This file is indexed.

/usr/share/doc/octave/octave.html/Graphics-Objects.html is in octave-doc 4.2.2-1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Graphics Objects (GNU Octave)</title>

<meta name="description" content="Graphics Objects (GNU Octave)">
<meta name="keywords" content="Graphics Objects (GNU Octave)">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<link href="index.html#Top" rel="start" title="Top">
<link href="Concept-Index.html#Concept-Index" rel="index" title="Concept Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics-Data-Structures.html#Graphics-Data-Structures" rel="up" title="Graphics Data Structures">
<link href="Graphics-Object-Properties.html#Graphics-Object-Properties" rel="next" title="Graphics Object Properties">
<link href="Introduction-to-Graphics-Structures.html#Introduction-to-Graphics-Structures" rel="prev" title="Introduction to Graphics Structures">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
div.smalldisplay {margin-left: 3.2em}
div.smallexample {margin-left: 3.2em}
div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
pre.smalldisplay {font-family: inherit; font-size: smaller}
pre.smallexample {font-size: smaller}
pre.smallformat {font-family: inherit; font-size: smaller}
pre.smalllisp {font-size: smaller}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
ul.no-bullet {list-style: none}
-->
</style>
<link rel="stylesheet" type="text/css" href="octave.css">


</head>

<body lang="en">
<a name="Graphics-Objects"></a>
<div class="header">
<p>
Next: <a href="Graphics-Object-Properties.html#Graphics-Object-Properties" accesskey="n" rel="next">Graphics Object Properties</a>, Previous: <a href="Introduction-to-Graphics-Structures.html#Introduction-to-Graphics-Structures" accesskey="p" rel="prev">Introduction to Graphics Structures</a>, Up: <a href="Graphics-Data-Structures.html#Graphics-Data-Structures" accesskey="u" rel="up">Graphics Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Graphics-Objects-1"></a>
<h4 class="subsection">15.3.2 Graphics Objects</h4>
<a name="index-graphics-objects"></a>

<p>The hierarchy of graphics objects was explained above.
See <a href="Introduction-to-Graphics-Structures.html#Introduction-to-Graphics-Structures">Introduction to Graphics Structures</a>.  Here the
specific objects are described, and the properties contained in
these objects are discussed.  Keep in mind that
graphics objects are always referenced by <em>handle</em>.
</p>
<dl compact="compact">
<dt>root figure</dt>
<dd><a name="index-root-figure-graphics-object"></a>
<a name="index-graphics-object_002c-root-figure"></a>
<p>the top level of the hierarchy and the parent of all figure objects.
The handle index of the root figure is 0.
</p>
</dd>
<dt>figure</dt>
<dd><a name="index-figure-graphics-object"></a>
<a name="index-graphics-object_002c-figure"></a>
<p>A figure window.
</p>
</dd>
<dt>axes</dt>
<dd><a name="index-axes-graphics-object"></a>
<a name="index-graphics-object_002c-axes"></a>
<p>A set of axes.  This object is a child of a figure object and may be a
parent of line, text, image, patch, surface, or light objects.
</p>
</dd>
<dt>line</dt>
<dd><a name="index-line-graphics-object"></a>
<a name="index-graphics-object_002c-line"></a>
<p>A line in two or three dimensions.
</p>
</dd>
<dt>text</dt>
<dd><a name="index-text-graphics-object"></a>
<a name="index-graphics-object_002c-text"></a>
<p>Text annotations.
</p>
</dd>
<dt>image</dt>
<dd><a name="index-image-graphics-object"></a>
<a name="index-graphics-object_002c-image"></a>
<p>A bitmap image.
</p>
</dd>
<dt>patch</dt>
<dd><a name="index-patch-graphics-object"></a>
<a name="index-graphics-object_002c-patch"></a>
<p>A filled polygon, currently limited to two dimensions.
</p>
</dd>
<dt>surface</dt>
<dd><a name="index-surface-graphics-object"></a>
<a name="index-graphics-object_002c-surface"></a>
<p>A three-dimensional surface.
</p>
</dd>
<dt>light</dt>
<dd><a name="index-light-graphics-object"></a>
<a name="index-graphics-object_002c-light"></a>
<p>A light object used for lighting effects on patches and surfaces.
</p></dd>
</dl>

<a name="Creating-Graphics-Objects"></a>
<h4 class="subsubsection">15.3.2.1 Creating Graphics Objects</h4>
<a name="index-creating-graphics-objects"></a>

