This file is indexed.

/usr/include/wx-3.0/wx/dialog.h is in wx3.0-headers 3.0.4+dfsg-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
/////////////////////////////////////////////////////////////////////////////
// Name:        wx/dialog.h
// Purpose:     wxDialogBase class
// Author:      Vadim Zeitlin
// Modified by:
// Created:     29.06.99
// Copyright:   (c) Vadim Zeitlin
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_DIALOG_H_BASE_
#define _WX_DIALOG_H_BASE_

#include "wx/toplevel.h"
#include "wx/containr.h"
#include "wx/sharedptr.h"

class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
class WXDLLIMPEXP_FWD_CORE wxDialog;
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
class wxTextSizerWrapper;

// Also see the bit summary table in wx/toplevel.h.

#define wxDIALOG_NO_PARENT      0x00000020  // Don't make owned by apps top window

#ifdef __WXWINCE__
#define wxDEFAULT_DIALOG_STYLE  (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
#else
#define wxDEFAULT_DIALOG_STYLE  (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
#endif

// Layout adaptation levels, for SetLayoutAdaptationLevel

// Don't do any layout adaptation
#define wxDIALOG_ADAPTATION_NONE             0

// Only look for wxStdDialogButtonSizer for non-scrolling part
#define wxDIALOG_ADAPTATION_STANDARD_SIZER   1

// Also look for any suitable sizer for non-scrolling part
#define wxDIALOG_ADAPTATION_ANY_SIZER        2

// Also look for 'loose' standard buttons for non-scrolling part
#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS    3

// Layout adaptation mode, for SetLayoutAdaptationMode
enum wxDialogLayoutAdaptationMode
{
    wxDIALOG_ADAPTATION_MODE_DEFAULT = 0,   // use global adaptation enabled status
    wxDIALOG_ADAPTATION_MODE_ENABLED = 1,   // enable this dialog overriding global status
    wxDIALOG_ADAPTATION_MODE_DISABLED = 2   // disable this dialog overriding global status
};

enum wxDialogModality
{
    wxDIALOG_MODALITY_NONE = 0,
    wxDIALOG_MODALITY_WINDOW_MODAL = 1,
    wxDIALOG_MODALITY_APP_MODAL = 2
};

extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];

class WXDLLIMPEXP_CORE wxDialogBase : public wxNavigationEnabled<wxTopLevelWindow>
{
public:
    wxDialogBase();
    virtual ~wxDialogBase() { }

    // define public wxDialog methods to be implemented by the derived classes
    virtual int ShowModal() = 0;
    virtual void EndModal(int retCode) = 0;
    virtual bool IsModal() const = 0;
    // show the dialog frame-modally (needs a parent), using app-modal
    // dialogs on platforms that don't support it
    virtual void ShowWindowModal () ;
    virtual void SendWindowModalDialogEvent ( wxEventType type );

#ifdef wxHAS_EVENT_BIND
    template<typename Functor>
    void ShowWindowModalThenDo(const Functor& onEndModal);
#endif // wxHAS_EVENT_BIND

    // Modal dialogs have a return code - usually the id of the last
    // pressed button
    void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
    int GetReturnCode() const { return m_returnCode; }

    // Set the identifier for the affirmative button: this button will close
    // the dialog after validating data and calling TransferDataFromWindow()
    void SetAffirmativeId(int affirmativeId);
    int GetAffirmativeId() const { return m_affirmativeId; }

    // Set identifier for Esc key translation: the button with this id will
    // close the dialog without doing anything else; special value wxID_NONE
    // means to not handle Esc at all while wxID_ANY means to map Esc to
    // wxID_CANCEL if present and GetAffirmativeId() otherwise
    void SetEscapeId(int escapeId);
    int GetEscapeId() const { return m_escapeId; }

    // Find the parent to use for modal dialog: try to use the specified parent
    // but fall back to the current active window or main application window as
    // last resort if it is unsuitable.
    //
    // As this function is often called from the ctor, the window style may be
    // not set yet and hence must be passed explicitly to it so that we could
    // check whether it contains wxDIALOG_NO_PARENT bit.
    //
    // This function always returns a valid top level window or NULL.
    wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const;

    // This overload can only be used for already initialized windows, i.e. not
    // from the ctor. It uses the current window parent and style.
    wxWindow *GetParentForModalDialog() const
    {
        return GetParentForModalDialog(GetParent(), GetWindowStyle());
    }

