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<td >Qt 5.9</td><td ><a href="qtwebchannel-index.html">Qt WebChannel</a></td><td >Qt WebChannel JavaScript API</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.5 Reference Documentation</td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#setting-up-the-javascript-api">Setting up the JavaScript API</a></li>
<li class="level1"><a href="#interacting-with-qobjects">Interacting with QObjects</a></li>
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<h1 class="title">Qt WebChannel JavaScript API</h1>
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<div class="descr"> <a name="details"></a>
<a name="setting-up-the-javascript-api"></a>
<h2 id="setting-up-the-javascript-api">Setting up the JavaScript API</h2>
<p>To communicate with a <a href="qwebchannel.html">QWebChannel</a> or <a href="qml-qtwebchannel-webchannel.html">WebChannel</a>, a client must use and set up the JavaScript API provided by <code>qwebchannel.js</code>. For clients run inside Qt WebEngine, you can load the file via <code>qrc:///qtwebchannel/qwebchannel.js</code>. For external clients, you need to copy the file to your web server. Then instantiate a <a href="qwebchannel.html">QWebChannel</a> object and pass it a transport object and a callback function, which will be invoked once the initialization of the channel finishes and the published objects become available.</p>
<p>The transport object implements a minimal message passing interface. It should be an object with a <code>send()</code> function, which takes a stringified JSON message and transmits it to the server-side <a href="qwebchannelabstracttransport.html">QWebChannelAbstractTransport</a> object. Furthermore, its <code>onmessage</code> property should be called when a message from the server was received. Alternatively, you can use a WebSocket to implement the interface.</p>
<p>Note that the JavaScript <a href="qwebchannel.html">QWebChannel</a> object should be constructed once the transport object is fully operational. In case of a WebSocket, that means you should create the <a href="qwebchannel.html">QWebChannel</a> in the socket's <code>onopen</code> handler. Take a look at the <a href="qtwebchannel-standalone-example.html">Qt WebChannel Standalone Example</a> to see how this is done.</p>
<a name="interacting-with-qobjects"></a>
<h2 id="interacting-with-qobjects">Interacting with QObjects</h2>
<p>Once the callback passed to the <a href="qwebchannel.html">QWebChannel</a> object is invoked, the channel has finished initialization and all published objects are accessible to the HTML client via the <code>channel.objects</code> property. Thus, assuming an object was published with the identifier &quot;foo&quot;, then we can interact with it as shown in the example below. Note that all communication between the HTML client and the QML/C++ server is asynchronous. Properties are cached on the HTML side. Furthermore keep in mind that only QML/C++ data types which can be converted to JSON will be (de-)serialized properly and thus accessible to HTML clients.</p>
<pre class="cpp">

  <span class="keyword">new</span> <span class="type"><a href="qwebchannel.html">QWebChannel</a></span>(yourTransport<span class="operator">,</span> function(channel) {

      <span class="comment">// Connect to a signal:</span>
      channel<span class="operator">.</span>objects<span class="operator">.</span>foo<span class="operator">.</span>mySignal<span class="operator">.</span>connect(function() {
          <span class="comment">// This callback will be invoked whenever the signal is emitted on the C++/QML side.</span>
          console<span class="operator">.</span>log(arguments);
      });

      <span class="comment">// To make the object known globally, assign it to the window object, i.e.:</span>
      window<span class="operator">.</span>foo <span class="operator">=</span> channel<span class="operator">.</span>objects<span class="operator">.</span>foo;

      <span class="comment">// Invoke a method:</span>
      foo<span class="operator">.</span>myMethod(arg1<span class="operator">,</span> arg2<span class="operator">,</span> function(returnValue) {
          <span class="comment">// This callback will be invoked when myMethod has a return value. Keep in mind that</span>
          <span class="comment">// the communication is asynchronous, hence the need for this callback.</span>
          console<span class="operator">.</span>log(returnValue);
      });

      <span class="comment">// Read a property value, which is cached on the client side:</span>
      console<span class="operator">.</span>log(foo<span class="operator">.</span>myProperty);

      <span class="comment">// Writing a property will instantly update the client side cache.</span>
      <span class="comment">// The remote end will be notified about the change asynchronously</span>
      foo<span class="operator">.</span>myProperty <span class="operator">=</span> <span class="string">&quot;Hello World!&quot;</span>;

      <span class="comment">// To get notified about remote property changes,</span>
      <span class="comment">// simply connect to the corresponding notify signal:</span>
      foo<span class="operator">.</span>onMyPropertyChanged<span class="operator">.</span>connect(function(newValue) {
          console<span class="operator">.</span>log(newValue);
      });

      <span class="comment">// One can also access enums that are marked with Q_ENUM:</span>
      console<span class="operator">.</span>log(foo<span class="operator">.</span>MyEnum<span class="operator">.</span>MyEnumerator);
  });

</pre>
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