/usr/share/games/pysycache/pysyadmin.py is in pysycache 3.1-3.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 | #!/usr/bin/env python
# -*- coding: utf8 -*-
#***********************************************************************
# pysycache : a program for learn to use the mouse
# Copyright (C) 2005-2007 Vincent DEROO (vincent.pysycache@free.fr)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc. :
# 51 Franklin Street, Fifth Floor, Boston, MA02110-1301, USA
#***********************************************************************
#*******************************************************************************
# Importation des modules
#*******************************************************************************
import sys
import getopt, string
import random
import time
import locale
import random
import os.path
import pygame
from pygame.locals import *
import datas
from pysyclasses import BtnOfMenu
from pysyclasses import MouseOfActivity
import const
import pysyadminpysycache
import pysyselect
#*******************************************************************************
# Event detection
#*******************************************************************************
def DetectEvent():
""" Traitement des evenements """
for event in pygame.event.get():
if event.type == QUIT:
return 0
elif event.type == KEYUP:
if event.key == K_ESCAPE:
return 0
elif event.type == pygame.MOUSEMOTION:
#*************** evenement deplacement de la souris ***************
event0 = event.pos[0]
event1 = event.pos[1]
screen = pygame.display.get_surface()
#redessin de la souris a sa position actuelle
const.GMaSourisCurrentPositionX = event0
const.GMaSourisCurrentPositionY = event1
for o in const.GLstSouris.sprites():
o.move(const.Gbackground_image)
ShowTheHelpOnAdmin()
const.GLstSouris.draw(screen)
pygame.display.update()
break
elif event.type == MOUSEBUTTONUP:
#---------------------- on relache la souris -----------------------
ok = 0
event0 = event.pos[0]
event1 = event.pos[1]
screen = pygame.display.get_surface()
#recherche du bouton concerne
for btn in TabBtnAdmin :
if ( event0 >= btn.left ) & ( event0 <= btn.left + btn.largeur ) & ( event1 >= btn.top ) & ( event1 <= btn.top + btn.hauteur ) :
ok = 1
#----------- show the correct window -----------------
#mise a jour de la zone d'aide
const.Gbackground_image.blit(Background_Restore, (300, 300), (300, 300, 370, 200))
if const.GWithSound == 1 :
if not pygame.mixer.get_init():
print "Cannot load sound : pygame error : ", pygame.get_error()
else:
if pygame.mixer.music.get_busy :
pygame.mixer.music.stop()
if ( btn.id == 4) :
#Quitter
return 0
elif ( btn.id == 18) :
#gestion des utilisateurs de pysycache
pysyselect.ShowWindow(0, 1)
btn.LoadNormalPicture(Background_Restore)
elif ( btn.id == 19) :
#gestion de pysycache
pysyadminpysycache.ShowWindow(0)
btn.LoadNormalPicture(Background_Restore)
break
if ok == 1:
const.Gbackground_image.blit(Background_Restore, (0, 0))
for btn in TabBtnAdmin:
btn.LoadNormalPicture(Background_Restore)
screen.blit(const.Gbackground_image, (0, 0))
const.GLstSouris.empty()
const.GLstSouris.add(MouseOfActivity(400, 300, "souris.png") )
for o in const.GLstSouris.sprites():
o.move(const.Gbackground_image)
const.GLstSouris.draw(screen)
pygame.display.update()
return 1
#*******************************************************************************
#
#*******************************************************************************
def ShowTheHelpOnAdmin():
#recherche du bouton menu concerne par un survol
#pour afficher l'aide sur l'activite
inarea = 999
screen = pygame.display.get_surface()
for btn in TabBtnAdmin:
if ( const.GMaSourisCurrentPositionX >= btn.left ) & ( const.GMaSourisCurrentPositionX <= btn.left + btn.largeur ) & ( const.GMaSourisCurrentPositionY >= btn.top ) & ( const.GMaSourisCurrentPositionY <= btn.top + btn.hauteur ) :
#on est au dessus d'un bouton menu
inarea = btn.id
#peut on afficher l'image floutee ?
