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<div class="document" id="installing-graphicsmagick">
<h1 class="title">Installing GraphicsMagick</h1>
<!-- -*- mode: rst -*- -->
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<div class="contents local topic" id="contents">
<ul class="simple">
<li><a class="reference internal" href="#executive-summary" id="id1">Executive Summary</a></li>
<li><a class="reference internal" href="#availability" id="id2">Availability</a></li>
<li><a class="reference internal" href="#documentation" id="id3">Documentation</a></li>
<li><a class="reference internal" href="#installation" id="id4">Installation</a></li>
<li><a class="reference internal" href="#add-on-libraries-programs" id="id5">Add-On Libraries & Programs</a></li>
</ul>
</div>
<div class="section" id="executive-summary">
<h1><a class="toc-backref" href="#id1">Executive Summary</a></h1>
<p>GraphicsMagick provides a comprehensive collection of utilities,
programming interfaces, and GUIs, to support file format conversion,
image processing, and 2D vector rendering.</p>
<p>GraphicsMagick is originally based on ImageMagick from ImageMagick Studio
(which was originally written by John Cristy at Dupont). The goal of
GraphicsMagick is to provide the highest quality product possible while
encouraging open and active participation from all interested developers.
The GraphicsMagick usage license is designed to allow it to be used for
any application, including proprietary or GPLed applications. Please see
the file <a class="reference external" href="Copyright.html">Copyright.txt</a> for the GraphicsMagick licence.</p>
</div>
<div class="section" id="availability">
<h1><a class="toc-backref" href="#id2">Availability</a></h1>
<p>The master ftp site for GraphicsMagick distributions is
<a class="reference external" href="ftp://ftp.graphicsmagick.org/pub/GraphicsMagick/">ftp://ftp.graphicsmagick.org/pub/GraphicsMagick/</a>. Bandwidth on this
site is very limited, so it is recommended to download from SourceForge
at <a class="reference external" href="http://sourceforge.net/projects/graphicsmagick/files/">http://sourceforge.net/projects/graphicsmagick/files/</a> if
possible.</p>
<p>GraphicsMagick is a continual work in progress. The very latest code
is available via the Mercurial distributed source control management
tool (<a class="reference external" href="https://www.mercurial-scm.org/">https://www.mercurial-scm.org/</a>). GraphicsMagick may be retrieved
via the following command:</p>
<blockquote>
hg clone <a class="reference external" href="http://hg.code.sf.net/p/graphicsmagick/code/">http://hg.code.sf.net/p/graphicsmagick/code/</a> GM</blockquote>
<p>Mercurial provides a complete stand-alone repository which contains
the full history of the GraphicsMagick project. You may use the
cloned repository for your own purposes related to GraphicsMagick
(e.g. manage local GraphicsMagick changes), and can easily pull
GraphicsMagick updates from the main repository whenever you like.</p>
</div>
<div class="section" id="documentation">
<h1><a class="toc-backref" href="#id3">Documentation</a></h1>
<blockquote>
Open the file index.html in a web browser, or refer to the gm(1) manual
page. Also read the GraphicsMagick frequently asked questions in the
file <a class="reference external" href="FAQ.html">www/FAQ.html</a>.</blockquote>
</div>
<div class="section" id="installation">
<h1><a class="toc-backref" href="#id4">Installation</a></h1>
<blockquote>
<p>GraphicsMagick may be compiled from source code for virtually any
modern Unix system (including Linux and MacOS X) and Microsoft Windows.
