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(function(global,factory){typeof exports==="object"&&typeof module!=="undefined"?factory(exports):typeof define==="function"&&define.amd?define(["exports"],factory):factory(global.THREE=global.THREE||{})})(this,function(exports){"use strict";if(Number.EPSILON===undefined){Number.EPSILON=Math.pow(2,-52)}if(Math.sign===undefined){Math.sign=function(x){return x<0?-1:x>0?1:+x}}if(Function.prototype.name===undefined){Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}})}if(Object.assign===undefined){(function(){Object.assign=function(target){"use strict";if(target===undefined||target===null){throw new TypeError("Cannot convert undefined or null to object")}var output=Object(target);for(var index=1;index<arguments.length;index++){var source=arguments[index];if(source!==undefined&&source!==null){for(var nextKey in source){if(Object.prototype.hasOwnProperty.call(source,nextKey)){output[nextKey]=source[nextKey]}}}}return output}})()}function EventDispatcher(){}Object.assign(EventDispatcher.prototype,{addEventListener:function(type,listener){if(this._listeners===undefined)this._listeners={};var listeners=this._listeners;if(listeners[type]===undefined){listeners[type]=[]}if(listeners[type].indexOf(listener)===-1){listeners[type].push(listener)}},hasEventListener:function(type,listener){if(this._listeners===undefined)return false;var listeners=this._listeners;if(listeners[type]!==undefined&&listeners[type].indexOf(listener)!==-1){return true}return false},removeEventListener:function(type,listener){if(this._listeners===undefined)return;var listeners=this._listeners;var listenerArray=listeners[type];if(listenerArray!==undefined){var index=listenerArray.indexOf(listener);if(index!==-1){listenerArray.splice(index,1)}}},dispatchEvent:function(event){if(this._listeners===undefined)return;var listeners=this._listeners;var listenerArray=listeners[event.type];if(listenerArray!==undefined){event.target=this;var array=[],i=0;var length=listenerArray.length;for(i=0;i<length;i++){array[i]=listenerArray[i]}for(i=0;i<length;i++){array[i].call(this,event)}}}});var REVISION="80";var MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};var CullFaceNone=0;var CullFaceBack=1;var CullFaceFront=2;var CullFaceFrontBack=3;var FrontFaceDirectionCW=0;var FrontFaceDirectionCCW=1;var BasicShadowMap=0;var PCFShadowMap=1;var PCFSoftShadowMap=2;var FrontSide=0;var BackSide=1;var DoubleSide=2;var FlatShading=1;var SmoothShading=2;var NoColors=0;var FaceColors=1;var VertexColors=2;var NoBlending=0;var NormalBlending=1;var AdditiveBlending=2;var SubtractiveBlending=3;var MultiplyBlending=4;var CustomBlending=5;var AddEquation=100;var SubtractEquation=101;var ReverseSubtractEquation=102;var MinEquation=103;var MaxEquation=104;var ZeroFactor=200;var OneFactor=201;var SrcColorFactor=202;var OneMinusSrcColorFactor=203;var SrcAlphaFactor=204;var OneMinusSrcAlphaFactor=205;var DstAlphaFactor=206;var OneMinusDstAlphaFactor=207;var DstColorFactor=208;var OneMinusDstColorFactor=209;var SrcAlphaSaturateFactor=210;var NeverDepth=0;var AlwaysDepth=1;var LessDepth=2;var LessEqualDepth=3;var EqualDepth=4;var GreaterEqualDepth=5;var GreaterDepth=6;var NotEqualDepth=7;var MultiplyOperation=0;var MixOperation=1;var AddOperation=2;var NoToneMapping=0;var LinearToneMapping=1;var ReinhardToneMapping=2;var Uncharted2ToneMapping=3;var CineonToneMapping=4;var UVMapping=300;var CubeReflectionMapping=301;var CubeRefractionMapping=302;var EquirectangularReflectionMapping=303;var EquirectangularRefractionMapping=304;var SphericalReflectionMapping=305;var CubeUVReflectionMapping=306;var CubeUVRefractionMapping=307;var RepeatWrapping=1e3;var ClampToEdgeWrapping=1001;var MirroredRepeatWrapping=1002;var NearestFilter=1003;var NearestMipMapNearestFilter=1004;var NearestMipMapLinearFilter=1005;var LinearFilter=1006;var LinearMipMapNearestFilter=1007;var LinearMipMapLinearFilter=1008;var UnsignedByteType=1009;var ByteType=1010;var ShortType=1011;var UnsignedShortType=1012;var IntType=1013;var UnsignedIntType=1014;var FloatType=1015;var HalfFloatType=1016;var UnsignedShort4444Type=1017;var UnsignedShort5551Type=1018;var UnsignedShort565Type=1019;var UnsignedInt248Type=1020;var AlphaFormat=1021;var RGBFormat=1022;var RGBAFormat=1023;var LuminanceFormat=1024;var LuminanceAlphaFormat=1025;var RGBEFormat=RGBAFormat;var DepthFormat=1026;var DepthStencilFormat=1027;var RGB_S3TC_DXT1_Format=2001;var RGBA_S3TC_DXT1_Format=2002;var RGBA_S3TC_DXT3_Format=2003;var RGBA_S3TC_DXT5_Format=2004;var RGB_PVRTC_4BPPV1_Format=2100;var RGB_PVRTC_2BPPV1_Format=2101;var RGBA_PVRTC_4BPPV1_Format=2102;var RGBA_PVRTC_2BPPV1_Format=2103;var RGB_ETC1_Format=2151;var LoopOnce=2200;var LoopRepeat=2201;var LoopPingPong=2202;var InterpolateDiscrete=2300;var InterpolateLinear=2301;var InterpolateSmooth=2302;var ZeroCurvatureEnding=2400;var ZeroSlopeEnding=2401;var WrapAroundEnding=2402;var TrianglesDrawMode=0;var TriangleStripDrawMode=1;var TriangleFanDrawMode=2;var LinearEncoding=3e3;var sRGBEncoding=3001;var GammaEncoding=3007;var RGBEEncoding=3002;var LogLuvEncoding=3003;var RGBM7Encoding=3004;var RGBM16Encoding=3005;var RGBDEncoding=3006;var BasicDepthPacking=3200;var RGBADepthPacking=3201;exports.Math={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var chars="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split("");var uuid=new Array(36);var rnd=0,r;return function generateUUID(){for(var i=0;i<36;i++){if(i===8||i===13||i===18||i===23){uuid[i]="-"}else if(i===14){uuid[i]="4"}else{if(rnd<=2)rnd=33554432+Math.random()*16777216|0;r=rnd&15;rnd=rnd>>4;uuid[i]=chars[i===19?r&3|8:r]}}return uuid.join("")}}(),clamp:function(value,min,max){return Math.max(min,Math.min(max,value))},euclideanModulo:function(n,m){return(n%m+m)%m},mapLinear:function(x,a1,a2,b1,b2){return b1+(x-a1)*(b2-b1)/(a2-a1)},smoothstep:function(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x-min)/(max-min);return x*x*(3-2*x)},smootherstep:function(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x-min)/(max-min);return x*x*x*(x*(x*6-15)+10)},random16:function(){console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead.");return Math.random()},randInt:function(low,high){return low+Math.floor(Math.random()*(high-low+1))},randFloat:function(low,high){return low+Math.random()*(high-low)},randFloatSpread:function(range){return range*(.5-Math.random())},degToRad:function(degrees){return degrees*exports.Math.DEG2RAD},radToDeg:function(radians){return radians*exports.Math.RAD2DEG},isPowerOfTwo:function(value){return(value&value-1)===0&&value!==0},nearestPowerOfTwo:function(value){return Math.pow(2,Math.round(Math.log(value)/Math.LN2))},nextPowerOfTwo:function(value){value--;value|=value>>1;value|=value>>2;value|=value>>4;value|=value>>8;value|=value>>16;value++;return value}};function Vector2(x,y){this.x=x||0;this.y=y||0}Vector2.prototype={constructor:Vector2,isVector2:true,get width(){return this.x},set width(value){this.x=value},get height(){return this.y},set height(value){this.y=value},set:function(x,y){this.x=x;this.y=y;return this},setScalar:function(scalar){this.x=scalar;this.y=scalar;return this},setX:function(x){this.x=x;return this},setY:function(y){this.y=y;return this},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;default:throw new Error("index is out of range: "+index)}},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+index)}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(v){this.x=v.x;this.y=v.y;return this},add:function(v,w){if(w!==undefined){console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.");return this.addVectors(v,w)}this.x+=v.x;this.y+=v.y;return this},addScalar:function(s){this.x+=s;this.y+=s;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;return this},sub:function(v,w){if(w!==undefined){console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.");return this.subVectors(v,w)}this.x-=v.x;this.y-=v.y;return this},subScalar:function(s){this.x-=s;this.y-=s;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(v){this.x*=v.x;this.y*=v.y;return this},multiplyScalar:function(scalar){if(isFinite(scalar)){this.x*=scalar;this.y*=scalar}else{this.x=0;this.y=0}return this},divide:function(v){this.x/=v.x;this.y/=v.y;return this},divideScalar:function(scalar){return this.multiplyScalar(1/scalar)},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);return this},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);return this},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));return this},clampScalar:function(){var min,max;return function clampScalar(minVal,maxVal){if(min===undefined){min=new Vector2;max=new Vector2}min.set(minVal,minVal);max.set(maxVal,maxVal);return this.clamp(min,max)}}(),clampLength:function(min,max){var length=this.length();return this.multiplyScalar(Math.max(min,Math.min(max,length))/length)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x);this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(v){return this.x*v.x+this.y*v.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},angle:function(){var angle=Math.atan2(this.y,this.x);if(angle<0)angle+=2*Math.PI;return angle},distanceTo:function(v){return Math.sqrt(this.distanceToSquared(v))},distanceToSquared:function(v){var dx=this.x-v.x,dy=this.y-v.y;return dx*dx+dy*dy},distanceToManhattan:function(v){return Math.abs(this.x-v.x)+Math.abs(this.y-v.y)},setLength:function(length){return this.multiplyScalar(length/this.length())},lerp:function(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;return this},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1)},equals:function(v){return v.x===this.x&&v.y===this.y},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+1];return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+1]=this.y;return array},fromAttribute:function(attribute,index,offset){if(offset===undefined)offset=0;index=index*attribute.itemSize+offset;this.x=attribute.array[index];this.y=attribute.array[index+1];return this},rotateAround:function(center,angle){var c=Math.cos(angle),s=Math.sin(angle);var x=this.x-center.x;var y=this.y-center.y;this.x=x*c-y*s+center.x;this.y=x*s+y*c+center.y;return this}};function Texture(image,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){Object.defineProperty(this,"id",{value:TextureIdCount()});this.uuid=exports.Math.generateUUID();this.name="";this.sourceFile="";this.image=image!