This file is indexed.

/usr/include/kadu/plugins/sound/sound-manager.h is in kadu-dev 4.1-1.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/*
 * %kadu copyright begin%
 * Copyright 2011 Piotr Galiszewski (piotr.galiszewski@kadu.im)
 * Copyright 2011, 2014, 2015 Rafał Przemysław Malinowski (rafal.przemyslaw.malinowski@gmail.com)
 * %kadu copyright end%
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "sound-exports.h"

#include <injeqt/injeqt.h>
#include <QtCore/QObject>
#include <QtCore/QPointer>

class Configuration;
class SoundPlayer;
class SoundThemeManager;

class QSound;

class SOUNDAPI SoundManager : public QObject
{
	Q_OBJECT

public:
	Q_INVOKABLE explicit SoundManager(QObject *parent = nullptr);
	virtual ~SoundManager();

	void setPlayer(SoundPlayer *player);
	bool isMuted() const;

public slots:
	QObject * playFile(const QString &soundFile, bool force = false, bool stopCurrentlyPlaying = false);
	QObject * playSoundByName(const QString &soundName);
	QObject * testSoundPlaying();
	void stopSound();

	void setMute(bool mute);

private:
	QPointer<Configuration> m_configuration;
	QPointer<SoundThemeManager> m_soundThemeManager;
	QPointer<SoundPlayer> m_player;
	QPointer<QSound> m_playingSound;
	QPointer<QObject> m_soundObject;

	bool m_mute;

	void createDefaultConfiguration();

private slots:
	INJEQT_SET void setConfiguration(Configuration *configuration);
	INJEQT_SET void setSoundThemeManager(SoundThemeManager *soundThemeManager);
	INJEQT_INIT void init();

};