if const.GBtnMenu != inarea:
#on est actuellement en image normale et on passe en image floue
#effacer l'ancien
for btnold in TabBtnAdmin:
if btnold.id == const.GBtnMenu :
#mise a jour de l'image
btnold.LoadNormalPicture(Background_Restore)
break
const.GBtnMenu = btn.id
#afficher les effets visuels et sonores d'un survol
btn.LoadSecondPicture(Background_Restore)
#on affiche l'aide
btn.ShowHelpOfMenu(const.Gbackground_image)
else:
#on est deja en image floue : on ne fait rien
pass
break
if inarea == 999:
#on est pas au dessus d'un bouton menu
#il faut remettre le bouton menu en normal
if const.GBtnMenu == 999:
#on est deja en bouton normal
pass
else:
#on est en bouton flou : on passe a normal
for btn in TabBtnAdmin:
if btn.id == const.GBtnMenu:
#mise a jour de l'image du bouton
btn.LoadNormalPicture(Background_Restore)
#mise a jour de la zone d'aide (effacement)
const.Gbackground_image.blit(Background_Restore, (195, 301), (195, 301, 400, 220))
screen.blit(Background_Restore, (195, 301), (195, 301, 400, 220) )
break
const.GBtnMenu = 999
#*******************************************************************************
# Main of the program #
# parameters typfull = 0 : in window #
# = 1 : fullscreen #
#*******************************************************************************
def ShowWindow(typfull):
global TabBtnAdmin #tableau des boutons de l'application
TabBtnAdmin = []
TabBtnAdmin[:]= []
global Background_Restore
datas.InitializePreferences()
#------------------------- Initialise son ---------------------------------
if const.GPrefUserFromOptions.Sound == 1:
try:
pygame.mixer.pre_init(44100, -16, 2, 2048)
# pygame.mixer.init()
except Exception, err:
const.GWithSound = 0
const.GSoundError = 1
print ""
print ""
print "*************************************************************"
print "*"
print '* Error in sound initialization : ', err
print "*"
print "*************************************************************"
else:
const.GWithSound = 0
#------------------------- Initialise screen ------------------------------
try:
(nbtry, nbfail) = pygame.init()
if nbfail != 0:
const.GWithSound = 0
const.GSoundError = 1
datas.DebugMessage("Some errors occurs in pygame.init() : all sounds will be desactivated ")
except Exception, err:
print ""
print ""
print "*************************************************************"
print "*"
print '* Error in initialization : ', err
print "*"
print "*************************************************************"
#whe hide the mouse for all the game
pygame.mouse.set_visible(const.CACHE)
#------------ recuperation de la valeur de la langue -----------------------
datas.InitializeLang()
#chargement du dictionnaire
datas.LoadDicoLang()
if const.GPrefUserFromOptions.FullScreen == 0:
#mode fenetre
screen = pygame.display.set_mode((800, 600))
imgicone, img_rect = datas.Load_image("images", "pysycache-32x32.png")
pygame.display.set_icon(imgicone)
else:
#mode plein ecran
screen = pygame.display.set_mode((800, 600), FULLSCREEN)
datas.DebugMessage("")
if const.GDebug == 1:
print "Information on display = ", pygame.display.Info()
pygame.display.set_caption('PySyCache')
#-------------------------- image vide de fond -----------------------------
background_image, background_rect = datas.Load_image("images", "fond1.png")
screen.blit(background_image, (0,0))
pygame.display.update()
#attende de 1/2 seconde
pygame.time.delay(500)
#musique de fond
datas.Load_sound("sounds", "startup.ogg")
#------------------ transition vers le titre du jeu ------------------------
datas.ShowTransitionOfTheme(const.GDureeTransition, "fond2.png", 0)
pygame.time.delay(1000)
#----------------------- transition vers le menu ---------------------------
const.Gbackground_image, background_rect = datas.Load_image("images", "fond-admin.png")
datas.ShowTransitionOfTheme(const.GDureeTransition, "fond-admin.png", 0)
Background_Restore, background_rect = datas.Load_image("images", "fond-admin.png")
#----------------------------- liste des boutons ---------------------------
const.GBtnMenu = 999
TabBtnAdmin.append(BtnOfMenu("fond-admin.png", 18, 'menu-users1.png', 'menu-users.png', 490, 180)) #menu utilisateurs
TabBtnAdmin.append(BtnOfMenu("fond-admin.png", 19, 'menu-adminpysy1.png', 'menu-adminpysy.png', 55, 240)) #menu config pysycache
TabBtnAdmin.append(BtnOfMenu("fond-menu.png", 4, 'btn-quitter1.png', 'btn-quitter.png', 690, 545)) #menu quitter
for btn in TabBtnAdmin:
btn.visible = 1
btn.LoadNormalPicture(Background_Restore)
screen.blit(const.Gbackground_image, (0, 0))
#------------------- changer la souris en main -------------------------
# pygame.event.clear()
const.GLstSouris.empty()
const.GLstSouris.add(MouseOfActivity(400, 300, "souris.png") )
for o in const.GLstSouris.sprites():
o.move(const.Gbackground_image)
const.GLstSouris.draw(screen)
pygame.display.update()
pygame.event.clear()
const.GTypeSouris = const.EVENT_JEU0
#---------------------- entree dans la boucle principale -------------------
running = 1
while running:
datas.Temporisation()
#----------------- recherche des evt -----------------------------------
running = DetectEvent()
datas.ShowFPS()
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