Installation instructions may be found in the following files (or their
HTML equivalents):</p>
<ul>
<li><p class="first">Unix / Linux / *BSD / MacOS-X / Cygwin / MinGW:</p>
<p><a class="reference external" href="INSTALL-unix.html">Installation on Unix-like systems</a></p>
</li>
<li><p class="first">Microsoft Windows (Via "setup" style installer or from source code):</p>
<p><a class="reference external" href="INSTALL-windows.html">Installation on Microsoft Windows</a></p>
</li>
</ul>
</blockquote>
</div>
<div class="section" id="add-on-libraries-programs">
<h1><a class="toc-backref" href="#id5">Add-On Libraries & Programs</a></h1>
<p>To further enhance the capabilities of GraphicsMagick, you may want to
get these programs or libraries. Note that these packages are already
integrated into the GraphicsMagick Mercurial repository for use when
building under Microsoft Windows:</p>
<ul>
<li><p class="first">GraphicsMagick requires the BZLIB library from</p>
<blockquote>
<p><a class="reference external" href="http://www.bzip.org/">http://www.bzip.org/</a></p>
</blockquote>
<p>to read and write BZip compressed MIFF images.</p>
</li>
<li><p class="first">GraphicsMagick requires 'ralcgm' from</p>
<blockquote>
<p><a class="reference external" href="http://www.agocg.ac.uk/train/cgm/ralcgm.htm">http://www.agocg.ac.uk/train/cgm/ralcgm.htm</a></p>
</blockquote>
<p>to read the Computer Graphics Metafile (CGM) image format. You also
need Ghostscript and Ghostscript Fonts (see below).</p>
</li>
<li><p class="first">GraphicsMagick requires 'dcraw' from</p>
<blockquote>
<p><a class="reference external" href="http://www.cybercom.net/~dcoffin/dcraw/">http://www.cybercom.net/~dcoffin/dcraw/</a></p>
</blockquote>
<p>to read raw images from digital cameras. Dcraw is invoked
automatically when used to read files using a common RAW file format
extension.</p>
</li>
<li><p class="first">GraphicsMagick requires 'fig2dev' provided in the transfig package
from</p>
<blockquote>
<p><a class="reference external" href="http://www.xfig.org/">http://www.xfig.org/</a></p>
</blockquote>
<p>to read the Fig image format. Ghostscript and Ghostscript Fonts (see
below) are also required.</p>
</li>
<li><p class="first">GraphicsMagick requires the FreeType software, version 2.0 or above,
available as</p>
<blockquote>
<p><a class="reference external" href="http://www.freetype.org/">http://www.freetype.org/</a></p>
</blockquote>
<p>to annotate with TrueType and Postscript Type 1 fonts.</p>
</li>
<li><p class="first">GraphicsMagick requires Ghostscript software (version 9.04
recommended) available from</p>
<blockquote>
<p><a class="reference external" href="http://pages.cs.wisc.edu/~ghost/">http://pages.cs.wisc.edu/~ghost/</a></p>
<blockquote>
<p>or</p>
</blockquote>
<p><a class="reference external" href="http://sourceforge.net/projects/ghostscript/">http://sourceforge.net/projects/ghostscript/</a></p>
</blockquote>
<p>to read the Postscript or the Portable Document Format (PDF).</p>
<p>Ghostscript Fonts are available from</p>
<blockquote>
<p><a class="reference external" href="https://sourceforge.net/projects/gs-fonts/">https://sourceforge.net/projects/gs-fonts/</a></p>
</blockquote>
<p>Ghostscript is available for use under both free (GPL) and
commercial licenses. We are not lawyers so we can not provide
advice as to when the commercial license from Artifex is required.
Please make sure that you are aware of Ghostscript licencing and
usage terms if you plan to use it in some sort of commercial
situation.</p>
<p>Ghostscript (release 7.0 and later) may optionally install a library
(libgs) under Linux. If this library is installed, GraphicsMagick may
be configured to use it. We do <strong>NOT</strong> recommend using this library
under Unix type systems. The Ghostscript library does not support
concurrency since only one instance of the interpreter is available.
Unix systems will obtain better performance from executing Ghostscript as
an external process since then multiple interpreters may execute at
once on multiple CPU cores.</p>
<p>If the Ghostscript library is used, then please be aware that
Ghostscript provides its own modified version of libjpeg and
libJasper while GraphicsMagick will be using these libraries as
provided with the system. If Ghostscript is not using the same
libraries, then identically named symbols may be used from the wrong
code, causing confusion or a program crash. If conflicts cause JPEG
to fail (JPEG returns an error regarding expected structure sizes),
it may be necessary to use Ghostscript's copy of libjpeg for
GraphicsMagick, and all delegate libraries which depend on libjpeg,
or convince Ghostscript to build against an unmodified installed
JPEG library (and lose compatibility with some Postscript files).</p>
</li>
<li><p class="first">GraphicsMagick requires hp2xx available from</p>
<blockquote>
<p><a class="reference external" href="http://www.gnu.org/software/hp2xx/hp2xx.html">http://www.gnu.org/software/hp2xx/hp2xx.html</a></p>
</blockquote>
<p>to read the HP-GL image format. Note that HPGL is a plotter file
format. HP printers usually accept PCL format rather than HPGL
format. Ghostscript (see above) is also required.</p>
</li>
<li><p class="first">GraphicsMagick requires the lcms library (2.0 or later) available
from</p>
<blockquote>
<p><a class="reference external" href="http://www.littlecms.com/">http://www.littlecms.com/</a></p>
</blockquote>
<p>to perform ICC CMS color management.</p>
</li>
<li><p class="first">GraphicsMagick requires Graphviz available from</p>
<blockquote>
<p><a class="reference external" href="http://www.graphviz.org/">http://www.graphviz.org/</a></p>
</blockquote>
<p>to read Graphvis 'dot' digraph files (with extension dot).
