/usr/share/vala-0.40/vapi/sdl.vapi is in valac-0.40-vapi 0.40.4-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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namespace SDL {
///
/// Initialization
///
[Flags, CCode (cname="int", cprefix="SDL_INIT_", has_type_id = false)]
public enum InitFlag {
TIMER, AUDIO, VIDEO, CDROM, JOYSTICK,
NOPARACHUTE, EVENTTHREAD, EVERYTHING
}// InitFlag
[CCode (cname="SDL_Init")]
public static int init(uint32 flags = SDL.InitFlag.EVERYTHING);
[CCode (cname="SDL_InitSubSystem")]
public static int init_subsystem(uint32 flags);
[CCode (cname="SDL_WasInit")]
public static uint32 get_initialized(uint32 flags);
[CCode (cname="SDL_Quit")]
public static void quit();
[CCode (cname="SDL_QuitSubSystem")]
public static void quit_subsystem(uint32 flags);
[CCode (type_id="SDL_version", cheader_filename="SDL_version.h", cname="SDL_version")]
public class Version {
public uchar major;
public uchar minor;
public uchar patch;
[CCode (cheader_filename="SDL_version.h", cname="SDL_Linked_Version")]
public static unowned Version linked();
}// Version
///
/// Error
///
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum Error {
ENOMEM, EFREAD, EFWRITE, EFSEEK,
UNSUPPORTED, LASTERROR
}// Error
[CCode (cname="SDL_SetError")]
public static void set_error(string format, ...);
[CCode (cname="SDL_GetError")]
public static unowned string get_error();
[CCode (cname="SDL_ClearError")]
public static void clear_error();
[CCode (cname="SDL_Error")]
public static void error(Error code);
///
/// Video
///
[CCode (cname="int", cprefix="SDL_ALPHA_", has_type_id = false)]
public enum Opacity {
OPAQUE, TRANSPARENT
}// Opacity
[Compact]
public class Video {
[CCode (cname="SDL_VideoDriverName")]
public static unowned string? driver_name(string namebuf, int maxlen);
[CCode (cname="SDL_SetGamma")]
public static int set_gamma(float red, float green, float blue);
[CCode (cname="SDL_SetGammaRamp")]
public static int set_gamma_ramp(uint16* red, uint16* green, uint16* blue);
[CCode (cname="SDL_GetGammaRamp")]
public static int get_gamma_ramp(uint16* red, uint16* green, uint16* blue);
[CCode (cname="SDL_ListModes")]
public static void* _list_modes(PixelFormat? format, uint32 flags);
[CCode (array_length = false, array_null_terminated = true)]
public static unowned SDL.Rect*[]? list_modes(SDL.PixelFormat? format, uint32 flags, out bool any) {
var p = SDL.Video._list_modes (format, flags);
any = ((int) p == -1);
return any ? null : (SDL.Rect*[]?) p;
}
}// Video
[Flags, CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum SurfaceFlag {
SWSURFACE, HWSURFACE, ASYNCBLIT, ANYFORMAT, HWPALETTE, DOUBLEBUF,
FULLSCREEN, OPENGL, OPENGLBLIT, RESIZABLE, NOFRAME, HWACCEL,
SRCCOLORKEY, RLEACCEL, SRCALPHA
}// SurfaceFlag
[CCode (cname="SDL_Surface", free_function="SDL_FreeSurface", copy_function="SDL_DisplayFormat")]
[Compact]
public class Surface {
public uint32 flags;
public PixelFormat? format;
public int w;
public int h;
public uint16 pitch;
public void* pixels;
public int ref_count;
[CCode (cname="SDL_CreateRGBSurface")]
