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2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 | <?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY legal SYSTEM "legal.xml">
]>
<book id="index" lang="en">
<title>Pioneers player's guide</title>
<bookinfo><authorgroup><author><firstname>Dave</firstname><surname>Cole</surname></author><author><firstname>Andy</firstname><surname>Heroff</surname></author></authorgroup><authorgroup><author><firstname>Roland</firstname><surname>Clobus</surname></author></authorgroup><releaseinfo>Documentation in progress</releaseinfo><copyright><year>2000</year><holder>Andy Heroff</holder></copyright><copyright><year>2004-2013</year><holder>Roland Clobus</holder></copyright>
&legal;
</bookinfo>
<part id="players">
<title>For players</title>
<preface id="introduction">
<title>Introduction</title>
<simplesect id="download">
<title>Obtaining newer versions</title>
<para>
New versions of Pioneers are regularly made available.
See the <ulink url="http://pio.sourceforge.net">homepage</ulink>
for latest version.
</para>
</simplesect>
<simplesect id="bugs">
<title>Reporting Bugs</title>
<para>
If you encounter a bug, report it with the bug tracker on SourceForge.
(<ulink url="http://sourceforge.net/p/pio/bugs/">
http://sourceforge.net/p/pio/bugs/
</ulink>). Please check first if you have the latest version.
</para>
</simplesect>
<simplesect id="Authors">
<title>Authors and History</title>
<para>
Pioneers is a GNOME game based upon the board game Settlers of Catan
created by Mayfair Games. Pioneers was originally authored by Dave
Cole in the spring and summer of 1999, under the name Gnocatan.
Dave wanted to be able to
play the game without having to travel, so he developed a computer
implementation of the game. The Pioneers project stalled in the late
summer of 1999 and saw little development until the early spring of
2000 when the project was taken over by Andy Heroff and moved to
SourceForge. Andy recruited several developers (including Dave) and
they improved upon the original game as well as
fixed bugs that have been found in older versions.
</para>
<para>
After summer 2002 the Pioneers project lay dormant again, when
in summer 2003 Bas
Wijnen found some security bugs, and started programming new features.
A little later he was joined by Roland Clobus. Bas made the split
between the core code and the user interface, while Roland was working
on the user interface.
</para>
<para>
In June 2005 the project was renamed from Gnocatan to Pioneers.
</para>
<para>
To be continued...
</para>
</simplesect>
</preface>
<chapter id="pioneers_ui">
<title>The Pioneers user interface</title>
<para>When you start <application>Pioneers</application>, the main
window is displayed. The user interface is built up from a
number of panels.</para>
<figure id="pioneers-FIG-clientui">
<title>The client user interface</title>
<screenshot>
<graphic fileref="images/client.png"/>
</screenshot>
</figure>
<sect1 id="identity">
<title>The identity panel</title>
<para>Before you have connected to a server, this panel will not
be displayed. Once you have connected, the panel is painted
with your player color. It also shows how many roads,
settlements, and cities are still available to be
built.</para>
<para>Once the game play starts, the last dice roll performed by
a player is also displayed.</para>
<figure id="pioneers-FIG-identity">
<title>The identity panel</title>
<screenshot>
<graphic fileref="images/identity.png"/>
</screenshot>
</figure>
</sect1>
<sect1 id="actions">
<title>The actions panel</title>
<sect2 id="waiting_prompt">
<title>The waiting prompt</title>
<para>When it is not your turn, a message is displayed in the
status line at the very bottom for whom the game is waiting.</para>
</sect2>
<sect2 id="actions_buttons">
<title>The actions buttons</title>
<para>When it is your turn, one more more of the buttons in
the action toolbar are active.
Only the actions that you are allowed to perform will be
enabled.</para>
<figure id="pioneers-FIG-actions">
<title>The actions buttons</title>
<screenshot>
<graphic fileref="images/actions.png"/>
</screenshot>
</figure>
<table id="pioneers-TBL-actions">
<title>Action panel buttons</title>
<tgroup cols="2">
<thead>
<row>
<entry>Button</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>Roll Dice</entry>
<entry>Roll the dice to start your turn.</entry>
</row>
<row>
<entry>Trade</entry>
<entry>Perform trade with either the bank (maritime),
or with other players (domestic).</entry>
</row>
<row>
<entry>Undo</entry>
<entry>You can undo road, settlement,
and city building that has just been performed. As
soon as you buy a development card, play a development
card, or finish your turn, you will not be able to
undo building.</entry>
</row>
<row>
<entry>Finish</entry>
<entry>Indicate that you have finished performing setup,
your turn, or road building.</entry>
</row>
<row>
<entry>Road</entry>
<entry>Build a road segment. It must join one of your own
settlements or cities, or one of your own roads. It can be
built on land or on the coast.
</entry>
</row>
<row>
<entry>Ship</entry>
<entry>Build a ship. It must join one of your own settlements
or cities at the coast, or one of your own ships.
It can be built on water or on the coast.
</entry>
</row>
<row>
<entry>Move Ship</entry>
<entry>Move a ship that is at the end of the line to another
place.
</entry>
</row>
<row>
<entry>Bridge</entry>
<entry>Build a bridge. It must join one of you own settlements
or cities on the coast, one of your own bridges, or a road.
It can only be built on water.
