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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>Miscellaneous</title>
</head>

<body>
<a href="contents.html"><img src="images/xfig-title.png"
  alt="XFIG Users Manual" border=0></a>

<hr>

<h1>Miscellaneous</h1>

<dl>
<dd><img src="images/redballdot.png" alt="-">
<a href="#search-replace">Search/Replace/Update</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#spell-check">Spell Check</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#mouse">2- or 3-Button Mouse</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#wheelmouse">Wheel Mouse</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#mouse-indicator">Mouse Function Indicator</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#balloons">Information Balloons</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="fig-format.html">Fig File Format</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="latex_and_xfig.html">LaTeX and Xfig</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="i18n.html">Internationalization</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#y2k">Year 2000 Compliancy</a>
<dd><img src="images/redballdot.png" alt="-">
<a href="#keyboard-entry">Keyboard Coordinate Entry</a>
</dl>

<hr>

<h2><a name="search-replace">Search and Replace Text</a></h2>

The <b>Search/Replace</b> entry in the
<a href="main_menus.html#edit-menu"><b>Edit</b> menu</a>
will popup the Search &amp; Replace Panel.
The keyboard accelerator <tt>Meta-I</tt> will do the same.
Using the Search &amp; Replace Panel,
users can search and optionally replace
<a href="drawing.html#text">text</a> in the figure.
It is also possible to apply
<a href="editing.html#update">UPDATE</a> to searched texts.
<p>
  <img src="images/search-text-panel.png" alt="[Search/Replace Panel]">

<p>
<dl>
<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Search for</i>
<dd>Specify the string to be searched.  Pressing <i>Return</i> in this window
or pressing the <i>Search</i> button will start the search.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Search</i>
<dd>
Pressing this button will start the search for the text
in the <i>Search for</i> entry.
The results of the search will be displayed in the bottom window, with
the coordinates of each text object containing the word or words.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Case Sensitive</i>
<dd>If this box is checked,
upper-case and lower-case letters will be considered significant when searching.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Replace with</i>
<dd>Specify the string to replace the string
entered in the <i>Search</i> field.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Replace</i>
<dd>If this button is clicked after the search,
the string specified in <i>Search for</i> field will be replaced
with the string specified in the <i>Replace with</i> field.
<i>Search</i> must be clicked once before clicking this button.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>UPDATE Settings</i>
<dd>
If this button is clicked after the search,
the <a href="editing.html#update">UPDATE</a> function will be performed
on the matching texts, applying settings in the
<a href="attributes.html">Attribute Panel</a>
to the matched text objects.

</dl>
N.B.: The <a href="main_menus.html#undo"><i>Undo</i></a> function
is not available for this feature.

<hr>

<h2><a name="spell-check">Spell Check</a></h2>

<i>Spell Check...</i> in the
<a href="main_menus.html#edit-menu"><i>Edit</i> menu</a> or
keyboard accelerator <tt>Meta-K</tt> will popup the Spell Check Panel.
Xfig will run the external spelling checker (resource <TT>Fig.spellcheckcommand</TT>)
on <a href="drawing.html#text">text</a> in the figure,
and shows any misspelled words in the text.
<p>
  <img src="images/spell-check-panel.png" alt="[Spell Check Panel]">

<dl>
<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Status window</i>
<dd>This window shows the status of the spelling checker, and how
many words (if any) are misspelled.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Misspelled words</i>
<dd>This listbox shows the misspelled words, with a scrollbar if necessary
If you click on a word it is copied to the <i>Correction</i> window
where you may edit it to correct it.  Pressing <i>Return</i> in this
window or the <i>Correct</i> button will replace <b>all</b> occurrances
of this word in all text objects in the figure.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
<i>Recheck</i>
<dd>Pressing this button will do a re-check of spelling.  This is useful
after correcting words to verify the corrections.

</dl>
N.B.: The <a href="main_menus.html#undo"><i>Undo</i></a> function
is not available for this feature.

<hr>
<h2><a name="mouse">2- or 3-Button Mouse</a></h2>
Use of a three-button mouse is recommended, but it is also
possible to use a two-button mouse (if you have a two-button mouse and
your X server doesn't emulate a three-button mouse, press the Meta (or Alt) key
and right mouse button together to simulate mouse button 2). Normally, mouse
buttons 1 to 3 are assigned to the left, middle, and right buttons respectively.
<br>
<img src="images/pict-info.png" alt="">
However, be warned that some window managers may use the Meta-Right button combination
to do window operations (e.g. resize). If this is the case you will have to
change the setting in the window manager.

