/usr/share/mandelbulber2/language/en.ts is in mandelbulber2-data 2.08.3-1build1.
This file is owned by root:root, with mode 0o644.
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<source>Are you sure to close the application?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/interface.cpp" line="2101"/>
<source>Quit?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/interface.cpp" line="2153"/>
<source>Auto recovery</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/interface.cpp" line="2154"/>
<source>Application has not been closed properly
Do you want to recover your latest work?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/netrender.cpp" line="68"/>
<source>NetRender - address already in use.
Is there already a mandelbulber server instance running on this port?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/netrender.cpp" line="74"/>
<source>NetRender - SetServer Error:
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/old_settings.cpp" line="58"/>
<source>Can't import old settings
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/old_settings.cpp" line="58"/>
<source>File with default values doesn't exist
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/old_settings.cpp" line="1004"/>
<source>Hybrid fractal can't be converted</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/player_widget.cpp" line="103"/>
<source>No frames to play</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/progress_text.cpp" line="73"/>
<source>Done %1%, elapsed: %2, estimated to end: %3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/progress_text.cpp" line="80"/>
<source>100% Done, total time: %3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_image.cpp" line="148"/>
<source>Rendering image</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_image.cpp" line="332"/>
<location filename="../src/render_ssao.cpp" line="172"/>
<source>Idle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_job.cpp" line="104"/>
<location filename="../src/render_job.cpp" line="158"/>
<source>Initialization</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_job.cpp" line="104"/>
<source>Setting up image buffers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_job.cpp" line="158"/>
<source>Loading textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_ssao.cpp" line="151"/>
<source>Rendering SSAO effect in progress</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_window.cpp" line="585"/>
<source>Settings saved to clipboard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_window.cpp" line="638"/>
<source>Cannot load settings from clipboard!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="314"/>
<source>It's not valid Mandelbulber settings file. No header</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="319"/>
<source>It's not valid Mandelbulber settings file. Wrong header</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="325"/>
<source>It's not valid Mandelbulber settings file. No information about version of file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="333"/>
<source>It's not valid Mandelbulber settings file. Wrong file version number</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="336"/>
<source>File was saved in newer version of Mandelbulber
File version: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="353"/>
<source>It's not valid Mandelbulber settings file. Format not specified in the header</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="457"/>
<source>Error in settings file. Line: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="462"/>
<source>Too many errors in settings file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="513"/>
<source>Unknown parameter: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="583"/>
<source>Missing column 'frame' in list of animation frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="605"/>
<source>Unknown parameter in animation frames: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="611"/>
<source>No valid list of parameters for animation frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="653"/>
<source>Wrong number of interpolation columns</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="706"/>
<source>Missing frame no </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/settings.cpp" line="711"/>
<source>Wrong number of columns</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/texture.cpp" line="51"/>
<source>Can't load texture!
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/texture.cpp" line="115"/>
<source>Can't load texture from QByteArray!
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/undo.cpp" line="113"/>
<source>No more undo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/undo.cpp" line="141"/>
<source>No more redo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/preferencesdialog.cpp" line="91"/>
<source>Are you sure to clear the thumbnail cache?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/preferencesdialog.cpp" line="92"/>
<source>There are currently %1 thumbnails cached. These will be deleted and rerendered when necessary.
Clear now?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="181"/>
<source>Mandelbulber also accepts an arbitrary number of input files
These files can be of type:
.fract File - An ordinary fractal file
.fractlist File - A queue file, all entries inside the queue file will be added to the current queue
Folder - if the specified argument is a folder all .fract files inside the folder will be added to the queue
</source>
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</message>
<message>
<location filename="../src/command_line_interface.cpp" line="204"/>
<source>
List of fractal parameters:
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="226"/>
<source>Specified server port is invalid
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="238"/>
<source>NetRender - Waiting for clients
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="255"/>
<source>Specified client port is invalid
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="276"/>
<location filename="../src/command_line_interface.cpp" line="318"/>
<location filename="../src/main.cpp" line="167"/>
<source>Cannot init queue: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="302"/>
<source>Cannot load file!
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="385"/>
<source>Specified resolution not valid
both dimensions need to be > 0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="393"/>
<source>Specified resolution not valid
resolution has to be in the form WIDTHxHEIGHT</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="404"/>
<source>Specified frames per key not valid
need to be > 0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="417"/>
<source>Specified imageFileFormat is not valid
allowed formats are: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="437"/>
<source>There are no flight animation frames in specified settings file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="447"/>
<source>You cannot render keyframe animation at the same time as flight animation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="458"/>
<source>There are no keyframes in specified settings file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="476"/>
<location filename="../src/command_line_interface.cpp" line="492"/>
<location filename="../src/command_line_interface.cpp" line="519"/>
<location filename="../src/command_line_interface.cpp" line="544"/>
<source>Animation has only %1 frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="512"/>
<location filename="../src/command_line_interface.cpp" line="537"/>
<source>End frame has to be greater than start frame which is %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="562"/>
<source>You have to specify a settings file, for this configuration!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/queue.cpp" line="514"/>
<source>No queue items to render</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_queue.cpp" line="91"/>
<source>Queue Item %1 of %2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_queue.cpp" line="137"/>
<source>Queue Render</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/render_queue.cpp" line="138"/>
<source>Queue Done</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>RenderWindow</name>
<message>
<location filename="../qt/render_window.ui" line="20"/>
<source>Mandelbulber</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="114"/>
<source>Zoom:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="134"/>
<source>Fit to window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="139"/>
<source>400%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="144"/>
<source>200%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="149"/>
<source>100%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="154"/>
<source>50%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="159"/>
<source>25%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="164"/>
<source>10%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="185"/>
<source>Show cursor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="267"/>
<source>File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="308"/>
<source>Edit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="398"/>
<source>Image resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="430"/>
<source><html><head/><body><p>Height of rendered image in pixel</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="471"/>
<source>Image width:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="478"/>
<source>Image height:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="516"/>
<source><html><head/><body><p>Width of rendered image in pixel</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="532"/>
<source>Image proportion:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="549"/>
<source>Free</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="554"/>
<source>1:1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="559"/>
<source>4:3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="564"/>
<source>3:2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="569"/>
<source>16:9</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="574"/>
<source>16:10</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="579"/>
<source>2:1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="610"/>
<source>Presets</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="645"/>
<source>4096×2160</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="658"/>
<source>1280x720</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="671"/>
<source>1920x1080</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="684"/>
<source>7680×4320</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="697"/>
<source>720x480</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="710"/>
<source>2560x1440</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="723"/>
<source>320x240</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="736"/>
<source>800x600</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="749"/>
<source>1600x1200</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="767"/>
<source>Picture</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="849"/>
<source>Gamma:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="884"/>
<location filename="../qt/render_window.ui" line="5567"/>
<source>Brightness:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="926"/>
<source>Contrast:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="951"/>