==undefined?image:Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=mapping!==undefined?mapping:Texture.DEFAULT_MAPPING;this.wrapS=wrapS!==undefined?wrapS:ClampToEdgeWrapping;this.wrapT=wrapT!==undefined?wrapT:ClampToEdgeWrapping;this.magFilter=magFilter!==undefined?magFilter:LinearFilter;this.minFilter=minFilter!==undefined?minFilter:LinearMipMapLinearFilter;this.anisotropy=anisotropy!==undefined?anisotropy:1;this.format=format!==undefined?format:RGBAFormat;this.type=type!==undefined?type:UnsignedByteType;this.offset=new Vector2(0,0);this.repeat=new Vector2(1,1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.unpackAlignment=4;this.encoding=encoding!==undefined?encoding:LinearEncoding;this.version=0;this.onUpdate=null}Texture.DEFAULT_IMAGE=undefined;Texture.DEFAULT_MAPPING=UVMapping;Texture.prototype={constructor:Texture,isTexture:true,set needsUpdate(value){if(value===true)this.version++},clone:function(){return(new this.constructor).copy(this)},copy:function(source){this.image=source.image;this.mipmaps=source.mipmaps.slice(0);this.mapping=source.mapping;this.wrapS=source.wrapS;this.wrapT=source.wrapT;this.magFilter=source.magFilter;this.minFilter=source.minFilter;this.anisotropy=source.anisotropy;this.format=source.format;this.type=source.type;this.offset.copy(source.offset);this.repeat.copy(source.repeat);this.generateMipmaps=source.generateMipmaps;this.premultiplyAlpha=source.premultiplyAlpha;this.flipY=source.flipY;this.unpackAlignment=source.unpackAlignment;this.encoding=source.encoding;return this},toJSON:function(meta){if(meta.textures[this.uuid]!==undefined){return meta.textures[this.uuid]}function getDataURL(image){var canvas;if(image.toDataURL!==undefined){canvas=image}else{canvas=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");canvas.width=image.width;canvas.height=image.height;canvas.getContext("2d").drawImage(image,0,0,image.width,image.height)}if(canvas.width>2048||canvas.height>2048){return canvas.toDataURL("image/jpeg",.6)}else{return canvas.toDataURL("image/png")}}var output={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(this.image!==undefined){var image=this.image;if(image.uuid===undefined){image.uuid=exports.Math.generateUUID()}if(meta.images[image.uuid]===undefined){meta.images[image.uuid]={uuid:image.uuid,url:getDataURL(image)}}output.image=image.uuid}meta.textures[this.uuid]=output;return output},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(uv){if(this.mapping!==UVMapping)return;uv.multiply(this.repeat);uv.add(this.offset);if(uv.x<0||uv.x>1){switch(this.wrapS){case RepeatWrapping:uv.x=uv.x-Math.floor(uv.x);break;case ClampToEdgeWrapping:uv.x=uv.x<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.x)%2)===1){uv.x=Math.ceil(uv.x)-uv.x}else{uv.x=uv.x-Math.floor(uv.x)}break}}if(uv.y<0||uv.y>1){switch(this.wrapT){case RepeatWrapping:uv.y=uv.y-Math.floor(uv.y);break;case ClampToEdgeWrapping:uv.y=uv.y<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.y)%2)===1){uv.y=Math.ceil(uv.y)-uv.y}else{uv.y=uv.y-Math.floor(uv.y)}break}}if(this.flipY){uv.y=1-uv.y}}};Object.assign(Texture.prototype,EventDispatcher.prototype);var count=0;function TextureIdCount(){return count++}function Matrix4(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);if(arguments.length>0){console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}}Matrix4.prototype={constructor:Matrix4,isMatrix4:true,set:function(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){var te=this.elements;te[0]=n11;te[4]=n12;te[8]=n13;te[12]=n14;te[1]=n21;te[5]=n22;te[9]=n23;te[13]=n24;te[2]=n31;te[6]=n32;te[10]=n33;te[14]=n34;te[3]=n41;te[7]=n42;te[11]=n43;te[15]=n44;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new Matrix4).fromArray(this.elements)},copy:function(m){this.elements.set(m.elements);return this},copyPosition:function(m){var te=this.elements;var me=m.elements;te[12]=me[12];te[13]=me[13];te[14]=me[14];return this},extractBasis:function(xAxis,yAxis,zAxis){xAxis.setFromMatrixColumn(this,0);yAxis.setFromMatrixColumn(this,1);zAxis.setFromMatrixColumn(this,2);return this},makeBasis:function(xAxis,yAxis,zAxis){this.set(xAxis.x,yAxis.x,zAxis.x,0,xAxis.y,yAxis.y,zAxis.y,0,xAxis.z,yAxis.z,zAxis.z,0,0,0,0,1);return this},extractRotation:function(){var v1;return function extractRotation(m){if(v1===undefined)v1=new Vector3;var te=this.elements;var me=m.elements;var scaleX=1/v1.setFromMatrixColumn(m,0).length();var scaleY=1/v1.setFromMatrixColumn(m,1).length();var scaleZ=1/v1.setFromMatrixColumn(m,2).length();te[0]=me[0]*scaleX;te[1]=me[1]*scaleX;te[2]=me[2]*scaleX;te[4]=me[4]*scaleY;te[5]=me[5]*scaleY;te[6]=me[6]*scaleY;te[8]=me[8]*scaleZ;te[9]=me[9]*scaleZ;te[10]=me[10]*scaleZ;return this}}(),makeRotationFromEuler:function(euler){if((euler&&euler.isEuler)===false){console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.")}var te=this.elements;var x=euler.x,y=euler.y,z=euler.z;var a=Math.cos(x),b=Math.sin(x);var c=Math.cos(y),d=Math.sin(y);var e=Math.cos(z),f=Math.sin(z);if(euler.order==="XYZ"){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=-c*f;te[8]=d;te[1]=af+be*d;te[5]=ae-bf*d;te[9]=-b*c;te[2]=bf-ae*d;te[6]=be+af*d;te[10]=a*c}else if(euler.order==="YXZ"){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce+df*b;te[4]=de*b-cf;te[8]=a*d;te[1]=a*f;te[5]=a*e;te[9]=-b;te[2]=cf*b-de;te[6]=df+ce*b;te[10]=a*c}else if(euler.order==="ZXY"){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce-df*b;te[4]=-a*f;te[8]=de+cf*b;te[1]=cf+de*b;te[5]=a*e;te[9]=df-ce*b;te[2]=-a*d;te[6]=b;te[10]=a*c}else if(euler.order==="ZYX"){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=be*d-af;te[8]=ae*d+bf;te[1]=c*f;te[5]=bf*d+ae;te[9]=af*d-be;te[2]=-d;te[6]=b*c;te[10]=a*c}else if(euler.order==="YZX"){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=bd-ac*f;te[8]=bc*f+ad;te[1]=f;te[5]=a*e;te[9]=-b*e;te[2]=-d*e;te[6]=ad*f+bc;te[10]=ac-bd*f}else if(euler.order==="XZY"){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=-f;te[8]=d*e;te[1]=ac*f+bd;te[5]=a*e;te[9]=ad*f-bc;te[2]=bc*f-ad;te[6]=b*e;te[10]=bd*f+ac}te[3]=0;te[7]=0;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this},makeRotationFromQuaternion:function(q){var te=this.elements;var x=q.x,y=q.y,z=q.z,w=q.w;var x2=x+x,y2=y+y,z2=z+z;var xx=x*x2,xy=x*y2,xz=x*z2;var yy=y*y2,yz=y*z2,zz=z*z2;var wx=w*x2,wy=w*y2,wz=w*z2;te[0]=1-(yy+zz);te[4]=xy-wz;te[8]=xz+wy;te[1]=xy+wz;te[5]=1-(xx+zz);te[9]=yz-wx;te[2]=xz-wy;te[6]=yz+wx;te[10]=1-(xx+yy);te[3]=0;te[7]=0;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this},lookAt:function(){var x,y,z;return function lookAt(eye,target,up){if(x===undefined){x=new Vector3;y=new Vector3;z=new Vector3}var te=this.elements;z.subVectors(eye,target).normalize();if(z.lengthSq()===0){z.z=1}x.crossVectors(up,z).normalize();if(x.lengthSq()===0){z.z+=1e-4;x.crossVectors(up,z).normalize()}y.crossVectors(z,x);te[0]=x.x;te[4]=y.x;te[8]=z.x;te[1]=x.y;te[5]=y.y;te[9]=z.y;te[2]=x.z;te[6]=y.z;te[10]=z.z;return this}}(),multiply:function(m,n){if(n!==undefined){console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.");return this.multiplyMatrices(m,n)}return this.multiplyMatrices(this,m)},premultiply:function(m){return this.multiplyMatrices(m,this)},multiplyMatrices:function(a,b){var ae=a.elements;var be=b.elements;var te=this.elements;var a11=ae[0],a12=ae[4],a13=ae[8],a14=ae[12];var a21=ae[1],a22=ae[5],a23=ae[9],a24=ae[13];var a31=ae[2],a32=ae[6],a33=ae[10],a34=ae[14];var a41=ae[3],a42=ae[7],a43=ae[11],a44=ae[15];var b11=be[0],b12=be[4],b13=be[8],b14=be[12];var b21=be[1],b22=be[5],b23=be[9],b24=be[13];var b31=be[2],b32=be[6],b33=be[10],b34=be[14];var b41=be[3],b42=be[7],b43=be[11],b44=be[15];te[0]=a11*b11+a12*b21+a13*b31+a14*b41;te[4]=a11*b12+a12*b22+a13*b32+a14*b42;te[8]=a11*b13+a12*b23+a13*b33+a14*b43;te[12]=a11*b14+a12*b24+a13*b34+a14*b44;te[1]=a21*b11+a22*b21+a23*b31+a24*b41;te[5]=a21*b12+a22*b22+a23*b32+a24*b42;te[9]=a21*b13+a22*b23+a23*b33+a24*b43;te[13]=a21*b14+a22*b24+a23*b34+a24*b44;te[2]=a31*b11+a32*b21+a33*b31+a34*b41;te[6]=a31*b12+a32*b22+a33*b32+a34*b42;te[10]=a31*b13+a32*b23+a33*b33+a34*b43;te[14]=a31*b14+a32*b24+a33*b34+a34*b44;te[3]=a41*b11+a42*b21+a43*b31+a44*b41;te[7]=a41*b12+a42*b22+a43*b32+a44*b42;te[11]=a41*b13+a42*b23+a43*b33+a44*b43;te[15]=a41*b14+a42*b24+a43*b34+a44*b44;return this},multiplyToArray:function(a,b,r){var te=this.elements;this.multiplyMatrices(a,b);r[0]=te[0];r[1]=te[1];r[2]=te[2];r[3]=te[3];r[4]=te[4];r[5]=te[5];r[6]=te[6];r[7]=te[7];r[8]=te[8];r[9]=te[9];r[10]=te[10];r[11]=te[11];r[12]=te[12];r[13]=te[13];r[14]=te[14];r[15]=te[15];return this},multiplyScalar:function(s){var te=this.elements;te[0]*=s;te[4]*=s;te[8]*=s;te[12]*=s;te[1]*=s;te[5]*=s;te[9]*=s;te[13]*=s;te[2]*=s;te[6]*=s;te[10]*=s;te[14]*=s;te[3]*=s;te[7]*=s;te[11]*=s;te[15]*=s;return this},applyToVector3Array:function(){var v1;return function applyToVector3Array(array,offset,length){if(v1===undefined)v1=new Vector3;if(offset===undefined)offset=0;if(length===undefined)length=array.length;for(var i=0,j=offset;i<length;i+=3,j+=3){v1.fromArray(array,j);v1.applyMatrix4(this);v1.toArray(array,j)}return array}}(),applyToBuffer:function(){var v1;return function applyToBuffer(buffer,offset,length){if(v1===undefined)v1=new Vector3;if(offset===undefined)offset=0;if(length===undefined)length=buffer.length/buffer.itemSize;for(var i=0,j=offset;i<length;i++,j++){v1.x=buffer.getX(j);v1.y=buffer.getY(j);v1.z=buffer.getZ(j);v1.applyMatrix4(this);buffer.setXYZ(v1.x,v1.y,v1.z)}return buffer}}(),determinant:function(){var te=this.elements;var n11=te[0],n12=te[4],n13=te[8],n14=te[12];var n21=te[1],n22=te[5],n23=te[9],n24=te[13];var