/usr/lib/nodejs/iconv-lite/encodings/dbcs-codec.js is in node-iconv-lite 0.4.13-2ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 | "use strict"
// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
// To save memory and loading time, we read table files only when requested.
exports._dbcs = DBCSCodec;
var UNASSIGNED = -1,
GB18030_CODE = -2,
SEQ_START = -10,
NODE_START = -1000,
UNASSIGNED_NODE = new Array(0x100),
DEF_CHAR = -1;
for (var i = 0; i < 0x100; i++)
UNASSIGNED_NODE[i] = UNASSIGNED;
// Class DBCSCodec reads and initializes mapping tables.
function DBCSCodec(codecOptions, iconv) {
this.encodingName = codecOptions.encodingName;
if (!codecOptions)
throw new Error("DBCS codec is called without the data.")
if (!codecOptions.table)
throw new Error("Encoding '" + this.encodingName + "' has no data.");
// Load tables.
var mappingTable = codecOptions.table();
// Decode tables: MBCS -> Unicode.
// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
// Trie root is decodeTables[0].
// Values: >= 0 -> unicode character code. can be > 0xFFFF
// == UNASSIGNED -> unknown/unassigned sequence.
// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
// <= NODE_START -> index of the next node in our trie to process next byte.
// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
this.decodeTables = [];
this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
this.decodeTableSeq = [];
// Actual mapping tables consist of chunks. Use them to fill up decode tables.
for (var i = 0; i < mappingTable.length; i++)
this._addDecodeChunk(mappingTable[i]);
this.defaultCharUnicode = iconv.defaultCharUnicode;
// Encode tables: Unicode -> DBCS.
// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
// == UNASSIGNED -> no conversion found. Output a default char.
// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
this.encodeTable = [];
// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
// means end of sequence (needed when one sequence is a strict subsequence of another).
// Objects are kept separately from encodeTable to increase performance.
this.encodeTableSeq = [];
// Some chars can be decoded, but need not be encoded.
var skipEncodeChars = {};
if (codecOptions.encodeSkipVals)
for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
var val = codecOptions.encodeSkipVals[i];
if (typeof val === 'number')
skipEncodeChars[val] = true;
else
for (var j = val.from; j <= val.to; j++)
skipEncodeChars[j] = true;
}
// Use decode trie to recursively fill out encode tables.
this._fillEncodeTable(0, 0, skipEncodeChars);
// Add more encoding pairs when needed.
if (codecOptions.encodeAdd) {
for (var uChar in codecOptions.encodeAdd)
if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
}
this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
// Load & create GB18030 tables when needed.
if (typeof codecOptions.gb18030 === 'function') {
this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
// Add GB18030 decode tables.
var thirdByteNodeIdx = this.decodeTables.length;
var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
var fourthByteNodeIdx = this.decodeTables.length;
var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
for (var i = 0x81; i <= 0xFE; i++) {
var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
var secondByteNode = this.decodeTables[secondByteNodeIdx];
for (var j = 0x30; j <= 0x39; j++)
secondByteNode[j] = NODE_START - thirdByteNodeIdx;
}
for (var i = 0x81; i <= 0xFE; i++)
thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
for (var i = 0x30; i <= 0x39; i++)
fourthByteNode[i] = GB18030_CODE
}
}
DBCSCodec.prototype.encoder = DBCSEncoder;
DBCSCodec.prototype.decoder = DBCSDecoder;
// Decoder helpers
DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
var bytes = [];
for (; addr > 0; addr >>= 8)
bytes.push(addr & 0xFF);
if (bytes.length == 0)
bytes.push(0);
var node = this.decodeTables[0];
for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
var val = node[bytes[i]];
if (val == UNASSIGNED) { // Create new node.
node[bytes[i]] = NODE_START - this.decodeTables.length;
this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
}
else if (val <= NODE_START) { // Existing node.
node = this.decodeTables[NODE_START - val];
}
else
throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
}
return node;
}
DBCSCodec.prototype._addDecodeChunk = function(chunk) {
// First element of chunk is the hex mbcs code where we start.
var curAddr = parseInt(chunk[0], 16);
// Choose the decoding node where we'll write our chars.
var writeTable = this._getDecodeTrieNode(curAddr);
curAddr = curAddr & 0xFF;
// Write all other elements of the chunk to the table.
for (var k = 1; k < chunk.length; k++) {
var part = chunk[k];
if (typeof part === "string") { // String, write as-is.
for (var l = 0; l < part.length;) {
var code = part.charCodeAt(l++);
if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
var codeTrail = part.charCodeAt(l++);
if (0xDC00 <= codeTrail && codeTrail < 0xE000)
writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
else
throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
}
else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
var len = 0xFFF - code + 2;
var seq = [];
for (var m = 0; m < len; m++)
seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
this.decodeTableSeq.push(seq);
}
else
writeTable[curAddr++] = code; // Basic char
}
}
else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
var charCode = writeTable[curAddr - 1] + 1;
for (var l = 0; l < part; l++)
writeTable[curAddr++] = charCode++;
}
else
throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
}
if (curAddr > 0xFF)
throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
}
// Encoder helpers
DBCSCodec.prototype._getEncodeBucket = function(uCode) {
var high = uCode >> 8; // This could be > 0xFF because of astral characters.
