This file is indexed.

/usr/share/games/warmux/weapons.xml is in warmux-data 1:11.04.1+repack2-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE resources SYSTEM "weapons.dtd" []>
<resources>

<!-- Common ressources (explosion and impact) -->

  <sprite name="smoke">
    <image file="object/smoke2.png" />
  </sprite>

  <sprite name="smoke_explosion">
    <image file="object/smoke3.png">
      <grid pos="0,0" size="150,150" array="4,1"/>
    </image>
    <animation speed="50"/>
  </sprite>

    <sprite name="smoke_big_explosion">
    <image file="object/kaboom.png">
      <grid pos="0,0" size="100,100" array="9,1"/>
    </image>
    <animation speed="100"/>
  </sprite>

  <sprite name="explosion_particle">
    <image file="object/kaboomk.png">
      <grid pos="0,0" size="100,100" array="4,1"/>
    </image>
    <animation speed="100"/>
  </sprite>

  <sprite name="ill_bubble">
    <image file="object/ill_bubble.png" />
  </sprite>

  <sprite name="fire_particle">
    <image file="object/fire.png" >
      <grid pos="0,0" size="18,35" array="5,1" />
    </image>
  </sprite>

  <sprite name="star_particle">
    <image file="object/star.png" />
  </sprite>

  <sprite name="dark_smoke">
    <image file="object/dark_smoke.png" />
  </sprite>

  <sprite name="yellow_star_particle">
    <image file="object/yellow_star.png" />
  </sprite>

  <sprite name="blue_star_particle">
    <image file="object/blue_star.png" />
  </sprite>

  <sprite name="pink_star_particle">
    <image file="object/pink_star.png" />
  </sprite>

  <sprite name="bullet_particle">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>

  <sprite name="water_drop">
    <image file="water/water/water_drop.png" />
  </sprite>

  <sprite name="lava_drop">
    <image file="water/lava/lava_drop.png" />
  </sprite>

  <sprite name="radioactive_drop">
    <image file="water/radioactive/radioactive_drop.png" />
  </sprite>

  <sprite name="dirtywater_drop">
    <image file="water/dirtywater/dirtywater_drop.png" />
  </sprite>

  <sprite name="chocolate_drop">
    <image file="water/chocolate/chocolate_drop.png" />
  </sprite>

  <!-- Air attack ressources -->

  <surface name="air_attack_ico" file="weapon/air_attack/air_attack_ico.png" />
  <surface name="air_attack" file="weapon/air_attack/air_attack.png" />
  <position name="air_attack" origin="over" x="0" y="-5" />
  <sprite name="air_attack_plane">
    <image file="weapon/air_attack/air_attack_plane.png">
      <grid pos="0,0" size="200,65" array="3,1"/>
    </image>
    <animation speed="10"/>
  </sprite>
  <sprite name="air_attack_projectile">
    <image file="weapon/air_attack/obus.png" />
  </sprite>

<!-- Air Hammer ressources -->

  <surface name="airhammer_ico" file="weapon/airhammer/airhammer_ico.png" />
  <surface name="airhammer" file="weapon/airhammer/airhammer.png" />
  <position name="airhammer" origin="hand" x="0" y="0" />
  <surface name="airhammer_impact" file="weapon/airhammer/airhammer_impact.png" />

<!-- Automatic-Bazooka ressources -->

  <surface name="automatic_bazooka_ico" file="weapon/bazooka/bazooka_auto_ico.png" />
  <surface name="automatic_bazooka" file="weapon/bazooka/yellow_bazooka.png" />
  <position name="automatic_bazooka" origin="hand" x="25" y="28" />
  <hole name="automatic_bazooka" dx="20" dy="-10" />

<!-- Baseball ressources -->

  <surface name="baseball_ico" file="weapon/baseball/baseball_ico.png" />
  <surface name="baseball_fire" file="weapon/baseball/baseball_hit.png" />
  <surface name="baseball" file="weapon/baseball/baseball.png" />
  <position name="baseball" origin="hand" x="0" y="3" />

<!-- Bazooka ressources -->

  <surface name="bazooka_ico" file="weapon/bazooka/bazooka_ico.png" />
  <surface name="bazooka" file="weapon/bazooka/brown_bazooka.png" />
  <position name="bazooka" origin="hand" x="25" y="28" />
  <hole name="bazooka" dx="20" dy="-10" />
  <surface name="baz_cible" file="weapon/bazooka/baz_cible.png" />
  <sprite name="rocket">
    <image file="weapon/bazooka/missile.png" />
  </sprite>

