This file is indexed.

/usr/share/mandelbulber2/language/de.ts is in mandelbulber2-data 2.08.3-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="de" sourcelanguage="en">
<context>
    <name>CNetRender</name>
    <message>
        <location filename="../src/netrender.cpp" line="435"/>
        <source>NetRender - version mismatch!
</source>
        <translation>NetRender - Versionskonflikt!
</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="436"/>
        <source>Client version: %1
</source>
        <translation>Version Klient: %1
</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="437"/>
        <source>Server version: %1</source>
        <translation>Version Server: %1</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="851"/>
        <source>DISABLED</source>
        <translation>AUS</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="853"/>
        <source>READY</source>
        <translation>BEREIT</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="855"/>
        <source>WORKING</source>
        <translation>ARBEITET</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="857"/>
        <source>NEW</source>
        <translation>NEU</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="859"/>
        <source>(RE-)CONNECTING</source>
        <translation>(WIEDER-)VERBINDEN</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="861"/>
        <source>ERROR</source>
        <translation>FEHLER</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="863"/>
        <source>UNKNOWN</source>
        <translation>UNBEKANNT</translation>
    </message>
</context>
<context>
    <name>ColorPaletteWidget</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
</context>
<context>
    <name>CommonMyWidgetWrapper</name>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="64"/>
        <source>Reset to default</source>
        <translation>Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="73"/>
        <source>Add to flight animation</source>
        <translation>Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="79"/>
        <source>Remove from flight animation</source>
        <translation>Von der Fluganimation entfernen</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="87"/>
        <source>Add to keyframe animation</source>
        <translation>Zur Keyframeanimation hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="93"/>
        <source>Remove from keyframe animation</source>
        <translation>Von der Keyframeanimation entfernen</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="142"/>
        <source>Parameter name: %1</source>
        <translation>Parameter Name: %1</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="144"/>
        <source>Default value: %1</source>
        <translation>Standard Wert: %1</translation>
    </message>
</context>
<context>
    <name>FileSelectWidget</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/file_select_widget.cpp" line="121"/>
        <source>Images (*.jpg *.jpeg *.png *.bmp)</source>
        <translation>Bilder (*.jpg *.jpeg *.png *.bmp)</translation>
    </message>
    <message>
        <location filename="../qt/file_select_widget.cpp" line="125"/>
        <source>Select file for %1</source>
        <translation>Datei für %1 auswählen</translation>
    </message>
</context>
<context>
    <name>ImageFileSaveEXR</name>
    <message>
        <source>Saving EXR</source>
        <translation type="obsolete">S</translation>
    </message>
    <message>
        <location filename="../src/file_image.hpp" line="193"/>
        <source>Saving %1</source>
        <translation>Speichere %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSaveJPG</name>
    <message>
        <location filename="../src/file_image.hpp" line="160"/>
        <source>Saving %1</source>
        <translation>Speichere %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSavePNG</name>
    <message>
        <location filename="../src/file_image.hpp" line="143"/>
        <source>Saving %1</source>
        <translation>Speichere %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSaveTIFF</name>
    <message>
        <location filename="../src/file_image.hpp" line="177"/>
        <source>Saving %1</source>
        <translation>Speichere %1</translation>
    </message>
</context>
<context>
    <name>MyCheckBox</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
</context>
<context>
    <name>MyColorButton</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/mycolorbutton.cpp" line="131"/>
        <source>Edit color: %1</source>
        <translation>Bearbeite Farbe: %1</translation>
    </message>
</context>
<context>
    <name>MyDoubleSpinBox</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
</context>
<context>
    <name>MyGroupBox</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
</context>
<context>
    <name>MyLineEdit</name>
    <message>
        <location filename="../qt/mylineedit.cpp" line="215"/>
        <source>Copy vector</source>
        <translation>Vektor kopieren</translation>
    </message>
    <message>
        <location filename="../qt/mylineedit.cpp" line="216"/>
        <source>Paste vector</source>
        <translation>Vektor einfügen</translation>
    </message>
    <message>
        <location filename="../qt/mylineedit.cpp" line="217"/>
        <source>Reset vector to default</source>
        <translation>Vektor zurücksetzen</translation>
    </message>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
</context>
<context>
    <name>MySpinBox</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
</context>
<context>
    <name>MyTableWidgetAnim</name>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="59"/>
        <location filename="../qt/my_table_widget_anim.cpp" line="94"/>
        <source>Render this frame</source>
        <translation>Diesen Frame rendern</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="65"/>
        <source>Interpolate next frames</source>
        <translation>Nächste Frames interpolieren</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="95"/>
        <source>Delete all frames to here</source>
        <translation>Alle Frames bis hier löschen</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="96"/>
        <source>Delete all frames from here</source>
        <translation>Alle Frames von hier aus löschen</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="132"/>
        <source>Remove &apos;%1&apos; from animation</source>
        <translation>Lösche &apos;%1&apos; von der Animation</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="147"/>
        <source>Refresh all thumbnails</source>
        <translation>Alle Thumbnails aktualisieren</translation>
    </message>
    <message>
        <source>Remove &apos;</source>
        <translation type="obsolete">Lösche </translation>
    </message>
</context>
<context>
    <name>MyTableWidgetKeyframes</name>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="59"/>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="95"/>
        <source>Render this keyframe</source>
        <translation>Diesen Keyframe rendern</translation>
    </message>
    <message>
        <source>Interpolate next frames</source>
        <translation type="obsolete">Nächste Frames interpolieren</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="65"/>
        <source>Interpolate next keyframes</source>
        <translation>Nächste Keyframes interpolieren</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="96"/>
        <source>Delete this keyframe</source>
        <translation>Diesen Keyframe löschen</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="97"/>
        <source>Delete all keyframes to here</source>
        <translation>Alle Keyframes bis hier löschen</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="98"/>
        <source>Delete all keyframes from here</source>
        <translation>Alle Keyframes von hier aus löschen</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="136"/>
        <source>Remove &apos;%1&apos; from animation</source>
        <translation>Lösche &apos;%1&apos; von der Animation</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="137"/>
        <source>Interpolation type</source>
        <translation>Interpolationstyp</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="138"/>
        <source>None</source>
        <translation>Keine</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="139"/>
        <source>Linear</source>
        <translation>Linear</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="140"/>
        <source>Linear angle</source>
        <translation>Linear Winkel</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="141"/>
        <source>CatMulRom</source>
        <translation>CatMulRom</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="142"/>
        <source>CatMulRom angle</source>
        <translation>CatMulRom Winkel</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="143"/>
        <source>Akima</source>
        <translation>Akima</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="144"/>
        <source>Akima angle</source>
        <translation>Akima Winkel</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="210"/>
        <source>Refresh all thumbnails</source>
        <translation>Alle Thumbnails aktualisieren</translation>
    </message>
</context>
<context>
    <name>PreviewFileDialog</name>
    <message>
        <location filename="../src/preview_file_dialog.cpp" line="38"/>
        <source>Preview</source>
        <translation>Vorschau</translation>
    </message>
    <message>
        <location filename="../src/preview_file_dialog.cpp" line="55"/>
        <source>Add to presets</source>
        <translation>Zu Voreinstellungen hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/preview_file_dialog.cpp" line="58"/>
        <source>Add to queue</source>
        <translation>Zur Queue hinzufügen</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Done %1%, elapsed: %2, estamined to end: %3</source>
        <translation type="vanished">Fortschritt %1%, vergangen: %2, ausstehend: %3</translation>
    </message>
    <message>
        <location filename="../src/progress_text.cpp" line="73"/>
        <source>Done %1%, elapsed: %2, estimated to end: %3</source>
        <translation>Fortschritt %1%, vergangen: %2, verbleibend: %3</translation>
    </message>
    <message>
        <location filename="../src/progress_text.cpp" line="80"/>
        <source>100% Done, total time: %3</source>
        <translation>100% Fertig, Gesamtzeit: %3</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="356"/>
        <source>It&apos;s not valid Mandelbulber settings file. No header</source>
        <translation>Keine valide Mandelbulber Einstellungsdatei. Kein Header</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="360"/>
        <source>It&apos;s not valid Mandelbulber settings file. Wrong header</source>
        <translation>Keine valide Mandelbulber Einstellungsdatei. Falscher Header</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="365"/>
        <source>It&apos;s not valid Mandelbulber settings file. No information about version of file</source>
        <translation>Keine valide Mandelbulber Einstellungsdatei. Keine Information über Version der Datei</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="372"/>
        <source>It&apos;s not valid Mandelbulber settings file. Wrong file version number</source>
        <translation>Keine valide Mandelbulber Einstellungsdatei. Falsche Dateiversionsnummer</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="374"/>
        <source>File was saved in newer version of Mandelbulber
File version: </source>
        <translation>Die Datei wurde mit einer neueren Version von Mandelbulber gespeichert\n Datei Version: </translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="392"/>
        <source>It&apos;s not valid Mandelbulber settings file. Format not specified in the header</source>
        <translation>Keine valide Mandelbulber Einstellungsdatei. Datei Format im Header nicht angegeben</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="506"/>
        <source>Error in settings file. Line: </source>
        <translation>Fehler in Einstellungsdatei. Zeile: </translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="512"/>
        <source>Too many errors in settings file</source>
        <translation>Zu viele Fehler in Einstellungsdatei</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="596"/>
        <location filename="../src/settings.cpp" line="608"/>
        <source>Unknown parameter: </source>
        <translation>Unbekannter Parameter: </translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="618"/>
        <source>Missing value for parameter %1</source>
        <translation>Fehlender Wert für Parameter %1</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="793"/>
        <source>Missing column &apos;frame&apos; in list of animation frames</source>
        <translation>Fehlende Spalte &apos;Frame&apos; in Liste der Animationsframes</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="815"/>
        <source>Unknown parameter in animation frames: </source>
        <translation>Unbekannter Parameter in Animationsframes: </translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="821"/>
        <source>No valid list of parameters for animation frames</source>
        <translation>Keine valide Parameterliste für Animationsframes</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="863"/>
        <source>Wrong number of interpolation columns</source>
        <translation>Falsche Anzahl an Interpolationsspalten</translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="926"/>
        <source>Missing frame no </source>
        <translation>Fehlender Frame Nr </translation>
    </message>
    <message>
        <location filename="../src/settings.cpp" line="931"/>
        <source>Wrong number of columns</source>
        <translation>Falsche Anzahl an Spalten</translation>
    </message>
    <message>
        <location filename="../src/texture.cpp" line="78"/>
        <source>Can&apos;t load texture!
</source>
        <translation>Textur konnte nicht geladen werden!</translation>
    </message>
    <message>
        <location filename="../src/texture.cpp" line="162"/>
        <source>Can&apos;t load texture from QByteArray!
</source>
        <translation>Textur konnte nicht von QByteArray geladen werden!</translation>
    </message>
    <message>
        <location filename="../src/undo.cpp" line="132"/>
        <source>No more undo</source>
        <translation>Kein Undo mehr möglich</translation>
    </message>
    <message>
        <location filename="../src/undo.cpp" line="161"/>
        <source>No more redo</source>
        <translation>Kein Redo mehr möglich</translation>
    </message>
    <message>
        <source>Rendering Depth Of Field effect</source>
        <translation type="vanished">Rendere Tiefenschärfe Effekt</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="63"/>
        <location filename="../src/dof.cpp" line="378"/>
        <source>Rendering Depth Of Field effect - phase I</source>
        <translation>Rendere Tiefenschärfe Effekt - Phase 1</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="196"/>
        <location filename="../src/dof.cpp" line="509"/>
        <source>Rendering Depth Of Field effect - phase II</source>
        <translation>Rendere Tiefenschärfe Effekt - Phase 2</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="198"/>
        <location filename="../src/dof.cpp" line="511"/>
        <source>Sorting zBuffer</source>
        <translation>Sortiere ZBuffer</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="206"/>
        <location filename="../src/dof.cpp" line="519"/>
        <source>Randomizing zBuffer</source>
        <translation>Mische ZBuffer</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="39"/>
        <source>Warning</source>
        <translation>Warnung</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="40"/>
        <source>Error</source>
        <translation>Fehler</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="41"/>
        <source>Note</source>
        <translation>Notiz</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="57"/>
        <source>Mandelbulber warning</source>
        <translation>Mandelbulber Warnung</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="62"/>
        <source>Mandelbulber error</source>
        <translation>Mandelbulber Fehler</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="67"/>
        <source>Mandelbulber information</source>
        <translation>Mandelbulber Information</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="78"/>
        <source>
Warning: </source>
        <translation>
Warnung: </translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="89"/>
        <source>
Error: </source>
        <translation>
Fehler: </translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="100"/>
        <source>
Note: </source>
        <translation>
Notiz: </translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="509"/>
        <location filename="../src/file_image.cpp" line="577"/>
        <source>Can&apos;t save image to PNG file!
</source>
        <translation>Konnte Bild nicht als PNG Datei speichern!</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="727"/>
        <location filename="../src/file_image.cpp" line="757"/>
        <location filename="../src/file_image.cpp" line="787"/>
        <source>Can&apos;t save image to JPEG file!
</source>
        <translation>Konnte Bild nicht als JPEG Datei speichern!</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="973"/>
        <source>Formulas</source>
        <translation>Formeln</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="978"/>
        <source>Transforms</source>
        <translation>Transformationen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1003"/>
        <location filename="../src/render_window_slots.cpp" line="89"/>
        <location filename="../src/render_window_slots.cpp" line="102"/>
        <source>Don&apos;t add global C constant</source>
        <translation>Globale C Konstante nicht hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1019"/>
        <location filename="../src/interface.cpp" line="2000"/>
        <source>Can&apos;t open file </source>
        <translation>Kann Datei nicht öffnen </translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1020"/>
        <source> Fractal ui files can&apos;t be loaded</source>
        <translation>Fraktal UI Dateien konnten nicht geladen werden</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1077"/>
        <source>Cannot init renderJob, see log output for more information.</source>
        <translation>renderJob kann nicht gestartet werden, siehe Log Output für weitere Informationen.</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1838"/>
        <location filename="../src/interface.cpp" line="1865"/>
        <source>Reseting view</source>
        <translation>Ansicht wird zurückgesetzt</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1839"/>
        <source>Fractal size calculation</source>
        <translation>Fraktalgröße berechnen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1866"/>
        <source>Done</source>
        <translation>Fertig</translation>
    </message>
    <message>
        <source>Set position of </source>
        <translation type="vanished">Setze Position von </translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1931"/>
        <source>Set position of %1 # %2 by mouse pointer</source>
        <translation>Setze Position von %1 # %2 per Mausklick</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1936"/>
        <source>Delete </source>
        <translation>Lösche </translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2001"/>
        <source> Primitive object ui file can&apos;t be loaded</source>
        <translation>Primitive Objekte UI Dateien konnten nicht geladen werden</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2082"/>
        <source>No action</source>
        <translation>Keine Aktion</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2086"/>
        <source>Move the camera</source>
        <translation>Kamera bewegen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2090"/>
        <source>Set fog visibility</source>
        <translation>Nebelsichtbarkeit setzen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2094"/>
        <source>Set DOF focus</source>
        <translation>Tiefenschärfefokus setzen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2098"/>
        <source>Get Julia constant</source>
        <translation>Julia Konstante holen</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2103"/>
        <source>Place light #1</source>
        <translation>Setze Licht #1</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2108"/>
        <source>Place light #2</source>
        <translation>Setze Licht #2</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2113"/>
        <source>Place light #3</source>
        <translation>Setze Licht #3</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2118"/>
        <source>Place light #4</source>
        <translation>Setze Licht #4</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2122"/>
        <source>Place random light center</source>
        <translation>Setze Zufallslichter</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2126"/>
        <source>Get point coordinates</source>
        <translation>Hole Punktkoordinaten</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2135"/>
        <source>Place </source>
        <translation>Setze </translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2307"/>
        <location filename="../src/interface.cpp" line="2354"/>
        <source>Looking for optimal DE factor</source>
        <translation>Suche nach optimalem DE Faktor</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2355"/>
        <source>Percentage of wrong distance estimations: %1</source>
        <translation>Prozentsatz falscher Distanzermittlungen: %1</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2366"/>
        <source>Optimal DE factor is: %1 which gives %2% of bad distance estimations</source>
        <translation>Optimaler DE Faktor ist: %1, welcher %2% an falschen Distanzermittlungen liefert</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="631"/>
        <source>Toolbar settings: </source>
        <translation>Toolbar Einstellungen:</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2165"/>
        <source>Are you sure to close the application?</source>
        <translation>Anwendung beenden?</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2167"/>
        <source>Quit?</source>
        <translation>Beenden?</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2221"/>
        <source>Auto recovery</source>
        <translation>Auto Recovery</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2222"/>
        <source>Application has not been closed properly
Do you want to recover your latest work?</source>
        <translation>Das Programm wurde beim letzten Mal nicht richtig geschlossen.
Den letzten Stand wiederherstellen?</translation>
    </message>
    <message>
        <location filename="../src/old_settings.cpp" line="58"/>
        <source>Can&apos;t import old settings
</source>
        <translation>Kann alte Einstellungen nicht importieren
</translation>
    </message>
    <message>
        <location filename="../src/old_settings.cpp" line="58"/>
        <source>File with default values doesn&apos;t exist
</source>
        <translation>Datei mit Standardwerten existiert nicht
</translation>
    </message>
    <message>
        <location filename="../src/old_settings.cpp" line="1075"/>
        <source>Hybrid fractal can&apos;t be converted</source>
        <translation>Hybridfraktal kann nicht konvertiert werden</translation>
    </message>
    <message>
        <source>Rendering image in progress</source>
        <translation type="vanished">Rendere Bild</translation>
    </message>
    <message>
        <location filename="../src/render_image.cpp" line="162"/>
        <location filename="../src/render_job.cpp" line="293"/>
        <source>Rendering image</source>
        <translation>Rendere Bild</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2365"/>
        <location filename="../src/render_image.cpp" line="373"/>
        <location filename="../src/render_ssao.cpp" line="167"/>
        <source>Idle</source>
        <translation>Leerlauf</translation>
    </message>
    <message>
        <location filename="../src/render_job.cpp" line="114"/>
        <location filename="../src/render_job.cpp" line="222"/>
        <source>Initialization</source>
        <translation>Initialisierung</translation>
    </message>
    <message>
        <location filename="../src/render_job.cpp" line="115"/>
        <source>Setting up image buffers</source>
        <translation>Bildpuffer einrichten</translation>
    </message>
    <message>
        <location filename="../src/render_job.cpp" line="222"/>
        <source>Loading textures</source>
        <translation>Lade Texturen</translation>
    </message>
    <message>
        <location filename="../src/render_job.cpp" line="293"/>
        <source>Starting rendering of image</source>
        <translation>Starte Rendern des Bildes</translation>
    </message>
    <message>
        <location filename="../src/render_ssao.cpp" line="149"/>
        <source>Rendering SSAO effect in progress</source>
        <translation>Rendere SSAO Effekt</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="156"/>
        <location filename="../src/animation_keyframes.cpp" line="238"/>
        <source>No frames to render</source>
        <translation>Keine Frames zu Rendern</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="161"/>
        <location filename="../src/animation_keyframes.cpp" line="243"/>
        <source>The folder %1 does not exist. Please specify a valid location.</source>
        <translation>Der Ordner %1 existiert nicht. Bitte einen validen Ordner angeben.</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="189"/>
        <source>Are you sure to start recording of new animation?</source>
        <translation>Eine neue Animation aufnehmen?</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="190"/>
        <location filename="../src/animation_flight.cpp" line="733"/>
        <location filename="../src/animation_flight.cpp" line="1054"/>
        <location filename="../src/animation_keyframes.cpp" line="578"/>
        <location filename="../src/animation_keyframes.cpp" line="894"/>
        <source>This will delete all images in the image folder.
Proceed?</source>
        <translation>Das wird alle Bilder im Bildordner löschen.
Fortsetzen?</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="207"/>
        <source>No frames recorded before. Unable to continue.</source>
        <translation>Noch keine Frames aufgenommen. Kann nicht fortfahren.</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="216"/>
        <location filename="../src/animation_flight.cpp" line="672"/>
        <location filename="../src/animation_keyframes.cpp" line="484"/>
        <location filename="../src/interface.cpp" line="2250"/>
        <source>Rendering engine is busy. Stop unfinished rendering before starting new one</source>
        <translation>Renderingengine ist beschäftigt.\nUnfertige Render Aufträge müssen angehalten werden, bevor neue gestartet werden können</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="229"/>
        <source>Recordning flight path</source>
        <translation>Flug aufzeichnen</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="317"/>
        <location filename="../src/animation_flight.cpp" line="325"/>
        <source>Recording flight animation</source>
        <translation>Fluganimation aufzeichnen</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="727"/>
        <location filename="../src/animation_flight.cpp" line="1053"/>
        <location filename="../src/animation_keyframes.cpp" line="573"/>
        <location filename="../src/animation_keyframes.cpp" line="893"/>
        <source>Truncate Image Folder</source>
        <translation>Bilderordner leeren</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="729"/>
        <location filename="../src/animation_keyframes.cpp" line="575"/>
        <source>The animation has already been rendered completely.
 Do you want to purge the output folder?
</source>
        <translation>Die Animation wurde bereits vollständig gerendert.
Soll der Bilderordner geleert werden?</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="787"/>
        <source>Animation start</source>
        <translation>Animationsstart</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="788"/>
        <location filename="../src/animation_keyframes.cpp" line="637"/>
        <location filename="../src/player_widget.cpp" line="180"/>
        <source>Frame %1 of %2</source>
        <translation>Frame %1 von %2</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="823"/>
        <location filename="../src/animation_keyframes.cpp" line="678"/>
        <source>Animation finished</source>
        <translation>Animation beendet</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="829"/>
        <location filename="../src/animation_keyframes.cpp" line="684"/>
        <source>Rendering terminated</source>
        <translation>Rendern beendet</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="868"/>
        <location filename="../src/animation_keyframes.cpp" line="725"/>
        <source>Refreshing animation</source>
        <translation>Animationsframes werden aktualisiert</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="957"/>
        <location filename="../src/animation_keyframes.cpp" line="797"/>
        <source>Animation Image Folder</source>
        <translation>Ordner für Animationsbilder</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="960"/>
        <location filename="../src/animation_keyframes.cpp" line="800"/>
        <source>Choose Animation Image Folder</source>
        <translation>Wähle Ordner für Animationsbilder</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="1210"/>
        <source>Export flight to keyframes</source>
        <translation>Flug zu Keyframe exportieren</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="1211"/>
        <source>There are already captured keyframes present.
Discard current keyframes?</source>
        <translation>Es sind bereits aufgenommene Keyframes vorhanden.
Aktuelle Keyframes verwerfen?</translation>
    </message>
    <message>
        <location filename="../src/player_widget.cpp" line="117"/>
        <source>No frames to play</source>
        <translation>Keine Frames zum abspielen</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="74"/>
        <source>NetRender - address already in use.

Is there already a mandelbulber server instance running on this port?</source>
        <translation>NetRender - Adresse schon in Benutzung

Wurde bereits eine Mandelbulber Server Instanz auf diesem Port gestartet?</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="80"/>
        <source>NetRender - SetServer Error:

</source>
        <translation>NetRender - SetServer Fehler:

</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="609"/>
        <source>NetRender - Client version mismatch!
 Client address:</source>
        <translation>NetRender - Versionskonflikt Klient!
Adresse des Klienten:</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="181"/>
        <source>No keyframe selected</source>
        <translation>Keine Keyframes selektiert</translation>
    </message>
    <message>
        <source>Camera collides with fractal at folowing frames:
</source>
        <translation type="vanished">Die Kamera kollidiert mit dem Fraktal an folgenden Frames:
</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="547"/>
        <location filename="../src/animation_keyframes.cpp" line="1176"/>
        <source>Camera collides with fractal at following frames:
</source>
        <translation>Die Kamera kollidiert mit dem Fraktal an folgenden Frames:
</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="636"/>
        <source>Rendering animation</source>
        <translation>Rendere Animation</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1062"/>
        <source>Export keyframes to flight</source>
        <translation>Keyframes zu Flug exportieren</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1063"/>
        <source>There are already captured flight frames present.
Discard current flight frames ?</source>
        <translation>Es sind bereits aufgenommene Flugframes vorhanden.
Aktuelle Flugframes verwerfen?</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1082"/>
        <source>Exporting</source>
        <translation>Exportiere</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1130"/>
        <location filename="../src/animation_keyframes.cpp" line="1150"/>
        <source>Checking for collissions</source>
        <translation>Prüfe auf Kollisionen</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1131"/>
        <source>Checking for collissions on keyframe # %1</source>
        <translation>Prüfe auf Kollisionen bei Keyframe # %1</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1151"/>
        <source>Checking for collisions finished</source>
        <translation>Kollisionsprüfung beendet</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1181"/>
        <source>No collisions detected
</source>
        <translation>Keine Kollisionen erkannt
</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1229"/>
        <source>Cannot change target distance. Missing camera parameters in keyframes</source>
        <translation>Zielentfernung kann nicht geändert werden. Fehlende Kameraparameter in Keyframes</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="95"/>
        <source>Add global C constant</source>
        <translation>Globale C Konstante hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="421"/>
        <source>Settings saved to clipboard</source>
        <translation>Einstellungen in Zwischenablage gespeichert</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="184"/>
        <source>Cannot load settings from clipboard!</source>
        <translation>Kann die Einstellungen nicht aus der Zwischenablage laden!</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="102"/>
        <source>Are you sure to clear the thumbnail cache?</source>
        <translation>Sind Sie sicher, dass Sie den Thumbnail Cache löschen wollen?</translation>
    </message>
    <message>
        <source>There are currently %1 thumbnails cached. These will be deleted and rerendered when necessary.
 Clear now?</source>
        <translation type="vanished">Zur Zeit werden %1 Thumbnails gecachet. Diese werden gelöscht und neu gerendert, wenn sie benötigt werden.
Jetzt löschen?</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="103"/>
        <source>Are you sure to clear the thumbnail cache?
There are currently %1 thumbnails cached. These will be deleted and rerendered when necessary.
 Clear now?</source>
        <translation>Sind sie sicher, dass sie den Thumbnail Cache löschen wollen?
Es befinden sich zur Zeit %1 Thumbnails im Cache. Diese werden gelöscht und bei Bedarf neu gerendert.
Jetzt löschen?</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="122"/>
        <source>Are you sure to load the thumbnail cache from the server?</source>
        <translation>Sind Sie sicher, dass Sie den Thumbnail Cache vom Server herunterladen wollen?</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="123"/>
        <source>This will try to load missing common thumbnails from the server.
Proceed?</source>
        <translation>Das wird versuchen fehlende allgemeine Thumbnails vom Server zu laden.
Fortsetzen?</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="153"/>
        <source>Are you sure to generate all example thumbnail cache files?</source>
        <translation>Sind sie sicher, dass alle Beispiel Thumbnails im Cache neu erzeugt werden sollen?</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="244"/>
        <source>Retrieve toolbar</source>
        <translation>Toolbar holen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="244"/>
        <source>Are you sure to retrieve default presets into toolbar?
It could overwrite some of existing presets.
Proceed?</source>
        <translation>Sind sie sicher, dass alle Standard Toolbar Elemente neu geholt werden sollen?
Dies kann existierende Toolbar Elemente überschreiben.
Fortfahren?</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="259"/>
        <source>Retrieve materials</source>
        <translation>Hole Materialien</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="259"/>
        <source>Are you sure to retrieve default materials into materials folder?
It could overwrite some of existing materials.
Proceed?</source>
        <translation>Sind sie sicher, dass alle Standard Materialien neu in den Materialordner geholt werden sollen?
Dies kann existierende Materialien überschreiben.
Fortfahren?</translation>
    </message>
    <message>
        <source>There are currently %1 thumbnails cached, these will be deleted and rerendered when necessary.
 Clear now?</source>
        <translation type="vanished">Zur Zeit werden %1 Thumbnails gecache, diese werden gelöscht und neu gerendert, wenn sie benötigt werden.
Jetzt löschen?</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="203"/>
        <source>Mandelbulber also accepts an arbitrary number of input files
These files can be of type:
.fract File - An ordinary fractal file
.fractlist File - A queue file, all entries inside the queue file will be added to the current queue
Folder - if the specified argument is a folder all .fract files inside the folder will be added to the queue
</source>
        <translation>Mandelbulber akzeptiert ebenfalls eine beliebige Anzahl von Eingabedateien
Diese Dateien können vom folgenden Typ sein:
.fract Datei - Eine gewöhnliche Fraktal-Datei
.fractlist Datei - Ein Queuedatei, alle Einträge in der Queue-Datei werden auf der aktuellen Queue Liste hinzugefügt
Ordner - Wenn das angegebene Argument ein Ordner ist, so werden alle .fract Dateien im Ordner der Queue hinzugefügt
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="232"/>
        <source>
List of fractal parameters:
</source>
        <translation>
Liste der Fraktalparameter:
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="270"/>
        <source>Specified server port is invalid
</source>
        <translation>Der angegebene Serverport ist ungültig
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="284"/>
        <source>NetRender - Waiting for clients
</source>
        <translation>NetRender - Warte auf Clients
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="302"/>
        <source>Specified client port is invalid
</source>
        <translation>Der angegebene Clientport ist ungültig
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="328"/>
        <location filename="../src/command_line_interface.cpp" line="378"/>
        <location filename="../src/main.cpp" line="201"/>
        <source>Cannot init queue: </source>
        <translation>Kann Queue nicht initialisieren: </translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="358"/>
        <source>Cannot load file!
</source>
        <translation>Kann Datei nicht laden!
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="449"/>
        <source>Specified resolution not valid
both dimensions need to be &gt; 0</source>
        <translation>Die angegebene Auflösung ist ungültig
beide Dimensionen müssen&gt; 0 sein</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="459"/>
        <source>Specified resolution not valid
resolution has to be in the form WIDTHxHEIGHT</source>
        <translation>Die angegebene Auflösung ist ungültig
Dimensionen müssen in der Form BREITExHOEHE angegeben werden</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="472"/>
        <source>Specified frames per key not valid
need to be &gt; 0</source>
        <translation>Die angegebenen Auflösung ist ungültig
beide Dimensionen müssen&gt; 0 sein</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="487"/>
        <source>Specified imageFileFormat is not valid
allowed formats are: </source>
        <translation>Das angegebene Bilddateiformat ist ungültig
Erlaubte Formate sind: </translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="510"/>
        <source>There are no flight animation frames in specified settings file</source>
        <translation>Es sind keine Fluganimationsframes in der angegebenen Einstellungsdatei</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="521"/>
        <source>You cannot render keyframe animation at the same time as flight animation</source>
        <translation>Sie können die Keyframe-Animation nicht gleichzeitig mit der Flug-Animation rendern</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="534"/>
        <source>There are no keyframes in specified settings file</source>
        <translation>Es sind keine Keyframes in der angegebenen Einstellungsdatei</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="553"/>
        <location filename="../src/command_line_interface.cpp" line="571"/>
        <location filename="../src/command_line_interface.cpp" line="600"/>
        <location filename="../src/command_line_interface.cpp" line="628"/>
        <source>Animation has only %1 frames</source>
        <translation>Die Animation hat nur %1 Frames</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="592"/>
        <location filename="../src/command_line_interface.cpp" line="620"/>
        <source>End frame has to be greater than start frame which is %1</source>
        <translation>Der Endframe muss größer als der Startframe sein, Startframe ist %1</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="655"/>
        <source>You have to specify a settings file, for this configuration!</source>
        <translation>Du musst eine Einstellungsdatei für diese Konfiguration angeben!</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="578"/>
        <source>No queue items to render</source>
        <translation>Keine Queue Elemente zu Rendern</translation>
    </message>
    <message>
        <location filename="../src/render_queue.cpp" line="124"/>
        <source>Queue Item %1 of %2</source>
        <translation>Queue Element %1 von %2</translation>
    </message>
    <message>
        <location filename="../src/render_queue.cpp" line="172"/>
        <source>Queue Render</source>
        <translation>Queue Render</translation>
    </message>
    <message>
        <location filename="../src/render_queue.cpp" line="173"/>
        <source>Queue Done</source>
        <translation>Queue fertig</translation>
    </message>
    <message>
        <location filename="../src/lights.cpp" line="136"/>
        <source>Positioning random lights</source>
        <translation>Positioniere Zufallslichter</translation>
    </message>
    <message>
        <location filename="../src/lights.cpp" line="137"/>
        <source>Positioned light %1 of %2</source>
        <translation>Licht %1 von %2 positioniert</translation>
    </message>
    <message>
        <location filename="../qt/file_select_widget.cpp" line="150"/>
        <source>filepath invalid</source>
        <translation>Dateipfad ungültig</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="60"/>
        <source>Delete material?</source>
        <translation>Material löschen?</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="61"/>
        <source>Are you sure to delete selected material?</source>
        <translation>Sind sie sicher, dass sie das ausgewählte Material löschen wollen?</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="73"/>
        <source>You cannot delete last material!</source>
        <translation>Das letzte Material kann nicht gelöscht werden!</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.cpp" line="72"/>
        <source>Voxel Export is busy. Stop unfinished rendering before starting new voxel export job.</source>
        <translation>Der Voxelexport ist beschäftigt.\nUnfertige Render Aufträge müssen angehalten werden, bevor ein neuer Voxelexport gestartet werden kann.</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.cpp" line="141"/>
        <source>Voxel Export is busy. Stop unfinished rendering before closing the voxel export dialog.</source>
        <translation>Der Voxelexport ist beschäftigt.\nUnfertige Render Aufträge müssen angehalten werden, bevor der Voxelexport Dialog geschlossen werden kann.</translation>
    </message>
</context>
<context>
    <name>RenderWindow</name>
    <message>
        <location filename="../qt/render_window.ui" line="20"/>
        <location filename="../qt/ui_render_window.h" line="14053"/>
        <source>Mandelbulber</source>
        <translation>Mandelbulber</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="114"/>
        <location filename="../qt/ui_render_window.h" line="14091"/>
        <source>Zoom:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="134"/>
        <location filename="../qt/ui_render_window.h" line="14094"/>
        <source>Fit to window</source>
        <translation>An Bildschirmgröße anpassen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="139"/>
        <location filename="../qt/ui_render_window.h" line="14095"/>
        <source>400%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="144"/>
        <location filename="../qt/ui_render_window.h" line="14096"/>
        <source>200%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="149"/>
        <location filename="../qt/ui_render_window.h" line="14097"/>
        <source>100%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="154"/>
        <location filename="../qt/ui_render_window.h" line="14098"/>
        <source>50%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="159"/>
        <location filename="../qt/ui_render_window.h" line="14099"/>
        <source>25%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="164"/>
        <location filename="../qt/ui_render_window.h" line="14100"/>
        <source>10%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="185"/>
        <location filename="../qt/ui_render_window.h" line="14102"/>
        <source>Show cursor</source>
        <translation>Zeige Cursor</translation>
    </message>
    <message>
        <source>Image</source>
        <translation type="vanished">Bild</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="268"/>
        <location filename="../qt/ui_render_window.h" line="14113"/>
        <source>File</source>
        <translation>Datei</translation>
    </message>
    <message>
        <source>View</source>
        <translation type="vanished">Ansicht</translation>
    </message>
    <message>
        <source>About</source>
        <translation type="vanished">Über</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="312"/>
        <location filename="../qt/ui_render_window.h" line="14116"/>
        <source>Edit</source>
        <translation>Bearbeiten</translation>
    </message>
    <message>
        <source>Image adjustments</source>
        <translation type="vanished">Bild Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="402"/>
        <location filename="../qt/ui_render_window.h" line="14118"/>
        <source>Image resolution</source>
        <translation>Bild Auflösung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="434"/>
        <location filename="../qt/ui_render_window.h" line="14120"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Height of rendered image in pixel&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Höhe des gerenderten Bildes in Pixeln&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="475"/>
        <location filename="../qt/ui_render_window.h" line="14122"/>
        <source>Image width:</source>
        <translation>Bildbreite:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="482"/>
        <location filename="../qt/ui_render_window.h" line="14123"/>
        <source>Image height:</source>
        <translation>Bildhöhe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="520"/>
        <location filename="../qt/ui_render_window.h" line="14125"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Width of rendered image in pixel&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Breite des gerenderten Bildes in Pixeln&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="536"/>
        <location filename="../qt/ui_render_window.h" line="14127"/>
        <source>Image proportion:</source>
        <translation>Seitenverhältnis:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="571"/>
        <location filename="../qt/ui_render_window.h" line="14132"/>
        <source>Free</source>
        <translation>Frei</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="576"/>
        <location filename="../qt/ui_render_window.h" line="14133"/>
        <source>1:1</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="581"/>
        <location filename="../qt/ui_render_window.h" line="14134"/>
        <source>4:3</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="586"/>
        <location filename="../qt/ui_render_window.h" line="14135"/>
        <source>3:2</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="591"/>
        <location filename="../qt/ui_render_window.h" line="14136"/>
        <source>16:9</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="596"/>
        <location filename="../qt/ui_render_window.h" line="14137"/>
        <source>16:10</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="601"/>
        <location filename="../qt/ui_render_window.h" line="14138"/>
        <source>2:1</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="614"/>
        <location filename="../qt/ui_render_window.h" line="14146"/>
        <source>Presets</source>
        <translation>Voreinstellungen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="649"/>
        <location filename="../qt/ui_render_window.h" line="14147"/>
        <source>4096×2160</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="662"/>
        <location filename="../qt/ui_render_window.h" line="14148"/>
        <source>1280x720</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="675"/>
        <location filename="../qt/ui_render_window.h" line="14149"/>
        <source>1920x1080</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="688"/>
        <location filename="../qt/ui_render_window.h" line="14150"/>
        <source>7680×4320</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="701"/>
        <location filename="../qt/ui_render_window.h" line="14151"/>
        <source>720x480</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="714"/>
        <location filename="../qt/ui_render_window.h" line="14152"/>
        <source>2560x1440</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="727"/>
        <location filename="../qt/ui_render_window.h" line="14153"/>
        <source>320x240</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="740"/>
        <location filename="../qt/ui_render_window.h" line="14154"/>
        <source>800x600</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="753"/>
        <location filename="../qt/ui_render_window.h" line="14155"/>
        <source>1600x1200</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="874"/>
        <location filename="../qt/ui_render_window.h" line="14181"/>
        <source>Picture</source>
        <translation>Bild</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="956"/>
        <location filename="../qt/ui_render_window.h" line="14192"/>
        <source>Gamma:</source>
        <translation>Gamma:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="991"/>
        <location filename="../qt/render_window.ui" line="5092"/>
        <location filename="../qt/ui_render_window.h" line="14198"/>
        <location filename="../qt/ui_render_window.h" line="14653"/>
        <source>Brightness:</source>
        <translation>Helligkeit:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1033"/>
        <location filename="../qt/ui_render_window.h" line="14199"/>
        <source>Contrast:</source>
        <translation>Kontrast:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1058"/>
        <location filename="../qt/ui_render_window.h" line="14201"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;High dynamic range effect. Reduces brightness of the brightest pixels to prevent oversaturation.&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;High dynamic range Effekt. Reduziert die Helligkeit der hellsten Pixel um Überbelichtung zu verhindern.&lt;/p&gt;&lt;p&gt;Verwenden Sie den &lt;span style=&quot; font-style:italic;&quot;&gt;Einstellungen übernehmen&lt;/span&gt; Knopf, um das Bild zu aktualisieren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1061"/>
        <location filename="../qt/ui_render_window.h" line="14203"/>
        <source>High Dynamic Range (HDR)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1071"/>
        <location filename="../qt/ui_render_window.h" line="14207"/>
        <source>Apply changes</source>
        <translation>Einstellungen übernehmen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1085"/>
        <location filename="../qt/render_window.ui" line="1801"/>
        <location filename="../qt/ui_render_window.h" line="14208"/>
        <location filename="../qt/ui_render_window.h" line="14267"/>
        <source>Camera</source>
        <translation>Kamera</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1108"/>
        <location filename="../qt/ui_render_window.h" line="14209"/>
        <source>Field of view:</source>
        <translation>Sichtfeld:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1177"/>
        <location filename="../qt/ui_render_window.h" line="14223"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Type of perspective projection.&lt;/p&gt;&lt;p&gt;- Three-point perspective  projection, has two vanishing points on the horizon line and one on zenith or nadir&lt;/p&gt;&lt;p&gt;- Fish eye - simulates fish eye camera. &lt;span style=&quot; font-style:italic;&quot;&gt;Field of view&lt;/span&gt; = 1.0 corresponds to 180 degree&lt;/p&gt;&lt;p&gt;- Equirectangular - is dedicated to render 360 degree panoramas. Image proportion should be set to 2:1 and &lt;span style=&quot; font-style:italic;&quot;&gt;Field of view&lt;/span&gt; = 1.0&lt;/p&gt;&lt;p&gt;- Fulldome - is dedicated to render images for displaying in fulldome.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Art der perspektivischen Projektion&lt;/p&gt;&lt;p&gt;- Dreipunkt perspektivische Projektion, hat zwei Fluchtpunkte auf der Horizontlinie und eine auf dem Zenit oder Nadir.&lt;/p&gt;&lt;p&gt;- Fischauge - simuliert Fischaugenkamera, das &lt;span style=&quot;font-style: italic;&quot;&gt;Sichtfeld&lt;/span&gt;=1,0 entspricht 180-Grad&lt;/p&gt;&lt;p&gt;- Gleichwinklig - eignet sich zur Generierung von 360-Grad-Panoramen. Das Seitenverhältnis sollte auf 2:1 gesetzt werden und das&lt;span style = &quot;font-style: italic;&quot;&gt; Sichtfeld&lt;/span&gt;=1,0&lt;/p&gt;&lt;p&gt;- Vollkuppel - eignet sich für die Darstellung in Vollkuppel.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1181"/>
        <location filename="../qt/ui_render_window.h" line="14217"/>
        <source>Three-point perspective</source>
        <translation>Drei-Punkt-Perspektive</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1186"/>
        <location filename="../qt/ui_render_window.h" line="14218"/>
        <source>Fish eye</source>
        <translation>Fischauge</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1191"/>
        <location filename="../qt/render_window.ui" line="5027"/>
        <location filename="../qt/ui_render_window.h" line="14219"/>
        <location filename="../qt/ui_render_window.h" line="14641"/>
        <source>Equirectangular</source>
        <translation>Gleichwinklig</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1196"/>
        <location filename="../qt/ui_render_window.h" line="14220"/>
        <source>Fulldome</source>
        <translation>Vollkuppel</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1204"/>
        <location filename="../qt/ui_render_window.h" line="14225"/>
        <source>Perspective type:</source>
        <translation>Art der Perspektive:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1213"/>
        <location filename="../qt/ui_render_window.h" line="14227"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;For compatibility of coordinate system with old Mandelbulber v. 1.21 .fract files&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Zur Kompatibilität zum Koordinatensystem mit alten Mandelbulber v. 1.21 .fract Dateien&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1216"/>
        <location filename="../qt/ui_render_window.h" line="14229"/>
        <source>Coordinate system like in Mandelbulber v1.21</source>
        <translation>Koordinatensystem wie in Mandelbulber v1.21</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1668"/>
        <location filename="../qt/ui_render_window.h" line="14246"/>
        <source>RENDER</source>
        <translation>RENDER</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1710"/>
        <location filename="../qt/render_window.ui" line="23101"/>
        <location filename="../qt/ui_render_window.h" line="14258"/>
        <location filename="../qt/ui_render_window.h" line="16139"/>
        <source>STOP</source>
        <translation>STOP</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1777"/>
        <location filename="../qt/ui_render_window.h" line="14263"/>
        <source>Coordinates:</source>
        <translation>Koordinaten:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1377"/>
        <location filename="../qt/render_window.ui" line="1857"/>
        <location filename="../qt/render_window.ui" line="1975"/>
        <location filename="../qt/render_window.ui" line="5687"/>
        <location filename="../qt/render_window.ui" line="5873"/>
        <location filename="../qt/render_window.ui" line="6059"/>
        <location filename="../qt/render_window.ui" line="6245"/>
        <location filename="../qt/render_window.ui" line="6701"/>
        <location filename="../qt/render_window.ui" line="7392"/>
        <location filename="../qt/render_window.ui" line="8060"/>
        <location filename="../qt/render_window.ui" line="8237"/>
        <location filename="../qt/render_window.ui" line="8431"/>
        <location filename="../qt/render_window.ui" line="8649"/>
        <location filename="../qt/render_window.ui" line="9219"/>
        <location filename="../qt/render_window.ui" line="9542"/>
        <location filename="../qt/render_window.ui" line="9754"/>
        <location filename="../qt/render_window.ui" line="10318"/>
        <location filename="../qt/render_window.ui" line="10669"/>
        <location filename="../qt/render_window.ui" line="10853"/>
        <location filename="../qt/render_window.ui" line="11417"/>
        <location filename="../qt/render_window.ui" line="11740"/>
        <location filename="../qt/render_window.ui" line="11952"/>
        <location filename="../qt/render_window.ui" line="12516"/>
        <location filename="../qt/render_window.ui" line="12839"/>
        <location filename="../qt/render_window.ui" line="13051"/>
        <location filename="../qt/render_window.ui" line="13615"/>
        <location filename="../qt/render_window.ui" line="13938"/>
        <location filename="../qt/render_window.ui" line="14150"/>
        <location filename="../qt/render_window.ui" line="14714"/>
        <location filename="../qt/render_window.ui" line="15037"/>
        <location filename="../qt/render_window.ui" line="15249"/>
        <location filename="../qt/render_window.ui" line="15810"/>
        <location filename="../qt/render_window.ui" line="16133"/>
        <location filename="../qt/render_window.ui" line="16345"/>
        <location filename="../qt/render_window.ui" line="16909"/>
        <location filename="../qt/render_window.ui" line="17232"/>
        <location filename="../qt/render_window.ui" line="17444"/>
        <location filename="../qt/render_window.ui" line="17714"/>
        <location filename="../qt/render_window.ui" line="17978"/>
        <location filename="../qt/render_window.ui" line="18059"/>
        <location filename="../qt/render_window.ui" line="18286"/>
        <location filename="../qt/render_window.ui" line="19635"/>
        <location filename="../qt/render_window.ui" line="20643"/>
        <location filename="../qt/render_window.ui" line="20765"/>
        <location filename="../qt/render_window.ui" line="23300"/>
        <location filename="../qt/ui_render_window.h" line="14235"/>
        <location filename="../qt/ui_render_window.h" line="14268"/>
        <location filename="../qt/ui_render_window.h" line="14275"/>
        <location filename="../qt/ui_render_window.h" line="14715"/>
        <location filename="../qt/ui_render_window.h" line="14741"/>
        <location filename="../qt/ui_render_window.h" line="14767"/>
        <location filename="../qt/ui_render_window.h" line="14793"/>
        <location filename="../qt/ui_render_window.h" line="14842"/>
        <location filename="../qt/ui_render_window.h" line="14907"/>
        <location filename="../qt/ui_render_window.h" line="14960"/>
        <location filename="../qt/ui_render_window.h" line="14968"/>
        <location filename="../qt/ui_render_window.h" line="14976"/>
        <location filename="../qt/ui_render_window.h" line="14987"/>
        <location filename="../qt/ui_render_window.h" line="15028"/>
        <location filename="../qt/ui_render_window.h" line="15041"/>
        <location filename="../qt/ui_render_window.h" line="15052"/>
        <location filename="../qt/ui_render_window.h" line="15093"/>
        <location filename="../qt/ui_render_window.h" line="15108"/>
        <location filename="../qt/ui_render_window.h" line="15117"/>
        <location filename="../qt/ui_render_window.h" line="15158"/>
        <location filename="../qt/ui_render_window.h" line="15171"/>
        <location filename="../qt/ui_render_window.h" line="15182"/>
        <location filename="../qt/ui_render_window.h" line="15223"/>
        <location filename="../qt/ui_render_window.h" line="15236"/>
        <location filename="../qt/ui_render_window.h" line="15247"/>
        <location filename="../qt/ui_render_window.h" line="15288"/>
        <location filename="../qt/ui_render_window.h" line="15301"/>
        <location filename="../qt/ui_render_window.h" line="15312"/>
        <location filename="../qt/ui_render_window.h" line="15353"/>
        <location filename="../qt/ui_render_window.h" line="15366"/>
        <location filename="../qt/ui_render_window.h" line="15377"/>
        <location filename="../qt/ui_render_window.h" line="15415"/>
        <location filename="../qt/ui_render_window.h" line="15428"/>
        <location filename="../qt/ui_render_window.h" line="15439"/>
        <location filename="../qt/ui_render_window.h" line="15480"/>
        <location filename="../qt/ui_render_window.h" line="15493"/>
        <location filename="../qt/ui_render_window.h" line="15504"/>
        <location filename="../qt/ui_render_window.h" line="15518"/>
        <location filename="../qt/ui_render_window.h" line="15540"/>
        <location filename="../qt/ui_render_window.h" line="15544"/>
        <location filename="../qt/ui_render_window.h" line="15556"/>
        <location filename="../qt/ui_render_window.h" line="15715"/>
        <location filename="../qt/ui_render_window.h" line="15829"/>
        <location filename="../qt/ui_render_window.h" line="15834"/>
        <location filename="../qt/ui_render_window.h" line="16158"/>
        <source>x:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="218"/>
        <location filename="../qt/ui_render_window.h" line="14109"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for action which will be executed after clicking on the image&lt;/p&gt;&lt;ul style=&quot;margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;&quot;&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;No action - blocks functionality of mouse pointer&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Move the camera - moves the camera or target (depends on movement and rotation mode)&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Set fog visibility - sets visibility distance for basic fog effect&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Set DOF focus - sets object which will appear in focus&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Get Julia constant - gets value of constant for Julia fractal&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Place light #n - places light in selected place (mouse wheel controls distance from fractal) &lt;/li&gt;&lt;/ul&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl der Aktion die bei einem Klick auf das Bild ausgeführt wird&lt;/p&gt;&lt;ul style=&quot;margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;&quot;&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Keine Aktion - Blockt die Funktionalität des Mausklicks&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Kamera bewegen - Bewegt die Kamera oder das Zie (hängt ab von Bewegungs- und Rotationsmodus)&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Nebelsichtbarkeit setzen - Setzt die Sichtbarkeitsdistanz des Basisnebel Effektes&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Tiefenschärfefokus setzen - Setzt den Punkt der im Fokus liegt&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Julia Konstante holen - Holt den Wert der Konstante für das Julia Fraktal&lt;/li&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Setze Licht #n - Platziert das Licht am selektierten Ort (Mausrad steuert die Distanz zum Fraktal) &lt;/li&gt;&lt;/ul&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="257"/>
        <location filename="../qt/ui_render_window.h" line="14112"/>
        <source>I&amp;mage</source>
        <translation>Bild</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="287"/>
        <location filename="../qt/ui_render_window.h" line="14114"/>
        <source>&amp;View</source>
        <translation>Ansicht</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="304"/>
        <location filename="../qt/ui_render_window.h" line="14115"/>
        <source>A&amp;bout</source>
        <translation>Über</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="341"/>
        <location filename="../qt/ui_render_window.h" line="14117"/>
        <source>&amp;Image adjustments</source>
        <translation>Bild Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1245"/>
        <location filename="../qt/ui_render_window.h" line="14230"/>
        <source>&amp;Gamepad</source>
        <translation>Gamepad</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1384"/>
        <location filename="../qt/render_window.ui" line="1874"/>
        <location filename="../qt/render_window.ui" line="1992"/>
        <location filename="../qt/render_window.ui" line="5707"/>
        <location filename="../qt/render_window.ui" line="5893"/>
        <location filename="../qt/render_window.ui" line="6079"/>
        <location filename="../qt/render_window.ui" line="6265"/>
        <location filename="../qt/render_window.ui" line="6718"/>
        <location filename="../qt/render_window.ui" line="7314"/>
        <location filename="../qt/render_window.ui" line="8001"/>
        <location filename="../qt/render_window.ui" line="8275"/>
        <location filename="../qt/render_window.ui" line="8513"/>
        <location filename="../qt/render_window.ui" line="8623"/>
        <location filename="../qt/render_window.ui" line="9160"/>
        <location filename="../qt/render_window.ui" line="9624"/>
        <location filename="../qt/render_window.ui" line="9728"/>
        <location filename="../qt/render_window.ui" line="10259"/>
        <location filename="../qt/render_window.ui" line="10723"/>
        <location filename="../qt/render_window.ui" line="10827"/>
        <location filename="../qt/render_window.ui" line="11358"/>
        <location filename="../qt/render_window.ui" line="11822"/>
        <location filename="../qt/render_window.ui" line="11926"/>
        <location filename="../qt/render_window.ui" line="12457"/>
        <location filename="../qt/render_window.ui" line="12921"/>
        <location filename="../qt/render_window.ui" line="13025"/>
        <location filename="../qt/render_window.ui" line="13556"/>
        <location filename="../qt/render_window.ui" line="14020"/>
        <location filename="../qt/render_window.ui" line="14124"/>