public Surface.RGB(uint32 flags, int width, int height, int depth,
uint32 rmask, uint32 gmask, uint32 bmask, uint32 amask);
[CCode (cname="SDL_CreateRGBSurfaceFrom")]
public Surface.from_RGB(void* pixels, int width, int height, int depth,
int pitch, uint32 rmask, uint32 gmask, uint32 bmask, uint32 amask);
[CCode (cname="SDL_LoadBMP_RW")]
public static Surface.load(RWops src, int freesrc=0);
// Instance methods
[CCode (cname="SDL_UpdateRects")]
public void update_rects ([CCode (array_length_pos=0.9)] Rect[] rects);
[CCode (cname="SDL_UpdateRect")]
public void update_rect (int32 x, int32 y, uint32 w, uint32 h);
[CCode (cname="SDL_Flip")]
public int flip();
[CCode (cname="SDL_SetColors")]
public int set_colors ([CCode (array_length_pos=-1)] Color[] colors, int firstcolor = 0);
[CCode (cname="SDL_SetPalette")]
public int set_palette (PaletteFlags flags, [CCode (array_length_pos=-1)] Color[] colors, int firstcolor = 0);
[CCode (cname="SDL_LockSurface")]
public int do_lock();
[CCode (cname="SDL_UnlockSurface")]
public void unlock();
[CCode (cname="SDL_SaveBMP_RW")]
public int save(RWops dst, int freedst=0);
[CCode (cname="SDL_SetColorKey")]
public int set_colorkey(uint32 flag, uint32 key);
[CCode (cname="SDL_SetAlpha")]
public int set_alpha(uint32 flag, uchar alpha);
[CCode (cname="SDL_SetClipRect")]
public bool set_cliprect(Rect? rect);
[CCode (cname="SDL_GetClipRect")]
public void get_cliprect(out Rect rect);
[CCode (cname="SDL_ConvertSurface")]
public Surface? convert(PixelFormat? fmt, uint32 flags);
[CCode (cname="SDL_UpperBlit")]
public int blit(Rect? srcrect, Surface dst, Rect? dstrect);
[CCode (cname="SDL_FillRect")]
public int fill(Rect? dst, uint32 color);
}// Surface
[CCode (cname="SDL_Surface")]
[Compact]
public class Screen : Surface {
[CCode (cname="SDL_GetVideoSurface")]
public static unowned Screen instance();
[CCode (cname="SDL_SetVideoMode")]
public static unowned Screen? set_video_mode(int width, int height, int bpp, uint32 flags);
[CCode (cname="SDL_VideoModeOK")]
public static int check_video_mode(int width, int height, int bpp, uint32 flags);
}// Screen
[CCode (cname="SDL_PixelFormat", has_copy_function = false, has_destroy_function = false, has_type_id = false)]
public struct PixelFormat {
public Palette? palette;
public uchar BitsPerPixel;
public uchar BytesPerPixel;
public uchar Rloss;
public uchar Gloss;
public uchar Bloss;
public uchar Aloss;
public uchar Rshift;
public uchar Gshift;
public uchar Bshift;
public uchar Ashift;
public uint32 Rmask;
public uint32 Gmask;
public uint32 Bmask;
public uint32 Amask;
public uint32 colorkey;
public uchar alpha;
[CCode (cname="SDL_MapRGB")]
public uint32 map_rgb(uchar r, uchar g, uchar b);
[CCode (cname="SDL_MapRGBA")]
public uint32 map_rgba(uchar r, uchar g, uchar b, uchar a);
[CCode (cname="SDL_GetRGB", instance_pos=1.2)]
public void get_rgb (uint32 pixel, ref uchar r, ref uchar g, ref uchar b);
[CCode (cname="SDL_GetRGBA", instance_pos=1.2)]
public void get_rgba (uint32 pixel, ref uchar r, ref uchar g, ref uchar b, ref uchar a);
}// PixelFormat
[CCode (cname="SDL_Rect", has_type_id=false)]