<source><html><head/><body><p>High dynamic range effect. Reduces brightness of the brightest pixels to prevent oversaturation.</p><p>Use <span style=" font-style:italic;">apply changes</span> button to update image</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="954"/>
<source>High Dynamic Range (HDR)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="964"/>
<source>Apply changes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="978"/>
<location filename="../qt/render_window.ui" line="1681"/>
<source>Camera</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1001"/>
<source>Field of view:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1070"/>
<source><html><head/><body><p>Type of perspective projection.</p><p>- Three-point perspective projection, has two vanishing points on the horizon line and one on zenith or nadir</p><p>- Fish eye - simulates fish eye camera. <span style=" font-style:italic;">Field of view</span> = 1.0 corresponds to 180 degree</p><p>- Equirectangular - is dedicated to render 360 degree panoramas. Image proportion should be set to 2:1 and <span style=" font-style:italic;">Field of view</span> = 1.0</p><p>- Fulldome - is dedicated to render images for displaying in fulldome.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1074"/>
<source>Three-point perspective</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1079"/>
<source>Fish eye</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1084"/>
<location filename="../qt/render_window.ui" line="5507"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1089"/>
<source>Fulldome</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1097"/>
<source>Perspective type:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1106"/>
<source><html><head/><body><p>For compatibility of coordinate system with old Mandelbulber v. 1.21 .fract files</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1109"/>
<source>Coordinate system like in Mandelbulber v1.21</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1561"/>
<source>RENDER</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1603"/>
<location filename="../qt/render_window.ui" line="15229"/>
<source>STOP</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1657"/>
<source>Coordinates:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../qt/render_window.ui" line="12021"/>
<location filename="../qt/render_window.ui" line="12791"/>
<location filename="../qt/render_window.ui" line="12913"/>
<source>x:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="218"/>
<source><html><head/><body><p>Selection for action which will be executed after clicking on the image</p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">No action - blocks functionality of mouse pointer</li><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Move the camera - moves the camera or target (depends on movement and rotation mode)</li><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Set fog visibility - sets visibility distance for basic fog effect</li><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Set DOF focus - sets object which will appear in focus</li><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Get Julia constant - gets value of constant for Julia fractal</li><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Place light #n - places light in selected place (mouse wheel controls distance from fractal) </li></ul></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="257"/>
<source>I&mage</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="284"/>
<source>&View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="300"/>
<source>A&bout</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="337"/>
<source>&Image adjustments</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1138"/>
<source>&Gamepad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1277"/>
<location filename="../qt/render_window.ui" line="1754"/>
<location filename="../qt/render_window.ui" line="1872"/>
<location filename="../qt/render_window.ui" line="6195"/>
<location filename="../qt/render_window.ui" line="6381"/>
<location filename="../qt/render_window.ui" line="6567"/>
<location filename="../qt/render_window.ui" line="6753"/>
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<location filename="../qt/render_window.ui" line="8230"/>
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<location filename="../qt/render_window.ui" line="12064"/>
<location filename="../qt/render_window.ui" line="12844"/>
<location filename="../qt/render_window.ui" line="12929"/>
<source>y:</source>
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<message>
<location filename="../qt/render_window.ui" line="1284"/>
<location filename="../qt/render_window.ui" line="1771"/>
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<source>z:</source>
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<message>
<location filename="../qt/render_window.ui" line="1525"/>
<source>&Navigation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1572"/>
<source><html><head/><body><p>Discard last change of settings and start rendering of image</p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1575"/>
<source>UNDO</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1586"/>
<source><html><head/><body><p>Redo last revoked change of settings and start rendering of image</p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1589"/>
<source>REDO</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1799"/>
<source>Target</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1923"/>
<source>Reset view</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1936"/>
<source><html><head/><body><p>Selection of camera / target movement mode</p><p><span style=" font-style:italic;">Move camera and target</span> - moves camera and target by the same distance</p><p><img src=":/tooltips/tooltips_images/move camera and target.png"/></p><p><span style=" font-style:italic;">Move camera</span> - moves only camera. Target stays in the same prace. Camera rotates to look at stationary target.</p><p><img src=":/tooltips/tooltips_images/move only camera.png"/></p><p><br/>Move target - moves only target. Camera stays in the same place. Camera rotates to look at moving target.</p><p><img src=":/tooltips/tooltips_images/move only target.png"/></p><p><br/></p></body></html></source>
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<message>
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<source>Move camera and target</source>
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<message>
<location filename="../qt/render_window.ui" line="1945"/>
<source>Move camera</source>
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<message>
<location filename="../qt/render_window.ui" line="1950"/>
<source>Move target</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1969"/>
<source>Camera distance
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<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1983"/>
<source><html><head/><body><p>Controls distance between camera and target</p><p>In<span style=" font-style:italic;"> Move camera and target</span> and <span style=" font-style:italic;">Move camera</span> modes it moves camera closer/further from target.</p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="2037"/>
<source><html><head/><body><p>Moves the camera or the target to the right by distance set by <span style=" font-style:italic;">step</span> parameter</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2069"/>
<source><html><head/><body><p>Moves the camera or the target to the left by distance set by <span style=" font-style:italic;">step</span> parameter</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2107"/>
<source><html><head/><body><p>Moves the camera or the target up by distance set by <span style=" font-style:italic;">step</span> parameter</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2151"/>
<source><html><head/><body><p>Moves the camera or the target forward by distance set by <span style=" font-style:italic;">step</span> parameter</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2183"/>
<source><html><head/><body><p>Moves the camera or the target backwards by distance set by <span style=" font-style:italic;">step</span> parameter</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2215"/>
<source><html><head/><body><p>Moves the camera or the target down by distance set by <span style=" font-style:italic;">step</span> parameter</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2266"/>
<source>step:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2279"/>
<source><html><head/><body><p>Step for camera or target movement.</p><p>It can be relative or absolute step.</p><p>If it is set relative then movement distance equals <span style=" font-style:italic;">step</span> multiplied by actual distance to the fractal surface.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2322"/>
<source><html><head/><body><p>Selection for movement step calculation.</p><p>If it is set relative then movement distance equals <span style=" font-style:italic;">step</span> multiplied by actual distance to fractal surface. This is the preferred mode.</p><p>If it is set absolute then movement equals step set by <span style=" font-style:italic;">step</span> parameter. </p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2326"/>
<source>Relative step mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2331"/>
<source>Absolute step mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2345"/>
<source>Camera rotation:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2485"/>
<source><html><head/><body><p>Roll right</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2600"/>
<source>rotation step:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2656"/>
<source>Rotate camera</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="2661"/>
<source>Rotate around target</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2675"/>
<source><html><head/><body><p>Selection for rotation modes</p><p>Fixed roll angle - rotates camera using world axes. This mode does not change the roll angle but can be difficult to predict when camera is upside down or almost in vertical orientation.</p><p>Straight rotation - rotates camera using actual camera axes. This mode rotates camera in a more intuitive way.</p></body></html></source>
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<message>
<location filename="../qt/render_window.ui" line="2679"/>
<source>Fixed roll angle</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="1400"/>
<location filename="../qt/render_window.ui" line="2727"/>
<source>yaw:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1407"/>
<location filename="../qt/render_window.ui" line="2747"/>
<source>pitch:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1414"/>
<location filename="../qt/render_window.ui" line="2767"/>
<source>roll:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="199"/>
<source>Mouse click function:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="222"/>
<source>No action</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="2816"/>
<source>toolBar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2832"/>
<source>Effects</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3076"/>
<source>Ambient occlusion:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3083"/>
<source>Reflection:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3191"/>
<source>Specularity:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3165"/>
<source>Shading:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2972"/>