<!-- Riot bomb ressources -->

  <surface name="riot_bomb_ico" file="weapon/riot_bomb/riot_ico.png" />
  <surface name="riot_bomb" file="weapon/bazooka/green_bazooka.png" />
  <position name="riot_bomb" origin="hand" x="25" y="28" />
  <hole name="riot_bomb" dx="20" dy="-10" />
  <surface name="riot_cible" file="weapon/bazooka/baz_cible.png" />
  <sprite name="riot_rocket">
    <image file="weapon/riot_bomb/missile.png" />
  </sprite>

  <!-- Anvil ressources -->

  <surface name="anvil_launcher" file="weapon/anvil/anvil_launcher.png" />
  <position name="anvil_launcher" origin="hand" x="0" y="5" />
  <surface name="anvil_launcher_ico" file="weapon/anvil/anvil_ico.png" />
  <surface name="anvil" file="weapon/anvil/anvil.png" />
  <sprite name="anvil">
    <image file="weapon/anvil/anvil.png" />
  </sprite>

<!-- Bounce ball ressources -->

  <surface name="bounce_ball_ico" file="weapon/bounce_ball/bounce_ball_ico.png" />
  <surface name="bounce_ball" file="weapon/bounce_ball/bounce_ball.png" />
  <sprite name="bounce_ball">
    <image file="weapon/bounce_ball/bounce_ball.png" />
  </sprite>
  <position name="bounce_ball" origin="hand" x="7" y="9" />

<!-- Clusterbomb ressources -->

  <surface name="cluster_bomb_ico" file="weapon/cluster_bomb/clusterbomb_ico.png" />
  <surface name="cluster_bomb" file="weapon/cluster_bomb/clusterbomb.png" />
  <position name="cluster_bomb" origin="hand" x="6" y="9" />
  <sprite name="cluster_bomb">
    <image file="weapon/cluster_bomb/clusterbomb.png" />
  </sprite>
  <sprite name="cluster">
    <image file="weapon/cluster_bomb/cluster.png" />
  </sprite>

<!-- Construct resources -->

  <surface name="construct_ico" file="weapon/construct/construct_icon.png" />
  <surface name="construct" file="weapon/construct/construct_icon_mini.png" />
  <position name="construct" origin="over" x="6" y="9" />
  <sprite name="construct_spr">
    <image file="weapon/construct/construct_spr.png" />
  </sprite>

<!-- Dynamite ressources -->

  <surface name="dynamite_ico" file="weapon/dynamite/dynamite_ico.png" />
  <surface name="dynamite" file="weapon/dynamite/dynamite.png" />
  <position name="dynamite" origin="hand" x="5" y="6" />
  <sprite name="dynamite_bullet">
    <image file="weapon/dynamite/dynamite_ani.png">
      <grid pos="0,0" size="14,15" array="11,1" />
    </image>
  </sprite>
  <sprite name="dynamite_anim">
    <image file="weapon/dynamite/dynamite_ani.png">
      <grid pos="0,0" size="14,15" array="11,1" />
    </image>
  </sprite>

<!-- Flamethrower ressources -->
  <surface name="flamethrower_ico" file="weapon/flamethrower/flame_ico.png" />
  <surface name="flamethrower_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="flamethrower_bullet">
    <image file="weapon/flamethrower/flame_bullet.png" />
  </sprite>
  <surface name="flamethrower" file="weapon/flamethrower/flame.png" />
  <position name="flamethrower" origin="hand" x="4" y="10" />
  <hole name="flamethrower" dx="31" dy="-10" />

<!-- Grenade ressources -->

  <surface name="grenade_ico" file="weapon/grenade/grenade_ico.png" />
  <surface name="grenade" file="weapon/grenade/grenade.png" />
  <position name="grenade" origin="hand" x="7" y="9" />
  <sprite name="grenade">
    <image file="weapon/grenade/grenade.png" />
  </sprite>

<!-- Gun ressources -->

  <surface name="gun_ico" file="weapon/gun/gun_ico.png" />
  <surface name="gun" file="weapon/gun/gun.png" />
  <position name="gun" origin="hand" x="5" y="10" />
  <hole name="gun" dx="18" dy="-6" />
  <surface name="gun_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="gun_bullet">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>

