/usr/include/libaudgui/list.h is in audacious-dev 3.9-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* list.h
* Copyright 2011-2012 John Lindgren and MichaĆ Lipski
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions, and the following disclaimer in the documentation
* provided with the distribution.
*
* This software is provided "as is" and without any warranty, express or
* implied. In no event shall the authors be liable for any damages arising from
* the use of this software.
*/
#ifndef AUDGUI_LIST_H
#define AUDGUI_LIST_H
/* okay to use without audgui_init() */
#include <gtk/gtk.h>
#include <libaudcore/index.h>
/* New callbacks should be added to the end of this struct. The
* audgui_list_new() macro tells us the size of the callback struct as it was
* defined when the caller code was compiled, allowing us to expand the struct
* without breaking backward compatibility. */
struct AudguiListCallbacks {
void (* get_value) (void * user, int row, int column, GValue * value);
/* selection (optional) */
bool (* get_selected) (void * user, int row);
void (* set_selected) (void * user, int row, bool selected);
void (* select_all) (void * user, bool selected);
void (* activate_row) (void * user, int row); /* optional */
void (* right_click) (void * user, GdkEventButton * event); /* optional */
void (* shift_rows) (void * user, int row, int before); /* optional */
/* cross-widget drag and drop (optional) */
const char * data_type;
Index<char> (* get_data) (void * user);
void (* receive_data) (void * user, int row, const char * data, int len);
void (* mouse_motion) (void * user, GdkEventMotion * event, int row); /* optional */
void (* mouse_leave) (void * user, GdkEventMotion * event, int row); /* optional */
void (* focus_change) (void * user, int row); /* optional */
};
GtkWidget * audgui_list_new_real (const AudguiListCallbacks * cbs, int cbs_size,
void * user, int rows);
#define audgui_list_new(c, u, r) \
audgui_list_new_real (c, sizeof (AudguiListCallbacks), u, r)
void * audgui_list_get_user (GtkWidget * list);
void audgui_list_add_column (GtkWidget * list, const char * title,
int column, GType type, int width, bool use_markup = false);
int audgui_list_row_count (GtkWidget * list);
void audgui_list_insert_rows (GtkWidget * list, int at, int rows);
void audgui_list_update_rows (GtkWidget * list, int at, int rows);
void audgui_list_delete_rows (GtkWidget * list, int at, int rows);
void audgui_list_update_selection (GtkWidget * list, int at, int rows);
int audgui_list_get_highlight (GtkWidget * list);
void audgui_list_set_highlight (GtkWidget * list, int row);
int audgui_list_get_focus (GtkWidget * list);
void audgui_list_set_focus (GtkWidget * list, int row);
int audgui_list_row_at_point (GtkWidget * list, int x, int y);
int audgui_list_row_at_point_rounded (GtkWidget * list, int x, int y);
#endif
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