/usr/share/games/lightyears/code/review.py is in lightyears 1.4-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 | #
# 20,000 Light Years Into Space
# This game is licensed under GPL v2, and copyright (C) Jack Whitham 2006-07.
#
#
# Game statistics review.. no RTS game would be complete without one!
#
import pygame , random , sys , math , time , pickle
from pygame.locals import *
import extra , resource , stats , menu
from primitives import *
class Historical_Record:
pass
# Called periodically during the game. Results are appended to a list
# called historian, which is given to the Review function
def Analyse_Network(game_object):
hr = Historical_Record()
g = game_object
hr.day = g.game_time.Get_Day()
hr.supply = g.net.hub.Get_Steam_Supply()
hr.demand = g.net.hub.Get_Steam_Demand()
hr.num_nodes = len(g.net.node_list)
hr.num_pipes = len([ p for p in g.net.pipe_list if not p.Is_Destroyed() ])
hr.tech_level = g.net.hub.tech_level
hr.work_units_used = g.work_units_used
hr.work_units_avail = g.net.hub.Get_Avail_Work_Units()
hr.city_pressure = g.net.hub.Get_Pressure()
return hr
# Called at the end of the game, to display statistics:
def Review(screen, (width, height), game_object, historian):
g = game_object
extra.Tile_Texture(screen, "006metal.jpg", screen.get_rect())
def Text(str, size, (x,y), justify):
img = stats.Get_Font(size).render(str, True, (255, 255, 255))
if ( justify == 0 ): # centre
x -= ( img.get_rect().width ) / 2
elif ( justify < 0 ): # right
x -= img.get_rect().width
screen.blit(img, (x,y))
y += img.get_rect().height
return y + 5
if ( g.win ):
y = Text("You have won the game!", 36, (width / 2, 10), 0)
else:
y = Text("You have lost the game!", 36, (width / 2, 10), 0)
Text("Thankyou for playing!", 15, (width / 2, y), 0)
y += height / 10
lev = dict()
lev[ MENU_TUTORIAL ] = lev[ MENU_BEGINNER ] = "Beginner"
lev[ MENU_INTERMEDIATE ] = "Intermediate"
lev[ MENU_EXPERT ] = "Expert"
lev[ MENU_PEACEFUL ] = "Peaceful"
if ( not lev.has_key( g.challenge ) ):
level = "??"
else:
level = lev[ g.challenge ]
score = float(g.net.hub.total_steam) / float(g.game_time.Get_Day())
if ( g.win ):
score *= 8
score = int(score)
l = [ ( "Game length", "%u days" % g.game_time.Get_Day() ),
( "Steam used", "%1.1f U" % g.net.hub.total_steam ),
( "Unused work units", "%u" % g.wu_integral ),
( "Game level", level ),
( "Your " + level + " Score", "%u" % score ) ]
r = Rect(25, y, width / 2, 1)
y = Text("Summary", 18, r.center, 0)
for (key, data) in l:
Text(key, 18, (r.left, y), 1)
y = Text(data , 18, (r.right, y), -1)
r.height = y - r.top
r = r.inflate(10,10)
pygame.draw.rect(screen, (128, 128, 128), r, 2)
y = r.bottom + ( height / 10 )
graph_window = Rect(r.left, y, r.width, ( height - y ) - 25 )
available_graphs = [
( "Steam Supply", "supply", (0,255,0) ),
( "Steam Demand", "demand", (255,0,0) ),
( "Number of Nodes", "num_nodes", (128,128,0) ),
( "Number of Pipes", "num_pipes", (0,128,0) ),
( "City Technology Level", "tech_level", (255,255,0) ),
( "Work Unit Usage", "work_units_used", (255,0,255) ),
( "Work Unit Availability", "work_units_avail", (0,255,255) ),
( "City Steam Pressure", "city_pressure", (0,0,255) ) ]
def Regraph((heading, attribute, colour)):
pygame.draw.rect(screen, (0, 0, 0), graph_window)
pygame.draw.rect(screen, (128, 128, 128), graph_window, 2)
graph_subwin = graph_window.inflate(-25,-25)
(x,y) = graph_subwin.center
y = graph_window.top + 5
Text(heading, 18, (x,y), 0)
text_margin = 30
graph_subwin.height -= text_margin
graph_subwin.top += text_margin
if ( len(historian) == 0 ):
print "Historian has no data - no graph available"
return
max_gt = max_gy = 0
values = []
for hr in historian:
try:
gy = getattr(hr, attribute)
except Attribute_Error:
print "Attribute",attribute,"not present"
return
if ( gy < 0 ):
gy = 0 # This should not happen
gt = hr.day
values.append((gt, gy))
if ( gt > max_gt ):
max_gt = gt
if ( gy > max_gy ):
max_gy = gy
if (( max_gt <= 0 ) or ( max_gy <= 0 )):
print "Graph not available (/0)"
return
def Calc_Step_Max(maximum,number_of_steps):
step = int((float(maximum) / float(number_of_steps)) + 1)
if ( step < 1 ):
step = 1
return (step, int( step * number_of_steps ))
(step_gt, max_gt) = Calc_Step_Max(max_gt, 20)
(step_gy, max_gy) = Calc_Step_Max(max_gy, 10)
t_scale = float(graph_subwin.width) / float(max_gt)
y_scale = -1.0 * ( float(graph_subwin.height) / float(max_gy) )
# Vertical divisions
for gt in range(0, max_gt, step_gt):
x = int( gt * t_scale ) + graph_subwin.left
pygame.draw.line(screen, (55,55,55),
(x, graph_subwin.bottom),
(x, graph_subwin.top))
pygame.draw.line(screen, (255,255,255),
(x, graph_subwin.bottom),
(x, graph_subwin.bottom - 2))
# Horizontal divisions
for gy in range(0, max_gy, step_gy):
y = int( gy * y_scale ) + graph_subwin.bottom
pygame.draw.line(screen, (75,75,75),
(graph_subwin.left, y),
(graph_subwin.right, y))
pygame.draw.line(screen, (75,75,75),
(graph_subwin.left, y),
(graph_subwin.left + 2, y))
# Graph line
(x1,y1) = graph_subwin.bottomleft
for (gt, gy) in values:
x = int( gt * t_scale ) + graph_subwin.left
y = int( gy * y_scale ) + graph_subwin.bottom
pygame.draw.line(screen, colour, (x1, y1), (x,y))
(x1, y1) = (x, y)
# Graph border
pygame.draw.line(screen, (255,255,255),
graph_subwin.topleft, graph_subwin.bottomleft)
pygame.draw.line(screen, (255,255,255),
graph_subwin.bottomright, graph_subwin.bottomleft)
Regraph(available_graphs[ 0 ])
graph_num = 0
# then...
proceed = menu.Menu(
[(None, None, []),
(MENU_PREV, "Previous Graph", []),
(MENU_NEXT, "Next Graph", []),
(None, None, []),
(MENU_MENU, "Continue", [ K_ESCAPE ])])
quit = False
while ( not quit ):
(quit, cmd) = extra.Simple_Menu_Loop(screen,
proceed, (( width * 3 ) / 4, height / 2 ))
if ( cmd == MENU_MENU ):
quit = True
elif ( cmd == MENU_PREV ):
graph_num = (( graph_num + len(available_graphs) - 1 )
% len(available_graphs))
Regraph(available_graphs[ graph_num ])
elif ( cmd == MENU_NEXT ):
graph_num = ( graph_num + 1 ) % len(available_graphs)
Regraph(available_graphs[ graph_num ])
return
|