</entry>
</row>
<row>
<entry>Settlement</entry>
<entry>Build a settlement.</entry>
</row>
<row>
<entry>City</entry>
<entry>Upgrade a settlement to a city.</entry>
</row>
<row>
<entry>Develop</entry>
<entry>Purchase a development card from the bank.</entry>
</row>
<row>
<entry>City Wall</entry>
<entry>Build a wall around a city. Each city can have at most
one wall. For each wall you are allowed to keep two more
resource cards when a seven is thrown.</entry>
</row>
</tbody>
</tgroup>
</table>
</sect2>
<sect2 id="robber_prompt">
<title>The robber prompt</title>
<para>If you roll 7 on the dice, all players who are holding
more than 7 resources will be prompted to discard half of
them (rounded down). While there are still players who have to
discard resources, the actions panel will be replaced by a list of
those players. Next to each player name is the number of
resources that they must discard.</para>
<figure id="pioneers-FIG-discards">
<title>The discard list</title>
<screenshot>
<graphic fileref="images/discards.png"/>
</screenshot>
</figure>
</sect2>
<sect2 id="place_robber_prompt">
<title>The place robber prompt</title>
<para>After all excess resources have been discarded, if you
were the player who rolled 7 on the dice, you must place the
robber on the map. The actions panel is replaced by a
prompt to that effect.</para>
<para>When you play a soldier development card, you must place
the robber on the map. The actions panel is replaced by a
prompt to that effect.</para>
<figure id="pioneers-FIG-place-robber">
<title>The place robber prompt</title>
<screenshot>
<graphic fileref="images/place-robber.png"/>
</screenshot>
</figure>
</sect2>
<sect2 id="steal_prompt">
<title>The steal from prompt</title>
<para>If you ever place the robber on a hex which has
buildings owned by more than one other player, and more than
one of them is holding resources, you will need to select
the player from which you wish to steal resources. The
actions panel will be replaced by a prompt which instructs
you to chose the victim of the robber by selecting one of
the buildings on the hex.</para>
<figure id="pioneers-FIG-steal-from">
<title>The steal from prompt</title>
<screenshot>
<graphic fileref="images/steal-from.png"/>
</screenshot>
</figure>
</sect2>
</sect1>
<sect1 id="resources">
<title>The resources panel</title>
<para>As the game progresses you will accumulate resources. The
resources panel displays how many of each resource type you
are holding.</para>
<figure id="pioneers-FIG-resources">
<title>The resources panel</title>
<screenshot>
<graphic fileref="images/resources.png"/>
</screenshot>
</figure>
</sect1>
<sect1 id="develop-cards">
<title>The development cards panel</title>
<para>If you spend the right combination of resources, you can
purchase development cards from the bank. All of the
development cards that you are currently holding are displayed
in this list. Note that any cards in this list are not yet in
play. Other players only know how many development cards you
are holding, not the types of those cards. Once you play a
development card, it will be removed from this list.</para>
<figure id="pioneers-FIG-develop-cards">
<title>The development cards panel</title>
<screenshot>
<graphic fileref="images/develop-cards.png"/>
</screenshot>
</figure>
</sect1>
<sect1 id="player-summary">
<title>The player summary panel</title>
<para>This panel contains a summary of public statistics about
all players in the game. Some of the rows in the summary have
a number displayed on the right. This number represents the
number of victory points that have been earned by that
statistic.</para>
<para>If the panel grows too large to fit in the available
space, it will automatically scroll to display the summary
about the current player.</para>
<figure id="pioneers-FIG-player-summary">
<title>The player summary panel</title>
<screenshot>
<graphic fileref="images/player-summary.png"/>
</screenshot>
</figure>
</sect1>
<sect1 id="map">
<title>The Pioneers map</title>
<figure id="pioneers-FIG-map">
<title>The Pioneers map</title>
<screenshot>
<graphic fileref="images/map.png"/>
</screenshot>
</figure>
<para>Pioneers is played on a map which is built up from a grid
of terrain hexes. Each hex on the map has a terrain type
which defines the resources, if any, that are produced by that
hex.</para>
<para>Settlements and cities are built on the corners of land
hexes, while roads are built along the edges of land
hexes.</para>
<para>In the center of resource producing hexes, there is a
circle containing a number. At the start of each turn, two
dice are rolled, all hexes that are labeled with a number
equaling the sum of the two dice will produce resources for
buildings on that hex. Underneath the number in the circle
are some dots. The number of dots is equal to the number of
different dice combinations that will generate this number.
To highlight the two most commonly rolled numbers, the 6 and 8
are displayed in red (there is no label with the number 7).
In addition, the hexes that produced resources this turn are
painted with a green background.</para>
<para>The sea hexes which have a circle in them have building
sites for ports where maritime trading can be performed. The
location of the building sites is indicated by a dashed line
drawn from the circle to a hex corner. The image in the circle
indicates the resource type which may be traded at the ports.
At the blue circles all resource types can be traded.</para>
<para>The brown bottle shape is the robber.</para>
<para>The following table shows each terrain type, and the resources
produced by that terrain.</para>
<table id="pioneers-TBL-terrain-types">
<title>Pioneers terrain types</title>
<tgroup cols="5">
<colspec colnum="1" align="center"/>
<colspec colnum="2" align="left"/>
<colspec colnum="3" align="center"/>
<colspec colnum="4" align="left"/>
<colspec colnum="5" align="left"/>
<thead>
<row>
<entry>Graphic</entry>
<entry>Terrain</entry>
<entry>Graphic</entry>
<entry>Resource</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>
<inlinegraphic fileref="images/hill.png"/>
</entry>
<entry>Hill</entry>
<entry>
<inlinegraphic fileref="images/brick.png"/>
</entry>
<entry>Brick</entry>
<entry>Bricks are produced from the clay found in
hills.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/field.png"/>
</entry>
<entry>Field</entry>
<entry>
<inlinegraphic fileref="images/grain.png"/>
</entry>
<entry>Grain</entry>
<entry>Grain is produced by crops grown in
fields.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/mountain.png"/>
</entry>
<entry>Mountain</entry>
<entry>
<inlinegraphic fileref="images/ore.png"/>
</entry>
<entry>Ore</entry>
<entry>Ore is produced by quarries in mountains.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/pasture.png"/>
</entry>
<entry>Pasture</entry>
<entry>
<inlinegraphic fileref="images/wool.png"/>
</entry>
<entry>Wool</entry>
<entry>Wool is produced by sheep in pastures.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/forest.png"/>
</entry>
<entry>Forest</entry>
<entry>
<inlinegraphic fileref="images/lumber.png"/>
</entry>
<entry>Lumber</entry>
<entry>Lumber is produced by trees in forests.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/gold.png"/>
</entry>
<entry>Gold mine</entry>
<entry/>
<entry>Any</entry>
<entry>Any resource can be bought from the mined gold.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/desert.png"/>
</entry>
<entry>Desert</entry>
<entry/>
<entry/>
<entry>No resources are produced in the desert.</entry>
</row>
<row>
<entry>
<inlinegraphic fileref="images/sea.png"/>
</entry>
<entry>Sea</entry>
<entry/>
<entry/>
<entry>No resources are produced in the sea, but
maritime trading may be performed at ports.</entry>
</row>
</tbody>
</tgroup>
</table>
</sect1>
<sect1 id="chat">
<title>The chat panel</title>
<para>Underneath the map is a field where you can enter
messages that will be broadcast to all other players. When
you type a message and press <keycap>Return</keycap>, the
message will be broadcast to all players.</para>
<figure id="pioneers-FIG-chat">
<title>The chat panel</title>
<screenshot>
<graphic fileref="images/chat.png"/>
</screenshot>
</figure>
<para>Normally, text that you type will appear with your player
name, for example "<computeroutput>player1 said:
foo</computeroutput>". If you start your text with
"<userinput>:</userinput>" the output will omit the "said",
like "<computeroutput>player1 needs more
lumber</computeroutput>".</para>
<para>The chat also knows some special commands that start with
"<userinput>/</userinput>". The commands currently defined are:</para>
<table id="pioneers-TBL-chatcommands">
<title>Chat Commands</title>
<tgroup cols="3">
<thead>
<row>
<entry>Command</entry>
<entry>Arguments</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>
<userinput>;</userinput>
</entry>
<entry>chat message</entry>
<entry>The chat message is added directly behind the name of
the player.