        <location filename="../qt/render_window.ui" line="14655"/>
        <location filename="../qt/render_window.ui" line="15119"/>
        <location filename="../qt/render_window.ui" line="15223"/>
        <location filename="../qt/render_window.ui" line="15751"/>
        <location filename="../qt/render_window.ui" line="16215"/>
        <location filename="../qt/render_window.ui" line="16319"/>
        <location filename="../qt/render_window.ui" line="16850"/>
        <location filename="../qt/render_window.ui" line="17314"/>
        <location filename="../qt/render_window.ui" line="17418"/>
        <location filename="../qt/render_window.ui" line="17655"/>
        <location filename="../qt/render_window.ui" line="17994"/>
        <location filename="../qt/render_window.ui" line="18109"/>
        <location filename="../qt/render_window.ui" line="18296"/>
        <location filename="../qt/render_window.ui" line="19678"/>
        <location filename="../qt/render_window.ui" line="20696"/>
        <location filename="../qt/render_window.ui" line="20781"/>
        <location filename="../qt/render_window.ui" line="23317"/>
        <location filename="../qt/ui_render_window.h" line="14236"/>
        <location filename="../qt/ui_render_window.h" line="14269"/>
        <location filename="../qt/ui_render_window.h" line="14276"/>
        <location filename="../qt/ui_render_window.h" line="14719"/>
        <location filename="../qt/ui_render_window.h" line="14745"/>
        <location filename="../qt/ui_render_window.h" line="14771"/>
        <location filename="../qt/ui_render_window.h" line="14797"/>
        <location filename="../qt/ui_render_window.h" line="14843"/>
        <location filename="../qt/ui_render_window.h" line="14903"/>
        <location filename="../qt/ui_render_window.h" line="14957"/>
        <location filename="../qt/ui_render_window.h" line="14969"/>
        <location filename="../qt/ui_render_window.h" line="14981"/>
        <location filename="../qt/ui_render_window.h" line="14986"/>
        <location filename="../qt/ui_render_window.h" line="15025"/>
        <location filename="../qt/ui_render_window.h" line="15046"/>
        <location filename="../qt/ui_render_window.h" line="15051"/>
        <location filename="../qt/ui_render_window.h" line="15090"/>
        <location filename="../qt/ui_render_window.h" line="15111"/>
        <location filename="../qt/ui_render_window.h" line="15116"/>
        <location filename="../qt/ui_render_window.h" line="15155"/>
        <location filename="../qt/ui_render_window.h" line="15176"/>
        <location filename="../qt/ui_render_window.h" line="15181"/>
        <location filename="../qt/ui_render_window.h" line="15220"/>
        <location filename="../qt/ui_render_window.h" line="15241"/>
        <location filename="../qt/ui_render_window.h" line="15246"/>
        <location filename="../qt/ui_render_window.h" line="15285"/>
        <location filename="../qt/ui_render_window.h" line="15306"/>
        <location filename="../qt/ui_render_window.h" line="15311"/>
        <location filename="../qt/ui_render_window.h" line="15350"/>
        <location filename="../qt/ui_render_window.h" line="15371"/>
        <location filename="../qt/ui_render_window.h" line="15376"/>
        <location filename="../qt/ui_render_window.h" line="15412"/>
        <location filename="../qt/ui_render_window.h" line="15433"/>
        <location filename="../qt/ui_render_window.h" line="15438"/>
        <location filename="../qt/ui_render_window.h" line="15477"/>
        <location filename="../qt/ui_render_window.h" line="15498"/>
        <location filename="../qt/ui_render_window.h" line="15503"/>
        <location filename="../qt/ui_render_window.h" line="15515"/>
        <location filename="../qt/ui_render_window.h" line="15541"/>
        <location filename="../qt/ui_render_window.h" line="15547"/>
        <location filename="../qt/ui_render_window.h" line="15557"/>
        <location filename="../qt/ui_render_window.h" line="15717"/>
        <location filename="../qt/ui_render_window.h" line="15831"/>
        <location filename="../qt/ui_render_window.h" line="15835"/>
        <location filename="../qt/ui_render_window.h" line="16159"/>
        <source>y:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1391"/>
        <location filename="../qt/render_window.ui" line="1891"/>
        <location filename="../qt/render_window.ui" line="2009"/>
        <location filename="../qt/render_window.ui" line="5727"/>
        <location filename="../qt/render_window.ui" line="5913"/>
        <location filename="../qt/render_window.ui" line="6099"/>
        <location filename="../qt/render_window.ui" line="6285"/>
        <location filename="../qt/render_window.ui" line="6735"/>
        <location filename="../qt/render_window.ui" line="7408"/>
        <location filename="../qt/render_window.ui" line="8044"/>
        <location filename="../qt/render_window.ui" line="8291"/>
        <location filename="../qt/render_window.ui" line="8378"/>
        <location filename="../qt/render_window.ui" line="8675"/>
        <location filename="../qt/render_window.ui" line="9203"/>
        <location filename="../qt/render_window.ui" line="9489"/>
        <location filename="../qt/render_window.ui" line="9780"/>
        <location filename="../qt/render_window.ui" line="10302"/>
        <location filename="../qt/render_window.ui" line="10616"/>
        <location filename="../qt/render_window.ui" line="10879"/>
        <location filename="../qt/render_window.ui" line="11401"/>
        <location filename="../qt/render_window.ui" line="11687"/>
        <location filename="../qt/render_window.ui" line="11978"/>
        <location filename="../qt/render_window.ui" line="12500"/>
        <location filename="../qt/render_window.ui" line="12786"/>
        <location filename="../qt/render_window.ui" line="13077"/>
        <location filename="../qt/render_window.ui" line="13599"/>
        <location filename="../qt/render_window.ui" line="13885"/>
        <location filename="../qt/render_window.ui" line="14176"/>
        <location filename="../qt/render_window.ui" line="14698"/>
        <location filename="../qt/render_window.ui" line="14984"/>
        <location filename="../qt/render_window.ui" line="15275"/>
        <location filename="../qt/render_window.ui" line="15794"/>
        <location filename="../qt/render_window.ui" line="16080"/>
        <location filename="../qt/render_window.ui" line="16371"/>
        <location filename="../qt/render_window.ui" line="16893"/>
        <location filename="../qt/render_window.ui" line="17179"/>
        <location filename="../qt/render_window.ui" line="17470"/>
        <location filename="../qt/render_window.ui" line="17698"/>
        <location filename="../qt/render_window.ui" line="18010"/>
        <location filename="../qt/render_window.ui" line="18043"/>
        <location filename="../qt/render_window.ui" line="18306"/>
        <location filename="../qt/render_window.ui" line="19619"/>
        <location filename="../qt/render_window.ui" line="20712"/>
        <location filename="../qt/render_window.ui" line="20797"/>
        <location filename="../qt/render_window.ui" line="23334"/>
        <location filename="../qt/ui_render_window.h" line="14237"/>
        <location filename="../qt/ui_render_window.h" line="14270"/>
        <location filename="../qt/ui_render_window.h" line="14277"/>
        <location filename="../qt/ui_render_window.h" line="14723"/>
        <location filename="../qt/ui_render_window.h" line="14749"/>
        <location filename="../qt/ui_render_window.h" line="14775"/>
        <location filename="../qt/ui_render_window.h" line="14801"/>
        <location filename="../qt/ui_render_window.h" line="14844"/>
        <location filename="../qt/ui_render_window.h" line="14908"/>
        <location filename="../qt/ui_render_window.h" line="14959"/>
        <location filename="../qt/ui_render_window.h" line="14970"/>
        <location filename="../qt/ui_render_window.h" line="14973"/>
        <location filename="../qt/ui_render_window.h" line="14988"/>
        <location filename="../qt/ui_render_window.h" line="15027"/>
        <location filename="../qt/ui_render_window.h" line="15038"/>
        <location filename="../qt/ui_render_window.h" line="15053"/>
        <location filename="../qt/ui_render_window.h" line="15092"/>
        <location filename="../qt/ui_render_window.h" line="15105"/>
        <location filename="../qt/ui_render_window.h" line="15118"/>
        <location filename="../qt/ui_render_window.h" line="15157"/>
        <location filename="../qt/ui_render_window.h" line="15168"/>
        <location filename="../qt/ui_render_window.h" line="15183"/>
        <location filename="../qt/ui_render_window.h" line="15222"/>
        <location filename="../qt/ui_render_window.h" line="15233"/>
        <location filename="../qt/ui_render_window.h" line="15248"/>
        <location filename="../qt/ui_render_window.h" line="15287"/>
        <location filename="../qt/ui_render_window.h" line="15298"/>
        <location filename="../qt/ui_render_window.h" line="15313"/>
        <location filename="../qt/ui_render_window.h" line="15352"/>
        <location filename="../qt/ui_render_window.h" line="15363"/>
        <location filename="../qt/ui_render_window.h" line="15378"/>
        <location filename="../qt/ui_render_window.h" line="15414"/>
        <location filename="../qt/ui_render_window.h" line="15425"/>
        <location filename="../qt/ui_render_window.h" line="15440"/>
        <location filename="../qt/ui_render_window.h" line="15479"/>
        <location filename="../qt/ui_render_window.h" line="15490"/>
        <location filename="../qt/ui_render_window.h" line="15505"/>
        <location filename="../qt/ui_render_window.h" line="15517"/>
        <location filename="../qt/ui_render_window.h" line="15542"/>
        <location filename="../qt/ui_render_window.h" line="15543"/>
        <location filename="../qt/ui_render_window.h" line="15558"/>
        <location filename="../qt/ui_render_window.h" line="15714"/>
        <location filename="../qt/ui_render_window.h" line="15832"/>
        <location filename="../qt/ui_render_window.h" line="15836"/>
        <location filename="../qt/ui_render_window.h" line="16160"/>
        <source>z:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1632"/>
        <location filename="../qt/ui_render_window.h" line="14242"/>
        <source>&amp;Navigation</source>
        <translation>Navigation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1679"/>
        <location filename="../qt/ui_render_window.h" line="14248"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Discard last change of settings and start rendering of image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verwerfe letzte Einstellungsänderung und starte das Rendern des Bildes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1682"/>
        <location filename="../qt/ui_render_window.h" line="14250"/>
        <source>UNDO</source>
        <translation>UNDO</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1693"/>
        <location filename="../qt/ui_render_window.h" line="14252"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Redo last revoked change of settings and start rendering of image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Letzte rückgängig gemachte Änderung wiederherstellen und das Rendern des Bildes neu starten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1696"/>
        <location filename="../qt/ui_render_window.h" line="14254"/>
        <source>REDO</source>
        <translation>REDO</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1919"/>
        <location filename="../qt/ui_render_window.h" line="14274"/>
        <source>Target</source>
        <translation>Ziel</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2043"/>
        <location filename="../qt/ui_render_window.h" line="14281"/>
        <source>Reset view</source>
        <translation>Ansicht reseten</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2056"/>
        <location filename="../qt/ui_render_window.h" line="14289"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection of camera / target movement mode&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Move camera and target&lt;/span&gt; - moves camera and target by the same distance&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/move camera and target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Move camera&lt;/span&gt; - moves only camera. Target stays in the same prace. Camera rotates to look at stationary target.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/move only camera.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;Move target - moves only target. Camera stays in the same place. Camera rotates to look at moving target.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/move only target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl Kamera / Ziel Bewegungsmodus&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Kamera und Ziel bewegen&lt;/span&gt; -Bewegt Kamera und Ziel um dieselbe Distanz&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/move camera and target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Kamera bewegen&lt;/span&gt; - Bewegt nur die Kamera. Ziel bleibt fix. Kamera rotiert um stationäres Ziel.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/move only camera.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;Ziel bewegen -Bewegt nur das Ziel. Kamera bleibt fix. Stationäre Kamera rbeobachtet bewegtes Ziel.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/move only target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2060"/>
        <location filename="../qt/ui_render_window.h" line="14284"/>
        <source>Move camera and target</source>
        <translation>Kamera und Ziel bewegen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2065"/>
        <location filename="../qt/ui_render_window.h" line="14285"/>
        <source>Move camera</source>
        <translation>Kamera bewegen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2070"/>
        <location filename="../qt/ui_render_window.h" line="14286"/>
        <source>Move target</source>
        <translation>Ziel bewegen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2089"/>
        <location filename="../qt/ui_render_window.h" line="14291"/>
        <source>Camera distance
to target:</source>
        <translation>Kameradistanz zum Ziel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2103"/>
        <location filename="../qt/ui_render_window.h" line="14294"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls distance between camera and target&lt;/p&gt;&lt;p&gt;In&lt;span style=&quot; font-style:italic;&quot;&gt; Move camera and target&lt;/span&gt; and &lt;span style=&quot; font-style:italic;&quot;&gt;Move camera&lt;/span&gt; modes it moves camera closer/further from target.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kontrolliert die Distanz zwischen Kamera und Ziel&lt;/p&gt;&lt;p&gt;Bei&lt;span style=&quot; font-style:italic;&quot;&gt;Kamera und Ziel bewegen&lt;/span&gt; und &lt;span style=&quot; font-style:italic;&quot;&gt;Kamera bewegen&lt;/span&gt; Modus bewegt es die Kamera näher heran / weiter weg vom Ziel.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2157"/>
        <location filename="../qt/ui_render_window.h" line="14297"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Moves the camera or the target to the right by distance set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bewegt die Kamera oder das Ziel um die Distanz nach rechts, die in &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter angegeben ist.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2189"/>
        <location filename="../qt/ui_render_window.h" line="14301"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Moves the camera or the target to the left by distance set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bewegt die Kamera oder das Ziel um die Distanz nach links, die in &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter angegeben ist.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2227"/>
        <location filename="../qt/ui_render_window.h" line="14305"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Moves the camera or the target up by distance set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bewegt die Kamera oder das Ziel um die Distanz nach oben, die in &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter angegeben ist.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2271"/>
        <location filename="../qt/ui_render_window.h" line="14309"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Moves the camera or the target forward by distance set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bewegt die Kamera oder das Ziel um die Distanz nach vorne, die in &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter angegeben ist.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2303"/>
        <location filename="../qt/ui_render_window.h" line="14313"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Moves the camera or the target backwards by distance set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bewegt die Kamera oder das Ziel um die Distanz nach hinten, die in &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter angegeben ist.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2335"/>
        <location filename="../qt/ui_render_window.h" line="14317"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Moves the camera or the target down by distance set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bewegt die Kamera oder das Ziel um die Distanz nach unten, die in &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter angegeben ist.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2386"/>
        <location filename="../qt/ui_render_window.h" line="14320"/>
        <source>step:</source>
        <translation>Schritt:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2399"/>
        <location filename="../qt/ui_render_window.h" line="14322"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Step for camera or target movement.&lt;/p&gt;&lt;p&gt;It can be relative or absolute step.&lt;/p&gt;&lt;p&gt;If it is set relative then movement distance equals &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; multiplied by actual distance to the fractal surface.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Schritt für Kamera oder Ziel Bewegung.&lt;/p&gt;&lt;p&gt;Der Schritt kann relativ oder absolut angegeben werden.&lt;/p&gt;&lt;p&gt;Wenn er relativ gesetzt ist, dann ist die Bewegungsdistanz gleich dem &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; mal aktueller Distanz zur Fraktaloberfläche.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2442"/>
        <location filename="../qt/ui_render_window.h" line="14330"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for movement step calculation.&lt;/p&gt;&lt;p&gt;If it is set relative then movement distance equals  &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; multiplied by actual distance to fractal surface. This is the preferred mode.&lt;/p&gt;&lt;p&gt;If it is set absolute then movement equals step set by &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; parameter. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl der Bewegungsschritt Berechnung.&lt;/p&gt;&lt;p&gt;Wenn es relativ gesetzt ist, dann ist die Bewegungsdistanz gleich dem &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; mal aktueller Distanz zur Fraktaloberfläche. Das ist der präferierte Modus.&lt;/p&gt;&lt;p&gt;Wenn es absolut gesetzt ist, dann ist die Bewegungsdistanz gleich dem &lt;span style=&quot; font-style:italic;&quot;&gt;Schritt&lt;/span&gt; Parameter. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2446"/>
        <location filename="../qt/ui_render_window.h" line="14326"/>
        <source>Relative step mode</source>
        <translation>relativer Schrittmodus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2451"/>
        <location filename="../qt/ui_render_window.h" line="14327"/>
        <source>Absolute step mode</source>
        <translation>absoluter Schrittmodus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2465"/>
        <location filename="../qt/ui_render_window.h" line="14336"/>
        <source>Camera rotation:</source>
        <translation>Kamera Rotation:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2605"/>
        <location filename="../qt/ui_render_window.h" line="14350"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roll right&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roll rechts&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2720"/>
        <location filename="../qt/ui_render_window.h" line="14361"/>
        <source>rotation step:</source>
        <translation>Rotationsschritt:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2776"/>
        <location filename="../qt/ui_render_window.h" line="14369"/>
        <source>Rotate camera</source>
        <translation>Kamera rotieren</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2781"/>
        <location filename="../qt/ui_render_window.h" line="14370"/>
        <source>Rotate around target</source>
        <translation>Um Ziel rotieren</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2795"/>
        <location filename="../qt/ui_render_window.h" line="14381"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for rotation modes&lt;/p&gt;&lt;p&gt;Fixed roll angle - rotates camera using world axes. This mode does not change the roll angle but can be difficult to predict when camera is upside down or almost in vertical orientation.&lt;/p&gt;&lt;p&gt;Straight rotation - rotates camera using actual camera axes. This mode rotates camera in a more intuitive way.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl des Rotationsmodus&lt;/p&gt;&lt;p&gt;Fester  Roll Winkel - rotiert die Kamera nach Weltachsen. Dieser Modus verändert den Roll Winkel nicht, kann aber schwer vorhersehbares Verhalten zeigen, wenn die Kamera auf dem Kopf oder nahezu vertikal ausgerichtet ist.&lt;/p&gt;&lt;p&gt;Gerade Rotation - Rotiert die Kamera nach eigentlichen Kameraachsen. Dieser Modus rotiert die Kamera auf eine intuitivere Art und Weise.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2799"/>
        <location filename="../qt/ui_render_window.h" line="14377"/>
        <source>Fixed roll angle</source>
        <translation>Fester Roll Winkel</translation>
    </message>
    <message>
        <source>Staight rotation</source>
        <translation type="vanished">Gerade Rotation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1507"/>
        <location filename="../qt/render_window.ui" line="2847"/>
        <location filename="../qt/ui_render_window.h" line="14239"/>
        <location filename="../qt/ui_render_window.h" line="14383"/>
        <source>yaw:</source>
        <translation>Gier:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1514"/>
        <location filename="../qt/render_window.ui" line="2867"/>
        <location filename="../qt/ui_render_window.h" line="14240"/>
        <location filename="../qt/ui_render_window.h" line="14387"/>
        <source>pitch:</source>
        <translation>Nick:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1521"/>
        <location filename="../qt/render_window.ui" line="2887"/>
        <location filename="../qt/ui_render_window.h" line="14241"/>
        <location filename="../qt/ui_render_window.h" line="14391"/>
        <source>roll:</source>
        <translation>Roll:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="199"/>
        <location filename="../qt/ui_render_window.h" line="14103"/>
        <source>Mouse click function:</source>
        <translation>Mausklick Funktion:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="222"/>
        <location filename="../qt/ui_render_window.h" line="14106"/>
        <source>No action</source>
        <translation>Keine Aktion</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3075"/>
        <location filename="../qt/ui_render_window.h" line="14405"/>
        <source>toolBar</source>
        <translation>Toolbar</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3090"/>
        <location filename="../qt/ui_render_window.h" line="14406"/>
        <source>Effects</source>
        <translation>Effekte</translation>
    </message>
    <message>
        <source>Surface</source>
        <translation type="vanished">Oberfläche</translation>
    </message>
    <message>
        <source>Ambient occlusion:</source>
        <translation type="vanished">Umgebungsverdeckung:</translation>
    </message>
    <message>
        <source>Reflection:</source>
        <translation type="vanished">Reflektion:</translation>
    </message>
    <message>
        <source>Specularity:</source>
        <translation type="vanished">Glanz:</translation>
    </message>
    <message>
        <source>Shading:</source>
        <translation type="vanished">Schattierung:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fractal interior&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Fraktal Interiors&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of light reflection effect&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab or environment mapping&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Lichtreflektion Effekts&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab, oder Umgebungsmapping angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;angle of incidence effects intensity&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;shading 0.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;shading 1.0 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Einfallswinkel Effekts&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Schattierung 0.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Schattierung 1.0 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal surface&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparenz der Fraktaloberfläche&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal interior.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparenz des Fraktalinteriors&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Index of refraction of fractal object&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Example values: vacuum 1.0; glass.1.5; water 1.35; diamond 2.41&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brechungsindex des fraktalen Objektes&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;p&gt;Beispielwerte: Vakuum 1,0 - Glas 1,5 - Wasser 1,35 - Diamant 2,41&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled the reflectance is calculated from Fresnel&apos;s equations. In other words reflectance depends on angle of incidence of ray.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wenn diese Option aktiviert ist, dann wird die Reflektion aus der Fresnel&apos;schen-Gleichungen berechnet. Mit anderen Worten hängt die Reflektion vom Einfallswinkel des Strahles ab.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3606"/>
        <location filename="../qt/ui_render_window.h" line="14451"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Settings for scattered light effect&lt;/p&gt;&lt;p&gt;Types of ambient occlusion effect:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Screen Space Ambient Occlusion (SSAO)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Multiple rays&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Fast&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion high quality.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion fast mode.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;SSAO - relatively fast post-effect based on z-Buffer&lt;/p&gt;&lt;p&gt;Multiple rays - based on calculation of rays in different directions. It uses texture to create colored light map. This effect slows down rendering.&lt;/p&gt;&lt;p&gt;Fast - simple and fast method to calculate scattered light effect. This the least accurate effect.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enstellungen für Streulicht-Effekt&lt;/p&gt;&lt;p&gt;Arten des Umgebungsverdeckung Effektes:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Screen Space Ambient Occlusion (SSAO)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Mehrere Strahlen&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Schnell&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion high quality.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion fast mode.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;SSAO - relativ schneller Nachbearbeitungseffekt basierend auf Z-Buffer&lt;/p&gt;&lt;p&gt;Mehrere Strahlen - basiert auf Berechung der Strahlen in verschiedenen Richtungen. Es wird eine Textur verwendet, um eine farbliche Lichtmap zu erzeugen. Dieser Effekt verlangsamt das Rendering.&lt;/p&gt;&lt;p&gt;Schnell - Einfache und schnelle Methode um den Streulicht-Effekt zu berechnen. Dies ist der am wenigsten akkurate Effekt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3609"/>
        <location filename="../qt/ui_render_window.h" line="14454"/>
        <source>Ambient occlusion</source>
        <translation>Umgebungsverdeckung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3771"/>
        <location filename="../qt/ui_render_window.h" line="14474"/>
        <source>Fast AO tune:</source>
        <translation>Schnelle UV Bestimmung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3638"/>
        <location filename="../qt/ui_render_window.h" line="14455"/>
        <source>Quality:</source>
        <translation>Qualität:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3667"/>
        <location filename="../qt/ui_render_window.h" line="14456"/>
        <source>Type:</source>
        <translation>Typ:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3680"/>
        <location filename="../qt/ui_render_window.h" line="14458"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Quality of ambient occlusion effect. Higher quality increases rendering time.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Qualität des Umgebungsverdeckung Effektes. Höherer Wert verlängert Renderzeit.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3753"/>
        <location filename="../qt/ui_render_window.h" line="14467"/>
        <source>Fast</source>
        <translation>Schnell</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3758"/>
        <location filename="../qt/ui_render_window.h" line="14468"/>
        <source>Multiple rays with light map</source>
        <translation>Mehrere Strahlen mit Light Map</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3763"/>
        <location filename="../qt/ui_render_window.h" line="14469"/>
        <source>Screen space</source>
        <translation>Bildschirmraum</translation>
    </message>
    <message>
        <source>Select file</source>
        <translation type="vanished">Datei auswählen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3895"/>
        <location filename="../qt/ui_render_window.h" line="14487"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;File-path to light map image. For ambient occlusion effect based on multiple rays&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Datipfad zu Light Map Bild. Für Umgebungsverdeckung basierend auf mehreren Strahlen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3882"/>
        <location filename="../qt/ui_render_window.h" line="14485"/>
        <source>Light map texture:</source>
        <translation>Textur für Light Map:</translation>
    </message>
    <message>
        <source>Surface color</source>
        <translation type="vanished">Oberflächenfarbe</translation>
    </message>
    <message>
        <source>Color speed:</source>
        <translation type="vanished">Farbgeschwindigkeit:</translation>
    </message>
    <message>
        <source>Random seed:</source>
        <translation type="vanished">Zufallsstartwert:</translation>
    </message>
    <message>
        <source>Saturation:</source>
        <translation type="vanished">Sättigung:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Cyclic palette of colors which is used to color fractal surface.&lt;/p&gt;&lt;p&gt;To edit palette click on chosen color.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Zykllische Palette von Farben, welche zur Einfärbung der Fraktaloberfläche verwendet wird.&lt;/p&gt;&lt;p&gt;Zum Editieren auf die gewünschte Farbe klicken.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Grab colors from image...</source>
        <translation type="vanished">Farbe aus Bild bestimmen...</translation>
    </message>
    <message>
        <source>Palette size:</source>
        <translation type="vanished">Palettengröße:</translation>
    </message>
    <message>
        <source>Palette:
(click to edit)</source>
        <translation type="vanished">Palette: (Klicken zum ändern)</translation>
    </message>
    <message>
        <source>Palette offset:</source>
        <translation type="vanished">Palettenversatz:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generate palette from  random seed.&lt;/p&gt;&lt;p&gt;This applies changes to palette size and color saturation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generiere Palette aus einem Zufallsstartwert.&lt;/p&gt;&lt;p&gt;Dies wirkt sich auf die Palettengröße und die Farbwerte aus.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Generate new random palette</source>
        <translation type="vanished">Erzeuge neue Zufallspalette</translation>
    </message>
    <message>
        <source>Randomize</source>
        <translation type="vanished">zufällig erzeugen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3910"/>
        <location filename="../qt/ui_render_window.h" line="14490"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Environment mapping is an image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image. The texture is used to store the image of the distant environment surrounding the rendered object.&lt;/p&gt;&lt;p&gt;To adjust effect intensity use &lt;span style=&quot; font-style:italic;&quot;&gt;reflection&lt;/span&gt; slider&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Umgebungsmapping ist eine Bild-basierte Beleuchtungstechnik um die Erscheinung einer reflektierenden Oberfläche  aus einer Textur heraus zu approximieren. Die Textur wird verwendet, um das Bild der fernen Umgebung des gerenderten Objekt zu speichern.&lt;/p&gt;&lt;p&gt;Die Intensität des Effektes kann am &lt;span style=&quot; font-style:italic;&quot;&gt;Reflektion&lt;/span&gt; Regler eingestellt werden&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Environment mappring</source>
        <translation type="vanished">Umgebungsmapping</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3955"/>
        <location filename="../qt/ui_render_window.h" line="14495"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;File-path to reflection map image .&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateipfad zum Relektionsmap Bild.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3942"/>
        <location filename="../qt/render_window.ui" line="4990"/>
        <location filename="../qt/ui_render_window.h" line="14493"/>
        <location filename="../qt/ui_render_window.h" line="14634"/>
        <source>Texture path:</source>
        <translation>Texturpfad:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3167"/>
        <location filename="../qt/ui_render_window.h" line="14497"/>
        <source>Ray-tracing</source>
        <translation>Raytracing</translation>
    </message>
    <message>
        <source>Ray-traced reflections</source>
        <translation type="vanished">Raytraced Reflektionen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3266"/>
        <location filename="../qt/ui_render_window.h" line="14414"/>
        <source>Reflections depth:</source>
        <translation>Reflektionstiefe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3303"/>
        <location filename="../qt/ui_render_window.h" line="14418"/>
        <source>Depth of field</source>
        <translation>Tiefenschärfe</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3332"/>
        <location filename="../qt/ui_render_window.h" line="14419"/>
        <source>Focus distance:</source>
        <translation>Fokus Distanz:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3339"/>
        <location filename="../qt/ui_render_window.h" line="14420"/>
        <source>Radius:</source>
        <translation>Radius:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3580"/>
        <location filename="../qt/ui_render_window.h" line="14445"/>
        <source>Update image</source>
        <translation>Bild updaten</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3593"/>
        <location filename="../qt/ui_render_window.h" line="14447"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setting of focus distance by mouse pointer. &lt;/p&gt;&lt;p&gt;Click on this button and then point the object on image which you want to appear in focus.&lt;/p&gt;&lt;p&gt;After using it don&apos;t forget to change &lt;span style=&quot; font-style:italic;&quot;&gt;Navigation&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Mouse click function&lt;/span&gt; to continue work with the camera.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setzen der Fokusdistanz per Mauszeiger. &lt;/p&gt;&lt;p&gt;Klicken Sie auf diesen Knopf und klicken Sie dann das Objekt auf dem Bild, das scharf erscheinen soll.&lt;/p&gt;&lt;p&gt;Nach der Einstellung nicht vergessen unter &lt;span style=&quot; font-style:italic;&quot;&gt;Navigation&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Mausklick Funktion&lt;/span&gt; den gewünschten Bearbeitungsschritt anzupassen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3596"/>
        <location filename="../qt/ui_render_window.h" line="14449"/>
        <source>Set focus distance by mouse</source>
        <translation>Setze Fokusdistanz per Maus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3985"/>
        <location filename="../qt/ui_render_window.h" line="14613"/>
        <source>Volumetric</source>
        <translation>Volumetrisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4039"/>
        <location filename="../qt/ui_render_window.h" line="14501"/>
        <source>Basic fog</source>
        <translation>Basisnebel</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4103"/>
        <location filename="../qt/render_window.ui" line="5540"/>
        <location filename="../qt/render_window.ui" line="5800"/>
        <location filename="../qt/render_window.ui" line="5986"/>
        <location filename="../qt/render_window.ui" line="6172"/>
        <location filename="../qt/render_window.ui" line="6361"/>
        <location filename="../qt/ui_render_window.h" line="14505"/>
        <location filename="../qt/ui_render_window.h" line="14701"/>
        <location filename="../qt/ui_render_window.h" line="14731"/>
        <location filename="../qt/ui_render_window.h" line="14757"/>
        <location filename="../qt/ui_render_window.h" line="14783"/>
        <location filename="../qt/ui_render_window.h" line="14809"/>
        <source>Color:</source>
        <translation>Farbe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4113"/>
        <location filename="../qt/render_window.ui" line="4197"/>
        <location filename="../qt/render_window.ui" line="4226"/>
        <location filename="../qt/render_window.ui" line="4359"/>
        <location filename="../qt/render_window.ui" line="4434"/>
        <location filename="../qt/render_window.ui" line="4451"/>
        <location filename="../qt/render_window.ui" line="4553"/>
        <location filename="../qt/render_window.ui" line="4639"/>
        <location filename="../qt/render_window.ui" line="4706"/>
        <location filename="../qt/render_window.ui" line="4905"/>
        <location filename="../qt/render_window.ui" line="4929"/>
        <location filename="../qt/render_window.ui" line="4946"/>
        <location filename="../qt/render_window.ui" line="5569"/>
        <location filename="../qt/render_window.ui" line="5810"/>
        <location filename="../qt/render_window.ui" line="5996"/>
        <location filename="../qt/render_window.ui" line="6182"/>
        <location filename="../qt/render_window.ui" line="6371"/>
        <location filename="../qt/ui_render_window.h" line="14509"/>
        <location filename="../qt/ui_render_window.h" line="14524"/>
        <location filename="../qt/ui_render_window.h" line="14528"/>
        <location filename="../qt/ui_render_window.h" line="14549"/>
        <location filename="../qt/ui_render_window.h" line="14558"/>
        <location filename="../qt/ui_render_window.h" line="14563"/>
        <location filename="../qt/ui_render_window.h" line="14579"/>
        <location filename="../qt/ui_render_window.h" line="14597"/>
        <location filename="../qt/ui_render_window.h" line="14601"/>
        <location filename="../qt/ui_render_window.h" line="14618"/>
        <location filename="../qt/ui_render_window.h" line="14624"/>
        <location filename="../qt/ui_render_window.h" line="14629"/>
        <location filename="../qt/ui_render_window.h" line="14705"/>
        <location filename="../qt/ui_render_window.h" line="14735"/>
        <location filename="../qt/ui_render_window.h" line="14761"/>
        <location filename="../qt/ui_render_window.h" line="14787"/>
        <location filename="../qt/ui_render_window.h" line="14813"/>
        <source>PushButton</source>
        <translation></translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Height of rendered image in pixels&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Height of rendered image in pixels&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="567"/>
        <location filename="../qt/ui_render_window.h" line="14141"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Force image proportion&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Erzwinge Seitenverhältnis&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="611"/>
        <location filename="../qt/ui_render_window.h" line="14144"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Presets for rendered image size&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Voreinstellungen für Größen des gerenderten Bildes&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="871"/>
        <location filename="../qt/ui_render_window.h" line="14179"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Adjustments for image colors. Can be changed after rendering&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Einstellungen für Bildfarben. Kann nach dem Rendern angepasst werden.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="906"/>
        <location filename="../qt/ui_render_window.h" line="14183"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Contrast of image&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kontrast des Bildes&lt;/p&gt;&lt;p&gt;Verwenden Sie den &lt;span style=&quot; font-style:italic;&quot;&gt;Einstellungen übernehmen&lt;/span&gt; Knopf, um das Bild zu aktualisieren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="934"/>
        <location filename="../qt/ui_render_window.h" line="14188"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gamma of image&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gamma des Bildes&lt;/p&gt;&lt;p&gt;Verwenden Sie den &lt;span style=&quot; font-style:italic;&quot;&gt;Einstellungen übernehmen&lt;/span&gt; Knopf, um das Bild zu aktualisieren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="969"/>
        <location filename="../qt/ui_render_window.h" line="14194"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of image&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Helligkeit des Bildes&lt;/p&gt;&lt;p&gt;Verwenden Sie den &lt;span style=&quot; font-style:italic;&quot;&gt;Einstellungen übernehmen&lt;/span&gt; Knopf, um das Bild zu aktualisieren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1068"/>
        <location filename="../qt/ui_render_window.h" line="14205"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Apply changes of image colors&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Einstellungen der Bildfarben übernehmen&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1121"/>
        <location filename="../qt/ui_render_window.h" line="14211"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Field of view of camera. Higher value gives wider view.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sichtfeld der Kamera. Ein höherer Wert gibt eine weitwinkligere Ansicht.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Gamepad</source>
        <translation type="vanished">Gamepad</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1252"/>
        <location filename="../qt/ui_render_window.h" line="14231"/>
        <source>Gamepad activate</source>
        <translation>Gamepad aktivieren</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1284"/>
        <location filename="../qt/ui_render_window.h" line="14232"/>
        <source>Gamepad device:</source>
        <translation>Gamepad Gerät:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1301"/>
        <location filename="../qt/ui_render_window.h" line="14233"/>
        <source>no device attached</source>
        <translation>keini Gerät verbunden</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1348"/>
        <location filename="../qt/ui_render_window.h" line="14234"/>
        <source>movement velocity</source>
        <translation>Bewegungsgeschwindigkeit</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1478"/>
        <location filename="../qt/ui_render_window.h" line="14238"/>
        <source>angle velocity</source>
        <translation>Winkelgeschwindigkeit</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1665"/>
        <location filename="../qt/ui_render_window.h" line="14244"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Start rendering of image based on actual settings&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starte Rendern des Bildes nach aktuellen Einstellungen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1707"/>
        <location filename="../qt/ui_render_window.h" line="14256"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Terminate rendering&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rendern abbrechen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="545"/>
        <location filename="../qt/ui_render_window.h" line="14128"/>
        <source>×2</source>
        <translation>×2</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="552"/>
        <location filename="../qt/ui_render_window.h" line="14129"/>
        <source>÷2</source>
        <translation>÷2</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1774"/>
        <location filename="../qt/ui_render_window.h" line="14261"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;These parameters and gauges controls position of camera and point where the camera is looking at (target)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/Camera target.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Parameter und  Bedienelemente editieren die Position der Kamera und den Punkt, auf den die Kamera gerichtet ist (Ziel)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/Camera target.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1798"/>
        <location filename="../qt/ui_render_window.h" line="14265"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Coordinates of camera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kamera Koordinaten&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1916"/>
        <location filename="../qt/ui_render_window.h" line="14272"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Coordinates of target&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ziel Koordinaten&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2040"/>
        <location filename="../qt/ui_render_window.h" line="14279"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set camera far from the fractal. It keeps actual camera angle.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setzt die Kamera weit entfernt vom Fraktal. Behält den Kamerawinkel bei.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2462"/>
        <location filename="../qt/ui_render_window.h" line="14333"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls for camera rotation in three different axes&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/Yaw_Pich_Roll.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;image source: &amp;quot;&lt;a href=&quot;http://commons.wikimedia.org/wiki/File:Yaw_Axis_Corrected.svg#/media/File:Yaw_Axis_Corrected.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw Axis Corrected&lt;/span&gt;&lt;/a&gt;&amp;quot; by &lt;a href=&quot;//commons.wikimedia.org/wiki/File:Yaw_Axis.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw_Axis.svg&lt;/span&gt;&lt;/a&gt;: &lt;a href=&quot;//commons.wikimedia.org/wiki/User:Auawise&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Auawise&lt;/span&gt;&lt;/a&gt;derivative work: &lt;a href=&quot;//commons.wikimedia.org/w/index.php?title=User:Jrvz&amp;amp;action=edit&amp;amp;redlink=1&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Jrvz&lt;/span&gt;&lt;/a&gt; (&lt;a href=&quot;//commons.wikimedia.org/w/index.php?title=User_talk:Jrvz&amp;amp;action=edit&amp;amp;redlink=1&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;talk&lt;/span&gt;&lt;/a&gt;) - &lt;a href=&quot;//commons.wikimedia.org/wiki/File:Yaw_Axis.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw_Axis.svg&lt;/span&gt;&lt;/a&gt;. Licensed under &lt;a href=&quot;http://creativecommons.org/licenses/by-sa/3.0&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;CC BY-SA 3.0&lt;/span&gt;&lt;/a&gt; via &lt;a href=&quot;//commons.wikimedia.org/wiki/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Wikimedia Commons&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Einstellungen für die Kamera Rotation auf drei verschiedenen Achsen.&lt;/p&gt;&lt;p&gt;Yaw, Pitch und Roll werden im Deutschen auch Gier, Nick und Roll Winkel genannt.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/Yaw_Pich_Roll.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;image source: &amp;quot;&lt;a href=&quot;http://commons.wikimedia.org/wiki/File:Yaw_Axis_Corrected.svg#/media/File:Yaw_Axis_Corrected.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw Axis Corrected&lt;/span&gt;&lt;/a&gt;&amp;quot; by &lt;a href=&quot;//commons.wikimedia.org/wiki/File:Yaw_Axis.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw_Axis.svg&lt;/span&gt;&lt;/a&gt;: &lt;a href=&quot;//commons.wikimedia.org/wiki/User:Auawise&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Auawise&lt;/span&gt;&lt;/a&gt;derivative work: &lt;a href=&quot;//commons.wikimedia.org/w/index.php?title=User:Jrvz&amp;amp;action=edit&amp;amp;redlink=1&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Jrvz&lt;/span&gt;&lt;/a&gt; (&lt;a href=&quot;//commons.wikimedia.org/w/index.php?title=User_talk:Jrvz&amp;amp;action=edit&amp;amp;redlink=1&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;talk&lt;/span&gt;&lt;/a&gt;) - &lt;a href=&quot;//commons.wikimedia.org/wiki/File:Yaw_Axis.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw_Axis.svg&lt;/span&gt;&lt;/a&gt;. Licensed under &lt;a href=&quot;http://creativecommons.org/licenses/by-sa/3.0&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;CC BY-SA 3.0&lt;/span&gt;&lt;/a&gt; via &lt;a href=&quot;//commons.wikimedia.org/wiki/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Wikimedia Commons&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2503"/>
        <location filename="../qt/ui_render_window.h" line="14338"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Yaw left&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gier links&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2541"/>
        <location filename="../qt/ui_render_window.h" line="14342"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Pitch up&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Nick hoch&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2573"/>
        <location filename="../qt/ui_render_window.h" line="14346"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Yaw right&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gier rechts&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2637"/>
        <location filename="../qt/ui_render_window.h" line="14354"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roll left&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roll links&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2669"/>
        <location filename="../qt/ui_render_window.h" line="14358"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Pitch down&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Nick runter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2733"/>
        <location filename="../qt/ui_render_window.h" line="14363"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Step of rotation in degrees&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotationsschritt in Grad&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2772"/>
        <location filename="../qt/ui_render_window.h" line="14373"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Modes of camera rotation&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Rotate camera&lt;/span&gt; - rotates the camera by moving the target around the camera&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/rotate target around camera.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;Rotate around target - rotates the camera by moving camera around the target&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/rotate camera around target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Modi der Kamera Rotation&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Kamera rotieren&lt;/span&gt; - rotiert die Kamera indem das Ziel um die Kamera bewegt wird&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/rotate target around camera.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;Um Ziel rotieren - rotiert die Kamera indem sie um das Ziel bewegt wird&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/rotate camera around target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2804"/>
        <location filename="../qt/ui_render_window.h" line="14378"/>
        <source>Straight rotation</source>
        <translation>Gerade Rotation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2860"/>
        <location filename="../qt/ui_render_window.h" line="14385"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation of camera around yaw axis (left &amp;lt;-&amp;gt; right)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation der Kamera um Gier-Achse (links &amp;lt;-&amp;gt; rechts)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2880"/>
        <location filename="../qt/ui_render_window.h" line="14389"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation of camera around pitch axis (up &amp;lt;-&amp;gt; down)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation der Kamera um Nick-Achse (hoch &amp;lt;-&amp;gt; runter)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2900"/>
        <location filename="../qt/ui_render_window.h" line="14393"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation of camera around roll axis (rotates image left &amp;lt;-&amp;gt; right)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation der Kamera um Roll-Achse (rotiert das Bild links herum &amp;lt;-&amp;gt; rechts herum)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2918"/>
        <location filename="../qt/ui_render_window.h" line="14398"/>
        <source>Sweet spot angle:</source>
        <translation>Fokus Winkel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3029"/>
        <location filename="../qt/ui_render_window.h" line="14403"/>
        <source>horizontal:</source>
        <translation>horizontal:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3039"/>
        <location filename="../qt/ui_render_window.h" line="14404"/>
        <source>vertical:</source>
        <translation>vertikal:</translation>
    </message>
    <message>
        <source>Material</source>
        <translation type="vanished">Material</translation>
    </message>
    <message>
        <source>Color of volume:</source>
        <translation type="vanished">Farbe des Volumens:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3810"/>
        <location filename="../qt/ui_render_window.h" line="14477"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of scattered light&lt;/p&gt;&lt;p&gt;example of effect:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg&quot;/&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Streulicht Effektes&lt;/p&gt;&lt;p&gt;Beispiel des Effektes:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg&quot;/&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;specularity effect&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;specularity 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;specularity 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Glanz Effekt&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Glanz 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Glanz 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Transparency of volume:</source>
        <translation type="vanished">Transparenz des Volumens:</translation>
    </message>
    <message>
        <source>Transparency of surface:</source>
        <translation type="vanished">Transparenz der Oberfläche:</translation>
    </message>
    <message>
        <source>Index of refraction:</source>
        <translation type="vanished">Brechungsindex:</translation>
    </message>
    <message>
        <source>Fresnel&apos;s equations for reflectance</source>
        <translation type="vanished">Fresnel&apos;sche Brechungsgleichung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3749"/>
        <location filename="../qt/ui_render_window.h" line="14472"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection of method to calculate ambient occlusion effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl der Methode zur Berechnung des Umgebungsverdeckung Effektes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3696"/>
        <location filename="../qt/ui_render_window.h" line="14461"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter controls brightness of fast ambient occlusion effect.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter steuert die Helligkeit des schnellen Umgebungsverdeckung Effektes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3840"/>
        <location filename="../qt/ui_render_window.h" line="14482"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables random directions of ray vectors&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ermöglicht zufällige Richtungen für Strahlvektoren&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3843"/>
        <location filename="../qt/ui_render_window.h" line="14484"/>
        <source>SSAO random mode</source>
        <translation>SSAO Zufallsmodus</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Coloring of fractal surface&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Einfärbung der Fraktaloberfläche&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Random seed for palette generator&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Zufallsstartwert für den Palettengenerator&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Saturation of colors in random color palette &lt;/p&gt;&lt;p&gt;To apply changes of saturation, click on &lt;span style=&quot; font-style:italic;&quot;&gt;Generate new random palette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbsättigung der Zufallspalette &lt;/p&gt;&lt;p&gt;Um die Änderungen der Sättigung anzuwenden, klicken Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Erzeuge neue Zufallspalette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color palette speed sets frequency of color changing&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;speed 0.3&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;speed 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;speed 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbgeschwindigkeit setzt die Frequenz der Farbänderung&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Geschwindigkeit 0,3&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Geschwindigkeit 1,0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Geschwindigkeit 5,0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Grab color palette from selected picture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Hole die Farbpalette aus dem ausgewähltem Bild&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Number of colors used in color palette.&lt;/p&gt;&lt;p&gt;To apply changes of palette size, click on &lt;span style=&quot; font-style:italic;&quot;&gt;Generate new random palette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anzahl der Farben in der Farbpalette &lt;/p&gt;&lt;p&gt;Um die Änderungen der Palettengröße anzuwenden, klicken Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Erzeuge neue Zufallspalette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Shift of color palette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Versatz der Farbpalette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generate new random seed and palette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generiere neuen Zufallsstartwert und Farbpalette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="2915"/>
        <location filename="../qt/ui_render_window.h" line="14396"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sweet spot position used especially for fuldome images or animations.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Fokus Punkt Position wird vorallem für die Vollkuppel Bilder und Animationen verwendet.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Coloring algorithm:</source>
        <translation type="vanished">Färbungsalgorithmus:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Direction vector of line in orbit trap algorithm for coloring&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Richtungsvektor der Linie im Orbit Trap-Algorithmus, der zum Färben verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Orbit trap
sphere radius:</source>
        <translation type="vanished">Orbit trap
Kugelradius:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection between different coloring algorithms based on orbit trap calculation.&lt;/p&gt;&lt;p&gt;- Standard: orbit trap defined as a point at origin&lt;/p&gt;&lt;p&gt;- orbit trap: z.Dot(point): orbit trap defined as point at actual calculated fractal coordinates&lt;/p&gt;&lt;p&gt;- orbit trap: Sphere: orbit trap defined as a sphere surface&lt;/p&gt;&lt;p&gt;- orbit trap: Cross: orbit trap defined as a cross&lt;/p&gt;&lt;p&gt;- orbit trap: Line: orbit trap defined as a line in given direction&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Auswahl zwischen verschiedenen Färbe-Algorithmen basierend auf der Orbit Trap Berechnung&lt;/p&gt;&lt;p&gt;- Standard: Orbit Trap definiert als Punkt im Ursprung&lt;/p&gt;&lt;p&gt;- Orbit Trap: z.Dot(point): Orbit Trap definiert als Punkt der aktuellen berechneten fraktalen Koordinaten&lt;/p&gt;&lt;p&gt;- orbit trap: Sphere: orbit trap defined as a sphere surface&lt;/p&gt;&lt;p&gt;- Orbit Trap: Cross: Orbit Trap definiert als Kreuzprodukt&lt;/p&gt;&lt;p&gt;- Orbit Trap: Line: Orbit Trap definiert als die Linie in gegebener Richtung.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Standard</source>
        <translation type="vanished">Standard</translation>
    </message>
    <message>
        <source>orbit trap: z.Dot(point)</source>
        <translation type="vanished">Orbit trap: z.Dot(point)</translation>
    </message>
    <message>
        <source>orbit trap: Sphere</source>
        <translation type="vanished">Orbit trap: Kugel</translation>
    </message>
    <message>
        <source>orbit trap: Cross</source>
        <translation type="vanished">Orbit trap: Kreuz</translation>
    </message>
    <message>
        <source>orbit trap: Line</source>
        <translation type="vanished">Orbit trap: Linie</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Radius of sphere in orbit trap algorithm for coloring&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Radius der Kugel im Orbit Trap Algorithmus, der zum Färben verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Orbit trap line
direction vector:</source>
        <translation type="vanished">Orbit Trap Linie
Richtungsvektor:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3221"/>
        <location filename="../qt/ui_render_window.h" line="14410"/>
        <source>Ray-traced reflections and transparency</source>
        <translation>Raytraced Reflektionen und Transparenz</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3300"/>
        <location filename="../qt/ui_render_window.h" line="14416"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Depth of field is the effect in which objects within some range of distances in a scene appear in focus, and objects nearer or farther than this range appear out of focus.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Tiefenschärfe ist der Effekt in der Objekte innerhalb eines gewissen Bereichs von Abständen in einer Szene im Fokus erscheinen, und Objekte näher oder weiter als dieser Bereich unscharf erscheinen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3377"/>
        <location filename="../qt/ui_render_window.h" line="14422"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;It&apos;s the distance where objects appear in focus.&lt;/p&gt;&lt;p&gt;Distance can be set bu using button &lt;span style=&quot; font-style:italic;&quot;&gt;Set focus distance by mouse&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;low focus distance&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;high focus distance&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - focus close.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - focus far.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Das ist die Distanz in der Objekte im Fokus erscheinen.&lt;/p&gt;&lt;p&gt;Die Distanz kann mit Klick auf &lt;span style=&quot; font-style:italic;&quot;&gt;Setze Fokusdistanz per Maus&lt;/span&gt; gesetzt werden.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;geringe Fokusdistanz&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;hohe Fokusdistanz&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - focus close.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - focus far.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3412"/>
        <location filename="../qt/render_window.ui" line="3541"/>
        <location filename="../qt/ui_render_window.h" line="14425"/>
        <location filename="../qt/ui_render_window.h" line="14438"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of DOF effect (average radius of blur)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;radius = 10&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;radius = 50&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - radius 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - radius 50.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Tiefenschärfe Effektes (Durchschnittsradius der Unschärfe)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Radius = 10&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Radius = 50&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - radius 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DOF - radius 50.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3446"/>
        <location filename="../qt/ui_render_window.h" line="14430"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use DOF algorithm based on floating point image buffer.&lt;/p&gt;&lt;p&gt;This mode cannot be used together with SSAO effect.&lt;/p&gt;&lt;p&gt;When effect is already rendered there is no possibility to adjust image brightness, contrast and gamma.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verwendet den Tiefenschärfe Algorithmus basierend auf dem Fleißkomma Bildpuffer.&lt;/p&gt;&lt;p&gt;Dieser Modus kann nicht zusammen mit dem SSAO-Effekt verwendet werden.&lt;/p&gt;&lt;p&gt;Wenn der Effekt bereits angewendet wurde, gibt es keine Möglichkeit die Bildhelligkeit, Kontrast oder Gamma anzupassen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3449"/>
        <location filename="../qt/ui_render_window.h" line="14432"/>
        <source>Use HDR version of DOF effect
(not possible to use together with SSAO.