<p>You can create any graphics object primitive by calling the function of the
same name as the object; In other words, <code>figure</code>, <code>axes</code>,
<code>line</code>, <code>text</code>, <code>image</code>, <code>patch</code>, <code>surface</code>, and
<code>light</code> functions.  These fundamental graphic objects automatically become
children of the current axes object as if <code>hold on</code> was in place.
Separately, axes will automatically become children of the current figure
object and figures will become children of the root object 0.
</p>
<p>If this auto-joining feature is not desired then it is important to call
<code>newplot</code> first to prepare a new figure and axes for plotting.
Alternatively, the easier way is to call a high-level graphics routine which
will both create the plot and then populate it with low-level graphics objects.
Instead of calling <code>line</code>, use <code>plot</code>.  Or use <code>surf</code> instead of
<code>surface</code>.  Or use <code>fill</code> instead of <code>patch</code>.
</p>
<a name="XREFaxes"></a><dl>
<dt><a name="index-axes"></a>: <em></em> <strong>axes</strong> <em>()</em></dt>
<dt><a name="index-axes-1"></a>: <em></em> <strong>axes</strong> <em>(<var>property</var>, <var>value</var>, &hellip;)</em></dt>
<dt><a name="index-axes-2"></a>: <em></em> <strong>axes</strong> <em>(<var>hax</var>)</em></dt>
<dt><a name="index-axes-3"></a>: <em><var>h</var> =</em> <strong>axes</strong> <em>(&hellip;)</em></dt>
<dd><p>Create an axes object and return a handle to it, or set the current axes
to <var>hax</var>.
</p>
<p>Called without any arguments, or with <var>property</var>/<var>value</var> pairs,
construct a new axes.  For accepted properties and corresponding values,
see <a href="#XREFset">set</a>.
</p>
<p>Called with a single axes handle argument <var>hax</var>, the function makes
<var>hax</var> the current axes.  It also restacks the axes in the corresponding
figure so that <var>hax</var> is the first entry in the list of children.  This
causes <var>hax</var> to be displayed on top of any other axes objects (Z-order
stacking).
</p>

<p><strong>See also:</strong> <a href="#XREFgca">gca</a>, <a href="#XREFset">set</a>, <a href="#XREFget">get</a>.
</p></dd></dl>


<a name="XREFline"></a><dl>
<dt><a name="index-line"></a>: <em></em> <strong>line</strong> <em>()</em></dt>
<dt><a name="index-line-1"></a>: <em></em> <strong>line</strong> <em>(<var>x</var>, <var>y</var>)</em></dt>
<dt><a name="index-line-2"></a>: <em></em> <strong>line</strong> <em>(<var>x</var>, <var>y</var>, <var>property</var>, <var>value</var>, &hellip;)</em></dt>
<dt><a name="index-line-3"></a>: <em></em> <strong>line</strong> <em>(<var>x</var>, <var>y</var>, <var>z</var>)</em></dt>
<dt><a name="index-line-4"></a>: <em></em> <strong>line</strong> <em>(<var>x</var>, <var>y</var>, <var>z</var>, <var>property</var>, <var>value</var>, &hellip;)</em></dt>
<dt><a name="index-line-5"></a>: <em></em> <strong>line</strong> <em>(<var>property</var>, <var>value</var>, &hellip;)</em></dt>
<dt><a name="index-line-6"></a>: <em></em> <strong>line</strong> <em>(<var>hax</var>, &hellip;)</em></dt>
<dt><a name="index-line-7"></a>: <em><var>h</var> =</em> <strong>line</strong> <em>(&hellip;)</em></dt>
<dd><p>Create line object from <var>x</var> and <var>y</var> (and possibly <var>z</var>) and
insert in the current axes.
</p>
<p>Multiple property-value pairs may be specified for the line object, but they
must appear in pairs.
</p>
<p>If the first argument <var>hax</var> is an axes handle, then plot into this axes,
rather than the current axes returned by <code>gca</code>.
</p>
<p>The optional return value <var>h</var> is a graphics handle (or vector of
handles) to the line objects created.
</p>

<p><strong>See also:</strong> <a href="Displaying-Images.html#XREFimage">image</a>, <a href="#XREFpatch">patch</a>, <a href="Two_002ddimensional-Geometric-Shapes.html#XREFrectangle">rectangle</a>, <a href="#XREFsurface">surface</a>, <a href="Plot-Annotations.html#XREFtext">text</a>.
</p></dd></dl>