Example: <userinput>;'s victory is imminent</userinput>
will become <quote>player name's victory is imminent</quote>
</entry>
</row>
<row>
<entry>
<userinput>:</userinput>
</entry>
<entry>chat message</entry>
<entry>The chat message is added after the name of the player
with a space in between.
Example: <userinput>:needs lumber</userinput> will become
<quote>player name needs lumber</quote>
</entry>
</row>
<row>
<entry>
<userinput>/me</userinput>
</entry>
<entry>chat message</entry>
<entry>This is the same as the
"<userinput>:</userinput>" described above, but IRC
addicts might prefer this variant.</entry>
</row>
<row>
<entry>
<userinput>/beep</userinput>
</entry>
<entry>
<replaceable>player name</replaceable>
</entry>
<entry>Let <replaceable>player name</replaceable>'s client
beep.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>If you want to send a smiley that starts with a <symbol>:</symbol>
or <symbol>;</symbol>, type a <symbol>space</symbol> before the smiley.
</para>
</sect1>
<sect1 id="messages">
<title>The messages panel</title>
<para>Underneath the chat panel is a message area where all
interesting game events are logged.</para>
<figure id="pioneers-FIG-messages">
<title>The messages panel</title>
<screenshot>
<graphic fileref="images/messages.png"/>
</screenshot>
</figure>
</sect1>
<sect1 id="statusbar">
<title>The status bar</title>
<para>The status bar is used for providing instructions about
the current state of the game.</para>
<para>To the right of the instructional message is an indicator
which shows when the client program is waiting for response to
a command sent to the server. When packets are dropped
between the server and client, the indicator will display the
text "Waiting", and the game will be temporarily
unresponsive.</para>
<para>Rightmost in the status bar is the turn indicator. This
area identifies the player turn sequence. The current player
is highlighted with a thick black border.</para>
<figure id="pioneers-FIG-status">
<title>The status bar</title>
<screenshot>
<graphic fileref="images/status.png"/>
</screenshot>
</figure>
</sect1>
</chapter>
<chapter id="playing">
<title>Playing Pioneers</title>
<sect1 id="joining">
<title>Joining a Pioneers game</title>
<para>The Pioneers client program is
"<application>pioneers</application>". When you run this
program, you will be presented with the connect dialog.</para>
<sect2 id="connect-dialog">
<title>The connect dialog</title>
<para>Using the connect dialog, you identify the game which
you wish to join. This dialog is automatically invoked when
you start Pioneers. If the initial
connection fails, you can invoke the dialog from the
<menuchoice><guimenu>Game</guimenu><guimenuitem>New game</guimenuitem></menuchoice>
menu, or by using the
<keycombo><keycap>Ctrl</keycap><keycap>N</keycap></keycombo>
keyboard shortcut.</para>
<figure id="pioneers-FIG-connect-dialog">
<title>The connect dialog</title>
<screenshot>
<graphic fileref="images/connect-dialog.png"/>
</screenshot>
</figure>
<para>Enter your name, and join an existing game or create a
new game.</para>
<para>Only if <application>pioneers-server-gtk</application> is
installed, you can create new games.</para>
</sect2>
<sect2 id="server-dialog">
<title>Join public game</title>
<para>The dialog displays a list of Pioneers games
that are currently running on the Internet. The default
metaserver is <symbol>pioneers.debian.net</symbol></para>
<figure id="pioneers-FIG-servers-dialog">
<title>The Join a public game dialog</title>
<screenshot>
<graphic fileref="images/servers-dialog.png"/>
</screenshot>
</figure>
<para>You join a game by selecting it and pressing the OK
button in the connect dialog. To obtain an updated list, push
the Refresh button.</para>
<para>Enter the 'Lobby' to meet other players and arrange that
one player will start the server with the game you've agreed
upon.</para>
<para>Some metaservers also allow you to start new games
on their host (e.g. <symbol>pioneers.game-host.org</symbol>).
If this is possible, the New remote game button will be active
and will bring you to the Create a public game dialog.</para>
</sect2>
<sect2 id="server-create-dialog">
<title>The Create a public game dialog</title>
<para>In this dialog, you can select various parameters for
the new game: board name (available types will be retrieved
from the metaserver), the number of players, victory points
to reach, how many computer players should join the game,
which sevens rule to apply and whether the terrain should be
randomized.</para>
<figure id="pioneers-FIG-server-create">
<title>The Create a public game dialog</title>
<screenshot>
<graphic fileref="images/server-create.png"/>
</screenshot>
</figure>
<para>Once you're satisfied with your choices, press the OK
button. The game will be started once enough players have
entered the game. The new game will of course be
registered to the metaserver it was started from. Other players
can see it in the list if they press the Join public game button,
or refresh the list of public games.</para>
<para>The server started remotely will terminate itself
automatically when the game is finished, or if sits around for
more than 20 minutes without any connected players. Please
also note that adding computer players will silently fail if the
<application>pioneersai</application> program is not installed
on the metaserver.</para>
</sect2>
<sect2>
<title>Join private game</title>
<para>You can manually specify the game that you wish to join
by entering the server host and port in the Server Host and
Server Port fields. The hostname/port combinations you used
recently are remembered. You can recall them quickly with the Recent
Games button at the bottom.</para>
<figure id="pioneers-FIG-join-private-game">
<title>The Join a private game dialog</title>
<screenshot>
<graphic fileref="images/join-private-dialog.png"/>
</screenshot>
</figure>
</sect2>
</sect1>
<sect1 id="setup">
<title>Pioneers setup phase</title>
<para>Once you have successfully connected to a Pioneers game
server, the game map will be downloaded from the server and
displayed in the map area of the display. You will be
assigned a player color, which will be displayed in the
identity panel, the player summary, and in the status bar. As
soon as all other players have connected to the server, the
setup phase will begin.</para>
<para>During the setup phase you must build one settlement and
one road segment on the map. The settlement can be built on
any land hex, and the road must be built on a land edge
connected to the settlement.</para>
<para>Once you have built both your settlement and road, you
must press the Finish Setup button. The next player will then
enter the setup phase. The last player performs a double
setup, that is, they build two settlements, each with a
connecting road. Once the last player has completed setup,
all other players perform a second setup in reverse
sequence.</para>
<para>Once the first player has completed their second setup,
the game will begin.</para>
</sect1>
<sect1 id="turn">
<title>Pioneers turn sequence</title>
<para>When it is your turn, the actions panel will show all of
the actions that you can perform. Some care must be
exercised, as some actions can only be performed once per
turn, and other actions can only be performed in strict
sequence.</para>
<procedure id="pioneers-turn-sequence">
<title>Simplified turn sequence</title>
<step>
<para>Roll the dice.</para>
</step>
<step>
<para>Optionally trade with the bank, or other
players.</para>
</step>
<step>
<para>Optionally build roads, settlements, and cities.
