/usr/include/compiz/opengl/vertexbuffer.h is in compiz-dev 1:0.9.13.1+18.04.20180302-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | /*
* Copyright © 2011 Linaro Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Linaro Ltd. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Linaro Ltd. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Travis Watkins <travis.watkins@linaro.org>
* Frederic Plourde <frederic.plourde@collabora.co.uk>
*/
#ifndef _COMPIZ_GLVERTEXBUFFER_H
#define _COMPIZ_GLVERTEXBUFFER_H
#ifdef USE_GLES
#include <GLES2/gl2.h>
#else
#include <GL/gl.h>
#endif
#include <core/core.h>
#include <opengl/program.h>
#include <opengl/shadercache.h>
class PrivateVertexBuffer;
struct GLWindowPaintAttrib;
namespace compiz
{
namespace gl
{
class AutoProgram
{
public:
virtual ~AutoProgram () {}
virtual GLProgram *getProgram(GLShaderParameters ¶ms) = 0;
};
}
}
class GLVertexBuffer
{
public:
static bool enabled ();
GLVertexBuffer ();
GLVertexBuffer (GLenum usage);
~GLVertexBuffer ();
typedef compiz::gl::AutoProgram AutoProgram;
static GLVertexBuffer *streamingBuffer ();
void begin (GLenum primitiveType = GL_TRIANGLES);
bool end ();
// vertices and normals are 3 parts, count is number of xyz groups
void addVertices (GLuint nVertices, const GLfloat *vertices);
GLfloat *getVertices () const; // AKA GLWindow::Geometry::vertices
int getVertexStride () const; // AKA GLWindow::Geometry::vertexStride
int countVertices () const; // AKA GLWindow::Geometry::vCount
void addNormals (GLuint nNormals, const GLfloat *normals);
// color is always RGBA (4 parts), count is number of rgba groups
void addColors (GLuint nColors, const GLushort *colors);
void color4f (GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void colorDefault ();
// texture is index, texcoords are 2 parts, count is number of pairs
void addTexCoords (GLuint texture,
GLuint nTexcoords,
const GLfloat *texcoords);
GLuint countTextures () const;
void addUniform (const char *name, GLfloat value);
void addUniform (const char *name, GLint value);
bool addUniform (const char *name, const GLMatrix &value);
void addUniform2f (const char *name, GLfloat x, GLfloat y);
void addUniform3f (const char *name, GLfloat x, GLfloat y, GLfloat z);
void addUniform4f (const char *name, GLfloat x, GLfloat y,
GLfloat z, GLfloat w);
void addUniform2i (const char *name, GLint x, GLint y);
void addUniform3i (const char *name, GLint x, GLint y, GLint z);
void addUniform4i (const char *name, GLint x, GLint y,
GLint z, GLint w);
void setProgram (GLProgram *program);
void setAutoProgram (AutoProgram *autoProgram);
// This no-argument render () function is intended for use by plugins
// that have custom programs.
int render ();
int render (const GLMatrix &modelview);
int render (const GLushort *indices,
GLuint nIndices);
int render (const GLMatrix &modelview,
const GLushort *indices,
GLuint nIndices);
int render (const GLMatrix &modelview,
const GLWindowPaintAttrib &attrib);
int render (const GLMatrix &modelview,
const GLWindowPaintAttrib &attrib,
const GLushort *indices,
GLuint nIndices);
int render (const GLMatrix &projection,
const GLMatrix &modelview,
const GLWindowPaintAttrib &attrib);
int render (const GLMatrix &projection,
const GLMatrix &modelview,
const GLWindowPaintAttrib &attrib,
const GLushort *indices,
GLuint nIndices);
void setVertexOffset (GLuint vOffset);
void setMaxVertices (GLint vMax);
private:
PrivateVertexBuffer *priv;
};
#endif // _COMPIZ_GLVERTEXBUFFER_H
|