/usr/share/webcamoid/qml/AudioConfig.qml is in webcamoid-data 8.1.0+dfsg-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (C) 2011-2017 Gonzalo Exequiel Pedone
*
* Webcamoid is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Webcamoid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Webcamoid. If not, see <http://www.gnu.org/licenses/>.
*
* Web-Site: http://webcamoid.github.io/
*/
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
Rectangle {
id: recAudioConfig
color: Qt.rgba(0, 0, 0, 0)
clip: true
width: 200
height: 400
function updateInputs(inputs)
{
lsvInputs.model.clear();
for (var input in inputs) {
if (inputs[input] === ":dummyin:")
continue;
lsvInputs.model.append({
input: inputs[input],
description: AudioLayer.description(inputs[input])
})
}
if (AudioLayer.audioInput.indexOf(":dummyin:") >= 0) {
lsvInputs.currentIndex = -1
noInput.selected = true
} else
lsvInputs.currentIndex = inputs.indexOf(AudioLayer.audioInput[0]) - 1
}
function updateOutputs(outputs)
{
lsvOutputs.model.clear();
for (var output in outputs) {
if (outputs[output] === ":dummyout:")
continue;
lsvOutputs.model.append({
output: outputs[output],
description: AudioLayer.description(outputs[output])})
}
if (AudioLayer.audioOutput === ":dummyout:") {
lsvOutputs.currentIndex = -1
noOutput.selected = true
} else
lsvOutputs.currentIndex = outputs.indexOf(AudioLayer.audioOutput)
}
Component.onCompleted: {
updateInputs(AudioLayer.inputs)
updateOutputs(AudioLayer.outputs)
}
Connections {
target: AudioLayer
onInputsChanged: updateInputs(inputs)
onOutputsChanged: updateOutputs(outputs)
onAudioInputChanged: {
lsvInputs.lock = true
if (audioInput.length > 0)
lsvInputs.currentIndex = AudioLayer.inputs.indexOf(audioInput[0]) - 1
lsvInputs.lock = false
}
onAudioOutputChanged: {
lsvOutputs.lock = true
if (AudioLayer.audioOutput === ":dummyout:") {
lsvOutputs.currentIndex = -1
noOutput.selected = true
} else
lsvOutputs.currentIndex = AudioLayer.outputs.indexOf(audioOutput)
lsvOutputs.lock = false
}
onInputDescriptionChanged: {
lsvInputs.lock = true
updateInputs(AudioLayer.inputs)
lsvInputs.lock = false
}
}
RowLayout {
id: rlyDevices
anchors.left: parent.left
anchors.right: parent.right
ToolButton {
id: btnOutputs
text: qsTr("Outputs")
checked: true
Layout.fillWidth: true
tooltip: qsTr("Select the output device for audio playing")
checkable: true
iconSource: "image://icons/webcamoid-headphones"
iconName: "webcamoid-headphones"
onCheckedChanged: {
if (checked) {
btnInputs.checked = false
recAudioConfig.state = ""
}
}
}
ToolButton {
id: btnInputs
text: qsTr("Inputs")
Layout.fillWidth: true
tooltip: qsTr("Select the device for audio capturing")
checkable: true
iconSource: "image://icons/webcamoid-mic"
iconName: "webcamoid-mic"
onCheckedChanged: {
if (checked) {
btnOutputs.checked = false
recAudioConfig.state = "showInputs"
}
}
}
}
// Output devices
Rectangle {
id: noOutput
height: 32
anchors.top: rlyDevices.bottom
anchors.right: parent.right
anchors.left: parent.left
property bool selected: false
property color gradUp: selected?
Qt.rgba(0.75, 0, 0, 1):
Qt.rgba(0.25, 0, 0, 1)
property color gradLow: selected?
Qt.rgba(1, 0, 0, 1):
Qt.rgba(0.5, 0, 0, 1)
onSelectedChanged: {
gradUp = selected?
Qt.rgba(0.75, 0, 0, 1):
Qt.rgba(0.25, 0, 0, 1)
gradLow = selected?
Qt.rgba(1, 0, 0, 1):
Qt.rgba(0.5, 0, 0, 1)
}
gradient: Gradient {
GradientStop {
position: 0
color: noOutput.gradUp
}
GradientStop {
position: 1
color: noOutput.gradLow
}
}
Label {
id: txtNoOutputButton
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
text: qsTr("Silence")
color: noOutput.selected? Qt.rgba(1, 1, 1, 1): Qt.rgba(0.75, 0.75, 0.75, 1)
}
MouseArea {
id: msaNoOutputButton
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
anchors.fill: parent
onEntered: {
txtNoOutputButton.font.bold = true
noOutput.gradUp = noOutput.selected?