Optionally buy development cards.</para>
</step>
<step>
<para>Finish your turn.</para>
</step>
</procedure>
<para>You may play one non-victory point development card at any
time during your turn, even before you roll the dice. You
may play as many victory point cards as you like at any time
during your turn.</para>
<para>As soon as you have built a road, settlement, or city, you
will not be able to trade for the rest of the turn. Likewise,
if you buy a development card, you will not be able to trade
for the rest of the turn.</para>
<sect2 id="pioneers-dice-roll">
<title>Dice roll / resource collection</title>
<para>When the dice are rolled, they are added together,
the total determines the resources that each player collects
during that turn. In the center of each land hex (except
for the desert) is a number. Whenever the dice roll matches
the number in the hex, all buildings on the corners of that
hex will collect resources of the type generated by that
hex.</para>
<para>Settlements collect one resource, and cities receive two
resources. If a player has multiple buildings on a hex,
each of those buildings will collect resources.</para>
<para>The hex containing the robber never generates
resources.</para>
<para>If you roll 7 on the dice, all players with excess
resources must discard them, then you must move the
robber.</para>
</sect2>
<sect2 id="discarding_resources">
<title>Discarding resources</title>
<para>If you roll 7 on the dice, all players holding more than
7 resources must discard half of them. The discard
resources dialog will be displayed for all players who must
discard.</para>
<figure id="pioneers-FIG-discard-dialog">
<title>The discard dialog</title>
<screenshot>
<graphic fileref="images/discard-dialog.png"/>
</screenshot>
</figure>
<para>You must choose the resources to be given back to the
bank.</para>
<para>Once all players have discarded their excess resources,
the player who rolled the 7 will have to move the
robber.</para>
</sect2>
<sect2 id="moving_robber">
<title>Moving the robber</title>
<para>The robber begins the game in the desert, but can never
be moved back into the desert.</para>
<para>If you roll 7 on the dice, you must move the robber to a
new location on the map.</para>
<para>Whenever you play a soldier development card, you must
move the robber to a new location on the map.</para>
<para>Once you have moved the robber to a new hex, the robber
will steal a random resource from another player who has a
building on that hex. If there are multiple potential
victims for the robber, you will need to choose the victim
by selecting one of the buildings on the hex. When the
robber steals the resource, only the players involved in the
transaction will be told which resource was stolen.</para>
</sect2>
</sect1>
<sect1 id="trade">
<title>Trade</title>
<para>You may trade resources only after you have rolled the
dice, but before you build anything, or buy a development
card. When you wish to trade resources, press the Trade
button in the actions panel and the trade interface will be
displayed.</para>
<figure id="pioneers-FIG-trade">
<title>The trade interface</title>
<screenshot>
<graphic fileref="images/trade.png"/>
</screenshot>
</figure>
<para>On the left side of the interface are two tables; the
top table is where you specify which resources you wish to
receive in a trade, and the bottom table is where you
optionally specify which resources you wish to give to other
players during a trade.</para>
<para>Each row of the table describes one resource.
From left to right, the columns are:</para>
<table id="pioneers-TBL-resource-controls">
<title>Trade resource controls</title>
<tgroup cols="2">
<tbody>
<row>
<entry>Check</entry>
<entry>Controls whether or not this resource will be
involved in the trade. Trade quotes submitted by
either the bank or other players can only include
resource types that are checked.</entry>
</row>
<row>
<entry>Name</entry>
<entry>The resource type.</entry>
</row>
<row>
<entry>In hand</entry>
<entry>Shows how many of each resource type you have
in hand. If you select a valid trade, you see the
amount you will have if you accept the quote.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>The Call for Quotes button underneath the two tables is
used to invite other players to trade resources with
you.</para>
<para>To the right of the tables is the list where all quotes
will be displayed. The bank quotes are listed first,
followed by all quotes supplied by other players.
Next to each quote is tick or cross which indicates
whether or not you have the resources to perform the trade.
As you select quotes from the list, the Accept Quote button
sensitivity will also indicate whether or not you have the
resources required to perform the trade. Also the amount
of each resource shows a preview how many you will have
if you accept the quote.</para>
<para>To finish trading, press the Finish Trading button at
the bottom right of the trading interface.</para>
<sect2 id="bank_trading">
<title>Trading with the bank</title>
<para>Maritime trade is trade performed with the bank. To
perform maritime trading, check one or more resources in
the I Want table. If you have sufficient resources to
perform maritime trading, the bank will quote for each
possible trade. You don't have to press the Call for
Quotes button.</para>
<itemizedlist id="pioneers-bank-trading-procedure">
<listitem>
<para>Players who have built on a port with a resource
label may trade two identical resources of that type
for single resource of their choice.</para>
</listitem>
<listitem>
<para>Players who have built on a port with the question
mark label may trade three identical resources of any
type for single resource of their choice.</para>
</listitem>
<listitem>
<para>All players may trade four identical resources of
any type for a single resource of their choice.</para>
</listitem>
</itemizedlist>
<para>Select the trade that you wish to perform, then press
the Accept Quote button.</para>
</sect2>
<sect2 id="trading_players">
<title>Trading with other players</title>
<para>Domestic trade is trade performed with other players.