n31=te[2],n32=te[6],n33=te[10],n34=te[14];var n41=te[3],n42=te[7],n43=te[11],n44=te[15];return n41*(+n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34)+n42*(+n11*n23*n34-n11*n24*n33+n14*n21*n33-n13*n21*n34+n13*n24*n31-n14*n23*n31)+n43*(+n11*n24*n32-n11*n22*n34-n14*n21*n32+n12*n21*n34+n14*n22*n31-n12*n24*n31)+n44*(-n13*n22*n31-n11*n23*n32+n11*n22*n33+n13*n21*n32-n12*n21*n33+n12*n23*n31)},transpose:function(){var te=this.elements;var tmp;tmp=te[1];te[1]=te[4];te[4]=tmp;tmp=te[2];te[2]=te[8];te[8]=tmp;tmp=te[6];te[6]=te[9];te[9]=tmp;tmp=te[3];te[3]=te[12];te[12]=tmp;tmp=te[7];te[7]=te[13];te[13]=tmp;tmp=te[11];te[11]=te[14];te[14]=tmp;return this},flattenToArrayOffset:function(array,offset){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated "+"- just use .toArray instead.");return this.toArray(array,offset)},getPosition:function(){var v1;return function getPosition(){if(v1===undefined)v1=new Vector3;console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return v1.setFromMatrixColumn(this,3)}}(),setPosition:function(v){var te=this.elements;te[12]=v.x;te[13]=v.y;te[14]=v.z;return this},getInverse:function(m,throwOnDegenerate){var te=this.elements,me=m.elements,n11=me[0],n21=me[1],n31=me[2],n41=me[3],n12=me[4],n22=me[5],n32=me[6],n42=me[7],n13=me[8],n23=me[9],n33=me[10],n43=me[11],n14=me[12],n24=me[13],n34=me[14],n44=me[15],t11=n23*n34*n42-n24*n33*n42+n24*n32*n43-n22*n34*n43-n23*n32*n44+n22*n33*n44,t12=n14*n33*n42-n13*n34*n42-n14*n32*n43+n12*n34*n43+n13*n32*n44-n12*n33*n44,t13=n13*n24*n42-n14*n23*n42+n14*n22*n43-n12*n24*n43-n13*n22*n44+n12*n23*n44,t14=n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34;var det=n11*t11+n21*t12+n31*t13+n41*t14;if(det===0){var msg="THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";if(throwOnDegenerate===true){throw new Error(msg)}else{console.warn(msg)}return this.identity()}var detInv=1/det;te[0]=t11*detInv;te[1]=(n24*n33*n41-n23*n34*n41-n24*n31*n43+n21*n34*n43+n23*n31*n44-n21*n33*n44)*detInv;te[2]=(n22*n34*n41-n24*n32*n41+n24*n31*n42-n21*n34*n42-n22*n31*n44+n21*n32*n44)*detInv;te[3]=(n23*n32*n41-n22*n33*n41-n23*n31*n42+n21*n33*n42+n22*n31*n43-n21*n32*n43)*detInv;te[4]=t12*detInv;te[5]=(n13*n34*n41-n14*n33*n41+n14*n31*n43-n11*n34*n43-n13*n31*n44+n11*n33*n44)*detInv;te[6]=(n14*n32*n41-n12*n34*n41-n14*n31*n42+n11*n34*n42+n12*n31*n44-n11*n32*n44)*detInv;te[7]=(n12*n33*n41-n13*n32*n41+n13*n31*n42-n11*n33*n42-n12*n31*n43+n11*n32*n43)*detInv;te[8]=t13*detInv;te[9]=(n14*n23*n41-n13*n24*n41-n14*n21*n43+n11*n24*n43+n13*n21*n44-n11*n23*n44)*detInv;te[10]=(n12*n24*n41-n14*n22*n41+n14*n21*n42-n11*n24*n42-n12*n21*n44+n11*n22*n44)*detInv;te[11]=(n13*n22*n41-n12*n23*n41-n13*n21*n42+n11*n23*n42+n12*n21*n43-n11*n22*n43)*detInv;te[12]=t14*detInv;te[13]=(n13*n24*n31-n14*n23*n31+n14*n21*n33-n11*n24*n33-n13*n21*n34+n11*n23*n34)*detInv;te[14]=(n14*n22*n31-n12*n24*n31-n14*n21*n32+n11*n24*n32+n12*n21*n34-n11*n22*n34)*detInv;te[15]=(n12*n23*n31-n13*n22*n31+n13*n21*n32-n11*n23*n32-n12*n21*n33+n11*n22*n33)*detInv;return this},scale:function(v){var te=this.elements;var x=v.x,y=v.y,z=v.z;te[0]*=x;te[4]*=y;te[8]*=z;te[1]*=x;te[5]*=y;te[9]*=z;te[2]*=x;te[6]*=y;te[10]*=z;te[3]*=x;te[7]*=y;te[11]*=z;return this},getMaxScaleOnAxis:function(){var te=this.elements;var scaleXSq=te[0]*te[0]+te[1]*te[1]+te[2]*te[2];var scaleYSq=te[4]*te[4]+te[5]*te[5]+te[6]*te[6];var scaleZSq=te[8]*te[8]+te[9]*te[9]+te[10]*te[10];return Math.sqrt(Math.max(scaleXSq,scaleYSq,scaleZSq))},makeTranslation:function(x,y,z){this.set(1,0,0,x,0,1,0,y,0,0,1,z,0,0,0,1);return this},makeRotationX:function(theta){var c=Math.cos(theta),s=Math.sin(theta);this.set(1,0,0,0,0,c,-s,0,0,s,c,0,0,0,0,1);return this},makeRotationY:function(theta){var c=Math.cos(theta),s=Math.sin(theta);this.set(c,0,s,0,0,1,0,0,-s,0,c,0,0,0,0,1);return this},makeRotationZ:function(theta){var c=Math.cos(theta),s=Math.sin(theta);this.set(c,-s,0,0,s,c,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(axis,angle){var c=Math.cos(angle);var s=Math.sin(angle);var t=1-c;var x=axis.x,y=axis.y,z=axis.z;var tx=t*x,ty=t*y;this.set(tx*x+c,tx*y-s*z,tx*z+s*y,0,tx*y+s*z,ty*y+c,ty*z-s*x,0,tx*z-s*y,ty*z+s*x,t*z*z+c,0,0,0,0,1);return this},makeScale:function(x,y,z){this.set(x,0,0,0,0,y,0,0,0,0,z,0,0,0,0,1);return this},compose:function(position,quaternion,scale){this.makeRotationFromQuaternion(quaternion);this.scale(scale);this.setPosition(position);return this},decompose:function(){var vector,matrix;return function decompose(position,quaternion,scale){if(vector===undefined){vector=new Vector3;matrix=new Matrix4}var te=this.elements;var sx=vector.set(te[0],te[1],te[2]).length();var sy=vector.set(te[4],te[5],te[6]).length();var sz=vector.set(te[8],te[9],te[10]).length();var det=this.determinant();if(det<0){sx=-sx}position.x=te[12];position.y=te[13];position.z=te[14];matrix.elements.set(this.elements);var invSX=1/sx;var invSY=1/sy;var invSZ=1/sz;matrix.elements[0]*=invSX;matrix.elements[1]*=invSX;matrix.elements[2]*=invSX;matrix.elements[4]*=invSY;matrix.elements[5]*=invSY;matrix.elements[6]*=invSY;matrix.elements[8]*=invSZ;matrix.elements[9]*=invSZ;matrix.elements[10]*=invSZ;quaternion.setFromRotationMatrix(matrix);scale.x=sx;scale.y=sy;scale.z=sz;return this}}(),makeFrustum:function(left,right,bottom,top,near,far){var te=this.elements;var x=2*near/(right-left);var y=2*near/(top-bottom);var a=(right+left)/(right-left);var b=(top+bottom)/(top-bottom);var c=-(far+near)/(far-near);var d=-2*far*near/(far-near);te[0]=x;te[4]=0;te[8]=a;te[12]=0;te[1]=0;te[5]=y;te[9]=b;te[13]=0;te[2]=0;te[6]=0;te[10]=c;te[14]=d;te[3]=0;te[7]=0;te[11]=-1;te[15]=0;return this},makePerspective:function(fov,aspect,near,far){var ymax=near*Math.tan(exports.Math.DEG2RAD*fov*.5);var ymin=-ymax;var xmin=ymin*aspect;var xmax=ymax*aspect;return this.makeFrustum(xmin,xmax,ymin,ymax,near,far)},makeOrthographic:function(left,right,top,bottom,near,far){var te=this.elements;var w=1/(right-left);var h=1/(top-bottom);var p=1/(far-near);var x=(right+left)*w;var y=(top+bottom)*h;var z=(far+near)*p;te[0]=2*w;te[4]=0;te[8]=0;te[12]=-x;te[1]=0;te[5]=2*h;te[9]=0;te[13]=-y;te[2]=0;te[6]=0;te[10]=-2*p;te[14]=-z;te[3]=0;te[7]=0;te[11]=0;te[15]=1;return this},equals:function(matrix){var te=this.elements;var me=matrix.elements;for(var i=0;i<16;i++){if(te[i]!==me[i])return false}return true},fromArray:function(array){this.elements.set(array);return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;var te=this.elements;array[offset]=te[0];array[offset+1]=te[1];array[offset+2]=te[2];array[offset+3]=te[3];array[offset+4]=te[4];array[offset+5]=te[5];array[offset+6]=te[6];array[offset+7]=te[7];array[offset+8]=te[8];array[offset+9]=te[9];array[offset+10]=te[10];array[offset+11]=te[11];array[offset+12]=te[12];array[offset+13]=te[13];array[offset+14]=te[14];array[offset+15]=te[15];return array}};function Quaternion(x,y,z,w){this._x=x||0;this._y=y||0;this._z=z||0;this._w=w!==undefined?w:1}Quaternion.prototype={constructor:Quaternion,get x(){return this._x},set x(value){this._x=value;this.onChangeCallback()},get y(){return this._y},set y(value){this._y=value;this.onChangeCallback()},get z(){return this._z},set z(value){this._z=value;this.onChangeCallback()},get w(){return this._w},set w(value){this._w=value;this.onChangeCallback()},set:function(x,y,z,w){this._x=x;this._y=y;this._z=z;this._w=w;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(quaternion){this._x=quaternion.x;this._y=quaternion.y;this._z=quaternion.z;this._w=quaternion.w;this.onChangeCallback();return this},setFromEuler:function(euler,update){if((euler&&euler.isEuler)===false){throw new Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.")}var c1=Math.cos(euler._x/2);var c2=Math.cos(euler._y/2);var c3=Math.cos(euler._z/2);var s1=Math.sin(euler._x/2);var s2=Math.sin(euler._y/2);var s3=Math.sin(euler._z/2);var order=euler.order;if(order==="XYZ"){this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3}else if(order==="YXZ"){this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3}else if(order==="ZXY"){this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3}else if(order==="ZYX"){this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3}else if(order==="YZX"){this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3}else if(order==="XZY"){this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3}if(update!==false)this.onChangeCallback();return this},setFromAxisAngle:function(axis,angle){var halfAngle=angle/2,s=Math.sin(halfAngle);this._x=axis.x*s;this._y=axis.y*s;this._z=axis.z*s;this._w=Math.cos(halfAngle);this.onChangeCallback();return this},setFromRotationMatrix:function(m){var te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10],trace=m11+m22+m33,s;if(trace>0){s=.5/Math.sqrt(trace+1);this._w=.25/s;this._x=(m32-m23)*s;this._y=(m13-m31)*s;this._z=(m21-m12)*s}else if(m11>m22&&m11>m33){s=2*Math.sqrt(1+m11-m22-m33);this._w=(m32-m23)/s;this._x=.25*s;this._y=(m12+m21)/s;this._z=(m13+m31)/s}else if(m22>m33){s=2*Math.sqrt(1+m22-m11-m33);this._w=(m13-m31)/s;this._x=(m12+m21)/s;this._y=.25*s;this._z=(m23+m32)/s}else{s=2*Math.sqrt(1+m33-m11-m22);this._w=(m21-m12)/s;this._x=(m13+m31)/s;this._y=(m23+m32)/s;this._z=.25*s}this.onChangeCallback();return this},setFromUnitVectors:function(){var v1,r;var EPS=1e-6;return function setFromUnitVectors(vFrom,vTo){if(v1===undefined)v1=new Vector3;r=vFrom.dot(vTo)+1;if(r<EPS){r=0;if(Math.abs(vFrom.x)>Math.abs(vFrom.z)){v1.set(-vFrom.y,vFrom.x,0)}else{v1.set(0,-vFrom.z,vFrom.y)}}else{v1.crossVectors(vFrom,vTo)}this._x=v1.x;this._y=v1.y;this._z=v1.z;this._w=r;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();