<!-- Shotgun ressources -->

  <surface name="shotgun_ico" file="weapon/shotgun/shotgun_ico.png" />
  <surface name="shotgun_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="buckshot">
    <image file="weapon/shotgun/buckshot.png" />
  </sprite>
  <surface name="shotgun" file="weapon/shotgun/shotgun.png" />
  <position name="shotgun" origin="hand" x="12" y="4" />
  <hole name="shotgun" dx="32" dy="-3" />

<!-- Holly Grenade ressources -->

  <surface name="disco_grenade_ico" file="weapon/disco_grenade/disco_grenade_ico.png" />
  <surface name="disco_grenade" file="weapon/disco_grenade/disco_grenade.png" />
  <position name="disco_grenade" origin="hand" x="10" y="6" />
  <sprite name="disco_grenade">
    <image file="weapon/disco_grenade/disco_grenade.png" />
  </sprite>

  <!-- Gnu ressources -->

  <surface name="gnulauncher_ico" file="weapon/gnu/gnu_ico.png" />
  <surface name="gnulauncher" file="weapon/gnu/gnulauncher.png" />
  <position name="gnulauncher" origin="hand" x="20" y="20" />
  <sprite name="gnu">
    <image file="weapon/gnu/gnu.png">
      <grid pos="0,0" size="47,38" array="4,1" />
    </image>
    <animation speed="35" loop_mode="pingpong" />
  </sprite>

  <!-- Polecat ressources -->

  <surface name="polecatlauncher_ico" file="weapon/polecat/polecat_ico.png" />
  <surface name="polecatlauncher" file="weapon/polecat/polecatlauncher.png" />
  <position name="polecatlauncher" origin="hand" x="26" y="18" />
  <sprite name="polecat_fart">
    <image file="weapon/polecat/polecat_fart.png" />
  </sprite>
  <sprite name="polecat">
    <image file="weapon/polecat/polecat.png">
      <grid pos="0,0" size="52,25" array="1,1" />
    </image>
    <animation speed="35" loop_mode="pingpong" />
  </sprite>

<!-- JetPack ressources -->

  <position name="jetpack" origin="hand" x="5" y="6" />
  <surface name="jetpack_ico" file="weapon/jet_pack/jet_pack_ico.png" />

<!-- LowGrav ressources -->

  <surface name="lowgrav_ico" file="weapon/lowgrav/lowgrav_ico.png" />
  <position name="lowgrav" origin="hand" x="24" y="23" />

<!-- Mine ressources -->

  <surface name="minelauncher_ico" file="weapon/mine/mine_ico.png" />
  <surface name="minelauncher" file="weapon/mine/mine.png" />
  <position name="minelauncher" origin="hand" x="9" y="19" />
  <sprite name="mine">
    <image file="weapon/mine/mine_anim.png">
      <grid pos="0,0" size="24,24" array="2,1" />
    </image>
    <animation speed="300" loop_mode="1" />
  </sprite>
  <surface name="mine_impact" file="weapon/mine/mine_impact.png" />

<!-- Grapple ressources -->

  <surface name="grapple_ico" file="weapon/grapple/grapple_ico.png" />
  <surface name="grapple" file="weapon/grapple/grapple.png" />
  <position name="grapple" origin="hand" x="30" y="26" />
  <sprite name="grapple">
    <image file="weapon/grapple/grapple.png" />
  </sprite>
  <sprite name="grapple_hook">
    <image file="weapon/grapple/grapple_hook.png" />
  </sprite>
  <sprite name="grapple_node">
    <image file="weapon/grapple/grapple_node.png" />
  </sprite>

<!-- Parachute ressources -->

  <surface name="parachute_ico" file="weapon/parachute/parachute_ico.png" />
  <surface name="parachute" file="weapon/parachute/parachute.png" />
  <position name="parachute" origin="hand" x="34" y="65" />
  <sprite name="parachute_sprite">
    <image file="weapon/parachute/parachute.png">
      <grid pos="0,0" size="84,71" array="3,1" />
    </image>
  </sprite>

<!-- Skip-turn ressources -->

  <surface name="skip_turn_ico" file="weapon/skip_turn/skipturn_ico.png" />
  <surface name="skip_turn" file="weapon/skip_turn/skipturn.png" />
  <position name="skip_turn" origin="over" x="0" y="5" />

<!-- Slap resources -->

  <surface name="slap_ico" file="weapon/slap/slap_ico.png" />
  <surface name="slap" file="weapon/slap/slap.png" />
  <position name="slap" origin="hand" x="4" y="7" />

