/usr/lib/python3.7/turtledemo/nim.py is in python3.7-examples 3.7.0~b3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | """ turtle-example-suite:
tdemo_nim.py
Play nim against the computer. The player
who takes the last stick is the winner.
Implements the model-view-controller
design pattern.
"""
import turtle
import random
import time
SCREENWIDTH = 640
SCREENHEIGHT = 480
MINSTICKS = 7
MAXSTICKS = 31
HUNIT = SCREENHEIGHT // 12
WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2)
SCOLOR = (63, 63, 31)
HCOLOR = (255, 204, 204)
COLOR = (204, 204, 255)
def randomrow():
return random.randint(MINSTICKS, MAXSTICKS)
def computerzug(state):
xored = state[0] ^ state[1] ^ state[2]
if xored == 0:
return randommove(state)
for z in range(3):
s = state[z] ^ xored
if s <= state[z]:
move = (z, s)
return move
def randommove(state):
m = max(state)
while True:
z = random.randint(0,2)
if state[z] > (m > 1):
break
rand = random.randint(m > 1, state[z]-1)
return z, rand
class NimModel(object):
def __init__(self, game):
self.game = game
def setup(self):
if self.game.state not in [Nim.CREATED, Nim.OVER]:
return
self.sticks = [randomrow(), randomrow(), randomrow()]
self.player = 0
self.winner = None
self.game.view.setup()
self.game.state = Nim.RUNNING
def move(self, row, col):
maxspalte = self.sticks[row]
self.sticks[row] = col
self.game.view.notify_move(row, col, maxspalte, self.player)
if self.game_over():
self.game.state = Nim.OVER
self.winner = self.player
self.game.view.notify_over()
elif self.player == 0:
self.player = 1
row, col = computerzug(self.sticks)
self.move(row, col)
self.player = 0
def game_over(self):
return self.sticks == [0, 0, 0]
def notify_move(self, row, col):
if self.sticks[row] <= col:
return
self.move(row, col)
class Stick(turtle.Turtle):
def __init__(self, row, col, game):
turtle.Turtle.__init__(self, visible=False)
self.row = row
self.col = col
self.game = game
x, y = self.coords(row, col)
self.shape("square")
self.shapesize(HUNIT/10.0, WUNIT/20.0)
self.speed(0)
self.pu()
self.goto(x,y)
self.color("white")
self.showturtle()
def coords(self, row, col):
packet, remainder = divmod(col, 5)
x = (3 + 11 * packet + 2 * remainder) * WUNIT
y = (2 + 3 * row) * HUNIT
return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2
def makemove(self, x, y):
if self.game.state != Nim.RUNNING:
return
self.game.controller.notify_move(self.row, self.col)
class NimView(object):
def __init__(self, game):
self.game = game
self.screen = game.screen
self.model = game.model
self.screen.colormode(255)
self.screen.tracer(False)
self.screen.bgcolor((240, 240, 255))
self.writer = turtle.Turtle(visible=False)
self.writer.pu()
self.writer.speed(0)
self.sticks = {}
for row in range(3):
for col in range(MAXSTICKS):
self.sticks[(row, col)] = Stick(row, col, game)
self.display("... a moment please ...")
self.screen.tracer(True)
def display(self, msg1, msg2=None):
self.screen.tracer(False)
self.writer.clear()
if msg2 is not None:
self.writer.goto(0, - SCREENHEIGHT // 2 + 48)
self.writer.pencolor("red")
self.writer.write(msg2, align="center", font=("Courier",18,"bold"))
self.writer.goto(0, - SCREENHEIGHT // 2 + 20)
self.writer.pencolor("black")
self.writer.write(msg1, align="center", font=("Courier",14,"bold"))
self.screen.tracer(True)
def setup(self):
self.screen.tracer(False)
for row in range(3):
for col in range(self.model.sticks[row]):
self.sticks[(row, col)].color(SCOLOR)
for row in range(3):
for col in range(self.model.sticks[row], MAXSTICKS):
self.sticks[(row, col)].color("white")
self.display("Your turn! Click leftmost stick to remove.")
self.screen.tracer(True)
def notify_move(self, row, col, maxspalte, player):
if player == 0:
farbe = HCOLOR
for s in range(col, maxspalte):
self.sticks[(row, s)].color(farbe)
else:
self.display(" ... thinking ... ")
time.sleep(0.5)
self.display(" ... thinking ... aaah ...")
farbe = COLOR
for s in range(maxspalte-1, col-1, -1):
time.sleep(0.2)
self.sticks[(row, s)].color(farbe)
self.display("Your turn! Click leftmost stick to remove.")
def notify_over(self):
if self.game.model.winner == 0:
msg2 = "Congrats. You're the winner!!!"
else:
msg2 = "Sorry, the computer is the winner."
self.display("To play again press space bar. To leave press ESC.", msg2)
def clear(self):
if self.game.state == Nim.OVER:
self.screen.clear()
class NimController(object):
def __init__(self, game):
self.game = game
self.sticks = game.view.sticks
self.BUSY = False
for stick in self.sticks.values():
stick.onclick(stick.makemove)
self.game.screen.onkey(self.game.model.setup, "space")
self.game.screen.onkey(self.game.view.clear, "Escape")
self.game.view.display("Press space bar to start game")
self.game.screen.listen()
def notify_move(self, row, col):
if self.BUSY:
return
self.BUSY = True
self.game.model.notify_move(row, col)
self.BUSY = False
class Nim(object):
CREATED = 0
RUNNING = 1
OVER = 2
def __init__(self, screen):
self.state = Nim.CREATED
self.screen = screen
self.model = NimModel(self)
self.view = NimView(self)
self.controller = NimController(self)
def main():
mainscreen = turtle.Screen()
mainscreen.mode("standard")
mainscreen.setup(SCREENWIDTH, SCREENHEIGHT)
nim = Nim(mainscreen)
return "EVENTLOOP"
if __name__ == "__main__":
main()
turtle.mainloop()
|