return this},dot:function(v){return this._x*v._x+this._y*v._y+this._z*v._z+this._w*v._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var l=this.length();if(l===0){this._x=0;this._y=0;this._z=0;this._w=1}else{l=1/l;this._x=this._x*l;this._y=this._y*l;this._z=this._z*l;this._w=this._w*l}this.onChangeCallback();return this},multiply:function(q,p){if(p!==undefined){console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.");return this.multiplyQuaternions(q,p)}return this.multiplyQuaternions(this,q)},premultiply:function(q){return this.multiplyQuaternions(q,this)},multiplyQuaternions:function(a,b){var qax=a._x,qay=a._y,qaz=a._z,qaw=a._w;var qbx=b._x,qby=b._y,qbz=b._z,qbw=b._w;this._x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;this._y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;this._z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;this._w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this.onChangeCallback();return this},slerp:function(qb,t){if(t===0)return this;if(t===1)return this.copy(qb);var x=this._x,y=this._y,z=this._z,w=this._w;var cosHalfTheta=w*qb._w+x*qb._x+y*qb._y+z*qb._z;if(cosHalfTheta<0){this._w=-qb._w;this._x=-qb._x;this._y=-qb._y;this._z=-qb._z;cosHalfTheta=-cosHalfTheta}else{this.copy(qb)}if(cosHalfTheta>=1){this._w=w;this._x=x;this._y=y;this._z=z;return this}var sinHalfTheta=Math.sqrt(1-cosHalfTheta*cosHalfTheta);if(Math.abs(sinHalfTheta)<.001){this._w=.5*(w+this._w);this._x=.5*(x+this._x);this._y=.5*(y+this._y);this._z=.5*(z+this._z);return this}var halfTheta=Math.atan2(sinHalfTheta,cosHalfTheta);var ratioA=Math.sin((1-t)*halfTheta)/sinHalfTheta,ratioB=Math.sin(t*halfTheta)/sinHalfTheta;this._w=w*ratioA+this._w*ratioB;this._x=x*ratioA+this._x*ratioB;this._y=y*ratioA+this._y*ratioB;this._z=z*ratioA+this._z*ratioB;this.onChangeCallback();return this},equals:function(quaternion){return quaternion._x===this._x&&quaternion._y===this._y&&quaternion._z===this._z&&quaternion._w===this._w},fromArray:function(array,offset){if(offset===undefined)offset=0;this._x=array[offset];this._y=array[offset+1];this._z=array[offset+2];this._w=array[offset+3];this.onChangeCallback();return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this._x;array[offset+1]=this._y;array[offset+2]=this._z;array[offset+3]=this._w;return array},onChange:function(callback){this.onChangeCallback=callback;return this},onChangeCallback:function(){}};Object.assign(Quaternion,{slerp:function(qa,qb,qm,t){return qm.copy(qa).slerp(qb,t)},slerpFlat:function(dst,dstOffset,src0,srcOffset0,src1,srcOffset1,t){var x0=src0[srcOffset0+0],y0=src0[srcOffset0+1],z0=src0[srcOffset0+2],w0=src0[srcOffset0+3],x1=src1[srcOffset1+0],y1=src1[srcOffset1+1],z1=src1[srcOffset1+2],w1=src1[srcOffset1+3];if(w0!==w1||x0!==x1||y0!==y1||z0!==z1){var s=1-t,cos=x0*x1+y0*y1+z0*z1+w0*w1,dir=cos>=0?1:-1,sqrSin=1-cos*cos;if(sqrSin>Number.EPSILON){var sin=Math.sqrt(sqrSin),len=Math.atan2(sin,cos*dir);s=Math.sin(s*len)/sin;t=Math.sin(t*len)/sin}var tDir=t*dir;x0=x0*s+x1*tDir;y0=y0*s+y1*tDir;z0=z0*s+z1*tDir;w0=w0*s+w1*tDir;if(s===1-t){var f=1/Math.sqrt(x0*x0+y0*y0+z0*z0+w0*w0);x0*=f;y0*=f;z0*=f;w0*=f}}dst[dstOffset]=x0;dst[dstOffset+1]=y0;dst[dstOffset+2]=z0;dst[dstOffset+3]=w0}});function Vector3(x,y,z){this.x=x||0;this.y=y||0;this.z=z||0}Vector3.prototype={constructor:Vector3,isVector3:true,set:function(x,y,z){this.x=x;this.y=y;this.z=z;return this},setScalar:function(scalar){this.x=scalar;this.y=scalar;this.z=scalar;return this},setX:function(x){this.x=x;return this},setY:function(y){this.y=y;return this},setZ:function(z){this.z=z;return this},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;default:throw new Error("index is out of range: "+index)}},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+index)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(v){this.x=v.x;this.y=v.y;this.z=v.z;return this},add:function(v,w){if(w!==undefined){console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.");return this.addVectors(v,w)}this.x+=v.x;this.y+=v.y;this.z+=v.z;return this},addScalar:function(s){this.x+=s;this.y+=s;this.z+=s;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;return this},sub:function(v,w){if(w!==undefined){console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.");return this.subVectors(v,w)}this.x-=v.x;this.y-=v.y;this.z-=v.z;return this},subScalar:function(s){this.x-=s;this.y-=s;this.z-=s;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(v,w){if(w!==undefined){console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.");return this.multiplyVectors(v,w)}this.x*=v.x;this.y*=v.y;this.z*=v.z;return this},multiplyScalar:function(scalar){if(isFinite(scalar)){this.x*=scalar;this.y*=scalar;this.z*=scalar}else{this.x=0;this.y=0;this.z=0}return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var quaternion;return function applyEuler(euler){if((euler&&euler.isEuler)===false){console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.")}if(quaternion===undefined)quaternion=new Quaternion;return this.applyQuaternion(quaternion.setFromEuler(euler))}}(),applyAxisAngle:function(){var quaternion;return function applyAxisAngle(axis,angle){if(quaternion===undefined)quaternion=new Quaternion;return this.applyQuaternion(quaternion.setFromAxisAngle(axis,angle))}}(),applyMatrix3:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+e[3]*y+e[6]*z;this.y=e[1]*x+e[4]*y+e[7]*z;this.z=e[2]*x+e[5]*y+e[8]*z;return this},applyMatrix4:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z+e[12];this.y=e[1]*x+e[5]*y+e[9]*z+e[13];this.z=e[2]*x+e[6]*y+e[10]*z+e[14];return this},applyProjection:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;var d=1/(e[3]*x+e[7]*y+e[11]*z+e[15]);this.x=(e[0]*x+e[4]*y+e[8]*z+e[12])*d;this.y=(e[1]*x+e[5]*y+e[9]*z+e[13])*d;this.z=(e[2]*x+e[6]*y+e[10]*z+e[14])*d;return this},applyQuaternion:function(q){var x=this.x,y=this.y,z=this.z;var qx=q.x,qy=q.y,qz=q.z,qw=q.w;var ix=qw*x+qy*z-qz*y;var iy=qw*y+qz*x-qx*z;var iz=qw*z+qx*y-qy*x;var iw=-qx*x-qy*y-qz*z;this.x=ix*qw+iw*-qx+iy*-qz-iz*-qy;this.y=iy*qw+iw*-qy+iz*-qx-ix*-qz;this.z=iz*qw+iw*-qz+ix*-qy-iy*-qx;return this},project:function(){var matrix;return function project(camera){if(matrix===undefined)matrix=new Matrix4;matrix.multiplyMatrices(camera.projectionMatrix,matrix.getInverse(camera.matrixWorld));return this.applyProjection(matrix)}}(),unproject:function(){var matrix;return function unproject(camera){if(matrix===undefined)matrix=new Matrix4;matrix.multiplyMatrices(camera.matrixWorld,matrix.getInverse(camera.projectionMatrix));return this.applyProjection(matrix)}}(),transformDirection:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z;this.y=e[1]*x+e[5]*y+e[9]*z;this.z=e[2]*x+e[6]*y+e[10]*z;return this.normalize()},divide:function(v){this.x/=v.x;this.y/=v.y;this.z/=v.z;return this},divideScalar:function(scalar){return this.multiplyScalar(1/scalar)},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);return this},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);return this},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));return this},clampScalar:function(){var min,max;return function clampScalar(minVal,maxVal){if(min===undefined){min=new Vector3;max=new Vector3}min.set(minVal,minVal,minVal);max.set(maxVal,maxVal,maxVal);return this.clamp(min,max)}}(),clampLength:function(min,max){var length=this.length();return this.multiplyScalar(Math.max(min,Math.min(max,length))/length)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x);this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y);this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(v){return this.x*v.x+this.y*v.y+this.z*v.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(length){return this.multiplyScalar(length/this.length())},lerp:function(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;this.z+=(v.z-this.z)*alpha;return this},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1)},cross:function(v,w){if(w!==undefined){console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.");return this.crossVectors(v,w)}var x=this.x,y=this.y,z=this.z;this.x=y*v.z-z*v.y;this.y=z*v.x-x*v.z;this.z=x*v.y-y*v.x;return this},crossVectors:function(a,b){var ax=a.x,ay=a.y,az=a.z;var bx=b.x,by=b.y,bz=b.z;this.x=ay*bz-az*by;this.y=az*bx-ax*bz;this.z=ax*by-ay*bx;return this},projectOnVector:function(vector){var scalar=vector.dot(this)/vector.lengthSq();return this.copy(vector).multiplyScalar(scalar)},projectOnPlane:function(){var v1;return function projectOnPlane(planeNormal){if(v1===undefined)v1=new Vector3;v1.copy(this).projectOnVector(planeNormal);return this.sub(v1)}}(),reflect:function(){var v1;return function reflect(normal){if(v1===undefined)v1=new Vector3;return this.sub(v1.copy(normal).multiplyScalar(2*this.dot(normal)))}}(),angleTo:function(v){var theta=this.dot(v)/Math.sqrt(this.lengthSq()*v.lengthSq());return Math.acos(exports.Math.clamp(theta,-1,1))},distanceTo:function(v){return Math.sqrt(this.distanceToSquared(v))},distanceToSquared:function(v){var dx=this.x-v.x,dy=this.y-v.y,dz=this.z-v.z;return dx*dx+dy*dy+dz*dz},distanceToManhattan:function(v){return Math.abs(this.x-v.x)+Math.abs(this.y-v.y)+Math.abs(this.z-v.z)},setFromSpherical:function(s){var sinPhiRadius=Math.sin(s.phi)*s.radius;this.x=sinPhiRadius*Math.sin(s.theta);this.y=Math.cos(s.phi)*s.radius;this.z=sinPhiRadius*Math.cos(s.theta);return this},setFromMatrixPosition:function(m){return this.setFromMatrixColumn(m,3)},setFromMatrixScale:function(m){var sx=this.setFromMatrixColumn(m,0).length();var sy=this.setFromMatrixColumn(m,1).length();var sz=this.setFromMatrixColumn(m,2).length();this.x=sx;this.y=sy;this.z=sz;return this},setFromMatrixColumn:function(m,index){if(typeof m==="number"){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var temp=m;m=index;index=temp}return this.fromArray(m.elements,index*4)},equals:function(v){return v.x===this.x&&v.y===this.y&&v.z===this.z},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+1];this.z=array[offset+2];return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+1]=this.y;array[offset+2]=this.z;return array},fromAttribute:function(attribute,index,offset){if(offset===undefined)offset=0;index=index*attribute.itemSize+offset;this.x=attribute.array[index];this.y=attribute.array[index+1];this.z=attribute.array[index+2];return this}};function SpritePlugin(renderer,sprites){var gl=renderer.context;var