<hr>
<h2><a name="wheelmouse">Wheel Mouse</a></h2>

If you use a wheel-mouse, then the following functions are available:
<dl>
<dt>
<img src="images/redballdot.png" align=bottom alt="-">
Attribute Buttons
<dd> Rotating the wheel on attribute buttons will increase/decrease
  setting of the button as if mouse button 2 or 3 is clicked.
  This can be useful to alter parameters such as Line Width.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
Spinners
<dd> Rotating the wheel on a spinner will increase/decrease the value.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
Rulers and Canvas
<dd> Rotating the wheel on the rulers or canvas will scroll the canvas.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
Zooming
<dd> Rotating the wheel on the canvas while the <b>Control</b> key is pressed
  will zoom/unzoom the canvas around the pointer.

<dt>
<img src="images/redballdot.png" align=bottom alt="-">
Changing Modes
<dd> Rotating the wheel on the canvas while the <b>Shift</b> key is pressed
  will popup a panel to select
  drawing modes (upward) and editing modes (downward).
  The panel will close when any item is selected, or when the
  wheel is rotated in the reverse direction.

</dl>

<hr>
<h2><a name="mouse-indicator">Mouse Function Indicator</a></h2>

<blockquote>
  <img src="images/mouse-function-indicator.png" alt="[Mouse Function Indicator]">
</blockquote>
<p>
Mouse Function Indicator shows which functions are assigned
to each mouse button.
<p>
Although the function of each mouse button changes
depending on the state (selected mode, position of the mouse cursor,
state of SHIFT key or CONTROL key, etc) at the time,
the mouse function indicator shows the current function at all times.
<p>
If the <a href="drawing.html#text">TEXT</a> mode is selected
and it is ready to enter text from keyboard,
the mouse function indicator shows that as a keyboard icon.
<p>
If left and right mouse button are switched,
message on the mouse function indicator can be switched with
<tt>-flipvisualhints</tt> option or <tt>Fig.flipvisualhints</tt> resource.
<p>
See also <a href="#balloons">Information Balloons</a>.

<hr>

<h2><a name="balloons">Information Balloons</a></h2>

<p>
If this mode is <i>ON</i>
(see <a href="global_settings.html">Global Settings Panel)</a>,
`balloon' messages corresponding to the object the mouse is positioned
over will popup after a predetermined time
(in milliseconds; resource <tt>Fig.balloon_delay</tt>).
Here is an example:
<blockquote>
  <img src="images/balloons-example.png" alt="[Balloons Example]">
</blockquote>

<hr>


<hr>
<h2><a name="y2k">Year 2000 Compliancy</a></h2>
Both <b>Xfig</b> and <b>TransFig/fig2dev</b> are Year 2000 compliant.
They don't rely on any dates for their operation.

<hr>

<h2><a name="keyboard-entry">Keyboard Coordinate Entry</a></h2>
In any drawing or edit mode, the location of the next point may be specified from the
keyboard rather from the pointer.  Pressing Ctrl-k while the pointer is in the
canvas will pop up a dialog that allows a coordinate to be entered.
<p>
The coordinates may be specified  in either rectangular or polar form, either
absolutely or realative to the current point, and in either decimal or
fractional notation.  Rectangular coordinates are specified as
<p>
<center><i>x-coord</i>, <i>y-coord</i></center>
<p>
or
<p>
<center>r <i>x-coord, y-coord</i></center>
<p>
where the comma is optional and a leading 'r' (or 'R') indicates that the point
specified is relative to the current point.  Coordinates may be entered either in
decimal form or fraction form like, for example "2-7/8" and are in the
currently selected units.
<p>
Polar coordinates are entered as:
<p>
<center><i>distance</i> &lt; <i>angle</i></center>
<p>
where the <i>distance</i> is always relative to the current point and, like
rectangular coordinates, may be expresed as a decimal or a fraction.
<p>
The <i>angle</i> may be suffixed with any of the three letters "d", "r", or
"p", in either upper or lower case.  A "d" suffix indicates that the angle is in
degrees, an "r" suffix indicates radians, and a "p" suffix indicates
pi-radians.  (Pi-radians are a multipler of &pi;; ".5p" would represent the
angle &pi;/2.)  The default if no suffix is specified is degrees.
<p>
Keyboard entry is completed by pressing the Enter key.  An unshifted Enter is
equivalent to a left-button pointer click at the entered location; Shift-Enter
is the equivalent of a middle-button (Button2) click and Ctrl-Enter is the
equivalent of a right-button (Button3) click.
<p>
Keyboard entry may be cancelled by pressing Escape.
<p>
The keyboard entry mechanism maintains a stack of recently entered coordinates.
While the text cursor is in the keyboard entry text field, the Ctrl-P, Ctrl-N,
Up-arrow, and Down-arrow keys navigate up and down in the stack.

<hr>

[ <a href="contents.html">Contents</a> |
 <a href="introduction.html">Introduction</a> |
 <a href="authors.html">Credits</a> ]

</body>
</html>