public struct Rect {
public int16 x;
public int16 y;
public uint16 w;
public uint16 h;
}// Rect
[CCode (cname="SDL_Color", has_type_id=false)]
[SimpleType]
public struct Color {
public uchar r;
public uchar g;
public uchar b;
public uchar unused;
}// Color
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum PaletteFlags {
LOGPAL, PHYSPAL
}// PaletteFlags
[CCode (cname="SDL_Palette", has_copy_function = false, has_destroy_function = false, has_type_id = false)]
public struct Palette {
[CCode (array_length_cname="ncolors")]
public Color[] colors;
}// Palette
[CCode (cname="SDL_VideoInfo")]
[Compact]
public class VideoInfo {
public uint32 hw_available ;
public uint32 wm_available ;
public uint32 UnusedBits1 ;
public uint32 UnusedBits2 ;
public uint32 blit_hw ;
public uint32 bliw_hw_CC ;
public uint32 blit_hw_A ;
public uint32 blit_sw ;
public uint32 blit_sw_CC ;
public uint32 blit_sw_A ;
public uint32 blit_fill ;
public uint32 UnusedBits3 ;
public uint32 video_mem;
public PixelFormat? vfmt;
public int current_w;
public int current_h;
[CCode (cname="SDL_GetVideoInfo")]
public static unowned VideoInfo get();
}// VideoInfo
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum OverlayFormat {
YV12_OVERLAY, IYUV_OVERLAY, YUY2_OVERLAY,
UYVY_OVERLAY, YVYU_OVERLAY
}// OverlayFormat
[CCode (cname="SDL_Overlay", free_function="SDL_FreeYUVOverlay")]
[Compact]
public class Overlay {
public uint32 format;
public int w;
public int h;
public int planes;
uint16* pitches;
uchar** pixels;
uint32 hw_overlay;
uint32 UnusedBits;
[CCode (cname="SDL_CreateYUVOverlay")]
public Overlay(int width, int height, OverlayFormat format, Surface display);
[CCode (cname="SDL_LockYUVOverlay")]
public int do_lock();
[CCode (cname="SDL_UnlockYUVOverlay")]
public void unlock();
[CCode (cname="SDL_DisplayYUVOverlay")]
public void display(Rect dst);
}// Overlay
///
/// RWops
///
[CCode (cname="SDL_RWops", free_function="SDL_FreeRW")]
[Compact]
public class RWops {
[CCode (cname="SDL_RWFromFile")]
public RWops.from_file(string file, string mode);
[CCode (cname="SDL_RWFromMem")]
public RWops.from_mem(void* mem, int size);
}// RWops
///
/// OpenGL
///
[CCode (cname="int", cprefix="SDL_GL_", has_type_id = false)]
public enum GLattr {
RED_SIZE, GREEN_SIZE, BLUE_SIZE, ALPHA_SIZE,
BUFFER_SIZE, DOUBLEBUFFER, DEPTH_SIZE, STENCIL_SIZE,
ACCUM_RED_SIZE, ACCUM_GREEN_SIZE, ACCUM_BLUE_SIZE,
ACCUM_ALPHA_SIZE, STEREO, MULTISAMPLEBUFFERS,
MULTISAMPLESAMPLES, ACCELERATED_VISUAL, SWAP_CONTROL
}// GLattr
[CCode (cprefix="SDL_GL_", cheader_filename="SDL.h")]
[Compact]
public class GL {
[CCode (cname="SDL_GL_LoadLibrary")]
public static int load_library(string path);
[CCode (cname="SDL_GL_GetProcAddress")]
public static void* get_proc_address(string proc);
[CCode (cname="SDL_GL_SetAttribute")]
public static int set_attribute(GLattr attr, int val);
[CCode (cname="SDL_GL_GetAttribute")]
public static int get_attribute(GLattr attr, ref int val);
[CCode (cname="SDL_GL_SwapBuffers")]
public static void swap_buffers();
}// GL
///
/// Window manager
///