<a name="XREFpatch"></a><dl>
<dt><a name="index-patch"></a>: <em></em> <strong>patch</strong> <em>()</em></dt>
<dt><a name="index-patch-1"></a>: <em></em> <strong>patch</strong> <em>(<var>x</var>, <var>y</var>, <var>c</var>)</em></dt>
<dt><a name="index-patch-2"></a>: <em></em> <strong>patch</strong> <em>(<var>x</var>, <var>y</var>, <var>z</var>, <var>c</var>)</em></dt>
<dt><a name="index-patch-3"></a>: <em></em> <strong>patch</strong> <em>(&quot;Faces&quot;, <var>faces</var>, &quot;Vertices&quot;, <var>verts</var>, &hellip;)</em></dt>
<dt><a name="index-patch-4"></a>: <em></em> <strong>patch</strong> <em>(&hellip;, <var>prop</var>, <var>val</var>, &hellip;)</em></dt>
<dt><a name="index-patch-5"></a>: <em></em> <strong>patch</strong> <em>(&hellip;, <var>propstruct</var>, &hellip;)</em></dt>
<dt><a name="index-patch-6"></a>: <em></em> <strong>patch</strong> <em>(<var>hax</var>, &hellip;)</em></dt>
<dt><a name="index-patch-7"></a>: <em><var>h</var> =</em> <strong>patch</strong> <em>(&hellip;)</em></dt>
<dd><p>Create patch object in the current axes with vertices at locations
(<var>x</var>, <var>y</var>) and of color <var>c</var>.
</p>
<p>If the vertices are matrices of size MxN then each polygon patch
has M vertices and a total of N polygons will be created.  If some polygons
do not have M vertices use NaN to represent &quot;no vertex&quot;.  If the <var>z</var>
input is present then 3-D patches will be created.
</p>
<p>The color argument <var>c</var> can take many forms.  To create polygons
which all share a single color use a string value (e.g., <code>&quot;r&quot;</code> for
red), a scalar value which is scaled by <code>caxis</code> and indexed into the
current colormap, or a 3-element RGB vector with the precise TrueColor.
</p>
<p>If <var>c</var> is a vector of length N then the ith polygon will have a color
determined by scaling entry <var>c</var>(i) according to <code>caxis</code> and then
indexing into the current colormap.  More complicated coloring situations
require directly manipulating patch property/value pairs.
</p>
<p>Instead of specifying polygons by matrices <var>x</var> and <var>y</var>, it is
possible to present a unique list of vertices and then a list of polygon
faces created from those vertices.  In this case the
<code>&quot;Vertices&quot;</code> matrix will be an Nx2 (2-D patch) or
Nx3 (3-D patch).  The MxN <code>&quot;Faces&quot;</code> matrix
describes M polygons having N vertices&mdash;each row describes a
single polygon and each column entry is an index into the
<code>&quot;Vertices&quot;</code> matrix to identify a vertex.  The patch object
can be created by directly passing the property/value pairs
<code>&quot;Vertices&quot;</code>/<var>verts</var>, <code>&quot;Faces&quot;</code>/<var>faces</var> as
inputs.
</p>
<p>Instead of using property/value pairs, any property can be set by passing a
structure <var>propstruct</var> with the respective field names.
</p>
<p>If the first argument <var>hax</var> is an axes handle, then plot into this axes,
rather than the current axes returned by <code>gca</code>.
</p>
<p>The optional return value <var>h</var> is a graphics handle to the created patch
object.
</p>
<p>Implementation Note: Patches are highly configurable objects.  To truly
customize them requires setting patch properties directly.  Useful patch
properties are: <code>&quot;cdata&quot;</code>, <code>&quot;edgecolor&quot;</code>,
<code>&quot;facecolor&quot;</code>, <code>&quot;faces&quot;</code>, <code>&quot;facevertexcdata&quot;</code>.
</p>
<p><strong>See also:</strong> <a href="Two_002dDimensional-Plots.html#XREFfill">fill</a>, <a href="#XREFget">get</a>, <a href="#XREFset">set</a>.
</p></dd></dl>


<a name="XREFsurface"></a><dl>
<dt><a name="index-surface"></a>: <em></em> <strong>surface</strong> <em>(<var>x</var>, <var>y</var>, <var>z</var>, <var>c</var>)</em></dt>
<dt><a name="index-surface-1"></a>: <em></em> <strong>surface</strong> <em>(<var>x</var>, <var>y</var>, <var>z</var>)</em></dt>
<dt><a name="index-surface-2"></a>: <em></em> <strong>surface</strong> <em>(<var>z</var>, <var>c</var>)</em></dt>
<dt><a name="index-surface-3"></a>: <em></em> <strong>surface</strong> <em>(<var>z</var>)</em></dt>
<dt><a name="index-surface-4"></a>: <em></em> <strong>surface</strong> <em>(&hellip;, <var>prop</var>, <var>val</var>, &hellip;)</em></dt>
<dt><a name="index-surface-5"></a>: <em></em> <strong>surface</strong> <em>(<var>hax</var>, &hellip;)</em></dt>
<dt><a name="index-surface-6"></a>: <em><var>h</var> =</em> <strong>surface</strong> <em>(&hellip;)</em></dt>
<dd><p>Create a surface graphic object given matrices <var>x</var> and <var>y</var> from
<code>meshgrid</code> and a matrix of values <var>z</var> corresponding to the
<var>x</var> and <var>y</var> coordinates of the surface.
</p>
<p>If <var>x</var> and <var>y</var> are vectors, then a typical vertex is
(<var>x</var>(j), <var>y</var>(i), <var>z</var>(i,j)).  Thus, columns of <var>z</var> correspond
to different <var>x</var> values and rows of <var>z</var> correspond to different
<var>y</var> values.  If only a single input <var>z</var> is given then <var>x</var> is
taken to be <code>1:columns (<var>z</var>)</code> and <var>y</var> is
<code>1:rows (<var>z</var>)</code>.
</p>
<p>Any property/value input pairs are assigned to the surface object.
</p>
<p>If the first argument <var>hax</var> is an axes handle, then plot into this axes,
rather than the current axes returned by <code>gca</code>.
</p>
<p>The optional return value <var>h</var> is a graphics handle to the created
surface object.
</p>
<p><strong>See also:</strong> <a href="Three_002dDimensional-Plots.html#XREFsurf">surf</a>, <a href="Three_002dDimensional-Plots.html#XREFmesh">mesh</a>, <a href="#XREFpatch">patch</a>, <a href="#XREFline">line</a>.
</p></dd></dl>