Ghostscript (see above) is also required.</p>
</li>
<li><p class="first">GraphicsMagick requires html2ps available from</p>
<blockquote>
<p><a class="reference external" href="http://user.it.uu.se/~jan/html2ps.html">http://user.it.uu.se/~jan/html2ps.html</a></p>
</blockquote>
<p>to rasterize HTML files. Ghostscript (see above) is also required.</p>
</li>
<li><p class="first">GraphicsMagick requires the JBIG-Kit software available via
HTTP from</p>
<blockquote>
<p><a class="reference external" href="http://www.cl.cam.ac.uk/~mgk25/jbigkit/">http://www.cl.cam.ac.uk/~mgk25/jbigkit/</a></p>
</blockquote>
<p>to read and write the JBIG image format.</p>
</li>
<li><p class="first">GraphicsMagick requires the WebP library version 0.1.99 (or later)
available via HTTPS from</p>
<blockquote>
<p><a class="reference external" href="https://developers.google.com/speed/webp/">https://developers.google.com/speed/webp/</a></p>
</blockquote>
<p>to read and write the WebP image format.</p>
</li>
<li><p class="first">GraphicsMagick requires the Independent JPEG Group's software
available from</p>
<blockquote>
<p><a class="reference external" href="http://www.ijg.org/">http://www.ijg.org/</a></p>
</blockquote>
<p>to read and write the JPEG v1 image format.</p>
<p>Apply this JPEG patch to Independent JPEG Group's (6b release!)
source distribution if you want to read lossless jpeg-encoded DICOM
(medical) images:</p>
<blockquote>
<p><a class="reference external" href="ftp://ftp.graphicsmagick.org/pub/GraphicsMagick/delegates/ljpeg-6b.tar.gz">ftp://ftp.graphicsmagick.org/pub/GraphicsMagick/delegates/ljpeg-6b.tar.gz</a></p>
</blockquote>
<p>Use of lossless JPEG is not encouraged. Unless you have a requirement
to read lossless jpeg-encoded DICOM images, please disregard the patch.</p>
</li>
<li><p class="first">GraphicsMagick requires the JasPer Project's JasPer library version
1.701.0 (or later) available via http from</p>
<blockquote>
<p><a class="reference external" href="http://www.ece.uvic.ca/~mdadams/jasper/">http://www.ece.uvic.ca/~mdadams/jasper/</a></p>
</blockquote>
<p>to read and write the JPEG-2000 format. Please note that JasPer 1.900.1
may have a problem when used with GraphicsMagick's modules build. To
solve this problem, edit the file src/libjasper/base/jas_init.c and
comment out the line which invokes atexit().</p>
</li>
<li><p class="first">On Unix-type systems, Windows/MinGW, and Windows/Cygwin,
GraphicsMagick requires libltdl from libtool in order to support
building GraphicsMagick with dynamically loadable modules. Libtool
is available via anonymous FTP from</p>
<blockquote>
<p><a class="reference external" href="ftp://ftp.gnu.org/pub/gnu/libtool/">ftp://ftp.gnu.org/pub/gnu/libtool/</a></p>
</blockquote>
</li>
<li><p class="first">GraphicsMagick requires the MPEG utilities from the MPEG Software
Simulation Group, which are available via anonymous FTP as</p>
<blockquote>
<p><a class="reference external" href="ftp://ftp.GraphicsMagick.org/pub/GraphicsMagick/delegates/mpeg2vidcodec_v12.tar.gz">ftp://ftp.GraphicsMagick.org/pub/GraphicsMagick/delegates/mpeg2vidcodec_v12.tar.gz</a></p>
</blockquote>
<p>to read or write the MPEG image format.</p>
</li>
<li><p class="first">GraphicsMagick requires the LIBPNG library, version 1.0 or above, from</p>
<blockquote>
<p><a class="reference external" href="http://www.libpng.org/pub/png/pngcode.html">http://www.libpng.org/pub/png/pngcode.html</a></p>
</blockquote>
<p>to read or write the PNG, MNG, or JNG image formats. LIBPNG depends
upon the ZLIB library (see below).</p>
</li>
<li><p class="first">GraphicsMagick requires Sam Leffler's TIFF software available via
HTTP at</p>
<blockquote>
<p><a class="reference external" href="http://www.simplesystems.org/libtiff/">http://www.simplesystems.org/libtiff/</a></p>
</blockquote>
<p>to read the TIFF image format. It in turn optionally requires the
JPEG and ZLIB libraries. Libtiff 3.8.2 or later is recommended.</p>
</li>
<li><p class="first">GraphicsMagick may optionally use the TRIO library from</p>
<blockquote>
<p><a class="reference external" href="http://sourceforge.net/projects/ctrio/">http://sourceforge.net/projects/ctrio/</a></p>
</blockquote>
<p>to substitute for the vsnprintf function when the operating system
does not provide one. Older operating systems (e.g. Solaris 2.5)
may not provide a vsnprintf function. If vsnprintf (or the TRIO
replacement) is not used, then vsprintf is used instead, which
decreases the security of GraphicsMagick due to possible buffer
