/usr/include/gamera/graph/graph.hpp is in python-gamera-dev 1:3.4.2+git20160808.1725654-2.
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*
* Copyright (C) 2011 Christian Brandt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _GRAPH_HPP_97CAD8A8D00E4D
#define _GRAPH_HPP_97CAD8A8D00E4D
#include "graph_common.hpp"
#include "bfsdfsiterator.hpp"
#include "edgenodeiterator.hpp"
#include "edge.hpp"
namespace Gamera { namespace GraphApi {
// Colorization
typedef std::vector<unsigned int> Histogram;
typedef std::map<Node*, int> ColorMap;
struct Graph {
NodeVector _nodes; ///< list of nodes in this graph
EdgeVector _edges; ///< list of edges in this graph
ValueNodeMap _valuemap; ///< STL-Map value->node for this graph
flag_t _flags;
ColorMap* _colors;
Histogram* _colorhistogram;
// --------------------------------------------------------------------------
// Structure
// --------------------------------------------------------------------------
Graph(bool directed , bool check_on_insert=false);
Graph(flag_t flags = FLAG_FREE);
~Graph();
Graph(Graph &g);
Graph(Graph *g, flag_t flags = FLAG_FREE);
// --------------------------------------------------------------------------
// methods for nodesnodes
// --------------------------------------------------------------------------
bool add_node(GraphData * value);
bool add_node(Node* node);
/// add node variant returns ptr to added node or existing node
Node* add_node_ptr(GraphData * value);
int add_nodes(NodeVector nodes);
int add_nodes(ValueVector values);
Node* get_node(GraphData * value);
NodePtrIterator* get_nodes();
bool has_node(Node* node);
bool has_node(GraphData * value);
void remove_node(Node* node);
void remove_node(GraphData * value);
void remove_node_and_edges(Node* node);
void remove_node_and_edges(GraphData * value);
// --------------------------------------------------------------------------
// methods for edges
// --------------------------------------------------------------------------
int add_edge(GraphData * from_value, GraphData * to_value,
cost_t cost = 1.0, bool directed = false,
void* label = NULL);
int add_edge(Node* from_node, Node* to_node, cost_t cost = 1.0,
bool directed = false, void* label = NULL);
EdgePtrIterator* get_edges();
bool has_edge(GraphData * from_value, GraphData * to_value);
bool has_edge(Node* from_node, Node* to_node);
bool has_edge(Edge* edge) {
return has_edge(edge->from_node, edge->to_node);
}
void remove_edge(GraphData * from_value, GraphData * to_value);
void remove_edge(Node* from_node, Node* to_node);
void remove_edge(Edge* edge);
void remove_all_edges();
// --------------------------------------------------------------------------
// size of graph
// --------------------------------------------------------------------------
size_t get_nnodes() { return _nodes.size(); }
size_t get_nedges() { return _edges.size(); }
// --------------------------------------------------------------------------
// flags and restrictions
// --------------------------------------------------------------------------
bool conforms_restrictions();
bool has_flag(flag_t flag) {
return GRAPH_HAS_FLAG(this, flag);
}
bool is_directed();
bool is_undirected() { return !is_directed();}
void make_directed();
void make_undirected();
bool is_cyclic();
bool is_acyclic() { return !is_cyclic(); }
void make_cyclic();
void make_acyclic();
void make_tree();
void make_blob();
bool is_tree();
bool is_blob() { return !is_tree(); }
bool is_multi_connected();
bool is_singly_connected() { return !is_multi_connected(); }
void make_multi_connected();
void make_singly_connected();
bool is_self_connected();
bool is_not_self_connected() { return !is_self_connected(); }
void make_self_connected();
void make_not_self_connected();
// --------------------------------------------------------------------------
// subgraphs
// --------------------------------------------------------------------------
NodeVector *get_subgraph_roots();
size_t size_of_subgraph(GraphData * value);
size_t size_of_subgraph(Node* node);
size_t get_nsubgraphs();
bool is_fully_connected();
// --------------------------------------------------------------------------
// algorithms
// --------------------------------------------------------------------------
BfsIterator* BFS(Node* node);
BfsIterator* BFS(GraphData * value);
DfsIterator* DFS(Node* node);
DfsIterator* DFS(GraphData * value);
ShortestPathMap* dijkstra_shortest_path(Node* node);
ShortestPathMap* dijkstra_shortest_path(GraphData * value);
ShortestPathMap* shortest_path(Node* node) {
return dijkstra_shortest_path(node);
}
ShortestPathMap* shortest_path(GraphData * value) {
return dijkstra_shortest_path(value);
}
std::map<Node*, ShortestPathMap*> dijkstra_all_pairs_shortest_path();
/// currently same as dijkstra_all_pairs_shortest_path
std::map<Node*, ShortestPathMap*> all_pairs_shortest_path();
bool has_path(Node* from_node, Node* to_node);
bool has_path(GraphData * from_value, GraphData * to_value);
Graph *create_spanning_tree(Node* node);
Graph *create_spanning_tree(GraphData * value);
Graph *create_minimum_spanning_tree(); //kruskal
//optimize_partitions only implemented in Python-wrapper
// --------------------------------------------------------------------------
// colorization
// --------------------------------------------------------------------------
unsigned int get_color(Node* n);
unsigned int get_color(GraphData * value) {
Node* n = get_node(value);
return get_color(n);
}
void set_color(Node* n, unsigned int color);
void colorize(unsigned int ncolors = 6);
};
}} // end Gamera::GraphApi
#endif /* _GRAPH_HPP_97CAD8A8D00E4D */
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