<a name="XREFlight"></a><dl>
<dt><a name="index-light"></a>: <em></em> <strong>light</strong> <em>()</em></dt>
<dt><a name="index-light-1"></a>: <em></em> <strong>light</strong> <em>(&hellip;, &quot;<var>prop</var>&quot;, <var>val</var>, &hellip;)</em></dt>
<dt><a name="index-light-2"></a>: <em></em> <strong>light</strong> <em>(<var>hax</var>, &hellip;)</em></dt>
<dt><a name="index-light-3"></a>: <em><var>h</var> =</em> <strong>light</strong> <em>(&hellip;)</em></dt>
<dd><p>Create a light object in the current axes or for axes <var>hax</var>.
</p>
<p>When a light object is present in an axes object, and the properties
<code>&quot;EdgeLighting&quot;</code> or <code>&quot;FaceLighting&quot;</code> of a <code>patch</code> or
<code>surface</code> object are set to a value other than <code>&quot;none&quot;</code>, these
objects are drawn with light and shadow effects.  Supported values for
Lighting properties are <code>&quot;none&quot;</code> (no lighting effects), <code>&quot;flat&quot;</code>
(faceted look of the objects), and <code>&quot;gouraud&quot;</code> (linear interpolation
of the lighting effects between the vertices).  For <code>patch</code> objects,
the normals must be set manually (property <code>&quot;VertexNormals&quot;</code>).
</p>
<p>Up to eight light objects are supported per axes.
</p>
<p>Lighting is only supported for OpenGL graphic toolkits (i.e., <code>&quot;fltk&quot;</code>
and <code>&quot;qt&quot;</code>).
</p>
<p>A light object has the following properties which alter the appearance of
the plot.
</p>
<dl compact="compact">
<dt><code>&quot;Color&quot;:</code> The color of the light can be passed as an</dt>
<dd><p>RGB-vector (e.g., <code>[1 0 0]</code> for red) or as a string (e.g., <code>&quot;r&quot;</code>
for red).  The default color is white (<code>[1 1 1]</code>).
</p>
</dd>
<dt><code>&quot;Position&quot;:</code> The direction from which the light emanates as a</dt>
<dd><p>1x3-vector.  The default direction is <code>[1 0 1]</code>.
</p>
</dd>
<dt><code>&quot;Style&quot;:</code> This string defines whether the light emanates from a</dt>
<dd><p>light source at infinite distance (<code>&quot;infinite&quot;</code>) or from a local point
source (<code>&quot;local&quot;</code>).  The default is <code>&quot;infinite&quot;</code>.
</p></dd>
</dl>

<p>If the first argument <var>hax</var> is an axes handle, then add the light object
to this axes, rather than the current axes returned by <code>gca</code>.
</p>
<p>The optional return value <var>h</var> is a graphics handle to the created light
object.
</p>

<p><strong>See also:</strong> <a href="Three_002dDimensional-Plots.html#XREFlighting">lighting</a>, <a href="Three_002dDimensional-Plots.html#XREFmaterial">material</a>, <a href="#XREFpatch">patch</a>, <a href="#XREFsurface">surface</a>.
</p></dd></dl>


<a name="Handle-Functions"></a>
<h4 class="subsubsection">15.3.2.2 Handle Functions</h4>
<a name="index-handle-functions"></a>

<p>To determine whether a variable is a graphics object index, or an index
to an axes or figure, use the functions <code>ishandle</code>, <code>isaxes</code>, and
<code>isfigure</code>.
</p>
<a name="XREFishandle"></a><dl>
<dt><a name="index-ishandle"></a>: <em></em> <strong>ishandle</strong> <em>(<var>h</var>)</em></dt>
<dd><p>Return true if <var>h</var> is a graphics handle and false otherwise.
</p>
<p><var>h</var> may also be a matrix of handles in which case a logical array is
returned that is true where the elements of <var>h</var> are graphics handles and
false where they are not.
</p>
<p><strong>See also:</strong> <a href="#XREFisaxes">isaxes</a>, <a href="#XREFisfigure">isfigure</a>.
</p></dd></dl>