<source><html><head/><body><p>Color of fractal interior</p><p>To apply this effect, enable ray-traced reflections in <span style=" font-style:italic;">Raytracing</span> tab</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3035"/>
<source><html><head/><body><p>Intensity of light reflection effect</p><p>To apply this effect, enable ray-traced reflections in <span style=" font-style:italic;">Raytracing</span> tab or environment mapping<br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3115"/>
<source><html><head/><body><p>angle of incidence effects intensity</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>shading 0.0</p></td><td><p>shading 1.0 </p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - shading 0.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - shading 1.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3237"/>
<source><html><head/><body><p>Transparency of fractal surface</p><p>To apply this effect, enable ray-traced reflections in <span style=" font-style:italic;">Raytracing</span> tab</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3291"/>
<source><html><head/><body><p>Transparency of fractal interior.</p><p>To apply this effect, enable ray-traced reflections in <span style=" font-style:italic;">Raytracing</span> tab</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3304"/>
<source><html><head/><body><p>Index of refraction of fractal object</p><p>To apply this effect, enable ray-traced reflections in <span style=" font-style:italic;">Raytracing</span> tab</p><p>Example values: vacuum 1.0; glass.1.5; water 1.35; diamond 2.41</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3357"/>
<source><html><head/><body><p>If enabled the reflectance is calculated from Fresnel's equations. In other words reflectance depends on angle of incidence of ray.</p><p>To apply this effect, enable ray-traced reflections in <span style=" font-style:italic;">Raytracing</span> tab</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3369"/>
<source><html><head/><body><p>Settings for scattered light effect</p><p>Types of ambient occlusion effect:</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>Screen Space Ambient Occlusion (SSAO)</p></td><td><p>Multiple rays</p></td><td><p>Fast</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - ambient occlusion high quality.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - ambient occlusion fast mode.jpg"/></p></td></tr></table><p><br/></p><p>SSAO - relatively fast post-effect based on z-Buffer</p><p>Multiple rays - based on calculation of rays in different directions. It uses texture to create colored light map. This effect slows down rendering.</p><p>Fast - simple and fast method to calculate scattered light effect. This the least accurate effect.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3372"/>
<source>Ambient occlusion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3423"/>
<source>Fast AO tune:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3452"/>
<source>Quality:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3459"/>
<source>Type:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3472"/>
<source><html><head/><body><p>Quality of ambient occlusion effect. Higher quality increases rendering time.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3492"/>
<source>Fast</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3497"/>
<source>Multiple rays with light map</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3502"/>
<source>Screen space</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3597"/>
<location filename="../qt/render_window.ui" line="4061"/>
<location filename="../qt/render_window.ui" line="5463"/>
<source>Select file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3610"/>
<source><html><head/><body><p>File-path to light map image. For ambient occlusion effect based on multiple rays</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3617"/>
<source>Light map texture:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3677"/>
<source>Color speed:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3700"/>
<source>Random seed:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3707"/>
<source>Saturation:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3757"/>
<source><html><head/><body><p>Cyclic palette of colors which is used to color fractal surface.</p><p>To edit palette click on chosen color.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3810"/>
<source>Grab colors from image...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3861"/>
<source>Palette size:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3868"/>
<source>Palette:
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3920"/>
<source>Palette offset:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3992"/>
<source><html><head/><body><p>Generate palette from random seed.</p><p>This applies changes to palette size and color saturation.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3995"/>
<source>Generate new random palette</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4011"/>
<source>Randomize</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4023"/>
<source><html><head/><body><p>Environment mapping is an image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image. The texture is used to store the image of the distant environment surrounding the rendered object.</p><p>To adjust effect intensity use <span style=" font-style:italic;">reflection</span> slider</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4026"/>
<source>Environment mappring</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4074"/>
<source><html><head/><body><p>File-path to reflection map image .</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4081"/>
<location filename="../qt/render_window.ui" line="5483"/>
<source>Texture path:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4124"/>
<source>Ray-tracing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4175"/>
<source><html><head/><body><p>Activate calculation of ray-traced reflections and transparency. Reflectance can be set by <span style=" font-style:italic;">Material/Reflection. </span>Transparency settings are in the same tab as reflection.</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4213"/>
<source><html><head/><body><p>Maximum number of ray bounces which are calculated for a given pixel.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4223"/>
<source>Reflections depth:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4260"/>
<source>Depth of field</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4289"/>
<source>Focus distance:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4296"/>
<source>Radius:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4408"/>
<source>Update image</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4421"/>
<source><html><head/><body><p>Setting of focus distance by mouse pointer. </p><p>Click on this button and then point the object on image which you want to appear in focus.</p><p>After using it don't forget to change <span style=" font-style:italic;">Navigation</span> / <span style=" font-style:italic;">Mouse click function</span> to continue work with the camera.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4424"/>
<source>Set focus distance by mouse</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4452"/>
<source>Volumetric</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4506"/>
<source>Basic fog</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4570"/>
<location filename="../qt/render_window.ui" line="6028"/>
<location filename="../qt/render_window.ui" line="6288"/>
<location filename="../qt/render_window.ui" line="6474"/>
<location filename="../qt/render_window.ui" line="6660"/>
<location filename="../qt/render_window.ui" line="6849"/>
<source>Color:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2975"/>
<location filename="../qt/render_window.ui" line="4580"/>
<location filename="../qt/render_window.ui" line="4664"/>
<location filename="../qt/render_window.ui" line="4693"/>
<location filename="../qt/render_window.ui" line="4826"/>
<location filename="../qt/render_window.ui" line="4901"/>
<location filename="../qt/render_window.ui" line="4918"/>
<location filename="../qt/render_window.ui" line="5020"/>
<location filename="../qt/render_window.ui" line="5106"/>
<location filename="../qt/render_window.ui" line="5173"/>
<location filename="../qt/render_window.ui" line="5372"/>
<location filename="../qt/render_window.ui" line="5396"/>
<location filename="../qt/render_window.ui" line="5413"/>
<location filename="../qt/render_window.ui" line="6057"/>
<location filename="../qt/render_window.ui" line="6298"/>
<location filename="../qt/render_window.ui" line="6484"/>
<location filename="../qt/render_window.ui" line="6670"/>
<location filename="../qt/render_window.ui" line="6859"/>
<source>PushButton</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="545"/>
<source><html><head/><body><p>Force image proportion</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="607"/>
<source><html><head/><body><p>Presets for rendered image size</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="764"/>
<source><html><head/><body><p>Adjustments for image colors. Can be changed after rendering</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="799"/>
<source><html><head/><body><p>Contrast of image</p><p>Use <span style=" font-style:italic;">apply changes</span> button to update image</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="827"/>
<source><html><head/><body><p>Gamma of image</p><p>Use <span style=" font-style:italic;">apply changes</span> button to update image</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="862"/>
<source><html><head/><body><p>Brightness of image</p><p>Use <span style=" font-style:italic;">apply changes</span> button to update image<br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="961"/>
<source><html><head/><body><p>Apply changes of image colors</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1014"/>
<source><html><head/><body><p>Field of view of camera. Higher value gives wider view.</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1145"/>
<source>Gamepad activate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1177"/>
<source>Gamepad device:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1194"/>
<source>no device attached</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1241"/>
<source>movement velocity</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1371"/>
<source>angle velocity</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1558"/>
<source><html><head/><body><p>Start rendering of image based on actual settings</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1600"/>
<source><html><head/><body><p>Terminate rendering</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="589"/>
<source>×2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="596"/>
<source>÷2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1654"/>
<source><html><head/><body><p>These parameters and gauges controls position of camera and point where the camera is looking at (target)</p><p><br/></p><p><img src=":/tooltips/tooltips_images/Camera target.png"/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1678"/>
<source><html><head/><body><p>Coordinates of camera</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1796"/>
<source><html><head/><body><p>Coordinates of target</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="1920"/>