state=renderer.state;var vertexBuffer,elementBuffer;var program,attributes,uniforms;var texture;var spritePosition=new Vector3;var spriteRotation=new Quaternion;var spriteScale=new Vector3;function init(){var vertices=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]);var faces=new Uint16Array([0,1,2,0,2,3]);vertexBuffer=gl.createBuffer();elementBuffer=gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer);gl.bufferData(gl.ARRAY_BUFFER,vertices,gl.STATIC_DRAW);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,elementBuffer);gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,faces,gl.STATIC_DRAW);program=createProgram();attributes={position:gl.getAttribLocation(program,"position"),uv:gl.getAttribLocation(program,"uv")};uniforms={uvOffset:gl.getUniformLocation(program,"uvOffset"),uvScale:gl.getUniformLocation(program,"uvScale"),rotation:gl.getUniformLocation(program,"rotation"),scale:gl.getUniformLocation(program,"scale"),color:gl.getUniformLocation(program,"color"),map:gl.getUniformLocation(program,"map"),opacity:gl.getUniformLocation(program,"opacity"),modelViewMatrix:gl.getUniformLocation(program,"modelViewMatrix"),projectionMatrix:gl.getUniformLocation(program,"projectionMatrix"),fogType:gl.getUniformLocation(program,"fogType"),fogDensity:gl.getUniformLocation(program,"fogDensity"),fogNear:gl.getUniformLocation(program,"fogNear"),fogFar:gl.getUniformLocation(program,"fogFar"),fogColor:gl.getUniformLocation(program,"fogColor"),alphaTest:gl.getUniformLocation(program,"alphaTest")};var canvas=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");canvas.width=8;canvas.height=8;var context=canvas.getContext("2d");context.fillStyle="white";context.fillRect(0,0,8,8);texture=new Texture(canvas);texture.needsUpdate=true}this.render=function(scene,camera){if(sprites.length===0)return;if(program===undefined){init()}gl.useProgram(program);state.initAttributes();state.enableAttribute(attributes.position);state.enableAttribute(attributes.uv);state.disableUnusedAttributes();state.disable(gl.CULL_FACE);state.enable(gl.BLEND);gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer);gl.vertexAttribPointer(attributes.position,2,gl.FLOAT,false,2*8,0);gl.vertexAttribPointer(attributes.uv,2,gl.FLOAT,false,2*8,8);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,elementBuffer);gl.uniformMatrix4fv(uniforms.projectionMatrix,false,camera.projectionMatrix.elements);state.activeTexture(gl.TEXTURE0);gl.uniform1i(uniforms.map,0);var oldFogType=0;var sceneFogType=0;var fog=scene.fog;if(fog){gl.uniform3f(uniforms.fogColor,fog.color.r,fog.color.g,fog.color.b);if(fog&&fog.isFog){gl.uniform1f(uniforms.fogNear,fog.near);gl.uniform1f(uniforms.fogFar,fog.far);gl.uniform1i(uniforms.fogType,1);oldFogType=1;sceneFogType=1}else if(fog&&fog.isFogExp2){gl.uniform1f(uniforms.fogDensity,fog.density);gl.uniform1i(uniforms.fogType,2);oldFogType=2;sceneFogType=2}}else{gl.uniform1i(uniforms.fogType,0);oldFogType=0;sceneFogType=0}for(var i=0,l=sprites.length;i<l;i++){var sprite=sprites[i];sprite.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse,sprite.matrixWorld);sprite.z=-sprite.modelViewMatrix.elements[14]}sprites.sort(painterSortStable);var scale=[];for(var i=0,l=sprites.length;i<l;i++){var sprite=sprites[i];var material=sprite.material;if(material.visible===false)continue;gl.uniform1f(uniforms.alphaTest,material.alphaTest);gl.uniformMatrix4fv(uniforms.modelViewMatrix,false,sprite.modelViewMatrix.elements);sprite.matrixWorld.decompose(spritePosition,spriteRotation,spriteScale);scale[0]=spriteScale.x;scale[1]=spriteScale.y;var fogType=0;if(scene.fog&&material.fog){fogType=sceneFogType}if(oldFogType!==fogType){gl.uniform1i(uniforms.fogType,fogType);oldFogType=fogType}if(material.map!==null){gl.uniform2f(uniforms.uvOffset,material.map.offset.x,material.map.offset.y);gl.uniform2f(uniforms.uvScale,material.map.repeat.x,material.map.repeat.y)}else{gl.uniform2f(uniforms.uvOffset,0,0);gl.uniform2f(uniforms.uvScale,1,1)}gl.uniform1f(uniforms.opacity,material.opacity);gl.uniform3f(uniforms.color,material.color.r,material.color.g,material.color.b);gl.uniform1f(uniforms.rotation,material.rotation);gl.uniform2fv(uniforms.scale,scale);state.setBlending(material.blending,material.blendEquation,material.blendSrc,material.blendDst);state.setDepthTest(material.depthTest);state.setDepthWrite(material.depthWrite);if(material.map){renderer.setTexture2D(material.map,0)}else{renderer.setTexture2D(texture,0)}gl.drawElements(gl.TRIANGLES,6,gl.UNSIGNED_SHORT,0)}state.enable(gl.CULL_FACE);renderer.resetGLState()};function createProgram(){var program=gl.createProgram();var vertexShader=gl.createShader(gl.VERTEX_SHADER);var fragmentShader=gl.createShader(gl.FRAGMENT_SHADER);gl.shaderSource(vertexShader,["precision "+renderer.getPrecision()+" float;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform float rotation;","uniform vec2 scale;","uniform vec2 uvOffset;","uniform vec2 uvScale;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","void main() {","vUV = uvOffset + uv * uvScale;","vec2 alignedPosition = position * scale;","vec2 rotatedPosition;","rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;","rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;","vec4 finalPosition;","finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );","finalPosition.xy += rotatedPosition;","finalPosition = projectionMatrix * finalPosition;","gl_Position = finalPosition;","}"].join("\n"));gl.shaderSource(fragmentShader,["precision "+renderer.getPrecision()+" float;","uniform vec3 color;","uniform sampler2D map;","uniform float opacity;","uniform int fogType;","uniform vec3 fogColor;","uniform float fogDensity;","uniform float fogNear;","uniform float fogFar;","uniform float alphaTest;","varying vec2 vUV;","void main() {","vec4 texture = texture2D( map, vUV );","if ( texture.a < alphaTest ) discard;","gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );","if ( fogType > 0 ) {","float depth = gl_FragCoord.z / gl_FragCoord.w;","float fogFactor = 0.0;","if ( fogType == 1 ) {","fogFactor = smoothstep( fogNear, fogFar, depth );","} else {","const float LOG2 = 1.442695;","fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );","fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );","}","gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );","}","}"].join("\n"));gl.compileShader(vertexShader);gl.compileShader(fragmentShader);gl.attachShader(program,vertexShader);gl.attachShader(program,fragmentShader);gl.linkProgram(program);return program}function painterSortStable(a,b){if(a.renderOrder!==b.renderOrder){return a.renderOrder-b.renderOrder}else if(a.z!==b.z){return b.z-a.z}else{return b.id-a.id}}}function Box2(min,max){this.min=min!==undefined?min:new Vector2(+Infinity,+Infinity);this.max=max!==undefined?max:new Vector2(-Infinity,-Infinity)}Box2.prototype={constructor:Box2,set:function(min,max){this.min.copy(min);this.max.copy(max);return this},setFromPoints:function(points){this.makeEmpty();for(var i=0,il=points.length;i<il;i++){this.expandByPoint(points[i])}return this},setFromCenterAndSize:function(){var v1=new Vector2;return function setFromCenterAndSize(center,size){var halfSize=v1.copy(size).multiplyScalar(.5);this.min.copy(center).sub(halfSize);this.max.copy(center).add(halfSize);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(box){this.min.copy(box.min);this.max.copy(box.max);return this},makeEmpty:function(){this.min.x=this.min.y=+Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(optionalTarget){var result=optionalTarget||new Vector2;return result.addVectors(this.min,this.max).multiplyScalar(.5)},size:function(optionalTarget){var result=optionalTarget||new Vector2;return result.subVectors(this.max,this.min)},expandByPoint:function(point){this.min.min(point);this.max.max(point);return this},expandByVector:function(vector){this.min.sub(vector);this.max.add(vector);return this},expandByScalar:function(scalar){this.min.addScalar(-scalar);this.max.addScalar(scalar);return this},containsPoint:function(point){if(point.x<this.min.x||point.x>this.max.x||point.y<this.min.y||point.y>this.max.y){return false}return true},containsBox:function(box){if(this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y){return true}return false},getParameter:function(point,optionalTarget){var result=optionalTarget||new Vector2;return result.set((point.x-this.min.x)/(this.max.x-this.min.x),(point.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(box){if(box.max.x<this.min.x||box.min.x>this.max.x||box.max.y<this.min.y||box.min.y>this.max.y){return false}return true},clampPoint:function(point,optionalTarget){var result=optionalTarget||new Vector2;return result.copy(point).clamp(this.min,this.max)},distanceToPoint:function(){var v1=new Vector2;return function distanceToPoint(point){var clampedPoint=v1.copy(point).clamp(this.min,this.max);return clampedPoint.sub(point).length()}}(),intersect:function(box){this.min.max(box.min);this.max.min(box.max);return this},union:function(box){this.min.min(box.min);this.max.max(box.max);return this},translate:function(offset){this.min.add(offset);this.max.add(offset);return this},equals:function(box){return box.min.equals(this.min)&&box.max.equals(this.max)}};function LensFlarePlugin(renderer,flares){var gl=renderer.context;var state=renderer.state;var vertexBuffer,elementBuffer;var shader,program,attributes,uniforms;var tempTexture,occlusionTexture;function init(){var vertices=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]);var faces=new Uint16Array([0,1,2,0,2,3]);vertexBuffer=gl.createBuffer();elementBuffer=gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer);gl.bufferData(gl.ARRAY_BUFFER,vertices,gl.STATIC_DRAW);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,elementBuffer);gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,faces,gl.STATIC_DRAW);tempTexture=gl.createTexture();occlusionTexture=gl.createTexture();state.bindTexture(gl.TEXTURE_2D,tempTexture);gl.texImage2D(gl.TEXTURE_2D,0,gl.RGB,16,16,0,gl.RGB,gl.UNSIGNED_BYTE,null);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MAG_FILTER,gl.NEAREST);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.NEAREST);state.bindTexture(gl.TEXTURE_2D,occlusionTexture);gl.texImage2D(gl.TEXTURE_2D,0,gl.RGBA,16,16,0,gl.RGBA,gl.UNSIGNED_BYTE,null);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MAG_FILTER,gl.NEAREST);gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.NEAREST);shader={vertexShader:["uniform