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<title>luabind</title>
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<p style="text-align:center"><img style="border:0;width:256px;height:256px" src="luabind.png" alt="luabind logo"></p>
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<td><a href="https://sourceforge.net/project/showfiles.php?group_id=77060">download</a></td>
<td><a href="docs.html">documentation</a></td>
<td><a href="https://lists.sourceforge.net/lists/listinfo/luabind-user">mailing list</a></td>
<td><a href="https://sourceforge.net/projects/luabind/">the sourceforge page</a></td>
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<p>Luabind is a library that helps you create bindings
between C++ and <a href="http://www.lua.org">lua</a>. It
has the ability to expose functions and classes, written in C++, to lua. It will
also supply the functionality to define classes in lua and let them derive from
other lua classes or C++ classes. Lua classes can override virtual functions
from their C++ baseclasses. It is written towards lua 5.0, and does not work
with lua 4.</p>
<p>It is implemented utilizing template meta programming.
That means that you don't need an extra preprocess pass to compile your project
(it is done by the compiler). It also means you don't (usually) have to know the
exact signature of each function you register, since the library will generate
code depending on the compile-time type of the function (which includes the
signature). The main drawback of this approach is that the compilation time will
increase for the file that does the registration, it is therefore recommended
that you register everything in the same cpp-file.</p>
<p>luabind is released under the terms of the
<a href="http://www.opensource.org/licenses/mit-license.php">MIT license</a>.</p>
<p>
luabind is hosted by sourceforge.<br>
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