Disables &apos;Update image&apos; options)</source>
        <translation>Benutze HDR Version des Tiefenschärfe Effekts
(Kann nicht zusammen mit SSAO verwendet werden.
Keine &apos;Bild updaten&apos; Option)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3458"/>
        <location filename="../qt/ui_render_window.h" line="14435"/>
        <source>Number of passes:</source>
        <translation>Anzahl der Durchläufe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3506"/>
        <location filename="../qt/ui_render_window.h" line="14436"/>
        <source>Blur opacity:</source>
        <translation>Deckkrakt der Unschärfe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3577"/>
        <location filename="../qt/ui_render_window.h" line="14443"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Update image after changes of DOF settings. Can be updated even after image rendering.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Das Bild nach der Änderung der Tiefenschärfe Parameter updaten. Kann sogar nach dem Bildrender angewandt werden&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4036"/>
        <location filename="../qt/ui_render_window.h" line="14499"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables fog effect. Density of fog is constant over entire space.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - fog.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert Nebeleffekt. Die Nebeldichte ist über den ganzen Raum konstant.&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - fog.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4093"/>
        <location filename="../qt/ui_render_window.h" line="14503"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Visibility distance of fog. Visibility can be set by using &apos;&lt;span style=&quot; font-style:italic;&quot;&gt;Set visibility distance by mouse&apos;&lt;/span&gt; button&lt;/p&gt;&lt;p&gt;Lower value gives denser fog,&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sichtbarkeitsdistanz des Nebels. Sichtbarkeit kann mit Klick auf &apos;&lt;span style=&quot; font-style:italic;&quot;&gt;Setze Sichtbarkeitsdistanz per Maus&lt;/span&gt; Knopf gesetzt werden.&lt;/p&gt;&lt;p&gt;Ein kleinerer Wert gibt einen dichteren Nebel&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4110"/>
        <location filename="../qt/ui_render_window.h" line="14507"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Nebels&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4120"/>
        <location filename="../qt/ui_render_window.h" line="14510"/>
        <source>Visibility distance:</source>
        <translation>Sichtbarkeitsdistanz:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4135"/>
        <location filename="../qt/ui_render_window.h" line="14512"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sets visibility distance using mouse pointer. Point the object which should be the fathrthest visible.&lt;/p&gt;&lt;p&gt;After using it don&apos;t forget to chage &lt;span style=&quot; font-style:italic;&quot;&gt;Navigation&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Mouse click function&lt;/span&gt; to continue work with the camera.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setzen der Sichtbarkeitsdistanz per Mauszeiger. &lt;/p&gt;&lt;p&gt;Klicken Sie auf diesen Knopf, und klicken Sie dann das Objekt auf dem Bild, das am weitesten sichtbar erscheinen soll.&lt;/p&gt;&lt;p&gt;Nach der Einstellung nicht vergessen unter &lt;span style=&quot; font-style:italic;&quot;&gt;Navigation&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Mausklick Funktion&lt;/span&gt; den gewünschten Bearbeitungsschritt anzupassen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4138"/>
        <location filename="../qt/ui_render_window.h" line="14514"/>
        <source>Set visibility distance by mouse</source>
        <translation>Setze Sichtbarkeitsdistanz per Maus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4148"/>
        <location filename="../qt/ui_render_window.h" line="14516"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Glow effect based on ray-marching step count&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - glow.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Leuchteffekt basierend auf Raymarching Schritt Anzahl&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - glow.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4151"/>
        <location filename="../qt/ui_render_window.h" line="14518"/>
        <source>Glow</source>
        <translation>Leuchten</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4180"/>
        <location filename="../qt/render_window.ui" line="4506"/>
        <location filename="../qt/render_window.ui" line="4713"/>
        <location filename="../qt/render_window.ui" line="4919"/>
        <location filename="../qt/ui_render_window.h" line="14519"/>
        <location filename="../qt/ui_render_window.h" line="14571"/>
        <location filename="../qt/ui_render_window.h" line="14602"/>
        <location filename="../qt/ui_render_window.h" line="14620"/>
        <source>Color #1:</source>
        <translation>Farbe #1:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4187"/>
        <location filename="../qt/render_window.ui" line="4424"/>
        <location filename="../qt/render_window.ui" line="4588"/>
        <location filename="../qt/render_window.ui" line="4912"/>
        <location filename="../qt/ui_render_window.h" line="14520"/>
        <location filename="../qt/ui_render_window.h" line="14554"/>
        <location filename="../qt/ui_render_window.h" line="14585"/>
        <location filename="../qt/ui_render_window.h" line="14619"/>
        <source>Color #2:</source>
        <translation>Farbe #2:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4194"/>
        <location filename="../qt/ui_render_window.h" line="14522"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of bright areas&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe der hellen Areale&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4223"/>
        <location filename="../qt/ui_render_window.h" line="14526"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of dark areas&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe der dunklen Areale&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3778"/>
        <location filename="../qt/render_window.ui" line="4233"/>
        <location filename="../qt/render_window.ui" line="5281"/>
        <location filename="../qt/render_window.ui" line="5754"/>
        <location filename="../qt/render_window.ui" line="5940"/>
        <location filename="../qt/render_window.ui" line="6126"/>
        <location filename="../qt/render_window.ui" line="6312"/>
        <location filename="../qt/render_window.ui" line="6765"/>
        <location filename="../qt/render_window.ui" line="7257"/>
        <location filename="../qt/ui_render_window.h" line="14475"/>
        <location filename="../qt/ui_render_window.h" line="14529"/>
        <location filename="../qt/ui_render_window.h" line="14666"/>
        <location filename="../qt/ui_render_window.h" line="14727"/>
        <location filename="../qt/ui_render_window.h" line="14753"/>
        <location filename="../qt/ui_render_window.h" line="14779"/>
        <location filename="../qt/ui_render_window.h" line="14805"/>
        <location filename="../qt/ui_render_window.h" line="14846"/>
        <location filename="../qt/ui_render_window.h" line="14894"/>
        <source>Intensity:</source>
        <translation>Intensität:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="768"/>
        <location filename="../qt/ui_render_window.h" line="14156"/>
        <source>Image quality presets</source>
        <translation>Bildqualität Voreinstellungen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="803"/>
        <location filename="../qt/ui_render_window.h" line="14158"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Norrmal quality preset.&lt;/p&gt;&lt;p&gt;Ambient occlusion is turned on in Screen Space Ambient Occlusion (SSAO) mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Normale Qualität&lt;/p&gt;&lt;p&gt;Umgebungsverdunklung ist an und in SSAO Modus.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="806"/>
        <location filename="../qt/ui_render_window.h" line="14160"/>
        <source>Normal</source>
        <translation>Normal</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="819"/>
        <location filename="../qt/ui_render_window.h" line="14162"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A fast preset but with low quality.&lt;/p&gt;&lt;p&gt;Ambient occlusion is turned off.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Schnelles Rendern mit geringer Qualität&lt;/p&gt;&lt;p&gt;Umbegungsverdunklung ist aus.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="822"/>
        <location filename="../qt/ui_render_window.h" line="14164"/>
        <source>Low
(no ambient occlusion)</source>
        <translation>Gering
(keine Umgebungsverdunklung)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="836"/>
        <location filename="../qt/ui_render_window.h" line="14167"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The highest quality preset and the slowest.&lt;/p&gt;&lt;p&gt;Ambient occlusion is turned on in Multiple Rays mode. Raymarching step is decreased to 0.2 to reduce fractal calculation errors.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die höchste und langsamste Qualitätseinstellung&lt;/p&gt;&lt;p&gt;Umgebungsverdeckung ist an in &apos;Multiple Strahlen&apos; Modus. Raymarching Schritt ist auf 0.2 herabgesetzt um Fraktal DE klein zu halten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="839"/>
        <location filename="../qt/ui_render_window.h" line="14169"/>
        <source> High
(HQ ambient occlusion
accurate raymarching)</source>
        <translation>Hoch
(HQ Umgebungsverdeckung
akkurates Raymarching)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="854"/>
        <location filename="../qt/ui_render_window.h" line="14173"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This is the fastest preset but with the lowest quality.&lt;/p&gt;&lt;p&gt;Shadows, ambient occlusion and raytraced reflections are turned off. Detail level is decreased to 0.5.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die geringste und schnellste Qualitätseinstellung&lt;/p&gt;&lt;p&gt;Schatten, Umgebungsverdeckung und Raytraced Reflektionen sind aus. Das Detail Level ist auf 0.5 herabgesetzt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="857"/>
        <location filename="../qt/ui_render_window.h" line="14175"/>
        <source>Very low
(no shadows
no ambient occlusion)</source>
        <translation>Sehr Gering
(keine Schatten,
keine Umgebungsverdunklung)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1729"/>
        <location filename="../qt/ui_render_window.h" line="14259"/>
        <source>Auto-refresh</source>
        <translation>Auto-Refresh</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3913"/>
        <location filename="../qt/ui_render_window.h" line="14492"/>
        <source>Environment mapping</source>
        <translation>Umgebungsmapping</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4246"/>
        <location filename="../qt/ui_render_window.h" line="14531"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Effekts&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4258"/>
        <location filename="../qt/ui_render_window.h" line="14534"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fog where density depends on distance from fractal surface.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Example of high values of distance&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Examples of low values of distance &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - distance glow.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - distance glow 2.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Nebel bei dem die Dichte von der Distanz zur Fraktaloberfläche abhängt.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Beispiel für einen hohen Wert der Distanz&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Beispiel für einen tiefen Wert der Distanz&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - distance glow.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - distance glow 2.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4261"/>
        <location filename="../qt/ui_render_window.h" line="14536"/>
        <source>Fog based on distance</source>
        <translation>Nebel auf Distanzbasis</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4296"/>
        <location filename="../qt/ui_render_window.h" line="14538"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Density of fog. Higher value gives denser fog. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dichte des Nebels. Höherer Wert gibt dichteren Nebel.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4303"/>
        <location filename="../qt/ui_render_window.h" line="14540"/>
        <source>Fog distance factor:</source>
        <translation>Nebel Distanzfaktor:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4310"/>
        <location filename="../qt/ui_render_window.h" line="14541"/>
        <source>Distance of color #2:</source>
        <translation>Distanz Farbe #2:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4317"/>
        <location filename="../qt/ui_render_window.h" line="14542"/>
        <source>Distance of color #1:</source>
        <translation>Distanz Farbe #1:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4349"/>
        <location filename="../qt/ui_render_window.h" line="14544"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance from fractal surface where color #2 is used and minimum where color #3  is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximale Distanz zur Fraktaloberfläche bis zu der Farbe #2 verwendet wird und Minimalwert ab der Farbe #3  verwendet wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4356"/>
        <location filename="../qt/ui_render_window.h" line="14547"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog which is used from fractal surface to distance #1&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Nebels der zwischen Fraktaloberfläche und Distanz #1 verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4391"/>
        <location filename="../qt/ui_render_window.h" line="14551"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum distance from fractal surface where color #1 is used&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximale Distanz zur Fraktaloberfläche bis zu derFarbe #1 verwendet wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4417"/>
        <location filename="../qt/ui_render_window.h" line="14553"/>
        <source>Density:</source>
        <translation>Dichte:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4431"/>
        <location filename="../qt/ui_render_window.h" line="14556"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog which is used between distance #1  and distance #2&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Nebels der zwischen Distanz #1 und Distanz #2 verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4441"/>
        <location filename="../qt/render_window.ui" line="4774"/>
        <location filename="../qt/render_window.ui" line="4936"/>
        <location filename="../qt/ui_render_window.h" line="14559"/>
        <location filename="../qt/ui_render_window.h" line="14609"/>
        <location filename="../qt/ui_render_window.h" line="14625"/>
        <source>Color #3:</source>
        <translation>Farbe #3:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4448"/>
        <location filename="../qt/ui_render_window.h" line="14561"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog which is used farther than distance #2&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Nebels der weiter als Distanz #2 verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4464"/>
        <location filename="../qt/ui_render_window.h" line="14565"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Adjusts density of fog to distance from fractal surface. Higher value givers fog which reaches further from fractal surface.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kontrolliert das Verhältnis von Nebeldichte zur Distanz zur Fraktaloberfläche. Ein höherer Wert ergibt Nebel der weiter vom Fraktal weg reicht.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4496"/>
        <location filename="../qt/ui_render_window.h" line="14568"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Calculates optimal settings for fog effect.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Berechnet optimale Einstellungen für den Nebel Effekt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4499"/>
        <location filename="../qt/ui_render_window.h" line="14570"/>
        <source>Optimal distances calculation</source>
        <translation>Optimale Distanzberechnung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4521"/>
        <location filename="../qt/ui_render_window.h" line="14575"/>
        <source>Fog based on iteration count</source>
        <translation>Nebel auf Iterationsschrittbasis</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4550"/>
        <location filename="../qt/ui_render_window.h" line="14577"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #1 of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe #1 des Nebel Effeks&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4566"/>
        <location filename="../qt/ui_render_window.h" line="14581"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;There is no fog in volume where iteration count is lower than this value. When this parameter is high then fog is only just by fractal surface.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;trim = 4&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;trim = 6&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;trim = 8&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 6 - 30000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 8 - 40000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Es gibt keinen Nebel im Volumen bei dem die Iterationszahl tiefer ist als dieser Wert. Wenn der Parameter hoch ist verhängt der Nebel nur direkt die Fraktaloberfäche.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;trim = 4&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;trim = 6&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;trim = 8&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 6 - 30000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 8 - 40000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4601"/>
        <location filename="../qt/ui_render_window.h" line="14587"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #1 is used for iteration count lower than this value&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe #1 wird verwendet, wenn die Iterationszahl kleiner ist als dieser Wert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4629"/>
        <location filename="../qt/ui_render_window.h" line="14592"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Opacity of fog. Higher value gives denser fog.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;opacity = 1000&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;opacity = 4000&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;opacity = 16000&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 1000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 4000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deckkraft des Nebels. Ein höherer Wert gibt dichteren Nebel.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;opacity = 1000&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Deckkraft = 4000&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Deckkraft = 16000&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 1000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 4000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4636"/>
        <location filename="../qt/ui_render_window.h" line="14595"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #3 of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe #3 des Nebel Effeks&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4703"/>
        <location filename="../qt/ui_render_window.h" line="14599"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #2 of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe #2 des Nebel Effeks&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4767"/>
        <location filename="../qt/ui_render_window.h" line="14608"/>
        <source>Opacity:</source>
        <translation>Deckkraft:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4781"/>
        <location filename="../qt/ui_render_window.h" line="14610"/>
        <source>Low iterations trim:</source>
        <translation>Wenige Iterationen trimmen:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4788"/>
        <location filename="../qt/ui_render_window.h" line="14611"/>
        <source>Max iter. for color#2:</source>
        <translation>Max Iter. für Farbe #2:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4795"/>
        <location filename="../qt/ui_render_window.h" line="14612"/>
        <source>Max iter. for color#1:</source>
        <translation>Max Iter. für Farbe #1:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4825"/>
        <location filename="../qt/ui_render_window.h" line="14654"/>
        <source>Background</source>
        <translation>Hintergrund</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4876"/>
        <location filename="../qt/ui_render_window.h" line="14614"/>
        <source>Colored background</source>
        <translation>Gefärbter Hintergrund</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4902"/>
        <location filename="../qt/ui_render_window.h" line="14616"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of background at horizon&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Hintergrundes am Horizont&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4926"/>
        <location filename="../qt/ui_render_window.h" line="14622"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of background at zenith&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Hintergrundes am Zenit&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4943"/>
        <location filename="../qt/ui_render_window.h" line="14627"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of background at nadir&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Hintergrundes am Nadir (gegenüber des Zenit)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4958"/>
        <location filename="../qt/ui_render_window.h" line="14631"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables covering of background sphere with selected image.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - backhround texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Verwendung des selektierten Bildes als sphärischen Hintergrund.&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - backhround texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4961"/>
        <location filename="../qt/ui_render_window.h" line="14633"/>
        <source>Textured background</source>
        <translation>Textur Hintergrund</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5003"/>
        <location filename="../qt/ui_render_window.h" line="14636"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to the background image. Acceptable formats are BMP, GIF, JPG, PNG&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Pfad zum Hintergrundbild. Akzeptierte Formate sind BMP, GIF, JPG, PNG&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5010"/>
        <location filename="../qt/ui_render_window.h" line="14638"/>
        <source>Map type:</source>
        <translation>Map Typ:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5023"/>
        <location filename="../qt/ui_render_window.h" line="14646"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;It determines, how texture will be mapped on background sphere&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Equirectangular: &lt;br/&gt;&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Texture has to be created used equirectangular projection. It&apos;s the most popular format for textures dedicated for sphere mapping.&lt;br/&gt;Example:&lt;br/&gt;&lt;/span&gt;&lt;img src=&quot;:/tooltips/tooltips_images/equirectangular_bkg.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Double hemisphere:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Texture has to be created as a pair of images of hemispheres. Mapping has to be the same as &lt;span style=&quot; font-style:italic;&quot;&gt;Full dome projection&lt;/span&gt; (or &lt;span style=&quot; font-style:italic;&quot;&gt;Fish eye&lt;/span&gt;)&lt;br/&gt;Example texture with indicated axes and directions:&lt;br/&gt;&lt;img src=&quot;:/tooltips/tooltips_images/full_dome_bkg_axes.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Legt fest, wie die Textur auf die Hintergrund Sphäre gemapped wird.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Gleichwinklig: &lt;br/&gt;&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Die Textur liegt als gleichwinklige Projektion vor. Es ist das beliebteste Format für Texturen das für sphärisches Mapping verwendet wird.&lt;br/&gt;Beispiel:&lt;br/&gt;&lt;/span&gt;&lt;img src=&quot;:/tooltips/tooltips_images/equirectangular_bkg.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Doppelhemisphäre:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Die Textur liegt als Paar von hemisphären Projektionen vor. Das Mapping muss gleich &lt;span style=&quot; font-style:italic;&quot;&gt;Vollkuppel&lt;/span&gt; (oder &lt;span style=&quot; font-style:italic;&quot;&gt;Fischauge&lt;/span&gt;) sein.&lt;br/&gt;Beispieltextur mit angegeben Achsen und Richtungen:&lt;br/&gt;&lt;img src=&quot;:/tooltips/tooltips_images/full_dome_bkg_axes.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5032"/>
        <location filename="../qt/ui_render_window.h" line="14642"/>
        <source>Double hemisphere</source>
        <translation>Doppelte Hemisphäre</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5037"/>
        <location filename="../qt/ui_render_window.h" line="14643"/>
        <source>Flat</source>
        <translation>Flach</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5070"/>
        <location filename="../qt/ui_render_window.h" line="14649"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of background image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Helligkeit des Hintergrundbildes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5122"/>
        <location filename="../qt/ui_render_window.h" line="14918"/>
        <source>Lights</source>
        <translation>Lichter</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5173"/>
        <location filename="../qt/ui_render_window.h" line="14655"/>
        <source>Common light options</source>
        <translation>Haupt Lichtoptionen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5200"/>
        <location filename="../qt/ui_render_window.h" line="14657"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables casting shadows from all light sources&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert Schattenwurf bei allen Lichtquellen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5203"/>
        <location filename="../qt/ui_render_window.h" line="14659"/>
        <source>Cast shadows</source>
        <translation>Schatten werfen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5216"/>
        <location filename="../qt/ui_render_window.h" line="14661"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes light rays penetrate all the objects. When it&apos;s enabled, then even inside the fractal it will not be completely dark. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert Durchdringung der Lichtstrahlen. Wenn aktiviert, dann ist es selbst innerhalb des Fraktals nicht komplett dunkel. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5219"/>
        <location filename="../qt/ui_render_window.h" line="14663"/>
        <source>Penetrating lights</source>
        <translation>Gleißende Lichter</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5229"/>
        <location filename="../qt/ui_render_window.h" line="14664"/>
        <source>Main light source</source>
        <translation>Hauptlicht Quelle</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5274"/>
        <location filename="../qt/ui_render_window.h" line="14665"/>
        <source>Horizontal angle:</source>
        <translation>Horizontaler Winkel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5294"/>
        <location filename="../qt/ui_render_window.h" line="14668"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter moves the light source to the left / right. &lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is off and angle is zero then light is set on Y axis.&lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is on and angle is zero then light is set behind the camera. When it&apos;s +90, then is on the right side of the camera. When it&apos;s -90, then is on the left side of the camera. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter bewegt die Lichtquelle nach links / rechts. &lt;/p&gt;&lt;p&gt;Wenn &lt;span style=&quot; font-style:italic;&quot;&gt;Position relativ zur Kamera&lt;/span&gt; aus ist und der Winkel Null, dann befindet sich die Lichtquelle auf der Y-Achse.&lt;/p&gt;&lt;p&gt;Wenn &lt;span style=&quot; font-style:italic;&quot;&gt;Position relativ zur Kamera&lt;/span&gt; an ist und der Winkel Null, dann befindet sich die Lichtquelle hinter der Kamera. Wenn der Winkel +90°, dann befindet sich die Lichtquelle auf der rechten Seite der Kamera. Wenn der Winkel -90°, dann befindet sich die Lichtquelle auf der linken Seite der Kamera.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5328"/>
        <location filename="../qt/ui_render_window.h" line="14673"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter sets size of main light which is visible on a &amp;quot;sky&amp;quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter setzt die Größe des Hauptlichtes, welches am &amp;quot;Himmel&amp;quot; sichtbar ist&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5356"/>
        <location filename="../qt/ui_render_window.h" line="14678"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of main light source. When it&apos;s higher then objects illuminated by main light source will be brighter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Hauptlichtes. Wenn dieser Wert höher ist, dann werden vom Hauptlicht angeleuchtete Objekte heller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5384"/>
        <location filename="../qt/ui_render_window.h" line="14683"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter sets brightness of the light which is visible on a &amp;quot;sky&amp;quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter setzt die Helligkeit des Lichtes, welches am &amp;quot;Himmel&amp;quot; sichtbar ist&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5406"/>
        <location filename="../qt/render_window.ui" line="6427"/>
        <location filename="../qt/render_window.ui" line="7154"/>
        <location filename="../qt/ui_render_window.h" line="14687"/>
        <location filename="../qt/ui_render_window.h" line="14819"/>
        <location filename="../qt/ui_render_window.h" line="14886"/>
        <source>Size:</source>
        <translation>Größe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5419"/>
        <location filename="../qt/ui_render_window.h" line="14689"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter controls angle of shadows cone. It simulates &amp;quot;soft shadow&amp;quot; effect. When it&apos;s zero, then shadows are very sharp.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;shadow cone 0 degrees&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;shadow cone 5 degrees &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shadow cone 0.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shadow cone 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter kontrolliert den Winkel des Kegelschattens. Er simuliert den &amp;quot;Weichschatten&amp;quot; Effekt. Wenn der Wert Null ist, dann sind die Schatten sehr scharf.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Schattenkegel 0 Grad&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Schattenkegel 5 Grad &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shadow cone 0.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shadow cone 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5450"/>
        <location filename="../qt/ui_render_window.h" line="14693"/>
        <source>Vertical angle:</source>
        <translation>Vertikaler Winkel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5479"/>
        <location filename="../qt/ui_render_window.h" line="14695"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter moves main light source higher / lower. &lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is off and angle is zero then light is set on X-Y plane (horizon).&lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is on and angle is zero then light is on local horizon. When it&apos;s +90, then is over the camera. When it&apos;s -90, then is under the camera. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter bewegt die Lichtquelle nach oben / unten. &lt;/p&gt;&lt;p&gt;Wenn &lt;span style=&quot; font-style:italic;&quot;&gt;Position relativ zur Kamera&lt;/span&gt; aus ist und der Winkel Null, dann befindet sich die Lichtquelle auf der X-Y-Ebene (Horizont).&lt;/p&gt;&lt;p&gt;Wenn &lt;span style=&quot; font-style:italic;&quot;&gt;Position relativ zur Kamera&lt;/span&gt; an ist und der Winkel Null, dann befindet sich die Lichtquelle auf dem lokalen Horizont. Wenn der Winkel +90°, dann befindet sich die Lichtquelle über der Kamera. Wenn der Winkel -90°, dann befindet sich die Lichtquelle unter der Kamera.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5510"/>
        <location filename="../qt/ui_render_window.h" line="14699"/>
        <source>Soft shadow cone angle:</source>
        <translation>Weichschatten Kegelwinkel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5533"/>
        <location filename="../qt/render_window.ui" line="6498"/>
        <location filename="../qt/render_window.ui" line="7350"/>
        <location filename="../qt/ui_render_window.h" line="14700"/>
        <location filename="../qt/ui_render_window.h" line="14826"/>
        <location filename="../qt/ui_render_window.h" line="14905"/>
        <source>Visibility:</source>
        <translation>Sichtbarkeit:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5566"/>
        <location filename="../qt/ui_render_window.h" line="14703"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of main light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe der Hauptlichtquelle&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5610"/>
        <location filename="../qt/ui_render_window.h" line="14707"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When this is checked, then the position of the light changes with camera rotation. When it is unchecked, then main light source position is set with angles relative to scene coordinate system.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wenn aktiviert ändert sich die Position des Hauptlichtes mit der Kamerarotation. Wenn deaktiviert wird die Position des Hauptlichtes mit Winkeln relativ zum Koordinatensystem der Szene gesetzt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5613"/>
        <location filename="../qt/ui_render_window.h" line="14709"/>
        <source>Position relative to the camera</source>
        <translation>Position relativ zur Kamera</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5623"/>
        <location filename="../qt/ui_render_window.h" line="14711"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Freely configurable light sources&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Frei konfigurierbare Lichtquellen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5626"/>
        <location filename="../qt/ui_render_window.h" line="14713"/>
        <source>Custom lights</source>
        <translation>Custom Lichter</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/random lights placement.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Random seed&lt;/span&gt;&lt;/p&gt;&lt;p&gt;random seed for lights distribution &lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Maximum distance from the fractal&lt;/span&gt;&lt;/p&gt;&lt;p&gt;random lights are placed within this distance  from the fractal surface &lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Centre of distribution X, Y, Z&lt;/span&gt;&lt;/p&gt;&lt;p&gt;the centre point for random light distribution. To set this point by mouse pointer,  select &amp;quot;Set position of centre for random lights&amp;quot; in Mouse click function combo box in Mandelbulber Render Window &lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Distribution radius of lights&lt;/span&gt;&lt;/p&gt;&lt;p&gt;maximum distance from Centre of distribution where lights can be placed.  The random lights appear in the region that matches the condition of being both within this radius and also within the maximum distance from fractal surface.&lt;/p&gt;&lt;p&gt;If this radius is too small to generate random lights, then the program will automatically increase this radius. &lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/random lights placement.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Zufallsstartwert&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Startwert zur Berechnung der Lichtverteilung.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Maximale Distanz zum Fraktal&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Zufallslichter werden in diesem Abstand von der fraktalen Oberfläche platziert.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Zentrum der Verteilung X, Y, Z&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Mittelpunkt für zufällige Lichtverteilung. Um diesen Punkt durch Mauszeiger zu setzen, wählen  &amp;quot;Setze Zufallslichter&amp;quot; im Mandelbulb Renderfenster&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Verteilungsradius der Lichter&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der maximale Abstand vom Zentrum der Verteilung, wo Lichter platziert werden können. Die Zufallslichter erscheinen in der Region, die sowohl innerhalb dieses Radius, als auch innerhalb der maximalen Entfernung von der fraktalen Oberfläche liegen.&lt;/p&gt;&lt;p&gt;Wenn dieser Radius zu klein ist, um zufällige Lichter zu erzeugen, dann wird das Programm automatisch den Radius vergrößern.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6553"/>
        <location filename="../qt/ui_render_window.h" line="14836"/>
        <source>Random lights options</source>
        <translation>Zufallslichter Optionen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6582"/>
        <location filename="../qt/ui_render_window.h" line="14837"/>
        <source>Number of random lights:</source>
        <translation>Anzahl der Zufallslichter:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6602"/>
        <location filename="../qt/ui_render_window.h" line="14838"/>
        <source>Random Seed:</source>
        <translation>Zufallsstartwert:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6622"/>
        <location filename="../qt/ui_render_window.h" line="14839"/>
        <source>Maximum distance from fractal:</source>
        <translation>Maximale Distanz zum Fraktal:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6658"/>
        <location filename="../qt/ui_render_window.h" line="14840"/>
        <source>Distribution radius of lights:</source>
        <translation>Verteilungsradius der Lichter:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6694"/>
        <location filename="../qt/ui_render_window.h" line="14841"/>
        <source>Center of distribution:</source>
        <translation>Zentrum der Verteilung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6758"/>
        <location filename="../qt/ui_render_window.h" line="14845"/>
        <source>Place random light center by mouse</source>
        <translation>Setze Zufallslichter per Maus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7687"/>
        <location filename="../qt/render_window.ui" line="8891"/>
        <location filename="../qt/render_window.ui" line="10050"/>
        <location filename="../qt/render_window.ui" line="11149"/>
        <location filename="../qt/render_window.ui" line="12248"/>
        <location filename="../qt/render_window.ui" line="13347"/>
        <location filename="../qt/render_window.ui" line="14446"/>
        <location filename="../qt/render_window.ui" line="15542"/>
        <location filename="../qt/render_window.ui" line="16641"/>
        <location filename="../qt/ui_render_window.h" line="14925"/>
        <location filename="../qt/ui_render_window.h" line="14998"/>
        <location filename="../qt/ui_render_window.h" line="15066"/>
        <location filename="../qt/ui_render_window.h" line="15131"/>
        <location filename="../qt/ui_render_window.h" line="15196"/>
        <location filename="../qt/ui_render_window.h" line="15261"/>
        <location filename="../qt/ui_render_window.h" line="15326"/>
        <location filename="../qt/ui_render_window.h" line="15388"/>
        <location filename="../qt/ui_render_window.h" line="15453"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Weight of result of fractal formula. If weight is zero then result is ignored. If result is 1 then is fully taken.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt; Gewicht des Ergebnisses der Fraktalformel. Wenn das Gewicht Null ist dann wird das Ergebnis ignoriert. Wenn das Ergebnis 1 ist, dann ist wird es komplett übernommen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables checking of bailout condition for this fractal formula. &lt;/p&gt;&lt;p&gt;Bailout condition is checked at the end of each iteration. If the length of the iteration vector is longer than the value defined by &apos;bailout&apos; parameter,  then the  iterating  stops.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Prüfung auf die Bailout Bedingung für diese Fraktalformel. &lt;/p&gt;&lt;p&gt;Die Bailoutbedingung ist am Ende der Iterationsschleife. Es wird geprüft, ob die Länge des Iterationsvektors länger ist, als der Wert, der für &apos;Bailout&apos; definiert ist. Wenn ja, dann stoppt die Iteration. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7823"/>
        <location filename="../qt/render_window.ui" line="8982"/>
        <location filename="../qt/render_window.ui" line="10081"/>
        <location filename="../qt/render_window.ui" line="11180"/>
        <location filename="../qt/render_window.ui" line="12279"/>
        <location filename="../qt/render_window.ui" line="13378"/>
        <location filename="../qt/render_window.ui" line="14477"/>
        <location filename="../qt/render_window.ui" line="15573"/>
        <location filename="../qt/render_window.ui" line="16672"/>
        <location filename="../qt/ui_render_window.h" line="14940"/>
        <location filename="../qt/ui_render_window.h" line="15008"/>
        <location filename="../qt/ui_render_window.h" line="15073"/>
        <location filename="../qt/ui_render_window.h" line="15138"/>
        <location filename="../qt/ui_render_window.h" line="15203"/>
        <location filename="../qt/ui_render_window.h" line="15268"/>
        <location filename="../qt/ui_render_window.h" line="15333"/>
        <location filename="../qt/ui_render_window.h" line="15395"/>
        <location filename="../qt/ui_render_window.h" line="15460"/>
        <source>Check for bailout condition</source>
        <translation>Prüfe auf Bailout Bedingung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7836"/>
        <location filename="../qt/ui_render_window.h" line="14942"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables adding Cpixel  constant to the result of fractal iteration (e.g. z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot; vertical-align:super;&quot;&gt;2&lt;/span&gt; + C)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deaktiviert das Hinzufügen der C Konstanten zum Ergebnis der fraktalen Iteration (z.B. z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot; vertical-align:super;&quot;&gt;2&lt;/span&gt; + C)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7839"/>
        <location filename="../qt/render_window.ui" line="8998"/>
        <location filename="../qt/render_window.ui" line="10097"/>
        <location filename="../qt/render_window.ui" line="11196"/>
        <location filename="../qt/render_window.ui" line="12295"/>
        <location filename="../qt/render_window.ui" line="13394"/>
        <location filename="../qt/render_window.ui" line="14493"/>
        <location filename="../qt/render_window.ui" line="15589"/>
        <location filename="../qt/render_window.ui" line="16688"/>
        <location filename="../qt/ui_render_window.h" line="14944"/>
        <location filename="../qt/ui_render_window.h" line="15012"/>
        <location filename="../qt/ui_render_window.h" line="15077"/>
        <location filename="../qt/ui_render_window.h" line="15142"/>
        <location filename="../qt/ui_render_window.h" line="15207"/>
        <location filename="../qt/ui_render_window.h" line="15272"/>
        <location filename="../qt/ui_render_window.h" line="15337"/>
        <location filename="../qt/ui_render_window.h" line="15399"/>
        <location filename="../qt/ui_render_window.h" line="15464"/>
        <source>Don&apos;t add C constant</source>
        <translation>C Konstante nicht hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7846"/>
        <location filename="../qt/render_window.ui" line="9005"/>
        <location filename="../qt/render_window.ui" line="10104"/>
        <location filename="../qt/render_window.ui" line="11203"/>
        <location filename="../qt/render_window.ui" line="12302"/>
        <location filename="../qt/render_window.ui" line="13401"/>
        <location filename="../qt/render_window.ui" line="14500"/>
        <location filename="../qt/render_window.ui" line="15596"/>
        <location filename="../qt/render_window.ui" line="16695"/>
        <location filename="../qt/ui_render_window.h" line="14945"/>
        <location filename="../qt/ui_render_window.h" line="15013"/>
        <location filename="../qt/ui_render_window.h" line="15078"/>
        <location filename="../qt/ui_render_window.h" line="15143"/>
        <location filename="../qt/ui_render_window.h" line="15208"/>
        <location filename="../qt/ui_render_window.h" line="15273"/>
        <location filename="../qt/ui_render_window.h" line="15338"/>
        <location filename="../qt/ui_render_window.h" line="15400"/>
        <location filename="../qt/ui_render_window.h" line="15465"/>
        <source>Reset</source>
        <translation>Reset</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7866"/>
        <location filename="../qt/render_window.ui" line="9025"/>
        <location filename="../qt/render_window.ui" line="10124"/>
        <location filename="../qt/render_window.ui" line="11223"/>
        <location filename="../qt/render_window.ui" line="12322"/>
        <location filename="../qt/render_window.ui" line="13421"/>
        <location filename="../qt/render_window.ui" line="14520"/>
        <location filename="../qt/render_window.ui" line="15616"/>
        <location filename="../qt/render_window.ui" line="16715"/>
        <location filename="../qt/ui_render_window.h" line="14947"/>
        <location filename="../qt/ui_render_window.h" line="15015"/>
        <location filename="../qt/ui_render_window.h" line="15080"/>
        <location filename="../qt/ui_render_window.h" line="15145"/>
        <location filename="../qt/ui_render_window.h" line="15210"/>
        <location filename="../qt/ui_render_window.h" line="15275"/>
        <location filename="../qt/ui_render_window.h" line="15340"/>
        <location filename="../qt/ui_render_window.h" line="15402"/>
        <location filename="../qt/ui_render_window.h" line="15467"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This fractal formula will be used when iteration number will be not higher than &apos;Stop at iteration&apos;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Fraktal Formel wird verwendet, wenn die Iterationszahl nicht größer ist als &apos;Stoppe bei Iteration&apos;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7876"/>
        <location filename="../qt/render_window.ui" line="9035"/>
        <location filename="../qt/render_window.ui" line="10134"/>
        <location filename="../qt/render_window.ui" line="11233"/>
        <location filename="../qt/render_window.ui" line="12332"/>
        <location filename="../qt/render_window.ui" line="13431"/>
        <location filename="../qt/render_window.ui" line="14530"/>
        <location filename="../qt/render_window.ui" line="15626"/>
        <location filename="../qt/render_window.ui" line="16725"/>
        <location filename="../qt/ui_render_window.h" line="14949"/>
        <location filename="../qt/ui_render_window.h" line="15017"/>
        <location filename="../qt/ui_render_window.h" line="15082"/>
        <location filename="../qt/ui_render_window.h" line="15147"/>
        <location filename="../qt/ui_render_window.h" line="15212"/>
        <location filename="../qt/ui_render_window.h" line="15277"/>
        <location filename="../qt/ui_render_window.h" line="15342"/>
        <location filename="../qt/ui_render_window.h" line="15404"/>
        <location filename="../qt/ui_render_window.h" line="15469"/>
        <source>Start at iteration :</source>
        <translation>Starte bei Iteration:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7889"/>
        <location filename="../qt/render_window.ui" line="9048"/>
        <location filename="../qt/render_window.ui" line="10147"/>
        <location filename="../qt/render_window.ui" line="11246"/>
        <location filename="../qt/render_window.ui" line="12345"/>
        <location filename="../qt/render_window.ui" line="13444"/>
        <location filename="../qt/render_window.ui" line="14543"/>
        <location filename="../qt/render_window.ui" line="15639"/>
        <location filename="../qt/render_window.ui" line="16738"/>
        <location filename="../qt/ui_render_window.h" line="14951"/>
        <location filename="../qt/ui_render_window.h" line="15019"/>
        <location filename="../qt/ui_render_window.h" line="15084"/>
        <location filename="../qt/ui_render_window.h" line="15149"/>
        <location filename="../qt/ui_render_window.h" line="15214"/>
        <location filename="../qt/ui_render_window.h" line="15279"/>
        <location filename="../qt/ui_render_window.h" line="15344"/>
        <location filename="../qt/ui_render_window.h" line="15406"/>
        <location filename="../qt/ui_render_window.h" line="15471"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This fractal formula will be used when iteration number will be not less than &apos;Start at iteration&apos;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Fraktal Formel wird verwendet, wenn die Iterationszahl nicht kleiner ist als &apos;Starte bei Iteration&apos;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7905"/>
        <location filename="../qt/render_window.ui" line="9064"/>
        <location filename="../qt/render_window.ui" line="10163"/>
        <location filename="../qt/render_window.ui" line="11262"/>
        <location filename="../qt/render_window.ui" line="12361"/>
        <location filename="../qt/render_window.ui" line="13460"/>
        <location filename="../qt/render_window.ui" line="14559"/>
        <location filename="../qt/render_window.ui" line="15655"/>
        <location filename="../qt/render_window.ui" line="16754"/>
        <location filename="../qt/ui_render_window.h" line="14953"/>
        <location filename="../qt/ui_render_window.h" line="15021"/>
        <location filename="../qt/ui_render_window.h" line="15086"/>
        <location filename="../qt/ui_render_window.h" line="15151"/>
        <location filename="../qt/ui_render_window.h" line="15216"/>
        <location filename="../qt/ui_render_window.h" line="15281"/>
        <location filename="../qt/ui_render_window.h" line="15346"/>
        <location filename="../qt/ui_render_window.h" line="15408"/>
        <location filename="../qt/ui_render_window.h" line="15473"/>
        <source>Stop at Iteration:</source>
        <translation>Stoppe bei Iteration:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7948"/>
        <location filename="../qt/render_window.ui" line="9107"/>
        <location filename="../qt/render_window.ui" line="10206"/>
        <location filename="../qt/render_window.ui" line="11305"/>
        <location filename="../qt/render_window.ui" line="12404"/>
        <location filename="../qt/render_window.ui" line="13503"/>
        <location filename="../qt/render_window.ui" line="14602"/>
        <location filename="../qt/render_window.ui" line="15698"/>
        <location filename="../qt/render_window.ui" line="16797"/>
        <location filename="../qt/ui_render_window.h" line="14955"/>
        <location filename="../qt/ui_render_window.h" line="15023"/>
        <location filename="../qt/ui_render_window.h" line="15088"/>
        <location filename="../qt/ui_render_window.h" line="15153"/>
        <location filename="../qt/ui_render_window.h" line="15218"/>
        <location filename="../qt/ui_render_window.h" line="15283"/>
        <location filename="../qt/ui_render_window.h" line="15348"/>
        <location filename="../qt/ui_render_window.h" line="15410"/>
        <location filename="../qt/ui_render_window.h" line="15475"/>
        <source>C constant addition for this fractal formula</source>
        <translation>C Konstante für diese Fraktalformel hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8979"/>
        <location filename="../qt/render_window.ui" line="10078"/>
        <location filename="../qt/render_window.ui" line="11177"/>
        <location filename="../qt/render_window.ui" line="12276"/>
        <location filename="../qt/render_window.ui" line="13375"/>
        <location filename="../qt/render_window.ui" line="14474"/>
        <location filename="../qt/render_window.ui" line="15570"/>
        <location filename="../qt/render_window.ui" line="16669"/>
        <location filename="../qt/ui_render_window.h" line="15006"/>
        <location filename="../qt/ui_render_window.h" line="15071"/>
        <location filename="../qt/ui_render_window.h" line="15136"/>
        <location filename="../qt/ui_render_window.h" line="15201"/>
        <location filename="../qt/ui_render_window.h" line="15266"/>
        <location filename="../qt/ui_render_window.h" line="15331"/>
        <location filename="../qt/ui_render_window.h" line="15393"/>
        <location filename="../qt/ui_render_window.h" line="15458"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables checking for bailout condition for this fractal formula. &lt;/p&gt;&lt;p&gt;Baiout condition is at the end of iteration loop. It checks if length of iteration vector is longer than value defined by &apos;bailout&apos; parameter. If it is, then it stops iterating. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Prüfung auf die Bailout Bedingung für diese Fraktalformel. &lt;/p&gt;&lt;p&gt;Die Bailoutbedingung ist am Ende der Iterationsschleife. Es wird geprüft, ob die Länge des Iterationsvektors länger ist, als der Wert, der für &apos;Bailout&apos; definiert ist. Wenn ja, dann stoppt die Iteration. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8995"/>
        <location filename="../qt/render_window.ui" line="10094"/>
        <location filename="../qt/render_window.ui" line="11193"/>
        <location filename="../qt/render_window.ui" line="12292"/>
        <location filename="../qt/render_window.ui" line="13391"/>
        <location filename="../qt/render_window.ui" line="14490"/>
        <location filename="../qt/render_window.ui" line="15586"/>
        <location filename="../qt/render_window.ui" line="16685"/>
        <location filename="../qt/ui_render_window.h" line="15010"/>
        <location filename="../qt/ui_render_window.h" line="15075"/>
        <location filename="../qt/ui_render_window.h" line="15140"/>
        <location filename="../qt/ui_render_window.h" line="15205"/>
        <location filename="../qt/ui_render_window.h" line="15270"/>
        <location filename="../qt/ui_render_window.h" line="15335"/>
        <location filename="../qt/ui_render_window.h" line="15397"/>
        <location filename="../qt/ui_render_window.h" line="15462"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables adding C constant to the result of fractal iteration (e.g. z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot; vertical-align:super;&quot;&gt;2&lt;/span&gt; + C)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deaktiviert das Hinzufügen der C Konstanten zum Ergebnis der fraktalen Iteration (z.B. z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot; vertical-align:super;&quot;&gt;2&lt;/span&gt; + C)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="12060"/>
        <location filename="../qt/ui_render_window.h" line="15251"/>
        <source>Formula #5</source>
        <translation>Formel #5</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="13159"/>
        <location filename="../qt/ui_render_window.h" line="15316"/>
        <source>Formula #6</source>
        <translation>Formel #6</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="14258"/>
        <location filename="../qt/ui_render_window.h" line="15381"/>
        <source>Formula #7</source>
        <translation>Formel #7</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="15357"/>
        <location filename="../qt/ui_render_window.h" line="15443"/>
        <source>Formula #8</source>
        <translation>Formel #8</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="16453"/>
        <location filename="../qt/ui_render_window.h" line="15508"/>
        <source>Formula #9</source>
        <translation>Formel #9</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="17555"/>
        <location filename="../qt/ui_render_window.h" line="15509"/>
        <source>Remark: to unlock more fractal tabs, enable &quot;hybrid fractals&quot; or &quot;boolean operators&quot;</source>
        <translation>Anmerkung: um mehr Fraktal Tabs zu entsperren, aktivieren Sie &apos;Hybrid-Fraktale&apos; oder &apos;Boolesche Operatoren&apos;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="17566"/>
        <location filename="../qt/ui_render_window.h" line="15560"/>
        <source>Global parameters</source>
        <translation>Globale Parameter</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables calculation of fractal in the same way as Julia Set.&lt;/p&gt;&lt;p&gt;When it&apos;s enabled then:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + c&lt;/p&gt;&lt;p&gt;where:&lt;br/&gt;p - coordinates of point&lt;br/&gt;c - Julia constant&lt;/p&gt;&lt;p&gt;to compare, regular fractals are calculated in folowing way:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + p&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Berechnung des Fraktals in der gleichen Weise, wie ein Julia Set berechnet wird.&lt;/p&gt;&lt;p&gt;Wenn aktiviert, so ist:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + c&lt;/p&gt;&lt;p&gt;wobei:&lt;br/&gt;p - Koordinate des Punktes&lt;br/&gt;c - Julia Konstante&lt;/p&gt;&lt;p&gt;zum Vergleich, reguläre Fraktale werden auf folgende Art berechnet:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + p&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="17742"/>
        <location filename="../qt/ui_render_window.h" line="15520"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Julia constant can be grabbed from image.&lt;/p&gt;&lt;p&gt;When Julia mode is disabled, select part of fractal which has interesting features. After enabling Julia mode, entire fractal will have shapes similar to previously selected place.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Julia Konstante kann von Bild genommen werden.&lt;/p&gt;&lt;p&gt;Wenn Julia-Modus deaktiviert ist, so kann man einen Teil des Fraktals auswählen, der interessante Eigenschaften hat. Nach der Aktivierung des Julia-Modus wird das ganze Fraktal ähnliche Formen ausbilden, wie zuvor am ausgewählten Ort.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="17834"/>
        <location filename="../qt/render_window.ui" line="17887"/>
        <location filename="../qt/render_window.ui" line="17918"/>
        <location filename="../qt/ui_render_window.h" line="15525"/>
        <location filename="../qt/ui_render_window.h" line="15530"/>
        <location filename="../qt/ui_render_window.h" line="15535"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multiplies fractal c constant by this value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multipliziert die fraktale c Konstante mit diesem Wert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18369"/>
        <location filename="../qt/ui_render_window.h" line="15561"/>
        <source>Repeat sequence
from fractal #:</source>
        <translation>Wiederhole Sequenz
von Fraktal #:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18383"/>
        <location filename="../qt/ui_render_window.h" line="15564"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sequence of fractals is repeated from fractal tab (slot) defined by this parameter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Sequenz der Fraktale wird vom Fraktal-Tab wiederholt (Slot), der durch diesen Parameter festgelegt wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18411"/>
        <location filename="../qt/ui_render_window.h" line="15567"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls from which fractal component will be repeated hybrid formula sequence&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Steuert von welcher fraktalen Komponente die Hybrid-Formel-Sequenz wiederholt wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables hybrid fractals.&lt;/p&gt;&lt;p&gt;Hybrid fractals are calculated by multiplexing between different fractal formulas. In 9 fractal tabs (slots) there can be defined set of fractal formulas with own parameters.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert hybride Fraktale.&lt;/p&gt;&lt;p&gt;Hybride Fraktale werden durch Multiplexen zwischen verschiedenen fraktalen Formeln berechnet. In 9 Fraktal-Tabs (Slots) kann eine Gruppe von fraktalen Formeln mit eigenen Parametern definiert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18666"/>
        <location filename="../qt/ui_render_window.h" line="15616"/>
        <source>5rd &lt;-&gt; 6th formula:</source>
        <translation>5. &lt;-&gt; 6. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18673"/>
        <location filename="../qt/ui_render_window.h" line="15617"/>
        <source>6rd &lt;-&gt; 7th formula:</source>
        <translation>6. &lt;-&gt; 7. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18680"/>
        <location filename="../qt/ui_render_window.h" line="15618"/>
        <source>7rd &lt;-&gt; 8th formula:</source>
        <translation>7. &lt;-&gt; 8. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18687"/>
        <location filename="../qt/ui_render_window.h" line="15619"/>
        <source>4rd &lt;-&gt; 5th formula:</source>
        <translation>8. &lt;-&gt; 9. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18694"/>
        <location filename="../qt/ui_render_window.h" line="15620"/>
        <source>8rd &lt;-&gt; 9th formula:</source>
        <translation>8. &lt;-&gt; 9. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18718"/>
        <location filename="../qt/ui_render_window.h" line="15625"/>
        <source>Complement (4th minus 5th)</source>
        <translation>Komplement (4. minus 3.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18773"/>
        <location filename="../qt/ui_render_window.h" line="15637"/>
        <source>Complement (5th minus 6th)</source>
        <translation>Komplement (5. minus 6.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18828"/>
        <location filename="../qt/ui_render_window.h" line="15649"/>
        <source>Complement (6th minus 7th)</source>
        <translation>Komplement (6. minus 7.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18883"/>
        <location filename="../qt/ui_render_window.h" line="15661"/>
        <source>Complement (7th minus 8th)</source>
        <translation>Komplement (7. minus 8.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18938"/>
        <location filename="../qt/ui_render_window.h" line="15673"/>
        <source>Complement (8th minus 9th)</source>
        <translation>Komplement (8. minus 9.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18984"/>
        <location filename="../qt/ui_render_window.h" line="15682"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables box folding like is used in Mandelbox formula.&lt;/p&gt;&lt;p&gt;(It&apos;s to keep compatibility with Mandelbulber 1.21)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ermöglicht die Box Faltung, wie sie in der Mandelbox Formel verwendet wird.&lt;/p&gt;&lt;p&gt;(Notwendig für die Kompatibilität mit Mandelbulber 1.21)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19129"/>
        <location filename="../qt/ui_render_window.h" line="15692"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables spherical folding like is used in Mandelbox formula.&lt;/p&gt;&lt;p&gt;(It&apos;s to keep compatibility with Mandelbulber 1.21)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ermöglicht die spherische Faltung, wie sie in der Mandelbox Formel verwendet wird.&lt;/p&gt;&lt;p&gt;(Notwendig für die Kompatibilität mit Mandelbulber 1.21)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19881"/>
        <location filename="../qt/ui_render_window.h" line="15729"/>
        <source>Fractal formula iterations</source>
        <translation>Fraktalformel Iterationen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19910"/>
        <location filename="../qt/ui_render_window.h" line="15730"/>
        <source>Maximum number
of fractal iterations:</source>
        <translation>Maximale Anzahl
von Fraktal Iterationen:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20013"/>
