/usr/include/akonadi/agentmanager.h is in kdepimlibs5-dev 4:4.14.10-1ubuntu7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | /*
Copyright (c) 2006-2008 Tobias Koenig <tokoe@kde.org>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_AGENTMANAGER_H
#define AKONADI_AGENTMANAGER_H
#include "akonadi_export.h"
#include <akonadi/agenttype.h>
#include <akonadi/agentinstance.h>
#include <QtCore/QObject>
namespace Akonadi {
class AgentManagerPrivate;
class Collection;
/**
* @short Provides an interface to retrieve agent types and manage agent instances.
*
* This singleton class can be used to create or remove agent instances or trigger
* synchronization of collections. Furthermore it provides information about status
* changes of the agents.
*
* @code
*
* Akonadi::AgentManager *manager = Akonadi::AgentManager::self();
*
* Akonadi::AgentType::List types = manager->types();
* foreach ( const Akonadi::AgentType& type, types ) {
* qDebug() << "Type:" << type.name() << type.description();
* }
*
* @endcode
*
* @author Tobias Koenig <tokoe@kde.org>
*/
class AKONADI_EXPORT AgentManager : public QObject
{
friend class AgentInstance;
friend class AgentInstanceCreateJobPrivate;
friend class AgentManagerPrivate;
Q_OBJECT
public:
/**
* Returns the global instance of the agent manager.
*/
static AgentManager *self();
/**
* Destroys the agent manager.
*/
~AgentManager();
/**
* Returns the list of all available agent types.
*/
AgentType::List types() const;
/**
* Returns the agent type with the given @p identifier or
* an invalid agent type if the identifier does not exist.
*/
AgentType type(const QString &identifier) const;
/**
* Returns the list of all available agent instances.
*/
AgentInstance::List instances() const;
/**
* Returns the agent instance with the given @p identifier or
* an invalid agent instance if the identifier does not exist.
*
* Note that because a resource is a special case of an agent, the
* identifier of a resource is the same as that of its agent instance.
* @param identifier identifier to choose the agent instance
*/
AgentInstance instance(const QString &identifier) const;
/**
* Removes the given agent @p instance.
*/
void removeInstance(const AgentInstance &instance);
/**
* Trigger a synchronization of the given collection by its owning resource agent.
*
* @param collection The collection to synchronize.
*/
void synchronizeCollection(const Collection &collection);
/**
* Trigger a synchronization of the given collection by its owning resource agent.
*
* @param collection The collection to synchronize.
* @param recursive If true, the sub-collections are also synchronized
*
* @since 4.6
*/
void synchronizeCollection(const Collection &collection, bool recursive);
Q_SIGNALS:
/**
* This signal is emitted whenever a new agent type was installed on the system.
*
* @param type The new agent type.
*/
void typeAdded(const Akonadi::AgentType &type);
/**
* This signal is emitted whenever an agent type was removed from the system.
*
* @param type The removed agent type.
*/
void typeRemoved(const Akonadi::AgentType &type);
/**
* This signal is emitted whenever a new agent instance was created.
*
* @param instance The new agent instance.
*/
void instanceAdded(const Akonadi::AgentInstance &instance);
/**
* This signal is emitted whenever an agent instance was removed.
*
* @param instance The removed agent instance.
*/
void instanceRemoved(const Akonadi::AgentInstance &instance);
/**
* This signal is emitted whenever the status of an agent instance has
* changed.
*
* @param instance The agent instance that status has changed.
*/
void instanceStatusChanged(const Akonadi::AgentInstance &instance);
/**
* This signal is emitted whenever the progress of an agent instance has
* changed.
*
* @param instance The agent instance that progress has changed.
*/
void instanceProgressChanged(const Akonadi::AgentInstance &instance);
/**
* This signal is emitted whenever the name of the agent instance has changed.
*
* @param instance The agent instance that name has changed.
*/
void instanceNameChanged(const Akonadi::AgentInstance &instance);
/**
* This signal is emitted whenever the agent instance raised an error.
*
* @param instance The agent instance that raised the error.
* @param message The i18n'ed error message.
*/
void instanceError(const Akonadi::AgentInstance &instance, const QString &message);
/**
* This signal is emitted whenever the agent instance raised a warning.
*
* @param instance The agent instance that raised the warning.
* @param message The i18n'ed warning message.
*/
void instanceWarning(const Akonadi::AgentInstance &instance, const QString &message);
/**
* This signal is emitted whenever the online state of an agent changed.
*
* @param instance The agent instance that changed its online state.
* @param online The new online state.
* @since 4.2
*/
void instanceOnline(const Akonadi::AgentInstance &instance, bool online);
private:
//@cond PRIVATE
AgentManager();
AgentManagerPrivate *const d;
Q_PRIVATE_SLOT(d, void agentTypeAdded(const QString &))
Q_PRIVATE_SLOT(d, void agentTypeRemoved(const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceAdded(const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceRemoved(const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceStatusChanged(const QString &, int, const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceProgressChanged(const QString &, uint, const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceNameChanged(const QString &, const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceWarning(const QString &, const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceError(const QString &, const QString &))
Q_PRIVATE_SLOT(d, void agentInstanceOnlineChanged(const QString &, bool))
Q_PRIVATE_SLOT(d, void serviceOwnerChanged(const QString &, const QString &, const QString &))
//@endcond
};
}
#endif
|