lowp int renderType;","uniform vec3 screenPosition;","uniform vec2 scale;","uniform float rotation;","uniform sampler2D occlusionMap;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","varying float vVisibility;","void main() {","vUV = uv;","vec2 pos = position;","if ( renderType == 2 ) {","vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );","visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );","visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );","visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );","visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );","visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );","visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );","visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );","visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );","vVisibility =        visibility.r / 9.0;","vVisibility *= 1.0 - visibility.g / 9.0;","vVisibility *=       visibility.b / 9.0;","vVisibility *= 1.0 - visibility.a / 9.0;","pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;","pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;","}","gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );","}"].join("\n"),fragmentShader:["uniform lowp int renderType;","uniform sampler2D map;","uniform float opacity;","uniform vec3 color;","varying vec2 vUV;","varying float vVisibility;","void main() {","if ( renderType == 0 ) {","gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );","} else if ( renderType == 1 ) {","gl_FragColor = texture2D( map, vUV );","} else {","vec4 texture = texture2D( map, vUV );","texture.a *= opacity * vVisibility;","gl_FragColor = texture;","gl_FragColor.rgb *= color;","}","}"].join("\n")};program=createProgram(shader);attributes={vertex:gl.getAttribLocation(program,"position"),uv:gl.getAttribLocation(program,"uv")};uniforms={renderType:gl.getUniformLocation(program,"renderType"),map:gl.getUniformLocation(program,"map"),occlusionMap:gl.getUniformLocation(program,"occlusionMap"),opacity:gl.getUniformLocation(program,"opacity"),color:gl.getUniformLocation(program,"color"),scale:gl.getUniformLocation(program,"scale"),rotation:gl.getUniformLocation(program,"rotation"),screenPosition:gl.getUniformLocation(program,"screenPosition")}}this.render=function(scene,camera,viewport){if(flares.length===0)return;var tempPosition=new Vector3;var invAspect=viewport.w/viewport.z,halfViewportWidth=viewport.z*.5,halfViewportHeight=viewport.w*.5;var size=16/viewport.w,scale=new Vector2(size*invAspect,size);var screenPosition=new Vector3(1,1,0),screenPositionPixels=new Vector2(1,1);var validArea=new Box2;validArea.min.set(0,0);validArea.max.set(viewport.z-16,viewport.w-16);if(program===undefined){init()}gl.useProgram(program);state.initAttributes();state.enableAttribute(attributes.vertex);state.enableAttribute(attributes.uv);state.disableUnusedAttributes();gl.uniform1i(uniforms.occlusionMap,0);gl.uniform1i(uniforms.map,1);gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer);gl.vertexAttribPointer(attributes.vertex,2,gl.FLOAT,false,2*8,0);gl.vertexAttribPointer(attributes.uv,2,gl.FLOAT,false,2*8,8);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,elementBuffer);state.disable(gl.CULL_FACE);state.setDepthWrite(false);for(var i=0,l=flares.length;i<l;i++){size=16/viewport.w;scale.set(size*invAspect,size);var flare=flares[i];tempPosition.set(flare.matrixWorld.elements[12],flare.matrixWorld.elements[13],flare.matrixWorld.elements[14]);tempPosition.applyMatrix4(camera.matrixWorldInverse);tempPosition.applyProjection(camera.projectionMatrix);screenPosition.copy(tempPosition);screenPositionPixels.x=viewport.x+screenPosition.x*halfViewportWidth+halfViewportWidth-8;screenPositionPixels.y=viewport.y+screenPosition.y*halfViewportHeight+halfViewportHeight-8;if(validArea.containsPoint(screenPositionPixels)===true){state.activeTexture(gl.TEXTURE0);state.bindTexture(gl.TEXTURE_2D,null);state.activeTexture(gl.TEXTURE1);state.bindTexture(gl.TEXTURE_2D,tempTexture);gl.copyTexImage2D(gl.TEXTURE_2D,0,gl.RGB,screenPositionPixels.x,screenPositionPixels.y,16,16,0);gl.uniform1i(uniforms.renderType,0);gl.uniform2f(uniforms.scale,scale.x,scale.y);gl.uniform3f(uniforms.screenPosition,screenPosition.x,screenPosition.y,screenPosition.z);state.disable(gl.BLEND);state.enable(gl.DEPTH_TEST);gl.drawElements(gl.TRIANGLES,6,gl.UNSIGNED_SHORT,0);state.activeTexture(gl.TEXTURE0);state.bindTexture(gl.TEXTURE_2D,occlusionTexture);gl.copyTexImage2D(gl.TEXTURE_2D,0,gl.RGBA,screenPositionPixels.x,screenPositionPixels.y,16,16,0);gl.uniform1i(uniforms.renderType,1);state.disable(gl.DEPTH_TEST);state.activeTexture(gl.TEXTURE1);state.bindTexture(gl.TEXTURE_2D,tempTexture);gl.drawElements(gl.TRIANGLES,6,gl.UNSIGNED_SHORT,0);flare.positionScreen.copy(screenPosition);if(flare.customUpdateCallback){flare.customUpdateCallback(flare)}else{flare.updateLensFlares()}gl.uniform1i(uniforms.renderType,2);state.enable(gl.BLEND);for(var j=0,jl=flare.lensFlares.length;j<jl;j++){var sprite=flare.lensFlares[j];if(sprite.opacity>.001&&sprite.scale>.001){screenPosition.x=sprite.x;screenPosition.y=sprite.y;screenPosition.z=sprite.z;size=sprite.size*sprite.scale/viewport.w;scale.x=size*invAspect;scale.y=size;gl.uniform3f(uniforms.screenPosition,screenPosition.x,screenPosition.y,screenPosition.z);gl.uniform2f(uniforms.scale,scale.x,scale.y);gl.uniform1f(uniforms.rotation,sprite.rotation);gl.uniform1f(uniforms.opacity,sprite.opacity);gl.uniform3f(uniforms.color,sprite.color.r,sprite.color.g,sprite.color.b);state.setBlending(sprite.blending,sprite.blendEquation,sprite.blendSrc,sprite.blendDst);renderer.setTexture2D(sprite.texture,1);gl.drawElements(gl.TRIANGLES,6,gl.UNSIGNED_SHORT,0)}}}}state.enable(gl.CULL_FACE);state.enable(gl.DEPTH_TEST);state.setDepthWrite(true);renderer.resetGLState()};function createProgram(shader){var program=gl.createProgram();var fragmentShader=gl.createShader(gl.FRAGMENT_SHADER);var vertexShader=gl.createShader(gl.VERTEX_SHADER);var prefix="precision "+renderer.getPrecision()+" float;\n";gl.shaderSource(fragmentShader,prefix+shader.fragmentShader);gl.shaderSource(vertexShader,prefix+shader.vertexShader);gl.compileShader(fragmentShader);gl.compileShader(vertexShader);gl.attachShader(program,fragmentShader);gl.attachShader(program,vertexShader);gl.linkProgram(program);return program}}function CubeTexture(images,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){images=images!==undefined?images:[];mapping=mapping!==undefined?mapping:CubeReflectionMapping;Texture.call(this,images,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding);this.flipY=false}CubeTexture.prototype=Object.create(Texture.prototype);CubeTexture.prototype.constructor=CubeTexture;CubeTexture.prototype.isCubeTexture=true;Object.defineProperty(CubeTexture.prototype,"images",{get:function(){return this.image},set:function(value){this.image=value}});var emptyTexture=new Texture;var emptyCubeTexture=new CubeTexture;function UniformContainer(){this.seq=[];this.map={}}var arrayCacheF32=[];var arrayCacheI32=[];function flatten(array,nBlocks,blockSize){var firstElem=array[0];if(firstElem<=0||firstElem>0)return array;var n=nBlocks*blockSize,r=arrayCacheF32[n];if(r===undefined){r=new Float32Array(n);arrayCacheF32[n]=r}if(nBlocks!==0){firstElem.toArray(r,0);for(var i=1,offset=0;i!==nBlocks;++i){offset+=blockSize;array[i].toArray(r,offset)}}return r}function allocTexUnits(renderer,n){var r=arrayCacheI32[n];if(r===undefined){r=new Int32Array(n);arrayCacheI32[n]=r}for(var i=0;i!==n;++i)r[i]=renderer.allocTextureUnit();return r}function setValue1f(gl,v){gl.uniform1f(this.addr,v)}function setValue1i(gl,v){gl.uniform1i(this.addr,v)}function setValue2fv(gl,v){if(v.x===undefined)gl.uniform2fv(this.addr,v);else gl.uniform2f(this.addr,v.x,v.y)}function setValue3fv(gl,v){if(v.x!==undefined)gl.uniform3f(this.addr,v.x,v.y,v.z);else if(v.r!==undefined)gl.uniform3f(this.addr,v.r,v.g,v.b);else gl.uniform3fv(this.addr,v)}function setValue4fv(gl,v){if(v.x===undefined)gl.uniform4fv(this.addr,v);else gl.uniform4f(this.addr,v.x,v.y,v.z,v.w)}function setValue2fm(gl,v){gl.uniformMatrix2fv(this.addr,false,v.elements||v)}function setValue3fm(gl,v){gl.uniformMatrix3fv(this.addr,false,v.elements||v)}function setValue4fm(gl,v){gl.uniformMatrix4fv(this.addr,false,v.elements||v)}function setValueT1(gl,v,renderer){var unit=renderer.allocTextureUnit();gl.uniform1i(this.addr,unit);renderer.setTexture2D(v||emptyTexture,unit)}function setValueT6(gl,v,renderer){var unit=renderer.allocTextureUnit();gl.uniform1i(this.addr,unit);