<source><html><head/><body><p>Set camera far from the fractal. It keeps actual camera angle.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2342"/>
<source><html><head/><body><p>Controls for camera rotation in three different axes</p><p><img src=":/tooltips/tooltips_images/Yaw_Pich_Roll.png"/></p><p>image source: &quot;<a href="http://commons.wikimedia.org/wiki/File:Yaw_Axis_Corrected.svg#/media/File:Yaw_Axis_Corrected.svg"><span style=" text-decoration: underline; color:#ae6326;">Yaw Axis Corrected</span></a>&quot; by <a href="//commons.wikimedia.org/wiki/File:Yaw_Axis.svg"><span style=" text-decoration: underline; color:#ae6326;">Yaw_Axis.svg</span></a>: <a href="//commons.wikimedia.org/wiki/User:Auawise"><span style=" text-decoration: underline; color:#ae6326;">Auawise</span></a>derivative work: <a href="//commons.wikimedia.org/w/index.php?title=User:Jrvz&amp;action=edit&amp;redlink=1"><span style=" text-decoration: underline; color:#ae6326;">Jrvz</span></a> (<a href="//commons.wikimedia.org/w/index.php?title=User_talk:Jrvz&amp;action=edit&amp;redlink=1"><span style=" text-decoration: underline; color:#ae6326;">talk</span></a>) - <a href="//commons.wikimedia.org/wiki/File:Yaw_Axis.svg"><span style=" text-decoration: underline; color:#ae6326;">Yaw_Axis.svg</span></a>. Licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0"><span style=" text-decoration: underline; color:#ae6326;">CC BY-SA 3.0</span></a> via <a href="//commons.wikimedia.org/wiki/"><span style=" text-decoration: underline; color:#ae6326;">Wikimedia Commons</span></a>.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2383"/>
<source><html><head/><body><p>Yaw left</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2421"/>
<source><html><head/><body><p>Pitch up</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2453"/>
<source><html><head/><body><p>Yaw right</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2517"/>
<source><html><head/><body><p>Roll left</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2549"/>
<source><html><head/><body><p>Pitch down</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2613"/>
<source><html><head/><body><p>Step of rotation in degrees</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2652"/>
<source><html><head/><body><p>Modes of camera rotation</p><p><span style=" font-style:italic;">Rotate camera</span> - rotates the camera by moving the target around the camera</p><p><img src=":/tooltips/tooltips_images/rotate target around camera.png"/></p><p>Rotate around target - rotates the camera by moving camera around the target</p><p><img src=":/tooltips/tooltips_images/rotate camera around target.png"/></p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2684"/>
<source>Straight rotation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2740"/>
<source><html><head/><body><p>Rotation of camera around yaw axis (left &lt;-&gt; right)</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2760"/>
<source><html><head/><body><p>Rotation of camera around pitch axis (up &lt;-&gt; down)</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2780"/>
<source><html><head/><body><p>Rotation of camera around roll axis (rotates image left &lt;-&gt; right)</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2909"/>
<source>Material</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="2965"/>
<source>Color of volume:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3007"/>
<source><html><head/><body><p>Intensity of scattered light</p><p>example of effect:</p><p><img src=":/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg"/><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3143"/>
<source><html><head/><body><p>specularity effect</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>specularity 0</p></td><td><p>specularity 5 </p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - specularity 0.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - specularity 5.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3217"/>
<source>Transparency of volume:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3224"/>
<source>Transparency of surface:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3259"/>
<source>Index of refraction:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3360"/>
<source>Fresnel's equations for reflectance</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3488"/>
<source><html><head/><body><p>Selection of method to calculate ambient occlusion effect</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3516"/>
<source><html><head/><body><p>This parameter controls brightness of fast ambient occlusion effect.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3549"/>
<source><html><head/><body><p>Enables random directions of ray vectors</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3552"/>
<source>SSAO random mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3645"/>
<source><html><head/><body><p>Coloring of fractal surface</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3648"/>
<source>Surface color</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3690"/>
<source><html><head/><body><p>Random seed for palette generator</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3720"/>
<source><html><head/><body><p>Saturation of colors in random color palette </p><p>To apply changes of saturation, click on <span style=" font-style:italic;">Generate new random palette</span></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3770"/>
<source><html><head/><body><p>Color palette speed sets frequency of color changing</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>speed 0.3</p></td><td><p>speed 1.0</p></td><td><p>speed 5.0</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - colouring enabled.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - colour speed 5.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3807"/>
<source><html><head/><body><p>Grab color palette from selected picture</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3907"/>
<source><html><head/><body><p>Number of colors used in color palette.</p><p>To apply changes of palette size, click on <span style=" font-style:italic;">Generate new random palette</span></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="3955"/>
<source><html><head/><body><p>Shift of color palette</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4008"/>
<source><html><head/><body><p>Generate new random seed and palette</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4178"/>
<source>Ray-traced reflections and transparency</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4257"/>
<source><html><head/><body><p>Depth of field is the effect in which objects within some range of distances in a scene appear in focus, and objects nearer or farther than this range appear out of focus.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4334"/>
<source><html><head/><body><p>It's the distance where objects appear in focus.</p><p>Distance can be set bu using button <span style=" font-style:italic;">Set focus distance by mouse</span></p><p><br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>low focus distance</p></td><td><p>high focus distance</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - DOF - focus close.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - DOF - focus far.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4369"/>
<source><html><head/><body><p>Intensity of DOF effect (average radius of blur)</p><p><br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>radius = 10</p></td><td><p>radius = 50</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - DOF - radius 10.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - DOF - radius 50.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4405"/>
<source><html><head/><body><p>Update image after changes of DOF settings. Can be updated even after image rendering.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4503"/>
<source><html><head/><body><p>Enables fog effect. Density of fog is constant over entire space.</p><p>Example:</p><p><img src=":/tooltips/tooltips_images/image - shader - fog.jpeg"/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4560"/>
<source><html><head/><body><p>Visibility distance of fog. Visibility can be set by using '<span style=" font-style:italic;">Set visibility distance by mouse'</span> button</p><p>Lower value gives denser fog,</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4577"/>
<source><html><head/><body><p>Color of fog effect</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4587"/>
<source>Visibility distance:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4602"/>
<source><html><head/><body><p>Sets visibility distance using mouse pointer. Point the object which should be the fathrthest visible.</p><p>After using it don't forget to chage <span style=" font-style:italic;">Navigation</span> / <span style=" font-style:italic;">Mouse click function</span> to continue work with the camera.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4605"/>
<source>Set visibility distance by mouse</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4615"/>
<source><html><head/><body><p>Glow effect based on ray-marching step count</p><p>Example:</p><p><img src=":/tooltips/tooltips_images/image - shader - glow.jpeg"/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4618"/>
<source>Glow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4647"/>
<location filename="../qt/render_window.ui" line="4973"/>
<location filename="../qt/render_window.ui" line="5180"/>
<location filename="../qt/render_window.ui" line="5386"/>
<source>Color #1:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4654"/>
<location filename="../qt/render_window.ui" line="4891"/>
<location filename="../qt/render_window.ui" line="5055"/>
<location filename="../qt/render_window.ui" line="5379"/>
<source>Color #2:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4661"/>
<source><html><head/><body><p>Color of bright areas</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4690"/>
<source><html><head/><body><p>Color of dark areas</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4700"/>
<location filename="../qt/render_window.ui" line="5769"/>
<location filename="../qt/render_window.ui" line="6242"/>
<location filename="../qt/render_window.ui" line="6428"/>
<location filename="../qt/render_window.ui" line="6614"/>
<location filename="../qt/render_window.ui" line="6800"/>
<location filename="../qt/render_window.ui" line="7489"/>
<source>Intensity:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4713"/>
<source><html><head/><body><p>Intensity of effect</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4725"/>
<source><html><head/><body><p>Fog where density depends on distance from fractal surface.</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>Example of high values of distance</p></td><td><p>Examples of low values of distance </p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - distance glow.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - distance glow 2.jpeg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4728"/>
<source>Fog based on distance</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4763"/>
<source><html><head/><body><p>Density of fog. Higher value gives denser fog. </p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4770"/>
<source>Fog distance factor:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4777"/>
<source>Distance of color #2:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4784"/>
<source>Distance of color #1:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4816"/>