overrun exploits.</p>
</li>
<li><p class="first">GraphicsMagick may optionally use the umem memory allocation library
which is included in Sun's Solaris operating system or available from</p>
<blockquote>
<p><a class="reference external" href="https://labs.omniti.com/trac/portableumem">https://labs.omniti.com/trac/portableumem</a></p>
</blockquote>
<p>to provide enhanced versions of the standard memory allocation
facilities. Use of umem may improve performance for multi-threaded
programs and provides access to debugging features that detect memory
leaks, buffer overruns, multiple frees, use of uninitialized data, use
of freed data, and many other common programming errors.</p>
</li>
<li><p class="first">GraphicsMagick requires libwmflite from libwmf 0.2.5 (or later) from</p>
<blockquote>
<p><a class="reference external" href="http://sourceforge.net/projects/wvware/">http://sourceforge.net/projects/wvware/</a></p>
</blockquote>
<p>to render files in the Windows Meta File (WMF) metafile format
(16-bit WMF files only, not 32-bit "EMF"). This is the format
commonly used for Windows clipart (available on CD at your local
computer or technical book store). WMF support requires the FreeType
2 library in order to render TrueType and Postscript fonts.</p>
<p>While GraphicsMagick uses the libwmflite (parser) component of the
libwmf package which does not depend on any special libraries, the
libwmf package as a whole depends on FreeType 2 and either the
xmlsoft libxml, or expat libraries. Since GraphicsMagick already uses
libxml (for reading SVG and to retrieve files via HTTP or FTP), it is
recommended that the options '--without-expat --with-xml' be supplied
to libwmf's configure script. If the other features of libwmf are
not needed, then the '--disable-heavy' option may be used to only
build libwmflite.</p>
<p>GraphicsMagick's WMF renderer provides some of the finest WMF
rendering available due its use of antialiased drawing algorithms.
You may select a background color or texture image to render on. For
example, "-background '#ffffffff'" renders on a transparent
background while "-texture plasma:fractal" renders on a fractal image.</p>
<blockquote>
<p>A free set of Microsoft Windows fonts may be retrieved from
<a class="reference external" href="http://sourceforge.net/projects/corefonts/">http://sourceforge.net/projects/corefonts/</a>. Note that the license
for these fonts requires that they be distributed in the original
.exe form, but the Linux folks have found ways to deal with that on
non-Windows systems.</p>
</blockquote>
</li>
<li><p class="first">GraphicsMagick requires an X server for the 'display', 'animate', and
'import' functions to work properly. Unix systems usually provide an X
server as part of their standard installation. For MacOS-X, X11 is a
system install time option.</p>
<p>A free X server for Microsoft Windows is included as part of
Cygwin and may be selected from the Cygwin installer. Cygwin is
available from</p>
<blockquote>
<p><a class="reference external" href="http://www.cygwin.com/">http://www.cygwin.com/</a></p>
</blockquote>
<p>There is a nearly free X server available for Windows and Macintosh at</p>
<blockquote>
<p><a class="reference external" href="http://www.microimages.com/downloads/mix/">http://www.microimages.com/downloads/mix/</a></p>
</blockquote>
</li>
<li><p class="first">GraphicsMagick requires libxml2 available from</p>
<blockquote>
<p><a class="reference external" href="http://xmlsoft.org/">http://xmlsoft.org/</a></p>
</blockquote>
<p>to read the SVG image format and to retrieve files from over a
network via FTP and HTTP.</p>
</li>
<li><p class="first">GraphicsMagick requires the liblzma library from XZ Utils available from</p>
<blockquote>
<p><a class="reference external" href="http://www.tukaani.org/xz/">http://www.tukaani.org/xz/</a></p>
</blockquote>
<p>to support TIFF with LZMA compression and future LZMA-compression
features (yet to be developed). The utilities from this package are
also necessary in order to decompress GraphicsMagick packages
distributed with ".xz" or ".lzma" extensions.</p>
</li>
<li><p class="first">GraphicsMagick requires the ZLIB library from</p>
<blockquote>
<p><a class="reference external" href="http://www.zlib.net/">http://www.zlib.net/</a></p>
</blockquote>
<p>to read or write the PNG or Zip compressed MIFF images.</p>
</li>
</ul>
<hr class="docutils" />
<p>Copyright © GraphicsMagick Group 2002 - 2018</p>
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