To perform domestic trading, check one or more resources
in the I Want table, and one or more resources in the Give
Them table. Once you have specified the resources that
you wish to exchange in the trade, click the Call For
Quotes button. All other players will then use the quote
interface to submit quotes within the trade parameters you
have set.</para>
<para>Select the trade that you wish to perform, then press
the Accept Quote button.</para>
</sect2>
<sect2 id="trade_quote_submit">
<title>Submitting trade quotes</title>
<para>When another player presses the Call For Quotes button
in the trade interface, the quote interface will be
displayed.</para>
<figure id="pioneers-FIG-quote">
<title>The quote interface</title>
<screenshot>
<graphic fileref="images/quote.png"/>
</screenshot>
</figure>
<para>The top of the interface has an indicator to show
which player initiated the trade. It also describes the
trade parameters.</para>
<para>On the left side of the interface are two tables; the
top table is where you specify which resources you wish to
receive in a trade, and the bottom table is where you
specify which resources you wish to give to the player who
initiated the trade exchange.</para>
<para>Each row of the table
describes one resource. The player who initiated the
trade controls which rows in each table can be used. If
the initiating player calls for a resource that you do not
have, the corresponding row in the Give Them table will be
disabled. From left to right, the columns are:</para>
<table id="pioneers-TBL-quote-controls">
<title>Quote resource controls</title>
<tgroup cols="2">
<tbody>
<row>
<entry>Name</entry>
<entry>The resource type.</entry>
</row>
<row>
<entry>In hand</entry>
<entry>Shows how many of each resource type you will
have in hand after performing trade.</entry>
</row>
<row>
<entry>Less</entry>
<entry>Press this to decrease the number of the
resource you wish to receive / give.</entry>
</row>
<row>
<entry>More</entry>
<entry>Press this to increase the number of the
resource you wish to receive / give.</entry>
</row>
<row>
<entry>Number to trade</entry>
<entry>Shows how many of the resource you wish to
trade.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>Underneath the tables are two buttons. Press the
Quote button to submit a new quote, or press the Delete
button to retract a quote. Note that the Quote button
will be disabled if you have already submitted a matching
quote.</para>
<para>To the right of the tables is the list where all
quotes will be displayed. Quotes from all players are
listed. The first quote from each player is highlighted
with an indicator.</para>
<para>To decline the offer to perform trading, press the
Reject Domestic Trade button at the bottom right of the
interface.</para>
</sect2>
</sect1>
<sect1 id="development">
<title>Development cards</title>
<para>There are 24 development cards in the game, they are
shuffled at the start of the game. When you buy a development
card from the bank, it is held secret in your hand. Other
players only learn how many development cards you have, not
the types of those cards.</para>
<para>When you play a development card, all other players will
see the card. There are victory point, and non victory point
development cards. Victory point development cards earn you
one victory point as soon as you play them. Non-victory point
development cards have special effects as described
below.</para>
<table id="pioneers-TBL-development-cards">
<title>Development cards</title>
<tgroup cols="4">
<colspec colnum="1" align="right"/>
<colspec colnum="2" align="left"/>
<colspec colnum="3" align="right"/>
<colspec colnum="4" align="left"/>
<thead>
<row>
<entry>VP</entry>
<entry>Card</entry>
<entry>Number</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry/>
<entry>Road Building</entry>
<entry>2</entry>
<entry>When you play this card, you can build two road
segments for free. The normal limits on road building
apply.</entry>
</row>
<row>
<entry/>
<entry>Monopoly</entry>
<entry>2</entry>
<entry>When you play this card, you choose a resource type
that you want to monopolize. All resources of that type
that are held by other players will transferred to your
hand.</entry>
</row>
<row>
<entry/>
<entry>Year of Plenty</entry>
<entry>2</entry>
<entry>When you play this card you can take any two
resource cards from the bank.</entry>
</row>
<row>
<entry/>
<entry>Soldier</entry>
<entry>13</entry>
<entry>When you play this card, you must move the robber
to a new hex. The first player to play three soldiers
will earn the largest army award.</entry>
</row>
<row>
<entry>1</entry>
<entry>Chapel</entry>
<entry>1</entry>
<entry>No special effects.</entry>
</row>
<row>
<entry>1</entry>
<entry>Pioneer University</entry>
<entry>1</entry>
<entry>No special effects.</entry>
</row>
<row>
<entry>1</entry>
<entry>Governors House</entry>
<entry>1</entry>
<entry>No special effects.</entry>
</row>
<row>
<entry>1</entry>
<entry>Library</entry>
<entry>1</entry>
<entry>No special effects.</entry>
</row>
<row>
<entry>1</entry>
<entry>Market</entry>
<entry>1</entry>
<entry>No special effects.</entry>
</row>
</tbody>
</tgroup>
</table>
<sect2 id="monopolydlg">
<title>The monopoly development card</title>
<para>When you play the monopoly development card, the
monopoly dialog will be displayed.</para>
<figure id="pioneers-FIG-monopoly-dialog">
<title>The monopoly dialog</title>
<screenshot>
<graphic fileref="images/monopoly-dialog.png"/>
</screenshot>
</figure>
<para>You must choose the resource type that you wish to
monopolize. When you press OK, all resources of the
selected type held by other players will be transferred to
your hand.</para>
</sect2>
<sect2 id="yearofplentydlg">
<title>The year of plenty development card</title>
<para>When you play the year of plenty development card, the
year of plenty dialog will be displayed.</para>
<figure id="pioneers-FIG-plenty-dialog">
<title>The year of plenty dialog</title>
<screenshot>
<graphic fileref="images/plenty-dialog.png"/>
</screenshot>
</figure>
<para>You must select any two resource cards that you wish to
take from the bank.</para>
<para>If the bank has enough cards, <symbol>++</symbol> is shown
between the less and more buttons. Otherwise, the amount in the
bank is shown.</para>
</sect2>
<sect2 id="largest_army">
<title>Largest army award</title>
<para>The first player to play three soldier cards will earn
the largest army award. This award is worth 2 victory
points.</para>
<para>Only one player can have the largest army award at a
time.</para>
<para>Ownership of the largest army award will change only
when another player builds a larger army.</para>
</sect2>
</sect1>
<sect1 id="building">
<title>Building</title>
<para>By spending the right combination of resources, you can
build roads, settlements, and cities. At any time during the
game you can check the resource cost of each type of building
by consulting the legend dialog.</para>
<figure id="pioneers-FIG-legend-dialog">
<title>The legend dialog</title>
<screenshot>
<graphic fileref="images/legend-dialog.png"/>
</screenshot>
</figure>
<para>At the start of the game, you have 15 road segments, five
settlements, and four cities available. You will not be able
to build more of any item than you have available. The
identity panel tells you how many of each item you currently
have available.</para>
<para>A city is built by upgrading a settlement. When you
upgrade an existing settlement, that settlement is again
available for building somewhere else on the map.</para>
<para>Buildings must not be placed next to each other. This
means that a hex can have, at most, three buildings on it.