<a name="XREFishghandle"></a><dl>
<dt><a name="index-ishghandle"></a>: <em></em> <strong>ishghandle</strong> <em>(<var>h</var>)</em></dt>
<dt><a name="index-ishghandle-1"></a>: <em></em> <strong>ishghandle</strong> <em>(<var>h</var>, <var>type</var>)</em></dt>
<dd><p>Return true if <var>h</var> is a graphics handle (of type <var>type</var>) and false
otherwise.
</p>
<p>When no <var>type</var> is specified the function is equivalent to
<code>ishandle</code>.
</p>
<p><strong>See also:</strong> <a href="#XREFishandle">ishandle</a>.
</p></dd></dl>


<a name="XREFisaxes"></a><dl>
<dt><a name="index-isaxes"></a>: <em></em> <strong>isaxes</strong> <em>(<var>h</var>)</em></dt>
<dd><p>Return true if <var>h</var> is an axes graphics handle and false otherwise.
</p>
<p>If <var>h</var> is a matrix then return a logical array which is true where the
elements of <var>h</var> are axes graphics handles and false where they are not.
</p>
<p><strong>See also:</strong> <a href="#XREFisaxes">isaxes</a>, <a href="#XREFishandle">ishandle</a>.
</p></dd></dl>


<a name="XREFisfigure"></a><dl>
<dt><a name="index-isfigure"></a>: <em></em> <strong>isfigure</strong> <em>(<var>h</var>)</em></dt>
<dd><p>Return true if <var>h</var> is a figure graphics handle and false otherwise.
</p>
<p>If <var>h</var> is a matrix then return a logical array which is true where the
elements of <var>h</var> are figure graphics handles and false where they are
not.
</p>
<p><strong>See also:</strong> <a href="#XREFisaxes">isaxes</a>, <a href="#XREFishandle">ishandle</a>.
</p></dd></dl>


<p>The function <code>gcf</code> returns an index to the current figure object,
or creates one if none exists.  Similarly, <code>gca</code> returns the
current axes object, or creates one (and its parent figure object) if
none exists.
</p>
<a name="XREFgcf"></a><dl>
<dt><a name="index-gcf"></a>: <em><var>h</var> =</em> <strong>gcf</strong> <em>()</em></dt>
<dd><p>Return a handle to the current figure.
</p>
<p>The current figure is the default target for graphics output.  If multiple
figures exist, <code>gcf</code> returns the last created figure or the last figure
that was clicked on with the mouse.
</p>
<p>If a current figure does not exist, create one and return its handle.  The
handle may then be used to examine or set properties of the figure.  For
example,
</p>
<div class="example">
<pre class="example">fplot (@sin, [-10, 10]);
fig = gcf ();
set (fig, &quot;numbertitle&quot;, &quot;off&quot;, &quot;name&quot;, &quot;sin plot&quot;)
</pre></div>

<p>plots a sine wave, finds the handle of the current figure, and then
renames the figure window to describe the contents.
</p>
<p>Note: To find the current figure without creating a new one if it does not
exist, query the <code>&quot;CurrentFigure&quot;</code> property of the root graphics
object.
</p>
<div class="example">
<pre class="example">get (0, &quot;currentfigure&quot;);
</pre></div>


<p><strong>See also:</strong> <a href="#XREFgca">gca</a>, <a href="#XREFgco">gco</a>, <a href="Callbacks.html#XREFgcbf">gcbf</a>, <a href="Callbacks.html#XREFgcbo">gcbo</a>, <a href="#XREFget">get</a>, <a href="#XREFset">set</a>.
</p></dd></dl>


<a name="XREFgca"></a><dl>
<dt><a name="index-gca"></a>: <em><var>h</var> =</em> <strong>gca</strong> <em>()</em></dt>
<dd><p>Return a handle to the current axes object.
</p>
<p>The current axes is the default target for graphics output.  In the case
of a figure with multiple axes, <code>gca</code> returns the last created axes
or the last axes that was clicked on with the mouse.
</p>
<p>If no current axes object exists, create one and return its handle.  The
handle may then be used to examine or set properties of the axes.  For
example,
</p>
<div class="example">
<pre class="example">ax = gca ();
set (ax, &quot;position&quot;, [0.5, 0.5, 0.5, 0.5]);
</pre></div>

<p>creates an empty axes object and then changes its location and size in the
figure window.
</p>
<p>Note: To find the current axes without creating a new axes object if it
does not exist, query the <code>&quot;CurrentAxes&quot;</code> property of a figure.
</p>
<div class="example">
<pre class="example">get (gcf, &quot;currentaxes&quot;);
</pre></div>

<p><strong>See also:</strong> <a href="#XREFgcf">gcf</a>, <a href="#XREFgco">gco</a>, <a href="Callbacks.html#XREFgcbf">gcbf</a>, <a href="Callbacks.html#XREFgcbo">gcbo</a>, <a href="#XREFget">get</a>, <a href="#XREFset">set</a>.
</p></dd></dl>


