/usr/share/gimp/2.0/scripts/xtns-lankinen-fiery-steel.scm is in gimp-plugin-registry 7.20140602ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 | ;
; The GIMP -- an image manipulation program
; Copyright (C) 1995 Spencer Kimball and Peter Mattis
;
; Fiery Steel script for GIMP 2.4
; Copyright (C) 9.5.1998 Urpo Lankinen.
; E-mail: <wwwwolf@iki.fi> Homepage: <URL:http://www.iki.fi/wwwwolf/>
;
; Tags: logo
;
; Author statement:
; Distributed under GPL. Permission granted to distribute this script
; with *anything* that has *something* to do with The GIMP.
;
; This script was inspired by "Terminator 2: Judgement Day"
; opening scene.
;
; The result: letters of steel (well, aluminium...) in hellfire.
; "You know, it was not really easy for a mere layman to figure out
; the flame-generation script"... but with a dragon around, it was
; much easier.
;
; For coolest results, Use Scott font from CorelDRAW!...
; (But Crillee/FreeFonts produces pretty kewl results, too.)
;
; I should make that Slab thing to make better "Terminator 2:
; Lookandfeeliation Day" effect...
; Terminator 2 fonts for free, anyone?
;
; --------------------------------------------------------------------
; Distributed by Gimp FX Foundry project
; --------------------------------------------------------------------
; - Changelog -
;
; Greatly enhanced on 19.5.1998.
; Also added some tiny little enhancements on 29.5.1998
; More enhancements 18-19.7.1998
; Updated to Gimp2.4 (11-2007) http://www.gimpscripts.com
; --------------------------------------------------------------------
;
; This program is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program; if not, write to the Free Software
; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;
;
(define (tmp-layer))
(define (bump-layer))
(define (fire1-layer))
(define (fire-layer))
(define (fire1-layer))
(define (fire2-layer))
(define (fire3-layer))
(define (turbul-layer))
(define (turbul2-layer))
(define (sendtog))
(define (script-fu-fiery-steel
text font size grad perc txtbord darkentog
; slabtog
fierytog sprd rndamt fulltog
turbultog turbulence
; turbdetail
; sendtog ; Does not work, drats...
)
; �ydx, that was a looooong feature list.
(let* ((img (car (gimp-image-new 256 256 RGB)))
(bg-layer (car (gimp-text-fontname img -1 0 0 text 10 TRUE
size PIXELS font)))
(text-layer (car (gimp-text-fontname img -1 0 0 text 10 TRUE
size PIXELS font)))
(width (car (gimp-drawable-width text-layer)))
(height (car (gimp-drawable-height text-layer)))
(text2-layer (car (gimp-text-fontname img -1 0 0 text 10 TRUE
size PIXELS font)))
(brd-layer
(car (gimp-layer-new img width height
GRAYA-IMAGE _"Border" 100 OVERLAY)))
(old-fg (car (gimp-context-get-foreground)))
(old-bg (car (gimp-context-get-background))))
; Previously it just jammed at merge-visible-layers, but when
; I added this, it somehow started working... Dunno why. =/
(verbose 4)
(gimp-image-undo-disable img)
(gimp-drawable-set-name text-layer _"Text")
(gimp-drawable-set-name text2-layer _"Text2")
(gimp-drawable-set-name bg-layer _"Bg")
(gimp-image-resize img width height 0 0)
; �KS�N =========================================================
; Background
(gimp-image-set-active-layer img bg-layer)
(gimp-selection-all img)
(gimp-context-set-foreground '(0 0 0))
(gimp-edit-bucket-fill bg-layer FG-BUCKET-FILL NORMAL 100 255 FALSE 1 1)
(gimp-context-set-foreground old-fg)
(gimp-selection-none img)
; Do the gradient
(gimp-image-set-active-layer img text2-layer)
(gimp-layer-set-lock-alpha text2-layer TRUE) ; Preserve trans.
(gimp-context-set-gradient grad)
(gimp-blend text2-layer
CUSTOM NORMAL LINEAR 100 0 REPEAT-NONE FALSE FALSE 0 3 0.2
(/ width 2) 0 (/ width 2) height)
(gimp-layer-set-lock-alpha text2-layer FALSE)
; and hide the bg and this new one
(gimp-drawable-set-visible bg-layer FALSE)
(gimp-drawable-set-visible text-layer TRUE)
(gimp-drawable-set-visible text2-layer FALSE)
; Add white layer
(set! tmp-layer
(car (gimp-layer-new img width height RGB-IMAGE _"Temp" 100 NORMAL)))
(gimp-image-add-layer img tmp-layer 3)
(gimp-image-set-active-layer img tmp-layer)
(gimp-selection-all img)
(gimp-context-set-foreground '(255 255 255))
(gimp-edit-bucket-fill tmp-layer FG-BUCKET-FILL NORMAL 100 255 FALSE 1 1)
(gimp-context-set-foreground old-fg)
(gimp-selection-none img)
; Merge, blur, bump
(set! bump-layer
(car (gimp-image-merge-visible-layers img EXPAND-AS-NECESSARY)))
(gimp-drawable-set-visible bg-layer TRUE)
(plug-in-gauss-iir 1 img bump-layer txtbord TRUE TRUE)
(gimp-drawable-set-visible bump-layer FALSE)
(gimp-drawable-set-visible text2-layer TRUE)
; Twiddle the brightness a little
(if (eq? darkentog TRUE)
(gimp-brightness-contrast text2-layer -20 -20))
; Bumpmapping depends on do we need the flames or not...
