This file is indexed.

/usr/include/polymake/graph/Lattice.h is in libpolymake-dev-common 3.2r2-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/* Copyright (c) 1997-2018
   Ewgenij Gawrilow, Michael Joswig (Technische Universitaet Berlin, Germany)
   http://www.polymake.org

   This program is free software; you can redistribute it and/or modify it
   under the terms of the GNU General Public License as published by the
   Free Software Foundation; either version 2, or (at your option) any
   later version: http://www.gnu.org/licenses/gpl.txt.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
--------------------------------------------------------------------------------
*/

#ifndef POLYMAKE_GRAPH_LATTICE_H
#define POLYMAKE_GRAPH_LATTICE_H

#include "polymake/client.h"
#include "polymake/Graph.h"
#include "polymake/Set.h"
#include "polymake/Array.h"
#include "polymake/vector"
#include "polymake/graph/Decoration.h"
#include <algorithm>

namespace polymake { namespace graph {

   using lattice::InverseRankMap;

   /*
    * A Lattice is a decorated lattice of subsets of a finite set E ={0,..,n-1}, which is realized
    * as a directed graph. Here i -> j means i is covered by j.
    * It is templated by two paramters:
    * 1) Decoration: This is arbitrary data attached to each node. It is assumed that every node has two 
    * decorations: Its face, which is the corresponding subset of E and its rank, which is a strictly 
    * monotone (with respect to the graph) integer function
    * 2) If it is known that all nodes of the same rank always form a sequence and that nodes of subsequent ranks
    * also appear in subsequent lists, the second template
    * parameter can be set to lattice::Sequential. 
    * In this case, the inverse rank map is serialized in a more efficient manner.
    */
   template <typename Decoration, typename SeqType = lattice::Nonsequential>
   class Lattice {

      protected:
         Graph<Directed> G;
         NodeMap<Directed, Decoration> D;
         InverseRankMap<SeqType> rank_map;

			int top_node_index;
			int bottom_node_index;

      public:

         typedef typename SeqType::nodes_of_rank_ref_type nodes_of_rank_ref_type;
         typedef typename SeqType::nodes_of_rank_type nodes_of_rank_type;

			Lattice() : D(G) {}
         Lattice(const Lattice<Decoration, SeqType>& l) : G(l.graph()), D(G, entire(l.D)), rank_map(l.rank_map),
                        top_node_index(l.top_node()), bottom_node_index(l.bottom_node()) { }

         // Copies all but the top node
         friend Lattice<Decoration, SeqType> copy_all_but_top_node(const Lattice<Decoration, SeqType>& me) {
            Lattice<Decoration, SeqType> l(me);
            if(l.nodes() > 1) l.top_node_index = *(l.in_adjacent_nodes(l.top_node_index).begin());
            l.G.delete_node(me.top_node_index);
            l.G.squeeze();
            l.rank_map.delete_node_and_squeeze(me.top_node_index, me.rank());
            return l;
         }

         Graph<Directed>& graph() { return G; }
         const Graph<Directed>& graph() const { return G; }
         const NodeMap<Directed,Decoration>& decoration() const { return D; }
         const InverseRankMap<SeqType>& inverse_rank_map() const { return rank_map; }
         const Decoration& decoration(int n) const { return D[n]; }
         const Set<int>& face(int n) const { return D[n].face;}

         int top_node() const { return top_node_index;}
         int bottom_node() const { return bottom_node_index;}

         Array<Set<int> > dual_faces() const {
            Array<Set<int> > df(nodes());
            int i = 0;
            int top_rank = rank();
            int bottom_rank = lowest_rank();
            for(auto f = entire(nodes_of_rank(top_rank-1)); !f.at_end(); ++f, ++i)
               df[*f] = scalar2set(i);
            for(int d = top_rank -2; d >= bottom_rank; --d)
               for(auto f = entire(nodes_of_rank(d)); !f.at_end(); ++f)
                  for(auto nb = entire(out_adjacent_nodes(*f)); !nb.at_end(); ++nb)
                     df[*f] += df[*nb];
            return df;
         }

         // Applies a single permutation to all faces.
         template <typename Permutation>
            void permute_faces(const Permutation &perm) {
               for(auto& dec : D) {
                  dec.face = permuted(dec.face, perm);
               }
            }

