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<h1>RSL_clear_...</h1>

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<h3>Synopsis</h3>
<b>#include &quot;rsl.h&quot;</b> <br>
<b><a href=RSL_ray_struct.html>Ray</a> *RSL_clear_ray(<a href=RSL_ray_struct.html>Ray</a> *r);<br>
<a href=RSL_sweep_struct.html>Sweep</a> *RSL_clear_sweep(<a href=RSL_sweep_struct.html>Sweep</a> *s);<br>
<a href=RSL_volume_struct.html>Volume</a> *RSL_clear_volume(<a href=RSL_volume_struct.html>Volume</a> *v);</b> 

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<hr>Description</h3>
<b>RSL_clear_volume</b> calls <b>RSL_clear_sweep</b> for the number of sweeps. <b>RSL_clear_sweep</b> calls <b>RSL_clear_ray</b> for the number of rays. And <b>RSL_clear_ray</b> clears the array of <b>Range</b> of size <b>nbins</b>. All header information is preserved. This may or may not be a desired capability. 
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<h3>Return value</h3>
Upon successful completion, a pointer to the appropriate structure is returned. 
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<h3>See also</h3>
<a href=RSL_free.html>RSL_free_volume</a>, <a href=RSL_free.html>RSL_free_sweep</a>, <a href=RSL_free.html>RSL_free_ray</a> 
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<p>Author: John H. Merritt 
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