(plug-in-bump-map 1 img text2-layer bump-layer
(if (eq? fierytog FALSE) 135.00 90.00)
(if (eq? fierytog FALSE) 45.00 30.0)
6 0 0 0 0 FALSE FALSE LINEAR)
(gimp-image-remove-layer img bump-layer)
; And that was the easy part. ::sigh::
(if (eq? fierytog TRUE)
(let* ((sheight (* height perc))
(ycoord (- height sheight)))
; Add a layer
(set! fire1-layer
(car (gimp-layer-new img width height RGBA-IMAGE _"Fire 1"
100 NORMAL)))
(gimp-image-add-layer img fire1-layer 0)
; Clear it
(gimp-selection-all img)
(gimp-edit-clear fire1-layer)
; Make lower part red
; (gimp-rect-select img 0 ycoord width sheight REPLACE FALSE 0)
(gimp-context-set-foreground '(180 0 20))
(gimp-edit-bucket-fill fire1-layer FG-BUCKET-FILL NORMAL
100 255 FALSE 1 1)
(gimp-selection-none img)
; Do nasty stuff to the lower fire layer
(plug-in-ripple 1 img fire1-layer
(/ width 8) (/ height 8) 1 0 1 FALSE FALSE)
(plug-in-whirl-pinch 1 img fire1-layer
45 0 0.7)
; Copy the layer, make it yellow, shift down a bit
(set! fire2-layer
(car (gimp-layer-copy fire1-layer TRUE)))
(gimp-image-add-layer img fire2-layer 0) ; top
(gimp-drawable-set-name fire2-layer _"Fire 2")
(gimp-image-set-active-layer img fire2-layer)
(gimp-layer-set-lock-alpha fire2-layer TRUE)
(gimp-context-set-foreground '(228 170 4)) ; Yellow
(gimp-selection-all img)
(gimp-edit-bucket-fill fire2-layer FG-BUCKET-FILL NORMAL
100 255 FALSE 1 1)
(gimp-layer-set-lock-alpha fire2-layer FALSE)
(gimp-selection-none img)
(gimp-channel-ops-offset fire2-layer FALSE 1 0 (/ height 8))
; The third fire layer
(set! fire3-layer
(car (gimp-layer-copy fire1-layer TRUE)))
(gimp-image-add-layer img fire3-layer 0) ; top
(gimp-drawable-set-name fire3-layer _"Fire 3")
(gimp-channel-ops-offset fire3-layer FALSE 1 0
(* 2.6 (/ height 8)))
; resize the said layer...
(gimp-image-set-active-layer img fire3-layer)
(gimp-selection-all img)
(gimp-scale fire3-layer TRUE 0
(* height 0.6) width height)
; spread, spindle, mutilate
(plug-in-spread 1 img fire1-layer 0 (* 3 sprd))
(plug-in-spread 1 img fire2-layer 0 (* 2 sprd))
(plug-in-spread 1 img fire3-layer 0 (* 1.5 sprd))
; Merge the layers
(gimp-drawable-set-visible text2-layer FALSE)
(gimp-drawable-set-visible bg-layer FALSE)
(set! fire-layer
(car (gimp-image-merge-visible-layers
img EXPAND-AS-NECESSARY)))
(gimp-drawable-set-name fire-layer _"Fire")
(gimp-layer-set-lock-alpha fire-layer TRUE)
(plug-in-gauss-rle 1 img fire-layer (* 2 sprd) TRUE TRUE)
(gimp-layer-set-lock-alpha fire-layer FALSE)
(gimp-drawable-set-visible text2-layer TRUE)
(gimp-drawable-set-visible bg-layer TRUE)
(plug-in-noisify 1 img fire-layer TRUE 0.2 0.2 0.2 0.2)
(plug-in-noisify 1 img fire-layer TRUE 0.2 0.2 0.2 0.2)
(plug-in-gauss-rle 1 img fire-layer (* 2 sprd) TRUE TRUE)
; Then, Let's nastyize it.
(gimp-layer-set-lock-alpha fire-layer TRUE)
(plug-in-randomize-pick 1 img fire-layer rndamt 80 10 6942)
(gimp-layer-set-lock-alpha fire-layer FALSE)
; Here we use another kewl displacement thing... it really rules.
; Displacement was one of the coolest things I knew about back
; in 0.59 era.
