/usr/include/IVGlyph/enumform.h is in ivtools-dev 1.2.11a1-11.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | /*
* Copyright (c) 1994-1996 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef enumform_h
#define enumform_h
#include <InterViews/monoglyph.h>
#include <IVGlyph/observables.h>
#include <InterViews/patch.h>
#include <IVGlyph/strlist.h>
class Button;
class Deck;
class InputHandler;
class Menu;
class Macro;
class PolyGlyph;
class TelltaleGroup;
class EnumObserver : public MonoGlyph, public Observer {
public:
EnumObserver(ObservableEnum*, const char* labl, Coord minwid = 150);
virtual ~EnumObserver();
virtual void update(Observable*);
protected:
Coord minw;
ObservableEnum* _obs;
Patch* _view;
};
class MenuEnumEditor : public Patch {
public:
MenuEnumEditor(ObservableEnum* obs, Macro* m = nil);
virtual ~MenuEnumEditor();
void edit(String);
protected:
MenuEnumEditor();
Glyph* buildmenu();
void build();
Menu* _menu;
ObservableEnum* _obs;
EnumObserver* _enumobs;
Macro* _macro;
};
class RadioEnumEditor : public Patch, public Observer {
public:
RadioEnumEditor(ObservableEnum* obs, const char* labl,
boolean horiz=false, boolean noframe=false);
virtual ~RadioEnumEditor();
void edit(String);
virtual void update(Observable*);
protected:
RadioEnumEditor();
void buildbox();
void build();
PolyGlyph* _buttonbox;
PolyGlyph* mainglyph;
TelltaleGroup* _group;
ObservableEnum* _obs;
const char* lab;
boolean _horiz;
boolean _noframe;
};
class CycleEnumEditor : public MonoGlyph, public Observer {
public:
CycleEnumEditor(ObservableEnum* obs, const char* labl);
virtual ~CycleEnumEditor();
void cycle();
void bkcycle();
void up();
void down();
virtual void update(Observable*);
protected:
Deck* _values;
Patch* _view;
ObservableEnum* _obs;
};
/*
* EnumAction denoted by an object and member function to call on the object.
*/
#if defined(__STDC__) || defined(__ANSI_CPP__)
#define __EnumActionCallback(T) T##_EnumActionCallback
#define EnumActionCallback(T) __EnumActionCallback(T)
#define __EnumActionMemberFunction(T) T##_EnumActionMemberFunction
#define EnumActionMemberFunction(T) __EnumActionMemberFunction(T)
#else
#define __EnumActionCallback(T) T/**/_EnumActionCallback
#define EnumActionCallback(T) __EnumActionCallback(T)
#define __EnumActionMemberFunction(T) T/**/_EnumActionMemberFunction
#define EnumActionMemberFunction(T) __EnumActionMemberFunction(T)
#endif
#define declareEnumActionCallback(T) \
typedef void (T::*EnumActionMemberFunction(T))(String); \
class EnumActionCallback(T) : public Action { \
public: \
EnumActionCallback(T)(T*, EnumActionMemberFunction(T), const String&); \
\
virtual void execute(); \
private: \
T* obj_; \
EnumActionMemberFunction(T) func_; \
String i; \
};
#define implementEnumActionCallback(T) \
EnumActionCallback(T)::EnumActionCallback(T)(T* obj, EnumActionMemberFunction(T) func, const String& ival) { \
obj_ = obj; \
func_ = func; \
i = ival; \
} \
\
void EnumActionCallback(T)::execute() { (obj_->*func_)(i); }
#endif
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