<!-- Suicide ressources -->

  <surface name="suicide_ico" file="weapon/suicide/suicide_ico.png" />
  <surface name="suicide" file="weapon/suicide/suicide.png" />
  <position name="suicide" origin="over" x="0" y="-5" />

<!-- SuperTux ressources -->

  <surface name="tux_ico" file="weapon/supertux/supertux_ico.png" />
  <surface name="tux" file="weapon/supertux/supertux.png" />
  <position name="tux" origin="hand" x="1" y="11" />
  <sprite name="supertux">
    <image file="weapon/supertux/superman.png">
      <grid pos="0,0" size="23,38" array="2,1" />
    </image>
    <animation speed="80"/>
  </sprite>

<!-- Teleportation ressources -->

  <surface name="teleportation_ico" file="weapon/teleportation/teleportation_ico.png" />
  <surface name="teleportation" file="weapon/teleportation/teleportation.png" />
  <position name="teleportation" origin="over" x="0" y="-5" />

<!-- M16 ressources -->

  <surface name="m16_ico" file="weapon/m16/m16_ico.png" />
  <surface name="m16_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="m16_bullet">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>
  <surface name="m16" file="weapon/m16/m16.png" />
  <position name="m16" origin="hand" x="12" y="9" />
  <hole name="m16" dx="25" dy="-5" />

<!-- Snipe rifle ressources -->

  <surface name="snipe_rifle" file="weapon/snipe_rifle/snipe_rifle.png" />
  <position name="snipe_rifle" origin="hand" x="13" y="10" />
  <hole name="snipe_rifle" dx="6" dy="-5" />
  <surface name="snipe_rifle_ico" file="weapon/snipe_rifle/snipe_rifle_ico.png" />
  <color name="snipe_rifle_laser_color" r="221" g="0" b="0" a="255" />
  <surface name="snipe_rifle_laser" file="weapon/snipe_rifle/snipe_rifle_laser.png" />
  <surface name="snipe_rifle_fire" file="weapon/snipe_rifle/gun_fire.png" />
  <sprite name="snipe_rifle_bullet">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>

<!-- Rail gun ressources -->

  <surface name="rail_gun" file="weapon/rail_gun/rail_gun.png" />
  <position name="rail_gun" origin="hand" x="13" y="10" />
  <hole name="rail_gun" dx="6" dy="-5" />
  <surface name="rail_gun_ico" file="weapon/rail_gun/rail_gun_ico.png" />
  <color name="rail_gun_laser_color" r="0" g="0" b="221" a="255" />
  <surface name="rail_gun_laser" file="weapon/rail_gun/rail_gun_laser.png" />
  <surface name="rail_gun_fire" file="weapon/snipe_rifle/gun_fire.png" />
  <sprite name="rail_bullet">
    <image file="weapon/rail_gun/rail_bullet.png" />
  </sprite>

<!-- Blowtorch rifle ressources -->

  <surface name="blowtorch" file="weapon/blowtorch/blowtorch.png" />
  <position name="blowtorch" origin="hand" x="2" y="11" />
  <hole name="blowtorch" dx="18" dy="-10" />
  <surface name="blowtorch_ico" file="weapon/blowtorch/blowtorch_ico.png" />
  <surface name="blowtorch_fire" file="weapon/blowtorch/fire.png" />

<!-- Syring resources -->

  <surface name="syringe_ico" file="weapon/syringe/syringe_ico.png" />
  <surface name="syringe" file="weapon/syringe/syringe.png" />
  <position name="syringe" origin="hand" x="1" y="5" />

<!-- ClusterBazooka ressources -->

  <surface name="cluzooka_ico" file="weapon/cluzooka/cluz_ico.png" />
  <surface name="cluzooka" file="weapon/cluzooka/dark_bazooka.png" />
  <position name="cluzooka" origin="hand" x="25" y="28" />
  <hole name="cluzooka" dx="20" dy="-10" />
  <sprite name="cluz_rocket">
    <image file="weapon/cluzooka/missile.png" />
  </sprite>
  <sprite name="cluz_cluster">
    <image file="weapon/cluzooka/cluster.png" />
  </sprite>

<!-- FootBomb ressources -->

  <surface name="footbomb_ico" file="weapon/footbomb/footbomb_ico.png" />
  <surface name="footbomb" file="weapon/footbomb/bilson.png" />
  <position name="footbomb" origin="hand" x="6" y="9" />
  <sprite name="footbomb">
    <image file="weapon/footbomb/bilson.png" />
  </sprite>

</resources>