/usr/share/games/whichwayisup/lib/locals.py is in whichwayisup 0.7.9-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | #This file contains constant values used throughout the game code.
GAME_NAME_SHORT = "wwisup"
SCREEN_WIDTH = 520
SCREEN_HEIGHT = 520
PLAY_AREA_WIDTH = 520
PLAY_AREA_HEIGHT = 520
FULL_TILES_HOR = 20
FULL_TILES_VER = 20
TILES_HOR = 13
TILES_VER = 13
TILE_DIM = 40
PLAY_AREA_CENTER_X = (-FULL_TILES_HOR / 2 + TILES_HOR) * TILE_DIM
PLAY_AREA_CENTER_Y = (-FULL_TILES_VER / 2 + TILES_VER) * TILE_DIM
GRAVITY = 1.0
GRAVITY_PARTICLE = 0.5
PLAYER_JUMP_ACC = GRAVITY * 10.0
PLAYER_AIR_JUMP = GRAVITY * 0.55
FPS = 24
#The time used flipping the level, in frames, and time from lever activation to the flipping, also in frames.
FLIP_FRAMES = 30
FLIP_DELAY = 15
#In pixels per second or pixels per second^2
PLAYER_MAX_SPEED = 6.0
PLAYER_MAX_ACC = 4.0
PLAYER_ACC_AIR_MULTIPLIER = 0.18
PLAYER_COLLISION_ADJUST = 11 #In pixels
PLAYER_LIFE = 36 #Hit points
#Spikes offset for rect placement - the spikes are smaller than the rest of tiles:
SPIKES_VER_OFFSET = 4
#In frames
SPIDER_FIRE_DELAY = 30
SPIDER_TOO_WIDE = 7
SPIDER_PROJECTILE_SPEED = 5
SPIDER_DAMAGE = 5
BLOB_JUMP_ACC = PLAYER_JUMP_ACC * 1.05
BLOB_AIR_JUMP = GRAVITY * 0.5
BLOB_DAMAGE = 5
# Indexing for collision, including the "damage", which means the index of collision damage...
# Also used for indexing player input.
# This could be done better with a dictionary or just bare strings, I suppose.
RIGHT = 0
LEFT = 2
DOWN = 1
UP = 3
JUMP = DAMAGE = 4
SPECIAL = STAY = 5
PAUSE = 6
ANALOG = 7
CLOCKWISE = 1
COUNTER_CLOCKWISE = -1
#Colors
COLOR_DUST = {}
COLOR_DUST["brown"] = (220, 200, 170)
COLOR_DUST["green"] = (190, 185, 175)
COLOR_DUST["grey"] = (190, 190, 185)
COLOR_BLOOD = (200, 40, 10)
COLOR_GUI_DARK = (120, 120, 120)
COLOR_GUI = (230, 230, 230)
COLOR_GUI_HILIGHT = (255, 255, 255)
COLOR_GUI_BG = (0, 0, 0)
GUI_MENU_TOP = 160
#Editor colors:
COLOR_GUI_EDIT_HILIGHT = (200, 0, 0)
#Trigger indexes
TRIGGER_FLIP = "TRIGGER_FLIP"
TRIGGER_PICKUP = "TRIGGER_PICKUP"
TRIGGER_TEXT = "TRIGGER_TEXT"
TRIGGER_FLIPPED = "flipped"
TRIGGER_LEVEL_BEGIN = "level_begin"
#For the GUI
FONT_SIZE = 12
#Game ending types
END_NONE = 0
END_LOSE = 1
END_WIN = 2
END_NEXT_LEVEL = 3
END_QUIT = 4
END_HARD_QUIT = 5
END_MENU = 6
TOTAL_LEVELS = 7
MENU_QUIT = -5
MENU_SOUND = -4
MENU_DIALOGUE = -3
MENU_FULLSCREEN = -2
MENU_WORLD = -1
MENU_OFFSET = 5
MENU_MAX_VISIBLE = 7
FADE_IN = -0.7
FADE_NONE = 0
FADE_OUT = 0.7
FADE_STATE_BLACK = 255
FADE_STATE_HALF = 128
FADE_STATE_NONE = 0
#World names must also correspond to the text file names in the levels directory (.txt is added)
WORLDS = ["Quest For The Keys", "The Other Side", "A Piece of Cake"]
#How many old log lines are kept in the log file when the log is updated
MAX_OLD_LOG_LINES = 50
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