/usr/share/xcrysden/examples/Scripting/movie.tcl is in xcrysden-data 1.5.60-1build3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#****** ScriptingExamples/movie.tcl ***
#
# NAME
# movie.tcl -- a simple example for making a MPEG movie
#
# USAGE
# xcrysden --script movie.tcl
#
# COPYRIGHT
# Anton Kokalj (C) 2003
#
# PURPOSE
# This is a scripting example that shows how to produce an animation
# of a molecular structure and concomitantly creating an MPEG movie.
#
# AUTHOR
# Anton Kokalj
#
# CREATION DATE
# Sometime in February 2003
#
# SOURCE
# ------------------------------------------------------------------------
# load the structure (the argument to scription:open is the command line
# ------------------------------------------------------------------------
scripting::open --xyz $env(XCRYSDEN_TOPDIR)/examples/XYZ/mol2.xyz
# ------------------------------------------------------------------------
# resize the window
# ------------------------------------------------------------------------
scripting::displayWindow resize 400 400
# ------------------------------------------------------------------------
# display the structure in appropriate display-mode
# ------------------------------------------------------------------------
#-----
# this is for Lighting-On modes:
#-----
scripting::lighting On
# choose a 3D-display mode
#scripting::displayMode3D Stick
#scripting::displayMode3D Pipe&Ball
scripting::displayMode3D BallStick
#scripting::displayMode3D SpaceFill
#----
# #---
# # this is for Lighting-Off modes:
# #---
# scripting::lighting Off
#
# # choose a 2D-display mode
#
# #scripting::displayMode2D WireFrame
# #scripting::displayMode2D PointLine
# #scripting::displayMode2D Pipe&Ball
# #scripting::displayMode2D BallStick-1
# scripting::displayMode2D BallStick-2
# #scripting::displayMode2D SpaceFill
# #---
# ------------------------------------------------------------------------
# perform initial preparation for movie
# ------------------------------------------------------------------------
#
# ::scripting::makeMovie::init --
#
#
# Description of options:
#
# ------------------------------------------------------------------------
# OPTION ALLOWED-VALUES + DESCRIPTION
# ------------------------------------------------------------------------
# -gif_transp 0|1 --> make oblique|transparent animated-GIF
#
# -gif_minimize 0|1 --> don't-minimize|minimize animateg-GIF
#
# -gif_global_colormap 0|1 --> don't-use|use global colormap for animated-GIF
#
# -movieformat gif|mpeg --> create Animated-GIF|MPEG
#
# -dir tmp|pwd --> put temporary (i.e. frame) files to
# scratch(tmp) or current working
# directory(pwd)
#
# -frameformat PPM|PNG|JPEG --> format of the frame-files
#
# -firstframe positive-integer --> repeat first frame n-times
#
# -lastframe positive-integer --> repeat first frame n-times
#
# -delay positive-integer --> time dalay between frames
# in 1/100 sec
# -save_to_file file --> if specified the movie will be saved to file
# otherwise the filename will be queried
#
scripting::makeMovie::init \
-movieformat mpeg \
-dir tmp \
-frameformat PPM \
-firstframe 10 \
-lastframe 10 \
-delay 0
scripting::makeMovie::begin
# ------------------------------------------------------------------------
# first zoom the structure slowly
# ------------------------------------------------------------------------
repeat 10 {
scripting::makeMovie::makeFrame
scripting::zoom +0.03
}
# ------------------------------------------------------------------------
# rotate a few times
#
# usage:
# scripting::rotate x|y|z step_size number_of_times
# or
# scripting::rotate xy|xz|yz step_size1 step_size2 number_of_times
#
# ------------------------------------------------------------------------
repeat 20 {
scripting::makeMovie::makeFrame
scripting::rotate x +3
}
repeat 20 {
scripting::makeMovie::makeFrame
scripting::rotate y +3
}
repeat 20 {
scripting::makeMovie::makeFrame
scripting::rotate z -3
}
# ------------------------------------------------------------------------
# now finish the movie and save
# ------------------------------------------------------------------------
scripting::makeMovie::end
#****
# ------------------------------------------------------------------------
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