<a name="XREFgco"></a><dl>
<dt><a name="index-gco"></a>: <em><var>h</var> =</em> <strong>gco</strong> <em>()</em></dt>
<dt><a name="index-gco-1"></a>: <em><var>h</var> =</em> <strong>gco</strong> <em>(<var>fig</var>)</em></dt>
<dd><p>Return a handle to the current object of the current figure, or a handle
to the current object of the figure with handle <var>fig</var>.
</p>
<p>The current object of a figure is the object that was last clicked on.  It
is stored in the <code>&quot;CurrentObject&quot;</code> property of the target figure.
</p>
<p>If the last mouse click did not occur on any child object of the figure,
then the current object is the figure itself.
</p>
<p>If no mouse click occurred in the target figure, this function returns an
empty matrix.
</p>
<p>Programming Note: The value returned by this function is not necessarily the
same as the one returned by <code>gcbo</code> during callback execution.  An
executing callback can be interrupted by another callback and the current
object may be changed.
</p>

<p><strong>See also:</strong> <a href="Callbacks.html#XREFgcbo">gcbo</a>, <a href="#XREFgca">gca</a>, <a href="#XREFgcf">gcf</a>, <a href="Callbacks.html#XREFgcbf">gcbf</a>, <a href="#XREFget">get</a>, <a href="#XREFset">set</a>.
</p></dd></dl>


<p>The <code>get</code> and <code>set</code> functions may be used to examine and set
properties for graphics objects.  For example,
</p>
<div class="example">
<pre class="example">get (0)
    &rArr; ans =
       {
         type = root
         currentfigure = [](0x0)
         children = [](0x0)
         visible = on
         &hellip;
       }
</pre></div>

<p>returns a structure containing all the properties of the root figure.
As with all functions in Octave, the structure is returned by value, so
modifying it will not modify the internal root figure plot object.  To
do that, you must use the <code>set</code> function.  Also, note that in this
case, the <code>currentfigure</code> property is empty, which indicates that
there is no current figure window.
</p>
<p>The <code>get</code> function may also be used to find the value of a single
property.  For example,
</p>
<div class="example">
<pre class="example">get (gca (), &quot;xlim&quot;)
    &rArr; [ 0 1 ]
</pre></div>

<p>returns the range of the x-axis for the current axes object in the
current figure.
</p>
<p>To set graphics object properties, use the set function.  For example,
</p>
<div class="example">
<pre class="example">set (gca (), &quot;xlim&quot;, [-10, 10]);
</pre></div>

<p>sets the range of the x-axis for the current axes object in the current
figure to &lsquo;<samp>[-10, 10]</samp>&rsquo;.
</p>
<p>Default property values can also be queried if the <code>set</code> function is
called without a value argument.  When only one argument is given (a graphic
handle) then a structure with defaults for all properties of the given object
type is returned.  For example,
</p>
<div class="example">
<pre class="example">set (gca ())
</pre></div>

<p>returns a structure containing the default property values for axes objects.
If <code>set</code> is called with two arguments (a graphic handle and a property
name) then only the defaults for the requested property are returned.
</p>
<a name="XREFget"></a><dl>
<dt><a name="index-get"></a>: <em><var>val</var> =</em> <strong>get</strong> <em>(<var>h</var>)</em></dt>
<dt><a name="index-get-1"></a>: <em><var>val</var> =</em> <strong>get</strong> <em>(<var>h</var>, <var>p</var>)</em></dt>
<dd><p>Return the value of the named property <var>p</var> from the graphics handle
<var>h</var>.
</p>
<p>If <var>p</var> is omitted, return the complete property list for <var>h</var>.
</p>
<p>If <var>h</var> is a vector, return a cell array including the property values or
lists respectively.
</p>
<p><strong>See also:</strong> <a href="#XREFset">set</a>.
</p></dd></dl>


<a name="XREFset"></a><dl>
<dt><a name="index-set"></a>: <em></em> <strong>set</strong> <em>(<var>h</var>, <var>property</var>, <var>value</var>, &hellip;)</em></dt>
<dt><a name="index-set-1"></a>: <em></em> <strong>set</strong> <em>(<var>h</var>, <var>properties</var>, <var>values</var>)</em></dt>
<dt><a name="index-set-2"></a>: <em></em> <strong>set</strong> <em>(<var>h</var>, <var>pv</var>)</em></dt>
<dt><a name="index-set-3"></a>: <em><var>value_list</var> =</em> <strong>set</strong> <em>(<var>h</var>, <var>property</var>)</em></dt>
<dt><a name="index-set-4"></a>: <em><var>all_value_list</var> =</em> <strong>set</strong> <em>(<var>h</var>)</em></dt>
<dd><p>Set named property values for the graphics handle (or vector of graphics
handles) <var>h</var>.
</p>
<p>There are three ways to give the property names and values:
</p>
<ul>
<li> as a comma separated list of <var>property</var>, <var>value</var> pairs

<p>Here, each <var>property</var> is a string containing the property name, each
<var>value</var> is a value of the appropriate type for the property.
</p>
</li><li> as a cell array of strings <var>properties</var> containing property names
and a cell array <var>values</var> containing property values.