        <location filename="../qt/ui_render_window.h" line="15740"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Switches off stopping of ray-marching at distance threshold. When it&apos;s checked detail level is controlled with &lt;span style=&quot; font-style:italic;&quot;&gt;Max. fractal iterations&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deaktiviert das Stoppen des Raymarchings an der Distanzschwelle. Wenn aktiviert wird das Detaillevel durch den Wert &lt;span style=&quot; font-style:italic;&quot;&gt;Max. Fraktale Iterationen&lt;/span&gt; bestimmt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables using default (recomended) bailout value. Each fractal formula has different optimal bailout value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert den Standard (empfohlenen) &apos;Bailout&apos; Wert. Jede fraktale Formel hat einen unterschiedlichen optimalen Bailout-Wert&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20032"/>
        <location filename="../qt/ui_render_window.h" line="15746"/>
        <source>Use default bailout for each fractal formula</source>
        <translation>Benutze Standard Bailout für jede Fraktalformel</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20044"/>
        <location filename="../qt/ui_render_window.h" line="15747"/>
        <source>Distance estimation:</source>
        <translation>Distanz Ermittlung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20073"/>
        <location filename="../qt/ui_render_window.h" line="15748"/>
        <source>Distance estimation function:</source>
        <translation>Distanz Ermittlungsfunktion:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20080"/>
        <location filename="../qt/ui_render_window.h" line="15750"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimize &apos;Raymarching step multiplier&apos; for high image quality and slow rendering&lt;/p&gt;&lt;p&gt;It gives 0.01% of wrong distance estimations (pixels with potential noise)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimiere den &apos;Ray Marching Schritt Multiplikator&apos; für eine hohe Bildqualität und ein langsames Rendering&lt;/p&gt;&lt;p&gt;Die Einstellung ergibt 0,01% falsche Distanz Ermittlungen (Pixel mit potentiellem Rauschen)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20083"/>
        <location filename="../qt/ui_render_window.h" line="15752"/>
        <source>High quality</source>
        <translation>Hohe Qualität</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20090"/>
        <location filename="../qt/ui_render_window.h" line="15754"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimize &apos;Raymarching step multiplier&apos; for medium image quality.&lt;/p&gt;&lt;p&gt;It gives 0.1% of wrong distance estimations (pixels with potential noise)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimiere den &apos;Ray Marching Schritt Multiplikator&apos; für eine mittlere Bildqualität und ein mittleres Rendering&lt;/p&gt;&lt;p&gt;Die Einstellung ergibt 0,1% falsche Distanz Ermittlungen (Pixel mit potentiellem Rauschen)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20093"/>
        <location filename="../qt/ui_render_window.h" line="15756"/>
        <source>Medium quality</source>
        <translation>Medium Qualität</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20113"/>
        <location filename="../qt/ui_render_window.h" line="15762"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimize &apos;Raymarching step multiplier&apos; for low image quality and fast rendering&lt;/p&gt;&lt;p&gt;It gives 1% of wrong distance estimations (pixels with potential noise)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimiere den &apos;Ray Marching Schritt Multiplikator&apos; für eine niedrige Bildqualität und ein schnelles Rendering&lt;/p&gt;&lt;p&gt;Die Einstellung ergibt 1% falsche Distanz Ermittlungen (Pixel mit potentiellem Rauschen)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20116"/>
        <location filename="../qt/ui_render_window.h" line="15764"/>
        <source>Low quality</source>
        <translation>Geringe Qualität</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20123"/>
        <location filename="../qt/ui_render_window.h" line="15765"/>
        <source>Distance estimation method:</source>
        <translation>Distanz Ermittlungsmethode:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20130"/>
        <location filename="../qt/ui_render_window.h" line="15766"/>
        <source>Optimization:</source>
        <translation>Optimierung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20179"/>
        <location filename="../qt/ui_render_window.h" line="15776"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distance estimation is a method which calculates approximate distance to fractal surface from any point in space.&lt;/p&gt;&lt;p&gt;In some  fractal functions the length of the iteration vector increases  exponentially  and some in a  linear manner.&lt;/p&gt;&lt;p&gt;- Preferred mode - finds the best method for actual settings of fractal&lt;/p&gt;&lt;p&gt;- Logarithmic - the best for fractals with exponential growth of iteration vector (e.g. Mandelbulb)&lt;/p&gt;&lt;p&gt;- Linear - the best for fractals with linear growth of iteration vector (e.g. Mandelbox, IFS)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distanzermittlung ist eine Methode, die die ungefähre Entfernung zur Fraktaloberfläche von jedem beliebigen Punkt im Raum berechnet.&lt;/p&gt;&lt;p&gt;Bei einigen Fraktalfunktionen steigt die Länge des Iterationsvektors exponentiell, bei anderen in linearer Weise.&lt;/p&gt;&lt;p&gt;- Bevorzugter Modus - findet die beste Methode für die aktuellen Einstellungen des Fraktals&lt;/p&gt;&lt;p&gt;- Logarithmisch - am besten geeignet für Fraktale mit exponentiellem Wachstum des Iterationsvektors (z.B. Mandelbulb)&lt;/p&gt;&lt;p&gt;- Linear - am besten geeignet für Fraktale mit linearem Wachstum des Iterationsvektors (z.B. Mandelbox, IFS)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20183"/>
        <location filename="../qt/ui_render_window.h" line="15771"/>
        <source>Logarithmic</source>
        <translation>Logarithmisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20188"/>
        <location filename="../qt/ui_render_window.h" line="15772"/>
        <source>Linear</source>
        <translation>Linear</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20193"/>
        <location filename="../qt/render_window.ui" line="20211"/>
        <location filename="../qt/ui_render_window.h" line="15773"/>
        <location filename="../qt/ui_render_window.h" line="15780"/>
        <source>Preferred</source>
        <translation>Bevorzugt</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20207"/>
        <location filename="../qt/ui_render_window.h" line="15784"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distance estimation is a method which calculates approximate distance to fractal surface from any point in space.&lt;/p&gt;&lt;p&gt;- Preferred mode uses distance estimation method defined for selected fractal&lt;/p&gt;&lt;p&gt;- Force &amp;quot;Delta DE&amp;quot; method uses  Delta DE algorithm which is slower but works also with untypical fractal configurations&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distanzermittlung ist eine Methode, die die ungefähre Entfernung zur Fraktaloberfläche von jedem beliebigen Punkt im Raum berechnet.&lt;/p&gt;&lt;p&gt;- Bevorzugter Modus verwendet die Methode zur Distanzermittlung, die für das selektierte Fraktal angegeben ist.&lt;/p&gt;&lt;p&gt;Erzwinge &amp;quot;Delta DE&amp;quot; Methode verwendet Delta DE Algorithmus der langsamer ist, dafür aber auch mit untypischen Fraktalkonfigurationen funktioniert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20216"/>
        <location filename="../qt/ui_render_window.h" line="15781"/>
        <source>Force &quot;Delta DE&quot; method</source>
        <translation>Erzwinge &quot;Delta DE&quot; Methode</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20262"/>
        <location filename="../qt/ui_render_window.h" line="15790"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Percentage of points on image which are probably calculated wrong.&lt;/p&gt;&lt;p&gt;Higher value usually means more visible noise or artifacts on image.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Prozentsatz der Punkte auf dem Bild, die wahrscheinlich falsch berechnet wurden. &lt;/p&gt;&lt;p&gt;Ein höherer Wert bedeutet in der Regel mehr sichtbares Rauschen oder Artefakte auf dem Bild.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20279"/>
        <location filename="../qt/ui_render_window.h" line="15795"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When not enabled, the program automatically reduces the level of detail for the farthest regions of the fractal. If you go closer to the fractal surface, the program increases the level of detail.&lt;/p&gt;&lt;p&gt;If enabled, then in every region of the fractal,  the detail level (size) will be the same.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wenn es nicht aktiviert ist, wird das Programm automatisch den Detailwert zu den entferntesten Regionen der Fraktale reduzieren. Wenn Sie näher an die Fraktaleoberfläche gehen, erhöht das Programm die Anzahl der Details. &lt;/p&gt;&lt;p&gt; Wenn es aber aktiviert ist, dann wird in jeder Region des Fraktals dieselbe Detailgröße verwendet werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23783"/>
        <location filename="../qt/ui_render_window.h" line="14090"/>
        <source>Show &amp;measurement dock</source>
        <translation>Zeige Messungsdock</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20265"/>
        <location filename="../qt/ui_render_window.h" line="15792"/>
        <source>Percentage of wrong distance estimations:</source>
        <translation>Prozentsatz falscher Distanzermittlungen:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6478"/>
        <location filename="../qt/ui_render_window.h" line="14821"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines visibility of additional light sources. Higher value gives brighter appearance of light sources. It doesn&apos;t control luminosity of light sources.&lt;/p&gt;&lt;p&gt;This parameter also affects random lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Definiert die Sichtbarkeit von zusätzlichen Lichtquellen. Ein höherer Wert sorgt für ein helleres Aussehen von Lichtquellen. Es hat keinen Effekt auf die Leuchtkraft der Lichtquellen.&lt;/p&gt;&lt;p&gt;Dieser Parameter betrifft auch die Zufallslichter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6491"/>
        <location filename="../qt/ui_render_window.h" line="14824"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines size of visible light sources. When it&apos;s higher then lights appear bigger.&lt;/p&gt;&lt;p&gt;This parameter also affects random lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Definiert die Größe der sichtbaren Lichtquellen. Wenn der Wert höher ist, dann erscheinen die Lichter größer. &lt;/p&gt;&lt;p&gt;Dieser Parameter betrifft auch die Zufallslichter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="17617"/>
        <location filename="../qt/ui_render_window.h" line="15512"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables calculation of fractal in the same way as Julia Set.&lt;/p&gt;&lt;p&gt;When it&apos;s enabled then:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + c&lt;/p&gt;&lt;p&gt;where:&lt;br/&gt;p - coordinates of point&lt;br/&gt;c - Julia constant&lt;/p&gt;&lt;p&gt;to compare, regular fractals are calculated in following way:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + p&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Berechnung des Fraktals in der gleichen Weise, wie ein Julia Set berechnet wird.&lt;/p&gt;&lt;p&gt;Wenn aktiviert, so ist:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + c&lt;/p&gt;&lt;p&gt;wobei:&lt;br/&gt;p - Koordinate des Punktes&lt;br/&gt;c - Julia Konstante&lt;/p&gt;&lt;p&gt;zum Vergleich, reguläre Fraktale werden auf folgende Art berechnet:&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;0&lt;/span&gt; = p&lt;br/&gt;z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n+1&lt;/span&gt; = f(z&lt;span style=&quot; vertical-align:sub;&quot;&gt;n&lt;/span&gt;) + p&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18430"/>
        <location filename="../qt/ui_render_window.h" line="15570"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables hybrid fractals.&lt;/p&gt;&lt;p&gt;Hybrid fractals are calculated by multiplexing between different fractal formulas. In 9 fractal tabs (slots) you can define a set of fractal formulas each with their own parameters.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert hybride Fraktale.&lt;/p&gt;&lt;p&gt;Hybride Fraktale werden durch Multiplexen zwischen verschiedenen fraktalen Formeln berechnet. In 9 Fraktal-Tabs (Slots) kann eine Gruppe von fraktalen Formeln mit eigenen Parametern definiert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18445"/>
        <location filename="../qt/ui_render_window.h" line="15574"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Boolean operators between fractal shapes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Boolsche Operatoren zwischen den Fraktalen Formen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20029"/>
        <location filename="../qt/ui_render_window.h" line="15744"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables using default (recommended) bailout value. Each fractal formula has different optimal bailout value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert den Standard (empfohlenen) &apos;Bailout&apos; Wert. Jede fraktale Formel hat einen unterschiedlichen optimalen Bailout-Wert&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20364"/>
        <location filename="../qt/ui_render_window.h" line="15802"/>
        <source>Used distance estimation algorithm:</source>
        <translation>Verwendeter Distanz Ermittlungsalgorithmus:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20376"/>
        <location filename="../qt/ui_render_window.h" line="15803"/>
        <source>Surface (normal vector) calculation:</source>
        <translation>Oberflächenberechnung (Normalenvektor):</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20507"/>
        <location filename="../qt/ui_render_window.h" line="15815"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes fractals hollow inside. It gives interesting results when a  cross section of the fractal is rendered using &lt;span style=&quot; font-style:italic;&quot;&gt;Limits (box)&lt;/span&gt; feature. &lt;/p&gt;&lt;p&gt;This effect is very slow to render because of the high number of iterations required to render the inside of the fractal. To speed up rendering try  reducing Max. fractal iterations .&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;interior mode enabled&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;interior mode disabled&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior disabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Macht das Fraktal von innen hohl. Dieser Effekt gibt interessante Ergebnisse, wenn der Querschnitt mit &lt;span style=&quot; font-style:italic;&quot;&gt;Grenzen (Box)&lt;/span&gt; Funktion erzeugt wird.&lt;/p&gt;&lt;p&gt;Dieser Effekt ist sehr langsam zu rendern, da die Iteartionen erst an einem hohen Wert innerhalb des Fraktals stoppen. Es ist hilfreich den Wert von Max. fraktale Iterationen zu vermindern, um das Rendern zu beschleunigen.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Interior Modus aktiviert&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Interior Modus deaktiviert&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior disabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20818"/>
        <location filename="../qt/ui_render_window.h" line="15838"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This feature allows the connection of multiple computers into a network to share rendering.&lt;/p&gt;&lt;p&gt;The same image or animation can be rendered using an unlimited number of computers. The increased computing power will reduce rendering time.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Funktion ermöglicht es, mehrere Computer in einem Netzwerk zu verbinden und Rendering-Jobs aufzuteilen.&lt;/p&gt;&lt;p&gt;Ein Bild / Animation kann mit einer unbegrenzten Anzahl an Computern gerendert werden. Auf diese Weise kann die Rechenleistung erhöht werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20866"/>
        <location filename="../qt/ui_render_window.h" line="15848"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Switches between server and client.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Server&lt;/span&gt; is the main application in the network. It controls rendering process, sends data to all clients and collects data from them. &lt;br/&gt;Server compiles parts of images received from the clients and finally displays the whole image. It also renders image.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Client&lt;/span&gt; receives jobs from server. It renders only the parts of the image which the server ask for. It displays only partial image.&lt;/p&gt;&lt;p&gt;To start rendering process on all computers you need to press Render button on Server.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wechseln zwischen Server und Client.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Server&lt;/span&gt; ist die Hauptapplikation im Netzwerk. Er steuert den Rendering-Prozess, sendet Daten an alle verbundenen Clients und sammelt Daten von ihnen. &lt;br/&gt;Server kompiliert die Teilbilder, die er von den Clients empfängt und zeigt schließlich das ganze Bild an. Der Server nimmt auch am Renderprozess teil.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Client&lt;/span&gt; Der Client erhält Aufträge vom Server. Er rendert nur die Teile des Bildes, die der Server anfragt. Er zeigt auch nur das von ihm gerenderte Teilbild.&lt;/p&gt;&lt;p&gt;Zum Starten des Renderprozesses auf allen Computern, müssen Sie den Render Knopf im Server betätigen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20923"/>
        <location filename="../qt/ui_render_window.h" line="15852"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IP addres or name of the computer where Mandelbulber  is launched in server mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IP Adresse oder Name des Computers, bei dem Mandelbulber im Server Modus läuft.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21068"/>
        <location filename="../qt/ui_render_window.h" line="15868"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Internet port number which will be used for server. This port has to not be blocked by a firewall or  passed through a router.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Internet Port Nummer, die für den Server verwendet wird. Dieser Port darf nicht durch die Firewall geblockt sein, oder sollte durch den Router einen Passthrough erhalten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21101"/>
        <location filename="../qt/ui_render_window.h" line="15872"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts Mandelbulber to work as server.&lt;/p&gt;&lt;p&gt;After pressing this button, application starts to watch clients and connect to them. &lt;/p&gt;&lt;p&gt;If connection with a client is established, then this client is displayed in the table below.&lt;/p&gt;&lt;p&gt;To establish a connection with a client, the Connect button must be pressed on the client side &lt;/p&gt;&lt;p&gt;If all needed computers are already connected, then the server is ready for operation. If you presss Render button, then the server and all the clients will start rendering of the same image.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet Mandelbulber als Server Instanz.&lt;/p&gt;&lt;p&gt;Nach Drücken dieser Taste beginnt die Anwendung auf Clients zu horchen und eine Verbindung zu ihnen aufzubauen. &lt;/p&gt;&lt;p&gt;Wenn eine Verbindung zum Client hergestellt wurde, dann wird dieser Client in der unterhalb stehenden Tabelle angezeigt&lt;/p&gt;&lt;p&gt;Um die Verbindung auf Client-Seite aufzubauen, muss auf diesem der Verbinden Knopf gedrückt werden.&lt;/p&gt;&lt;p&gt;Wenn alle benötigten Clients verbunden sind, ist der Server betriebsbereit. Wenn Sie den Render Knopf drücken werden der Server und alle verbundenen Clients das Rendern desselben Bildes beginnen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21273"/>
        <location filename="../qt/ui_render_window.h" line="15882"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In record flight mode, the camera is operated like in a flight simulator game. Flight path is recorded. It recommended to use low image resolution for better recording performance. &lt;/p&gt;&lt;p&gt;Render animation button starts rendering of the recorded flight path. For final rendering you can select higher image resolution.&lt;/p&gt;&lt;p&gt;To add a parameter, right click on the selected parameter&apos;s edit field and select from context menu &lt;span style=&quot; font-style:italic;&quot;&gt;Add to flight animation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;You can modify frame parameters directly in the animation table or by editing parameters in fractal or effects edit fields (double click keyframe preview or right click on a keyframe, and choose &lt;span style=&quot; font-style:italic;&quot;&gt;Render this keyframe&lt;/span&gt; , this updates parameters in window, then modify parameters and click &lt;span style=&quot; font-style:italic;&quot;&gt;Modify keyframe&lt;/span&gt; to get modified parameters into table)&lt;/p&gt;&lt;p&gt;You can click on &lt;span style=&quot; font-style:italic;&quot;&gt;Export to keyframes&lt;/span&gt; to continue editing animation in &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe animation&lt;/span&gt; editor&lt;/p&gt;&lt;p&gt;Animation is stored in a settings file in CSV format, therefore it is possible to edit animation with external tools (e.g spreadsheet editor or text editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Funktion ist für das Rendern des Flugs durch Animationen. &lt;/p&gt;&lt;p&gt; Im Flugaufnahme-Modus wird die Kamera wie in einem Flug-Simulator-Spiel betrieben. Es wird empfohlen eine niedrige Bildauflösung zu verwenden, um eine bessere Render Performace zu erreichen. Die Flugbahn wird währenddessen aufgenommen.&lt;/p&gt;&lt;p&gt;Der Render Animation Knopf startet das Rendern der aufgezeichneten Flugbahn. Zum Rendern können Sie eine höhere Bildauflösung zu wählen.&lt;/p&gt;&lt;p&gt;Es ist möglich, Parameter für die Animation (wie fraktale Power, Lichtposition, etc ...) hinzuzufügen und diese in der Tabellenansicht zu bearbeiten. Um Parameter als animierte Werte hinzuzufügen, müssen Sie einen Rechtsklick auf den gewünschten Parameter ausführen und aus dem Kontextmenü &lt;span style=&quot; font-style:italic;&quot;&gt;Zur Fluganimation hinzufügen&lt;/span&gt; auswählen.&lt;/p&gt;&lt;p&gt;Die Animation wird in der Einstellungsdatei im CSV Format gespeichert, dadurch ist es möglich die Animation mit externen Tools zu bearbeiten (z.B. Speadsheet Editor oder Text Editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21345"/>
        <location filename="../qt/ui_render_window.h" line="15890"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts recording flight path. &lt;/p&gt;&lt;p&gt;It is recommended to decrease image resolution for better rendering performance.&lt;/p&gt;&lt;p&gt;The mouse pointer is used as the controller. &lt;br/&gt;Move the mouse pointer to change flight direction.&lt;br/&gt;Left mouse button increases flight speed. Right mouse button decreases speed.&lt;br/&gt;Arrow keys moves camera up, down, left and right (strafe)&lt;br/&gt;Z and X keys rotate the camera (roll)&lt;br/&gt;Spacebar pauses flight path recording . &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet die Aufnahme der Flugbahn. &lt;/p&gt;&lt;p&gt;Es wird empfohlen, die Bildauflösung während der Aufnahme zu verringern, um eine bessere Renderperformance zu erreichen.&lt;/p&gt;&lt;p&gt;Der Mauszeiger kann als Controller des Flugs verwendet werden. &lt;br/&gt;Mit der Bewegung des Mauszeigers über dem Bild kann die Flugrichtung geändert werden.&lt;br/&gt;Linke Maustaste erhöht Fluggeschwindigkeit. Rechte Maustaste verringert Fluggeschwindigkeit.&lt;br/&gt;Die Pfeil-Tasten bewegen die Kamera nach oben, unten, links und rechts (seitlich)&lt;br/&gt;Tasten Z und X drehen die Kamera (Rolle)&lt;br/&gt;Leertaste pausiert die Aufzeichnung des Fluges. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21998"/>
        <location filename="../qt/render_window.ui" line="22377"/>
        <location filename="../qt/render_window.ui" line="23137"/>
        <location filename="../qt/ui_render_window.h" line="15978"/>
        <location filename="../qt/ui_render_window.h" line="16037"/>
        <location filename="../qt/ui_render_window.h" line="16145"/>
        <source>TIFF</source>
        <translation>TIFF</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22048"/>
        <location filename="../qt/ui_render_window.h" line="15985"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This feature is for rendering animations by interpolating between keyframes.&lt;/p&gt;&lt;p&gt;You can create multiple keyframes, each with different parameters (i.e.camera, fractal and environment parameters values). Intermediate frames will be calculated during rendering of the animation. &lt;/p&gt;&lt;p&gt;To add a keyframe to the animation table, click &lt;span style=&quot; font-style:italic;&quot;&gt;Add keyframe&lt;/span&gt;. &lt;/p&gt;&lt;p&gt;To add a parameter, right click on the selected parameter&apos;s edit field and select from context menu &lt;span style=&quot; font-style:italic;&quot;&gt;Add to keyframe animation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Build an animation by adding, inserting and deleting keyframes. Modify parameters directly in the animation table, or in fractal or efects edit fields (double click keyframe preview or right click on a keyframe, and choose &lt;span style=&quot; font-style:italic;&quot;&gt;Render this keyframe&lt;/span&gt; , this updates parameters in window, then modify parameters and click &lt;span style=&quot; font-style:italic;&quot;&gt;Modify keyframe&lt;/span&gt; to refresh animation table.)&lt;/p&gt;&lt;p&gt;Each parameter can have assigned different type of interpolation (right click on animation parameter name.)&lt;/p&gt;&lt;p&gt;Animation is stored in a settings file in CSV format, therefore it is possible to edit animation with external tools (e.g spreadsheet editor or text editor).&lt;/p&gt;&lt;p&gt;Animation can be exported to Flight Animation, where it is possible to edit each frame.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Funktion ist für das Rendern von Animationen auf Basis von interpolierten Keyframes.&lt;/p&gt;&lt;p&gt;Sie können eine beliebige Anzahl von Keyframes einstellen, in denen sich die Kameraposition, Umgebungs-Parameterwerte oder fraktale Parameter im Verlauf der Keyframes ändern. Beim Rendern der Animation, werden die Zwischenframes berechnet, so dass kein Setup jedes einzelnen Frames notwendig ist.&lt;/p&gt;&lt;p&gt;Es ist möglich, Parameter für die Animation (wie fraktale Power, Lichtposition, etc ...) hinzuzufügen und diese in der Tabellenansicht zu bearbeiten. Um Parameter als animierte Werte hinzuzufügen, müssen Sie einen Rechtsklick auf den gewünschten Parameter ausführen und aus dem Kontextmenü &lt;span style=&quot; font-style:italic;&quot;&gt;Zur Keyframeanimation hinzufügen&lt;/span&gt; auswählen. &lt;/p&gt;&lt;p&gt;Sie können jedem Parameter einen eigenen Interpolationstyp zuordnen.&lt;/p&gt;&lt;p&gt;Die Animationswerte können durch Hinzufügen / Entfernen / Bearbeiten von Frames bearbeitet werden, aber auch direkt in den Zellen der Tabelle selbst.&lt;/p&gt;&lt;p&gt;Die Animation wird in der Einstellungsdatei im CSV Format gespeichert, dadurch ist es möglich die Animation mit externen Tools zu bearbeiten (z.B. Speadsheet Editor oder Text Editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22904"/>
        <location filename="../qt/ui_render_window.h" line="16091"/>
        <source>Distance estimation algorithm</source>
        <translation>Distanz Ermittlungsalgorithmus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22959"/>
        <location filename="../qt/ui_render_window.h" line="16112"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Queue tool allows for rendering a collection of settings files in the background.&lt;/p&gt;&lt;p&gt;While the list of settings files is being rendered, you can continue to work in the main window and also add more settings to the queue.&lt;/p&gt;&lt;p&gt;Methods to manage queue:&lt;br/&gt;- by adding items using &lt;span style=&quot; font-style:italic;&quot;&gt;Add current settings&lt;/span&gt; button&lt;br/&gt;- by editing queue.fractlist file&lt;br/&gt;- by puting files into queue folder and use button &lt;span style=&quot; font-style:italic;&quot;&gt;Add orphaned&lt;br/&gt;&lt;/span&gt;- by adding single settings or lists using command line interface&lt;/p&gt;&lt;p&gt;Temporary settings files are stored in $HOME/.mandelbulber/queue folder and the list is in $HOME/.mandelbulber/queue.fractlist&lt;/p&gt;&lt;p&gt;The queue can be rendered in another instance of Mandelbulber program, as the queue is shared between applications. You can also launch another Mandelbulber from command line interface with -q option. Then this application will watch queue and render automatically all new items.&lt;/p&gt;&lt;p&gt;Result images are saved into $HOME/.mandelbulber/images directory (or another if it&apos;s specified in application preferences.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Queue (Warteschlange) erlaubt das Rendern einer Sammlung von Einstellungsdateien im Hintergrund.&lt;/p&gt;&lt;p&gt;Während die Liste der Einstellungsdateien gerendert wird, können Sie auch weiterhin im Hauptfenster arbeiten und auch weitere Einstellungen der Queue hinzufügen.&lt;/p&gt;&lt;p&gt;Methoden um die Queue zu bearbeiten:&lt;br/&gt;- Elemente Hinzufügen mit &lt;span style=&quot; font-style:italic;&quot;&gt;Aktuelle Einstellungen hinzufügen&lt;/span&gt; Knopf&lt;br/&gt;- durch das editieren der Datei queue.fractlist&lt;br/&gt;- durch Hinzufügen von Dateien zum Queue Ordner und Klick auf den Button &lt;span style=&quot; font-style:italic;&quot;&gt;Verwaiste hinzufügen&lt;br/&gt;&lt;/span&gt;- durch Hinzufügen von einzelnen Einstellungen oder Listen über die Befehlszeilenschnittstelle&lt;/p&gt;&lt;p&gt;Temporäre Einstellungsdateien werden in $HOME/.mandelbulber/queue Ordner gespeichert und die Liste in $HOME/.mandelbulber/queue.fractlist&lt;/p&gt;&lt;p&gt;Die Queue kann in einer anderen Mandelbulber Instanz gerendert werden, da die Queue zwischen Anwendungen geteilt wird. Sie können auch eine andere Mandelbulber Instanz von der Kommandozeile starten mit Option -q. Dann wird diese Instanz die Queue beobachten und automatisch alle neuen Elemente verarbeiten.&lt;/p&gt;&lt;p&gt;Ergebnisbilder werden im $HOME/.mandelbulber/images Verzeichnis gespeichert (oder ein anderes, wenn es in den Programmeinstellungen festgelegt ist.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23028"/>
        <location filename="../qt/ui_render_window.h" line="16117"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Remove files from queue folder which are not on the list.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateien von Queue Ordner entfernen, die nicht auf der Liste sind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23042"/>
        <location filename="../qt/ui_render_window.h" line="16121"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Render all elements from the queue list.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rendere alle Elemente auf der Queue Liste.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23056"/>
        <location filename="../qt/ui_render_window.h" line="16125"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Add orphaned files to the list from queue folder&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fügt verwaiste Dateien aus dme Queue Ordner der Liste hinzu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23098"/>
        <location filename="../qt/ui_render_window.h" line="16137"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Terminate rendering of queue.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Beendet das Rendern der Queue.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for image format for still images&lt;/p&gt;&lt;p&gt;For more image format settings go to to &lt;span style=&quot; font-style:italic;&quot;&gt;File/Program settings&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl des Bilddateiformates für Einzelbilder.&lt;/p&gt;&lt;p&gt;Für weitere Bilddateiformat Optionen gehen Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Datei / Programm Einstellungen&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23145"/>
        <location filename="../qt/ui_render_window.h" line="16150"/>
        <source>Image file format:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23766"/>
        <location filename="../qt/ui_render_window.h" line="14088"/>
        <source>Save as &amp;TIFF</source>
        <translation>TIFF speichern...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23775"/>
        <location filename="../qt/ui_render_window.h" line="14089"/>
        <source>Add current settings to toolbar</source>
        <translation>Füge aktuelle Einstellungen zur Toolbar hinzu</translation>
    </message>
    <message>
        <source>Remove Settings from Toolbar</source>
        <translation type="vanished">Entferne Einstellungen von der Toolbar</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Remove settings from toolbar&lt;/p&gt;&lt;p&gt;When this button is pressed and you click on a settings button, this setting will be removed from the toolbar.&lt;/p&gt;&lt;p&gt;When this button is not pressed and you click on a settings button, this setting will be loaded.&lt;/p&gt;&lt;p&gt;Click on this button to toggle between &apos;deletion&apos; and &apos;load&apos; mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Entferne Einstellungen von der Toolbar&lt;/p&gt;&lt;p&gt;Wenn dieser Knopf gedrückt wird und Sie auf eine Einstellungsknopf klicken, wird diese Einstellung in der Toolbar entfernt.&lt;/p&gt;&lt;p&gt;Wenn diese Taste nicht gedrückt ist und Sie auf einen Einstellungsknopf klicken, wird diese Einstellung geladen.&lt;/p&gt;&lt;p&gt;Klicken Sie auf diesen Knopf, um zwischen &quot;Löschen&quot; und &quot;Laden&quot; Modus zu wechseln.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Light #1</source>
        <translation type="vanished">Licht #1</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5828"/>
        <location filename="../qt/render_window.ui" line="6014"/>
        <location filename="../qt/render_window.ui" line="6200"/>
        <location filename="../qt/render_window.ui" line="6389"/>
        <location filename="../qt/ui_render_window.h" line="14739"/>
        <location filename="../qt/ui_render_window.h" line="14765"/>
        <location filename="../qt/ui_render_window.h" line="14791"/>
        <location filename="../qt/ui_render_window.h" line="14817"/>
        <source>Place by mouse</source>
        <translation>Per Maus setzen</translation>
    </message>
    <message>
        <source>Light #2</source>
        <translation type="vanished">Licht #2</translation>
    </message>
    <message>
        <source>Light #3</source>
        <translation type="vanished">Licht #3</translation>
    </message>
    <message>
        <source>Light #4</source>
        <translation type="vanished">Licht #4</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6401"/>
        <location filename="../qt/ui_render_window.h" line="14818"/>
        <source>Custom lights options</source>
        <translation>Custom Lichtoptionen</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines visibility of additional light sources. Higher value gives brighter appearance of light sources. It doesn&apos;t control luminosity of light sources.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Definiert die Sichtbarkeit der weiteren Lichtquellen. Ein höherer Wert lässt die Lichtquellen heller erscheinen. Die Lichtstärke der Lichtquellen wird nicht beeinflusst.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines size of visible light sources. When it&apos;s higher then lights appear bigger.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Definiert die Größe der sichtbaren Lichtquellen. Ein höherer Wert lässt die Lichtquellen größer erscheinen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6505"/>
        <location filename="../qt/ui_render_window.h" line="14827"/>
        <source>Placement distance
(by mouse):</source>
        <translation>Setzdistanz (per Maus):</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6538"/>
        <location filename="../qt/ui_render_window.h" line="14830"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls distance from fractal surface where light will be placed with mouse pointer. When it&apos;s zero, the light will be set on fractal surface. Higher value moves the light towards the camera.&lt;/p&gt;&lt;p&gt;This parameter can be controlled with mouse scroll.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Steuert die Distanz von der Fraktaloberfläche an der die Lichter per Mauszeiger platziert werden. Wenn der Wert Null ist, wird das Licht direkt auf die Fraktaloberfläche gesetzt. Ein höherer Wert bewegt das Licht Richtung Kamera.&lt;/p&gt;&lt;p&gt;Dieser Parameter kann per Mausscroll gesteuert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6550"/>
        <location filename="../qt/ui_render_window.h" line="14833"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/random lights placement.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Random seed: &lt;/span&gt;random seed for lights distribution &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Maximum distance from the fractal: &lt;/span&gt;random lights are placed within this distance from the fractal surface &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Centre of distribution X, Y, Z: &lt;/span&gt;the centre point for random light distribution. To set this point by mouse pointer, select &amp;quot;Set position of centre for random lights&amp;quot; in Mouse click function combo box in Mandelbulber Render Window &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Distribution radius of lights: &lt;/span&gt;maximum distance from Centre of distribution where lights can be placed. The random lights appear in the region that matches the condition of being both within this radius and also within the maximum distance from fractal surface.&lt;/p&gt;&lt;p&gt;If this radius is too small to generate random lights, then the program will automatically increase this radius. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/random lights placement.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Zufallsstartwert&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Startwert zur Berechnung der Lichtverteilung.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Maximale Distanz zum Fraktal&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Zufallslichter werden in diesem Abstand von der fraktalen Oberfläche platziert.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Zentrum der Verteilung X, Y, Z&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Mittelpunkt für zufällige Lichtverteilung. Um diesen Punkt durch Mauszeiger zu setzen, wählen  &amp;quot;Setze Zufallslichter&amp;quot; im Mandelbulb Renderfenster&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Verteilungsradius der Lichter&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der maximale Abstand vom Zentrum der Verteilung, wo Lichter platziert werden können. Die Zufallslichter erscheinen in der Region, die sowohl innerhalb dieses Radius, als auch innerhalb der maximalen Entfernung von der fraktalen Oberfläche liegen.&lt;/p&gt;&lt;p&gt;Wenn dieser Radius zu klein ist, um zufällige Lichter zu erzeugen, dann wird das Programm automatisch den Radius vergrößern.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6809"/>
        <location filename="../qt/ui_render_window.h" line="14848"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Parameters of visible light rays, often named  quot;God Raysquot; effect.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/god rays.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Parameter von sichtbaren Lichtstrahlen, oft auch quot;God Raysquot; Effekt genannt.&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/god rays.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6812"/>
        <location filename="../qt/ui_render_window.h" line="14850"/>
        <source>Volumetric lights</source>
        <translation>Volumetrisches Licht</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6857"/>
        <location filename="../qt/ui_render_window.h" line="14851"/>
        <source>Visibility of light #2:</source>
        <translation>Sichtbarkeit von Licht #2:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6864"/>
        <location filename="../qt/ui_render_window.h" line="14852"/>
        <source>Visibility of light #1:</source>
        <translation>Sichtbarkeit von Licht #1:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6871"/>
        <location filename="../qt/ui_render_window.h" line="14853"/>
        <source>Visibility of main light:</source>
        <translation>Sichtbarkeit des Hauptlichts:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6884"/>
        <location filename="../qt/render_window.ui" line="6897"/>
        <location filename="../qt/render_window.ui" line="6929"/>
        <location filename="../qt/render_window.ui" line="6942"/>
        <location filename="../qt/render_window.ui" line="7007"/>
        <location filename="../qt/ui_render_window.h" line="14855"/>
        <location filename="../qt/ui_render_window.h" line="14858"/>
        <location filename="../qt/ui_render_window.h" line="14861"/>
        <location filename="../qt/ui_render_window.h" line="14864"/>
        <location filename="../qt/ui_render_window.h" line="14869"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of effect. When effect is not visible try to increase intensity. If whole image is white, then decrease intensity.&lt;/p&gt;&lt;p&gt;Intensity of effect doesn&apos;t depend on light source brightness&lt;/p&gt;&lt;p&gt;To control quality of this effect change &lt;span style=&quot; font-style:italic;&quot;&gt;Rendering Engine / Raymarching step&lt;/span&gt; multiplier parameter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Effektes. Wenn der Effekt nicht sichtbar ist, versuchen Sie die Intensität zu erhöhen. Wenn das ganze Bild weiß ist, versuchen Sie die Intensität zu vermindern&lt;/p&gt;&lt;p&gt;Die Intensität des Effektes hängt nicht von der Helligkeit der Lichtquelle ab.&lt;/p&gt;&lt;p&gt;Um die Qualität dieses Effektes zu ändern manipulieren Sie &lt;span style=&quot; font-style:italic;&quot;&gt;Rendering Engine / Raymarching Schritt&lt;/span&gt; Multiplikator Parameter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6949"/>
        <location filename="../qt/ui_render_window.h" line="14866"/>
        <source>Visibility of light #3:</source>
        <translation>Sichtbarkeit von Licht #3:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6975"/>
        <location filename="../qt/ui_render_window.h" line="14867"/>
        <source>Visibility of light #4:</source>
        <translation>Sichtbarkeit von Licht #4:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7039"/>
        <location filename="../qt/ui_render_window.h" line="14872"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables effect for main light source. It&apos;s good to place light source almost in front of the camera (horizontal angle about 180, vertcal angle about 0)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert den Effekt für das Hauptlicht. Es ist hilfreich das Licht nahezu direkt vor die Kamera zu setzen (horizontaler Winkel bei 180°, vertikaler Winkel bei 0°)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7042"/>
        <location filename="../qt/ui_render_window.h" line="14874"/>
        <source>Main light as volumetric</source>
        <translation>Hauptlicht volumetrisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7055"/>
        <location filename="../qt/ui_render_window.h" line="14875"/>
        <source>Light #1 as volumetric</source>
        <translation>Licht #1 volumetrisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7068"/>
        <location filename="../qt/ui_render_window.h" line="14876"/>
        <source>Light #2 as volumetric</source>
        <translation>Licht #2 volumetrisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7081"/>
        <location filename="../qt/ui_render_window.h" line="14877"/>
        <source>Light #3 as volumetric</source>
        <translation>Licht #3 volumetrisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7094"/>
        <location filename="../qt/ui_render_window.h" line="14878"/>
        <source>Light #4 as volumetric</source>
        <translation>Licht #4 volumetrisch</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7106"/>
        <location filename="../qt/ui_render_window.h" line="14880"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Simulates big amount of lights. These light sources are fast for rendering because they don&apos;t need to be calculated separately. They came from fractal equation.&lt;/p&gt;&lt;p&gt;Positions of lights are set by coordinates of orbit trap point. Where iterated function goes near selected point then this point is brighter.&lt;/p&gt;&lt;p&gt;This effect is difficult to setup and often you need to try many different orbit trap coordinates.&lt;/p&gt;&lt;p&gt;These light sources illuminate the fractal surface, but do not cast shadows.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - orbit trap lights.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Simuliert eine hohe Anzahl an Lichtern. Diese Lichtquellen sind schnell zu rendern, da sie nicht separat berechnet werden müssen, sondern direkt bei der Berechnung der Fraktalgleichung anfallen.&lt;/p&gt;&lt;p&gt;Die Position der Lichter werden von den Koordinaten des Orbit Trap Punktes bestimmt. Wo die iterierte Funktion nahe an den Punkt herangeht, erscheint der Punkt heller.&lt;/p&gt;&lt;p&gt;Das Setup dieses Effektes ist schwierig und es werden oft viele Versuche mit unterschiedlichen Orbit Trap Punkten benötigt um einen guten Effekt zu erzielen.&lt;/p&gt;&lt;p&gt;Diese Lichtquellen beleuchtet die Fraktaloberfläche, erzeugen aber keine Schatten.&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - orbit trap lights.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7144"/>
        <location filename="../qt/ui_render_window.h" line="14884"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;First iteration taken for orbit trap calculation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Erste Iteration für Orbit Trap Berechnung verwenden&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7167"/>
        <location filename="../qt/ui_render_window.h" line="14888"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Last iteration taken for orbit trap calculation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Letzte Iteration für Orbit Trap Berechnung verwenden&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7183"/>
        <location filename="../qt/ui_render_window.h" line="14891"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of ilumination of fractal surface&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität der Beleuchtung der Fraktaloberfläche&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7270"/>
        <location filename="../qt/ui_render_window.h" line="14896"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Size of visible lights (scale is logarithmic)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Größe der sichtbaren Lichter (logarithmische Skalierung)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7301"/>
        <location filename="../qt/ui_render_window.h" line="14901"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of visible lights&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Helligkeit der sichtbaren Lichter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7424"/>
        <location filename="../qt/render_window.ui" line="7437"/>
        <location filename="../qt/render_window.ui" line="7450"/>
        <location filename="../qt/ui_render_window.h" line="14910"/>
        <location filename="../qt/ui_render_window.h" line="14913"/>
        <location filename="../qt/ui_render_window.h" line="14916"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Position of orbit trap point&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Position des Orbit Trap Punktes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7492"/>
        <location filename="../qt/ui_render_window.h" line="14919"/>
        <source>Frac&amp;tal</source>
        <translation>Fraktal</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7581"/>
        <location filename="../qt/ui_render_window.h" line="14920"/>
        <source>Remark: Julia mode is enabled</source>
        <translation>Anmerkung: Julia Modus ist aktiviert</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7591"/>
        <location filename="../qt/render_window.ui" line="7772"/>
        <location filename="../qt/render_window.ui" line="8919"/>
        <location filename="../qt/render_window.ui" line="10002"/>
        <location filename="../qt/render_window.ui" line="11101"/>
        <location filename="../qt/render_window.ui" line="12200"/>
        <location filename="../qt/render_window.ui" line="13299"/>
        <location filename="../qt/render_window.ui" line="14398"/>
        <location filename="../qt/render_window.ui" line="16593"/>
        <location filename="../qt/ui_render_window.h" line="14922"/>
        <location filename="../qt/ui_render_window.h" line="14934"/>
        <location filename="../qt/ui_render_window.h" line="15003"/>
        <location filename="../qt/ui_render_window.h" line="15062"/>
        <location filename="../qt/ui_render_window.h" line="15127"/>
        <location filename="../qt/ui_render_window.h" line="15192"/>
        <location filename="../qt/ui_render_window.h" line="15257"/>
        <location filename="../qt/ui_render_window.h" line="15322"/>
        <location filename="../qt/ui_render_window.h" line="15449"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for fractal formula. Fractal formula defines shape of fractal.&lt;/p&gt;&lt;p&gt;Algorithm (code) for selected formula is visible in Information box.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Auswahl für die fraktale Formel. Diese definiert die Form des Fraktals.&lt;/p&gt;&lt;p&gt;Der Algorithmus (Code) für die ausgewählte Formel kann in der &apos;Information&apos; Box eingesehen werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7753"/>
        <location filename="../qt/ui_render_window.h" line="14931"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Number of iterations to calculate for this formula&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anzahl der Iterationen, die für diese Formel berechnet werden&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8312"/>
        <location filename="../qt/render_window.ui" line="9423"/>
        <location filename="../qt/render_window.ui" line="10522"/>
        <location filename="../qt/render_window.ui" line="11621"/>
        <location filename="../qt/render_window.ui" line="12720"/>
        <location filename="../qt/render_window.ui" line="13819"/>
        <location filename="../qt/render_window.ui" line="14918"/>
        <location filename="../qt/render_window.ui" line="16014"/>
        <location filename="../qt/render_window.ui" line="17113"/>
        <location filename="../qt/render_window.ui" line="17761"/>
        <location filename="../qt/ui_render_window.h" line="14971"/>
        <location filename="../qt/ui_render_window.h" line="15036"/>
        <location filename="../qt/ui_render_window.h" line="15101"/>
        <location filename="../qt/ui_render_window.h" line="15166"/>
        <location filename="../qt/ui_render_window.h" line="15231"/>
        <location filename="../qt/ui_render_window.h" line="15296"/>
        <location filename="../qt/ui_render_window.h" line="15361"/>
        <location filename="../qt/ui_render_window.h" line="15423"/>
        <location filename="../qt/ui_render_window.h" line="15488"/>
        <location filename="../qt/ui_render_window.h" line="15523"/>
        <source>Material for fractal</source>
        <translation>Material für Fraktal</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8872"/>
        <location filename="../qt/render_window.ui" line="9983"/>
        <location filename="../qt/render_window.ui" line="11082"/>
        <location filename="../qt/render_window.ui" line="12181"/>
        <location filename="../qt/render_window.ui" line="13280"/>
        <location filename="../qt/render_window.ui" line="14379"/>
        <location filename="../qt/render_window.ui" line="15478"/>
        <location filename="../qt/render_window.ui" line="16574"/>
        <location filename="../qt/ui_render_window.h" line="14995"/>
        <location filename="../qt/ui_render_window.h" line="15059"/>
        <location filename="../qt/ui_render_window.h" line="15124"/>
        <location filename="../qt/ui_render_window.h" line="15189"/>
        <location filename="../qt/ui_render_window.h" line="15254"/>
        <location filename="../qt/ui_render_window.h" line="15319"/>
        <location filename="../qt/ui_render_window.h" line="15384"/>
        <location filename="../qt/ui_render_window.h" line="15446"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Number of iteration to calculate for this formula&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anzahl der Iterationen, die für diese Formel berechnet werden&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7788"/>
        <location filename="../qt/render_window.ui" line="8859"/>
        <location filename="../qt/render_window.ui" line="10018"/>
        <location filename="../qt/render_window.ui" line="11117"/>
        <location filename="../qt/render_window.ui" line="12216"/>
        <location filename="../qt/render_window.ui" line="13315"/>
        <location filename="../qt/render_window.ui" line="14414"/>
        <location filename="../qt/render_window.ui" line="15510"/>
        <location filename="../qt/render_window.ui" line="16609"/>
        <location filename="../qt/ui_render_window.h" line="14936"/>
        <location filename="../qt/ui_render_window.h" line="14993"/>
        <location filename="../qt/ui_render_window.h" line="15064"/>
        <location filename="../qt/ui_render_window.h" line="15129"/>
        <location filename="../qt/ui_render_window.h" line="15194"/>
        <location filename="../qt/ui_render_window.h" line="15259"/>
        <location filename="../qt/ui_render_window.h" line="15324"/>
        <location filename="../qt/ui_render_window.h" line="15386"/>
        <location filename="../qt/ui_render_window.h" line="15451"/>
        <source>Weight:</source>
        <translation>Gewichtung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7820"/>
        <location filename="../qt/ui_render_window.h" line="14938"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables checking of bailout condition for this fractal formula. &lt;/p&gt;&lt;p&gt;Bailout condition is checked at the end of each iteration. If the length of the iteration vector is longer than the value defined by &apos;bailout&apos; parameter,  then the  iterating  stops.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Prüfung auf die Bailout Bedingung für diese Fraktalformel. &lt;/p&gt;&lt;p&gt;Die Bailoutbedingung wird am Ende jeder Iteration geprüft. Wenn die Länge des Iterationsvektors länger ist, als der Wert, der für &apos;Bailout&apos; definiert ist, dann stoppt die Iteration. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7917"/>
        <location filename="../qt/render_window.ui" line="9076"/>
        <location filename="../qt/render_window.ui" line="10175"/>
        <location filename="../qt/render_window.ui" line="11274"/>
        <location filename="../qt/render_window.ui" line="12373"/>
        <location filename="../qt/render_window.ui" line="13472"/>
        <location filename="../qt/render_window.ui" line="14571"/>
        <location filename="../qt/render_window.ui" line="15667"/>
        <location filename="../qt/render_window.ui" line="16766"/>
        <location filename="../qt/ui_render_window.h" line="14954"/>
        <location filename="../qt/ui_render_window.h" line="15022"/>
        <location filename="../qt/ui_render_window.h" line="15087"/>
        <location filename="../qt/ui_render_window.h" line="15152"/>
        <location filename="../qt/ui_render_window.h" line="15217"/>
        <location filename="../qt/ui_render_window.h" line="15282"/>
        <location filename="../qt/ui_render_window.h" line="15347"/>
        <location filename="../qt/ui_render_window.h" line="15409"/>
        <location filename="../qt/ui_render_window.h" line="15474"/>
        <source>Formula specific parameters</source>
        <translation>Formelspezifische Parameter</translation>
    </message>
    <message>
        <source>Transform</source>
        <translation type="vanished">Transformation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8411"/>
        <location filename="../qt/render_window.ui" line="9522"/>
        <location filename="../qt/render_window.ui" line="10649"/>
        <location filename="../qt/render_window.ui" line="11720"/>
        <location filename="../qt/render_window.ui" line="12819"/>
        <location filename="../qt/render_window.ui" line="13918"/>
        <location filename="../qt/render_window.ui" line="15017"/>
        <location filename="../qt/render_window.ui" line="16113"/>
        <location filename="../qt/render_window.ui" line="17212"/>
        <location filename="../qt/ui_render_window.h" line="14974"/>
        <location filename="../qt/ui_render_window.h" line="15039"/>
        <location filename="../qt/ui_render_window.h" line="15106"/>
        <location filename="../qt/ui_render_window.h" line="15169"/>
        <location filename="../qt/ui_render_window.h" line="15234"/>
        <location filename="../qt/ui_render_window.h" line="15299"/>
        <location filename="../qt/ui_render_window.h" line="15364"/>
        <location filename="../qt/ui_render_window.h" line="15426"/>
        <location filename="../qt/ui_render_window.h" line="15491"/>
        <source>shift:</source>
        <translation>Verschiebung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8685"/>
        <location filename="../qt/render_window.ui" line="9790"/>
        <location filename="../qt/render_window.ui" line="10889"/>
        <location filename="../qt/render_window.ui" line="11988"/>
        <location filename="../qt/render_window.ui" line="13087"/>
        <location filename="../qt/render_window.ui" line="14186"/>
        <location filename="../qt/render_window.ui" line="15285"/>
        <location filename="../qt/render_window.ui" line="16381"/>
        <location filename="../qt/render_window.ui" line="17480"/>
        <location filename="../qt/render_window.ui" line="18316"/>
        <location filename="../qt/ui_render_window.h" line="14989"/>
        <location filename="../qt/ui_render_window.h" line="15054"/>
        <location filename="../qt/ui_render_window.h" line="15119"/>
        <location filename="../qt/ui_render_window.h" line="15184"/>
        <location filename="../qt/ui_render_window.h" line="15249"/>
        <location filename="../qt/ui_render_window.h" line="15314"/>
        <location filename="../qt/ui_render_window.h" line="15379"/>
        <location filename="../qt/ui_render_window.h" line="15441"/>
        <location filename="../qt/ui_render_window.h" line="15506"/>
        <location filename="../qt/ui_render_window.h" line="15559"/>
        <source>Repeat</source>
        <translation>Wiederholen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8692"/>
        <location filename="../qt/render_window.ui" line="9832"/>
        <location filename="../qt/render_window.ui" line="10931"/>
        <location filename="../qt/render_window.ui" line="12030"/>
        <location filename="../qt/render_window.ui" line="13129"/>
        <location filename="../qt/render_window.ui" line="14228"/>
        <location filename="../qt/render_window.ui" line="15327"/>
        <location filename="../qt/render_window.ui" line="16423"/>
        <location filename="../qt/render_window.ui" line="17522"/>
        <location filename="../qt/ui_render_window.h" line="14990"/>
        <location filename="../qt/ui_render_window.h" line="15055"/>
        <location filename="../qt/ui_render_window.h" line="15120"/>
        <location filename="../qt/ui_render_window.h" line="15185"/>
        <location filename="../qt/ui_render_window.h" line="15250"/>
        <location filename="../qt/ui_render_window.h" line="15315"/>
        <location filename="../qt/ui_render_window.h" line="15380"/>
        <location filename="../qt/ui_render_window.h" line="15442"/>
        <location filename="../qt/ui_render_window.h" line="15507"/>
        <source>scale:</source>
        <translation>Skalierung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18096"/>
        <location filename="../qt/ui_render_window.h" line="15546"/>
        <source>Fractal position:</source>
        <translation>Position des Fraktals:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18448"/>
        <location filename="../qt/ui_render_window.h" line="15576"/>
        <source>Boolean operators</source>
        <translation>Boolsche Operatoren</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18487"/>
        <location filename="../qt/render_window.ui" line="18549"/>
        <location filename="../qt/render_window.ui" line="18604"/>
        <location filename="../qt/render_window.ui" line="18708"/>
        <location filename="../qt/render_window.ui" line="18763"/>
        <location filename="../qt/render_window.ui" line="18818"/>
        <location filename="../qt/render_window.ui" line="18873"/>
        <location filename="../qt/render_window.ui" line="18928"/>
        <location filename="../qt/ui_render_window.h" line="15579"/>
        <location filename="../qt/ui_render_window.h" line="15592"/>
        <location filename="../qt/ui_render_window.h" line="15604"/>
        <location filename="../qt/ui_render_window.h" line="15623"/>
        <location filename="../qt/ui_render_window.h" line="15635"/>
        <location filename="../qt/ui_render_window.h" line="15647"/>
        <location filename="../qt/ui_render_window.h" line="15659"/>
        <location filename="../qt/ui_render_window.h" line="15671"/>
        <source>Intersection (AND)</source>
        <translation>Schnittmenge (AND)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18492"/>
        <location filename="../qt/render_window.ui" line="18554"/>
        <location filename="../qt/render_window.ui" line="18609"/>
        <location filename="../qt/render_window.ui" line="18713"/>
        <location filename="../qt/render_window.ui" line="18768"/>
        <location filename="../qt/render_window.ui" line="18823"/>
        <location filename="../qt/render_window.ui" line="18878"/>
        <location filename="../qt/render_window.ui" line="18933"/>
        <location filename="../qt/ui_render_window.h" line="15580"/>
        <location filename="../qt/ui_render_window.h" line="15593"/>
        <location filename="../qt/ui_render_window.h" line="15605"/>
        <location filename="../qt/ui_render_window.h" line="15624"/>
        <location filename="../qt/ui_render_window.h" line="15636"/>
        <location filename="../qt/ui_render_window.h" line="15648"/>
        <location filename="../qt/ui_render_window.h" line="15660"/>
        <location filename="../qt/ui_render_window.h" line="15672"/>
        <source>Union (OR)</source>
        <translation>Vereinigung (OR)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18497"/>
        <location filename="../qt/ui_render_window.h" line="15581"/>
        <source>Complement (1st minus 2nd)</source>
        <translation>Komplement (1. minus 2.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18535"/>
        <location filename="../qt/ui_render_window.h" line="15589"/>
        <source>1st &lt;-&gt; 2nd formula:</source>
        <translation>1. &lt;-&gt; 2. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18559"/>
        <location filename="../qt/ui_render_window.h" line="15594"/>
        <source>Complement (2nd minus 3rd)</source>
        <translation>Komplement (2. minus 3.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18614"/>
        <location filename="../qt/ui_render_window.h" line="15606"/>
        <source>Complement (3rd minus 4th)</source>
        <translation>Komplement (3. minus 4.)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18652"/>
        <location filename="../qt/ui_render_window.h" line="15614"/>
        <source>2st &lt;-&gt; 3rd formula:</source>
        <translation>2. &lt;-&gt; 3. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18659"/>
        <location filename="../qt/ui_render_window.h" line="15615"/>
        <source>3rd &lt;-&gt; 4th formula:</source>
        <translation>3. &lt;-&gt; 4. Formel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18987"/>
        <location filename="../qt/ui_render_window.h" line="15684"/>
        <source>Box Folding</source>
        <translation>Box Faltung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19019"/>
        <location filename="../qt/ui_render_window.h" line="15685"/>
        <source>Folding limit:</source>
        <translation>Faltungsgrenze:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19070"/>
        <location filename="../qt/ui_render_window.h" line="15688"/>
        <source>Folding value:</source>
        <translation>Faltungswert:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19132"/>
        <location filename="../qt/ui_render_window.h" line="15694"/>
        <source>Spherical Folding</source>
        <translation>Sphärische Faltung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19164"/>
        <location filename="../qt/ui_render_window.h" line="15695"/>
        <source>Other radius:</source>
        <translation>Anderer Radius:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19215"/>
        <location filename="../qt/ui_render_window.h" line="15698"/>
        <source>Inner radius:</source>
        <translation>Innenradius:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Swithes off stopping of ray-marching at distance threshold. When it&apos;s checked detail level is controlled with &lt;span style=&quot; font-style:italic;&quot;&gt;Max. fractal iterations&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deaktiviert das Stoppen des Raymarchings an der Distanzschwelle. Wenn aktiviert wird das Detaillevel durch den Wert &lt;span style=&quot; font-style:italic;&quot;&gt;Max. Fraktale Iterationen&lt;/span&gt; bestimmt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20162"/>
        <location filename="../qt/ui_render_window.h" line="15767"/>
        <source>Raymarching step mult.
