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#N canvas 47 52 722 449 12;
#X text 460 422 updated for Pd version 0.26;
#X text 35 28 Use the "random" object to make pseudo-random integers.
To get continuously variable random numbers \, make a random number
in a large range and divide:;
#X obj 103 121 random 5;
#X msg 103 95 bang;
#X floatatom 103 147 0 0 0;
#X text 137 147 outputs from 0 to 4;
#X msg 337 87 bang;
#X floatatom 336 165 0 0 0;
#X obj 337 113 random 1000;
#X obj 336 141 / 1000;
#X text 402 166 from 0 to 0.999;
#X obj 71 324 random 5;
#X msg 162 255 bang;
#X floatatom 71 350 0 0 0;
#X obj 71 244 loadbang;
#X obj 71 274 timer;
#X text 204 255 <-- click to seed;
#X msg 71 299 seed \$1;
#X msg 163 299 bang;
#X text 204 300 <-- click to get random numbers;
#X text 24 382 If you give two randoms the same seed they give the
same sequence. If you never seed them \, you'll get different sequences
out of each one.;
#X text 34 197 If you don't want the same behavior every time you run
the patch \, use the time from load to first click as a seed:;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 6 0 8 0;
#X connect 8 0 9 0;
#X connect 9 0 7 0;
#X connect 11 0 13 0;
#X connect 12 0 15 1;
#X connect 14 0 15 0;
#X connect 15 0 17 0;
#X connect 17 0 11 0;
#X connect 18 0 11 0;