/usr/share/games/pink-pony/GLSL/pony.vert is in pink-pony-data 1.4.1-2.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | varying vec3 light;
varying vec3 normal;
varying vec3 eye;
uniform mat4 bone_transforms[31];
attribute vec4 bones;
attribute vec4 weights;
void main (void)
{
vec4 my_normal = vec4(0,0,0,0);//vec4(gl_Normal,0);
vec4 my_vertex = vec4(0,0,0,0);//glVertex;
int bone = int(bones.x);
vec4 v = bone_transforms[bone] * gl_Vertex;
vec4 n = bone_transforms[bone] * vec4(gl_Normal,0);
my_normal = my_normal + n * weights.x;
my_vertex = my_vertex + v * weights.x;
bone = int(bones.y);
v = bone_transforms[bone] * gl_Vertex;
n = bone_transforms[bone] * vec4(gl_Normal,0);
my_normal = my_normal + n * weights.y;
my_vertex = my_vertex + v * weights.y;
bone = int(bones.z);
v = bone_transforms[bone] * gl_Vertex;
n = bone_transforms[bone] * vec4(gl_Normal,0);
my_normal = my_normal + n * weights.z;
my_vertex = my_vertex + v * weights.z;
bone = int(bones.w);
v = bone_transforms[bone] * gl_Vertex;
n = bone_transforms[bone] * vec4(gl_Normal,0);
my_normal = my_normal + n * weights.w;
my_vertex = my_vertex + v * weights.w;
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * my_vertex;
normal = normalize(gl_NormalMatrix * my_normal.xyz);
vec4 light_position = gl_LightSource[0].position;
light = normalize(light_position.xyz);
eye = normalize((gl_ModelViewMatrix * my_vertex).xyz);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}
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