(controls quality):</source>
        <translation>Raymarching Schritt mult.
(beeinflusst Qualität):</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20352"/>
        <location filename="../qt/ui_render_window.h" line="15800"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distance threshold which defines detail size.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distanzschwelle, die die Detailgröße definiert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19937"/>
        <location filename="../qt/ui_render_window.h" line="15735"/>
        <source>Bailout (escape condition):</source>
        <translation>Bailout (Abbruch Bedingung):</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20000"/>
        <location filename="../qt/ui_render_window.h" line="15737"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The vector values are checked during each iteration of fractal formula to see if they have reached a critical &apos;escape&apos; condition or &apos;bailout&apos;. If that condition is reached, the calculation is stopped. Condition is: if length of vector is greater than bailout, then break iteration loop.&lt;/p&gt;&lt;p&gt;In some cases higher value can increase image quality, but it will increase rendering time.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Vektor Werte werden bei jeder Iteration der fraktalen Formel geprüft, ob sie die kritische &apos;Abbruch&apos; Bedingung oder &apos;bailout&apos; überschreiten. Wenn die Bedingung erreicht ist, wird die Berechnung gestoppt. Die Bedingung lautet: Wenn die Länge des Vektors größer ist als der bailout, dann beende die Iterationsschleife.&lt;/p&gt;&lt;p&gt;In manchen Fällen kann ein höherer Wert die Bildqualität erhöhen, erhöht aber auch die Renderzeit.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This feature allows to connect multiple computers into network and to share rendering jobs.&lt;/p&gt;&lt;p&gt;The same image or animation can be rendered using unlimited number of computers. In this way there can be increased computing power.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Funktion ermöglicht es, mehrere Computer in einem Netzwerk zu verbinden und Rendering-Jobs aufzuteilen.&lt;/p&gt;&lt;p&gt;Ein Bild / Animation kann mit einer unbegrenzten Anzahl an Computern gerendert werden. Auf diese Weise kann die Rechenleistung erhöht werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20821"/>
        <location filename="../qt/ui_render_window.h" line="15840"/>
        <source>NetRender</source>
        <translation>NetRender</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20853"/>
        <location filename="../qt/ui_render_window.h" line="15841"/>
        <source>Mode:</source>
        <translation>Modus:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20873"/>
        <location filename="../qt/ui_render_window.h" line="15844"/>
        <source>Client</source>
        <translation>Client</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20878"/>
        <location filename="../qt/ui_render_window.h" line="15845"/>
        <source>Server</source>
        <translation>Server</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20891"/>
        <location filename="../qt/ui_render_window.h" line="15850"/>
        <source>Client configuration:</source>
        <translation>Client Konfiguration:</translation>
    </message>
    <message>
        <source>Show statistics</source>
        <translation type="vanished">Zeige Statistik</translation>
    </message>
    <message>
        <source>Save zBuffer as PNG 16 bit</source>
        <translation type="vanished">zBuffer als PNG 16 bit speichern</translation>
    </message>
    <message>
        <source>Remote server addres:</source>
        <translation type="obsolete">Remote Server Ad</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20937"/>
        <location filename="../qt/ui_render_window.h" line="15855"/>
        <source>Remote server port:</source>
        <translation>Remote Server Port:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20979"/>
        <location filename="../qt/ui_render_window.h" line="15862"/>
        <source>Connect to server</source>
        <translation>Server verbinden</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20999"/>
        <location filename="../qt/ui_render_window.h" line="15863"/>
        <source>Disconnect</source>
        <translation>Trennen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21017"/>
        <location filename="../qt/render_window.ui" line="21142"/>
        <location filename="../qt/ui_render_window.h" line="15864"/>
        <location filename="../qt/ui_render_window.h" line="15876"/>
        <source>Status:</source>
        <translation>Status:</translation>
    </message>
    <message>
        <source>disabled</source>
        <translation type="vanished">aus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21036"/>
        <location filename="../qt/ui_render_window.h" line="15866"/>
        <source>Server configuration:</source>
        <translation>Server Konfiguration:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Internet port number which will be used for server. This port has to be not blocked by firewall or should be passed through a router.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Internet Port Nummer, die für den Server verwendet wird. Dieser Port darf nicht durch die Firewall geblockt sein, oder sollte durch den Router einen Passthrough erhalten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21081"/>
        <location filename="../qt/ui_render_window.h" line="15870"/>
        <source>Local server port:</source>
        <translation>Lokaler Server Port:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21104"/>
        <location filename="../qt/ui_render_window.h" line="15874"/>
        <source>Launch server and watch for clients</source>
        <translation>Server starten und auf Clients horchen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21124"/>
        <location filename="../qt/ui_render_window.h" line="15875"/>
        <source>Stop Server</source>
        <translation>Server stoppen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21158"/>
        <location filename="../qt/ui_render_window.h" line="15878"/>
        <source>List of connected clients</source>
        <translation>Liste der verbundenen Clients</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21209"/>
        <location filename="../qt/ui_render_window.h" line="15879"/>
        <source>Info</source>
        <translation>Info</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21566"/>
        <location filename="../qt/ui_render_window.h" line="15930"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls flight speed. &lt;/p&gt;&lt;p&gt;If you click left mouse button, speed will be increased&lt;/p&gt;&lt;p&gt;If you click right mouse button, speed will be decreased&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kontrolliert die Fluggeschwindigkeit.&lt;/p&gt;&lt;p&gt;Wenn der linke Mausklick ausgeführt wird, dann wird die Geschwindigkeit erhöht.&lt;/p&gt;&lt;p&gt;Wenn der rechte Mausklick ausgeführt wird, dann wird die Geschwindigkeit verringert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Inertia of camera. &lt;/p&gt;&lt;p&gt;Higher inertia makes fight more smooth but more difficult to change speed or direction.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Trägheit der Kamera. &lt;/p&gt;&lt;p&gt;Eine höhere Trägheit macht den Flug geschmeidiger, aber Richtungs- und Geschwindigkeitsänderungen schwerer.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameters controls frame rate during flight path recording. Higher value gives slower rendering but more detailed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter steuert die Frame Rate während der Aufnahme der Flugbahn. Ein höherer Wert ergibt langsameres Rendering, aber mehr Details.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21769"/>
        <location filename="../qt/ui_render_window.h" line="15946"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation speed of camera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotationsgeschwindigkeit der Kamera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of previews in animation table.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert das Rendern von Vorschaubildern in der Animationstabelle.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21820"/>
        <location filename="../qt/ui_render_window.h" line="15956"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roll speed of camera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rollgeschwindigkeit der Kamera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter is needed to be enabled if you want to record flight path in parts. It allows to continue recording of flight with the same speed like it was on latest frame.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter muss aktiviert sein, um die Aufnahme des Flugs in mehreren Teilen zu machen. Es erlaubt eine angehaltene Aufnahme mit der gleichen Geschwindigkeit fortzusetzen, die beim letzten Frame verwendet wurde.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22100"/>
        <location filename="../qt/ui_render_window.h" line="15989"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Insert keyframe before selected keyframe&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Keyframe vor dem selektierten Keyframe einfügen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22140"/>
        <location filename="../qt/ui_render_window.h" line="15997"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Add keyframe at the end&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Keyframe am Ende einfügen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Play alredy rendered animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bisher gerenderte Animation abspielen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22180"/>
        <location filename="../qt/ui_render_window.h" line="16005"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts rendering of animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet das Rendern der Animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Export all keyframes to &lt;span style=&quot; font-style:italic;&quot;&gt;Flight animation&lt;/span&gt;. All keyframes will be interpolated. &lt;/p&gt;&lt;p&gt;This feature will allow to edit each animation frame separately in Flight animation editor (or external CSV editor) &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alle Keyframes zur &lt;span style=&quot; font-style:italic;&quot;&gt;Fluganimation&lt;/span&gt; exportieren. Alle Keyframes werden interpoliert. &lt;/p&gt;&lt;p&gt;Diese Funktion ermöglicht es, jeden Animationsframe separat unter Fluganimation zu editieren (oder mit einem externen CSV-Editor)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delete all rendered frames in animation folder ( selected by &lt;span style=&quot; font-style:italic;&quot;&gt;path for keyframes)&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alle gerenderten Frames im Animationsordner löschen ( Auswahl von &lt;span style=&quot; font-style:italic;&quot;&gt;Pfad zu Keyframes&lt;/span&gt;)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22276"/>
        <location filename="../qt/ui_render_window.h" line="16025"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Checks if there is no collision between camera and fractal at all interpolated frames.&lt;/p&gt;&lt;p&gt;Collision is defined as event where distance of camera to fractal object is lower than &lt;span style=&quot; font-style:italic;&quot;&gt;collision distance&lt;/span&gt; parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Prüft bei allen interpolierten Frames, ob es zu Kollisionen der Kamera mit der Fraktaloberfläche kommt.&lt;/p&gt;&lt;p&gt;Eine Kollision ist so definiert, dass die Distanz der Kamera zur Fraktaloberfläche kleiner ist als der &lt;span style=&quot; font-style:italic;&quot;&gt;Kollisionsdistanz&lt;/span&gt; Parameter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22279"/>
        <location filename="../qt/ui_render_window.h" line="16027"/>
        <source>Validate</source>
        <translation>Validiere</translation>
    </message>
    <message>
        <source>collission distance:</source>
        <translation type="vanished">Kollisionsdistanz:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22404"/>
        <location filename="../qt/ui_render_window.h" line="16046"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;It sets how many frames will be interpolated for each keyframe. &lt;/p&gt;&lt;p&gt;Total number of animation frames is &apos;number of keyframes&apos; multiplied by &apos;frames per keyframe&apos; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gibt an, wieviele Frames je Keyframe interpoliert werden. &lt;/p&gt;&lt;p&gt;Die Gesamtanzahl der Animationsframes ist &apos;Anzahl Keyframes&apos; multipliziert mit &apos;Frames pro Keyframe&apos; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22588"/>
        <location filename="../qt/ui_render_window.h" line="16062"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum distance between camera and fractal which is allowed during &lt;span style=&quot; font-style:italic;&quot;&gt;Validate&lt;/span&gt; function (collision detection)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimale Distanz zwischen Kamera und Fraktal, die für &lt;span style=&quot; font-style:italic;&quot;&gt;Validiere&lt;/span&gt; Funktion erlaubt ist (Kollisionserkennung)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22601"/>
        <location filename="../qt/ui_render_window.h" line="16065"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable checking for collisions before starting rendering of animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviere Prüfung auf Kollisionen vor dem Starten des Renderns der Animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22604"/>
        <location filename="../qt/ui_render_window.h" line="16067"/>
        <source>Validate before render</source>
        <translation>Validiere vor dem Rendern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22742"/>
        <location filename="../qt/ui_render_window.h" line="16079"/>
        <source>&amp;Statistics</source>
        <translation>Statistik</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22795"/>
        <location filename="../qt/ui_render_window.h" line="16080"/>
        <source>Histogram of fractal iteration count</source>
        <translation>Histogramm von fraktalen Iterationsschritten</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22834"/>
        <location filename="../qt/ui_render_window.h" line="16081"/>
        <source>Histogram of ray-marching step count</source>
        <translation>Histogramm von Raymarching Schritt Anzahl</translation>
    </message>
    <message>
        <source>Histogram of fractal interation count</source>
        <translation type="vanished">Histogramm von fraktalen Iterationsschritten</translation>
    </message>
    <message>
        <source>Animation</source>
        <translation type="vanished">Animation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21276"/>
        <location filename="../qt/ui_render_window.h" line="15983"/>
        <source>Flight animation</source>
        <translation>Fluganimation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21348"/>
        <location filename="../qt/ui_render_window.h" line="15892"/>
        <source>Record flight path</source>
        <translation>Flug aufzeichnen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21328"/>
        <location filename="../qt/ui_render_window.h" line="15888"/>
        <source>Render flight animation</source>
        <translation>Fluganimation rendern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3218"/>
        <location filename="../qt/ui_render_window.h" line="14408"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Activate calculation of ray-traced reflections and transparency. Reflectance can be set by &lt;span style=&quot; font-style:italic;&quot;&gt;Material/Reflection. &lt;/span&gt;Transparency settings are in the same tab as reflection.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Berechnung von Raytraced Reflektionen und Transparenz. Reflektionsgrad kann unter  &lt;span style=&quot; font-style:italic;&quot;&gt;Material / Reflektion. &lt;/span&gt; angepasst werden. Transparenz Einstellungen sind im selben Tab zu finden.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="3256"/>
        <location filename="../qt/ui_render_window.h" line="14412"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum number of ray bounces which are calculated for a given pixel.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximale Anzahl von Strahlreflektionen, die für einen gegebenen Pixel berechnet werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4518"/>
        <location filename="../qt/ui_render_window.h" line="14573"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fog effect, where density of fog is dependent on iteration count of fractal formula. Fog is denser in areas of higher iteration count.&lt;/p&gt;&lt;p&gt;Fog receives shadows and casts shadows on fractal surface and on itself.&lt;/p&gt;&lt;p&gt;Example of fog with additional light sources:&lt;br/&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - lights.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Nebel Effekt, bei dem die Dichte des Nebels auf der Iterationsschritt Anzahl der Fraktalformel basiert. Der Nebel ist dichter in Regionen hoher Iterationszahl.&lt;/p&gt;&lt;p&gt;Der Nebel wirft und erhält Schatten auf Fraktal und sich selbst.&lt;/p&gt;&lt;p&gt;Beispiel des Nebels mit zusätzlichen Lichtquellen:&lt;br/&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - lights.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="4745"/>
        <location filename="../qt/ui_render_window.h" line="14604"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #2 is used for iteration count lower than this value. &lt;/p&gt;&lt;p&gt;Color #3 is used for iteration count greater than this value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>F&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe #2 wird verwendet, wenn die Iterationszahl kleiner ist als dieser Wert&lt;/p&gt;&lt;p&gt;Farbe #3 wird verwendet, wenn die Iterationszahl größer ist als dieser Wert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5652"/>
        <location filename="../qt/ui_render_window.h" line="14714"/>
        <source>Light #&amp;1</source>
        <translation>Licht #1</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5700"/>
        <location filename="../qt/render_window.ui" line="5720"/>
        <location filename="../qt/render_window.ui" line="5740"/>
        <location filename="../qt/render_window.ui" line="5886"/>
        <location filename="../qt/render_window.ui" line="5906"/>
        <location filename="../qt/render_window.ui" line="5926"/>
        <location filename="../qt/render_window.ui" line="6072"/>
        <location filename="../qt/render_window.ui" line="6092"/>
        <location filename="../qt/render_window.ui" line="6112"/>
        <location filename="../qt/render_window.ui" line="6258"/>
        <location filename="../qt/render_window.ui" line="6278"/>
        <location filename="../qt/render_window.ui" line="6298"/>
        <location filename="../qt/ui_render_window.h" line="14717"/>
        <location filename="../qt/ui_render_window.h" line="14721"/>
        <location filename="../qt/ui_render_window.h" line="14725"/>
        <location filename="../qt/ui_render_window.h" line="14743"/>
        <location filename="../qt/ui_render_window.h" line="14747"/>
        <location filename="../qt/ui_render_window.h" line="14751"/>
        <location filename="../qt/ui_render_window.h" line="14769"/>
        <location filename="../qt/ui_render_window.h" line="14773"/>
        <location filename="../qt/ui_render_window.h" line="14777"/>
        <location filename="../qt/ui_render_window.h" line="14795"/>
        <location filename="../qt/ui_render_window.h" line="14799"/>
        <location filename="../qt/ui_render_window.h" line="14803"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;coordinates of light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Koordinaten der Lichtquelle&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5767"/>
        <location filename="../qt/render_window.ui" line="5953"/>
        <location filename="../qt/render_window.ui" line="6139"/>
        <location filename="../qt/render_window.ui" line="6325"/>
        <location filename="../qt/ui_render_window.h" line="14729"/>
        <location filename="../qt/ui_render_window.h" line="14755"/>
        <location filename="../qt/ui_render_window.h" line="14781"/>
        <location filename="../qt/ui_render_window.h" line="14807"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;brightness of light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Helligkeit der Lichtquelle&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5807"/>
        <location filename="../qt/render_window.ui" line="5993"/>
        <location filename="../qt/render_window.ui" line="6179"/>
        <location filename="../qt/render_window.ui" line="6368"/>
        <location filename="../qt/ui_render_window.h" line="14733"/>
        <location filename="../qt/ui_render_window.h" line="14759"/>
        <location filename="../qt/ui_render_window.h" line="14785"/>
        <location filename="../qt/ui_render_window.h" line="14811"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe der Lichtquelle&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5825"/>
        <location filename="../qt/render_window.ui" line="6011"/>
        <location filename="../qt/render_window.ui" line="6197"/>
        <location filename="../qt/render_window.ui" line="6386"/>
        <location filename="../qt/ui_render_window.h" line="14737"/>
        <location filename="../qt/ui_render_window.h" line="14763"/>
        <location filename="../qt/ui_render_window.h" line="14789"/>
        <location filename="../qt/ui_render_window.h" line="14815"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables placing of the light source by mouse pointer. Light source is placed in front of fractal surface by distance defined by &lt;span style=&quot; font-style:italic;&quot;&gt;Placement distance &lt;/span&gt;parameter. &lt;/p&gt;&lt;p&gt;Placement distance can be changed using mouse scroll. &lt;/p&gt;&lt;p&gt;When the light is already placed, don&apos;t forget to change &lt;span style=&quot; font-style:italic;&quot;&gt;Mouse click function&lt;/span&gt; to e.g. &amp;quot;Move the camera&amp;quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert die Platzierung der Lichtquellen per Mauszeiger. Die Lichtquelle wird soweit vor der Fraktaloberfläche gesetzt, wie durch den &lt;span style=&quot; font-style:italic;&quot;&gt;Platzierungsdistanz &lt;/span&gt; Parameter angegeben. &lt;/p&gt;&lt;p&gt;Die Platzierungsdistanz kann per Mausscroll verändert werden. &lt;/p&gt;&lt;p&gt;Sobald das Licht gesetzt ist, nicht vergessen die &lt;span style=&quot; font-style:italic;&quot;&gt;Mausklick Funktion&lt;/span&gt; zu bspw.: &amp;quot;Kamera bewegen&amp;quot; zurück zu setzen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="5838"/>
        <location filename="../qt/ui_render_window.h" line="14740"/>
        <source>Light #&amp;2</source>
        <translation>Licht #2</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6024"/>
        <location filename="../qt/ui_render_window.h" line="14766"/>
        <source>Light #&amp;3</source>
        <translation>Licht #3</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="6210"/>
        <location filename="../qt/ui_render_window.h" line="14792"/>
        <source>Light #&amp;4</source>
        <translation>Licht #4</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8346"/>
        <location filename="../qt/render_window.ui" line="9457"/>
        <location filename="../qt/render_window.ui" line="10556"/>
        <location filename="../qt/render_window.ui" line="11655"/>
        <location filename="../qt/render_window.ui" line="12754"/>
        <location filename="../qt/render_window.ui" line="13853"/>
        <location filename="../qt/render_window.ui" line="14952"/>
        <location filename="../qt/render_window.ui" line="16048"/>
        <location filename="../qt/render_window.ui" line="17147"/>
        <location filename="../qt/ui_render_window.h" line="14972"/>
        <location filename="../qt/ui_render_window.h" line="15037"/>
        <location filename="../qt/ui_render_window.h" line="15102"/>
        <location filename="../qt/ui_render_window.h" line="15167"/>
        <location filename="../qt/ui_render_window.h" line="15232"/>
        <location filename="../qt/ui_render_window.h" line="15297"/>
        <location filename="../qt/ui_render_window.h" line="15362"/>
        <location filename="../qt/ui_render_window.h" line="15424"/>
        <location filename="../qt/ui_render_window.h" line="15489"/>
        <source>Transform (fractal positioning)</source>
        <translation>Transform (Position des Fraktals)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19826"/>
        <location filename="../qt/ui_render_window.h" line="15728"/>
        <source>&amp;Rendering engine</source>
        <translation>Rendering Engine</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20523"/>
        <location filename="../qt/ui_render_window.h" line="15819"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;All objects closer than this distance won&apos;t be visible&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alle Objekte näher als diese Distanz sind nicht sichtbar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes fractals empty inside. It gives interesting results when there is rendered cross section of fractal using &lt;span style=&quot; font-style:italic;&quot;&gt;Limits (box)&lt;/span&gt; feature. &lt;/p&gt;&lt;p&gt;This effect is very slow to render because iterations stop at high number inside the fractal. It&apos;s good to reduce Max. fractal iterations to speed up rendering.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;interior mode enabled&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;interior mode disabled&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior disabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Macht das Fraktal von innen hohl. Dieser Effekt gibt interessante Ergebnisse, wenn der Querschnitt mit &lt;span style=&quot; font-style:italic;&quot;&gt;Grenzen (Box)&lt;/span&gt; Funktion erzeugt wird.&lt;/p&gt;&lt;p&gt;Dieser Effekt ist sehr langsam zu rendern, da die Iteartionen erst an einem hohen Wert innerhalb des Fraktals stoppen. Es ist hilfreich den Wert von Max. fraktale Iterationen zu vermindern, um das Rendern zu beschleunigen.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Interior Modus aktiviert&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Interior Modus deaktiviert&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior disabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20106"/>
        <location filename="../qt/ui_render_window.h" line="15758"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter has the biggest influence on overall quality of image and rendering speed.&lt;/p&gt;&lt;p&gt;Higher value gives faster rendering but more noise on image.&lt;/p&gt;&lt;p&gt;When rays are traced, for each step there are estimated distances to the fractal surface. Optimally , the jump distance for every ray-marching step would be equal to the estimated distance. This would produce a small number of steps and good quality. However the distance can be only estimated, so it&apos;s not always accurate. It can produce oversteppings which will be visible on the image as random noise.&lt;/p&gt;&lt;p&gt;In some cases you need to adjust  this parameter to find a balance between acceptable image quality and a reasonable rendering time.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;step multiplier = 1.0 (optimal - good quality and fast)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;step multiplier = 5 (visible strong noise on image)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 4.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;As a quality indicator, the&lt;span style=&quot; font-style:italic;&quot;&gt;Percentage of wrong distance estimations&lt;/span&gt; ( visible in &lt;span style=&quot; font-style:italic;&quot;&gt;Statistics&lt;/span&gt; dock ) can be used . &lt;/p&gt;&lt;p&gt;To optimize this parameter the histograms of iteration count and ray-marching step count,  can be used .&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter hat den größten Einfluss auf die Bildqualität insgesamt und die Renderzeit.&lt;/p&gt;&lt;p&gt;Ein höherer Wert gibt ein schnelleres Rendern, aber auch mehr Rauschen.&lt;/p&gt;&lt;p&gt;Wenn Raytracing aktiviert ist, dann wird für jeden Schritt die Distanz zur Fraktaloberfläche geschätzt. Optimal wäre es, wenn jeder Raymarching Schritt gleich der geschätzten Distanz wäre. Das würde eine kleine Schrittanzahl und eine hohe Qualität ergeben. Jedoch kann der Abstand nur geschätzt werden, so ist es nicht immer genau. Es kann zu Überschreitungen kommen, die auf dem Bild als zufälliges Rauschen sichtbar werden.&lt;/p&gt;&lt;p&gt;In manchen Fällen muss dieser Wert angepasst werden, um einen Kompromiss zwischen akzeptabler Bildqualität und einer angemessenen Renderzeit zu finden.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Schritt Multiplikator = 1.0 (optimal - gute Qualität und schnell)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Schritt Multiplikator = 5 (sichtbar starkes Rauschen auf dem Bild)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 4.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Der Wert von &lt;span style=&quot; font-style:italic;&quot;&gt;Prozentsatz falscher Distanzermittlungen&lt;/span&gt; ( sichtbar im &lt;span style=&quot; font-style:italic;&quot;&gt;Statistik&lt;/span&gt; Dock ) kann hierfür als Qualitätsindikator herangezogen werden . &lt;/p&gt;&lt;p&gt;Die Histogramme von &lt;span style=&quot; font-style:italic;&quot;&gt;fraktalen Iterationsschritten&lt;/span&gt; und &lt;span style=&quot; font-style:italic;&quot;&gt;Raymarching Schritt Anzahl&lt;/span&gt; können weiterhin verwendet werden, um diesen Wert zu optimieren.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20453"/>
        <location filename="../qt/ui_render_window.h" line="15809"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables mode dedicated for fractals where it is difficult to calculate surface normal vectors. Rendering is much slower, but fractal surface is much smoother.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert den Modus der sich für Fraktale eignet, bei denen es schwierig ist die Normalen Vektoren der Oberfläche zu berechnen. Das Rendern ist wesentlich langsamer, dafür aber auch die Oberfläche umso glatter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20408"/>
        <location filename="../qt/ui_render_window.h" line="15805"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Smoothness parameter defines averaging area for normal vector calculation.&lt;/p&gt;&lt;p&gt;Higher value gives smoother fractal surface.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;smoothness = 0.1&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;smoothness = 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;smoothness = 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - smoothness 0.1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - smoothness 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - smoothness 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Der Glättung Parameter definiert das durchschnittliche Areal für die Normal Vektor Berechnung.&lt;/p&gt;&lt;p&gt;Ein höherer Wert gibt eine glattere Fraktaloberfläche.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Glättung = 0.1&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Glättung = 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Glättung = 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - smoothness 0.1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - smoothness 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - smoothness 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19924"/>
        <location filename="../qt/ui_render_window.h" line="15733"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The higher the maximum number of iterations (&amp;quot;maxiter&amp;quot;) is, the more detail and subtlety emerge in the final image, but also the longer time it will take to calculate the fractal image. &lt;/p&gt;&lt;p&gt;In normal operation this should be set as high as possible because &amp;quot;Distance estimation&amp;quot; algorithm limits number of iteration (almost no influence on rendering speed)&lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Stop at maximum iteration&lt;/span&gt; is selected, then this parameter controls detail level.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;maxiter = 10&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;maxiter = 15&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 15.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Je höher der Wert der maximalen Anzahl der Iterationen ist (&amp;quot;maxiter&amp;quot;), desto mehr Details und Feinheiten entstehen im endgültigen Bild, aber auch mehr Zeit braucht es, um das fraktale Bild zu berechnen. &lt;/p&gt;&lt;p&gt;In normalen Situationen sollte dieser Wert so hoch wie möglich sein, weil der &amp;quot;Distanzermittlung&amp;quot; Algorithmus die Anzahl der Iterationen limitiert (fast kein Einfluss auf Renderzeit)&lt;/p&gt;&lt;p&gt;Wenn &lt;span style=&quot; font-style:italic;&quot;&gt;Bei maximaler Iteration stoppen&lt;/span&gt; selektiert ist, dann kontrolliert dieser Wert das Detaillevel.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;maxiter = 10&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;maxiter = 15&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 15.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20230"/>
        <location filename="../qt/ui_render_window.h" line="15787"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls how much detail will be visible on fractal surface. When it is set to 1.0, then minimum visible detail has size of 2 pixels.&lt;/p&gt;&lt;p&gt;Higher value gives more detailed image, but slows down rendering.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;detail level 0.2&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;detail level 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;detail level 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 0.2.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Steuert wie viele Details auf der fraktalen Oberfläche sichtbar sein werden. Wenn dieser Wert auf 1,0 gesetzt ist, dann haben die mindestens sichtbaren Details eine Größe von 2 Pixeln.&lt;/p&gt;&lt;p&gt;Ein höherer Wert gibt ein detaillierteres Bild, aber verlangsamt das Rendering&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Detaillevel 0.2&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Detaillevel 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Detaillevel 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 0.2.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20543"/>
        <location filename="../qt/ui_render_window.h" line="15823"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines visibility distance. All objects farther  than this distance won&apos;t be visible. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Definiert die Sichtbarkeitsgrenze. Alle Objekte die weiter entfernt sind als diese Distanz sind nicht sichtbar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When it&apos;s not enabled, the program automatically reduces amount of details for the farthest regions of the fractal. If you go closer to fractal surface, the program increases number of details.&lt;/p&gt;&lt;p&gt;If it&apos;s checked, then in every region of fractal detail size will be the same.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wenn es nicht aktiviert ist, wird das Programm automatisch den Detailwert zu den entferntesten Regionen der Fraktale reduzieren. Wenn Sie näher an die Fraktaleoberfläche gehen, erhöht das Programm die Anzahl der Details. &lt;/p&gt;&lt;p&gt; Wenn es aber aktiviert ist, dann wird in jeder Region des Fraktals dieselbe Detailgröße verwendet werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20605"/>
        <location filename="../qt/ui_render_window.h" line="15826"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of fractal cross sections.&lt;/p&gt;&lt;p&gt;Example cross sections of Buffalo fractal:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;x = {-10; 10}, y = {-10, 10}, z = {-10, 0}&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;x = {-10, 0}, y = {0, 10}, z = {-0.1; 0.1}&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - limits z.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - limits x, y, z.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert das Rendern des Querschnitts.&lt;/p&gt;&lt;p&gt;Beispiel eines Querschnitts eines Buffalo Fraktals:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;x = {-10; 10}, y = {-10, 10}, z = {-10, 0}&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;x = {-10, 0}, y = {0, 10}, z = {-0.1; 0.1}&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - limits z.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - limits x, y, z.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20608"/>
        <location filename="../qt/ui_render_window.h" line="15828"/>
        <source>Limits (bo&amp;x)</source>
        <translation>Grenzen (Box)</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Switches between server and client.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Server&lt;/span&gt; is main appcation in the network. It controls rendering process, sends data to all clients and collects data from them. &lt;br/&gt;Server compiles parts of images received from clients and finally display whole image. It also renders image.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Client&lt;/span&gt; receives jobs from server. It renders only that parts of image which server ask for. It display only partial image.&lt;/p&gt;&lt;p&gt;To start rendering process on all computers you need to press Render button on Server.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wechseln zwischen Server und Client.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Server&lt;/span&gt; ist die Hauptapplikation im Netzwerk. Er steuert den Rendering-Prozess, sendet Daten an alle verbundenen Clients und sammelt Daten von ihnen. &lt;br/&gt;Server kompiliert die Teilbilder, die er von den Clients empfängt und zeigt schließlich das ganze Bild an. Der Server nimmt auch am Renderprozess teil.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Client&lt;/span&gt; Der Client erhält Aufträge vom Server. Er rendert nur die Teile des Bildes, die der Server anfragt. Er zeigt auch nur das von ihm gerenderte Teilbild.&lt;/p&gt;&lt;p&gt;Zum Starten des Renderprozesses auf allen Computern, müssen Sie den Render Knopf im Server betätigen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IP addres or name of computer where is launched Mandelbulber in server mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IP Adresse oder Name des Computers, bei dem Mandelbulber im Server Modus läuft.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20950"/>
        <location filename="../qt/ui_render_window.h" line="15857"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number which is set on Mandelbulber which runs in server mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port Nummer, die beim Computer gesetzt ist, bei dem Mandelbulber im Server Modus läuft.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20976"/>
        <location filename="../qt/ui_render_window.h" line="15860"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Establish connection with server.&lt;/p&gt;&lt;p&gt;When connection is established, status should change to READY&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verbindung mit dem Server aufbauen.&lt;/p&gt;&lt;p&gt;Wenn die Verbindung hergestellt wurde, dann sollte der Status auf BEREIT wechseln.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts Mandelbulber to work as server.&lt;/p&gt;&lt;p&gt;After pressing this button, application starts to watch clients and connecting to them. &lt;/p&gt;&lt;p&gt;If connection with client is established, then this client is displayed in the table below.&lt;/p&gt;&lt;p&gt;To establich connection with client, on client side there has to be pressed Connect button.&lt;/p&gt;&lt;p&gt;If all needed computers are already connected, then server is ready for operation. If you presss Render button, then server and all clients will start rendering of the same image.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet Mandelbulber als Server Instanz.&lt;/p&gt;&lt;p&gt;Nach Drücken dieser Taste beginnt die Anwendung auf Clients zu horchen und eine Verbindung zu ihnen aufzubauen. &lt;/p&gt;&lt;p&gt;Wenn eine Verbindung zum Client hergestellt wurde, dann wird dieser Client in der unterhalb stehenden Tabelle angezeigt&lt;/p&gt;&lt;p&gt;Um die Verbindung auf Client-Seite aufzubauen, muss auf diesem der Verbinden Knopf gedrückt werden.&lt;/p&gt;&lt;p&gt;Wenn alle benötigten Clients verbunden sind, ist der Server betriebsbereit. Wenn Sie den Render Knopf drücken werden der Server und alle verbundenen Clients das Rendern desselben Bildes beginnen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21239"/>
        <location filename="../qt/ui_render_window.h" line="15880"/>
        <source>&amp;Animation</source>
        <translation>Animation</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts recording flight path. &lt;/p&gt;&lt;p&gt;It is recommended to decrease image resolution for better rendering performance.&lt;/p&gt;&lt;p&gt;The mouse pointer is used as the controller. &lt;br/&gt;Movie the mouse pointer to change flight direction.&lt;br/&gt;Left mouse button increases flight speed. Right mouse button decreases speed.&lt;br/&gt;Arrow keys moves camera up, down, left and right (strafe)&lt;br/&gt;Z and X keys rotate the camera (roll)&lt;br/&gt;Spacebar pauses flight path recording . &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet die Aufnahme der Flugbahn. &lt;/p&gt;&lt;p&gt;Es wird empfohlen, die Bildauflösung während der Aufnahme zu verringern, um eine bessere Renderperformance zu erreichen.&lt;/p&gt;&lt;p&gt;Der Mauszeiger kann als Controller des Flugs verwendet werden. &lt;br/&gt;Mit der Bewegung des Mauszeigers über dem Bild kann die Flugrichtung geändert werden.&lt;br/&gt;Linke Maustaste erhöht Fluggeschwindigkeit. Rechte Maustaste verringert Fluggeschwindigkeit.&lt;br/&gt;Die Pfeil-Tasten bewegen die Kamera nach oben, unten, links und rechts (seitlich)&lt;br/&gt;Tasten Z und X drehen die Kamera (Rolle)&lt;br/&gt;Leertaste pausiert die Aufzeichnung des Fluges. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21385"/>
        <location filename="../qt/ui_render_window.h" line="15898"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Plays rendered animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gerenderte Animation abspielen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21405"/>
        <location filename="../qt/ui_render_window.h" line="15902"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Continues recording previously stopped rendering. The flight will start from the last point from the table, and will be continued with the latest direction and speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setzt die Aufzeichnung einer vorher pausiertes Aufnahme fort. Der Flug wird vom letzten Punkt aus der Tabelle beginnen und wird in aktueller Richtung und Geschwindigkeit fortgesetzt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21979"/>
        <location filename="../qt/render_window.ui" line="22358"/>
        <location filename="../qt/ui_render_window.h" line="15981"/>
        <location filename="../qt/ui_render_window.h" line="16040"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for image format for animation frames.&lt;/p&gt;&lt;p&gt;For more image format settings go to to &lt;span style=&quot; font-style:italic;&quot;&gt;File/Program settings&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl des Bilddateiformates für Animationsframes.&lt;/p&gt;&lt;p&gt;Für weitere Bilddateiformat Optionen gehen Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Datei / Programm Einstellungen&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This feature is for renering flight through animations.&lt;/p&gt;&lt;p&gt;In record flight mode the camera is operated like in flight simulator game. It recomended to use low image resolution for better rendering performace. Flight path is recorded.&lt;/p&gt;&lt;p&gt;Render animation button start rendering in of recorded flight path. For rendering you can select higher image resolution.&lt;/p&gt;&lt;p&gt;There is possible to add parameters for animation (like fractal power, light position, etc...) and edit them in the table view. To add parameter to animation you need to right click on edit fied of selected parameter and select from context menu &lt;span style=&quot; font-style:italic;&quot;&gt;Add to flight animation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Animation is stored in settings file in CSV format, so there is possible to edit animation in external tools (e.g speadsheet editor or text editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Funktion ist für das Rendern des Flugs durch Animationen. &lt;/p&gt;&lt;p&gt; Im Flugaufnahme-Modus wird die Kamera wie in einem Flug-Simulator-Spiel betrieben. Es wird empfohlen eine niedrige Bildauflösung zu verwenden, um eine bessere Render Performace zu erreichen. Die Flugbahn wird währenddessen aufgenommen.&lt;/p&gt;&lt;p&gt;Der Render Animation Knopf startet das Rendern der aufgezeichneten Flugbahn. Zum Rendern können Sie eine höhere Bildauflösung zu wählen.&lt;/p&gt;&lt;p&gt;Es ist möglich, Parameter für die Animation (wie fraktale Power, Lichtposition, etc ...) hinzuzufügen und diese in der Tabellenansicht zu bearbeiten. Um Parameter als animierte Werte hinzuzufügen, müssen Sie einen Rechtsklick auf den gewünschten Parameter ausführen und aus dem Kontextmenü &lt;span style=&quot; font-style:italic;&quot;&gt;Zur Fluganimation hinzufügen&lt;/span&gt; auswählen.&lt;/p&gt;&lt;p&gt;Die Animation wird in der Einstellungsdatei im CSV Format gespeichert, dadurch ist es möglich die Animation mit externen Tools zu bearbeiten (z.B. Speadsheet Editor oder Text Editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21325"/>
        <location filename="../qt/ui_render_window.h" line="15886"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts rendering of previously recorded flight path&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet das Rendern von einer vorher aufgenommenen Flugbahn&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts recording flight path. &lt;/p&gt;&lt;p&gt;There is recomended to decrease image resolution for better rendering performance.&lt;/p&gt;&lt;p&gt;As a controler there is used mouse pointer. &lt;br/&gt;By moving of mouse pointer you can change flight direction.&lt;br/&gt;Left mouse button increases flight speed. Right mouse button decreases speed.&lt;br/&gt;Arrow keys moves camera up, dow, left and right (strafe)&lt;br/&gt;Z and X keys rotates the camera (roll)&lt;br/&gt;Spacebar pauses recording of flight path. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Startet die Aufnahme der Flugbahn. &lt;/p&gt;&lt;p&gt;Es wird empfohlen, die Bildauflösung während der Aufnahme zu verringern, um eine bessere Renderperformance zu erreichen.&lt;/p&gt;&lt;p&gt;Der Mauszeiger kann als Controller des Flugs verwendet werden. &lt;br/&gt;Mit der Bewegung des Mauszeigers über dem Bild kann die Flugrichtung geändert werden.&lt;br/&gt;Linke Maustaste erhöht Fluggeschwindigkeit. Rechte Maustaste verringert Fluggeschwindigkeit.&lt;br/&gt;Die Pfeil-Tasten bewegen die Kamera nach oben, unten, links und rechts (seitlich)&lt;br/&gt;Tasten Z und X drehen die Kamera (Rolle)&lt;br/&gt;Leertaste pausiert die Aufzeichnung des Fluges. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21365"/>
        <location filename="../qt/ui_render_window.h" line="15894"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deletes all already rendered image frames in selected folder (&lt;span style=&quot; font-style:italic;&quot;&gt;Path for images&lt;/span&gt;). &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alle gerenderten Frames im Flugordner löschen ( Auswahl von &lt;span style=&quot; font-style:italic;&quot;&gt;Pfad zu Flugframes&lt;/span&gt;)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Plays already rendered animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bisher gerenderte Animation abspielen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Continues recording previously stopped rendering. The flight will start from last point from the table and will be continued in latest direction and speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setzt die Aufzeichnung einer vorher pausiertes Aufnahme fort. Der Flug wird vom letzten Punkt aus der Tabelle beginnen und wird in aktueller Richtung und Geschwindigkeit fortgesetzt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Refreshes animation table and frame previews.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktualisiert die Animationstabelle und die Framevorschau.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Exports flight path to keyframe animation. There is used &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe animation/frames per keyframe&lt;/span&gt; parameter to dermine how many frames will be exported as new keyframes. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Flugbahn zur &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframeanimation&lt;/span&gt; exportieren. Es wird der&lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe Animation / Frames pro Keyframe&lt;/span&gt; Parameter verwendet, um festzulegen welcher N-te Flugframe als Keyframe exportiert wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Path for images:</source>
        <translation type="vanished">Pfad für Bilder:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21993"/>
        <location filename="../qt/render_window.ui" line="22372"/>
        <location filename="../qt/render_window.ui" line="23132"/>
        <location filename="../qt/ui_render_window.h" line="15977"/>
        <location filename="../qt/ui_render_window.h" line="16036"/>
        <location filename="../qt/ui_render_window.h" line="16144"/>
        <source>EXR</source>
        <translation>EXR</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21503"/>
        <location filename="../qt/ui_render_window.h" line="15915"/>
        <source>inertia:</source>
        <translation>Trägheit:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21510"/>
        <location filename="../qt/ui_render_window.h" line="15916"/>
        <source>speed:</source>
        <translation>Geschwindigkeit:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sets where will be stored rendered animation frames.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Legt den Speicherort fest, an dem die Animationsframes gespeichert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Determines how camera speed will be calculated.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Relative to distance&lt;/span&gt; mode, camera speed will decrease when camera will be closer to fractal surface. This mode will help you to not colide with fractal. In this mode you can still control speed by &lt;span style=&quot; font-style:italic;&quot;&gt;speed&lt;/span&gt; parameter and by mouse buttons.&lt;/p&gt;&lt;p&gt;In Constant mode, camera speed is only controled by &lt;span style=&quot; font-style:italic;&quot;&gt;speed&lt;/span&gt; parameter and mouse buttons&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Legt fest wie die Kamerageschwindigkeit berechnet wird.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Relativ zu Distanz&lt;/span&gt; Modus, nimmt die Geschwindigkeit der Kamera ab, wenn die Kamera näher an die Fraktaloberfläche geführt wird. Dieser Modus wird Ihnen helfen, nicht mit dem Fractal zu kollidieren. In diesem Modus können Sie immer noch die Geschwindigkeit über den &lt;span style=&quot; font-style:italic;&quot;&gt;Geschwindigkeit&lt;/span&gt; Parameter und die Mausknöpfe steuern.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Konstant&lt;/span&gt; Modus wird die Kamera Geschwindigkeit lediglich durch den &lt;span style=&quot; font-style:italic;&quot;&gt;Geschwindigkeit&lt;/span&gt; Parameter und die Mausknöpfe gesteuert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21553"/>
        <location filename="../qt/ui_render_window.h" line="15928"/>
        <source>speed control:</source>
        <translation>Geschwindigkeitssteuerung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21890"/>
        <location filename="../qt/render_window.ui" line="21940"/>
        <location filename="../qt/render_window.ui" line="22477"/>
        <location filename="../qt/render_window.ui" line="22509"/>
        <location filename="../qt/ui_render_window.h" line="15966"/>
        <location filename="../qt/ui_render_window.h" line="15969"/>
        <location filename="../qt/ui_render_window.h" line="16054"/>
        <location filename="../qt/ui_render_window.h" line="16058"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Limits range of frames to render&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Legt die Grenzen fest, in denen die Frames gerendert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This feature is for rendering animations based on interpolated key frames.&lt;/p&gt;&lt;p&gt;You can setup any number of key frames, where will be different camera position, evironment parameter values or fractal parameters. During rendering of animation, will be calculated intermediate frames, so there is not needed to setup every animation frame. &lt;/p&gt;&lt;p&gt;There is possible to add parameters for animation (like fractal power, light position, etc...) and edit them in the table view. To add parameter to animation you need to right click on edit fied of selected parameter and select from context menu &lt;span style=&quot; font-style:italic;&quot;&gt;Add to keyframe animation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Each parameter can have assigned different type of interpolation.&lt;/p&gt;&lt;p&gt;There is possible to edit animation by adding or modyfing key frames, and also directly in animation table.&lt;/p&gt;&lt;p&gt;Animation is stored in settings file in CSV format, so there is possible to edit animation in external tools (e.g speadsheet editor or text editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diese Funktion ist für das Rendern von Animationen auf Basis von interpolierten Keyframes.&lt;/p&gt;&lt;p&gt;Sie können eine beliebige Anzahl von Keyframes einstellen, in denen sich die Kameraposition, Umgebungs-Parameterwerte oder fraktale Parameter im Verlauf der Keyframes ändern. Beim Rendern der Animation, werden die Zwischenframes berechnet, so dass kein Setup jedes einzelnen Frames notwendig ist.&lt;/p&gt;&lt;p&gt;Es ist möglich, Parameter für die Animation (wie fraktale Power, Lichtposition, etc ...) hinzuzufügen und diese in der Tabellenansicht zu bearbeiten. Um Parameter als animierte Werte hinzuzufügen, müssen Sie einen Rechtsklick auf den gewünschten Parameter ausführen und aus dem Kontextmenü &lt;span style=&quot; font-style:italic;&quot;&gt;Zur Keyframeanimation hinzufügen&lt;/span&gt; auswählen. &lt;/p&gt;&lt;p&gt;Sie können jedem Parameter einen eigenen Interpolationstyp zuordnen.&lt;/p&gt;&lt;p&gt;Die Animationswerte können durch Hinzufügen / Entfernen / Bearbeiten von Frames bearbeitet werden, aber auch direkt in den Zellen der Tabelle selbst.&lt;/p&gt;&lt;p&gt;Die Animation wird in der Einstellungsdatei im CSV Format gespeichert, dadurch ist es möglich die Animation mit externen Tools zu bearbeiten (z.B. Speadsheet Editor oder Text Editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21425"/>
        <location filename="../qt/render_window.ui" line="22256"/>
        <location filename="../qt/ui_render_window.h" line="15906"/>
        <location filename="../qt/ui_render_window.h" line="16021"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Refreshes animation table and keyframe previews.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktualisiert die Animationstabelle und die Keyframe Vorschau.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21445"/>
        <location filename="../qt/ui_render_window.h" line="15910"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Exports flight path to keyframe animation.  &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe animation/frames per keyframe&lt;/span&gt; parameter is used to determine how many frames will be exported as new keyframes. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Flugbahn zur &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframeanimation&lt;/span&gt; exportieren. Es wird der&lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe Animation / Frames pro Keyframe&lt;/span&gt; Parameter verwendet, um festzulegen welcher N-te Flugframe als Keyframe exportiert wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21489"/>
        <location filename="../qt/render_window.ui" line="22338"/>
        <location filename="../qt/ui_render_window.h" line="15913"/>
        <location filename="../qt/ui_render_window.h" line="16030"/>
        <source>path for images:</source>
        <translation>Pfad für Bilder:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21523"/>
        <location filename="../qt/render_window.ui" line="22391"/>
        <location filename="../qt/ui_render_window.h" line="15918"/>
        <location filename="../qt/ui_render_window.h" line="16043"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to stored rendered animation frames.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Pfad zu den gespeicherten Animationsframes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21536"/>
        <location filename="../qt/ui_render_window.h" line="15926"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Determines how camera speed will be calculated.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Relative to distance&lt;/span&gt; mode, camera speed will decrease when camera is nearer to the fractal surface. This mode will help you to not collide with the fractal. In this mode you can still control speed by &lt;span style=&quot; font-style:italic;&quot;&gt;speed&lt;/span&gt; parameter and by mouse buttons.&lt;/p&gt;&lt;p&gt;In Constant mode, the camera speed is only controlled by &lt;span style=&quot; font-style:italic;&quot;&gt;speed&lt;/span&gt; parameter and mouse buttons&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Legt fest wie die Kamerageschwindigkeit berechnet wird.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Relativ zu Distanz&lt;/span&gt; Modus, nimmt die Geschwindigkeit der Kamera ab, wenn die Kamera näher an die Fraktaloberfläche geführt wird. Dieser Modus wird Ihnen helfen, nicht mit dem Fractal zu kollidieren. In diesem Modus können Sie immer noch die Geschwindigkeit über den &lt;span style=&quot; font-style:italic;&quot;&gt;Geschwindigkeit&lt;/span&gt; Parameter und die Mausknöpfe steuern.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Konstant&lt;/span&gt; Modus wird die Kamera Geschwindigkeit lediglich durch den &lt;span style=&quot; font-style:italic;&quot;&gt;Geschwindigkeit&lt;/span&gt; Parameter und die Mausknöpfe gesteuert.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21643"/>
