This file is indexed.

/usr/include/happycoders/socket/udpsocket.hh is in happycoders-libsocket-dev 1.6-1ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*
** udpsocket.hh
** Login : Julien Lemoine <speedblue@happycoders.org>
** Started on  Sun Mar  2 00:53:36 2003 Julien Lemoine
** $Id: udpsocket.hh,v 1.2 2004/06/01 21:30:54 speedblue Exp $
**
** Copyright (C) 2003,2004 Julien Lemoine
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

#ifndef   	UDP_SOCKET_HH_
# define   	UDP_SOCKET_HH_

#include "netsocket.hh"

namespace Network
{
  /// @brief This class represent a udp connection (client and server)
  /// @author Julien Lemoine <speedblue at happycoders dot org>
  class UdpSocket : public NetSocket
  {
  public:
    UdpSocket(SOCKET_VERSION version = V4) :
      NetSocket(UDP, version)
    {}
    UdpSocket(PROTO_KIND pkind, SOCKET_VERSION version = V4) :
      NetSocket(UDP, pkind, version)
    {}

    virtual ~UdpSocket()
    {
      close();
    }

  public:
    /// @brief Connect as an UDP client
    /**
     * Here is an example of an UDP client using libsocket:
     * <pre>
     * #include <stdlib.h>
     * #include <iostream>
     * #include <string>
     * #include "socket/udpsocket.hh"
     *
     * int main(int argc, char **argv)
     * {
     *   Network::UdpSocket            client;
     *   //Network::UdpSocket            client(Network::V6);
     *   // For IPV6 mode
     *   std::string                   str;
     *
     *   if (argc < 3)
     *     {
     *       std::cout << "Use: " << argv[0] << " port hostname" << std::endl;
     *       exit(0);
     *     }
     *   try
     *     {
     *       client.connect(std::string(argv[2]), strtol(argv[1], NULL, 10));
     *       while (str != "quit")
     *         {
     *           std::cin >> str;
     *           client << str;
     *         }
     *       client.close();
     *       exit(0);
     *     }
     *   catch (Network::Exception e)
     *     {
     *       std::cerr << e;
     *       exit(1);
     *     }
     * }
     * </pre>
     */
    void	connect(const std::string& hostname, int port);
    /// @brief Connect as an UDP server
    /**
     * Here is an example of an UDP server using libsocket :
     * <pre>
     * #include <stdlib.h>
     * #include <iostream>
     * #include <string>
     * #include "socket/udpsocket.hh"
     * #include "exception/exception.hh"
     *
     * int main(int argc, char **argv)
     * {
     *   Network::UdpSocket            server;
     *   std::string                   str, host;
     *
     *   if (argc < 2)
     *     {
     *       std::cout << "Use: " << argv[0] << " port" << std::endl;
     *       exit(0);
     *     }
     *   try
     *     {
     *       server.connect(strtol(argv[1], NULL, 10));
     *       while (str != "quit")
     *         {
     * 	         //read with a timeout of 30 seconds and get client host and port
     * 	         str = server.read(port, host, 30);
     * 	         std::cout << "Received [" << str << "] from : " << host
     * 		           << ":" << port << "]" << std::endl;
     * 	       }
     *       server.close();
     *       exit (0);
     *     }
     *   catch (Network::Timeout e)
     *     {
     *       std::cerr << e;
     *       std::cerr << "No connection during last 30s, closing connection"
     *                 << std::endl;
     *       exit (1);
     *     }
     *   catch (Network::Exception e)
     *     {
     *       std::cerr << e;
     *       exit(1);
     *     }
     * }
     * </pre>
     */
    void	connect(int port);
    /// @brief Close the connection
    void	close();
  protected:
    /// @brief Get a line from socket and store client hostname and
    /// port in port and host variable (when used with binary protocol)
    /// @exception NoConnection when there is no open socket
    /// @exception ConnectionClosed when there is no more connection
    /// @exception GetpeernameError when getpeername libc function
    /// return a negative value
    std::string	_read_line_bin(int socket, int& port,
			       std::string& host,
			       unsigned int pkg_size);
    /// @brief Get a line from socket (when used with binary protocol)
    /// @exception NoConnection when there is no open socket
    /// @exception ConnectionClosed when there is no more connection
    std::string	_read_line_bin(int socket, unsigned int size);
  };
}

#endif	    /* !UDP_SOCKET_HH_ */