[CCode (cname="int", cprefix="SDL_GRAB_", has_type_id = false)]
public enum GrabMode {
QUERY, OFF, ON
}// GrabMode
[CCode (cprefix="SDL_WM_", cheader_filename="SDL.h")]
[Compact]
public class WindowManager {
[CCode (cname="SDL_WM_SetCaption")]
public static void set_caption(string title, string icon);
[CCode (cname="SDL_WM_GetCaption")]
public static void get_caption(out string title, out string icon);
[CCode (cname="SDL_WM_SetIcon")]
public static void set_icon(Surface icon, uchar* mask);
[CCode (cname="SDL_WM_IconifyWindow")]
public static int iconify();
[CCode (cname="SDL_WM_ToggleFullScreen")]
public static int toggle_fullscreen(Surface surface);
[CCode (cname="SDL_WM_GrabInput")]
public static GrabMode grab_input(GrabMode mode);
}// WindowManager
///
/// Events
///
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum EventType {
NOEVENT, ACTIVEEVENT, KEYDOWN, KEYUP, MOUSEMOTION,
MOUSEBUTTONDOWN, MOUSEBUTTONUP, JOYAXISMOTION,
JOYBALLMOTION, JOYHATMOTION, JOYBUTTONDOWN, JOYBUTTONUP,
QUIT, SYSWMEVENT, VIDEORESIZE, VIDEOEXPOSE, USEREVENT,
NUMEVENTS
}// EventType
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum EventMask {
ACTIVEEVENTMASK, KEYDOWNMASK, KEYUPMASK, KEYEVENTMASK,
MOUSEMOTIONMASK, MOUSEBUTTONDOWNMASK, MOUSEBUTTONUPMASK,
MOUSEEVENTMASK, JOYAXISMOTIONMASK, JOYBALLMOTIONMASK,
JOYHATMOTIONMASK, JOYBUTTONDOWNMASK, JOYBUTTONUPMASK,
JOYEVENTMASK, VIDEORESIZEMASK, VIDEOEXPOSEMASK, QUITMASK,
SYSWMEVENTMASK
}// EventMask
[CCode (cname="SDL_MouseButtonEvent", has_type_id=false)]
public struct MouseButtonEvent {
public uchar type;
public uchar which;
public uchar button;
public uchar state;
public uint16 x;
public uint16 y;
}// MouseButtonEvent
[CCode (cheader_filename="SDL_active.h", cname="int", cprefix="SDL_APP", has_type_id = false)]
public enum ActiveState {
MOUSEFOCUS,
INPUTFOCUS,
ACTIVE
}// ActiveState
[CCode (cname="SDL_ActiveEvent", has_type_id=false)]
public struct ActiveEvent {
public uchar type;
public uchar gain;
public uchar state;
}// ActiveEvent
[CCode (cname="SDL_KeyboardEvent", has_type_id=false)]
public struct KeyboardEvent {
public uchar type;
public uchar which;
public uchar state;
public Key keysym;
}// KeyboardEvent
[CCode (cname="SDL_MouseMotionEvent", has_type_id=false)]
public struct MouseMotionEvent {
public uchar type;
public uchar which;
public uchar state;
public uint16 x;
public uint16 y;
public int16 xrel;
public int16 yrel;
}// MouseMotionEvent
[CCode (cname="SDL_JoyAxisEvent", has_type_id=false)]
public struct JoyAxisEvent {
public uchar type;
public uchar which;
public uchar axis;
public uint16 @value;
}// JoyAxisEvent
[CCode (cname="SDL_JoyBallEvent", has_type_id=false)]
public struct JoyBallEvent {
public uchar type;
public uchar which;
public uchar ball;
public int16 xrel;
public int16 yrel;
}// JoyBallEvent
[CCode (cname="SDL_JoyHatEvent", has_type_id=false)]
public struct JoyHatEvent {
public uchar type;
public uchar which;
public uchar hat;
public uchar @value;
}// JoyHatEvent
[CCode (cname="SDL_JoyButtonEvent", has_type_id=false)]
public struct JoyButtonEvent {
public uchar type;
public uchar which;