<source><html><head/><body><p>Maximum distance from fractal surface where color #2 is used and minimum where color #3 is used.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4823"/>
<source><html><head/><body><p>Color of fog which is used from fractal surface to distance #1</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4858"/>
<source><html><head/><body><p>Maximum distance from fractal surface where color #1 is used</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4884"/>
<source>Density:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4898"/>
<source><html><head/><body><p>Color of fog which is used between distance #1 and distance #2</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4908"/>
<location filename="../qt/render_window.ui" line="5241"/>
<location filename="../qt/render_window.ui" line="5403"/>
<source>Color #3:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4915"/>
<source><html><head/><body><p>Color of fog which is used farther than distance #2</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4931"/>
<source><html><head/><body><p>Adjusts density of fog to distance from fractal surface. Higher value givers fog which reaches further from fractal surface.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4963"/>
<source><html><head/><body><p>Calculates optimal settings for fog effect.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4966"/>
<source>Optimal distances calculation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4988"/>
<source>Fog based on iteration count</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5017"/>
<source><html><head/><body><p>Color #1 of fog effect</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5033"/>
<source><html><head/><body><p>There is no fog in volume where iteration count is lower than this value. When this parameter is high then fog is only just by fractal surface.</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>trim = 4</p></td><td><p>trim = 6</p></td><td><p>trim = 8</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - iterfog - 6 - 30000.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - iterfog - 8 - 40000.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5068"/>
<source><html><head/><body><p>Color #1 is used for iteration count lower than this value</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5096"/>
<source><html><head/><body><p>Opacity of fog. Higher value gives denser fog.<br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>opacity = 1000</p></td><td><p>opacity = 4000</p></td><td><p>opacity = 16000</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - iterfog - 4 - 1000.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - iterfog - 4 - 4000.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg"/></p></td></tr></table></body></html></source>
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<message>
<location filename="../qt/render_window.ui" line="5103"/>
<source><html><head/><body><p>Color #3 of fog effect</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5170"/>
<source><html><head/><body><p>Color #2 of fog effect</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5234"/>
<source>Opacity:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5248"/>
<source>Low iterations trim:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5255"/>
<source>Max iter. for color#2:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5262"/>
<source>Max iter. for color#1:</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="5292"/>
<source>Background</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="5343"/>
<source>Colored background</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5369"/>
<source><html><head/><body><p>Color of background at horizon</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5393"/>
<source><html><head/><body><p>Color of background at zenith</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5410"/>
<source><html><head/><body><p>Color of background at nadir</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5425"/>
<source><html><head/><body><p>Enables covering of background sphere with selected image.</p><p>Example:</p><p><img src=":/tooltips/tooltips_images/image - shader - backhround texture.jpg"/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5428"/>
<source>Textured background</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5476"/>
<source><html><head/><body><p>Path to the background image. Acceptable formats are BMP, GIF, JPG, PNG</p></body></html></source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="5490"/>
<source>Map type:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5503"/>
<source><html><head/><body><p>It determines, how texture will be mapped on background sphere</p><p><span style=" font-weight:600;">Equirectangular: <br/></span><span style=" font-weight:400;">Texture has to be created used equirectangular projection. It's the most popular format for textures dedicated for sphere mapping.<br/>Example:<br/></span><img src=":/tooltips/tooltips_images/equirectangular_bkg.jpg"/></p><p><span style=" font-weight:600;">Double hemisphere:</span></p><p>Texture has to be created as a pair of images of hemispheres. Mapping has to be the same as <span style=" font-style:italic;">Full dome projection</span> (or <span style=" font-style:italic;">Fish eye</span>)<br/>Example texture with indicated axes and directions:<br/><img src=":/tooltips/tooltips_images/full_dome_bkg_axes.png"/></p></body></html></source>
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<message>
<location filename="../qt/render_window.ui" line="5512"/>
<source>Double hemisphere</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5545"/>
<source><html><head/><body><p>Brightness of background image</p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="5610"/>
<source>Lights</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5661"/>
<source>Common light options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5688"/>
<source><html><head/><body><p>Enables casting shadows from all light sources</p></body></html></source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="5691"/>
<source>Cast shadows</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5704"/>
<source><html><head/><body><p>Makes light rays penetrate all the objects. When it's enabled, then even inside the fractal it will not be completely dark. </p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5707"/>
<source>Penetrating lights</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5717"/>
<source>Main light source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5762"/>
<source>Horizontal angle:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5782"/>
<source><html><head/><body><p>This parameter moves the light source to the left / right. </p><p>When <span style=" font-style:italic;">Position relative to camera</span> is off and angle is zero then light is set on Y axis.</p><p>When <span style=" font-style:italic;">Position relative to camera</span> is on and angle is zero then light is set behind the camera. When it's +90, then is on the right side of the camera. When it's -90, then is on the left side of the camera. </p></body></html></source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="5816"/>
<source><html><head/><body><p>This parameter sets size of main light which is visible on a &quot;sky&quot;</p></body></html></source>
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<message>
<location filename="../qt/render_window.ui" line="5844"/>
<location filename="../qt/render_window.ui" line="8005"/>
<location filename="../qt/render_window.ui" line="8662"/>
<location filename="../qt/render_window.ui" line="9307"/>
<location filename="../qt/render_window.ui" line="9952"/>
<source><html><head/><body><p>Intensity of main light source. When it's higher then objects illuminated by main light source will be brighter.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5872"/>
<source><html><head/><body><p>This parameter sets brightness of the light which is visible on a &quot;sky&quot;</p></body></html></source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="5894"/>
<location filename="../qt/render_window.ui" line="6915"/>
<location filename="../qt/render_window.ui" line="7386"/>
<source>Size:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5907"/>
<source><html><head/><body><p>This parameter controls angle of shadows cone. It simulates &quot;soft shadow&quot; effect. When it's zero, then shadows are very sharp.</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>shadow cone 0 degrees</p></td><td><p>shadow cone 5 degrees </p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - shader - shadow cone 0.jpeg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - shader - shadow cone 5.jpg"/></p></td></tr></table></body></html></source>
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<message>
<location filename="../qt/render_window.ui" line="5938"/>
<source>Vertical angle:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5967"/>
<source><html><head/><body><p>This parameter moves main light source higher / lower. </p><p>When <span style=" font-style:italic;">Position relative to camera</span> is off and angle is zero then light is set on X-Y plane (horizon).</p><p>When <span style=" font-style:italic;">Position relative to camera</span> is on and angle is zero then light is on local horizon. When it's +90, then is over the camera. When it's -90, then is under the camera. </p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="5998"/>
<source>Soft shadow cone angle:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6021"/>
<location filename="../qt/render_window.ui" line="6986"/>
<location filename="../qt/render_window.ui" line="7582"/>
<source>Visibility:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6054"/>
<source><html><head/><body><p>Color of main light source</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6098"/>
<source><html><head/><body><p>When this is checked, then the position of the light changes with camera rotation. When it is unchecked, then main light source position is set with angles relative to scene coordinate system.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6101"/>
<source>Position relative to the camera</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6111"/>
<source><html><head/><body><p>Freely configurable light sources</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6114"/>
<source>Custom lights</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6316"/>
<location filename="../qt/render_window.ui" line="6502"/>
<location filename="../qt/render_window.ui" line="6688"/>
<location filename="../qt/render_window.ui" line="6877"/>
<source>Place by mouse</source>
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<message>
<location filename="../qt/render_window.ui" line="6889"/>
<source>Custom lights options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6966"/>
<source><html><head/><body><p>Defines visibility of additional light sources. Higher value gives brighter appearance of light sources. It doesn't control luminosity of light sources.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6979"/>
<source><html><head/><body><p>Defines size of visible light sources. When it's higher then lights appear bigger.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6993"/>
<source>Placement distance
(by mouse):</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7026"/>