        <location filename="../qt/ui_render_window.h" line="15935"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Inertia of camera. &lt;/p&gt;&lt;p&gt;Higher inertia makes flight more smooth but more difficult to change speed or direction.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Trägheit der Kamera. &lt;/p&gt;&lt;p&gt;Eine höhere Trägheit macht den Flug geschmeidiger, aber Richtungs- und Geschwindigkeitsänderungen schwerer.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21712"/>
        <location filename="../qt/ui_render_window.h" line="15940"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameters controls frame rate during flight path recording. Higher values give slower rendering but are more detailed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter steuert die Frame Rate während der Aufnahme der Flugbahn. Ein höherer Wert ergibt langsameres Rendering, aber mehr Details.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21797"/>
        <location filename="../qt/ui_render_window.h" line="15951"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of keyframe previews in animation table.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert das Rendern von Vorschaubildern in der Animationstabelle.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21848"/>
        <location filename="../qt/ui_render_window.h" line="15961"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable this parameter  if you want to record a flight path in parts. It allows the program to continue recording the flight with the same speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dieser Parameter muss aktiviert sein, um die Aufnahme des Flugs in mehreren Teilen zu machen. Es erlaubt eine angehaltene Aufnahme mit der gleichen Geschwindigkeit fortzusetzen, die beim letzten Frame verwendet wurde.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22160"/>
        <location filename="../qt/ui_render_window.h" line="16001"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Play rendered animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gerenderte Animation abspielen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22220"/>
        <location filename="../qt/ui_render_window.h" line="16013"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Export all keyframes to &lt;span style=&quot; font-style:italic;&quot;&gt;Flight animation&lt;/span&gt;. All keyframes will be interpolated. &lt;/p&gt;&lt;p&gt;This feature will allow editing of each animation frame separately in Flight animation editor (or external CSV editor) &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alle Keyframes zur &lt;span style=&quot; font-style:italic;&quot;&gt;Fluganimation&lt;/span&gt; exportieren. Alle Keyframes werden interpoliert. &lt;/p&gt;&lt;p&gt;Diese Funktion ermöglicht es, jeden Animationsframe separat unter Fluganimation zu editieren (oder mit einem externen CSV-Editor)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22236"/>
        <location filename="../qt/ui_render_window.h" line="16017"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delete all rendered frames in animation folder ( selected by &lt;span style=&quot; font-style:italic;&quot;&gt;path for images)&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alle gerenderten Frames im Animationsordner löschen ( Auswahl von &lt;span style=&quot; font-style:italic;&quot;&gt;Pfad zu Keyframes&lt;/span&gt;)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22324"/>
        <location filename="../qt/ui_render_window.h" line="16028"/>
        <source>collision distance:</source>
        <translation>Kollisionsdistanz:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22423"/>
        <location filename="../qt/ui_render_window.h" line="16049"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of keyframe previews in the animation table.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert das Rendern von Vorschaubildern in der Animationstabelle.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22426"/>
        <location filename="../qt/ui_render_window.h" line="16051"/>
        <source>Show keyframe preview thumbnails</source>
        <translation>Zeige Keyframe Vorschau Thumbnails</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22642"/>
        <location filename="../qt/render_window.ui" line="22686"/>
        <location filename="../qt/ui_render_window.h" line="16069"/>
        <location filename="../qt/ui_render_window.h" line="16076"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sets the same distance between camera target and camera for all keyframes. It doesn&apos;t modify camera position and rotation, so it doesn&apos;t modify camera movement path. It makes camera rotation smooth through entire animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setzt den gleichen Abstand zwischen Kamera und Ziel für alle Keyframes. Dabei bleibt die Kameraposition und Drehung unverändert, sodass die Kamera Bewegungsbahn gleich bleibt. Es macht die Kameradrehung  durch die gesamte Animation hindurch geschmeidig.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22645"/>
        <location filename="../qt/ui_render_window.h" line="16071"/>
        <source>Set the same
camera target
distance for all
keyframes</source>
        <translation>Setze dieselbe
Kamera-Ziel
Distanz für alle
Keyframes</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22965"/>
        <location filename="../qt/ui_render_window.h" line="16115"/>
        <source>&amp;Queue</source>
        <translation>&amp;Queue</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23031"/>
        <location filename="../qt/ui_render_window.h" line="16119"/>
        <source>Remove orphaned</source>
        <translation>Verwaiste entfernen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23045"/>
        <location filename="../qt/ui_render_window.h" line="16123"/>
        <source>Render queue</source>
        <translation>Rendere Queue</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23059"/>
        <location filename="../qt/ui_render_window.h" line="16127"/>
        <source>Add orphaned</source>
        <translation>Verwaiste hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23070"/>
        <location filename="../qt/ui_render_window.h" line="16129"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Creates a settings file from the current program settings, saves it to the queue folder and adds the entry to the queue list.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Erstellt eine Einstellungsdatei aus den aktuellen Programmeinstellungen, speichert diese in dem Queue Ordner und fügt den Eintrag der Liste hinzu. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23073"/>
        <location filename="../qt/ui_render_window.h" line="16131"/>
        <source>Add current settings</source>
        <translation>Aktuelle Einstellungen hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23084"/>
        <location filename="../qt/ui_render_window.h" line="16133"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Copies the selected source file to the queue folder and adds the entry to the queue list.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kopiert die ausgewählte Quelldatei in den Queue-Ordner und fügt den Eintrag in der Liste hinzu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23087"/>
        <location filename="../qt/ui_render_window.h" line="16135"/>
        <source>Add from file</source>
        <translation>Aus Datei hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23118"/>
        <location filename="../qt/ui_render_window.h" line="16148"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for image format for still images&lt;/p&gt;&lt;p&gt;For more image format settings go to &lt;span style=&quot; font-style:italic;&quot;&gt;File/Program settings&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Auswahl des Bilddateiformates für Einzelbilder.&lt;/p&gt;&lt;p&gt;Für weitere Bilddateiformat Optionen gehen Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Datei / Programm Einstellungen&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23180"/>
        <location filename="../qt/ui_render_window.h" line="16152"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of queue previews in the queue table.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aktiviert das Rendern der Queue Vorschau in der Queue Tabelle.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23183"/>
        <location filename="../qt/ui_render_window.h" line="16154"/>
        <source>Show Queue thumbnails</source>
        <translation>Zeige Queue Thumbnails</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23224"/>
        <location filename="../qt/ui_render_window.h" line="16155"/>
        <source>Preview</source>
        <translation>Vorschau</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23257"/>
        <location filename="../qt/ui_render_window.h" line="16156"/>
        <source>&amp;Measurement</source>
        <translation>Messung</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23282"/>
        <location filename="../qt/ui_render_window.h" line="16157"/>
        <source>Get point by mouse pointer</source>
        <translation>Hole Punkt von Mauszeiger</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23364"/>
        <location filename="../qt/ui_render_window.h" line="16161"/>
        <source>Distance from last point:</source>
        <translation>Distanz zum letzten Punkt:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23384"/>
        <location filename="../qt/ui_render_window.h" line="16162"/>
        <source>Distance from camera:</source>
        <translation>Distanz zur Kamera:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23424"/>
        <location filename="../qt/ui_render_window.h" line="16163"/>
        <source>Material editor</source>
        <translation>Material Editor</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23473"/>
        <location filename="../qt/ui_render_window.h" line="16164"/>
        <source>Materials</source>
        <translation>Materialien</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23507"/>
        <location filename="../qt/ui_render_window.h" line="14054"/>
        <source>&amp;Save as JPG...</source>
        <translation>JPG speichern...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23516"/>
        <location filename="../qt/ui_render_window.h" line="14055"/>
        <source>Save &amp;as PNG...</source>
        <translation>PNG speichern...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23525"/>
        <location filename="../qt/ui_render_window.h" line="14056"/>
        <source>Save as &amp;PNG 16 bit...</source>
        <translation>PNG 16 bit speichern...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23534"/>
        <location filename="../qt/ui_render_window.h" line="14057"/>
        <source>Save as PNG &amp;16 bit with alpha channel</source>
        <translation>PNG 16 bit mit Alpha speichern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23543"/>
        <location filename="../qt/ui_render_window.h" line="14058"/>
        <source>&amp;Load settings...</source>
        <translation>Lade Einstellungen...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23552"/>
        <location filename="../qt/ui_render_window.h" line="14059"/>
        <source>Load settings &amp;from clipboard...</source>
        <translation>Lade Einstellungen aus Zwischenablage...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23561"/>
        <location filename="../qt/ui_render_window.h" line="14060"/>
        <source>&amp;Save settings</source>
        <translation>Einstellungen speichern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23570"/>
        <location filename="../qt/ui_render_window.h" line="14061"/>
        <source>Save settings &amp;to clipboard</source>
        <translation>Einstellungen in Zwischenablage speichern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23591"/>
        <location filename="../qt/ui_render_window.h" line="14066"/>
        <source>&amp;Program Settings</source>
        <translation>Programm Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23600"/>
        <location filename="../qt/ui_render_window.h" line="14067"/>
        <source>&amp;Quit</source>
        <translation>Schließen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23605"/>
        <location filename="../qt/ui_render_window.h" line="14068"/>
        <source>&amp;Save window state</source>
        <translation>Fensterzustand speichern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23610"/>
        <location filename="../qt/ui_render_window.h" line="14069"/>
        <source>&amp;Default docks positions</source>
        <translation>Standard Docks Positionen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23615"/>
        <location filename="../qt/ui_render_window.h" line="14070"/>
        <source>About &amp;Qt</source>
        <translation>Über Qt</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23620"/>
        <location filename="../qt/ui_render_window.h" line="14071"/>
        <source>About &amp;Third Party</source>
        <translation>Über Drittanbieter</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23629"/>
        <location filename="../qt/ui_render_window.h" line="14072"/>
        <source>&amp;About Mandelbulber</source>
        <translation>Über Mandelbulber</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23638"/>
        <location filename="../qt/ui_render_window.h" line="14073"/>
        <source>&amp;Undo</source>
        <translation>Rückgängig</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23650"/>
        <location filename="../qt/ui_render_window.h" line="14075"/>
        <source>&amp;Redo</source>
        <translation>Wiederholen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23662"/>
        <location filename="../qt/ui_render_window.h" line="14077"/>
        <source>&amp;Import settings from old Mandelbulber (v1.21)...</source>
        <translation>Einstellungen von alten Mandelbulber Dateien (v1.21)...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23671"/>
        <location filename="../qt/ui_render_window.h" line="14078"/>
        <source>Export &amp;Voxel Layers</source>
        <translation>Exportiere Voxelschichten</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23680"/>
        <location filename="../qt/ui_render_window.h" line="14079"/>
        <source>Load &amp;example...</source>
        <translation>Lade Beispiel...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23688"/>
        <location filename="../qt/ui_render_window.h" line="14080"/>
        <source>Show &amp;animation dock</source>
        <translation>Zeige Animationsdock</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23699"/>
        <location filename="../qt/ui_render_window.h" line="14081"/>
        <source>Show &amp;gamepad dock</source>
        <translation>Zeige Gamepad Dock</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23710"/>
        <location filename="../qt/ui_render_window.h" line="14082"/>
        <source>Show &amp;queue dock</source>
        <translation>Zeige Queuedock</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23721"/>
        <location filename="../qt/ui_render_window.h" line="14083"/>
        <source>Show &amp;Info dock</source>
        <translation>Zeige Infodock</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23732"/>
        <location filename="../qt/ui_render_window.h" line="14084"/>
        <source>Show &amp;toolbar</source>
        <translation>Zeige Toolbar</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23740"/>
        <location filename="../qt/ui_render_window.h" line="14085"/>
        <source>Sta&amp;ck all docks</source>
        <translation>Alle Docks überlagern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23748"/>
        <location filename="../qt/ui_render_window.h" line="14086"/>
        <source>S&amp;how statistics</source>
        <translation>Zeige Statistik</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23757"/>
        <location filename="../qt/ui_render_window.h" line="14087"/>
        <source>Save as &amp;EXR</source>
        <translation>EXR speichern...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21540"/>
        <location filename="../qt/ui_render_window.h" line="15922"/>
        <source>Relative to distance</source>
        <translation>Relativ zur Distanz</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21545"/>
        <location filename="../qt/ui_render_window.h" line="15923"/>
        <source>Constant</source>
        <translation>Konstant</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21611"/>
        <location filename="../qt/ui_render_window.h" line="15933"/>
        <source>seconds per frame:</source>
        <translation>Sekunden pro Frame:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22051"/>
        <location filename="../qt/ui_render_window.h" line="16078"/>
        <source>Keyframe animation</source>
        <translation>Keyframe Animation</translation>
    </message>
    <message>
        <source>Comming soon</source>
        <translation type="vanished">Kommt noch</translation>
    </message>
    <message>
        <source>Undo</source>
        <translation type="vanished">Rückgängig</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23641"/>
        <location filename="../qt/ui_render_window.h" line="14074"/>
        <source>Ctrl+Z</source>
        <translation>Strg+Z</translation>
    </message>
    <message>
        <source>Redo</source>
        <translation type="vanished">Wiederholen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23653"/>
        <location filename="../qt/ui_render_window.h" line="14076"/>
        <source>Ctrl+Y</source>
        <translation>Strg+Y</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="44"/>
        <source>Import settings from old Mandelbulber (v1.21)...</source>
        <translation>Einstellungen von alten Mandelbulber Dateien (v1.21)...</translation>
    </message>
    <message>
        <source>Load example...</source>
        <translation type="vanished">Lade Beispiel...</translation>
    </message>
    <message>
        <source>Show animation dock</source>
        <translation type="vanished">Zeige Animationsdock</translation>
    </message>
    <message>
        <source>Show gamepad dock</source>
        <translation type="vanished">Zeige Gamepad Dock</translation>
    </message>
    <message>
        <source>Show Info dock</source>
        <translation type="vanished">Zeige Infodock</translation>
    </message>
    <message>
        <source>Show toolbar</source>
        <translation type="vanished">Zeige Toolbar</translation>
    </message>
    <message>
        <source>Stack all docks</source>
        <translation type="vanished">Alle Docks überlagern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7109"/>
        <location filename="../qt/ui_render_window.h" line="14882"/>
        <source>Fake lights based on orbit traps</source>
        <translation>Falschlichter aus Orbit Traps</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7231"/>
        <location filename="../qt/ui_render_window.h" line="14893"/>
        <source>Minimum iteration:</source>
        <translation>Minimale Iteration:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7324"/>
        <location filename="../qt/ui_render_window.h" line="14904"/>
        <source>Maximum iteration:</source>
        <translation>Maximale Iteration:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7379"/>
        <location filename="../qt/ui_render_window.h" line="14906"/>
        <source>Orbit trap:</source>
        <translation>Orbit Trap:</translation>
    </message>
    <message>
        <source>Fractal</source>
        <translation type="vanished">Fraktal</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7560"/>
        <location filename="../qt/ui_render_window.h" line="15510"/>
        <source>Formulas</source>
        <translation>Formeln</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7598"/>
        <location filename="../qt/ui_render_window.h" line="14991"/>
        <source>Formula #1</source>
        <translation>Formel #1</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7715"/>
        <location filename="../qt/render_window.ui" line="8846"/>
        <location filename="../qt/render_window.ui" line="9945"/>
        <location filename="../qt/render_window.ui" line="11044"/>
        <location filename="../qt/render_window.ui" line="12143"/>
        <location filename="../qt/render_window.ui" line="13242"/>
        <location filename="../qt/render_window.ui" line="14341"/>
        <location filename="../qt/render_window.ui" line="15440"/>
        <location filename="../qt/render_window.ui" line="16536"/>
        <location filename="../qt/ui_render_window.h" line="14929"/>
        <location filename="../qt/ui_render_window.h" line="14992"/>
        <location filename="../qt/ui_render_window.h" line="15057"/>
        <location filename="../qt/ui_render_window.h" line="15122"/>
        <location filename="../qt/ui_render_window.h" line="15187"/>
        <location filename="../qt/ui_render_window.h" line="15252"/>
        <location filename="../qt/ui_render_window.h" line="15317"/>
        <location filename="../qt/ui_render_window.h" line="15382"/>
        <location filename="../qt/ui_render_window.h" line="15444"/>
        <source>Iterations:</source>
        <translation>Iterationen:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8757"/>
        <location filename="../qt/ui_render_window.h" line="15056"/>
        <source>Formula #2</source>
        <translation>Formel #2</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="9862"/>
        <location filename="../qt/ui_render_window.h" line="15121"/>
        <source>Formula #3</source>
        <translation>Formel #3</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="10961"/>
        <location filename="../qt/ui_render_window.h" line="15186"/>
        <source>Formula #4</source>
        <translation>Formel #4</translation>
    </message>
    <message>
        <source>Options</source>
        <translation type="vanished">Optionen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="7966"/>
        <location filename="../qt/render_window.ui" line="9125"/>
        <location filename="../qt/render_window.ui" line="10224"/>
        <location filename="../qt/render_window.ui" line="11323"/>
        <location filename="../qt/render_window.ui" line="12422"/>
        <location filename="../qt/render_window.ui" line="13521"/>
        <location filename="../qt/render_window.ui" line="14620"/>
        <location filename="../qt/render_window.ui" line="15716"/>
        <location filename="../qt/render_window.ui" line="16815"/>
        <location filename="../qt/render_window.ui" line="17620"/>
        <location filename="../qt/ui_render_window.h" line="14956"/>
        <location filename="../qt/ui_render_window.h" line="15024"/>
        <location filename="../qt/ui_render_window.h" line="15089"/>
        <location filename="../qt/ui_render_window.h" line="15154"/>
        <location filename="../qt/ui_render_window.h" line="15219"/>
        <location filename="../qt/ui_render_window.h" line="15284"/>
        <location filename="../qt/ui_render_window.h" line="15349"/>
        <location filename="../qt/ui_render_window.h" line="15411"/>
        <location filename="../qt/ui_render_window.h" line="15476"/>
        <location filename="../qt/ui_render_window.h" line="15514"/>
        <source>Julia mode</source>
        <translation>Julia Modus</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8011"/>
        <location filename="../qt/render_window.ui" line="9170"/>
        <location filename="../qt/render_window.ui" line="10269"/>
        <location filename="../qt/render_window.ui" line="11368"/>
        <location filename="../qt/render_window.ui" line="12467"/>
        <location filename="../qt/render_window.ui" line="13566"/>
        <location filename="../qt/render_window.ui" line="14665"/>
        <location filename="../qt/render_window.ui" line="15761"/>
        <location filename="../qt/render_window.ui" line="16860"/>
        <location filename="../qt/render_window.ui" line="17665"/>
        <location filename="../qt/ui_render_window.h" line="14958"/>
        <location filename="../qt/ui_render_window.h" line="15026"/>
        <location filename="../qt/ui_render_window.h" line="15091"/>
        <location filename="../qt/ui_render_window.h" line="15156"/>
        <location filename="../qt/ui_render_window.h" line="15221"/>
        <location filename="../qt/ui_render_window.h" line="15286"/>
        <location filename="../qt/ui_render_window.h" line="15351"/>
        <location filename="../qt/ui_render_window.h" line="15413"/>
        <location filename="../qt/ui_render_window.h" line="15478"/>
        <location filename="../qt/ui_render_window.h" line="15516"/>
        <source>Julia constant (c):</source>
        <translation>Julia Konstante (c):</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="17745"/>
        <location filename="../qt/ui_render_window.h" line="15522"/>
        <source>Get Julia constant by mouse pointer</source>
        <translation>Hole Julia Konstante von Maus Zeiger</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8224"/>
        <location filename="../qt/render_window.ui" line="9405"/>
        <location filename="../qt/render_window.ui" line="10504"/>
        <location filename="../qt/render_window.ui" line="11603"/>
        <location filename="../qt/render_window.ui" line="12702"/>
        <location filename="../qt/render_window.ui" line="13801"/>
        <location filename="../qt/render_window.ui" line="14900"/>
        <location filename="../qt/render_window.ui" line="15996"/>
        <location filename="../qt/render_window.ui" line="17095"/>
        <location filename="../qt/render_window.ui" line="17965"/>
        <location filename="../qt/ui_render_window.h" line="14967"/>
        <location filename="../qt/ui_render_window.h" line="15035"/>
        <location filename="../qt/ui_render_window.h" line="15100"/>
        <location filename="../qt/ui_render_window.h" line="15165"/>
        <location filename="../qt/ui_render_window.h" line="15230"/>
        <location filename="../qt/ui_render_window.h" line="15295"/>
        <location filename="../qt/ui_render_window.h" line="15360"/>
        <location filename="../qt/ui_render_window.h" line="15422"/>
        <location filename="../qt/ui_render_window.h" line="15487"/>
        <location filename="../qt/ui_render_window.h" line="15539"/>
        <source>Constant multiplier:</source>
        <translation>Konstanter Multiplikator:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8603"/>
        <location filename="../qt/render_window.ui" line="9708"/>
        <location filename="../qt/render_window.ui" line="10807"/>
        <location filename="../qt/render_window.ui" line="11906"/>
        <location filename="../qt/render_window.ui" line="13005"/>
        <location filename="../qt/render_window.ui" line="14104"/>
        <location filename="../qt/render_window.ui" line="15203"/>
        <location filename="../qt/render_window.ui" line="16299"/>
        <location filename="../qt/render_window.ui" line="17398"/>
        <location filename="../qt/render_window.ui" line="18079"/>
        <location filename="../qt/render_window.ui" line="19665"/>
        <location filename="../qt/ui_render_window.h" line="14984"/>
        <location filename="../qt/ui_render_window.h" line="15049"/>
        <location filename="../qt/ui_render_window.h" line="15114"/>
        <location filename="../qt/ui_render_window.h" line="15179"/>
        <location filename="../qt/ui_render_window.h" line="15244"/>
        <location filename="../qt/ui_render_window.h" line="15309"/>
        <location filename="../qt/ui_render_window.h" line="15374"/>
        <location filename="../qt/ui_render_window.h" line="15436"/>
        <location filename="../qt/ui_render_window.h" line="15501"/>
        <location filename="../qt/ui_render_window.h" line="15545"/>
        <location filename="../qt/ui_render_window.h" line="15716"/>
        <source>X-axis rotation:</source>
        <translation>X-Achsen Rotation:</translation>
    </message>
    <message>
        <source>fractal position:</source>
        <translation type="vanished">Fraktalposition:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8418"/>
        <location filename="../qt/render_window.ui" line="9529"/>
        <location filename="../qt/render_window.ui" line="10656"/>
        <location filename="../qt/render_window.ui" line="11727"/>
        <location filename="../qt/render_window.ui" line="12826"/>
        <location filename="../qt/render_window.ui" line="13925"/>
        <location filename="../qt/render_window.ui" line="15024"/>
        <location filename="../qt/render_window.ui" line="16120"/>
        <location filename="../qt/render_window.ui" line="17219"/>
        <location filename="../qt/render_window.ui" line="18249"/>
        <location filename="../qt/render_window.ui" line="19593"/>
        <location filename="../qt/ui_render_window.h" line="14975"/>
        <location filename="../qt/ui_render_window.h" line="15040"/>
        <location filename="../qt/ui_render_window.h" line="15107"/>
        <location filename="../qt/ui_render_window.h" line="15170"/>
        <location filename="../qt/ui_render_window.h" line="15235"/>
        <location filename="../qt/ui_render_window.h" line="15300"/>
        <location filename="../qt/ui_render_window.h" line="15365"/>
        <location filename="../qt/ui_render_window.h" line="15427"/>
        <location filename="../qt/ui_render_window.h" line="15492"/>
        <location filename="../qt/ui_render_window.h" line="15555"/>
        <location filename="../qt/ui_render_window.h" line="15713"/>
        <source>Y-axis rotation:</source>
        <translation>Y-Achsen Rotation:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="8610"/>
        <location filename="../qt/render_window.ui" line="9715"/>
        <location filename="../qt/render_window.ui" line="10814"/>
        <location filename="../qt/render_window.ui" line="11913"/>
        <location filename="../qt/render_window.ui" line="13012"/>
        <location filename="../qt/render_window.ui" line="14111"/>
        <location filename="../qt/render_window.ui" line="15210"/>
        <location filename="../qt/render_window.ui" line="16306"/>
        <location filename="../qt/render_window.ui" line="17405"/>
        <location filename="../qt/render_window.ui" line="18242"/>
        <location filename="../qt/render_window.ui" line="19770"/>
        <location filename="../qt/ui_render_window.h" line="14985"/>
        <location filename="../qt/ui_render_window.h" line="15050"/>
        <location filename="../qt/ui_render_window.h" line="15115"/>
        <location filename="../qt/ui_render_window.h" line="15180"/>
        <location filename="../qt/ui_render_window.h" line="15245"/>
        <location filename="../qt/ui_render_window.h" line="15310"/>
        <location filename="../qt/ui_render_window.h" line="15375"/>
        <location filename="../qt/ui_render_window.h" line="15437"/>
        <location filename="../qt/ui_render_window.h" line="15502"/>
        <location filename="../qt/ui_render_window.h" line="15554"/>
        <location filename="../qt/ui_render_window.h" line="15722"/>
        <source>Z-axis rotation:</source>
        <translation>Z-Achsen Rotation:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18343"/>
        <location filename="../qt/ui_render_window.h" line="15701"/>
        <source>Hybrid</source>
        <translation>Hybrid</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="18433"/>
        <location filename="../qt/ui_render_window.h" line="15572"/>
        <source>Enable hybrid fractals</source>
        <translation>Hybrid Fraktale aktivieren</translation>
    </message>
    <message>
        <source>Linear distance estimation (good for Mandelbox or IFS)</source>
        <translation type="vanished">Lineare Distanzermittlung (gut für Mandelbox und IFS)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19285"/>
        <location filename="../qt/ui_render_window.h" line="15727"/>
        <source>Primitives</source>
        <translation>Primitive</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="19777"/>
        <location filename="../qt/ui_render_window.h" line="15723"/>
        <source>all primitives
position
(except plane
and water):</source>
        <translation>Alle primitive
Positionen
(bis auf Fläche
und Wasser):</translation>
    </message>
    <message>
        <source>Rendering engine</source>
        <translation type="vanished">Rendering Engine</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20468"/>
        <location filename="../qt/ui_render_window.h" line="15812"/>
        <source>Common rendering settings</source>
        <translation>Haupt Rendering Einstellungen</translation>
    </message>
    <message>
        <source>Max. fractal iterations:</source>
        <translation type="vanished">Max. Fraktal Iterationen:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20016"/>
        <location filename="../qt/ui_render_window.h" line="15742"/>
        <source>Stop at maximum iteration</source>
        <translation>Bei maximaler iteration stoppen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20510"/>
        <location filename="../qt/ui_render_window.h" line="15817"/>
        <source>Interior mode</source>
        <translation>Interior Modus</translation>
    </message>
    <message>
        <source>Raymarching step mult.:</source>
        <translation type="vanished">Raymarching Schritt mult.:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20272"/>
        <location filename="../qt/ui_render_window.h" line="15793"/>
        <source>Detail level:</source>
        <translation>Detaillevel:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20494"/>
        <location filename="../qt/ui_render_window.h" line="15813"/>
        <source>minimum view distance:</source>
        <translation>Minimale Sichtdistanz:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20530"/>
        <location filename="../qt/ui_render_window.h" line="15821"/>
        <source>maximum view distance:</source>
        <translation>Maximale Sichtdistanz:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20415"/>
        <location filename="../qt/ui_render_window.h" line="15807"/>
        <source>Smoothness:</source>
        <translation>Glättung:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20456"/>
        <location filename="../qt/ui_render_window.h" line="15811"/>
        <source>Non-DE shading mode (slow)</source>
        <translation>Non-DE Schattierungsmodus (langsam)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20282"/>
        <location filename="../qt/ui_render_window.h" line="15797"/>
        <source>Constant detail size</source>
        <translation>Konstante Detailgröße</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20314"/>
        <location filename="../qt/ui_render_window.h" line="15798"/>
        <source>distance threshold:</source>
        <translation>Distanz Schwelle:</translation>
    </message>
    <message>
        <source>Limits (box)</source>
        <translation type="vanished">Grenzen (Box)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20673"/>
        <location filename="../qt/ui_render_window.h" line="15830"/>
        <source>bottom left front corner:</source>
        <translation>Ecke - unten links vorne:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20752"/>
        <location filename="../qt/ui_render_window.h" line="15833"/>
        <source>top right back corner:</source>
        <translation>Ecke - oben recht hinten:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="20930"/>
        <location filename="../qt/ui_render_window.h" line="15854"/>
        <source>Remote server address:</source>
        <translation>Remote Server Adresse:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21024"/>
        <location filename="../qt/render_window.ui" line="21149"/>
        <location filename="../qt/ui_render_window.h" line="15865"/>
        <location filename="../qt/ui_render_window.h" line="15877"/>
        <source>DISABLED</source>
        <translation>AUS</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21368"/>
        <location filename="../qt/render_window.ui" line="22239"/>
        <location filename="../qt/ui_render_window.h" line="15896"/>
        <location filename="../qt/ui_render_window.h" line="16019"/>
        <source>Delete all images</source>
        <translation>Alle Bilder löschen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21388"/>
        <location filename="../qt/render_window.ui" line="22163"/>
        <location filename="../qt/ui_render_window.h" line="15900"/>
        <location filename="../qt/ui_render_window.h" line="16003"/>
        <source>Show Animation</source>
        <translation>Zeige Animation</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21408"/>
        <location filename="../qt/ui_render_window.h" line="15904"/>
        <source>Continue recording</source>
        <translation>Aufnahme fortsetzen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21428"/>
        <location filename="../qt/render_window.ui" line="22259"/>
        <location filename="../qt/ui_render_window.h" line="15908"/>
        <location filename="../qt/ui_render_window.h" line="16023"/>
        <source>Refresh table</source>
        <translation>Tabelle aktualisieren</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21448"/>
        <location filename="../qt/ui_render_window.h" line="15912"/>
        <source>Export to Keyframes</source>
        <translation>Export zu Keyframes</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21496"/>
        <location filename="../qt/render_window.ui" line="22345"/>
        <location filename="../qt/ui_render_window.h" line="15914"/>
        <location filename="../qt/ui_render_window.h" line="16031"/>
        <source>image type:</source>
        <translation>Bildtyp:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21988"/>
        <location filename="../qt/render_window.ui" line="22367"/>
        <location filename="../qt/render_window.ui" line="23127"/>
        <location filename="../qt/ui_render_window.h" line="15976"/>
        <location filename="../qt/ui_render_window.h" line="16035"/>
        <location filename="../qt/ui_render_window.h" line="16143"/>
        <source>JPG</source>
        <translation>JPG</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21983"/>
        <location filename="../qt/render_window.ui" line="22362"/>
        <location filename="../qt/render_window.ui" line="23122"/>
        <location filename="../qt/ui_render_window.h" line="15975"/>
        <location filename="../qt/ui_render_window.h" line="16034"/>
        <location filename="../qt/ui_render_window.h" line="16142"/>
        <source>PNG</source>
        <translation>PNG</translation>
    </message>
    <message>
        <source>PNG 16 bit</source>
        <translation type="vanished">PNG 16 bit</translation>
    </message>
    <message>
        <source>PNG 16 bit with alpha</source>
        <translation type="vanished">PNG 16 bit mit Alpha</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21579"/>
        <location filename="../qt/render_window.ui" line="22464"/>
        <location filename="../qt/ui_render_window.h" line="15932"/>
        <location filename="../qt/ui_render_window.h" line="16052"/>
        <source>Select folder</source>
        <translation>Ordner auswählen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21756"/>
        <location filename="../qt/ui_render_window.h" line="15944"/>
        <source>roll speed:</source>
        <translation>Roll Geschwindigkeit:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21800"/>
        <location filename="../qt/ui_render_window.h" line="15953"/>
        <source>Show thumbnails</source>
        <translation>Zeige Tumbnails</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21807"/>
        <location filename="../qt/ui_render_window.h" line="15954"/>
        <source>rotation speed:</source>
        <translation>Rotationsgeschwindigkeit:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21851"/>
        <location filename="../qt/ui_render_window.h" line="15963"/>
        <source>Add flight and rotation speed to parameters
(needed to continue recording animation)</source>
        <translation>Flug- und Drehgeschwindigkeit zu Parametern hinzufügen
(nötig um die Aufnahme der Animation fortzusetzen)</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21959"/>
        <location filename="../qt/render_window.ui" line="22496"/>
        <location filename="../qt/ui_render_window.h" line="15971"/>
        <location filename="../qt/ui_render_window.h" line="16056"/>
        <source>first frame to render:</source>
        <translation>erster Renderframe:</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="21966"/>
        <location filename="../qt/render_window.ui" line="22525"/>
        <location filename="../qt/ui_render_window.h" line="15972"/>
        <location filename="../qt/ui_render_window.h" line="16060"/>
        <source>last frame to render:</source>
        <translation>letzter Renderframe:</translation>
    </message>
    <message>
        <source>Insert keyframe before selected keyframe</source>
        <translation type="vanished">Keyframe vor Selektion einfügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22103"/>
        <location filename="../qt/ui_render_window.h" line="15991"/>
        <source>Insert keyframe</source>
        <translation>Keyframe einfügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22120"/>
        <location filename="../qt/ui_render_window.h" line="15993"/>
        <source>Delete selected keyframe</source>
        <translation>Selektierten Keyframe löschen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22123"/>
        <location filename="../qt/ui_render_window.h" line="15995"/>
        <source>Delete keyframe</source>
        <translation>Keyframe löschen</translation>
    </message>
    <message>
        <source>Add keyframe at the end</source>
        <translation type="vanished">Keyframe am Ende einfügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22143"/>
        <location filename="../qt/ui_render_window.h" line="15999"/>
        <source>Add keyframe</source>
        <translation>Keyframe einfügen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22183"/>
        <location filename="../qt/ui_render_window.h" line="16007"/>
        <source>Render animation</source>
        <translation>Animation rendern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22200"/>
        <location filename="../qt/ui_render_window.h" line="16009"/>
        <source>Modify selected keyframe</source>
        <translation>Selektierten Keyframe ändern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22203"/>
        <location filename="../qt/ui_render_window.h" line="16011"/>
        <source>Modify keyframe</source>
        <translation>Keyframe ändern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22223"/>
        <location filename="../qt/ui_render_window.h" line="16015"/>
        <source>Export to Flight</source>
        <translation>Export zu Flug</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22331"/>
        <location filename="../qt/ui_render_window.h" line="16029"/>
        <source>frames per keyframe:</source>
        <translation>Frames pro Keyframe:</translation>
    </message>
    <message>
        <source>Statistics</source>
        <translation type="vanished">Statistik</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22889"/>
        <location filename="../qt/ui_render_window.h" line="16085"/>
        <source>Total number of iterations</source>
        <translation>Gesamtanzahl Iterationen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22894"/>
        <location filename="../qt/ui_render_window.h" line="16087"/>
        <source>Number of iterations per pixel</source>
        <translation>Iterationen pro Pixel</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22899"/>
        <location filename="../qt/ui_render_window.h" line="16089"/>
        <source>Number of iterations per second</source>
        <translation>Iterationen pro Sekunde</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22909"/>
        <location filename="../qt/ui_render_window.h" line="16093"/>
        <source>Percentage of wrong distance estimations</source>
        <translation>Prozentsatz falscher Distanzermittlungen</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22914"/>
        <location filename="../qt/ui_render_window.h" line="16095"/>
        <source>Distance of camera to fractal surface</source>
        <translation>Distanz von Kamera zur Fraktaloberfläche</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22919"/>
        <location filename="../qt/ui_render_window.h" line="16083"/>
        <source>Value</source>
        <translation>Wert</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="22924"/>
        <location filename="../qt/render_window.ui" line="22929"/>
        <location filename="../qt/render_window.ui" line="22934"/>
        <location filename="../qt/render_window.ui" line="22944"/>
        <location filename="../qt/render_window.ui" line="22949"/>
        <location filename="../qt/ui_render_window.h" line="16100"/>
        <location filename="../qt/ui_render_window.h" line="16102"/>
        <location filename="../qt/ui_render_window.h" line="16104"/>
        <location filename="../qt/ui_render_window.h" line="16106"/>
        <location filename="../qt/ui_render_window.h" line="16108"/>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <source>Save as JPG...</source>
        <translation type="vanished">JPG speichern...</translation>
    </message>
    <message>
        <source>Save as PNG...</source>
        <translation type="vanished">PNG speichern...</translation>
    </message>
    <message>
        <source>Save as PNG 16 bit...</source>
        <translation type="vanished">PNG 16 bit speichern...</translation>
    </message>
    <message>
        <source>Save as PNG 16 bit with alpha channel</source>
        <translation type="vanished">PNG 16 bit mit Alpha speichern</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="145"/>
        <source>Load settings...</source>
        <translation>Einstellungen laden...</translation>
    </message>
    <message>
        <source>Save settings</source>
        <translation type="vanished">Einstellungen speichern</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23579"/>
        <location filename="../qt/ui_render_window.h" line="14062"/>
        <source>Save settings as...</source>
        <translation>Einstellungen speichern als...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="23582"/>
        <location filename="../qt/ui_render_window.h" line="14064"/>
        <source>Save settings in selected file</source>
        <translation>Einstellungen in selektierter Datei speichern</translation>
    </message>
    <message>
        <source>Program Settings</source>
        <translation type="vanished">Programm Einstellungen</translation>
    </message>
    <message>
        <source>Quit</source>
        <translation type="vanished">Schließen</translation>
    </message>
    <message>
        <source>Default docks positions</source>
        <translation type="vanished">Standard Docks Positionen</translation>
    </message>
    <message>
        <source>About Qt</source>
        <translation type="vanished">Über Qt</translation>
    </message>
    <message>
        <source>About Third Party</source>
        <translation type="vanished">Über Drittanbieter</translation>
    </message>
    <message>
        <source>About Mandelbulber</source>
        <translation type="vanished">Über Mandelbulber</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="40"/>
        <location filename="../src/render_window_menu.cpp" line="108"/>
        <location filename="../src/render_window_menu.cpp" line="141"/>
        <location filename="../src/render_window_menu.cpp" line="393"/>
        <source>Fractals (*.txt *.fract)</source>
        <translation>Fraktale (*.txt *.fract)</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="397"/>
        <source>Save settings...</source>
        <translation>Einstellungen speichern...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="112"/>
        <source>Load example settings...</source>
        <translation>Lade Beispiel Einstellungen...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="224"/>
        <source>JPEG images (*.jpg *.jpeg)</source>
        <translation>JPEG Bilder (*.jpg *.jpeg)</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="228"/>
        <location filename="../src/render_window_menu.cpp" line="258"/>
        <location filename="../src/render_window_menu.cpp" line="281"/>
        <location filename="../src/render_window_menu.cpp" line="305"/>
        <location filename="../src/render_window_menu.cpp" line="328"/>
        <location filename="../src/render_window_menu.cpp" line="360"/>
        <source>Save image to %1 file...</source>
        <translation>Speichere Bild als %1 Datei...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="235"/>
        <location filename="../src/render_window_menu.cpp" line="241"/>
        <location filename="../src/render_window_menu.cpp" line="335"/>
        <location filename="../src/render_window_menu.cpp" line="343"/>
        <location filename="../src/render_window_menu.cpp" line="367"/>
        <location filename="../src/render_window_menu.cpp" line="375"/>
        <source>Saving %1 image</source>
        <translation>Speichere %1 Bild</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="236"/>
        <location filename="../src/render_window_menu.cpp" line="336"/>
        <location filename="../src/render_window_menu.cpp" line="368"/>
        <source>Saving image started</source>
        <translation>Speichern gestartet</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="242"/>
        <location filename="../src/render_window_menu.cpp" line="344"/>
        <location filename="../src/render_window_menu.cpp" line="376"/>
        <source>Saving image finished</source>
        <translation>Speichern beendet</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="254"/>
        <location filename="../src/render_window_menu.cpp" line="324"/>
        <location filename="../src/render_window_menu.cpp" line="356"/>
        <source>PNG images (*.png)</source>
        <translation>PNG Bilder (*.png)</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="301"/>
        <source>TIFF images (*.tiff)</source>
        <translation>TIFF Bilder (*.tiff)</translation>
    </message>
    <message>
        <source>Saving TIFF image started</source>
        <translation type="vanished">TIFF Speichern gestartet</translation>
    </message>
    <message>
        <source>Saving TIFF image finished</source>
        <translation type="vanished">TIFF Speichern beendet</translation>
    </message>
    <message>
        <source>Saving PNG image started</source>
        <translation type="vanished">PNG Speichern gestartet</translation>
    </message>
    <message>
        <source>Saving PNG image finished</source>
        <translation type="vanished">PNG Speichern beendet</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="277"/>
        <source>EXR images (*.exr)</source>
        <translation>EXR Bilder (*.exr)</translation>
    </message>
    <message>
        <source>Saving EXR image started</source>
        <translation type="vanished">EXR Speichern gestartet</translation>
    </message>
    <message>
        <source>Saving EXR image finished</source>
        <translation type="vanished">EXR Speichern beendet</translation>
    </message>
    <message>
        <source>Saving image to %1 ...</source>
        <translation type="vanished">Speichere Bild als %1 ...</translation>
    </message>
    <message>
        <source>Images (*.jpg *.jpeg *.png *.bmp)</source>
        <translation type="vanished">Bilder (*.jpg *.jpeg *.png *.bmp)</translation>
    </message>
    <message>
        <source>Select background texture...</source>
        <translation type="vanished">Wähle Hintergrundtextur...</translation>
    </message>
    <message>
        <source>Select texture for environment mapping effect...</source>
        <translation type="vanished">Wähle Textur für Umgebungsmapping Effekt...</translation>
    </message>
    <message>
        <source>Select texture for ambient occlusion light map...</source>
        <translation type="vanished">Wähle Textur für Umgebungsverdeckung Lichtmap...</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="805"/>
        <source>Percentage of wrong distance estimations: %1</source>
        <translation>Prozentsatz falscher Distanzermittlungen: %1</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="806"/>
        <source>Used distance estimation algorithm: %1</source>
        <translation>Verwendeter Distanz Ermittlungsalgorithmus: %1</translation>
    </message>
    <message>
        <location filename="../src/render_window_netrender.cpp" line="74"/>
        <source>CPUs</source>
        <translation>CPUs</translation>
    </message>
    <message>
        <location filename="../src/render_window_netrender.cpp" line="74"/>
        <source>Lines done</source>
        <translation>Zeilen fertig</translation>
    </message>
    <message>
        <source>Select texture for ambient occlussion light map...</source>
        <translation type="vanished">Wähle Textur für Umgebungsverdeckung Lichtmap...</translation>
    </message>
    <message>
        <source>Select image to grab colors...</source>
        <translation type="vanished">Wähle Bild zum Farben holen...</translation>
    </message>
    <message>
        <location filename="../src/render_window_netrender.cpp" line="74"/>
        <source>Name</source>
        <translation>Name</translation>
    </message>
    <message>
        <location filename="../src/render_window_netrender.cpp" line="74"/>
        <source>Host</source>
        <translation>Host</translation>
    </message>
    <message>
        <source>Worker</source>
        <translation type="vanished">Worker</translation>
    </message>
    <message>
        <location filename="../src/render_window_netrender.cpp" line="74"/>
        <source>Status</source>
        <translation>Status</translation>
    </message>
    <message>
        <source>Rendered</source>
        <translation type="vanished">Gerendert</translation>
    </message>
</context>
<context>
    <name>RenderedImage</name>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="116"/>
        <source>Move camera</source>
        <translation>Kamera bewegen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="119"/>
        <source>Change fog visibility</source>
        <translation>Nebelsichtbarkeit ändern</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="122"/>
        <source>Change DOF focus</source>
        <translation>Tiefenschärfefokus ändern</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="125"/>
        <source>Place light #</source>
        <translation>Setze Licht #</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="126"/>
        <source>
Mouse wheel - light fov / bkw</source>
        <translation>
Mausrad - Licht FOV / BKW</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="129"/>
        <source>Place </source>
        <translation>Setze </translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="133"/>
        <source>Get Julia constant</source>
        <translation>Julia Konstante holen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="136"/>
        <source>LMB - increase speed</source>
        <translation>LMB - Beschleunigen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="137"/>
        <source>
RMB - decrease speed</source>
        <translation>
RMB - Verlangsamen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="138"/>
        <source>
arrow keys - strafe</source>
        <translation>
Pfeiltasten - Bewegen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="139"/>
        <source>
z, x keys - roll</source>
        <translation>z, x Tasten - Rollen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="140"/>
        <source>
spacebar - pause</source>
        <translation>
Leertaste - Pause</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="141"/>
        <source>
hold shift key - orthogonal strafe</source>
        <translation>
Shift Taste gedrückt - orthogonal bewegen</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="147"/>
        <source>Place center of random light</source>
        <translation>Setze Zufallslichter</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="148"/>
        <source>
also calculates</source>
        <translation>
berechnet auch</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="149"/>
        <source>
distribution radius of lights to 50%,</source>
        <translation>
Distributionsradius der Lichter zu 50%,</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="150"/>
        <source>
max distance from fractal to 10%</source>
        <translation>
maximale Distanz zum Fraktal zu 10%</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="151"/>
        <source>
of distance [center to camera position]</source>
        <translation>
der Distanz [Zentrum zur Kameraposition]</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="154"/>
        <source>Get coordinates</source>
        <translation>Hole Koordinaten</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="155"/>
        <source>
and distance</source>
        <translation>
und Distanz</translation>
    </message>
</context>
<context>
    <name>cFileDownloader</name>
    <message>
        <location filename="../src/file_downloader.cpp" line="53"/>
        <location filename="../src/file_downloader.cpp" line="70"/>
        <location filename="../src/file_downloader.cpp" line="134"/>
        <source>File downloader</source>
        <translation>Datei Downloader</translation>
    </message>
    <message>
        <location filename="../src/file_downloader.cpp" line="53"/>
        <source>retrieving filelist</source>
        <translation>Empfange Dateiliste</translation>
    </message>
    <message>
        <location filename="../src/file_downloader.cpp" line="71"/>
        <source>finished, downloaded %1 files</source>
        <translation>Abgeschlossen, %1 Dateien heruntergeladen</translation>
    </message>
    <message>
        <location filename="../src/file_downloader.cpp" line="135"/>
        <source>file %1 downloaded, %2 of %3</source>
        <translation>Datei %1 heruntergeladen, %2 von %3</translation>
    </message>
</context>
<context>
    <name>cFlightAnimation</name>
    <message>
        <source>waiting 3 seconds</source>
