(), void monitoredResourcesChanged(const QByteArray &, bool))
Q_PRIVATE_SLOT(d_func(), void monitoredCollectionAdded(const Akonadi::Collection &, const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredCollectionRemoved(const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredCollectionChanged(const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredCollectionMoved(const Akonadi::Collection &, const Akonadi::Collection &,
const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredItemAdded(const Akonadi::Item &, const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredItemRemoved(const Akonadi::Item &))
Q_PRIVATE_SLOT(d_func(), void monitoredItemChanged(const Akonadi::Item &, const QSet<QByteArray> &))
Q_PRIVATE_SLOT(d_func(), void monitoredItemMoved(const Akonadi::Item &, const Akonadi::Collection &,
const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredItemLinked(const Akonadi::Item &, const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void monitoredItemUnlinked(const Akonadi::Item &, const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void changeFetchState(const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void agentInstanceRemoved(Akonadi::AgentInstance))
Q_PRIVATE_SLOT(d_func(), void monitoredItemsRetrieved(KJob *job))
//@endcond
};
} // namespace
#endif
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