During game play, you can only place a building adjacent to
one of your road segments.</para>
<para>Roads must be placed adjacent to one of your buildings, or
one of your roads. You cannot extend your road through a
building owned by another player.</para>
<sect2 id="longest_road">
<title>Longest road</title>
<para>The first player to build a continuous path of five or
more road segments will earn the longest road award. The
length of your road is measured by determining the greatest
distance that can be traveled from one point on your road
to another without traveling over the same segment more
than once, and without backtracking.</para>
<para>This award is worth 2 victory points. Only one player
can have the longest road award at a time.</para>
<para>If another player builds a longer road, the longest road
award will be transferred to that player.</para>
<para>If the longest road is cut by a player placing a
building which divides the road, the ownership of the
longest road award is re-evaluated. If after the longest
road has been cut, and more than one player has the longest
road, the award is temporarily removed from play. If no
player has a road of five or more segments, the award is
temporarily removed from play.</para>
</sect2>
</sect1>
<sect1 id="objective">
<title>Game objective</title>
<para>The objective of the game is to achieve a certain number
of victory points before all other players. There are several
ways to earn victory points.</para>
<itemizedlist mark="bullet">
<listitem>
<para>For each settlement you have on the map, you earn 1
victory point.</para>
</listitem>
<listitem>
<para>For each city you have on the map, you earn 2
victory points.</para>
</listitem>
<listitem>
<para>The player with the longest road of five or more
segments earns 2 victory points.</para>
</listitem>
<listitem>
<para>The player with the largest number of soldiers in
play (minimum of three) earns 2 victory points.</para>
</listitem>
<listitem>
<para>There are a number of special development cards which
when played are each worth 1 victory point.</para>
</listitem>
</itemizedlist>
<sect2 id="gameoverdlg">
<title>The game over dialog</title>
<para>Once you have won the game, all players will to notified
of your glorious victory.</para>
<figure id="pioneers-FIG-gameover-dialog">
<title>The game over dialog</title>
<screenshot>
<graphic fileref="images/gameover-dialog.png"/>
</screenshot>
</figure>
</sect2>
</sect1>
</chapter>
<chapter id="faq">
<title>Frequently asked questions</title>
<qandaset defaultlabel="qanda">
<qandadiv id="faq_playing_games">
<title>Playing games</title>
<qandaentry>
<question>
<para>
Where can I find games?
</para>
</question>
<answer>
<para>
You can find games at the metaserver (pioneers.debian.net)
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
But there hardly are any games present?
</para>
</question>
<answer>
<para>Perhaps people don't register their games (it is optional),
or use their own metaservers.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
I've seen a game at the metaserver, but I cannot join?
</para>
</question>
<answer>
<para>
Is the Host something like 'localhost' or without dots?
In that case someone did register the game,
but it is not accessible from the outside of the intranet that hosts
the game.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
I get the error: <quote>Error connecting to host 'AA.BB.CC.DD':
Connection refused</quote>, what now?
</para>
</question>
<answer>
<para>The person hosting the game has incorrectly
configured his firewall. See also 'Creating games'.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
The button '<guibutton>New remote game</guibutton>' is always disabled.
Why?
</para>
</question>
<answer>
<para>
The metaserver at pioneers.debian.net acts only as a point where games
can register. It has been configured not to create new games.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
How can I play against the computer players, without starting a server?
</para>
</question>
<answer>
<para>
You can play games at an alternative metaserver
<quote>pioneers.game-host.org</quote>. It has a limited number
of games that can be started. <guibutton>New remote game</guibutton>
is available on this metaserver.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
The dice are unfair, a twelve was rolled three times in a row!
</para>
</question>
<answer>
<para>
The dice have been tested. They are fair, but there is always a chance
that you'll roll a twelve three times in a row. When you've started a
server, you can choose to use several dice decks (each of 36 cards)
instead of regular dice.
</para>
</answer>
</qandaentry>
</qandadiv>
<qandadiv id="faq_lobby">
<title>The Lobby</title>
<qandaentry>
<question>
<para>
Why is nobody responding?
</para>
</question>
<answer>
<para>
If you enter the lobby, and see several squares in the icon before
the name of a player, it means that that player is disconnected.
</para>
</answer>
<answer>
<para>
Perhaps they are playing another game, and don't monitor the Lobby.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
This game will never start. How can I play?
</para>
</question>
<answer>
<para>
One person has to create a new game. If it is set up, you can leave
the lobby, and join that game (<menuchoice><guimenu>Game</guimenu><guimenuitem>Leave game</guimenuitem></menuchoice>).
</para>
</answer>
</qandaentry>
</qandadiv>
<qandadiv id="faq_creating_games">
<title>Creating games</title>
<qandaentry>
<question>
<para>
How do I do create new games?
</para>
</question>
<answer>
<para>
Start <application>pioneers-server-gtk</application>.
In the <guilabel>Server Parameters</guilabel>:
<itemizedlist><listitem><para>
Choose a <guilabel>Server Port</guilabel> that is publicly
accessible (create a hole in your firewall if needed)
</para></listitem><listitem><para>
Set <guilabel>Register Server</guilabel> to 'yes', so other people
can find the game
</para></listitem><listitem><para>
Select a <guilabel>Metaserver</guilabel>
</para></listitem><listitem><para>
Leave <guilabel>Reported hostname</guilabel> empty
</para></listitem><listitem><para>
Select a game of your liking, and click on
<guibutton>Start Server</guibutton>
</para></listitem></itemizedlist>
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
What exactly does '<guilabel>Reported hostname</guilabel>' do?
</para>
</question>
<answer>
<para>It overrides the hostname that is automatically
detected by the metaserver.</para>
<para>Only in special cases do you need to enter something:
<itemizedlist><listitem><para>You have an extra DNS name, and would like
to show that name instead of your normal DNS name.
</para></listitem><listitem><para>You run a private, publicly accessible metaserver,
and start a game from inside your local network.
</para></listitem></itemizedlist></para>
<para>In all other cases, you are advised to keep it
<emphasis>empty</emphasis>.</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
How do I configure my router?
</para>
</question>
<answer>
<para>
You'll need to set up port forwarding and you might want to use a dns
service like DynDNS. Use a search engine like
<ulink url="https://duckduckgo.com/?q=configure+router+port+forwarding+dyndns">DuckDuckGo</ulink>
to see examples.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
What if I only want to play against the computer players?
</para>
</question>
<answer>
<para>
Start <application>pioneers-server-gtk</application>,
and set <guilabel>Register Server</guilabel> to 'no', and add as many
computer players as needed.
In the client, choose '<guibutton>Join private game</guibutton>',
the host is 'localhost',
and use the port you have selected in the server.
</para>
</answer>
<answer>
<para>
You can play games at an alternative metaserver
<quote>pioneers.game-host.org</quote>. It has a limited number
of games that can be started.
</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>
What if I only want to play games inside my own intranet?
</para>
</question>
<answer>
<para>
Do not register your game at the metaserver, and choose 'Join
private game' on each computer that joins the game. Use the ip address
of the server, and the port you have selected in the server.
</para>
</answer>
</qandaentry>
</qandadiv>
</qandaset>
</chapter>
</part>
<part id="gamemasters">
<title>For game masters</title>
<chapter id="server">
<title>The Server</title>
<para>Pioneers comes with two servers,
<application>pioneers-server-console</application> and
<application>pioneers-server-gtk</application>. Some options are
highlighted here.</para>
<variablelist>
<title>Some options</title>
<varlistentry>
<term>Domestic trade</term>
<listitem>
<para>If this option is disabled, the players cannot trade with
each other.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Reported hostname</term>
<listitem>
<para>Leave empty. It should only be filled when you've set up port
forwarding. Then it should contain the hostname that is accessible from
the Internet side.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Strict trade</term>
<listitem>
<para>After you have bought or built something, you may not trade
any more.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Use dice deck</term>
<listitem>
<para>In some games it might happen that the dice rolls are
distributed unevenly (five times a twelve, no six). A number of decks
of cards, each deck containing 36 cards (each card representing a dice
roll), can be used instead of the dice. However, this might lead to
predictable results when the dice deck has almost been drawn empty.
