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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qdeclarative_soundinstance_p.cpp -->
  <title>SoundInstance QML Type | Qt Multimedia 5.9</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.9</td><td ><a href="qtmultimedia-index.html">Qt Multimedia</a></td><td ><a href="qtmultimedia-qmlmodule.html">QML Types</a></td><td >SoundInstance QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.5 Reference Documentation</td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#methods">Methods</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">SoundInstance QML Type</h1>
<span class="subtitle"></span>
<!-- $$$SoundInstance-brief -->
<p>Play 3d audio content. <a href="#details">More...</a></p>
<!-- @@@SoundInstance -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtAudioEngine 1.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.0</td></tr></table></div><ul>
<li><a href="qml-qtaudioengine-soundinstance-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#direction-prop">direction</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#engine-prop">engine</a></b></b> : QtAudioEngine::AudioEngine</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#gain-prop">gain</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#pitch-prop">pitch</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#position-prop">position</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#sound-prop">sound</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#state-prop">state</a></b></b> : enumeration</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#velocity-prop">velocity</a></b></b> : vector3d</li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#directionChanged-signal">directionChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#gainChanged-signal">gainChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#pitchChanged-signal">pitchChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#positionChanged-signal">positionChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#soundChanged-signal">soundChanged</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#stateChanged-signal">stateChanged</a></b></b>(<i>state</i>)</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#velocityChanged-signal">velocityChanged</a></b></b>()</li>
</ul>
<a name="methods"></a>
<h2 id="methods">Methods</h2>
<ul>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#pause-method">pause</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#play-method">play</a></b></b>()</li>
<li class="fn"><b><b><a href="qml-qtaudioengine-soundinstance.html#stop-method">stop</a></b></b>()</li>
</ul>
<!-- $$$SoundInstance-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p>There are two ways to create <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> objects. You can obtain it by calling newInstance method of a <a href="qml-qtaudioengine-sound.html">Sound</a>:</p>
<pre class="qml">

  <span class="type">Rectangle</span> {
      <span class="name">id</span>:<span class="name">root</span>
      <span class="name">color</span>:<span class="string">&quot;white&quot;</span>
      <span class="name">width</span>: <span class="number">300</span>
      <span class="name">height</span>: <span class="number">500</span>

      <span class="type"><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></span> {
          <span class="name">id</span>:<span class="name">audioengine</span>

          <span class="type"><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></span> {
              <span class="name">name</span>:<span class="string">&quot;explosion01&quot;</span>
              <span class="name">source</span>: <span class="string">&quot;explosion-01.wav&quot;</span>
          }

          <span class="type"><a href="qml-qtaudioengine-sound.html">Sound</a></span> {
              <span class="name">name</span>:<span class="string">&quot;explosion&quot;</span>
              <span class="type"><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></span> {
                  <span class="name">sample</span>:<span class="string">&quot;explosion01&quot;</span>
              }
          }
      }

      property <span class="type">variant</span> <span class="name">soundEffect</span>: <span class="name">audioengine</span>.<span class="name">sounds</span>[<span class="string">&quot;explosion&quot;</span>].<span class="name">newInstance</span>();

      <span class="type">MouseArea</span> {
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">onPressed</span>: {
              <span class="name">root</span>.<span class="name">soundEffect</span>.<span class="name">play</span>();
          }
      }
  }

</pre>
<p>Or alternatively, you can explicitly define <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> outside of <a href="qml-qtaudioengine-audioengine.html">AudioEngine</a> for easier qml bindings:</p>
<pre class="qml">

  <span class="type">Rectangle</span> {
      <span class="name">id</span>:<span class="name">root</span>
      <span class="name">color</span>:<span class="string">&quot;white&quot;</span>
      <span class="name">width</span>: <span class="number">300</span>
      <span class="name">height</span>: <span class="number">500</span>

      <span class="type"><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></span> {
          <span class="name">id</span>:<span class="name">audioengine</span>