renderer.setTextureCube(v||emptyCubeTexture,unit)}function setValue2iv(gl,v){gl.uniform2iv(this.addr,v)}function setValue3iv(gl,v){gl.uniform3iv(this.addr,v)}function setValue4iv(gl,v){gl.uniform4iv(this.addr,v)}function getSingularSetter(type){switch(type){case 5126:return setValue1f;case 35664:return setValue2fv;case 35665:return setValue3fv;case 35666:return setValue4fv;case 35674:return setValue2fm;case 35675:return setValue3fm;case 35676:return setValue4fm;case 35678:return setValueT1;case 35680:return setValueT6;case 5124:case 35670:return setValue1i;case 35667:case 35671:return setValue2iv;case 35668:case 35672:return setValue3iv;case 35669:case 35673:return setValue4iv}}function setValue1fv(gl,v){gl.uniform1fv(this.addr,v)}function setValue1iv(gl,v){gl.uniform1iv(this.addr,v)}function setValueV2a(gl,v){gl.uniform2fv(this.addr,flatten(v,this.size,2))}function setValueV3a(gl,v){gl.uniform3fv(this.addr,flatten(v,this.size,3))}function setValueV4a(gl,v){gl.uniform4fv(this.addr,flatten(v,this.size,4))}function setValueM2a(gl,v){gl.uniformMatrix2fv(this.addr,false,flatten(v,this.size,4))}function setValueM3a(gl,v){gl.uniformMatrix3fv(this.addr,false,flatten(v,this.size,9))}function setValueM4a(gl,v){gl.uniformMatrix4fv(this.addr,false,flatten(v,this.size,16))}function setValueT1a(gl,v,renderer){var n=v.length,units=allocTexUnits(renderer,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++i){renderer.setTexture2D(v[i]||emptyTexture,units[i])}}function setValueT6a(gl,v,renderer){var n=v.length,units=allocTexUnits(renderer,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++i){renderer.setTextureCube(v[i]||emptyCubeTexture,units[i])}}function getPureArraySetter(type){switch(type){case 5126:return setValue1fv;case 35664:return setValueV2a;case 35665:return setValueV3a;case 35666:return setValueV4a;case 35674:return setValueM2a;case 35675:return setValueM3a;case 35676:return setValueM4a;case 35678:return setValueT1a;case 35680:return setValueT6a;case 5124:case 35670:return setValue1iv;case 35667:case 35671:return setValue2iv;case 35668:case 35672:return setValue3iv;case 35669:case 35673:return setValue4iv}}function SingleUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.setValue=getSingularSetter(activeInfo.type)}function PureArrayUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.size=activeInfo.size;this.setValue=getPureArraySetter(activeInfo.type)}function StructuredUniform(id){this.id=id;UniformContainer.call(this)}StructuredUniform.prototype.setValue=function(gl,value){var seq=this.seq;for(var i=0,n=seq.length;i!==n;++i){var u=seq[i];u.setValue(gl,value[u.id])}};var RePathPart=/([\w\d_]+)(\])?(\[|\.)?/g;function addUniform(container,uniformObject){container.seq.push(uniformObject);container.map[uniformObject.id]=uniformObject}function parseUniform(activeInfo,addr,container){var path=activeInfo.name,pathLength=path.length;RePathPart.lastIndex=0;for(;;){var match=RePathPart.exec(path),matchEnd=RePathPart.lastIndex,id=match[1],idIsIndex=match[2]==="]",subscript=match[3];if(idIsIndex)id=id|0;if(subscript===undefined||subscript==="["&&matchEnd+2===pathLength){addUniform(container,subscript===undefined?new SingleUniform(id,activeInfo,addr):new PureArrayUniform(id,activeInfo,addr));break}else{var map=container.map,next=map[id];if(next===undefined){next=new StructuredUniform(id);addUniform(container,next)}container=next}}}function WebGLUniforms(gl,program,renderer){UniformContainer.call(this);this.renderer=renderer;var n=gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS);for(var i=0;i!==n;++i){var info=gl.getActiveUniform(program,i),path=info.name,addr=gl.getUniformLocation(program,path);parseUniform(info,addr,this)}}WebGLUniforms.prototype.setValue=function(gl,name,value){var u=this.map[name];if(u!==undefined)u.setValue(gl,value,this.renderer)};WebGLUniforms.prototype.set=function(gl,object,name){var u=this.map[name];if(u!==undefined)u.setValue(gl,object[name],this.renderer)};WebGLUniforms.prototype.setOptional=function(gl,object,name){var v=object[name];if(v!==undefined)this.setValue(gl,name,v)};WebGLUniforms.upload=function(gl,seq,values,renderer){for(var i=0,n=seq.length;i!==n;++i){var u=seq[i],v=values[u.id];if(v.needsUpdate!==false){u.setValue(gl,v.value,renderer)}}};WebGLUniforms.seqWithValue=function(seq,values){var r=[];for(var i=0,n=seq.length;i!==n;++i){var u=seq[i];if(u.id in values)r.push(u)}return r};WebGLUniforms.splitDynamic=function(seq,values){var r=null,n=seq.length,w=0;for(var i=0;i!==n;++i){var u=seq[i],v=values[u.id];if(v&&v.dynamic===true){if(r===null)r=[];r.push(u)}else{if(w<i)seq[w]=u;++w}}if(w<n)seq.length=w;return r};WebGLUniforms.evalDynamic=function(seq,values,object,camera){for(var i=0,n=seq.length;i!==n;++i){var v=values[seq[i].id],f=v.onUpdateCallback;if(f!==undefined)f.call(v,object,camera)}};function WebGLTextures(_gl,extensions,state,properties,capabilities,paramThreeToGL,info){var _infoMemory=info.memory;var _isWebGL2=typeof WebGL2RenderingContext!=="undefined"&&_gl instanceof WebGL2RenderingContext;function clampToMaxSize(image,maxSize){if(image.width>maxSize||image.height>maxSize){var scale=maxSize/Math.max(image.width,image.height);var canvas=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");canvas.width=Math.floor(image.width*scale);canvas.height=Math.floor(image.height*scale);var context=canvas.getContext("2d");context.drawImage(image,0,0,image.width,image.height,0,0,canvas.width,canvas.height);console.warn("THREE.WebGLRenderer: image is too big ("+image.width+"x"+image.height+"). Resized to "+canvas.width+"x"+canvas.height,image);return canvas}return image}function isPowerOfTwo(image){return exports.Math.isPowerOfTwo(image.width)&&exports.Math.isPowerOfTwo(image.height)}function makePowerOfTwo(image){if(image instanceof HTMLImageElement||image instanceof HTMLCanvasElement){var canvas=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");canvas.width=exports.Math.nearestPowerOfTwo(image.width);canvas.height=exports.Math.nearestPowerOfTwo(image.height);var context=canvas.getContext("2d");context.drawImage(image,0,0,canvas.width,canvas.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+image.width+"x"+image.height+"). Resized to "+canvas.width+"x"+canvas.height,image);return canvas}return image}function textureNeedsPowerOfTwo(texture){if(texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping)return true;if(texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter)return true;return false}function filterFallback(f){if(f===NearestFilter||f===NearestMipMapNearestFilter||f===NearestMipMapLinearFilter){return _gl.NEAREST}return _gl.LINEAR}function onTextureDispose(event){var texture=event.target;texture.removeEventListener("dispose",onTextureDispose);deallocateTexture(texture);_infoMemory.textures--}function onRenderTargetDispose(event){var renderTarget=event.target;renderTarget.removeEventListener("dispose",onRenderTargetDispose);deallocateRenderTarget(renderTarget);_infoMemory.textures--}function deallocateTexture(texture){var textureProperties=properties.get(texture);if(texture.image&&textureProperties.__image__webglTextureCube){_gl.deleteTexture(textureProperties.__image__webglTextureCube)}else{if(textureProperties.__webglInit===undefined)return;_gl.deleteTexture(textureProperties.__webglTexture)}properties.delete(texture)}function deallocateRenderTarget(renderTarget){var renderTargetProperties=properties.get(renderTarget);var textureProperties=properties.get(renderTarget.texture);if(!renderTarget)return;if(textureProperties.__webglTexture!==undefined){_gl.deleteTexture(textureProperties.__webglTexture)}if(renderTarget.depthTexture){renderTarget.depthTexture.dispose()}if(renderTarget&&renderTarget.isWebGLRenderTargetCube){for(var i=0;i<6;i++){_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]);if(renderTargetProperties.__webglDepthbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i])}}else{_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer);if(renderTargetProperties.__webglDepthbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer)}properties.delete(renderTarget.texture);properties.delete(renderTarget)}function setTexture2D(texture,slot){var textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){var image=texture.image;if(image===undefined){console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",texture)}else if(image.complete===false){console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",texture)}else{uploadTexture(textureProperties,texture,slot);return}}state.activeTexture(_gl.TEXTURE0+slot);state.bindTexture(_gl.TEXTURE_2D,textureProperties.__webglTexture)}function setTextureCube(texture,slot){var textureProperties=properties.get(texture);if(texture.image.length===6){if(texture.version>0&&textureProperties.__version!==texture.version){if(!textureProperties.__image__webglTextureCube){texture.addEventListener("dispose",onTextureDispose);textureProperties.__image__webglTextureCube=_gl.createTexture();_infoMemory.textures++}state.activeTexture(_gl.TEXTURE0+slot);state.bindTexture(_gl.TEXTURE_CUBE_MAP,textureProperties.__image__webglTextureCube);_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL,texture.flipY);var isCompressed=texture&&texture.isCompressedTexture;var isDataTexture=texture.image[0]&&texture.image[0].isDataTexture;var cubeImage=[];for(var i=0;i<6;i++){if(!isCompressed&&!isDataTexture){cubeImage[i]=clampToMaxSize(texture.image[i],capabilities.maxCubemapSize)}else{cubeImage[i]=isDataTexture?texture.image[i].image:texture.image[i]}}var image=cubeImage[0],isPowerOfTwoImage=isPowerOfTwo(image),glFormat=paramThreeToGL(texture.format),glType=paramThreeToGL(texture.type);setTextureParameters(_gl.TEXTURE_CUBE_MAP,texture,isPowerOfTwoImage);for(var i=0;i<6;i++){if(!isCompressed){if(isDataTexture){state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,glFormat,cubeImage[i].width,cubeImage[i].height,0,glFormat,glType,cubeImage[i].data)}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,glFormat,glFormat,glType,cubeImage[i])}}else{var mipmap,mipmaps=cubeImage[i].mipmaps;for(var j=0,jl=mipmaps.length;j<jl;j++){mipmap=mipmaps[j];if(texture.format!==RGBAFormat&&texture.format!==RGBFormat){if(state.getCompressedTextureFormats().indexOf(glFormat)>-1){state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j,glFormat,mipmap.width,mipmap.height,0,mipmap.data)}else{console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()")}}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j,glFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data)}}}}if(texture.generateMipmaps&&isPowerOfTwoImage){_gl.generateMipmap(_gl.TEXTURE_CUBE_MAP)}textureProperties.__version=texture.version;if(texture.onUpdate)texture.onUpdate(texture)}else{state.activeTexture(_gl.TEXTURE0+slot);state.bindTexture(_gl.TEXTURE_CUBE_MAP,textureProperties.__image__webglTextureCube)}}}function setTextureCubeDynamic(texture,slot){state.activeTexture(_gl.TEXTURE0+slot);state.bindTexture(_gl.TEXTURE_CUBE_MAP,properties.get(texture).