The number of removed dice cards specifies the number of cards that are
removed when the pile of dice cards is shuffled.</para>
</listitem>
</varlistentry>
</variablelist>
</chapter>
<chapter id="ai">
<title>The Computer Player</title>
<para>
Pioneers comes with a computer player,
<application>pioneersai</application>.
This player isn't too bad at the moment, but doesn't know all game rules.
Most notably, it cannot initiate domestic trade, and use the maritime
rules such as ships and bridges.
</para>
<para><application>pioneersai</application> is a terminal application
without GUI. Its command line options are:</para>
<table id="pioneers-TBL-ai-options">
<title><application>pioneersai</application> command line options
</title>
<tgroup cols="3">
<thead>
<row>
<entry>Option</entry>
<entry>Arguments</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>-s</entry>
<entry>
<replaceable>servername</replaceable>
</entry>
<entry>Connect to <replaceable>servername</replaceable>.</entry>
</row>
<row>
<entry>-p</entry>
<entry>
<replaceable>port</replaceable>
</entry>
<entry>Connect to port <replaceable>port</replaceable>.</entry>
</row>
<row>
<entry>-n</entry>
<entry>
<replaceable>name</replaceable>
</entry>
<entry>Set the player name.</entry>
</row>
<row>
<entry>-a</entry>
<entry>
<replaceable>player type</replaceable>
</entry>
<entry>Choose the type of computer player.</entry>
</row>
<row>
<entry>-t</entry>
<entry>
<replaceable>milliseconds</replaceable>
</entry>
<entry>Set time to wait between turns.</entry>
</row>
<row>
<entry>-c</entry>
<entry/>
<entry>Stop the computer player from giving comments.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
The following player types are available:</para>
<table id="computer-player-types">
<title>Computer player types</title>
<tgroup cols="2">
<thead>
<row>
<entry>Player type</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>greedy</entry>
<entry>The default. This computer player will play against you.</entry>
</row>
<row>
<entry>genetic</entry>
<entry>This computer player will play against you. It is a stronger opponent than 'greedy'.</entry>
</row>
<row>
<entry>lobbybot</entry>
<entry>This computer player is present in the lobby to greet you and provide some help. It will not play.</entry>
</row>
<row>
<entry>logbot</entry>
<entry>This computer player can be added to games to collect statistics about the game. It will not play.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
However, most of the time you won't start
<application>pioneersai</application> manually. Both game
servers offer ways to start a number of computer players.
</para>
</chapter>
<chapter id="configuration">
<title>Configuration</title>
<para>
This chapter is included for the people who wish to control
exactly the way <symbol>Pioneers</symbol> is running.
</para>
<para>The extra configuration options are processed in this order:</para>
<orderedlist>
<listitem>
<para>Command line</para>
</listitem>
<listitem>
<para>Settings file</para>
</listitem>
<listitem>
<para>Environment</para>
</listitem>
<listitem>
<para>Built-in settings</para>
</listitem>
</orderedlist>
<sect1 id="configuration-client">
<title>
<application>pioneers</application>
</title>
<para>
The client is controlled by the command line, the environment
and the settings file.
</para>
<table id="configuration-client-commandline">
<title><application>pioneers</application> command line options
</title>
<tgroup cols="3">
<thead>
<row>
<entry>Short</entry>
<entry>Long</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>-s</entry>
<entry>--server</entry>
<entry>Hostname of the server</entry>
</row>
<row>
<entry>-p</entry>
<entry>--port</entry>
<entry>Port of the server</entry>
</row>
<row>
<entry>-n</entry>
<entry>--name</entry>
<entry>Player name</entry>
</row>
<row>
<entry>-v</entry>
<entry>--spectator</entry>
<entry>Connect as a spectator</entry>
</row>
<row>
<entry>-m</entry>
<entry>--metaserver</entry>
<entry>Metaserver host</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
When both the server and port are set, the client will not display
the connect dialog, but will directly connect to this port.
When the connection is closed (because the game is over, or the
connection fails), the client quits.
</para>
<para>
Server and port need both to be set, or not at all.
</para>
<table id="configuration-client-settingsfile">
<title>Settings file <application>$XDG_CONFIG_HOME/pioneers</application></title>
<tgroup cols="2">
<thead>
<row>
<entry>Section</entry>
<entry>Key</entry>
<entry>Type</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>connect</entry>
<entry>server</entry>
<entry>string</entry>
<entry>Last used server for private game</entry>
</row>
<row>
<entry>connect</entry>
<entry>port</entry>
<entry>string</entry>
<entry>Last used port for private game</entry>
</row>
<row>
<entry>connect</entry>
<entry>metaserver</entry>
<entry>string</entry>
<entry>Address of the metaserver</entry>
</row>
<row>
<entry>connect</entry>
<entry>name</entry>
<entry>string</entry>
<entry>Last used player name</entry>
</row>
<row>
<entry>favorites</entry>
<entry>server%dname</entry>
<entry>string</entry>
<entry>History entry of private server games</entry>
</row>
<row>
<entry>favorites</entry>
<entry>server%dport</entry>
<entry>string</entry>
<entry>History entry of private server games</entry>
</row>
<row>
<entry>settings</entry>
<entry>color_chat</entry>
<entry>boolean</entry>
<entry>Display chat messages in user's color</entry>
</row>
<row>
<entry>settings</entry>
<entry>color_messages</entry>
<entry>boolean</entry>
<entry>Display colors in the message log</entry>
</row>
<row>
<entry>settings</entry>
<entry>color_summary</entry>
<entry>boolean</entry>
<entry>Use colors in the summary</entry>
</row>
<row>
<entry>settings</entry>
<entry>toolbar_show_accelerators</entry>
<entry>boolean</entry>
<entry>Show the keyboard accelerators in the toolbar</entry>
</row>
<row>
<entry>settings</entry>
<entry>show_toolbar</entry>
<entry>boolean</entry>
<entry>Show the toolbar</entry>
</row>
<row>
<entry>settings</entry>
<entry>legend_page</entry>
<entry>boolean</entry>
<entry>Display the legend page beside the map</entry>
</row>
<row>
<entry>settings</entry>
<entry>theme</entry>
<entry>string</entry>
<entry>The theme</entry>
</row>
</tbody>
</tgroup>
</table>
<table id="configuration-client-environment">
<title><application>pioneers</application> environment</title>
<tgroup cols="2">
<thead>
<row>
<entry>Variable</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>PIONEERS_METASERVER</entry>
<entry>The host name of the metaserver</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
When the host name is not provided in the client, this environment
variable will be used. If it is not set, the default
(<symbol>pioneers.debian.net</symbol>) will be used.