(if (eq? turbultog TRUE)
(begin
(set! turbul-layer
(car (gimp-layer-new img width height
RGBA-IMAGE _"Turbul"
100 NORMAL)))
(gimp-image-add-layer img turbul-layer 0)
; We used Solid Noise here, but it didn't look very cool.
; This actually works.
(plug-in-plasma 1 img turbul-layer 42 turbulence)
(gimp-desaturate turbul-layer)
(plug-in-c-astretch 1 img turbul-layer)
; Add more turbulence. Heavy magery follows. You are not
; expected to understand this. It was a result of all-night
; weaving of Spells of Technomancy. (In other words,
; dark magic follows, beware!)
; New layer
(set! turbul2-layer
(car (gimp-layer-new img width height
RGBA-IMAGE _"Turbul2"
100 NORMAL)))
(gimp-image-add-layer img turbul2-layer 0)
(gimp-image-set-active-layer img turbul2-layer)
; Uh, great. Now more fun.
; First half
(gimp-selection-none img)
(gimp-rect-select img 0 (/ height 2) width (/ height 2)
0 FALSE 10)
(gimp-context-set-foreground '(0 0 0)) ; Black
(gimp-edit-bucket-fill turbul2-layer
FG-BUCKET-FILL NORMAL 100 255 FALSE 1 1)
; Second half
(gimp-context-set-foreground '(255 255 255)) ; White
(gimp-selection-invert img)
(gimp-edit-bucket-fill turbul2-layer
FG-BUCKET-FILL NORMAL 100 255 FALSE
(+ (/ height 2) 1) 1)
(gimp-selection-none img)
(plug-in-ripple 1 img turbul2-layer
(/ width 8) (/ height 4) 1 0 1 FALSE FALSE)
(plug-in-spread 1 img turbul2-layer (/ width 12) (/ height 12))
(plug-in-gauss-rle 1 img turbul2-layer (/ width 5) TRUE TRUE)
; Bleah
(plug-in-oilify 1 img turbul2-layer 6 0)
; First displacement
(plug-in-displace 1 img turbul-layer
(* 1.5 turbulence) (* 3 turbulence)
TRUE TRUE
turbul2-layer turbul2-layer 1)
(gimp-image-remove-layer img turbul2-layer)
; Second displacement
(plug-in-displace 1 img fire-layer
(* 1.5 turbulence) (* 3 turbulence)
TRUE TRUE
turbul-layer turbul-layer 1) ; SMEAR
(gimp-image-remove-layer img turbul-layer)
))
(plug-in-oilify 1 img fire-layer 3 0)
; Finally, make the flames burrrrrn...
(gimp-layer-set-mode fire-layer ADDITION)
(if (eq? fulltog FALSE)
(begin
(gimp-drawable-set-visible bg-layer FALSE)
(set! text2-layer
(car (gimp-image-merge-visible-layers
img EXPAND-AS-NECESSARY)))
(gimp-layer-set-visible bg-layer TRUE)))
)) ; End of fiery stuff
; End of Action(tm) =============================================
(gimp-context-set-background old-bg)
(gimp-context-set-foreground old-fg)
(gimp-image-undo-enable img)
(gimp-display-new img)))
;
; Hajaa-ho!
;
(script-fu-register
"script-fu-fiery-steel"
_"Fiery Steel..."
_"An effect inspired by the Terminator 2: Judgement Day\n opening titles. Metallic letters in hellfire."
"Weyfour WWWWolf (Urpo Lankinen) <wwwwolf@iki.fi>"
"Weyfour WWWWolf"
"9 May 1998 (Enhanced greatly on 19 May, 29 May, 18-19 July)"
""
SF-STRING _"Text String" "Fiery"
SF-FONT _"Font" "Utopia Bold Italic"
SF-ADJUSTMENT _"Font Size" '(180 2 1000 1 10 0 1)
SF-GRADIENT _"Gradient" "Flare Glow Radial 1"
SF-ADJUSTMENT _"Engulfment percentage" '(1 0 1 0.01 0.1 2 0)
SF-ADJUSTMENT _"Text border" '(5 0 1000 1 10 0 1)
SF-TOGGLE _"Darken" TRUE
SF-TOGGLE _"Fire effects?" TRUE
SF-ADJUSTMENT _"Spread coefficient" '(35 0 1000 1 10 0 1)
SF-ADJUSTMENT _"# of fire randomizes" '(20 0 1000 1 10 0 1)
SF-TOGGLE _"Fire over background" FALSE
SF-TOGGLE _"Add flame turbulence" TRUE
SF-ADJUSTMENT _"Turbulence" '(2 0 1000 1 10 0 1)
)
(script-fu-menu-register "script-fu-fiery-steel"
"<Image>/File/Create/FX-Foundry/Logos/")
; BTW, if you're wondering what "RGRNCA" means, surf to:
; <URL:http://www.iki.fi/wwwwolf/games/nethack/index.html>
|