public uchar button;
public uchar state;
}// JoyButtonEvent
[CCode (cname="SDL_ResizeEvent", has_type_id=false)]
public struct ResizeEvent {
public uchar type;
public int w;
public int h;
}// ResizeEvent
[CCode (cname="SDL_ExposeEvent", has_type_id=false)]
public struct ExposeEvent {
public uchar type;
}// ExposeEvent
[CCode (cname="SDL_QuitEvent", has_type_id=false)]
public struct QuitEvent {
public uchar type;
}// QuitEvent
[CCode (cname="SDL_UserEvent", has_type_id=false)]
public struct UserEvent {
public uchar type;
public int code;
public void* data1;
public void* data2;
}// UserEvent
[CCode (cname="SDL_SysWMEvent", has_type_id=false)]
public struct SysWMEvent {
public uchar type;
public weak SysWMmsg msg;
}// WMEvent
[CCode (cname="SDL_SysWMmsg", cheader_filename="SDL_syswm.h")]
public class SysWMmsg {
}// SysWMmsg
[CCode (cname="SDL_Event", has_type_id=false)]
public struct Event {
public uchar type;
public ActiveEvent active;
public KeyboardEvent key;
public MouseMotionEvent motion;
public MouseButtonEvent button;
public JoyAxisEvent jaxis;
public JoyBallEvent jball;
public JoyHatEvent jhat;
public JoyButtonEvent jbutton;
public ResizeEvent resize;
public ExposeEvent expose;
public QuitEvent quit;
public UserEvent user;
public SysWMEvent syswm;
[CCode (cname="SDL_PumpEvents")]
public static void pump();
[CCode (cname="SDL_PeepEvents")]
public static void peep(Event* events, int numevents,
EventAction action, EventMask mask);
[CCode (cname="SDL_PollEvent")]
public static int poll(out Event ev);
[CCode (cname="SDL_WaitEvent")]
public static int wait(out Event ev);
[CCode (cname="SDL_PushEvent")]
public static int push(Event ev);
[CCode (cname="SDL_EventState")]
public static uchar state(uchar type, EventState state);
}// Event
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum EventAction {
ADDEVENT, PEEKEVENT, GETEVENT
}// EventAction
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum EventState {
QUERY, IGNORE, DISABLE, ENABLE
}// EventState
///
/// Input
///
[CCode (cname="int", cprefix="SDL_", has_type_id = false)]
public enum ButtonState {
RELEASED, PRESSED
}// ButtonState
[CCode (cname="SDL_keysym", has_type_id=false)]
public struct Key {
public uchar scancode;
public KeySymbol sym;
public KeyModifier mod;
public uint16 unicode;
[CCode (cname="SDL_EnableUNICODE")]
public static int enable_unicode(int enable);
[CCode (cname="SDL_EnableKeyRepeat")]
public static int set_repeat(int delay, int interval);
[CCode (cname="SDL_GetKeyRepeat")]
public static void get_repeat(ref int delay, ref int interval);
[CCode (cname="SDL_GetKeyState")]
public static unowned uchar[] get_keys();
[CCode (cname="SDL_GetModState")]
public static KeyModifier get_modifiers();
[CCode (cname="SDL_SetModState")]
public static void set_modifiers(KeyModifier modstate);
[CCode (cname="SDL_GetKeyName")]
public static unowned string get_name(KeySymbol key);
}// Key
[CCode (cname="int", cprefix="SDLK_", cheader_filename="SDL_keysym.h", has_type_id = false)]
public enum KeySymbol {
UNKNOWN,
FIRST,
BACKSPACE,
TAB,
CLEAR,
RETURN,
PAUSE,
ESCAPE,