         // Applies a node permutation. It is assumed that the permutation only
         // moves around nodes within a rank level, not between two distinct rank levels.
         template <typename Permutation>
            void permute_nodes_in_levels(const Permutation &node_perm) {
               G.permute_nodes(node_perm);
            }

         int nodes() const { return G.nodes();}
         int edges() const { return G.edges();}

         friend const Nodes< Graph<Directed> >& nodes(const Lattice<Decoration, SeqType>& me) { return pm::nodes(me.G); }
         friend const Edges< Graph<Directed> >& edges(const Lattice<Decoration, SeqType>& me) { return pm::edges(me.G); }
         friend const AdjacencyMatrix< Graph<Directed> >& adjacency_matrix(const Lattice<Decoration, SeqType>& me) { return pm::adjacency_matrix(me.G); }

         bool node_exists(int n) const { return G.node_exists(n); }
         bool edge_exists(int n1, int n2) const { return G.edge_exists(n1,n2); }

         Graph<Directed>::const_out_edge_list_ref out_edges(int n) const { return G.out_edges(n); }
         Graph<Directed>::const_in_edge_list_ref in_edges(int n) const { return G.in_edges(n); }

         Graph<Directed>::const_out_adjacent_node_list_ref out_adjacent_nodes(int n) const { return G.out_adjacent_nodes(n); }
         Graph<Directed>::const_in_adjacent_node_list_ref in_adjacent_nodes(int n) const { return G.in_adjacent_nodes(n); }

         int out_degree(int n) const { return G.out_degree(n); }
         int in_degree(int n) const { return G.in_degree(n); }
         int degree(int n) const { return G.degree(n); }

         int rank(int n) const {
            return D[n].rank;
         }

         int rank() const { return rank(top_node());}

         int lowest_rank() const { return rank(bottom_node());}

         const nodes_of_rank_ref_type nodes_of_rank(int d) const
         {
            return rank_map.nodes_of_rank(d);
         }

         const nodes_of_rank_type nodes_of_rank_range(int d1, int d2) const
         {
            return rank_map.nodes_of_rank_range(d1,d2);
         }

         // Building methods

         void set_decoration(int n, const Decoration& data) {
            D[n] = data;
            rank_map.set_rank(n, data.rank);
         }

         int add_node(const Decoration& data) {
            int n = G.nodes();
            G.resize(n+1);
            set_decoration(n,data);
            if(n == 0) {
               bottom_node_index = 0; top_node_index = 0;
            }
            return n;
         }

         template <typename Iterator>
            int add_nodes(int n, Iterator data_list) {
               int n_old = G.nodes();
               G.resize(n_old + n);
               for(auto nd = entire(sequence(n_old, n)); !nd.at_end(); ++nd, ++data_list) {
                  set_decoration(*nd, *data_list);
               }
               if(n_old == 0) {
                  bottom_node_index = 0; top_node_index = 0;
               }
               return n_old;
            }

         void add_edge(int n_from, int n_to) {
            G.edge(n_from, n_to);
            if(n_from == top_node_index) top_node_index = n_to;
            if(n_to == bottom_node_index) bottom_node_index = n_from;
         }

         perl::Object makeObject() const {
            perl::Object result(perl::ObjectType::construct<typename pm::concat_list<Decoration, SeqType>::type>("Lattice"));
            result.take("ADJACENCY") << graph();
            result.take("DECORATION") << decoration();
            result.take("INVERSE_RANK_MAP") << rank_map;
            result.take("TOP_NODE") << top_node();
            result.take("BOTTOM_NODE") << bottom_node();
            return result;
         }

         void fromObject( perl::Object obj) {
            obj.give("ADJACENCY") >> G;
            obj.give("DECORATION") >> D;
            obj.give("INVERSE_RANK_MAP") >> rank_map;
            obj.give("TOP_NODE") >> top_node_index;
            obj.give("BOTTOM_NODE") >> bottom_node_index;
         }

         explicit Lattice<Decoration, SeqType>(perl::Object o) : D(G) { fromObject(o); }
         friend void operator<< (const perl::Value& v, const Lattice<Decoration, SeqType>& me) {
            v << me.makeObject();
         }
         friend bool operator>> (const perl::Value& v, Lattice<Decoration, SeqType>& me) {
            perl::Object obj;
            v >> obj;
            if ((v.get_flags() & pm::perl::value_not_trusted) && !obj.isa("Lattice"))
               throw std::runtime_error("wrong object type for Lattice");
            me.fromObject(obj);
            return true;
         }

   };


}}
namespace pm { namespace perl {
template <typename Decoration, typename SeqType>
struct check_for_magic_storage<polymake::graph::Lattice<Decoration, SeqType> > : std::false_type {};
} }



#endif