        <translation type="vanished">3 Sekunden warten</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="230"/>
        <source>waiting %1 seconds</source>
        <translation>Warte %1 Sekunden</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="318"/>
        <source>Recording flight animation. Frame: </source>
        <translation>Fluganimation aufzeichnen. Frame: </translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="326"/>
        <source>Paused. Frame: </source>
        <translation>Pausiert. Frame: </translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="512"/>
        <location filename="../src/animation_flight.cpp" line="514"/>
        <source>preview</source>
        <translation>Vorschau</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="869"/>
        <source>Refreshing animation frames</source>
        <translation>Animationsframes aktualisieren</translation>
    </message>
</context>
<context>
    <name>cHeadless</name>
    <message>
        <location filename="../src/headless.cpp" line="290"/>
        <source>Total number of iters</source>
        <translation>Gesamtanzahl Iters</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="295"/>
        <source>Number of iters / pixel</source>
        <translation>Iterationen pro Pixel</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="301"/>
        <source>Number of iters / second</source>
        <translation>Iterationen pro Sekunde</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="307"/>
        <source>Percentage of wrong DE</source>
        <translation>Prozentsatz falscher DE</translation>
    </message>
</context>
<context>
    <name>cKeyframeAnimation</name>
    <message>
        <source>preview</source>
        <translation type="vanished">Vorschau</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="291"/>
        <location filename="../src/animation_keyframes.cpp" line="293"/>
        <source>Keyframe
previews</source>
        <translation>Keyframe
Vorschau</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="726"/>
        <source>Refreshing animation frames</source>
        <translation>Animationsframes aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1082"/>
        <source>Exporting keyframes to flight</source>
        <translation>Keyframes zu Flug exportieren</translation>
    </message>
</context>
<context>
    <name>cMaterialEditor</name>
    <message>
        <location filename="../qt/material_editor.ui" line="14"/>
        <location filename="../qt/ui_material_editor.h" line="1436"/>
        <source>Form</source>
        <translation>Form</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="50"/>
        <location filename="../qt/ui_material_editor.h" line="1437"/>
        <source>Material name:</source>
        <translation>Material Name:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Material name used in Material Manager&lt;/p&gt;&lt;p&gt;When materials will be named well, then will be easier to find them in Material Manager&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Material Name der im Material Manager verwendet wird.&lt;/p&gt;&lt;p&gt;Eine korrekte Benamung der Materialien macht es einfacher die Materialien im Material Manager zu verwalten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="120"/>
        <location filename="../qt/ui_material_editor.h" line="1441"/>
        <source>Reflectance:</source>
        <translation>Reflektivität:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="127"/>
        <location filename="../qt/ui_material_editor.h" line="1442"/>
        <source>Specular highlight
width:</source>
        <translation>Glanz Breite:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="142"/>
        <location filename="../qt/ui_material_editor.h" line="1444"/>
        <source>Transparency of volume:</source>
        <translation>Transparenz des Volumens:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Displacement map technique uses texture to cause an effect where the actual geometric position of points over the textured surface are displaced. It gives surfaces a great sense of depth and detail, permitting in self-shadowing. In contrast to normal mapping, it deforms object surface.&lt;/p&gt;&lt;p&gt;Example displacement map texture (in most cases can be the same as for bump maps). Brighter pixels will give bigger embossing of surface.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Example result:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - displacement map.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Note: displacement map doesn&apos;t work with cubic mapping of texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verschiebungsmap Technik verwendet eine Textur, um die eigentliche geometrische Lage der Punkte um den Wert aus der jeweiligen Texturposition zu verschieben. Dies gibt der Oberfläche ein hohen Wert an Tiefe und Detail, was Selbstbeschattung ermöglicht. Im Gegensatz zum Normal-Mapping, wird die Oberfläche der Objekts deformiert.&lt;/p&gt;&lt;p&gt;Beispiel Verschiebungssmap Textur (in den meisten Fällen kann dieselbe Textur, wie für Bumpmaps verwendet werden). Hellere Pixel geben tiefere Prägung der Oberfläche.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Beispiel Ergebnis:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - displacement map.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Hinweis: Verschiebungsmap funktioniert nicht mit kubischem-Mapping der Textur.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="152"/>
        <location filename="../qt/ui_material_editor.h" line="1448"/>
        <source>Use displacement &amp;map texture</source>
        <translation>Verwende Verschiebungsmap Textur</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="203"/>
        <location filename="../qt/ui_material_editor.h" line="1449"/>
        <source>Displacement height:</source>
        <translation>Verschiebung Höhe:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="210"/>
        <location filename="../qt/material_editor.ui" line="345"/>
        <location filename="../qt/material_editor.ui" line="1470"/>
        <location filename="../qt/material_editor.ui" line="1571"/>
        <location filename="../qt/material_editor.ui" line="1745"/>
        <location filename="../qt/ui_material_editor.h" line="1450"/>
        <location filename="../qt/ui_material_editor.h" line="1469"/>
        <location filename="../qt/ui_material_editor.h" line="1614"/>
        <location filename="../qt/ui_material_editor.h" line="1632"/>
        <location filename="../qt/ui_material_editor.h" line="1657"/>
        <source>Texture path:</source>
        <translation>Texturpfad:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="223"/>
        <location filename="../qt/ui_material_editor.h" line="1452"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with displacement map texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateipfad zur Textur für die Verschiebung.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="236"/>
        <location filename="../qt/ui_material_editor.h" line="1455"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Height of displacement. Height is in the same units as object sizes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Höhe der Verschiebung. Die Höhe ist in der selben Einheit, wie die Objektgröße.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="248"/>
        <location filename="../qt/ui_material_editor.h" line="1457"/>
        <source>Specular highlight
color:</source>
        <translation>Glanz Farbe:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="262"/>
        <location filename="../qt/ui_material_editor.h" line="1460"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Size of specular highlights&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;width 0.1&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;width 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;width 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 0.1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Breite der Glanzlichtes&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Breite 0.1&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Breite 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Breite 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 0.1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diffusion texture controls amount and color of reflected light and also controls intensity and width of specular reflections.&lt;/p&gt;&lt;p&gt;Area with brighter colors will reflect more light, specular reflection will be brighter and size of specular reflections will be smaller. That will simulate polished surface.&lt;/p&gt;&lt;p&gt;Dark areas will not reflect light and specular reflections will be dark and wide. That will simulate rough surface. &lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - diffusion texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diffusion Textur steuert Wert und Farbe des reflektierten Lichts, sowie die Intensität und Breite der Glanz Reflektionen.&lt;/p&gt;&lt;p&gt;Ein Bereich mit helleren Farben wird mehr Licht reflektieren, Glanz Reflexion wird heller und kleiner (polierte Oberfläche).&lt;/p&gt;&lt;p&gt;Dunkle Bereiche reflektieren kein Licht und Glanz Reflexionen werden dunkel und breit sein (raue Oberfläche).&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - diffusion texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="290"/>
        <location filename="../qt/ui_material_editor.h" line="1467"/>
        <source>Use d&amp;iffusion texture</source>
        <translation>Verwende Diffusion Textur</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="338"/>
        <location filename="../qt/material_editor.ui" line="1463"/>
        <location filename="../qt/material_editor.ui" line="1738"/>
        <location filename="../qt/ui_material_editor.h" line="1468"/>
        <location filename="../qt/ui_material_editor.h" line="1613"/>
        <location filename="../qt/ui_material_editor.h" line="1656"/>
        <source>Texture intensity:</source>
        <translation>Textur Intensität:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="358"/>
        <location filename="../qt/ui_material_editor.h" line="1471"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with diffusion texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateipfad zur Textur für die Diffusion.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="371"/>
        <location filename="../qt/ui_material_editor.h" line="1474"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of diffusion texture. Higher value will simulate more polished surface.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Helligkeit der Diffusion Textur. Ein höherer Wert simuliert eine &apos;poliertere&apos; Oberfläche.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal interior. Thicker body of object is less transparent.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Examples for yellow color of volume&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;transparency 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Transparenz des fraktalen Inneren. Dickere Körper sind weniger transparent.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein.&lt;/p&gt;&lt;p&gt;Beispiel für gelbe Farbe des Volumens&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="411"/>
        <location filename="../qt/ui_material_editor.h" line="1481"/>
        <source>Luminosity:</source>
        <translation>Leuchtkraft:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="446"/>
        <location filename="../qt/ui_material_editor.h" line="1488"/>
        <source>Shading:</source>
        <translation>Schattierung:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="453"/>
        <location filename="../qt/ui_material_editor.h" line="1489"/>
        <source>Specular highlight
brightness:</source>
        <translation>Glanz Helligkeit:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="531"/>
        <location filename="../qt/ui_material_editor.h" line="1492"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables coloring of fractal surface using mathematical algorithms and color palette. &lt;/p&gt;&lt;p&gt;This option works only for fractal objects. For primitive objects it will be ignored.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;palette off&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;palette on&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ermöglicht Färbung der fraktalen Oberfläche mit Hilfe von mathematischen Algorithmen und der Farbpalette.&lt;/p&gt;&lt;p&gt;Diese Option funktioniert nur für fraktale Objekte. Für primitive Objekte wird sie ignoriert.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Palette aus&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Palette an&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal surface. &lt;/p&gt;&lt;p&gt;This effect simulates glass or another refractive materials. If this effect is applied of fractal object, there is recommended to decrease &apos;maximum number of iterations&apos; to as low value as it will not decrease image quality (to e.g. about 20). Then rendering will be much faster.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;transparency 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparenz der Fraktaloberfläche.&lt;/p&gt;&lt;p&gt;Dieser Effekt simuliert Glas, oder andere lichtbrechende Materialien. Wenn dieser Effekt auf das Fraktal angewandt wird, es wird empfohlen der Wert für &apos;maximalen Anzahl der Iterationen&apos; so gering wie möglich zu setzen, da dieser die Bildqualität nicht beeinträchtigt (zu bspw. 20). Dadurch läuft das Rendering schneller.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="149"/>
        <location filename="../qt/ui_material_editor.h" line="1446"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Displacement map technique uses texture to cause an effect where the actual geometric position of points over the textured surface are displaced. It gives the surfaces a greater sense of depth and detail, permitting self-shadowing. In contrast to normal mapping, it deforms object surface.&lt;/p&gt;&lt;p&gt;Example displacement map texture (in most cases it can be the same as for bump maps). Brighter pixels will give bigger embossing of surface.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Example result:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - displacement map.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Note: displacement map doesn&apos;t work with cubic mapping of texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verschiebungsmap Technik verwendet eine Textur, um die eigentliche geometrische Lage der Punkte um den Wert aus der jeweiligen Texturposition zu verschieben. Dies gibt der Oberfläche ein hohen Wert an Tiefe und Detail, was Selbstbeschattung ermöglicht. Im Gegensatz zum Normal-Mapping, wird die Oberfläche der Objekts deformiert.&lt;/p&gt;&lt;p&gt;Beispiel Verschiebungssmap Textur (in den meisten Fällen kann dieselbe Textur, wie für Bumpmaps verwendet werden). Hellere Pixel geben tiefere Prägung der Oberfläche.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Beispiel Ergebnis:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - displacement map.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Hinweis: Verschiebungsmap funktioniert nicht mit kubischem-Mapping der Textur.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="287"/>
        <location filename="../qt/ui_material_editor.h" line="1465"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diffusion texture controls the amount and color of reflected light. It also controls the intensity and width of the specular reflections.&lt;/p&gt;&lt;p&gt;Areas with brighter colors will reflect more light, the specular reflection will be brighter and the size of the specular reflections will be smaller (i.e.  simulates polished surface.)&lt;/p&gt;&lt;p&gt;Dark areas will not reflect light, and the specular reflections will be dark and wide (i.e.  simulates a rough surface). &lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - diffusion texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diffusion Textur steuert Wert und Farbe des reflektierten Lichts, sowie die Intensität und Breite der Glanz Reflektionen.&lt;/p&gt;&lt;p&gt;Ein Bereich mit helleren Farben wird mehr Licht reflektieren, Glanz Reflexion wird heller und kleiner (polierte Oberfläche).&lt;/p&gt;&lt;p&gt;Dunkle Bereiche reflektieren kein Licht und Glanz Reflexionen werden dunkel und breit sein (raue Oberfläche).&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - diffusion texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="404"/>
        <location filename="../qt/ui_material_editor.h" line="1479"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal interior. Thicker parts of the object will appear less transparent than thinner parts.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Examples for yellow color of volume&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;transparency 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Transparenz des fraktalen Inneren. Dickere Teile des Objektes sind weniger transparent, als dünnere.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein.&lt;/p&gt;&lt;p&gt;Beispiel für gelbe Farbe des Volumens&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="424"/>
        <location filename="../qt/ui_material_editor.h" line="1483"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal surface. &lt;/p&gt;&lt;p&gt;This effect simulates glass or another refractive materials. If this effect is applied of fractal object, there is recommended to decrease &apos;maximum number of iterations&apos; to as low value as it will not decrease image quality (to e.g. about 20). Then the rendering will be much faster.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;transparency 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparenz der Fraktaloberfläche.&lt;/p&gt;&lt;p&gt;Dieser Effekt simuliert Glas, oder andere lichtbrechende Materialien. Wenn dieser Effekt auf das Fraktal angewandt wird, es wird empfohlen der Wert für &apos;maximalen Anzahl der Iterationen&apos; so gering wie möglich zu setzen, da dieser die Bildqualität nicht beeinträchtigt (zu bspw. 20). Dadurch läuft das Rendering schneller.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Transparenz 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Use co&amp;lors from a palette</source>
        <translation type="vanished">Verwende Farben aus Palette</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="563"/>
        <location filename="../qt/ui_material_editor.h" line="1495"/>
        <source>Coloring algorithm:</source>
        <translation>Färbungsalgorithmus:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="579"/>
        <location filename="../qt/material_editor.ui" line="1027"/>
        <location filename="../qt/material_editor.ui" line="1083"/>
        <location filename="../qt/ui_material_editor.h" line="1497"/>
        <location filename="../qt/ui_material_editor.h" line="1558"/>
        <location filename="../qt/ui_material_editor.h" line="1566"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Direction vector of line in orbit trap algorithm for coloring&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Richtungsvektor der Linie im Orbit Trap-Algorithmus, der zum Färben verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="586"/>
        <location filename="../qt/ui_material_editor.h" line="1499"/>
        <source>Color speed:</source>
        <translation>Farbgeschwindigkeit:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="599"/>
        <location filename="../qt/ui_material_editor.h" line="1501"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Random seed for palette generator&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Zufallsstartwert für den Palettengenerator&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="609"/>
        <location filename="../qt/ui_material_editor.h" line="1503"/>
        <source>Random seed:</source>
        <translation>Zufallsstartwert:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="616"/>
        <location filename="../qt/ui_material_editor.h" line="1504"/>
        <source>Saturation:</source>
        <translation>Sättigung:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="629"/>
        <location filename="../qt/ui_material_editor.h" line="1506"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Saturation of colors in random color palette &lt;/p&gt;&lt;p&gt;To apply changes of saturation, click on &lt;span style=&quot; font-style:italic;&quot;&gt;Generate new random palette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbsättigung der Zufallspalette &lt;/p&gt;&lt;p&gt;Um die Änderungen der Sättigung anzuwenden, klicken Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Erzeuge neue Zufallspalette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="666"/>
        <location filename="../qt/ui_material_editor.h" line="1511"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Cyclic palette of colors which is used to color fractal surface.&lt;/p&gt;&lt;p&gt;To edit palette click on chosen color.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Zyklische Palette von Farben, welche zur Einfärbung der Fraktaloberfläche verwendet wird.&lt;/p&gt;&lt;p&gt;Zum Editieren auf die gewünschte Farbe klicken.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="679"/>
        <location filename="../qt/ui_material_editor.h" line="1514"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color palette speed sets frequency of color changing&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;speed 0.3&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;speed 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;speed 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbgeschwindigkeit setzt die Frequenz der Farbänderung&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Geschwindigkeit 0,3&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Geschwindigkeit 1,0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Geschwindigkeit 5,0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="716"/>
        <location filename="../qt/ui_material_editor.h" line="1519"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Grab color palette from selected picture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Hole die Farbpalette aus dem ausgewähltem Bild&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="719"/>
        <location filename="../qt/ui_material_editor.h" line="1521"/>
        <source>Grab colors from image...</source>
        <translation>Farbe aus Bild bestimmen...</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="770"/>
        <location filename="../qt/ui_material_editor.h" line="1522"/>
        <source>Palette size:</source>
        <translation>Palettengröße:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="777"/>
        <location filename="../qt/ui_material_editor.h" line="1523"/>
        <source>Palette:
(click to edit)</source>
        <translation>Palette: (Klicken zum ändern)</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="810"/>
        <location filename="../qt/ui_material_editor.h" line="1525"/>
        <source>Palette offset:</source>
        <translation>Palettenversatz:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="823"/>
        <location filename="../qt/ui_material_editor.h" line="1527"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Number of colors used in color palette.&lt;/p&gt;&lt;p&gt;To apply changes of palette size, click on &lt;span style=&quot; font-style:italic;&quot;&gt;Generate new random palette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anzahl der Farben in der Farbpalette &lt;/p&gt;&lt;p&gt;Um die Änderungen der Palettengröße anzuwenden, klicken Sie auf &lt;span style=&quot; font-style:italic;&quot;&gt;Erzeuge neue Zufallspalette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="842"/>
        <location filename="../qt/ui_material_editor.h" line="1530"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generate palette from  random seed.&lt;/p&gt;&lt;p&gt;This applies changes to palette size and color saturation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generiere Palette aus einem Zufallsstartwert.&lt;/p&gt;&lt;p&gt;Dies wirkt sich auf die Palettengröße und die Farbwerte aus.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="845"/>
        <location filename="../qt/ui_material_editor.h" line="1532"/>
        <source>Generate new random palette</source>
        <translation>Erzeuge neue Zufallspalette</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="880"/>
        <location filename="../qt/ui_material_editor.h" line="1534"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generate new random seed and palette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generiere neuen Zufallsstartwert und Farbpalette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="883"/>
        <location filename="../qt/ui_material_editor.h" line="1536"/>
        <source>Randomize</source>
        <translation>zufällig erzeugen</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="896"/>
        <location filename="../qt/ui_material_editor.h" line="1538"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Shift of color palette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Versatz der Farbpalette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="927"/>
        <location filename="../qt/ui_material_editor.h" line="1542"/>
        <source>Orbit trap
sphere radius:</source>
        <translation>Orbit trap
Kugelradius:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="935"/>
        <location filename="../qt/material_editor.ui" line="2041"/>
        <location filename="../qt/material_editor.ui" line="2279"/>
        <location filename="../qt/ui_material_editor.h" line="1544"/>
        <location filename="../qt/ui_material_editor.h" line="1692"/>
        <location filename="../qt/ui_material_editor.h" line="1715"/>
        <source>y:</source>
        <translation>y:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="970"/>
        <location filename="../qt/material_editor.ui" line="1925"/>
        <location filename="../qt/material_editor.ui" line="2295"/>
        <location filename="../qt/ui_material_editor.h" line="1545"/>
        <location filename="../qt/ui_material_editor.h" line="1677"/>
        <location filename="../qt/ui_material_editor.h" line="1716"/>
        <source>z:</source>
        <translation>z:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="986"/>
        <location filename="../qt/ui_material_editor.h" line="1555"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection between different coloring algorithms based on orbit trap calculation.&lt;/p&gt;&lt;p&gt;- Standard: orbit trap defined as a point at origin&lt;/p&gt;&lt;p&gt;- orbit trap: z.Dot(point): orbit trap defined as point at actual calculated fractal coordinates&lt;/p&gt;&lt;p&gt;- orbit trap: Sphere: orbit trap defined as a sphere surface&lt;/p&gt;&lt;p&gt;- orbit trap: Cross: orbit trap defined as a cross&lt;/p&gt;&lt;p&gt;- orbit trap: Line: orbit trap defined as a line in given direction&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Auswahl zwischen verschiedenen Färbe-Algorithmen basierend auf der Orbit Trap Berechnung&lt;/p&gt;&lt;p&gt;- Standard: Orbit Trap definiert als Punkt im Ursprung&lt;/p&gt;&lt;p&gt;- Orbit Trap: z.Dot(point): Orbit Trap definiert als Punkt der aktuellen berechneten fraktalen Koordinaten&lt;/p&gt;&lt;p&gt;- orbit trap: Sphere: orbit trap defined as a sphere surface&lt;/p&gt;&lt;p&gt;- Orbit Trap: Cross: Orbit Trap definiert als Kreuzprodukt&lt;/p&gt;&lt;p&gt;- Orbit Trap: Line: Orbit Trap definiert als die Linie in gegebener Richtung.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="990"/>
        <location filename="../qt/ui_material_editor.h" line="1548"/>
        <source>Standard</source>
        <translation>Standard</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="995"/>
        <location filename="../qt/ui_material_editor.h" line="1549"/>
        <source>orbit trap: z.Dot(point)</source>
        <translation>Orbit trap: z.Dot(point)</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1000"/>
        <location filename="../qt/ui_material_editor.h" line="1550"/>
        <source>orbit trap: Sphere</source>
        <translation>Orbit trap: Kugel</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1005"/>
        <location filename="../qt/ui_material_editor.h" line="1551"/>
        <source>orbit trap: Cross</source>
        <translation>Orbit trap: Kreuz</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1010"/>
        <location filename="../qt/ui_material_editor.h" line="1552"/>
        <source>orbit trap: Line</source>
        <translation>Orbit trap: Linie</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1043"/>
        <location filename="../qt/ui_material_editor.h" line="1561"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Radius of sphere in orbit trap algorithm for coloring&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Radius der Kugel im Orbit Trap Algorithmus, der zum Färben verwendet wird&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1090"/>
        <location filename="../qt/material_editor.ui" line="2057"/>
        <location filename="../qt/material_editor.ui" line="2104"/>
        <location filename="../qt/ui_material_editor.h" line="1568"/>
        <location filename="../qt/ui_material_editor.h" line="1693"/>
        <location filename="../qt/ui_material_editor.h" line="1699"/>
        <source>x:</source>
        <translation>x:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1100"/>
        <location filename="../qt/ui_material_editor.h" line="1569"/>
        <source>Orbit trap line
direction vector:</source>
        <translation>Orbit Trap Linie
Richtungsvektor:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1126"/>
        <location filename="../qt/ui_material_editor.h" line="1572"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of specular highlights&lt;/p&gt;&lt;p&gt;example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight color.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Glanzes&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight color.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1129"/>
        <location filename="../qt/material_editor.ui" line="1209"/>
        <location filename="../qt/material_editor.ui" line="1344"/>
        <location filename="../qt/material_editor.ui" line="1661"/>
        <location filename="../qt/ui_material_editor.h" line="1574"/>
        <location filename="../qt/ui_material_editor.h" line="1578"/>
        <location filename="../qt/ui_material_editor.h" line="1601"/>
        <location filename="../qt/ui_material_editor.h" line="1651"/>
        <source>PushButton</source>
        <translation>PushButton</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1206"/>
        <location filename="../qt/ui_material_editor.h" line="1576"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of surface of object. This color is used when &apos;Use colors from palette&apos; is off or when material is applied on non-fractal object.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe der Oberfläche. Diese Farbe wird verwendet, wenn &apos;Verwende Farben aus Palette&apos; ausgeschaltet ist, oder wenn das Material auf nicht fraktalen Objekt angewendet wird.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1222"/>
        <location filename="../qt/ui_material_editor.h" line="1580"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of luminosity of selected color.&lt;/p&gt;&lt;p&gt;Note: luminosity effect doesn&apos;t illuminate near objects.&lt;/p&gt;&lt;p&gt;Example of luminosity effect:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Intensität des Leuchtens.&lt;/p&gt;&lt;p&gt;Hinweis: Leucht-Effekt erhellt keine nahen Objekten.&lt;/p&gt;&lt;p&gt;Beispiel des Leucht-Effektes:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1258"/>
        <location filename="../qt/ui_material_editor.h" line="1586"/>
        <source>Single color:</source>
        <translation>Einzelfarbe:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1341"/>
        <location filename="../qt/ui_material_editor.h" line="1599"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of luminosity effect.&lt;/p&gt;&lt;p&gt;Note: luminosity effect doesn&apos;t illuminate near objects.&lt;/p&gt;&lt;p&gt;Example of luminosity effect:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die Farbe des Leuchtens.&lt;/p&gt;&lt;p&gt;Hinweis: Leucht-Effekt erhellt keine nahen Objekten.&lt;/p&gt;&lt;p&gt;Beispiel des Leucht-Effektes:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geometry of texture mapping&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Planar - texture is mapped as a 2D plane&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Spherical - texture is mapped as a sphere around object center&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - spherical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Cylindrical - texture is mapped as a cyllinder around object axis&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Cubic - texture is mapped according with the surface direction of a cube.&lt;br/&gt;Note: this mapping cannot be used with displacement map &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cyllindrical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geometrie des Textur Mappings&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Planar - Textur wird als 2d-Fläche gemapped&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Spherisch - Textur wird als Kugel um das Objekt Zentrum gemapped&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - spherical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Zylindrisch - Textur wird als Zylinder um die Objekt Achse gemapped&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Kubisch - Textur wird anhand der Oberflächennormalen eines Würfels gemapped.&lt;br/&gt;Hinweis: Dieses Mapping kann nicht mit der Verschiebungsmap verwendet werden.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cylindrical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Index of refraction of material. It has influence on transparent objects and also on Fresnel&apos;s equations (also on reflective non-transparent objects). &lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Example values: vacuum 1.0; glass.1.5; water 1.35; diamond 2.41&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;index of refraction 1.0 (gas or vacuum)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;index of refraction 1.5 (glass)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;index of refraction 2.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 2.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brechungsindex des Materials. Dieser Wert hat Einfluss auf transparente Objekte und auf die Fresnelsche Gleichung (auch auf nicht transparente reflektierende Objekte). &lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein.&lt;/p&gt;&lt;p&gt;Beispielwerte: Vakuum 1.0; Glas.1.5; Wasser 1.35; Diamant 2.41&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Brechungsindex 1.0 (Gas oder Vakuum)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Brechungsindex 1.5 (Glas)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Brechungsindex 2.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 2.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1412"/>
        <location filename="../qt/ui_material_editor.h" line="1610"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use image file as color texture.&lt;/p&gt;&lt;p&gt;Color texture is mixed with &apos;Single Color&apos; (if palette is off) or &apos;Palette&apos; (if palette is on). &lt;/p&gt;&lt;p&gt;example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - color texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verwende Bild als Farbtextur.&lt;/p&gt;&lt;p&gt;Die Farbtextur wird mit der &apos;Einzelfarbe&apos; (wenn Palette aus), oder der &apos;Palette&apos; (wenn Palette an) gemixt. &lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - color texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Use color &amp;texture from an image</source>
        <translation type="vanished">Verwende Farbtextur aus einem Bild</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1529"/>
        <location filename="../qt/ui_material_editor.h" line="1624"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled the reflectance is calculated from Fresnel&apos;s equations. In other words reflectance depends on angle of incidence of ray.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Fresnel&apos;s equations off&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Fresnel&apos;s equations on&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance fresnel off.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance fresnel.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wenn aktiviert, wird die Brechung / Spiegelung aus der Fresnelschen Gleichung berechnet. Dadurch basiert die Spiegelelung auf dem Einfallswinkel des Strahls.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Fresnelsche Gleichung aus&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Fresnelsche Gleichung an&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance fresnel off.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance fresnel.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1539"/>
        <location filename="../qt/ui_material_editor.h" line="1628"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Normal mapping is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. Normal map texture changes locally the direction of the surface normal vector, (i.e. &lt;span style=&quot; text-decoration: underline;&quot;&gt;simulates&lt;/span&gt; local changes of the surface angle). It causes changes to the way that the light is reflected or diffused. Normal maps do not deform the object surface, but just give the appearance of deformation.&lt;/p&gt;&lt;p&gt;Normal map textures uses color components to define the direction of the deflection of a normal vector. Red represents X axis, green represents Y axis and blue represents Z axis. &lt;/p&gt;&lt;p&gt;Normal maps can be derived from height maps (bumpmaps)&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Example normal map texture:&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Example height map&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Example object with normal map texture:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Normal Mapping ist eine Technik zum Fälschen der Beleuchtung von Beulen und Dellen –  eine Implementierung von Bump-Mapping. Die Normal Map Textur ändert lokal den Oberflächennormalen Vektor, (bspw.. &lt;span style=&quot; text-decoration: underline;&quot;&gt;simuliert&lt;/span&gt; lokale Änderungen des Oberflächen-Winkels). Dies ändert die Art, wie Licht reflektiert oder diffusiert wird. Normal Maps deformieren die Objektoberfläche nicht, aber erzeugen den Anschein von Deformation.&lt;/p&gt;&lt;p&gt;Normal map Texturen benutzen die Farbkomponenten, um den Winkel der Oberflächennormalen anzugeben. Rot steht für X Achse, Grün steht für Y Achse und Blau steht für Z Achse. &lt;/p&gt;&lt;p&gt;Normal maps können von Höhen Maps (Bump Maps) abgeleitet werden.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Beispiel Normal Map Textur:&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Beispiel Bump Map:&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Beispiel Objekt mit Normal Map Textur:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1542"/>
        <location filename="../qt/ui_material_editor.h" line="1631"/>
        <source>Use &amp;normal map texture</source>
        <translation>Verwende Normal Map Textur</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1604"/>
        <location filename="../qt/ui_material_editor.h" line="1638"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of bumps.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität der Erhebungen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;It switches to use greyscale heightmaps as a bump maps, like on image below:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Bump map is internally converted to normal map.&lt;/p&gt;&lt;p&gt;This texture can give following result:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture from bumpmap.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sorgt dafür, dass Greyscale Höhenmaps als Bump Maps verwendet werden, wie im Bild hierunter:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Die Bump Map wird intern zu einer Normal map konvertiert.&lt;/p&gt;&lt;p&gt;Diese Textur kann folgendes Ergebnis produzieren:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture from bumpmap.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1636"/>
        <location filename="../qt/ui_material_editor.h" line="1643"/>
        <source>Normal map derived from greyscale bump map</source>
        <translation>Normal Map von Bump Map ableiten</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;There are two standards of normal maps. The difference between them is in direction of Y component of normal vector. Visually when Y component is swapped then green component of texture is inverted.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;standard&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;inverted&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture_g_inv.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;To recognize which standard it is, is enough to check how colors are located on convex part of texture.&lt;/p&gt;&lt;p&gt;Standard: top left corner - green, right bottom - red&lt;/p&gt;&lt;p&gt;Inverted: bottom left - green, right top - red&lt;/p&gt;&lt;p&gt;If you use inverted texture, then this check box should be ticked.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Es gibt zwei Standards von Normal Maps. Die Unterscheidung liegt in der Ausrichtung der Y-Komponente des Normalen Vektors. Wenn die Y Komponente vertauscht wird, so wird visuell die grüne Komponente der Textur invertiert.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Standard&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Inverted&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture_g_inv.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Um zu erkennen, welcher Standard verwendet wird, reicht es aus zu überprüfen, wie Farben sich auf einem konvexen Teil der Textur befinden.&lt;/p&gt;&lt;p&gt;Standard: Ecke oben links - grün, rechts unten - rot&lt;/p&gt;&lt;p&gt;Invertiert: unten links - grün, rechts oben - rot&lt;/p&gt;&lt;p&gt;Wenn Sie eine invertierte Textur verwenden, dann sollte diese Checkbox aktiviert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1771"/>
        <location filename="../qt/ui_material_editor.h" line="1662"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of luminosity texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Helligkeit der Leucht-Textur.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1894"/>
        <location filename="../qt/material_editor.ui" line="2010"/>
        <location filename="../qt/material_editor.ui" line="2377"/>
        <location filename="../qt/ui_material_editor.h" line="1673"/>
        <location filename="../qt/ui_material_editor.h" line="1688"/>
        <location filename="../qt/ui_material_editor.h" line="1723"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation of the texture relative to the object orientation.&lt;/p&gt;&lt;p&gt;Example of rotated texture&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping - rotated.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation der Textur relativ zur Objekt Orientierung.&lt;/p&gt;&lt;p&gt;Beispiel einer rotierten Textur&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping - rotated.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1942"/>
        <location filename="../qt/ui_material_editor.h" line="1679"/>
        <source>Texture center:
(relative to
object size)</source>
        <translation>Textur Zentrum:
(relativ zur
Objektgröße)</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1979"/>
        <location filename="../qt/material_editor.ui" line="2073"/>
        <location filename="../qt/material_editor.ui" line="2333"/>
        <location filename="../qt/ui_material_editor.h" line="1683"/>
        <location filename="../qt/ui_material_editor.h" line="1695"/>
        <location filename="../qt/ui_material_editor.h" line="1718"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Position of center of the texture. Position is relative to object size.&lt;/p&gt;&lt;p&gt;Note: object size of fractal object is always 1 x 1 x 1.&lt;/p&gt;&lt;p&gt;Example of changed texture center [0.3, 0.3, 0.0] &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping - center 0.3 0.3 0.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Position des Zentrums der Textur. Die Position ist relativ zur Objektgröße.&lt;/p&gt;&lt;p&gt;Hinweis: Objektgröße des fraktalen Objekts ist immer 1 x 1 x 1.&lt;/p&gt;&lt;p&gt;Beispiel eines geänderten Texturzentrums [0.3, 0.3, 0.0] &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping - center 0.3 0.3 0.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2114"/>
        <location filename="../qt/ui_material_editor.h" line="1700"/>
        <source>Texture scale:
(relative to
object size)</source>
        <translation>Textur Skalierung:
(relativ zur
Objektgröße)</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2246"/>
        <location filename="../qt/ui_material_editor.h" line="1712"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geometry of texture mapping&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Planar - texture is mapped as a 2D plane&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Spherical - texture is mapped as a sphere around object center&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - spherical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Cylindrical - texture is mapped as a cyllinder around object axis&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Cubic - texture is mapped according with the surface direction of a cube.&lt;br/&gt;Note: this mapping cannot be used with displacement map &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cylindrical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geometrie des Textur Mappings&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Planar - Textur wird als 2d-Fläche gemapped&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Spherisch - Textur wird als Kugel um das Object Zentrum gemapped&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - spherical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Zylindrisch - Textur wird als Zylinder um die Objekt Achse gemapped&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Kubisch - Textur wird anhand der Oberflächennormalen eines Würfels gemapped.&lt;br/&gt;Hinweis: Dieses Mapping kann nicht mit der Verschiebungsmap verwendet werden.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cylindrical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2447"/>
        <location filename="../qt/material_editor.ui" line="2460"/>
        <location filename="../qt/material_editor.ui" line="2473"/>
        <location filename="../qt/ui_material_editor.h" line="1731"/>
        <location filename="../qt/ui_material_editor.h" line="1734"/>
        <location filename="../qt/ui_material_editor.h" line="1737"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Size of the texture. Size is relative to object size.&lt;/p&gt;&lt;p&gt;Note: object size of fractal object is always 1 x 1 x 1.&lt;/p&gt;&lt;p&gt;Example of changed texture scale [0.3, 0.3, 0.3] &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping - scaled down.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Größe der Textur. Die Größe ist relativ zur Objektgröße.&lt;/p&gt;&lt;p&gt;Hinweis: Objektgröße des fraktalen Objekts ist immer 1 x 1 x 1.&lt;/p&gt;&lt;p&gt;Beispiel einer geänderten Texturgröße [0.3, 0.3, 0.3] &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping - scaled down.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1244"/>
        <location filename="../qt/ui_material_editor.h" line="1584"/>
        <source>Transparency of surface:</source>
        <translation>Transparenz der Oberfläche:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="63"/>
        <location filename="../qt/ui_material_editor.h" line="1439"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Material name used in Material Manager&lt;/p&gt;&lt;p&gt;Tip: Well named materials will be easier to find in Material Manager&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Material Name der im Material Manager verwendet wird.&lt;/p&gt;&lt;p&gt;Tipp: Eine gute Benamung der Materialien macht es einfacher die Materialien im Material Manager zu verwalten&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="534"/>
        <location filename="../qt/ui_material_editor.h" line="1494"/>
        <source>Use colors from &amp;a palette</source>
        <translation>Verwende Farben aus Palette</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1251"/>
        <location filename="../qt/ui_material_editor.h" line="1585"/>
        <source>Luminosity color:</source>
        <translation>Leuchtfarbe:</translation>
    </message>
    <message>
        <source>Color:</source>
        <translation type="vanished">Farbe:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1278"/>
        <location filename="../qt/ui_material_editor.h" line="1588"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of light reflection effect&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab or environment mapping&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;reflectance 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;reflectance 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;reflectance 1.0 (perfect reflection)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität der Lichtreflektion&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab oder Umgebungsmapping aktiviert sein.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Reflektion 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Reflektion 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Reflektion 1.0 (Totalreflektion)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1306"/>
        <location filename="../qt/ui_material_editor.h" line="1593"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;angle of incidence effects intensity&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;shading 0.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;shading 1.0 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Einfallswinkel Effekts&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Schattierung 0.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Schattierung 1.0 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1328"/>
        <location filename="../qt/ui_material_editor.h" line="1597"/>
        <source>Color of volume:</source>
        <translation>Farbe des Volumens:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1376"/>
        <location filename="../qt/ui_material_editor.h" line="1603"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Index of refraction of material. It has influence on transparent objects and on non-transparent reflective objects. It affects the calculation in Fresnel&apos;s equations. &lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Example values: vacuum 1.0; glass.1.5; water 1.35; diamond 2.41&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;index of refraction 1.0 (gas or vacuum)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;index of refraction 1.5 (glass)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;index of refraction 2.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 2.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brechungsindex des Materials. Dieser Wert hat Einfluss auf transparente Objekte und auf nicht transparente reflektierende Objekte. Es beeinflusst die Fresnelsche Gleichung. &lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab aktiviert sein.&lt;/p&gt;&lt;p&gt;Beispielwerte: Vakuum 1.0; Glas.1.5; Wasser 1.35; Diamant 2.41&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Brechungsindex 1.0 (Gas oder Vakuum)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Brechungsindex 1.5 (Glas)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Brechungsindex 2.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 2.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1398"/>
        <location filename="../qt/ui_material_editor.h" line="1608"/>
        <source>Index of refraction:</source>
        <translation>Brechungsindex:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1415"/>
        <location filename="../qt/ui_material_editor.h" line="1612"/>
        <source>Use colo&amp;r texture from an image</source>
        <translation>Verwende Farbtextur aus einem Bild</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1483"/>
        <location filename="../qt/ui_material_editor.h" line="1616"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with color texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateipfad zur Farbtextur.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1496"/>
        <location filename="../qt/ui_material_editor.h" line="1619"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Contrast of color texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Kontrast der Farbtextur&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1532"/>
        <location filename="../qt/ui_material_editor.h" line="1626"/>
        <source>Fresnel&apos;s equations for reflectance</source>
        <translation>Fresnel&apos;sche Brechungsgleichung</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Normal mapping is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. Normal map texture changes locally direction of surface normal vector, which in other words simulates local changes of surface angle. It causes changes of way how the light is reflected or diffused. Normal maps don&apos;t deform object surface, but just give appearance of deformation.&lt;/p&gt;&lt;p&gt;Normal map textures uses color components to define direction of deflection of normal vector. Red represents X axis, green represents Y axis and blue represents Z axis. &lt;/p&gt;&lt;p&gt;Normal maps can be derived from height maps (bumpmaps)&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Example normal map texture:&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Example height map&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Example object with normal map texture:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Normal Mapping ist eine Technik zum Fälschen der Beleuchtung von Beulen und Dellen –  eine Implementierung von Bump-Mapping. Die Normal Map Textur ändert lokal den Oberflächennormalen Vektor, (bspw.. &lt;span style=&quot; text-decoration: underline;&quot;&gt;simuliert&lt;/span&gt; lokale Änderungen des Oberflächen-Winkels). Dies ändert die Art, wie Licht reflektiert oder diffusiert wird. Normal Maps deformieren die Objektoberfläche nicht, aber erzeugen den Anschein von Deformation.&lt;/p&gt;&lt;p&gt;Normal map Texturen benutzen die Farbkomponenten, um den Winkel der Oberflächennormalen anzugeben. Rot steht für X Achse, Grün steht für Y Achse und Blau steht für Z Achse. &lt;/p&gt;&lt;p&gt;Normal maps können von Höhen Maps (Bump Maps) abgeleitet werden.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Beispiel Normal Map Textur:&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Beispiel Bump Map:&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Beispiel Objekt mit Normal Map Textur:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&amp;Use normal map texture</source>
        <translation type="vanished">Verwende Normal Map Textur</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1584"/>
        <location filename="../qt/ui_material_editor.h" line="1634"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with normal map texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateipfad zur Textur für die Normal Map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1591"/>
        <location filename="../qt/ui_material_editor.h" line="1636"/>
        <source>Intensity:</source>
        <translation>Intensität:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1633"/>
        <location filename="../qt/ui_material_editor.h" line="1641"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the use of greyscale heightmaps as bump maps like on the image below. The bump map is internally converted to a normal map. &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;This texture can give the following result:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture from bumpmap.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sorgt dafür, dass Greyscale Höhenmaps als Bump Maps verwendet werden, wie im Bild hierunter:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Die Bump Map wird intern zu einer Normal map konvertiert.&lt;/p&gt;&lt;p&gt;Diese Textur kann folgendes Ergebnis produzieren:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture from bumpmap.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1643"/>
        <location filename="../qt/ui_material_editor.h" line="1645"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;There are two standards of normal maps. The difference between them is in the direction of the Y component of the normal vector. Visually when the Y component is swapped then the green component of the texture is inverted.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;standard&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;inverted&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture_g_inv.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;To recognize which standard it is, check how the colors are located on the convex part of the texture.&lt;/p&gt;&lt;p&gt;Standard:   top left corner - green,  bottom right- red&lt;/p&gt;&lt;p&gt;Inverted:    bottom left corner - green,  right top - red&lt;/p&gt;&lt;p&gt;If you use inverted texture, then this check box should be ticked.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Es gibt zwei Standards von Normal Maps. Die Unterscheidung liegt in der Ausrichtung der Y-Komponente des Normalen Vektors. Wenn die Y Komponente vertauscht wird, so wird visuell die grüne Komponente der Textur invertiert.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Standard&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Inverted&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture_g_inv.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Um zu erkennen, welcher Standard verwendet wird, reicht es aus zu überprüfen, wie Farben sich auf einem konvexen Teil der Textur befinden.&lt;/p&gt;&lt;p&gt;Standard: Ecke oben links - grün, rechts unten - rot&lt;/p&gt;&lt;p&gt;Invertiert: unten links - grün, rechts oben - rot&lt;/p&gt;&lt;p&gt;Wenn Sie eine invertierte Textur verwenden, dann sollte diese Checkbox aktiviert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1646"/>
        <location filename="../qt/ui_material_editor.h" line="1647"/>
        <source>Invert green (Y+ / Y-)</source>