<p>In this case, the number of columns of <var>values</var> must match the number of
elements in <var>properties</var>.  The first column of <var>values</var> contains
values for the first entry in <var>properties</var>, etc.  The number of rows of
<var>values</var> must be 1 or match the number of elements of <var>h</var>.  In the
first case, each handle in <var>h</var> will be assigned the same values.  In the
latter case, the first handle in <var>h</var> will be assigned the values from
the first row of <var>values</var> and so on.
</p>
</li><li> as a structure array <var>pv</var>

<p>Here, the field names of <var>pv</var> represent the property names, and the
field values give the property values.  In contrast to the previous case,
all elements of <var>pv</var> will be set in all handles in <var>h</var> independent
of the dimensions of <var>pv</var>.
</p></li></ul>

<p><code>set</code> is also used to query the list of values a named property will
take.  <code><var>clist</var> = set (<var>h</var>, &quot;property&quot;)</code> will return the list
of possible values for <code>&quot;property&quot;</code> in the cell list <var>clist</var>.
If no output variable is used then the list is formatted and printed to the
screen.
</p>
<p>If no property is specified (<code><var>slist</var> = set (<var>h</var>)</code>) then a
structure <var>slist</var> is returned where the fieldnames are the properties of
the object <var>h</var> and the fields are the list of possible values for each
property.  If no output variable is used then the list is formatted and
printed to the screen.
</p>
<p>For example,
</p>
<div class="example">
<pre class="example">hf = figure ();
set (hf, &quot;paperorientation&quot;)
&rArr;  paperorientation:  [ landscape | {portrait} | rotated ]
</pre></div>

<p>shows the paperorientation property can take three values with the default
being <code>&quot;portrait&quot;</code>.
</p>
<p><strong>See also:</strong> <a href="#XREFget">get</a>.
</p></dd></dl>


<a name="XREFancestor"></a><dl>
<dt><a name="index-ancestor"></a>: <em><var>parent</var> =</em> <strong>ancestor</strong> <em>(<var>h</var>, <var>type</var>)</em></dt>
<dt><a name="index-ancestor-1"></a>: <em><var>parent</var> =</em> <strong>ancestor</strong> <em>(<var>h</var>, <var>type</var>, &quot;toplevel&quot;)</em></dt>
<dd><p>Return the first ancestor of handle object <var>h</var> whose type matches
<var>type</var>, where <var>type</var> is a character string.
</p>
<p>If <var>type</var> is a cell array of strings, return the first parent whose
type matches any of the given type strings.
</p>
<p>If the handle object <var>h</var> itself is of type <var>type</var>, return <var>h</var>.
</p>
<p>If <code>&quot;toplevel&quot;</code> is given as a third argument, return the highest
parent in the object hierarchy that matches the condition, instead
of the first (nearest) one.
</p>
<p><strong>See also:</strong> <a href="Searching-Properties.html#XREFfindobj">findobj</a>, <a href="Searching-Properties.html#XREFfindall">findall</a>, <a href="#XREFallchild">allchild</a>.
</p></dd></dl>


<a name="XREFallchild"></a><dl>
<dt><a name="index-allchild"></a>: <em><var>h</var> =</em> <strong>allchild</strong> <em>(<var>handles</var>)</em></dt>
<dd><p>Find all children, including hidden children, of a graphics object.
</p>
<p>This function is similar to <code>get (h, &quot;children&quot;)</code>, but also returns
hidden objects (HandleVisibility = <code>&quot;off&quot;</code>).
</p>
<p>If <var>handles</var> is a scalar, <var>h</var> will be a vector.  Otherwise,
<var>h</var> will be a cell matrix of the same size as <var>handles</var> and each
cell will contain a vector of handles.
</p>
<p><strong>See also:</strong> <a href="Searching-Properties.html#XREFfindall">findall</a>, <a href="Searching-Properties.html#XREFfindobj">findobj</a>, <a href="#XREFget">get</a>, <a href="#XREFset">set</a>.
</p></dd></dl>


<a name="XREFfindfigs"></a><dl>
<dt><a name="index-findfigs"></a>: <em></em> <strong>findfigs</strong> <em>()</em></dt>
<dd><p>Find all visible figures that are currently off the screen and move them
onto the screen.
</p>
<p><strong>See also:</strong> <a href="#XREFallchild">allchild</a>, <a href="Multiple-Plot-Windows.html#XREFfigure">figure</a>, <a href="#XREFget">get</a>, <a href="#XREFset">set</a>.
</p></dd></dl>


<a name="index-saving-graphics-objects"></a>
<a name="index-graphics-objects_002c-saving"></a>