<source><html><head/><body><p>Controls distance from fractal surface where light will be placed with mouse pointer. When it's zero, the light will be set on fractal surface. Higher value moves the light towards the camera.</p><p>This parameter can be controlled with mouse scroll.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7041"/>
<source><html><head/><body><p>Parameters of visible light rays, often named quot;God Raysquot; effect.</p><p>Example:</p><p><img src=":/tooltips/tooltips_images/god rays.jpg"/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7044"/>
<source>Volumetric lights</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7089"/>
<source>Visibility of light #2:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7096"/>
<source>Visibility of light #1:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7103"/>
<source>Visibility of main light:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7116"/>
<location filename="../qt/render_window.ui" line="7129"/>
<location filename="../qt/render_window.ui" line="7161"/>
<location filename="../qt/render_window.ui" line="7174"/>
<location filename="../qt/render_window.ui" line="7239"/>
<source><html><head/><body><p>Intensity of effect. When effect is not visible try to increase intensity. If whole image is white, then decrease intensity.</p><p>Intensity of effect doesn't depend on light source brightness</p><p>To control quality of this effect change <span style=" font-style:italic;">Rendering Engine / Raymarching step</span> multiplier parameter.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7181"/>
<source>Visibility of light #3:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7207"/>
<source>Visibility of light #4:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7271"/>
<source><html><head/><body><p>Enables effect for main light source. It's good to place light source almost in front of the camera (horizontal angle about 180, vertcal angle about 0)</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7274"/>
<source>Main light as volumetric</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7287"/>
<source>Light #1 as volumetric</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7300"/>
<source>Light #2 as volumetric</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7313"/>
<source>Light #3 as volumetric</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7326"/>
<source>Light #4 as volumetric</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7338"/>
<source><html><head/><body><p>Simulates big amount of lights. These light sources are fast for rendering because they don't need to be calculated separately. They came from fractal equation.</p><p>Positions of lights are set by coordinates of orbit trap point. Where iterated function goes near selected point then this point is brighter.</p><p>This effect is difficult to setup and often you need to try many different orbit trap coordinates.</p><p>These light sources illuminate the fractal surface, but do not cast shadows.</p><p>Example:</p><p><img src=":/tooltips/tooltips_images/image - shader - orbit trap lights.jpg"/></p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="7341"/>
<source>Fake lights based on orbit traps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7376"/>
<source><html><head/><body><p>First iteration taken for orbit trap calculation</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7399"/>
<source><html><head/><body><p>Last iteration taken for orbit trap calculation</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7415"/>
<source><html><head/><body><p>Intensity of ilumination of fractal surface</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7463"/>
<source>Minimum iteration:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7502"/>
<source><html><head/><body><p>Size of visible lights (scale is logarithmic)</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7533"/>
<source><html><head/><body><p>Brightness of visible lights</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7556"/>
<source>Maximum iteration:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7611"/>
<source>Orbit trap:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7656"/>
<location filename="../qt/render_window.ui" line="7669"/>
<location filename="../qt/render_window.ui" line="7682"/>
<source><html><head/><body><p>Position of orbit trap point</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13421"/>
<source><html><head/><body><p>In record flight mode, the camera is operated like in a flight simulator game. Flight path is recorded. It recommended to use low image resolution for better recording performance. </p><p>Render animation button starts rendering of the recorded flight path. For final rendering you can select higher image resolution.</p><p>To add a parameter, right click on the selected parameter's edit field and select from context menu <span style=" font-style:italic;">Add to flight animation</span></p><p>You can modify frame parameters directly in the animation table or by editing parameters in fractal or effects edit fields (double click keyframe preview or right click on a keyframe, and choose <span style=" font-style:italic;">Render this keyframe</span> , this updates parameters in window, then modify parameters and click <span style=" font-style:italic;">Modify keyframe</span> to get modified parameters into table)</p><p>You can click on <span style=" font-style:italic;">Export to keyframes</span> to continue editing animation in <span style=" font-style:italic;">Keyframe animation</span> editor</p><p>Animation is stored in a settings file in CSV format, therefore it is possible to edit animation with external tools (e.g spreadsheet editor or text editor).</p></body></html></source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="14191"/>
<source><html><head/><body><p>This feature is for rendering animations by interpolating between keyframes.</p><p>You can create multiple keyframes, each with different parameters (i.e.camera, fractal and environment parameters values). Intermediate frames will be calculated during rendering of the animation. </p><p>To add a keyframe to the animation table, click <span style=" font-style:italic;">Add keyframe</span>. </p><p>To add a parameter, right click on the selected parameter's edit field and select from context menu <span style=" font-style:italic;">Add to keyframe animation</span></p><p>Build an animation by adding, inserting and deleting keyframes. Modify parameters directly in the animation table, or in fractal or efects edit fields (double click keyframe preview or right click on a keyframe, and choose <span style=" font-style:italic;">Render this keyframe</span> , this updates parameters in window, then modify parameters and click <span style=" font-style:italic;">Modify keyframe</span> to refresh animation table.)</p><p>Each parameter can have assigned different type of interpolation (right click on animation parameter name.)</p><p>Animation is stored in a settings file in CSV format, therefore it is possible to edit animation with external tools (e.g spreadsheet editor or text editor).</p><p>Animation can be exported to Flight Animation, where it is possible to edit each frame.</p><p><br/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15087"/>
<source><html><head/><body><p>Queue tool allows for rendering a collection of settings files in the background.</p><p>While the list of settings files is being rendered, you can continue to work in the main window and also add more settings to the queue.</p><p>Methods to manage queue:<br/>- by adding items using <span style=" font-style:italic;">Add current settings</span> button<br/>- by editing queue.fractlist file<br/>- by puting files into queue folder and use button <span style=" font-style:italic;">Add orphaned<br/></span>- by adding single settings or lists using command line interface</p><p>Temporary settings files are stored in $HOME/.mandelbulber/queue folder and the list is in $HOME/.mandelbulber/queue.fractlist</p><p>The queue can be rendered in another instance of Mandelbulber program, as the queue is shared between applications. You can also launch another Mandelbulber from command line interface with -q option. Then this application will watch queue and render automatically all new items.</p><p>Result images are saved into $HOME/.mandelbulber/images directory (or another if it's specified in application preferences.)</p></body></html></source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="15156"/>
<source><html><head/><body><p>Remove files from queue folder which are not on the list.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15170"/>
<source><html><head/><body><p>Render all elements from the queue list.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15184"/>
<source><html><head/><body><p>Add orphaned files to the list from queue folder</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15226"/>
<source><html><head/><body><p>Terminate rendering of queue.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15268"/>
<source>Image file format:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15631"/>
<source>Add current settings to toolbar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15643"/>
<source>Remove Settings from Toolbar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15646"/>
<source><html><head/><body><p>Remove settings from toolbar</p><p>When this button is pressed and you click on a settings button, this setting will be removed from the toolbar.</p><p>When this button is not pressed and you click on a settings button, this setting will be loaded.</p><p>Click on this button to toggle between 'deletion' and 'load' mode.</p></body></html></source>
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<message>
<location filename="../qt/render_window.ui" line="7792"/>
<source>Formulas</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7817"/>
<source>Formula #1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7906"/>
<location filename="../qt/render_window.ui" line="8563"/>
<location filename="../qt/render_window.ui" line="9208"/>
<location filename="../qt/render_window.ui" line="9853"/>
<source>Iterations:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="7973"/>
<location filename="../qt/render_window.ui" line="8630"/>
<location filename="../qt/render_window.ui" line="9275"/>
<location filename="../qt/render_window.ui" line="9920"/>
<source>Weight:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="8032"/>
<location filename="../qt/render_window.ui" line="8689"/>
<location filename="../qt/render_window.ui" line="9334"/>
<location filename="../qt/render_window.ui" line="9979"/>
<source>Formula specific parameters</source>
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<message>
<location filename="../qt/render_window.ui" line="8128"/>
<location filename="../qt/render_window.ui" line="8785"/>
<location filename="../qt/render_window.ui" line="9458"/>
<location filename="../qt/render_window.ui" line="10075"/>
<source>shift:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="8409"/>
<location filename="../qt/render_window.ui" line="9095"/>
<location filename="../qt/render_window.ui" line="9740"/>
<location filename="../qt/render_window.ui" line="10385"/>
<source>scale:</source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="8474"/>
<source>Formula #2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="9125"/>
<source>Formula #3</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="9770"/>
<source>Formula #4</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="10419"/>
<source>Options</source>
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<message>