          <span class="type"><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></span> {
              <span class="name">name</span>:<span class="string">&quot;explosion01&quot;</span>
              <span class="name">source</span>: <span class="string">&quot;explosion-01.wav&quot;</span>
          }

          <span class="type"><a href="qml-qtaudioengine-sound.html">Sound</a></span> {
              <span class="name">name</span>:<span class="string">&quot;explosion&quot;</span>
              <span class="type"><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></span> {
                  <span class="name">sample</span>:<span class="string">&quot;explosion01&quot;</span>
              }
          }
      }

      <span class="type">Item</span> {
          <span class="name">id</span>: <span class="name">animator</span>
          <span class="name">x</span>: <span class="number">10</span> <span class="operator">+</span> <span class="name">observer</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="number">100</span>
          <span class="name">y</span>: <span class="number">20</span> <span class="operator">+</span> <span class="name">observer</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="number">80</span>
          property <span class="type">real</span> <span class="name">percent</span>: <span class="number">0</span>
          SequentialAnimation on <span class="name">percent</span> {
              <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
              <span class="name">running</span>: <span class="number">true</span>
              <span class="type">NumberAnimation</span> {
              <span class="name">duration</span>: <span class="number">8000</span>
              <span class="name">from</span>: <span class="number">0</span>
              <span class="name">to</span>: <span class="number">1</span>
              }

          }
      }

      <span class="type"><a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a></span> {
          <span class="name">id</span>:<span class="name">soundEffect</span>
          <span class="name">engine</span>:<span class="name">audioengine</span>
          <span class="name">sound</span>:<span class="string">&quot;explosion&quot;</span>
          <span class="name">position</span>:<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">animator</span>.<span class="name">x</span>, <span class="name">animator</span>.<span class="name">y</span>, <span class="number">0</span>);
      }

      <span class="type">MouseArea</span> {
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">onPressed</span>: {
              <span class="name">soundEffect</span>.<span class="name">play</span>();
          }
      }
  }

