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/usr/lib/python2.7/dist-packages/pymecavideo/vecteur.py is in python-mecavideo 6.3-1.

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# -*- coding: utf-8 -*-
"""
    vecteur.py is a module of pymecavideo.
    pymecavideo is a program to track moving points in a video frameset
    Copyright (C) 2007 Jean-Baptiste Butet <ashashiwa@gmail.com>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
"""

"""
vecteur.py implements some operations for 2D vectors, using tuples
"""

import math


class vecteur:
    def __init__(self, x=0, y=0):
        self.value = (float(x), float(y))

    def copy(self):
        return vecteur(self.x(), self.y())

    def x(self):
        return self.value[0]

    def y(self):
        return self.value[1]

    def __getitem__(self, i):
        #print "Utilisation de vecteur.__getitem__ déconseillée"
        return self.value[i]

    def setValue(self, x=None, y=None):
        if x == None: x = self.value[0]
        if y == None: y = self.value[1]
        self.value = (float(x), float(y))

    def rounded(self):
        self.value = (math.floor(self.value[0] + 0.5), math.floor(self.value[1] + 0.5))

    def __add__(self, v):
        x = self.x() + v.x()
        y = self.y() + v.y()
        return vecteur(x, y)

    def __sub__(self, v):
        x = self.x() - v.x()
        y = self.y() - v.y()
        return vecteur(x, y)

    def __mul__(self, v):
        if type(v) == type(self):
            # produit scalaire de deux vecteurs
            return self.x() * v.x() + self.y() + v.y()
        else:
            # produit du vecteur par un nombre
            x = float(v) * self.x()
            y = float(v) * self.y()
            return vecteur(x, y)

    def __str__(self):
        return "(%5f, %5f)" % (self.x(), self.y())

    def __repr__(self):
        return "vecteur %s" % self

    def norme(self):
        return math.sqrt(self.x() * self.x() + self.y() * self.y())

    def anglePolaire(self):
        return math.atan2(self.y(), self.x())

    def minXY(self, v):
        if v == None:
            return self
        else:
            if self.x() > v.x():
                x = v.x()
            else:
                x = self.x()
            if self.y() > v.y():
                y = v.y()
            else:
                y = self.y()
            return vecteur(x, y)

    def maxXY(self, v):
        if v == None:
            return self
        else:
            if self.x() < v.x():
                x = v.x()
            else:
                x = self.x()
            if self.y() < v.y():
                y = v.y()
            else:
                y = self.y()
            return vecteur(x, y)