/usr/include/kadu/plugins/sound/sound-manager.h is in kadu-dev 4.1-1.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* %kadu copyright begin%
* Copyright 2011 Piotr Galiszewski (piotr.galiszewski@kadu.im)
* Copyright 2011, 2014, 2015 Rafał Przemysław Malinowski (rafal.przemyslaw.malinowski@gmail.com)
* %kadu copyright end%
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "sound-exports.h"
#include <injeqt/injeqt.h>
#include <QtCore/QObject>
#include <QtCore/QPointer>
class Configuration;
class SoundPlayer;
class SoundThemeManager;
class QSound;
class SOUNDAPI SoundManager : public QObject
{
Q_OBJECT
public:
Q_INVOKABLE explicit SoundManager(QObject *parent = nullptr);
virtual ~SoundManager();
void setPlayer(SoundPlayer *player);
bool isMuted() const;
public slots:
QObject * playFile(const QString &soundFile, bool force = false, bool stopCurrentlyPlaying = false);
QObject * playSoundByName(const QString &soundName);
QObject * testSoundPlaying();
void stopSound();
void setMute(bool mute);
private:
QPointer<Configuration> m_configuration;
QPointer<SoundThemeManager> m_soundThemeManager;
QPointer<SoundPlayer> m_player;
QPointer<QSound> m_playingSound;
QPointer<QObject> m_soundObject;
bool m_mute;
void createDefaultConfiguration();
private slots:
INJEQT_SET void setConfiguration(Configuration *configuration);
INJEQT_SET void setSoundThemeManager(SoundThemeManager *soundThemeManager);
INJEQT_INIT void init();
};
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