/usr/include/polymake/RandomGenerators.h is in libpolymake-dev-common 3.2r2-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Ewgenij Gawrilow, Michael Joswig (Technische Universitaet Berlin, Germany)
http://www.polymake.org
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version: http://www.gnu.org/licenses/gpl.txt.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
--------------------------------------------------------------------------------
*/
#ifndef POLYMAKE_RANDOM_GENERATORS_H
#define POLYMAKE_RANDOM_GENERATORS_H
#include "polymake/Rational.h"
#include "polymake/Bitset.h"
#include "polymake/AccurateFloat.h"
#include "polymake/Vector.h"
#include <cstdlib>
#include <string.h>
namespace pm {
namespace perl { class Value; }
class RandomSeed {
public:
RandomSeed() : data(64, Integer::Reserve()) { renew(); }
RandomSeed(unsigned long x) : data(long(x)) {}
RandomSeed(const Integer& x) : data(x) {}
RandomSeed(perl::Value);
const Integer& get() const { return data; }
void renew();
private:
static int rfd;
Integer data;
};
class RandomState {
public:
explicit RandomState(const RandomSeed& seed=RandomSeed())
{
gmp_randinit_default(state);
gmp_randseed(state, seed.get().get_rep());
}
RandomState(const RandomState& s)
{
gmp_randinit_set(state, s.state);
}
RandomState& operator= (const RandomState&)
{
// do nothing
return *this;
}
~RandomState()
{
gmp_randclear(state);
}
gmp_randstate_t state;
#if GMP_LIMB_BITS==32
void fix_for_mpfr();
static void intercept_get_fn(gmp_randstate_t, mp_ptr, unsigned long int);
#endif
};
class SharedRandomState {
public:
SharedRandomState() {}
explicit SharedRandomState(const RandomSeed& seed)
: s(seed) {}
void reset(const RandomSeed& seed=RandomSeed())
{
gmp_randseed(s->state, seed.get().get_rep());
}
protected:
gmp_randstate_t& state() { return s->state; }
#if GMP_LIMB_BITS==32
void fix_for_mpfr() { s->fix_for_mpfr(); }
#else
static void fix_for_mpfr() {}
#endif
shared_object<RandomState, CopyOnWriteTag<std::false_type>> s;
};
template <typename Generator, typename Eref>
class random_get_iterator {
protected:
Generator* generator;
public:
typedef input_iterator_tag iterator_category;
typedef typename deref<Eref>::type value_type;
typedef Eref reference;
typedef void* pointer;
typedef ptrdiff_t difference_type;
random_get_iterator(const Generator* gen_arg=NULL) :
generator(const_cast<Generator*>(gen_arg)) {}
reference operator* () const { return generator->get(); }
random_get_iterator& operator++() { return *this; }
random_get_iterator& operator++(int) { return *this; }
bool operator== (const random_get_iterator& it) const { return generator==it.generator; }
bool operator!= (const random_get_iterator& it) const { return !operator==(it); }
};
/*
* The classes defined below comply with the STL container concept.
* To obtain the random numbers, you should either call the get() method,
* or create an iterator and dereference it.
*/
template <typename T> class UniformlyRandom;
template <typename T> class UniformlyRandomRanged;
template <typename Top, typename Eref=typename Top::reference>
class GenericRandomGenerator
: public Generic<Top> {
public:
typedef typename deref<Eref>::type value_type;
typedef Eref reference;
typedef reference const_reference;
typedef random_get_iterator<Top, Eref> iterator;
typedef iterator const_iterator;
iterator begin() const { return iterator(static_cast<const Top*>(this)); }
iterator end() const { return iterator(); }
};
template <>
class UniformlyRandom<long>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandom<long>, long> {
public:
explicit UniformlyRandom(const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed) {}
explicit UniformlyRandom(const SharedRandomState& s)
: SharedRandomState(s) {}
long get() { return gmp_urandomb_ui(state(), 32); }
};
template <>
class UniformlyRandomRanged<long>
: public SharedRandomState
, public GenericRandomGenerator< UniformlyRandomRanged<long>, long> {
public:
explicit UniformlyRandomRanged(long max_arg, const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
, max(max_arg) {}
UniformlyRandomRanged(long max_arg, const SharedRandomState& s)
: SharedRandomState(s)
, max(max_arg) {}
long get()
{
return gmp_urandomm_ui(state(), max);
}
long upper_limit() const { return max; }
long& upper_limit() { return max; }
protected:
long max;
};
template <>
class UniformlyRandom<Integer>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandom<Integer>, Integer> {
protected:
static const unsigned long default_bits=48;
public:
explicit UniformlyRandom(unsigned long bitlength_arg=default_bits, const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
, bitlength(bitlength_arg) {}
explicit UniformlyRandom(const RandomSeed& seed)
: SharedRandomState(seed)
, bitlength(default_bits) {}
UniformlyRandom(unsigned long bitlength_arg, const SharedRandomState& s)
: SharedRandomState(s)
, bitlength(bitlength_arg) {}
explicit UniformlyRandom(const SharedRandomState& s)
: SharedRandomState(s)
, bitlength(default_bits) {}
Integer get() { return Integer(state(), bitlength); }
protected:
const unsigned long bitlength;
};
template <>
class UniformlyRandomRanged<Integer>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandomRanged<Integer>, Integer> {
public:
explicit UniformlyRandomRanged(const Integer& max_arg, const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
, max(max_arg) {}
UniformlyRandomRanged(const Integer& max_arg, const SharedRandomState& s)
: SharedRandomState(s)
, max(max_arg) {}
Integer get()
{
return Integer(state(), max);
}
const Integer& upper_limit() const { return max; }
Integer& upper_limit() { return max; }
protected:
Integer max;
};
/** Generator of random rational numbers uniformly distributed in [0, 1).
