/usr/include/AceDispatch/ace_dispatcher.h is in ivtools-dev 1.2.11a1-11.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1996,1999 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef _ace_dispatcher_h
#define _ace_dispatcher_h
#ifdef HAVE_ACE
#include <stdio.h>
#include <signal.h>
#include <Dispatch/dispatcher.h>
#include <Dispatch/iohandler.h>
#include <OS/table.h>
class ACE_Reactor;
declareTable(TimerTable,IOHandler*,int)
// A Dispatcher implemented with an ACE_Reactor. Make sure that
// Dispatcher::_instance is set to one of these when using InterViews
// with ACE.
class AceDispatcher : public Dispatcher {
public:
AceDispatcher();
AceDispatcher(ACE_Reactor*);
virtual ~AceDispatcher();
ACE_Reactor* reactor() { return _reactor; }
// virtual void link(int fd, DispatcherMask, IOHandler*);
// virtual IOHandler* handler(int fd, DispatcherMask) const;
// virtual void unlink(int fd);
virtual void startTimer(long sec, long usec, IOHandler*);
virtual void stopTimer(IOHandler*);
// virtual boolean setReady(int fd, DispatcherMask);
virtual void dispatch();
virtual boolean dispatch(long& sec, long& usec);
protected:
virtual void attach(int fd, DispatcherMask, IOHandler*);
virtual void detach(int fd);
ACE_Reactor* _reactor;
TimerTable* _table;
};
#endif
#endif
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