<p>Figures can be printed or saved in many graphics formats with <code>print</code> and
<code>saveas</code>.  Occasionally, however, it may be useful to save the original
Octave handle graphic directly so that further modifications can be made such
as modifying a title or legend.
</p>
<p>This can be accomplished with the following functions by
</p>
<div class="example">
<pre class="example">fig_struct = hdl2struct (gcf);
save myplot.fig -struct fig_struct;
&hellip;
fig_struct = load (&quot;myplot.fig&quot;);
struct2hdl (fig_struct);
</pre></div>

<a name="XREFhdl2struct"></a><dl>
<dt><a name="index-hdl2struct"></a>: <em><var>s</var> =</em> <strong>hdl2struct</strong> <em>(<var>h</var>)</em></dt>
<dd><p>Return a structure, <var>s</var>, whose fields describe the properties
of the object, and its children, associated with the handle, <var>h</var>.
</p>
<p>The fields of the structure <var>s</var> are <code>&quot;type&quot;</code>, <code>&quot;handle&quot;</code>,
<code>&quot;properties&quot;</code>, <code>&quot;children&quot;</code>, and <code>&quot;special&quot;</code>.
</p>
<p><strong>See also:</strong> <a href="#XREFstruct2hdl">struct2hdl</a>, <a href="Printing-and-Saving-Plots.html#XREFhgsave">hgsave</a>, <a href="Searching-Properties.html#XREFfindobj">findobj</a>.
</p></dd></dl>


<a name="XREFstruct2hdl"></a><dl>
<dt><a name="index-struct2hdl"></a>: <em><var>h</var> =</em> <strong>struct2hdl</strong> <em>(<var>s</var>)</em></dt>
<dt><a name="index-struct2hdl-1"></a>: <em><var>h</var> =</em> <strong>struct2hdl</strong> <em>(<var>s</var>, <var>p</var>)</em></dt>
<dt><a name="index-struct2hdl-2"></a>: <em><var>h</var> =</em> <strong>struct2hdl</strong> <em>(<var>s</var>, <var>p</var>, <var>hilev</var>)</em></dt>
<dd><p>Construct a graphics handle object <var>h</var> from the structure <var>s</var>.
</p>
<p>The structure must contain the fields <code>&quot;handle&quot;</code>, <code>&quot;type&quot;</code>,
<code>&quot;children&quot;</code>, <code>&quot;properties&quot;</code>, and <code>&quot;special&quot;</code>.
</p>
<p>If the handle of an existing figure or axes is specified, <var>p</var>, the new
object will be created as a child of that object.  If no parent handle is
provided then a new figure and the necessary children will be constructed
using the default values from the root figure.
</p>
<p>A third boolean argument <var>hilev</var> can be passed to specify whether the
function should preserve listeners/callbacks, e.g., for legends or
hggroups.  The default is false.
</p>
<p><strong>See also:</strong> <a href="#XREFhdl2struct">hdl2struct</a>, <a href="Printing-and-Saving-Plots.html#XREFhgload">hgload</a>, <a href="Searching-Properties.html#XREFfindobj">findobj</a>.
</p></dd></dl>


<a name="XREFcopyobj"></a><dl>
<dt><a name="index-copyobj"></a>: <em><var>hnew</var> =</em> <strong>copyobj</strong> <em>(<var>horig</var>)</em></dt>
<dt><a name="index-copyobj-1"></a>: <em><var>hnew</var> =</em> <strong>copyobj</strong> <em>(<var>horig</var>, <var>hparent</var>)</em></dt>
<dd><p>Construct a copy of the graphic objects associated with the handles
<var>horig</var> and return new handles <var>hnew</var> to the new objects.
</p>
<p>If a parent handle <var>hparent</var> (root, figure, axes, or hggroup) is
specified, the copied object will be created as a child of <var>hparent</var>.
</p>
<p>If <var>horig</var> is a vector of handles, and <var>hparent</var> is a scalar,
then each handle in the vector <var>hnew</var> has its <code>&quot;Parent&quot;</code> property
set to <var>hparent</var>.  Conversely, if <var>horig</var> is a scalar and
<var>hparent</var> a vector, then each parent object will receive a copy of
<var>horig</var>.  If <var>horig</var> and <var>hparent</var> are both vectors with the
same number of elements then <code><var>hnew</var>(i)</code> will have parent
<code><var>hparent</var>(i)</code>.
</p>
<p><strong>See also:</strong> <a href="#XREFstruct2hdl">struct2hdl</a>, <a href="#XREFhdl2struct">hdl2struct</a>, <a href="Searching-Properties.html#XREFfindobj">findobj</a>.
</p></dd></dl>


<hr>
<div class="header">
<p>
Next: <a href="Graphics-Object-Properties.html#Graphics-Object-Properties" accesskey="n" rel="next">Graphics Object Properties</a>, Previous: <a href="Introduction-to-Graphics-Structures.html#Introduction-to-Graphics-Structures" accesskey="p" rel="prev">Introduction to Graphics Structures</a>, Up: <a href="Graphics-Data-Structures.html#Graphics-Data-Structures" accesskey="u" rel="up">Graphics Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
</div>



</body>
</html>