</para>
</sect1>
<sect1 id="configuration-server">
<title>
<application>pioneers-server-console</application>
</title>
<table id="configuration-server-console-commandline">
<title><application>pioneers-server-console</application>
command line</title>
<tgroup cols="3">
<thead>
<row>
<entry>M</entry>
<entry>Short</entry>
<entry>Long</entry>
<entry>Type</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry/>
<entry>-h</entry>
<entry>--help-all</entry>
<entry/>
<entry>Show help</entry>
</row>
<row>
<entry>*</entry>
<entry>-r</entry>
<entry>--register</entry>
<entry/>
<entry>Register with metaserver</entry>
</row>
<row>
<entry/>
<entry>-m</entry>
<entry>--metaserver</entry>
<entry>string</entry>
<entry>Register at metaserver name (implies -r)</entry>
</row>
<row>
<entry/>
<entry>-n</entry>
<entry>--hostname</entry>
<entry>string</entry>
<entry>Use this hostname when registering at the metaserver</entry>
</row>
<row>
<entry>*</entry>
<entry>-x</entry>
<entry>--auto-quit</entry>
<entry/>
<entry>Quit after a player has won</entry>
</row>
<row>
<entry>*</entry>
<entry>-k</entry>
<entry>--empty-timeout</entry>
<entry>integer</entry>
<entry>Kill after <symbol>n</symbol> seconds with no player</entry>
</row>
<row>
<entry/>
<entry>-t</entry>
<entry>--tournament</entry>
<entry>integer</entry>
<entry>Tournament mode. Computer players are added after %d minutes</entry>
</row>
<row>
<entry/>
<entry>-a</entry>
<entry>--admin-port</entry>
<entry>integer</entry>
<entry>Admin port to listen on</entry>
</row>
<row>
<entry/>
<entry>-s</entry>
<entry>--admin-wait</entry>
<entry/>
<entry>Don't start game immediately, wait for command on admin port</entry>
</row>
<row>
<entry/>
<entry/>
<entry>--fixed-seating-order</entry>
<entry/>
<entry>Give players numbers according to the order they enter
the game</entry>
</row>
<row>
<entry/>
<entry/>
<entry>--debug</entry>
<entry/>
<entry>Enable debug messages</entry>
</row>
<row>
<entry>*</entry>
<entry>-g</entry>
<entry>--game-title</entry>
<entry>string</entry>
<entry>Game name to use</entry>
</row>
<row>
<entry/>
<entry/>
<entry>--file</entry>
<entry>string</entry>
<entry>Game file to use</entry>
</row>
<row>
<entry>*</entry>
<entry>-p</entry>
<entry>--port</entry>
<entry>string</entry>
<entry>Port to listen on</entry>
</row>
<row>
<entry>*</entry>
<entry>-P</entry>
<entry>--players</entry>
<entry>integer</entry>
<entry>Number of players</entry>
</row>
<row>
<entry>*</entry>
<entry>-v</entry>
<entry>--point</entry>
<entry>integer</entry>
<entry>Number of points needed to win</entry>
</row>
<row>
<entry/>
<entry>-R</entry>
<entry>--seven-rule</entry>
<entry>0|1|2</entry>
<entry>Seven rule</entry>
</row>
<row>
<entry>*</entry>
<entry>-T</entry>
<entry>--terrain</entry>
<entry>0|1</entry>
<entry>Select terrain type (0=default, 1=random)</entry>
</row>
<row>
<entry>*</entry>
<entry>-c</entry>
<entry>--computer-players</entry>
<entry>integer</entry>
<entry>Number of computer players to add</entry>
</row>
<row>
<entry/>
<entry/>
<entry>--version</entry>
<entry/>
<entry>Show version information</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
The column 'M' shows whether the switch is used by the metaserver
</para>
<table id="configuration-server-console-environment">
<title><application>pioneers-server-console</application>
environment</title>
<tgroup cols="2">
<thead>
<row>
<entry>Variable</entry>
<entry>Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>PIONEERS_DIR</entry>
<entry>The location of the *.game files and the computer_names file</entry>
</row>
<row>
<entry>PIONEERS_METASERVER</entry>
<entry>The host name of the metaserver</entry>
</row>
</tbody>
</tgroup>
</table>
</sect1>
</chapter>
<chapter id="server-admin-interface">
<title>Server admin interface protocol</title>
<para>
When the server is started with the command line switch
<userinput>-a</userinput>, the following commands can be
sent to that port:
</para>
<table id="configuration-server-console-admin">
<title>Admin interface commands</title>
<tgroup cols="2">
<thead>
<row>
<entry>Command</entry>
<entry>Argument type</entry>
</row>
</thead>
<tbody>
<row>
<entry>
<userinput>admin set-port</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin start-server</userinput>
</entry>
<entry>none</entry>
</row>
<row>
<entry>
<userinput>admin stop-server</userinput>
</entry>
<entry>none</entry>
</row>
<row>
<entry>
<userinput>admin set-register-server</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-num-players</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-sevens-rule</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-dice-deck</userinput>
</entry>
<entry>boolean (0/1)</entry>
</row>
<row>
<entry>
<userinput>admin set-num-dice-decks</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-num-removed-dice-cards</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-victory-points</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-random-terrain</userinput>
</entry>
<entry>integer</entry>
</row>
<row>
<entry>
<userinput>admin set-game</userinput>
</entry>
<entry>string</entry>
</row>
<row>
<entry>
<userinput>admin quit</userinput>
</entry>
<entry>none</entry>
</row>
<row>
<entry>
<userinput>admin send-message</userinput>
</entry>
<entry>string</entry>
</row>
<row>
<entry>
<userinput>admin help</userinput>
</entry>
<entry>none</entry>
</row>
<row>
<entry>
<userinput>admin info</userinput>
</entry>
<entry>none</entry>
</row>
<row>
<entry>
<userinput>admin fix-dice</userinput>
</entry>
<entry>none</entry>
</row>
</tbody>
</tgroup>
</table>
<para><userinput>admin set-game</userinput> should be used before the
other game parameters are changed, because it changes all game
parameters.
</para>
<note>
<para>
If a game was running while a game parameter is changed,
it will be aborted.
</para>
</note>
<para>
When no game is running when <userinput>admin quit</userinput>
is issued, the server will quit.
</para>
</chapter>
</part>
</book>
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