This file is indexed.

/usr/share/projectM/presets/Reenen Geiss - Triple Feedback.milk is in projectm-data 2.1.0+dfsg-4build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
[preset00]
fRating=5.000000
fGammaAdj=1.000000
fDecay=0.900000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.311600
fWaveScale=1.228910
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459526
fWarpScale=2.006761
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999902
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.460478
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.006500
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=6.650134
shapecode_0_ang=3.644249
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.075238
shapecode_0_r=0.500000
shapecode_0_g=0.500000
shapecode_0_b=1.000000
shapecode_0_a=0.550000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=rate = fps/(fps+1/3);
shape_0_per_frame2=beat = above(bass,bassthresh);
shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3);
shape_0_per_frame4=poly = if(beat,rand(30)+6,poly);
shape_0_per_frame5=sides = poly;
shape_0_per_frame6=
shape_0_per_frame7=te = te + max(bass/fps/3,0.003);
shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6);
shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3);
shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4);
shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2);
shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1)));
shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2)));
shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4)));
shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3)));
shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5)));
shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.370000
shapecode_1_y=0.490000
shapecode_1_rad=0.749999
shapecode_1_ang=3.644249
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_init3=te = 1;
shape_1_init4=poly = 4;
shape_1_per_frame1=rate = fps/(fps+1/2);
shape_1_per_frame2=beat = above(bass,bassthresh);
shape_1_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5);
shape_1_per_frame4=ran = rand(8)+4;
shape_1_per_frame5=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
shape_1_per_frame6=//poly = if(above(poly,8),4,poly);
shape_1_per_frame7=sides = poly;
shape_1_per_frame8=
shape_1_per_frame9=rate2 = fps/(fps+10);
shape_1_per_frame10=out = (1-beat)*rate2*out + beat;
shape_1_per_frame11=border_a = out;
shape_1_per_frame12=te = bass/fps/2 + te;
shape_1_per_frame13=x = x + 0.056*sin(te*1.67);
shape_1_per_frame14=y = y + 0.043*sin(te*1.23);
shape_1_per_frame15=ang = 3*sin(-te*0.67) + 3*cos(te*0.4);
shape_1_per_frame16=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);;
shape_1_per_frame17=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1)));
shape_1_per_frame18=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2)));
shape_1_per_frame19=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4)));
shape_1_per_frame20=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3)));
shape_1_per_frame21=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5)));
shape_1_per_frame22=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.670000
shapecode_2_y=0.430000
shapecode_2_rad=0.749999
shapecode_2_ang=4.209736
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_init3=te = 1;
shape_2_init4=poly = 5;
shape_2_per_frame1=rate = fps/(fps+1/2);
shape_2_per_frame2=beat = above(mid,bassthresh);
shape_2_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.6)*rate+1.6);
shape_2_per_frame4=ran = rand(8)+4;
shape_2_per_frame5=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
shape_2_per_frame6=//poly = if(above(poly,8),4,poly);
shape_2_per_frame7=sides = poly;
shape_2_per_frame8=
shape_2_per_frame9=rate2 = fps/(fps+10);
shape_2_per_frame10=out = (1-beat)*rate2*out + beat;
shape_2_per_frame11=border_a = out;
shape_2_per_frame12=
shape_2_per_frame13=te = mid/fps/2 + te;
shape_2_per_frame14=x = x + 0.05*sin(te*1.17);
shape_2_per_frame15=y = y + 0.05*sin(te*1.83);
shape_2_per_frame16=ang = 3*sin(te*0.5)+2*sin(te*1.1)+4*sin(te*0.3);
shape_2_per_frame17=rad = rad * (0.9 + 0.2*t2) + 0.1*sin(te*1.3);
shape_2_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.417 + 1)));
shape_2_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.391 + 2)));
shape_2_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.432 + 4)));
shape_2_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.457 + 3)));
shape_2_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.437 + 5)));
shape_2_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.265151
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.100000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=rate = fps/(fps+1/2);
shape_3_per_frame2=
shape_3_per_frame3=ang = time*0.5;
shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6;
shape_3_per_frame5=te = vol/fps + te;
shape_3_per_frame6=x = x + 0.2*sin(te*1.14);
shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2);
shape_3_per_frame8=
shape_3_per_frame9=beat = above(vol*1.5,bassthresh);
shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4);
shape_3_per_frame11=poly = if(beat,rand(5)+3,poly);
shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly);
shape_3_per_frame13=sides = poly;
shape_3_per_frame14=rad = rad-log(poly)/100;
per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2
per_frame_2=
per_frame_3=//Ever since Geiss made those presets I've made slight changes
per_frame_4=//to them and saved them. They were so cool, I used to watch 
per_frame_5=//them for hours. This preset is then one that flowed from 
per_frame_6=//changing and tweaking those.
per_frame_7=
per_frame_8=//Almost everything is changed, but the one shape, (shape 4)
per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is 
per_frame_10=//obtained from the Feedback presets.
per_frame_11=
per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter' 
per_frame_13=//to change colours etc.  It is also textured, so thats why
per_frame_14=//the 'triple' feedback is for.
per_frame_15=
per_frame_16=//Shapes 3 and 2 can have their borders displayed in a strobe 
per_frame_17=//like fashion on beats. They also change amount of sides.
per_frame_18=
per_frame_19=//-Reenen