SPACE,
EXCLAIM,
QUOTEDBL,
HASH,
DOLLAR,
AMPERSAND,
QUOTE,
LEFTPAREN,
RIGHTPAREN,
ASTERISK,
PLUS,
COMMA,
MINUS,
PERIOD,
SLASH,
ZERO = 48,
ONE = 49,
TWO = 50,
THREE = 51,
FOUR = 52,
FIVE = 53,
SIX = 54,
SEVEN = 55,
EIGHT = 56,
NINE = 57,
COLON,
SEMICOLON,
LESS,
EQUALS,
GREATER,
QUESTION,
AT,
/*
Skip uppercase letters
*/
LEFTBRACKET,
BACKSLASH,
RIGHTBRACKET,
CARET,
UNDERSCORE,
BACKQUOTE,
a,
b,
c,
d,
e,
f,
g,
h,
i,
j,
k,
l,
m,
n,
o,
p,
q,
r,
s,
t,
u,
v,
w,
x,
y,
z,
DELETE,
/* End of ASCII mapped keysyms */
/* International keyboard syms */
WORLD_0, /* 0xA0 */
WORLD_1,
WORLD_2,
WORLD_3,
WORLD_4,
WORLD_5,
WORLD_6,
WORLD_7,
WORLD_8,
WORLD_9,
WORLD_10,
WORLD_11,
WORLD_12,
WORLD_13,
WORLD_14,
WORLD_15,
WORLD_16,
WORLD_17,
WORLD_18,
WORLD_19,
WORLD_20,
WORLD_21,
WORLD_22,
WORLD_23,
WORLD_24,
WORLD_25,
WORLD_26,
WORLD_27,
WORLD_28,
WORLD_29,
WORLD_30,
WORLD_31,
WORLD_32,
WORLD_33,
WORLD_34,
WORLD_35,
WORLD_36,
WORLD_37,
WORLD_38,
WORLD_39,
WORLD_40,
WORLD_41,
WORLD_42,
WORLD_43,
WORLD_44,
WORLD_45,
WORLD_46,
WORLD_47,
WORLD_48,
WORLD_49,
WORLD_50,
WORLD_51,
WORLD_52,
WORLD_53,
WORLD_54,
WORLD_55,
WORLD_56,
WORLD_57,
WORLD_58,
WORLD_59,
WORLD_60,
WORLD_61,
WORLD_62,
WORLD_63,
WORLD_64,
WORLD_65,
WORLD_66,
WORLD_67,
WORLD_68,
WORLD_69,
WORLD_70,
WORLD_71,
WORLD_72,
WORLD_73,
WORLD_74,
WORLD_75,
WORLD_76,
WORLD_77,
WORLD_78,
WORLD_79,
WORLD_80,
WORLD_81,
WORLD_82,
WORLD_83,
WORLD_84,
WORLD_85,
WORLD_86,
WORLD_87,
WORLD_88,
WORLD_89,
WORLD_90,
WORLD_91,
WORLD_92,
WORLD_93,
WORLD_94,
WORLD_95, /* 0xFF */
/* Numeric keypad */
KP0,
KP1,
KP2,
KP3,
KP4,
KP5,
KP6,
KP7,
KP8,
KP9,
KP_PERIOD,
KP_DIVIDE,
KP_MULTIPLY,
KP_MINUS,
KP_PLUS,
KP_ENTER,
KP_EQUALS,
/* Arrows + Home/End pad */
UP,
DOWN,
RIGHT,
LEFT,
INSERT,
HOME,
END,
PAGEUP,
PAGEDOWN,
/* Function keys */
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
/* Key state modifier keys */
NUMLOCK,
CAPSLOCK,
SCROLLOCK,
RSHIFT,
LSHIFT,
RCTRL,
LCTRL,
RALT,
LALT,
RMETA,
LMETA,
LSUPER, /* Left "Windows" key */
RSUPER, /* Right "Windows" key */
MODE, /* "Alt Gr" key */
COMPOSE, /* Multi-key compose key */
/* Miscellaneous function keys */
HELP,
PRINT,
SYSREQ,
BREAK,
MENU,
POWER, /* Power Macintosh power key */
EURO, /* Some european keyboards */
UNDO, /* Atari keyboard has Undo */
/* Add any other keys here */
LAST
}// KeySymbol
[CCode (cname="int", cprefix="KMOD_", cheader_filename="SDL_keysym.h", has_type_id = false)]
public enum KeyModifier {
NONE,
LSHIFT,
RSHIFT,
LCTRL,
RCTRL,
LALT,
RALT,
LMETA,
RMETA,
NUM,
CAPS,
MODE,
RESERVED,
CTRL,
SHIFT,
ALT,
META
}// KeyModifier
[CCode (cname="int", cprefix="SDL_BUTTON_", has_type_id = false)]
public enum MouseButton {
LEFT, MIDDLE, RIGHT, WHEELUP, WHEELDOWN
}// Buttons
[CCode (cname="SDL_Cursor", free_function="SDL_FreeCursor")]
[Compact]
public class Cursor {
public Rect area;
public int16 hot_x;
public int16 hot_y;
public uchar* data;
public uchar* mask;
public uchar** save;
[CCode (cname="SDL_GetMouseState")]
public static uchar get_state(ref int x, ref int y);
[CCode (cname="SDL_GetRelativeMouseState")]
public static uchar get_relative_state(ref int x, ref int y);