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<source>Julia mode</source>
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</message>
<message>
<location filename="../qt/render_window.ui" line="10515"/>
<source>Julia constant (c):</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="10592"/>
<source>Get Julia constant by mouse pointer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="10763"/>
<source>Constant multiplier:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="8320"/>
<location filename="../qt/render_window.ui" line="8971"/>
<location filename="../qt/render_window.ui" line="9616"/>
<location filename="../qt/render_window.ui" line="10261"/>
<location filename="../qt/render_window.ui" line="10829"/>
<location filename="../qt/render_window.ui" line="12051"/>
<source>X-axis rotation:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="8135"/>
<location filename="../qt/render_window.ui" line="8792"/>
<location filename="../qt/render_window.ui" line="9465"/>
<location filename="../qt/render_window.ui" line="10082"/>
<location filename="../qt/render_window.ui" line="10999"/>
<location filename="../qt/render_window.ui" line="11979"/>
<source>Y-axis rotation:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13424"/>
<source>Flight animation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13496"/>
<source>Record flight path</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13476"/>
<source>Render flight animation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="4985"/>
<source><html><head/><body><p>Fog effect, where density of fog is dependent on iteration count of fractal formula. Fog is denser in areas of higher iteration count.</p><p>Fog receives shadows and casts shadows on fractal surface and on itself.</p><p>Example of fog with additional light sources:<br/><img src=":/tooltips/tooltips_images/image - shader - iterfog - lights.jpeg"/></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="5212"/>
<source><html><head/><body><p>Color #2 is used for iteration count lower than this value. </p><p>Color #3 is used for iteration count greater than this value.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6140"/>
<source>Light #&1</source>
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<message>
<location filename="../qt/render_window.ui" line="6188"/>
<location filename="../qt/render_window.ui" line="6208"/>
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<location filename="../qt/render_window.ui" line="6766"/>
<location filename="../qt/render_window.ui" line="6786"/>
<source><html><head/><body><p>coordinates of light source</p></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="6255"/>
<location filename="../qt/render_window.ui" line="6441"/>
<location filename="../qt/render_window.ui" line="6627"/>
<location filename="../qt/render_window.ui" line="6813"/>
<source><html><head/><body><p>brightness of light source</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6295"/>
<location filename="../qt/render_window.ui" line="6481"/>
<location filename="../qt/render_window.ui" line="6667"/>
<location filename="../qt/render_window.ui" line="6856"/>
<source><html><head/><body><p>Color of light source</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6313"/>
<location filename="../qt/render_window.ui" line="6499"/>
<location filename="../qt/render_window.ui" line="6685"/>
<location filename="../qt/render_window.ui" line="6874"/>
<source><html><head/><body><p>Enables placing of the light source by mouse pointer. Light source is placed in front of fractal surface by distance defined by <span style=" font-style:italic;">Placement distance </span>parameter. </p><p>Placement distance can be changed using mouse scroll. </p><p>When the light is already placed, don't forget to change <span style=" font-style:italic;">Mouse click function</span> to e.g. &quot;Move the camera&quot;</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6326"/>
<source>Light #&2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6512"/>
<source>Light #&3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="6698"/>
<source>Light #&4</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12212"/>
<source>&Rendering engine</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12331"/>
<source><html><head/><body><p>All objects closer than this distance won't be visible</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12360"/>
<source><html><head/><body><p>Makes fractals empty inside. It gives interesting results when there is rendered cross section of fractal using <span style=" font-style:italic;">Limits (box)</span> feature. </p><p>This effect is very slow to render because iterations stop at high number inside the fractal. It's good to reduce Max. fractal iterations to speed up rendering.</p><p><br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>interior mode enabled</p></td><td><p>interior mode disabled</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - interior enabled.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - interior disabled.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12376"/>
<source><html><head/><body><p>This parameter has the biggest influence on overall quality of image and rendering speed.</p><p>Higher value gives faster rendering but more noise on image.</p><p>When rays are traced, for each step there are estimated distances to the fractal surface. Optimally , the jump distance for every ray-marching step would be equal to the estimated distance. This would produce a small number of steps and good quality. However the distance can be only estimated, so it's not always accurate. It can produce oversteppings which will be visible on the image as random noise.</p><p>In some cases you need to adjust this parameter to find a balance between acceptable image quality and a reasonable rendering time.</p><p><br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>step multiplier = 1.0 (optimal - good quality and fast)</p></td><td><p>step multiplier = 5 (visible strong noise on image)</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - DE step factor 1.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - DE step factor 4.jpg"/></p></td></tr></table><p>As a quality indicator, the<span style=" font-style:italic;">Percentage of wrong distance estimations</span> ( visible in <span style=" font-style:italic;">Statistics</span> dock ) can be used . </p><p>To optimize this parameter the histograms of iteration count and ray-marching step count, can be used .</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12463"/>
<source><html><head/><body><p>Enables mode dedicated for fractals where it is difficult to calculate surface normal vectors. Rendering is much slower, but fractal surface is much smoother.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12450"/>
<source><html><head/><body><p>Smoothness parameter defines averaging area for normal vector calculation.</p><p>Higher value gives smoother fractal surface.</p><p><br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>smoothness = 0.1</p></td><td><p>smoothness = 1.0</p></td><td><p>smoothness = 5.0</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - smoothness 0.1.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - smoothness 1.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - smoothness 5.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12492"/>
<source><html><head/><body><p>The higher the maximum number of iterations (&quot;maxiter&quot;) is, the more detail and subtlety emerge in the final image, but also the longer time it will take to calculate the fractal image. </p><p>In normal operation this should be set as high as possible because &quot;Distance estimation&quot; algorithm limits number of iteration (almost no influence on rendering speed)</p><p>When <span style=" font-style:italic;">Stop at maximum iteration</span> is selected, then this parameter controls detail level.<br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>maxiter = 10</p></td><td><p>maxiter = 15</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - maxiter - 10.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - maxiter - 15.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12479"/>
<source><html><head/><body><p>Controls how much detail will be visible on fractal surface. When it is set to 1.0, then minimum visible detail has size of 2 pixels.</p><p>Higher value gives more detailed image, but slows down rendering.</p><p><br/></p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>detail level 0.2</p></td><td><p>detail level 0.5</p></td><td><p>detail level 1.0</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - resolution 0.2.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - resolution 0.5.jpg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - resolution 1.jpg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12511"/>
<source><html><head/><body><p>Defines visibility distance. All objects farther than this distance won't be visible. </p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12593"/>
<source><html><head/><body><p>When it's not enabled, the program automatically reduces amount of details for the farthest regions of the fractal. If you go closer to fractal surface, the program increases number of details.</p><p>If it's checked, then in every region of fractal detail size will be the same.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="12753"/>
<source><html><head/><body><p>Enables rendering of fractal cross sections.</p><p>Example cross sections of Buffalo fractal:</p><table border="0" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;" cellspacing="2" cellpadding="0"><tr><td><p>x = {-10; 10}, y = {-10, 10}, z = {-10, 0}</p></td><td><p>x = {-10, 0}, y = {0, 10}, z = {-0.1; 0.1}</p></td></tr><tr><td><p><img src=":/tooltips/tooltips_images/image - limits z.jpeg"/></p></td><td><p><img src=":/tooltips/tooltips_images/image - limits x, y, z.jpeg"/></p></td></tr></table></body></html></source>
<translation type="unfinished"></translation>
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<message>
<location filename="../qt/render_window.ui" line="12756"/>
<source>Limits (bo&x)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13014"/>
<source><html><head/><body><p>Switches between server and client.</p><p><span style=" font-weight:600;">Server</span> is main appcation in the network. It controls rendering process, sends data to all clients and collects data from them. <br/>Server compiles parts of images received from clients and finally display whole image. It also renders image.</p><p><span style=" font-weight:600;">Client</span> receives jobs from server. It renders only that parts of image which server ask for. It display only partial image.</p><p>To start rendering process on all computers you need to press Render button on Server.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13071"/>
<source><html><head/><body><p>IP addres or name of computer where is launched Mandelbulber in server mode.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13078"/>
<source>Remote server address:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13098"/>
<source><html><head/><body><p>Port number which is set on Mandelbulber which runs in server mode.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13124"/>
<source><html><head/><body><p>Establish connection with server.</p><p>When connection is established, status should change to READY</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13172"/>
<location filename="../qt/render_window.ui" line="13297"/>