#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
    // splits text up at newlines and places the lines into a vertical
    // wxBoxSizer
    wxSizer *CreateTextSizer( const wxString& message );

    // same as above but uses a customized wxTextSizerWrapper to create
    // non-standard controls for the lines
    wxSizer *CreateTextSizer( const wxString& message,
                              wxTextSizerWrapper& wrapper );
#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL

    // returns a horizontal wxBoxSizer containing the given buttons
    //
    // notice that the returned sizer can be NULL if no buttons are put in the
    // sizer (this mostly happens under smart phones and other atypical
    // platforms which have hardware buttons replacing OK/Cancel and such)
    wxSizer *CreateButtonSizer(long flags);

    // returns a sizer containing the given one and a static line separating it
    // from the preceding elements if it's appropriate for the current platform
    wxSizer *CreateSeparatedSizer(wxSizer *sizer);

    // returns the sizer containing CreateButtonSizer() below a separating
    // static line for the platforms which use static lines for items
    // separation (i.e. not Mac)
    //
    // this is just a combination of CreateButtonSizer() and
    // CreateSeparatedSizer()
    wxSizer *CreateSeparatedButtonSizer(long flags);

#if wxUSE_BUTTON
    wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
#endif // wxUSE_BUTTON

    // Do layout adaptation
    virtual bool DoLayoutAdaptation();

    // Can we do layout adaptation?
    virtual bool CanDoLayoutAdaptation();

    // Returns a content window if there is one. This can be used by the layout adapter, for
    // example to make the pages of a book control into scrolling windows
    virtual wxWindow* GetContentWindow() const { return NULL; }

    // Add an id to the list of main button identifiers that should be in the button sizer
    void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
    wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }

    // Is this id in the main button id array?
    bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }

    // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
    // set level 0, for example in your dialog constructor. You might
    // do this if you know that you are displaying on a large screen and you don't want the
    // dialog changed.
    void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
    int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }

    /// Override global adaptation enabled/disabled status
    void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
    wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }

    // Returns true if the adaptation has been done
    void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
    bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }

    // Set layout adapter class, returning old adapter
    static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
    static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }

    // Global switch for layout adaptation
    static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
    static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }

    // modality kind
    virtual wxDialogModality GetModality() const;
protected:
    // emulate click of a button with the given id if it's present in the dialog
    //
    // return true if button was "clicked" or false if we don't have it
    bool EmulateButtonClickIfPresent(int id);

    // this function is used by OnCharHook() to decide whether the given key
    // should close the dialog
    //
    // for most platforms the default implementation (which just checks for
    // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
    // could do something different if needed
    virtual bool IsEscapeKey(const wxKeyEvent& event);

    // end either modal or modeless dialog, for the modal dialog rc is used as
    // the dialog return code
    void EndDialog(int rc);

    // call Validate() and TransferDataFromWindow() and close dialog with
    // wxID_OK return code
    void AcceptAndClose();

    // The return code from modal dialog
    int m_returnCode;

    // The identifier for the affirmative button (usually wxID_OK)
    int m_affirmativeId;

    // The identifier for cancel button (usually wxID_CANCEL)
    int m_escapeId;

    // Flags whether layout adaptation has been done for this dialog
    bool                                m_layoutAdaptationDone;

    // Extra button identifiers to be taken as 'main' button identifiers
    // to be placed in the non-scrolling area
    wxArrayInt                          m_mainButtonIds;

    // Adaptation level
    int                                 m_layoutAdaptationLevel;

    // Local override for global adaptation enabled status
    wxDialogLayoutAdaptationMode        m_layoutAdaptationMode;

    // Global layout adapter
    static wxDialogLayoutAdapter*       sm_layoutAdapter;

    // Global adaptation switch
    static bool                         sm_layoutAdaptation;

private:
    // helper of GetParentForModalDialog(): returns the passed in window if it
    // can be used as our parent or NULL if it can't
    wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;

    // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
    // for closing the dialog and send a click event for it.
    //
    // Return true if we found a button to close the dialog and "clicked" it or
    // false otherwise.
    bool SendCloseButtonClickEvent();

    // handle Esc key presses
    void OnCharHook(wxKeyEvent& event);

    // handle closing the dialog window
    void OnCloseWindow(wxCloseEvent& event);

    // handle the standard buttons
    void OnButton(wxCommandEvent& event);