Only the numerators of the numbers are really random.
The denominators are always some powers of 2.
*/
template <>
class UniformlyRandom<Rational>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandom<Rational>, Rational> {
protected:
static const unsigned long default_bits=48;
public:
explicit UniformlyRandom(unsigned long bitlength_arg=default_bits, const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
, bitlength(bitlength_arg) {}
explicit UniformlyRandom(const RandomSeed& seed)
: SharedRandomState(seed)
, bitlength(default_bits) {}
UniformlyRandom(unsigned long bitlength_arg, const SharedRandomState& s)
: SharedRandomState(s)
, bitlength(bitlength_arg) {}
explicit UniformlyRandom(const SharedRandomState& s)
: SharedRandomState(s)
, bitlength(default_bits) {}
Rational get()
{
return Rational(state(), bitlength);
}
protected:
unsigned long bitlength;
};
/// Generator of random Bitset of a given maximal cardinality
template <>
class UniformlyRandom<Bitset>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandom<Bitset>, Bitset> {
public:
explicit UniformlyRandom(int max_arg, const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed), max_elem(max_arg) {}
UniformlyRandom(int max_arg, const SharedRandomState& s)
: SharedRandomState(s), max_elem(max_arg) {}
Bitset get()
{
return Bitset(state(), max_elem);
}
protected:
int max_elem;
};
/// Generator of random AccurateFloat numbers from [0, 1)
template <>
class UniformlyRandom<AccurateFloat>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandom<AccurateFloat>, AccurateFloat> {
public:
explicit UniformlyRandom(const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
{
fix_for_mpfr();
}
explicit UniformlyRandom(const SharedRandomState& s)
: SharedRandomState(s)
{
fix_for_mpfr();
}
AccurateFloat get()
{
return AccurateFloat(state());
}
};
template <>
class UniformlyRandom<double>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandom<double>, double> {
public:
explicit UniformlyRandom(const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
{
fix_for_mpfr();
}
explicit UniformlyRandom(const SharedRandomState& s)
: SharedRandomState(s)
{
fix_for_mpfr();
}
double get()
{
x.set_random(state());
return mpfr_get_d(x.get_rep(), MPFR_RNDZ);
}
protected:
AccurateFloat x;
};
template <>
class UniformlyRandomRanged<double>
: public SharedRandomState
, public GenericRandomGenerator<UniformlyRandomRanged<double>, double> {
public:
explicit UniformlyRandomRanged(double max_arg, const RandomSeed& seed=RandomSeed())
: SharedRandomState(seed)
, max(max_arg)
{
fix_for_mpfr();
}
UniformlyRandomRanged(double max_arg, const SharedRandomState& s)
: SharedRandomState(s)
, max(max_arg)
{
fix_for_mpfr();
}
double get()
{
x.set_random(state());
return max * mpfr_get_d(x.get_rep(), MPFR_RNDZ);
}
double upper_limit() const { return max; }
double& upper_limit() { return max; }
protected:
AccurateFloat x;
double max;
};
class DiscreteRandom
: public GenericRandomGenerator<DiscreteRandom, int> {
public:
template <typename Container, typename enabled=typename std::enable_if<isomorphic_to_container_of<Container,double>::value>::type>
DiscreteRandom(const Container& distrib_src, const RandomSeed& seed=RandomSeed())
: rg(seed), distribution(distrib_src)
{
normalize();
}
template <typename Container, typename enabled=typename std::enable_if<isomorphic_to_container_of<Container,double>::value>::type>
DiscreteRandom(const Container& distrib_src, const SharedRandomState& s)
: rg(s), distribution(distrib_src)
{
normalize();
}
int get();
protected:
void normalize();
mutable UniformlyRandom<double> rg;
Vector<double> distribution;
};
template <typename Generator, typename E>
struct check_iterator_feature<random_get_iterator<Generator, E>, unlimited> : std::true_type {};
template <typename Top, typename Eref>
struct spec_object_traits< GenericRandomGenerator<Top, Eref> > :
spec_or_model_traits<Top,is_container> {};
} // end namespace pm
namespace polymake {
using pm::UniformlyRandom;
using pm::UniformlyRandomRanged;
using pm::DiscreteRandom;
using pm::RandomSeed;
}
#endif // POLYMAKE_RANDOM_GENERATORS_H
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// indent-tabs-mode:nil
// End:
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