<source>DISABLED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13249"/>
<source><html><head/><body><p>Starts Mandelbulber to work as server.</p><p>After pressing this button, application starts to watch clients and connecting to them. </p><p>If connection with client is established, then this client is displayed in the table below.</p><p>To establich connection with client, on client side there has to be pressed Connect button.</p><p>If all needed computers are already connected, then server is ready for operation. If you presss Render button, then server and all clients will start rendering of the same image.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13387"/>
<source>&Animation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14127"/>
<location filename="../qt/render_window.ui" line="14501"/>
<source><html><head/><body><p>Selection for image format for animation frames.</p><p>For more image format settings go to to <span style=" font-style:italic;">File/Program settings</span></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13473"/>
<source><html><head/><body><p>Starts rendering of previously recorded flight path</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13513"/>
<source><html><head/><body><p>Deletes all already rendered image frames in selected folder (<span style=" font-style:italic;">Path for images</span>). </p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14141"/>
<location filename="../qt/render_window.ui" line="14515"/>
<location filename="../qt/render_window.ui" line="15260"/>
<source>EXR</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13651"/>
<source>inertia:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13658"/>
<source>speed:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13701"/>
<source>speed control:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14038"/>
<location filename="../qt/render_window.ui" line="14088"/>
<location filename="../qt/render_window.ui" line="14615"/>
<location filename="../qt/render_window.ui" line="14647"/>
<source><html><head/><body><p>Limits range of frames to render</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13573"/>
<location filename="../qt/render_window.ui" line="14399"/>
<source><html><head/><body><p>Refreshes animation table and keyframe previews.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13791"/>
<source><html><head/><body><p>Inertia of camera. </p><p>Higher inertia makes flight more smooth but more difficult to change speed or direction.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13860"/>
<source><html><head/><body><p>This parameters controls frame rate during flight path recording. Higher values give slower rendering but are more detailed.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13945"/>
<source><html><head/><body><p>Enables rendering of keyframe previews in animation table.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="13996"/>
<source><html><head/><body><p>Enable this parameter if you want to record a flight path in parts. It allows the program to continue recording the flight with the same speed.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14303"/>
<source><html><head/><body><p>Play rendered animation</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14363"/>
<source><html><head/><body><p>Export all keyframes to <span style=" font-style:italic;">Flight animation</span>. All keyframes will be interpolated. </p><p>This feature will allow editing of each animation frame separately in Flight animation editor (or external CSV editor) </p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14379"/>
<source><html><head/><body><p>Delete all rendered frames in animation folder ( selected by <span style=" font-style:italic;">path for images)</span></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14467"/>
<source>collision distance:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14561"/>
<source><html><head/><body><p>Enables rendering of keyframe previews in the animation table.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14564"/>
<source>Show keyframe preview thumbnails</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14780"/>
<location filename="../qt/render_window.ui" line="14824"/>
<source><html><head/><body><p>Sets the same distance between camera target and camera for all keyframes. It doesn't modify camera position and rotation, so it doesn't modify camera movement path. It makes camera rotation smooth through entire animation.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="14783"/>
<source>Set the same
camera target
distance for all
keyframes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15093"/>
<source>&Queue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15159"/>
<source>Remove orphaned</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15173"/>
<source>Render queue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15187"/>
<source>Add orphaned</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15198"/>
<source><html><head/><body><p>Creates a settings file from the current program settings, saves it to the queue folder and adds the entry to the queue list.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15201"/>
<source>Add current settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15212"/>
<source><html><head/><body><p>Copies the selected source file to the queue folder and adds the entry to the queue list.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15215"/>
<source>Add from file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15246"/>
<source><html><head/><body><p>Selection for image format for still images</p><p>For more image format settings go to <span style=" font-style:italic;">File/Program settings</span></p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15303"/>
<source><html><head/><body><p>Enables rendering of queue previews in the queue table.</p></body></html></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15306"/>
<source>Show Queue thumbnails</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15347"/>
<source>Preview</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15381"/>
<source>&Save as JPG...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15390"/>
<source>Save &as PNG...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15399"/>
<source>Save as &PNG 16 bit...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15408"/>
<source>Save as PNG &16 bit with alpha channel</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15417"/>
<source>&Load settings...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15426"/>
<source>Load settings &from clipboard...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../qt/render_window.ui" line="15435"/>
<source>&Save settings</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source><html><head/><body><p>The vector values are checked during each iteration of fractal formula to see if they have reached a critical 'escape' condition or 'bailout'. If that condition is reached, the calculation is stopped. Condition is: if length of vector is greater than bailout, then break iteration loop.</p><p>In some cases higher value can increase image quality, but it will increase rendering time.</p><p><br/></p></body></html></source>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Select background texture...</source>
<translation type="unfinished"></translation>
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<message>
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<source>Select texture for environment mapping effect...</source>
<translation type="unfinished"></translation>
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<message>
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<source>Select texture for ambient occlusion light map...</source>
<translation type="unfinished"></translation>
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<message>
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<source>CPUs</source>
<translation type="unfinished"></translation>
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<message>
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<source>Lines done</source>
<translation type="unfinished"></translation>
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<message>
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<source>Select image to grab colors...</source>
<translation type="unfinished"></translation>
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<message>
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<source>Name</source>
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<translation type="unfinished"></translation>
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<message>
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<source>Status</source>
<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Ctrl+Z</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Import settings from old Mandelbulber (v1.21)...</source>
<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<source>Change fog visibility</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Place light #</source>
<translation type="unfinished"></translation>
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<message>
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<source>
Mouse wheel - light fov / bkw</source>
<translation type="unfinished"></translation>
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<message>
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<source>Place </source>
<translation type="unfinished"></translation>
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<message>
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<source>Get Julia constant</source>
<translation type="unfinished"></translation>
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<message>
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<source>LMB - increase speed</source>
<translation type="unfinished"></translation>
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RMB - decrease speed</source>
<translation type="unfinished"></translation>
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arrow keys - strafe</source>
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z, x keys - roll</source>
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spacebar - pause</source>
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hold shift key - orthogonal strafe</source>
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<message>
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<message>
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<message>
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<message>
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<source>Mandelbulber is an easy to use, handy application designed to help you render 3D Mandelbrot fractals called Mandelbulb and some other kind of 3D fractals like Mandelbox, Bulbbox, Juliabulb, Menger Sponge</source>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<source>file with fractal settings (program also tries
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<message>
<location filename="../src/command_line_interface.cpp" line="61"/>
<source>List all possible parameters '<KEY>' with corresponding default value '<VALUE>'.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/command_line_interface.cpp" line="89"/>
<source>Set network port number for Netrender (default 5555).</source>
<translation type="unfinished"></translation>
</message>
</context>
</TS>
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