Qt.rgba(1, 0.25, 0.25, 1):
Qt.rgba(0.5, 0.25, 0.25, 1)
noOutput.gradLow = noOutput.selected?
Qt.rgba(1, 0.25, 0.25, 1):
Qt.rgba(0.75, 0.25, 0.25, 1)
}
onExited: {
txtNoOutputButton.font.bold = false
txtNoOutputButton.scale = 1
noOutput.gradUp = noOutput.selected?
Qt.rgba(0.75, 0, 0, 1):
Qt.rgba(0.25, 0, 0, 1)
noOutput.gradLow = noOutput.selected?
Qt.rgba(1, 0, 0, 1):
Qt.rgba(0.5, 0, 0, 1)
}
onPressed: txtNoOutputButton.scale = 0.75
onReleased: txtNoOutputButton.scale = 1
onClicked: {
AudioLayer.audioOutput = ":dummyout:"
lsvOutputs.currentIndex = -1
noOutput.selected = true
}
}
}
OptionList {
id: lsvOutputs
anchors.left: parent.left
anchors.right: parent.right
anchors.top: noOutput.bottom
anchors.bottom: parent.bottom
textRole: "description"
property bool lock: false
onCurrentIndexChanged: {
if (lock)
return;
var option = model.get(currentIndex)
AudioLayer.audioOutput = option? option.output: ":dummyout:"
noOutput.selected = false
}
}
// Input devices
Rectangle {
id: noInput
height: 0
anchors.top: rlyDevices.bottom
anchors.right: parent.right
anchors.left: parent.left
visible: false
property bool selected: false
property color gradUp: selected?
Qt.rgba(0.75, 0, 0, 1):
Qt.rgba(0.25, 0, 0, 1)
property color gradLow: selected?
Qt.rgba(1, 0, 0, 1):
Qt.rgba(0.5, 0, 0, 1)
onSelectedChanged: {
gradUp = selected?
Qt.rgba(0.75, 0, 0, 1):
Qt.rgba(0.25, 0, 0, 1)
gradLow = selected?
Qt.rgba(1, 0, 0, 1):
Qt.rgba(0.5, 0, 0, 1)
}
gradient: Gradient {
GradientStop {
position: 0
color: noInput.gradUp
}
GradientStop {
position: 1
color: noInput.gradLow
}
}
Label {
id: txtNoInputButton
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
text: qsTr("Silence")
color: noInput.selected? Qt.rgba(1, 1, 1, 1): Qt.rgba(0.75, 0.75, 0.75, 1)
}
MouseArea {
id: msaNoInputButton
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
anchors.fill: parent
onEntered: {
txtNoInputButton.font.bold = true
noInput.gradUp = noInput.selected?
Qt.rgba(1, 0.25, 0.25, 1):
Qt.rgba(0.5, 0.25, 0.25, 1)
noInput.gradLow = noInput.selected?
Qt.rgba(1, 0.25, 0.25, 1):
Qt.rgba(0.75, 0.25, 0.25, 1)
}
onExited: {
txtNoInputButton.font.bold = false
txtNoInputButton.scale = 1
noInput.gradUp = noInput.selected?
Qt.rgba(0.75, 0, 0, 1):
Qt.rgba(0.25, 0, 0, 1)
noInput.gradLow = noInput.selected?
Qt.rgba(1, 0, 0, 1):
Qt.rgba(0.5, 0, 0, 1)
}
onPressed: txtNoInputButton.scale = 0.75
onReleased: txtNoInputButton.scale = 1
onClicked: {
AudioLayer.audioInput = [":dummyin:"]
lsvInputs.currentIndex = -1
noInput.selected = true
}
}
}
OptionList {
id: lsvInputs
anchors.left: parent.left
anchors.right: parent.right
anchors.top: noInput.bottom
anchors.bottom: parent.bottom
textRole: "description"
visible: false
property bool lock: false
onCurrentIndexChanged: {
if (lock)
return;
var option = model.get(currentIndex)
AudioLayer.audioInput = option? [option.input]: [":dummyin:"]
noInput.selected = false
}
}
states: [
State {
name: "showInputs"
PropertyChanges {
target: noOutput
height: 0
visible: false
}
PropertyChanges {
target: lsvOutputs
visible: false
}
PropertyChanges {
target: noInput
height: 32
visible: true
}
PropertyChanges {
target: lsvInputs
visible: true
}
}
]
}
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