    // update the background colour
    void OnSysColourChanged(wxSysColourChangedEvent& event);


    wxDECLARE_NO_COPY_CLASS(wxDialogBase);
    DECLARE_EVENT_TABLE()
};

/*!
 * Base class for layout adapters - code that, for example, turns a dialog into a
 * scrolling dialog if there isn't enough screen space. You can derive further
 * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
 * a help mechanism.
 */

class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
{
    DECLARE_CLASS(wxDialogLayoutAdapter)
public:
    wxDialogLayoutAdapter() {}

    // Override this function to indicate that adaptation should be done
    virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;

    // Override this function to do the adaptation
    virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
};

/*!
 * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
 *
 */

class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
{
    DECLARE_CLASS(wxStandardDialogLayoutAdapter)
public:
    wxStandardDialogLayoutAdapter() {}

// Overrides

    // Indicate that adaptation should be done
    virtual bool CanDoLayoutAdaptation(wxDialog* dialog);

    // Do layout adaptation
    virtual bool DoLayoutAdaptation(wxDialog* dialog);

// Implementation

    // Create the scrolled window
    virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);

#if wxUSE_BUTTON
    // Find a standard or horizontal box sizer
    virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);

    // Check if this sizer contains standard buttons, and so can be repositioned in the dialog
    virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);

    // Check if this is a standard button
    virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);

    // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
    virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
#endif // wxUSE_BUTTON

    // Reparent the controls to the scrolled window, except those in buttonSizer
    virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
    static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);

    // A function to fit the dialog around its contents, and then adjust for screen size.
    // If scrolled windows are passed, scrolling is enabled in the required orientation(s).
    virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
    virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
    static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
    static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);

    // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
    virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
    static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
};

#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
    #include "wx/univ/dialog.h"
#else
    #if defined(__WXMSW__)
        #include "wx/msw/dialog.h"
    #elif defined(__WXMOTIF__)
        #include "wx/motif/dialog.h"
    #elif defined(__WXGTK20__)
        #include "wx/gtk/dialog.h"
    #elif defined(__WXGTK__)
        #include "wx/gtk1/dialog.h"
    #elif defined(__WXMAC__)
        #include "wx/osx/dialog.h"
    #elif defined(__WXCOCOA__)
        #include "wx/cocoa/dialog.h"
    #elif defined(__WXPM__)
        #include "wx/os2/dialog.h"
    #endif
#endif

class WXDLLIMPEXP_CORE wxWindowModalDialogEvent  : public wxCommandEvent
{
public:
    wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0)
        : wxCommandEvent(commandType, id) { }

    wxDialog *GetDialog() const
        { return wxStaticCast(GetEventObject(), wxDialog); }

    int GetReturnCode() const
        { return GetDialog()->GetReturnCode(); }

    virtual wxEvent *Clone() const { return new wxWindowModalDialogEvent (*this); }

private:
    DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowModalDialogEvent )
};

wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_WINDOW_MODAL_DIALOG_CLOSED , wxWindowModalDialogEvent );

typedef void (wxEvtHandler::*wxWindowModalDialogEventFunction)(wxWindowModalDialogEvent &);

#define wxWindowModalDialogEventHandler(func) \
    wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)

#define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
    wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))

#ifdef wxHAS_EVENT_BIND
template<typename Functor>
class wxWindowModalDialogEventFunctor
{
public:
    wxWindowModalDialogEventFunctor(const Functor& f)
        : m_f(new Functor(f))
    {}

    void operator()(wxWindowModalDialogEvent& event)
    {
        if ( m_f )
        {
            // We only want to call this handler once. Also, by deleting
            // the functor here, its data (such as wxWindowPtr pointing to
            // the dialog) are freed immediately after exiting this operator().
            wxSharedPtr<Functor> functor(m_f);
            m_f.reset();

            (*functor)(event.GetReturnCode());
        }
        else // was already called once
        {
            event.Skip();
        }
    }

private:
    wxSharedPtr<Functor> m_f;
};

template<typename Functor>
void wxDialogBase::ShowWindowModalThenDo(const Functor& onEndModal)
{
    Bind(wxEVT_WINDOW_MODAL_DIALOG_CLOSED,
         wxWindowModalDialogEventFunctor<Functor>(onEndModal));
    ShowWindowModal();
}
#endif // wxHAS_EVENT_BIND

#endif
    // _WX_DIALOG_H_BASE_