[CCode (cname="SDL_WarpMouse")]
public static void warp(uint16 x, uint16 y);
[CCode (cname="SDL_CreateCursor")]
public Cursor(uchar* data, uchar* mask, int w, int h,
int hot_x, int hot_y);
[CCode (cname="SDL_GetCursor")]
public static Cursor get();
[CCode (cname="SDL_SetCursor")]
public static void set(Cursor cursor);
[CCode (cname="SDL_ShowCursor")]
public static int show(int toggle);
}// Cursor
[CCode (cname="int", cprefix="SDL_HAT_", has_type_id = false)]
public enum HatValue {
CENTERED, UP, RIGHT, DOWN, LEFT,
RIGHTUP, RIGHTDOWN, LEFTUP, LEFTDOWN
}// HatValue
[CCode (cname="SDL_Joystick", free_function="SDL_JoystickClose")]
[Compact]
public class Joystick {
[CCode (cname="SDL_JoystickName")]
public static unowned string get_name(int device_index);
[CCode (cname="SDL_JoystickOpened")]
public static int is_open(int device_index);
[CCode (cname="SDL_JoystickUpdate")]
public static void update_all();
[CCode (cname="SDL_JoystickEventState")]
public static int event_state(EventState state);
[CCode (cname="SDL_NumJoysticks")]
public static int count();
[CCode (cname="SDL_JoystickOpen")]
public Joystick(int device_index);
[CCode (cname="SDL_JoystickIndex")]
public int index();
[CCode (cname="SDL_JoystickNumAxes")]
public int num_axes();
[CCode (cname="SDL_JoystickNumBalls")]
public int num_balls();
[CCode (cname="SDL_JoystickNumHats")]
public int num_hats();
[CCode (cname="SDL_JoystickNumButtons")]
public int num_buttons();
[CCode (cname="SDL_JoystickGetAxis")]
public int16 get_axis(int axis);
[CCode (cname="SDL_JoystickGetHat")]
public HatValue get_hat(int hat);
[CCode (cname="SDL_JoystickGetBall")]
public HatValue get_ball(int ball, ref int dx, ref int dy);
[CCode (cname="SDL_JoystickGetButton")]
public ButtonState get_button(int button);
}// Joystick
///
/// Audio
///
[CCode (cname="int", cprefix="AUDIO_", has_type_id = false)]
public enum AudioFormat {
U8, S8, U16LSB, S16LSB, U16MSB, S16MSB, U16, S16,
U16SYS, S16SYS
}// AudioFormat
[CCode (cname="int", cprefix="SDL_AUDIO_", has_type_id = false)]
public enum AudioStatus {
STOPPED, PLAYING, PAUSED
}// AudioStatus
[CCode (instance_pos = 0.1)]
public delegate void AudioCallback(uint8[] stream);
[CCode (cname="SDL_AudioSpec", has_type_id = false)]
public struct AudioSpec {
public int freq;
public AudioFormat format;
public uchar channels;
public uchar silence;
public uint16 samples;
public uint16 padding;
public uint32 size;
[CCode (delegate_target_cname = "userdata")]
public unowned AudioCallback callback;
}// AudioSpec
[CCode (cname="SDL_AudioCVT")]
[Compact]
public class AudioConverter {
public int needed;
public AudioFormat src_format;
public AudioFormat dst_format;
public double rate_incr;
public uchar* buf;
public int len;
public int len_cvt;
public int len_mult;
public double len_ratio;
public int filter_index;
[CCode (cname="SDL_BuildAudioCVT")]
public static int build(AudioConverter cvt, AudioFormat src_format,
uchar src_channels, int src_rate, AudioFormat dst_format,
uchar dst_channels, int dst_rate);
[CCode (cname="SDL_ConvertAudio")]
public int convert();