</pre>
<!-- @@@SoundInstance -->
<h2>Property Documentation</h2>
<!-- $$$direction -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="direction-prop">
<td class="tblQmlPropNode"><p>
<a name="direction-prop"></a><span class="name">direction</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the current 3d direction.</p>
</div></div><!-- @@@direction -->
<br/>
<!-- $$$engine -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="engine-prop">
<td class="tblQmlPropNode"><p>
<a name="engine-prop"></a><span class="name">engine</span> : <span class="type"><a href="qml-qtaudioengine-audioengine.html">QtAudioEngine::AudioEngine</a></span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the reference to <a href="qml-qtaudioengine-audioengine.html">AudioEngine</a>, must be set only once.</p>
</div></div><!-- @@@engine -->
<br/>
<!-- $$$gain -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="gain-prop">
<td class="tblQmlPropNode"><p>
<a name="gain-prop"></a><span class="name">gain</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the gain adjustment which will be used to modulate the audio output level from this <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a>.</p>
</div></div><!-- @@@gain -->
<br/>
<!-- $$$pitch -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="pitch-prop">
<td class="tblQmlPropNode"><p>
<a name="pitch-prop"></a><span class="name">pitch</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the pitch adjustment which will be used to modulate the audio pitch from this <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a>.</p>
</div></div><!-- @@@pitch -->
<br/>
<!-- $$$position -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="position-prop">
<td class="tblQmlPropNode"><p>
<a name="position-prop"></a><span class="name">position</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the current 3d position.</p>
</div></div><!-- @@@position -->
<br/>
<!-- $$$sound -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="sound-prop">
<td class="tblQmlPropNode"><p>
<a name="sound-prop"></a><span class="name">sound</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property specifies which Sound this <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> will use. Unlike some properties in other types, this property can be changed dynamically.</p>
</div></div><!-- @@@sound -->
<br/>
<!-- $$$state -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="state-prop">
<td class="tblQmlPropNode"><p>
<a name="state-prop"></a><span class="name">state</span> : <span class="type">enumeration</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the current playback state. It can be one of:</p>
<div class="table"><table class="generic">
 <thead><tr class="qt-style"><th >Value</th><th >Description</th></tr></thead>
<tr valign="top" class="odd"><td >StopppedState</td><td >The <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> is not playing, and when playback begins next it will play from position zero.</td></tr>
<tr valign="top" class="even"><td >PlayingState</td><td >The <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> is playing the media.</td></tr>
<tr valign="top" class="odd"><td >PausedState</td><td >The <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> is not playing, and when playback begins next it will play from the position that it was paused at.</td></tr>
</table></div>
</div></div><!-- @@@state -->
<br/>
<!-- $$$velocity -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="velocity-prop">
<td class="tblQmlPropNode"><p>
<a name="velocity-prop"></a><span class="name">velocity</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This property holds the current 3d velocity.</p>
</div></div><!-- @@@velocity -->
<br/>
<h2>Signal Documentation</h2>
<!-- $$$directionChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="directionChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="directionChanged-signal"></a><span class="name">directionChanged</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#direction-prop">direction</a> is changed</p>
<p>The corresponding handler is <code>onDirectionChanged</code>.</p>
</div></div><!-- @@@directionChanged -->
<br/>
<!-- $$$gainChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="gainChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="gainChanged-signal"></a><span class="name">gainChanged</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#gain-prop">gain</a> is changed</p>
<p>The corresponding handler is <code>onGainChanged</code>.</p>
</div></div><!-- @@@gainChanged -->
<br/>
<!-- $$$pitchChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="pitchChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="pitchChanged-signal"></a><span class="name">pitchChanged</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#pitch-prop">pitch</a> is changed</p>
<p>The corresponding handler is <code>onPitchChanged</code>.</p>
</div></div><!-- @@@pitchChanged -->
<br/>
<!-- $$$positionChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="positionChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="positionChanged-signal"></a><span class="name">positionChanged</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#position-prop">position</a> is changed</p>
<p>The corresponding handler is <code>onPositionChanged</code>.</p>
</div></div><!-- @@@positionChanged -->
<br/>
<!-- $$$soundChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="soundChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="soundChanged-signal"></a><span class="name">soundChanged</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#sound-prop">sound</a> is changed</p>
<p>The corresponding handler is <code>onSoundChanged</code>.</p>
</div></div><!-- @@@soundChanged -->
<br/>
<!-- $$$stateChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="stateChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="stateChanged-signal"></a><span class="name">stateChanged</span>(<i>state</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#state-prop">state</a> is changed</p>
<p>The corresponding handler is <code>onStateChanged</code>.</p>
</div></div><!-- @@@stateChanged -->
<br/>
<!-- $$$velocityChanged -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="velocityChanged-signal">
<td class="tblQmlFuncNode"><p>
<a name="velocityChanged-signal"></a><span class="name">velocityChanged</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>This signal is emitted when <a href="qml-qtaudioengine-soundinstance.html#velocity-prop">velocity</a> is changed</p>
<p>The corresponding handler is <code>onVelocityChanged</code>.</p>
</div></div><!-- @@@velocityChanged -->
<br/>
<h2>Method Documentation</h2>
<!-- $$$pause -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="pause-method">
<td class="tblQmlFuncNode"><p>
<a name="pause-method"></a><span class="name">pause</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Pauses current playback.</p>
</div></div><!-- @@@pause -->
<br/>
<!-- $$$play -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="play-method">
<td class="tblQmlFuncNode"><p>
<a name="play-method"></a><span class="name">play</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Starts playback.</p>
</div></div><!-- @@@play -->
<br/>
<!-- $$$stop -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="stop-method">
<td class="tblQmlFuncNode"><p>
<a name="stop-method"></a><span class="name">stop</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Stops current playback.</p>
</div></div><!-- @@@stop -->
<br/>
        </div>
       </div>
   </div>
   </div>
</div>
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   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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