if (this.encodeTable[high] === undefined)
this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
return this.encodeTable[high];
}
DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
var bucket = this._getEncodeBucket(uCode);
var low = uCode & 0xFF;
if (bucket[low] <= SEQ_START)
this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
else if (bucket[low] == UNASSIGNED)
bucket[low] = dbcsCode;
}
DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
// Get the root of character tree according to first character of the sequence.
var uCode = seq[0];
var bucket = this._getEncodeBucket(uCode);
var low = uCode & 0xFF;
var node;
if (bucket[low] <= SEQ_START) {
// There's already a sequence with - use it.
node = this.encodeTableSeq[SEQ_START-bucket[low]];
}
else {
// There was no sequence object - allocate a new one.
node = {};
if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
bucket[low] = SEQ_START - this.encodeTableSeq.length;
this.encodeTableSeq.push(node);
}
// Traverse the character tree, allocating new nodes as needed.
for (var j = 1; j < seq.length-1; j++) {
var oldVal = node[uCode];
if (typeof oldVal === 'object')
node = oldVal;
else {
node = node[uCode] = {}
if (oldVal !== undefined)
node[DEF_CHAR] = oldVal
}
}
// Set the leaf to given dbcsCode.
uCode = seq[seq.length-1];
node[uCode] = dbcsCode;
}
DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
var node = this.decodeTables[nodeIdx];
for (var i = 0; i < 0x100; i++) {
var uCode = node[i];
var mbCode = prefix + i;
if (skipEncodeChars[mbCode])
continue;
if (uCode >= 0)
this._setEncodeChar(uCode, mbCode);
else if (uCode <= NODE_START)
this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
else if (uCode <= SEQ_START)
this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
}
}
// == Encoder ==================================================================
function DBCSEncoder(options, codec) {
// Encoder state
this.leadSurrogate = -1;
this.seqObj = undefined;
// Static data
this.encodeTable = codec.encodeTable;
this.encodeTableSeq = codec.encodeTableSeq;
this.defaultCharSingleByte = codec.defCharSB;
this.gb18030 = codec.gb18030;
}
DBCSEncoder.prototype.write = function(str) {
var newBuf = new Buffer(str.length * (this.gb18030 ? 4 : 3)),
leadSurrogate = this.leadSurrogate,
seqObj = this.seqObj, nextChar = -1,
i = 0, j = 0;
while (true) {
// 0. Get next character.
if (nextChar === -1) {
if (i == str.length) break;
var uCode = str.charCodeAt(i++);
}
else {
var uCode = nextChar;
nextChar = -1;
}
// 1. Handle surrogates.
if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
if (uCode < 0xDC00) { // We've got lead surrogate.
if (leadSurrogate === -1) {
leadSurrogate = uCode;
continue;
} else {
leadSurrogate = uCode;
// Double lead surrogate found.
uCode = UNASSIGNED;
}
} else { // We've got trail surrogate.
if (leadSurrogate !== -1) {
uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
leadSurrogate = -1;
} else {
// Incomplete surrogate pair - only trail surrogate found.
uCode = UNASSIGNED;
}
}
}
else if (leadSurrogate !== -1) {
// Incomplete surrogate pair - only lead surrogate found.
nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
leadSurrogate = -1;
}
// 2. Convert uCode character.
var dbcsCode = UNASSIGNED;
if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
var resCode = seqObj[uCode];
if (typeof resCode === 'object') { // Sequence continues.
seqObj = resCode;
continue;
} else if (typeof resCode == 'number') { // Sequence finished. Write it.
dbcsCode = resCode;
} else if (resCode == undefined) { // Current character is not part of the sequence.
// Try default character for this sequence
resCode = seqObj[DEF_CHAR];
if (resCode !== undefined) {
dbcsCode = resCode; // Found. Write it.
nextChar = uCode; // Current character will be written too in the next iteration.
} else {
// TODO: What if we have no default? (resCode == undefined)
// Then, we should write first char of the sequence as-is and try the rest recursively.
// Didn't do it for now because no encoding has this situation yet.
// Currently, just skip the sequence and write current char.