}// AudioConverter
[Compact]
public class Audio {
[CCode (cname="SDL_MIX_MAXVOLUME")]
public const int MIX_MAXVOLUME;
[CCode (cname="SDL_AudioDriverName")]
public static unowned string driver_name(string namebuf, int maxlen);
[CCode (cname="SDL_OpenAudio")]
public static int open(AudioSpec desired, out AudioSpec obtained);
[CCode (cname="SDL_GetAudioStatus")]
public static AudioStatus status();
[CCode (cname="SDL_PauseAudio")]
public static void pause(int pause_on);
[CCode (cname="SDL_LoadWAV_RW")]
public static unowned AudioSpec? load(RWops src, int freesrc, ref AudioSpec spec, out uint8[] audio_buf);
[CCode (cname="SDL_FreeWAV")]
public static void free(uchar* audio_buf);
[CCode (cname="SDL_MixAudio")]
public static void mix([CCode (array_length = false)] uchar[] dst, [CCode (array_length = false)] uchar[] src, uint32 len, int volume);
[CCode (cname="SDL_LockAudio")]
public static void do_lock();
[CCode (cname="SDL_UnlockAudio")]
public static void unlock();
[CCode (cname="SDL_CloseAudio")]
public static void close();
}// Audio
///
/// Threading
///
public delegate int ThreadFunc ();
[CCode (cname="SDL_Thread", ref_function="", unref_function="")]
[Compact]
public class Thread {
[CCode (cname="SDL_ThreadID")]
public static uint32 id();
[CCode (cname="SDL_CreateThread")]
public Thread (ThreadFunc f);
[CCode (cname="SDL_WaitThread")]
public void wait (out int status = null);
}// Thread
[CCode (cname="SDL_mutex", free_function="SDL_DestroyMutex")]
[Compact]
public class Mutex {
[CCode (cname="SDL_CreateMutex")]
public Mutex();
[CCode (cname="SDL_mutexP")]
public int do_lock();
[CCode (cname="SDL_mutexV")]
public int unlock();
}// Mutex
[CCode (cname="SDL_sem", free_function="SDL_DestroySemaphore")]
[Compact]
public class Semaphore {
[CCode (cname="SDL_CreateSemaphore")]
public Semaphore(uint32 initial_value);
[CCode (cname="SDL_SemWait")]
public int wait();
[CCode (cname="SDL_SemTryWait")]
public int try_wait();
[CCode (cname="SDL_SemWaitTimeout")]
public int wait_timeout(uint32 ms);
[CCode (cname="SDL_SemPost")]
public int post();
[CCode (cname="SDL_SemValue")]
public uint32 count();
}// Semaphore
[CCode (cname="SDL_cond", free_function="SDL_DestroyCond")]
[Compact]
public class Condition {
[CCode (cname="SDL_CreateCond")]
public Condition();
[CCode (cname="SDL_CondSignal")]
public int @signal();
[CCode (cname="SDL_CondBroadcast")]
public int broadcast();
[CCode (cname="SDL_CondWait")]
public int wait(Mutex mut);
[CCode (cname="SDL_CondWaitTimeout")]
public int wait_timeout(Mutex mut, uint32 ms);
}// Condition
///
/// Timers
///
public delegate uint32 TimerCallback (uint32 interval);
[CCode (cname="struct _SDL_TimerID", ref_function="", unref_function="")]
[Compact]
public class Timer {
[CCode (cname="SDL_RemoveTimer")]
public bool remove ();
[CCode (cname="SDL_GetTicks")]
public static uint32 get_ticks();
[CCode (cname="SDL_Delay")]
public static void delay(uint32 ms);
[CCode (cname="SDL_AddTimer")]
public Timer (uint32 interval, TimerCallback callback);
}// Timer
}// SDL
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