        <translation>Invertiere grün (Y+ / Y-)</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1658"/>
        <location filename="../qt/ui_material_editor.h" line="1649"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of interior of transparent objects.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Fraktal Interiors bei transparenten Objekten&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1687"/>
        <location filename="../qt/ui_material_editor.h" line="1653"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use image as a texture for luminosity effect.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Verwende Bild als Textur für Leucht-Effekt&lt;/p&gt;&lt;p&gt;Beispiel:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1690"/>
        <location filename="../qt/ui_material_editor.h" line="1655"/>
        <source>Use luminosity te&amp;xture</source>
        <translation>Verwende Leucht-Textur</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1758"/>
        <location filename="../qt/ui_material_editor.h" line="1659"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with luminosity texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dateipfad zur Textur für das Leuchten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1818"/>
        <location filename="../qt/ui_material_editor.h" line="1667"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of specular highlights&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;brightness 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;brightness 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Glanzes&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Helligkeit 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Helligkeit 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1849"/>
        <location filename="../qt/ui_material_editor.h" line="1671"/>
        <source>Texture mapping</source>
        <translation>Textur Mapping</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation of the texture relatively to object rotation&lt;/p&gt;&lt;p&gt;Example of rotated texture&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping - rotated.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation der Textur relativ zur Objekt Rotation.&lt;/p&gt;&lt;p&gt;Beispiel einer rotierten Textur&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping - rotated.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="1935"/>
        <location filename="../qt/ui_material_editor.h" line="1678"/>
        <source>Mapping type:</source>
        <translation>Mapping Typ:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2164"/>
        <location filename="../qt/ui_material_editor.h" line="1703"/>
        <source>alpha:</source>
        <translation>Alpha:</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geometry of texture mapping&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Planar - texture is mapped as a 2D plane&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Spherical - texture is mapped as a sphere around object center&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - spherical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Cylindrical - texture is mapped as a cyllinder around object axis&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Cubic - texture is mapped according to a surface direction as a cube.&lt;br/&gt;Note: this mapping cannot be used with displacement map &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cylindrical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geometrie des Textur Mappings&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Planar - Textur wird als 2d-Fläche gemapped&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Spherisch - Textur wird als Kugel um das Object Zentrum gemapped&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - planar mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - spherical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Zylindrisch - Textur wird als Zylinder um die Objekt Achse gemapped&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Kubisch - Textur wird anhand der Oberflächennormalen eines Würfels gemapped.&lt;br/&gt;Hinweis: Dieses Mapping kann nicht mit der Verschiebungsmap verwendet werden.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cylindrical mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - cubic mapping.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2250"/>
        <location filename="../qt/ui_material_editor.h" line="1706"/>
        <source>Spherical</source>
        <translation>Spherisch</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2255"/>
        <location filename="../qt/ui_material_editor.h" line="1707"/>
        <source>Cubic</source>
        <translation>Kubisch</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2260"/>
        <location filename="../qt/ui_material_editor.h" line="1708"/>
        <source>Cylindrical</source>
        <translation>Zylindrisch</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2265"/>
        <location filename="../qt/ui_material_editor.h" line="1709"/>
        <source>Planar</source>
        <translation>Planar</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2402"/>
        <location filename="../qt/ui_material_editor.h" line="1727"/>
        <source>Texture rotation:</source>
        <translation>Textur Rotation:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2415"/>
        <location filename="../qt/ui_material_editor.h" line="1728"/>
        <source>beta:</source>
        <translation>Beta:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="2431"/>
        <location filename="../qt/ui_material_editor.h" line="1729"/>
        <source>gamma:</source>
        <translation>Gamma:</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.cpp" line="168"/>
        <source>Images (*.jpg *.jpeg *.png *.bmp)</source>
        <translation>Bilder (*.jpg *.jpeg *.png *.bmp)</translation>
    </message>
    <message>
        <location filename="../qt/material_editor.cpp" line="173"/>
        <source>Select image to grab colors...</source>
        <translation>Wähle Bild zum Farben holen...</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal interior.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparenz des Fraktalinteriors&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal surface&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparenz der Fraktaloberfläche&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Coloring of fractal surface&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Einfärbung der Fraktaloberfläche&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of light reflection effect&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab or environment mapping&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensität des Lichtreflektion Effekts&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab, oder Umgebungsmapping angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Index of refraction of fractal object&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Example values: vacuum 1.0; glass.1.5; water 1.35; diamond 2.41&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brechungsindex des fraktalen Objektes&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;p&gt;Beispielwerte: Vakuum 1,0 - Glas 1,5 - Wasser 1,35 - Diamant 2,41&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fractal interior&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Farbe des Fraktal Interiors&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled the reflectance is calculated from Fresnel&apos;s equations. In other words reflectance depends on angle of incidence of ray.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Wenn diese Option aktiviert ist, dann wird die Reflektion aus der Fresnel&apos;schen-Gleichungen berechnet. Mit anderen Worten hängt die Reflektion vom Einfallswinkel des Strahles ab.&lt;/p&gt;&lt;p&gt;Um diesen Effekt anzuwenden, müssen Raytraced Reflektionen im &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; Tab angewählt sein.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;specularity effect&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;specularity 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;specularity 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="obsolete">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Glanz Effekt&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Glanz 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Glanz 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
</context>
<context>
    <name>cMaterialManagerView</name>
    <message>
        <location filename="../qt/material_manager_view.ui" line="20"/>
        <location filename="../qt/ui_material_manager_view.h" line="146"/>
        <source>Form</source>
        <translation>Form</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.ui" line="46"/>
        <location filename="../qt/ui_material_manager_view.h" line="147"/>
        <source>New material</source>
        <translation>Neues Material</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.ui" line="57"/>
        <location filename="../qt/ui_material_manager_view.h" line="148"/>
        <source>Delete material</source>
        <translation>Lösche Material</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.ui" line="68"/>
        <location filename="../qt/ui_material_manager_view.h" line="149"/>
        <source>Edit material</source>
        <translation>Bearbeite Material</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.ui" line="99"/>
        <location filename="../qt/ui_material_manager_view.h" line="150"/>
        <source>Load materials...</source>
        <translation>Lade Materialien...</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.ui" line="110"/>
        <location filename="../qt/ui_material_manager_view.h" line="151"/>
        <source>Save material as....</source>
        <translation>Speichere Material als...</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="85"/>
        <location filename="../qt/material_manager_view.cpp" line="137"/>
        <source>Fractals (*.txt *.fract)</source>
        <translation>Fraktale (*.txt *.fract)</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="89"/>
        <source>Load material...</source>
        <translation>Lade Material...</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="141"/>
        <source>Save material...</source>
        <translation>Speichere Material...</translation>
    </message>
</context>
<context>
    <name>cMaterialSelector</name>
    <message>
        <source>Reset to default</source>
        <translation type="vanished">Auf Standardwert zurücksetzen</translation>
    </message>
    <message>
        <source>Add to flight animation</source>
        <translation type="vanished">Zur Fluganimation hinzufügen</translation>
    </message>
    <message>
        <source>Add to keyframe animation</source>
        <translation type="vanished">Zur Keyframeanimation hinzufügen</translation>
    </message>
    <message>
        <location filename="../qt/material_selector.cpp" line="127"/>
        <source>Material manager</source>
        <translation>Material Manager</translation>
    </message>
</context>
<context>
    <name>cPostRenderingDOF</name>
    <message>
        <location filename="../src/dof.cpp" line="86"/>
        <location filename="../src/dof.cpp" line="218"/>
        <location filename="../src/dof.cpp" line="279"/>
        <location filename="../src/dof.cpp" line="402"/>
        <location filename="../src/dof.cpp" line="531"/>
        <location filename="../src/dof.cpp" line="592"/>
        <source>DOF terminated</source>
        <translation>DOF beendet</translation>
    </message>
</context>
<context>
    <name>cPreferencesDialog</name>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="83"/>
        <location filename="../qt/ui_preferencesdialog.h" line="597"/>
        <source>Default file paths</source>
        <translation>Standard Dateipfade</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="123"/>
        <location filename="../qt/ui_preferencesdialog.h" line="599"/>
        <source>Settings:</source>
        <translation>Einstellungen:</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="141"/>
        <location filename="../qt/ui_preferencesdialog.h" line="601"/>
        <source>Images:</source>
        <translation>Bilder:</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="151"/>
        <location filename="../qt/ui_preferencesdialog.h" line="602"/>
        <source>Textures:</source>
        <translation>Texturen:</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="253"/>
        <location filename="../qt/ui_preferencesdialog.h" line="617"/>
        <source>UI font size (pixels)</source>
        <translation>UI Schriftgröße (Pixel)</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="203"/>
        <location filename="../qt/ui_preferencesdialog.h" line="605"/>
        <source>Language</source>
        <translation>Sprache</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="210"/>
        <location filename="../qt/ui_preferencesdialog.h" line="607"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Language of application texts.&lt;/p&gt;&lt;p&gt;You need to restart application to apply changes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sprache der Programmtexte.&lt;/p&gt;&lt;p&gt;Sie müssen die Anwendung neu starten, um die Änderungen zu übernehmen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;JPG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value will be ignored, since JPG only supports 8 bit precision.&lt;/p&gt;&lt;p&gt;Every image channel will be saved as a separate file with appended postfix.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;PNG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value can be 8 bit or 16 bit (32 bit will result in 16 bit precision).&lt;/p&gt;&lt;p&gt;Every image channel will be saved as a separate file. &lt;/p&gt;&lt;p&gt;Only exception can be alpha channel:&lt;/p&gt;&lt;p&gt;If both Color and Alpha channel are selected and &amp;quot;Append alpha to image (only PNG)&amp;quot;, then color + alpha will be saved to a RGBA image with quality and postfix of color row.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;EXR&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value can be 16 bit or 32 bit (8 bit will result in 16 bit precision).&lt;/p&gt;&lt;p&gt;The postfix will be ignored since all image channels will be saved to one file.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot;font-weight:600;&quot;&gt;JPG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert wird ignoriert, da JPG nur 8-Bit-Genauigkeit unterstützt.&lt;/p&gt;&lt;p&gt;Jeder Bildkanal wird in einer separaten Datei mit angehängten Postfix gespeichert.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;PNG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert kann 8-Bit oder 16-Bit einnehmen (32-Bit wird auch mit 16-Bit-Genauigkeit abgespeichert).&lt;/p&gt;&lt;p&gt;Jeder Bildkanal wird in einer separaten Datei mit angehängten Postfix gespeichert.&lt;/p&gt;&lt;p&gt;Einzige Ausnahme kann der Alphakanal sein:&lt;/p&gt;&lt;p&gt;Wenn sowohl Farb- als auch Alpha-Kanal ausgewählt sind und &amp;quot;Alpha an das Bild anhängen (nur bei PNG)&amp;quot; angewählt ist, dann wird Farbe + Alpha zu einem RGBA-Bild mit Qualität und Postfix vom Farbkanal gespeichert.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;EXR&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert kann 16-Bit oder 32-Bit einnehmen (8-Bit wird auch mit 16-Bit-Genauigkeit abgespeichert).&lt;/p&gt;&lt;p&gt;Der Postfix wird ignoriert, da alle Bildkanäle in einer Datei gespeichert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="428"/>
        <location filename="../qt/ui_preferencesdialog.h" line="629"/>
        <source>Image Settings</source>
        <translation>Bildeinstellungen</translation>
    </message>
    <message>
        <source>These settings affect &quot;Save as JPG/PNG/EXR&quot; actions
 and saving animation frames.</source>
        <translation type="vanished">Diese Einstellungen beeinflussen 
&quot;Speichern als JPG/PNG/EXR&quot;
und das Speichern der Animationsframes.</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="270"/>
        <location filename="../qt/ui_preferencesdialog.h" line="618"/>
        <source>Toolbar icon size (pixels)</source>
        <translation>Toolbar Icongröße (Pixel)</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="389"/>
        <location filename="../qt/ui_preferencesdialog.h" line="676"/>
        <source>Image</source>
        <translation>Bild</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="425"/>
        <location filename="../qt/ui_preferencesdialog.h" line="626"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;JPG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value will be ignored, since JPG only supports 8 bit precision.&lt;/p&gt;&lt;p&gt;Every image channel will be saved as a separate file with appended postfix.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;PNG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value can be 8 bit or 16 bit (32 bit will result in 16 bit precision).&lt;/p&gt;&lt;p&gt;Every image channel will be saved as a separate file. &lt;/p&gt;&lt;p&gt;Only exception can be alpha channel:&lt;/p&gt;&lt;p&gt;If both Color and Alpha channel are selected and &amp;quot;Append alpha to image (only PNG and TIFF)&amp;quot;, then color + alpha will be saved to a RGBA image with quality and postfix of color row.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;TIFF&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value can be 8 bit, 16 bit or 32 bit.&lt;/p&gt;&lt;p&gt;Every image channel will be saved as a separate file. &lt;/p&gt;&lt;p&gt;Only exception can be alpha channel:&lt;/p&gt;&lt;p&gt;If both Color and Alpha channel are selected and &amp;quot;Append alpha to image (only PNG and TIFF)&amp;quot;, then color + alpha will be saved to a RGBA image with quality and postfix of color row.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;EXR&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The quality value can be 16 bit or 32 bit (8 bit will result in 16 bit precision).&lt;/p&gt;&lt;p&gt;The postfix will be ignored since all image channels will be saved to one file.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot;font-weight:600;&quot;&gt;JPG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert wird ignoriert, da JPG nur 8-Bit-Genauigkeit unterstützt.&lt;/p&gt;&lt;p&gt;Jeder Bildkanal wird in einer separaten Datei mit angehängten Postfix gespeichert.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;PNG&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert kann 8-Bit oder 16-Bit einnehmen (32-Bit wird auch mit 16-Bit-Genauigkeit abgespeichert).&lt;/p&gt;&lt;p&gt;Jeder Bildkanal wird in einer separaten Datei mit angehängten Postfix gespeichert.&lt;/p&gt;&lt;p&gt;Einzige Ausnahme kann der Alphakanal sein:&lt;/p&gt;&lt;p&gt;Wenn sowohl Farb- als auch Alpha-Kanal ausgewählt sind und &amp;quot;Alpha an das Bild anhängen (nur bei PNG und TIFF)&amp;quot; angewählt ist, dann wird Farbe + Alpha zu einem RGBA-Bild mit Qualität und Postfix vom Farbkanal gespeichert.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;TIFF&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert kann 8-Bit, 16-Bit, oder 32 bit einnehmen.&lt;/p&gt;&lt;p&gt;Jeder Bildkanal wird in einer separaten Datei mit angehängten Postfix gespeichert.&lt;/p&gt;&lt;p&gt;Einzige Ausnahme kann der Alphakanal sein:&lt;/p&gt;&lt;p&gt;Wenn sowohl Farb- als auch Alpha-Kanal ausgewählt sind und &amp;quot;Alpha an das Bild anhängen (nur bei PNG und TIFF)&amp;quot; angewählt ist, dann wird Farbe + Alpha zu einem RGBA-Bild mit Qualität und Postfix vom Farbkanal gespeichert.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;EXR&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Der Qualitätswert kann 16-Bit oder 32-Bit einnehmen (8-Bit wird auch mit 16-Bit-Genauigkeit abgespeichert).&lt;/p&gt;&lt;p&gt;Der Postfix wird ignoriert, da alle Bildkanäle in einer Datei gespeichert werden.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="449"/>
        <location filename="../qt/ui_preferencesdialog.h" line="630"/>
        <source>These settings affect &quot;Save as JPG/PNG/EXR/TIFF&quot; actions
 and saving animation frames.</source>
        <translation>Diese Einstellungen beeinflussen 
&quot;Speichern als JPG/PNG/EXR/TIFF&quot;
und das Speichern der Animationsframes.</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="552"/>
        <location filename="../qt/ui_preferencesdialog.h" line="651"/>
        <source>Z Buffer</source>
        <translation>Z Buffer</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="494"/>
        <location filename="../qt/preferencesdialog.ui" line="527"/>
        <location filename="../qt/preferencesdialog.ui" line="560"/>
        <location filename="../qt/preferencesdialog.ui" line="601"/>
        <location filename="../qt/ui_preferencesdialog.h" line="638"/>
        <location filename="../qt/ui_preferencesdialog.h" line="646"/>
        <location filename="../qt/ui_preferencesdialog.h" line="654"/>
        <location filename="../qt/ui_preferencesdialog.h" line="664"/>
        <source>8 bit</source>
        <translation>8 bit</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="499"/>
        <location filename="../qt/preferencesdialog.ui" line="532"/>
        <location filename="../qt/preferencesdialog.ui" line="565"/>
        <location filename="../qt/preferencesdialog.ui" line="606"/>
        <location filename="../qt/ui_preferencesdialog.h" line="639"/>
        <location filename="../qt/ui_preferencesdialog.h" line="647"/>
        <location filename="../qt/ui_preferencesdialog.h" line="655"/>
        <location filename="../qt/ui_preferencesdialog.h" line="665"/>
        <source>16 bit</source>
        <translation>16 bit</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="504"/>
        <location filename="../qt/preferencesdialog.ui" line="537"/>
        <location filename="../qt/preferencesdialog.ui" line="570"/>
        <location filename="../qt/preferencesdialog.ui" line="611"/>
        <location filename="../qt/ui_preferencesdialog.h" line="640"/>
        <location filename="../qt/ui_preferencesdialog.h" line="648"/>
        <location filename="../qt/ui_preferencesdialog.h" line="656"/>
        <location filename="../qt/ui_preferencesdialog.h" line="666"/>
        <source>32 bit</source>
        <translation>32 bit</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="519"/>
        <location filename="../qt/ui_preferencesdialog.h" line="643"/>
        <source>Alpha</source>
        <translation>Alpha</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="469"/>
        <location filename="../qt/ui_preferencesdialog.h" line="633"/>
        <source>Quality</source>
        <translation>Qualität</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="476"/>
        <location filename="../qt/ui_preferencesdialog.h" line="634"/>
        <source>Postfix</source>
        <translation>Postfix</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="462"/>
        <location filename="../qt/ui_preferencesdialog.h" line="632"/>
        <source>Image Channel</source>
        <translation>Bildkanal</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="295"/>
        <location filename="../qt/ui_preferencesdialog.h" line="619"/>
        <source>Advanced</source>
        <translation>Erweitert</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="321"/>
        <location filename="../qt/ui_preferencesdialog.h" line="620"/>
        <source>Logging verbosity level</source>
        <translation>Logging Level</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="353"/>
        <location filename="../qt/ui_preferencesdialog.h" line="622"/>
        <source>Retrieve default toolbar presets</source>
        <translation>Hole Standard Toolbar Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="360"/>
        <location filename="../qt/ui_preferencesdialog.h" line="623"/>
        <source>Retrieve default materials in material folder</source>
        <translation>Hole Standard Materialien in Materialordner</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="483"/>
        <location filename="../qt/ui_preferencesdialog.h" line="635"/>
        <source>Color</source>
        <translation>Farbe</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="585"/>
        <location filename="../qt/ui_preferencesdialog.h" line="659"/>
        <source>Following channels are only rendered on demand
and will only be present after enabling and re-render.</source>
        <translation>Die folgenden Bildkanäle werden nur auf Abruf gerendert
und sind nur nach Aktivierung und Re-Render präsent.</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="593"/>
        <location filename="../qt/ui_preferencesdialog.h" line="661"/>
        <source>Surface Normal</source>
        <translation>Oberflächennormale</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="631"/>
        <location filename="../qt/ui_preferencesdialog.h" line="669"/>
        <source>Misc Image Settings</source>
        <translation>Diverse Bildeinstellungen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="693"/>
        <location filename="../qt/ui_preferencesdialog.h" line="671"/>
        <source>Append alpha to image (only PNG and TIFF)</source>
        <translation>Alpha an das Bild anhängen (nur bei PNG und TIFF)</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="705"/>
        <location filename="../qt/ui_preferencesdialog.h" line="672"/>
        <source>Thumbnail options</source>
        <translation>Thumbnail Optionen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="731"/>
        <location filename="../qt/ui_preferencesdialog.h" line="673"/>
        <source>Clear</source>
        <translation>Leeren</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="742"/>
        <location filename="../qt/ui_preferencesdialog.h" line="674"/>
        <source>Load</source>
        <translation>Laden</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="753"/>
        <location filename="../qt/ui_preferencesdialog.h" line="675"/>
        <source>Generate</source>
        <translation>Generieren</translation>
    </message>
    <message>
        <source>Append alpha to image (only PNG)</source>
        <translation type="vanished">Alpha an das Bild anhängen (nur bei PNG)</translation>
    </message>
    <message>
        <source>Clear thumbnail cache</source>
        <translation type="vanished">Thumbnail Cache löschen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="346"/>
        <location filename="../qt/ui_preferencesdialog.h" line="621"/>
        <source>Do not ask for quit confirmation</source>
        <translation>Bei Beenden keine Bestätigung erfragen</translation>
    </message>
    <message>
        <source>Image quality</source>
        <translation type="vanished">Bildqualität</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="657"/>
        <location filename="../qt/ui_preferencesdialog.h" line="670"/>
        <source>JPEG quality:</source>
        <translation>JPEG Qualität:</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="177"/>
        <location filename="../qt/ui_preferencesdialog.h" line="604"/>
        <source>System Look and Feel</source>
        <translation>Darstellung</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="14"/>
        <location filename="../qt/ui_preferencesdialog.h" line="596"/>
        <source>Program Settings</source>
        <translation>Programm Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="47"/>
        <location filename="../qt/ui_preferencesdialog.h" line="624"/>
        <source>General</source>
        <translation>Allgemein</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="217"/>
        <location filename="../qt/ui_preferencesdialog.h" line="609"/>
        <source>UI Style type</source>
        <translation>Oberfläche</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="227"/>
        <location filename="../qt/ui_preferencesdialog.h" line="610"/>
        <source>UI Skin</source>
        <translation>Skin</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="235"/>
        <location filename="../qt/ui_preferencesdialog.h" line="613"/>
        <source>normal</source>
        <translation>Normal</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="240"/>
        <location filename="../qt/ui_preferencesdialog.h" line="614"/>
        <source>dark</source>
        <translation>Dunkel</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.ui" line="245"/>
        <location filename="../qt/ui_preferencesdialog.h" line="615"/>
        <source>light</source>
        <translation>Hell</translation>
    </message>
    <message>
        <source>Load thumbnail cache</source>
        <translation type="vanished">Thumbnail Cache laden</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="67"/>
        <source>Select default directory for images</source>
        <translation>Standardordner für Bilder wählen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="76"/>
        <source>Select default directory for settings files</source>
        <translation>Standardordner für Einstellungen wählen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="85"/>
        <source>Select default directory for textures</source>
        <translation>Standardordner für Texturen wählen</translation>
    </message>
    <message>
        <location filename="../qt/preferencesdialog.cpp" line="189"/>
        <source>rendering %1, %2 of %3</source>
        <translation>Rendere %1, %2 von %3</translation>
    </message>
</context>
<context>
    <name>cQueue</name>
    <message>
        <location filename="../src/queue.cpp" line="444"/>
        <location filename="../src/queue.cpp" line="450"/>
        <source>STILL</source>
        <translation>STILL</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="446"/>
        <source>FLIGHT</source>
        <translation>FLUG</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="448"/>
        <source>KEYFRAME</source>
        <translation>KEYFRAME</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="595"/>
        <source>Fractals (*.txt *.fract)</source>
        <translation>Fraktale (*.txt *.fract)</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="600"/>
        <source>Add file to queue...</source>
        <translation>Datei zur Queue hinzufügen...</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="659"/>
        <source>Name</source>
        <translation>Name</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="659"/>
        <source>Preview</source>
        <translation>Vorschau</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="659"/>
        <source>Type</source>
        <translation>Typ</translation>
    </message>
    <message>
        <location filename="../src/queue.cpp" line="659"/>
        <source>Action</source>
        <translation>Aktion</translation>
    </message>
</context>
<context>
    <name>cVoxelExport</name>
    <message>
        <location filename="../src/voxel_export.cpp" line="85"/>
        <source>Processing layer %1 of %2</source>
        <translation>Bearbeite Schicht %1 von %2</translation>
    </message>
    <message>
        <location filename="../src/voxel_export.cpp" line="88"/>
        <source>Voxel Export</source>
        <translation>Voxel Export</translation>
    </message>
    <message>
        <location filename="../src/voxel_export.cpp" line="120"/>
        <source>Voxel Export finished - Cancelled export</source>
        <translation>Voxel Export abgeschlossen - Abgebrochen</translation>
    </message>
    <message>
        <location filename="../src/voxel_export.cpp" line="122"/>
        <source>Voxel Export finished - Processed %1 layers</source>
        <translation>Voxel Export abgeschlossen - %1 Schichten bearbeitet</translation>
    </message>
</context>
<context>
    <name>cVoxelExportDialog</name>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="14"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="472"/>
        <source>Export Voxel</source>
        <translation>Exportiere Voxel</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="69"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="473"/>
        <source>Layer settings</source>
        <translation>Schicht Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="109"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="475"/>
        <source>layer folder</source>
        <translation>Ordner für Schichten</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="121"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="476"/>
        <source>Render settings</source>
        <translation>Render Einstellungen</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="147"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="477"/>
        <source>MaxIter</source>
        <translation>MaxIter</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="188"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="478"/>
        <source>Sample count</source>
        <translation>Abtastung</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="214"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="479"/>
        <source>Samples X</source>
        <translation>Abtastung X</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="234"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="480"/>
        <source>Samples Y</source>
        <translation>Abtastung Y</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="254"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="481"/>
        <source>Samples Z</source>
        <translation>Abtastung Z</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="279"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="482"/>
        <source>Custom Limits (leave untoggled to use global limits)</source>
        <translation>individuelle Grenzen (unmarkiert lassen, für globale Grenzen)</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="318"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="483"/>
        <source>top right back corner:</source>
        <translation>Ecke - oben recht hinten:</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="341"/>
        <location filename="../qt/voxel_export_dialog.ui" line="436"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="484"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="488"/>
        <source>x:</source>
        <translation>x:</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="387"/>
        <location filename="../qt/voxel_export_dialog.ui" line="452"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="485"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="489"/>
        <source>y:</source>
        <translation>y:</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="413"/>
        <location filename="../qt/voxel_export_dialog.ui" line="468"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="486"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="490"/>
        <source>z:</source>
        <translation>z:</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="423"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="487"/>
        <source>bottom left front corner:</source>
        <translation>Ecke - unten links vorne:</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="483"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="491"/>
        <source>Show Voxel Information</source>
        <translation>Zeige Voxel Informationen</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="507"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="492"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The generated image layers can be used to generate &lt;/p&gt;&lt;p&gt;a &lt;span style=&quot; font-weight:600;&quot;&gt;3d model&lt;/span&gt; for various applications.&lt;/p&gt;&lt;p&gt;A possible workflow to work with these images:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Program&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Input&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Output&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mandelbulber&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;---&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;image layers&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://fiji.sc/&quot;&gt;&lt;span style=&quot; font-weight:600; text-decoration: underline; color:#0000ff;&quot;&gt;FIJI&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;image layers&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;3D model&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://meshlab.sourceforge.net/&quot;&gt;&lt;span style=&quot; font-weight:600; text-decoration: underline; color:#0000ff;&quot;&gt;Meshlab&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;3D model&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;optimized 3D model&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Online 3d print service&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;optimized 3D model&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;printed model&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Here are some good articles on this topic:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://henri-hebeisen.com/tag/mandelbulb&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;http://henri-hebeisen.com/tag/mandelbulb&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.instructables.com/id/Create-a-3D-printed-3D-fractal/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;http://www.instructables.com/id/Create-a-3D-printed-3D-fractal/&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Die generierten Bildschichten können verwendet werden, &lt;/p&gt;&lt;p&gt;um ein &lt;span style=&quot; font-weight:600;&quot;&gt;3d Modell&lt;/span&gt; für verschiedene Anwendungen zu erzeugen.&lt;/p&gt;&lt;p&gt;Ein möglicher Workflow wäre:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Programm&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Input&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Output&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mandelbulber&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;---&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;Bildschichten&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://fiji.sc/&quot;&gt;&lt;span style=&quot; font-weight:600; text-decoration: underline; color:#0000ff;&quot;&gt;FIJI&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;Bildschichten&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;3D Modell&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://meshlab.sourceforge.net/&quot;&gt;&lt;span style=&quot; font-weight:600; text-decoration: underline; color:#0000ff;&quot;&gt;Meshlab&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;3D Modell&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;optimiertes 3D Modell&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Online 3d Druck Service&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;optimiertes 3D Modell&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;gedrucktes Modell&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Hier sind einige gute Artikel über dieses Thema:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://henri-hebeisen.com/tag/mandelbulb&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;http://henri-hebeisen.com/tag/mandelbulb&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.instructables.com/id/Create-a-3D-printed-3D-fractal/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;http://www.instructables.com/id/Create-a-3D-printed-3D-fractal/&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="519"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="495"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Start rendering of layers based on actual settings&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starte Rendern der Schichten nach aktuellen Einstellungen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="522"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="497"/>
        <source>Render Layers</source>
        <translation>Rendere Schichten</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="533"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="499"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Terminate rendering of layers&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Beendet das Rendern der Schichten.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="536"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="501"/>
        <source>Stop Render</source>
        <translation>Stoppe Render</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.ui" line="553"/>
        <location filename="../qt/ui_voxel_export_dialog.h" line="502"/>
        <source>Show Layers</source>
        <translation>Zeige Schichten</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.cpp" line="90"/>
        <source>Select path for slice images</source>
        <translation>Pfas zum Schichtordner auswählen</translation>
    </message>
</context>
<context>
    <name>main</name>
    <message>
        <source>Start program without GUI.</source>
        <translation type="vanished">Startet das Programm ohne GUI.</translation>
    </message>
    <message>
        <source>Set &lt;Mode&gt; of animation (flight / keyframe), default is flight.</source>
        <translation type="vanished">Setze &lt;Modus&gt; der Animation (flight / keyframe), Standardwert ist flight.</translation>
    </message>
    <message>
        <source>MODE</source>
        <translation type="vanished">MODUS</translation>
    </message>
    <message>
        <source>Start rendering from frame number &lt;N&gt;.</source>
        <translation type="vanished">Startet Rendern bei Frame Nummer &lt;N&gt;.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="58"/>
        <location filename="../src/command_line_interface.cpp" line="62"/>
        <location filename="../src/command_line_interface.cpp" line="89"/>
        <location filename="../src/command_line_interface.cpp" line="101"/>
        <location filename="../src/command_line_interface.cpp" line="108"/>
        <source>N</source>
        <translation>N</translation>
    </message>
    <message>
        <source>Stop rendering on frame number &lt;N&gt;.</source>
        <translation type="vanished">Stoppt Rendern bei Frame Nummer &lt;N&gt;.</translation>
    </message>
    <message>
        <source>Override item &apos;&lt;key&gt;&apos; from settings file with new value &apos;&lt;value&gt;&apos;.</source>
        <translation type="vanished">Überschreibe Parameter &apos;&lt;Schlüssel&gt;&apos; der Einstellungsdatei mit dem Wert &apos;&lt;Wert&gt;&apos;.</translation>
    </message>
    <message>
        <source>KEY=VALUE</source>
        <translation type="vanished">SCHLÜSSEL=WERT</translation>
    </message>
    <message>
        <source>Image output format:
jpg - JPEG format
png - PNG format
png16 - 16-bit PNG format
png16alpha - 16-bit PNG with alpha channel format</source>
        <translation type="vanished">Bildausgabeformat:
jpg - JPEG Format
png - PNG Format
png16 - 16-Bit PNG Format
png16alpha - 16-Bit PNG mit Alpha-Kanal Format</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="40"/>
        <source>Mandelbulber is an easy to use, handy application designed to help you render 3D Mandelbrot fractals called Mandelbulb and some other kind of 3D fractals like Mandelbox, Bulbbox, Juliabulb, Menger Sponge</source>
        <translation>Mandelbulber ist ein einfach zu bedienendes, handliches Programm, das ihnen helfen wird 3D-Mandelbrot Fraktale (auch Mandelbulb genannt) zu rendern, sowie andere Arten von Fraktalen, wie Mandelbox, Bulbbox, Juliabulb, Menger Sponge</translation>
    </message>
    <message>
        <source>Render keyframe animation</source>
        <translation type="vanished">Keyframeanimation rendern</translation>
    </message>
    <message>
        <source>Render flight animation</source>
        <translation type="vanished">Fluganimation rendern</translation>
    </message>
    <message>
        <source>Override item &apos;&lt;KEY&gt;&apos; from settings file with new value &apos;&lt;value&gt;&apos;.
Specify multiple KEY=VALUE pairs by separating with a &apos;#&apos; (KEY1=VALUE1#KEY2=VALUE2). Quote whole expression to avoid whitespace parsing issues
Override fractal parameter in the form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; with &lt;N&gt; as index of fractal</source>
        <translation type="vanished">Überschreibe Element &apos;&lt;SCHLÜSSEL&gt;&apos; aus der Einstellungsdatei mit dem neuen Wert &apos;&lt;WERT&gt;&apos;.
Mehrere SCHLÜSSEL=WERT Paare können mit &apos;#&apos; getrennt angegeben werden (SCHLÜSSEL1=WERT1#SCHLÜSSEL2=WERT2). Den ganzen Ausdruck mit Hochkommas quotieren, um Parsing-Probleme durch Leerzeichen zu vermeiden.
Fraktale Parameter können in der Form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; angegeben werden mit &lt;N&gt; als Index des Fraktals</translation>
    </message>
    <message>
        <source>List all possible parameters &apos;&lt;KEY&gt;&apos; with corresponding default value &apos;&lt;value&gt;&apos;.</source>
        <translation type="obsolete">Listet alle verfügbaren Parameter &apos;&lt;SCHLÜSSEL&gt;&apos; mit zugehörigem Standardwert &apos;&lt;WERT&gt;&apos; auf.</translation>
    </message>
    <message>
        <source>List all possible parameters &apos;&lt;KEY&gt;&apos; with corresponding default value &apos;&lt;VALUE&gt;&apos;.</source>
        <translation type="vanished">Listet alle verfügbaren Parameter &apos;&lt;SCHLÜSSEL&gt;&apos; mit zugehörigem Standardwert &apos;&lt;WERT&gt;&apos; auf.</translation>
    </message>
    <message>
        <source>Image output format:
jpg - JPEG format
png - PNG format
png16 - 16-bit PNG format
png16alpha - 16-bit PNG with alpha channel format
exr - EXR format</source>
        <translation type="vanished">Bildausgabeformat:
jpg - JPEG Format
png - PNG Format
png16 - 16-bit PNG Format
png16alpha - 16-bit PNG mit Alphakanal Format
exr - EXR Format</translation>
    </message>
    <message>
        <source>Render keyframe animation.</source>
        <translation type="vanished">Keyframeanimation rendern.</translation>
    </message>
    <message>
        <source>Render flight animation.</source>
        <translation type="vanished">Fluganimation rendern.</translation>
    </message>
    <message>
        <source>Override item &apos;&lt;KEY&gt;&apos; from settings file with new value &apos;&lt;VALUE&gt;&apos;.
Specify multiple KEY=VALUE pairs by separating with a &apos;#&apos; (KEY1=VALUE1#KEY2=VALUE2). Quote whole expression to avoid whitespace parsing issues
Override fractal parameter in the form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; with &lt;N&gt; as index of fractal</source>
        <translation type="vanished">Überschreibe Element &apos;&lt;SCHLÜSSEL&gt;&apos; aus der Einstellungsdatei mit dem neuen Wert &apos;&lt;WERT&gt;&apos;.
Mehrere SCHLÜSSEL=WERT Paare können mit &apos;#&apos; getrennt angegeben werden (SCHLÜSSEL1=WERT1#SCHLÜSSEL2=WERT2). Den ganzen Ausdruck mit Hochkommas quotieren, um Parsing-Probleme durch Leerzeichen zu vermeiden.
Fraktale Parameter können in der Form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; angegeben werden mit &lt;N&gt; als Index des Fraktals</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="48"/>
        <source>Starts the program without a GUI.</source>
        <translation>Startet das Programm ohne GUI.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="51"/>
        <source>Renders keyframe animation.</source>
        <translation>Rendert die Keyframeanimation.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="54"/>
        <source>Renders flight animation.</source>
        <translation>Rendert die Fluganimation.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="57"/>
        <source>Starts rendering from frame number &lt;N&gt;.</source>
        <translation>Startet Rendern bei Frame Nummer &lt;N&gt;.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="61"/>
        <source>Stops rendering on frame number &lt;N&gt;.</source>
        <translation>Stoppt Rendern bei Frame Nummer &lt;N&gt;.</translation>
    </message>
    <message>
        <source>Overrides item &apos;&lt;KEY&gt;&apos; from settings file with new value &apos;&lt;VALUE&gt;&apos;.
Specify multiple KEY=VALUE pairs by separating with a &apos;#&apos; (KEY1=VALUE1#KEY2=VALUE2). Quote whole expression to avoid whitespace parsing issues
Override fractal parameter in the form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; with &lt;N&gt; as index of fractal</source>
        <translation type="vanished">Überschreibt das Element &apos;&lt;SCHLÜSSEL&gt;&apos; aus der Einstellungsdatei mit dem neuen Wert &apos;&lt;WERT&gt;&apos;.
Mehrere SCHLÜSSEL=WERT Paare können mit &apos;#&apos; getrennt angegeben werden (SCHLÜSSEL1=WERT1#SCHLÜSSEL2=WERT2). Den ganzen Ausdruck mit Hochkommas quotieren, um Parsing-Probleme durch Leerzeichen zu vermeiden.
Fraktale Parameter können in der Form &apos;fractal&lt;N&gt;_SCHLÜSSEL=WERT&apos; angegeben werden mit &lt;N&gt; als Index des Fraktals</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="71"/>
        <source>Lists all possible parameters &apos;&lt;KEY&gt;&apos; with corresponding default value &apos;&lt;VALUE&gt;&apos;.</source>
        <translation>Listet alle verfügbaren Parameter &apos;&lt;SCHLÜSSEL&gt;&apos; mit zugehörigem Standardwert &apos;&lt;WERT&gt;&apos; auf.</translation>
    </message>
    <message>
        <source>Image output format:
jpg - JPEG format (default)
png - PNG format
png16 - 16-bit PNG format
png16alpha - 16-bit PNG with alpha channel format
exr - EXR format</source>
        <translation type="vanished">Bildausgabeformat:
jpg - JPEG Format (Standard)
png - PNG Format
png16 - 16-bit PNG Format
png16alpha - 16-bit PNG mit Alphakanal Format
exr - EXR Format</translation>
    </message>
    <message>
        <source>Image output format:
jpg - JPEG format (default)
png - PNG format
png16 - 16-bit PNG format
png16alpha - 16-bit PNG with alpha channel format
exr - EXR format
tiff - TIFF format</source>
        <translation type="vanished">Bildausgabeformat:
jpg - JPEG Format (Standard)
png - PNG Format
png16 - 16-bit PNG Format
png16alpha - 16-bit PNG mit Alphakanal Format
exr - EXR Format
tiff - TIFF Format</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="81"/>
        <source>FORMAT</source>
        <translation>FORMAT</translation>
    </message>
    <message>
        <source>Overrides image resolution.</source>
        <translation type="vanished">Überschreibt die Bildauflösung.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="65"/>
        <source>&lt;KEY=VALUE&gt; overrides item &apos;&lt;KEY&gt;&apos; from settings file with new value &apos;&lt;VALUE&gt;&apos;.
Specify multiple KEY=VALUE pairs by separating with a &apos;#&apos;: &lt;KEY1=VALUE1#KEY2=VALUE2&gt;. Quote whole expression to avoid whitespace parsing issues
Override fractal parameter in the form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; with &lt;N&gt; being index of fractal</source>
        <translation>&lt;SCHLÜSSEL=WERT&gt; überschreibt das Element &apos;&lt;SCHLÜSSEL&gt;&apos; aus der Einstellungsdatei mit dem neuen Wert &apos;&lt;WERT&gt;&apos;.
Mehrere SCHLÜSSEL=WERT Paare können mit &apos;#&apos; getrennt angegeben werden:  &lt;SCHLÜSSEL1=WERT1#SCHLÜSSEL2=WERT2&gt;. Den ganzen Ausdruck mit Hochkommas quotieren, um Parsing-Probleme durch Leerzeichen zu vermeiden.
Fraktale Parameter können in der Form &apos;fractal&lt;N&gt;_SCHLÜSSEL=WERT&apos; angegeben werden mit &lt;N&gt; als Index des Fraktals</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="68"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="74"/>
        <source>Image output format:
  jpg - JPEG format (default)
  png - PNG format
  png16 - 16-bit PNG format
  png16alpha - 16-bit PNG with alpha channel format
  exr - EXR format
  tiff - TIFF format</source>
        <translation>Bildausgabeformat:
  jpg - JPEG Format (Standard)
  png - PNG Format
  png16 - 16-bit PNG Format
  png16alpha - 16-bit PNG mit Alphakanal Format
  exr - EXR Format
  tiff - TIFF Format</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="84"/>
        <source>Overrides image resolution. Specify as width and height separated by &apos;x&apos;</source>
        <translation>Überschreibt die Bildauflösung. Wert muss mit Breite und Höhe getrennt durch &apos;x&apos; angegeben werden.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="85"/>
        <source>WxH</source>
        <translation>BxH</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="88"/>
        <source>Overrides frames per key parameter.</source>
        <translation>Überschreibt Frames pro Keyframe Parameter.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="92"/>
        <source>Sets application as a server listening for clients.</source>
        <translation>Setzt Instanz als Server und horcht auf Clients.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="95"/>
        <source>Sets application as a client connected to server of given host address (Host can be of type IPv4, IPv6 and Domain name address).</source>
        <translation>Setzt die Instanz als Client und verbindet mit dem Server an Host Adresse (Host kann als IPv4, IPv6 und Domain Namen Adresse angegeben werden).</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="100"/>
        <source>Sets network port number for netrender (default 5555).</source>
        <translation>Setzt Netzwerk Port Nummer für Netrender (Standardwert: 5555).</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="104"/>
        <source>Starts program without ANSI colors, when execution on CLI.</source>
        <translation>Startet Programm ohne ANSI Farben, wenn es auf der Befehlszeile ausgeführt wird.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="107"/>
        <source>Saves rendered image(s) to this file / folder.</source>
        <translation>Speichert gerenderte(s) Bild(er) in diese(n) Datei / Ordner.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="111"/>
        <source>Renders all images from common queue.</source>
        <translation>Rendert alle Bilder aus der allgemeinen Queue.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="114"/>
        <source>This will run testcases on the mandelbulber instance</source>
        <translation>Diese Einstellung lässt Testfälle mit der Mandelbulber Instanz laufen</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="117"/>
        <source>Renders the voxel volume in a stack of images.</source>
        <translation>Rendert das Voxel Volumen in einem Stapel aus Bildern.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="120"/>
        <source>Shows statistics while rendering in CLI mode.</source>
        <translation>Zeigt Statistiken während des Renderns in Konsolenmodus an.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="123"/>
        <source>Shows help about input.</source>
        <translation>Zeigt Hilfe über Input.</translation>
    </message>
    <message>
        <source>Override image resolution.</source>
        <translation type="vanished">Überschreibe Bildauflösung.</translation>
    </message>
    <message>
        <source>WIDTHxHEIGHT</source>
        <translation type="vanished">BREITExHÖHE</translation>
    </message>
    <message>
        <source>Override frames per key parameter.</source>
        <translation type="vanished">Überschreibe Frames pro Keyframe Parameter.</translation>
    </message>
    <message>
        <source>Set application as a server listening for clients.</source>
        <translation type="vanished">Setze Instanz als Server und horche auf Clients.</translation>
    </message>
    <message>
        <source>Set application as a client connected to server of given Host address (Host can be of type IPv4, IPv6 and Domain name address).</source>
        <translation type="vanished">Setze Instanz als Client und verbinde mit dem Server an Host Adresse (Host kann als IPv4, IPv6 und Domain Namen Adresse angegeben werden).</translation>
    </message>
    <message>
        <source>Start program without ANSI colors, when execution on CLI.</source>
        <translation type="vanished">Starte Programm ohne ANSI Farben, wenn es auf der Befehlszeile ausgeführt wird.</translation>
    </message>
    <message>
        <source>Save rendered image(s) to this file / folder.</source>
        <translation type="vanished">Speichere gerenderte(s) Bild(er) in diese Datei / Ordner.</translation>
    </message>
    <message>
        <source>Render all images from common queue.</source>
        <translation type="vanished">Rendere alle Bilder aus der allgemeinen Queue.</translation>
    </message>
    <message>
        <source>Show statistics while rendering in CLI mode.</source>
        <translation type="vanished">Zeige Statistiken während des Renderns in Konsolenmodus.</translation>
    </message>
    <message>
        <source>Show statistics while renderering in CLI mode.</source>
        <translation type="vanished">Zeige Statistiken während des Renderns in Konsolenmodus.</translation>
    </message>
    <message>
        <source>Show help about input.</source>
        <translation type="vanished">Zeige Hilfe über Input.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="125"/>
        <source>file with fractal settings (program also tries
to find file in ./mandelbulber/settings directory)
When settings_file is put as a command line argument then program will start in noGUI mode&lt;settings_file&gt; can also be specified as a list, see all options with --help-input</source>
        <translation>Datei mit Fraktal-Einstellungen (Das Programm versucht auch
die Datei im Ordner ./mandelbulber/settings zu finden)
Wenn settings_file als Befehlszeilenargument gesetzt wird, dann wird das Programm in noGUI Modus gestartet.&lt;settings_file&gt; kann auch als Liste angegeben werden, siehe alle Optionen mit --help-input</translation>
    </message>
    <message>
        <source>file with fractal settings (program also tries
to find file in ./mandelbulber/settings directory)
When settings_file is put as a command line argument then program will start in noGUI mode</source>
        <translation type="vanished">Datei mit Fraktal-Einstellungen (Programm versucht auch
die Datei in ./mandelbulber/settings zu finden)
Wenn Einstellungsdatei als Befehlszeilenargument angegeben wird dann wird das Programm in No-GUI Modus gestartet.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="97"/>
        <source>N.N.N.N</source>
        <translation>N.N.N.N</translation>
    </message>
    <message>
        <source>Set &lt;MODE&gt; of animation (flight / keyframe), default is flight.</source>
        <translation type="vanished">Setze &lt;MODUS&gt; der Animation (flight / keyframe), Standardwert ist flight.</translation>
    </message>
    <message>
        <source>Override item &apos;&lt;KEY&gt;&apos; from settings file with new value &apos;&lt;value&gt;&apos;.</source>
        <translation type="vanished">Überschreibe Parameter &apos;&lt;SCHLÜSSEL&gt;&apos; der Einstellungsdatei mit dem Wert &apos;&lt;WERT&gt;&apos;.</translation>
    </message>
    <message>
        <source>Set network port number for Netrender (default 5555).</source>
        <translation type="vanished">Setze Netzwerk Port Nummer für Netrender (Standardwert: 5555).</translation>
    </message>
</context>
</TS>