}
}
seqObj = undefined;
}
else if (uCode >= 0) { // Regular character
var subtable = this.encodeTable[uCode >> 8];
if (subtable !== undefined)
dbcsCode = subtable[uCode & 0xFF];
if (dbcsCode <= SEQ_START) { // Sequence start
seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
continue;
}
if (dbcsCode == UNASSIGNED && this.gb18030) {
// Use GB18030 algorithm to find character(s) to write.
var idx = findIdx(this.gb18030.uChars, uCode);
if (idx != -1) {
var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
newBuf[j++] = 0x30 + dbcsCode;
continue;
}
}
}
// 3. Write dbcsCode character.
if (dbcsCode === UNASSIGNED)
dbcsCode = this.defaultCharSingleByte;
if (dbcsCode < 0x100) {
newBuf[j++] = dbcsCode;
}
else if (dbcsCode < 0x10000) {
newBuf[j++] = dbcsCode >> 8; // high byte
newBuf[j++] = dbcsCode & 0xFF; // low byte
}
else {
newBuf[j++] = dbcsCode >> 16;
newBuf[j++] = (dbcsCode >> 8) & 0xFF;
newBuf[j++] = dbcsCode & 0xFF;
}
}
this.seqObj = seqObj;
this.leadSurrogate = leadSurrogate;
return newBuf.slice(0, j);
}
DBCSEncoder.prototype.end = function() {
if (this.leadSurrogate === -1 && this.seqObj === undefined)
return; // All clean. Most often case.
var newBuf = new Buffer(10), j = 0;
if (this.seqObj) { // We're in the sequence.
var dbcsCode = this.seqObj[DEF_CHAR];
if (dbcsCode !== undefined) { // Write beginning of the sequence.
if (dbcsCode < 0x100) {
newBuf[j++] = dbcsCode;
}
else {
newBuf[j++] = dbcsCode >> 8; // high byte
newBuf[j++] = dbcsCode & 0xFF; // low byte
}
} else {
// See todo above.
}
this.seqObj = undefined;
}
if (this.leadSurrogate !== -1) {
// Incomplete surrogate pair - only lead surrogate found.
newBuf[j++] = this.defaultCharSingleByte;
this.leadSurrogate = -1;
}
return newBuf.slice(0, j);
}
// Export for testing
DBCSEncoder.prototype.findIdx = findIdx;
// == Decoder ==================================================================
function DBCSDecoder(options, codec) {
// Decoder state
this.nodeIdx = 0;
this.prevBuf = new Buffer(0);
// Static data
this.decodeTables = codec.decodeTables;
this.decodeTableSeq = codec.decodeTableSeq;
this.defaultCharUnicode = codec.defaultCharUnicode;
this.gb18030 = codec.gb18030;
}
DBCSDecoder.prototype.write = function(buf) {
var newBuf = new Buffer(buf.length*2),
nodeIdx = this.nodeIdx,
prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
uCode;
if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
for (var i = 0, j = 0; i < buf.length; i++) {
var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
// Lookup in current trie node.
var uCode = this.decodeTables[nodeIdx][curByte];
if (uCode >= 0) {
// Normal character, just use it.
}
else if (uCode === UNASSIGNED) { // Unknown char.
// TODO: Callback with seq.
//var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
uCode = this.defaultCharUnicode.charCodeAt(0);
}
else if (uCode === GB18030_CODE) {
var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
var idx = findIdx(this.gb18030.gbChars, ptr);
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
}
else if (uCode <= NODE_START) { // Go to next trie node.
nodeIdx = NODE_START - uCode;
continue;
}
else if (uCode <= SEQ_START) { // Output a sequence of chars.
var seq = this.decodeTableSeq[SEQ_START - uCode];
for (var k = 0; k < seq.length - 1; k++) {
uCode = seq[k];
newBuf[j++] = uCode & 0xFF;
newBuf[j++] = uCode >> 8;
}
uCode = seq[seq.length-1];
}
else
throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
// Write the character to buffer, handling higher planes using surrogate pair.
if (uCode > 0xFFFF) {
uCode -= 0x10000;
var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
newBuf[j++] = uCodeLead & 0xFF;
newBuf[j++] = uCodeLead >> 8;
uCode = 0xDC00 + uCode % 0x400;
}
newBuf[j++] = uCode & 0xFF;
newBuf[j++] = uCode >> 8;
// Reset trie node.
nodeIdx = 0; seqStart = i+1;
}
this.nodeIdx = nodeIdx;
this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
return newBuf.slice(0, j).toString('ucs2');
}
DBCSDecoder.prototype.end = function() {
var ret = '';
// Try to parse all remaining chars.
while (this.prevBuf.length > 0) {
// Skip 1 character in the buffer.
ret += this.defaultCharUnicode;
var buf = this.prevBuf.slice(1);
// Parse remaining as usual.
this.prevBuf = new Buffer(0);
this.nodeIdx = 0;
if (buf.length > 0)
ret += this.write(buf);
}
this.nodeIdx = 0;
return ret;
}
// Binary search for GB18030. Returns largest i such that table[i] <= val.
function findIdx(table, val) {
if (table[0] > val)
return -1;
var l = 0, r = table.length;
while (l < r-1) { // always table[l] <= val < table[r]
var mid = l + Math.floor((r-l+1)/2);
if (table[mid] <= val)
l = mid;
else
r = mid;
}
return l;
}
|