__webglTexture)}function setTextureParameters(textureType,texture,isPowerOfTwoImage){var extension;if(isPowerOfTwoImage){_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_S,paramThreeToGL(texture.wrapS));_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_T,paramThreeToGL(texture.wrapT));_gl.texParameteri(textureType,_gl.TEXTURE_MAG_FILTER,paramThreeToGL(texture.magFilter));_gl.texParameteri(textureType,_gl.TEXTURE_MIN_FILTER,paramThreeToGL(texture.minFilter))}else{_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_S,_gl.CLAMP_TO_EDGE);_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_T,_gl.CLAMP_TO_EDGE);if(texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping){console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",texture)}_gl.texParameteri(textureType,_gl.TEXTURE_MAG_FILTER,filterFallback(texture.magFilter));_gl.texParameteri(textureType,_gl.TEXTURE_MIN_FILTER,filterFallback(texture.minFilter));if(texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter){console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",texture)}}extension=extensions.get("EXT_texture_filter_anisotropic");if(extension){if(texture.type===FloatType&&extensions.get("OES_texture_float_linear")===null)return;if(texture.type===HalfFloatType&&extensions.get("OES_texture_half_float_linear")===null)return;if(texture.anisotropy>1||properties.get(texture).__currentAnisotropy){_gl.texParameterf(textureType,extension.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(texture.anisotropy,capabilities.getMaxAnisotropy()));properties.get(texture).__currentAnisotropy=texture.anisotropy}}}function uploadTexture(textureProperties,texture,slot){if(textureProperties.__webglInit===undefined){textureProperties.__webglInit=true;texture.addEventListener("dispose",onTextureDispose);textureProperties.__webglTexture=_gl.createTexture();_infoMemory.textures++}state.activeTexture(_gl.TEXTURE0+slot);state.bindTexture(_gl.TEXTURE_2D,textureProperties.__webglTexture);_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL,texture.flipY);_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,texture.premultiplyAlpha);_gl.pixelStorei(_gl.UNPACK_ALIGNMENT,texture.unpackAlignment);var image=clampToMaxSize(texture.image,capabilities.maxTextureSize);if(textureNeedsPowerOfTwo(texture)&&isPowerOfTwo(image)===false){image=makePowerOfTwo(image)}var isPowerOfTwoImage=isPowerOfTwo(image),glFormat=paramThreeToGL(texture.format),glType=paramThreeToGL(texture.type);setTextureParameters(_gl.TEXTURE_2D,texture,isPowerOfTwoImage);var mipmap,mipmaps=texture.mipmaps;if(texture&&texture.isDepthTexture){var internalFormat=_gl.DEPTH_COMPONENT;if(texture.type===FloatType){if(!_isWebGL2)throw new Error("Float Depth Texture only supported in WebGL2.0");internalFormat=_gl.DEPTH_COMPONENT32F}else if(_isWebGL2){internalFormat=_gl.DEPTH_COMPONENT16}if(texture.format===DepthStencilFormat){internalFormat=_gl.DEPTH_STENCIL}state.texImage2D(_gl.TEXTURE_2D,0,internalFormat,image.width,image.height,0,glFormat,glType,null)}else if(texture&&texture.isDataTexture){if(mipmaps.length>0&&isPowerOfTwoImage){for(var i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];state.texImage2D(_gl.TEXTURE_2D,i,glFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data)}texture.generateMipmaps=false}else{state.texImage2D(_gl.TEXTURE_2D,0,glFormat,image.width,image.height,0,glFormat,glType,image.data)}}else if(texture&&texture.isCompressedTexture){for(var i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];if(texture.format!==RGBAFormat&&texture.format!==RGBFormat){if(state.getCompressedTextureFormats().indexOf(glFormat)>-1){state.compressedTexImage2D(_gl.TEXTURE_2D,i,glFormat,mipmap.width,mipmap.height,0,mipmap.data)}else{console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()")}}else{state.texImage2D(_gl.TEXTURE_2D,i,glFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data)}}}else{if(mipmaps.length>0&&isPowerOfTwoImage){for(var i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];state.texImage2D(_gl.TEXTURE_2D,i,glFormat,glFormat,glType,mipmap)}texture.generateMipmaps=false}else{state.texImage2D(_gl.TEXTURE_2D,0,glFormat,glFormat,glType,image)}}if(texture.generateMipmaps&&isPowerOfTwoImage)_gl.generateMipmap(_gl.TEXTURE_2D);textureProperties.__version=texture.version;if(texture.onUpdate)texture.onUpdate(texture)}function setupFrameBufferTexture(framebuffer,renderTarget,attachment,textureTarget){var glFormat=paramThreeToGL(renderTarget.texture.format);var glType=paramThreeToGL(renderTarget.texture.type);state.texImage2D(textureTarget,0,glFormat,renderTarget.width,renderTarget.height,0,glFormat,glType,null);_gl.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);_gl.framebufferTexture2D(_gl.FRAMEBUFFER,attachment,textureTarget,properties.get(renderTarget.texture).__webglTexture,0);_gl.bindFramebuffer(_gl.FRAMEBUFFER,null)}function setupRenderBufferStorage(renderbuffer,renderTarget){_gl.bindRenderbuffer(_gl.RENDERBUFFER,renderbuffer);if(renderTarget.depthBuffer&&!renderTarget.stencilBuffer){_gl.renderbufferStorage(_gl.RENDERBUFFER,_gl.DEPTH_COMPONENT16,renderTarget.width,renderTarget.height);_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,_gl.RENDERBUFFER,renderbuffer)}else if(renderTarget.depthBuffer&&renderTarget.stencilBuffer){_gl.renderbufferStorage(_gl.RENDERBUFFER,_gl.DEPTH_STENCIL,renderTarget.width,renderTarget.height);_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,_gl.RENDERBUFFER,renderbuffer)}else{_gl.renderbufferStorage(_gl.RENDERBUFFER,_gl.RGBA4,renderTarget.width,renderTarget.height)}_gl.bindRenderbuffer(_gl.RENDERBUFFER,null)}function setupDepthTexture(framebuffer,renderTarget){var isCube=renderTarget&&renderTarget.isWebGLRenderTargetCube;if(isCube)throw new Error("Depth Texture with cube render targets is not supported!");_gl.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);if(!(renderTarget.depthTexture&&renderTarget.depthTexture.isDepthTexture)){throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture")}if(!properties.get(renderTarget.depthTexture).__webglTexture||renderTarget.depthTexture.image.width!==renderTarget.width||renderTarget.depthTexture.image.height!==renderTarget.height){renderTarget.depthTexture.image.width=renderTarget.width;renderTarget.depthTexture.image.height=renderTarget.height;renderTarget.depthTexture.needsUpdate=true}setTexture2D(renderTarget.depthTexture,0);var webglDepthTexture=properties.get(renderTarget.depthTexture).__webglTexture;if(renderTarget.depthTexture.format===DepthFormat){_gl.framebufferTexture2D(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,_gl.TEXTURE_2D,webglDepthTexture,0)}else if(renderTarget.depthTexture.format===DepthStencilFormat){_gl.framebufferTexture2D(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,_gl.TEXTURE_2D,webglDepthTexture,0)}else{throw new Error("Unknown depthTexture format")}}function setupDepthRenderbuffer(renderTarget){var renderTargetProperties=properties.get(renderTarget);var isCube=renderTarget&&renderTarget.isWebGLRenderTargetCube;if(renderTarget.depthTexture){if(isCube)throw new Error("target.depthTexture not supported in Cube render targets");setupDepthTexture(renderTargetProperties.__webglFramebuffer,renderTarget)}else{if(isCube){renderTargetProperties.__webglDepthbuffer=[];for(var i=0;i<6;i++){_gl.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglFramebuffer[i]);renderTargetProperties.__webglDepthbuffer[i]=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i],renderTarget)}}else{_gl.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglFramebuffer);renderTargetProperties.__webglDepthbuffer=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer,renderTarget)}}_gl.bindFramebuffer(_gl.FRAMEBUFFER,null)}function setupRenderTarget(renderTarget){var renderTargetProperties=properties.get(renderTarget);var textureProperties=properties.get(renderTarget.texture);renderTarget.addEventListener("dispose",onRenderTargetDispose);textureProperties.__webglTexture=_gl.createTexture();_infoMemory.textures++;var isCube=renderTarget&&renderTarget.isWebGLRenderTargetCube;var isTargetPowerOfTwo=isPowerOfTwo(renderTarget);if(isCube){renderTargetProperties.__webglFramebuffer=[];for(var i=0;i<6;i++){renderTargetProperties.__webglFramebuffer[i]=_gl.createFramebuffer()}}else{renderTargetProperties.__webglFramebuffer=_gl.createFramebuffer()}if(isCube){state.bindTexture(_gl.TEXTURE_CUBE_MAP,textureProperties.__webglTexture);setTextureParameters(_gl.TEXTURE_CUBE_MAP,renderTarget.texture,isTargetPowerOfTwo);for(var i=0;i<6;i++){setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i],renderTarget,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i)}if(renderTarget.texture.generateMipmaps&&isTargetPowerOfTwo)_gl.generateMipmap(_gl.TEXTURE_CUBE_MAP);state.bindTexture(_gl.TEXTURE_CUBE_MAP,null)}else{state.bindTexture(_gl.TEXTURE_2D,textureProperties.__webglTexture);setTextureParameters(_gl.TEXTURE_2D,renderTarget.texture,isTargetPowerOfTwo);setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer,renderTarget,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_2D);if(renderTarget.texture.generateMipmaps&&isTargetPowerOfTwo)_gl.generateMipmap(_gl.TEXTURE_2D);state.bindTexture(_gl.TEXTURE_2D,null)}if(renderTarget.depthBuffer){setupDepthRenderbuffer(renderTarget)}}function updateRenderTargetMipmap(renderTarget){var texture=renderTarget.texture;if(texture.generateMipmaps&&isPowerOfTwo(renderTarget)&&texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter){var target=renderTarget&&renderTarget.isWebGLRenderTargetCube?_gl.TEXTURE_CUBE_MAP:_gl.TEXTURE_2D;var webglTexture=properties.get(texture).__webglTexture;state.bindTexture(target,webglTexture);_gl.generateMipmap(target);state.bindTexture(target,null)}}this.setTexture2D=setTexture2D;this.setTextureCube=setTextureCube;this.setTextureCubeDynamic=setTextureCubeDynamic;this.setupRenderTarget=setupRenderTarget;this.updateRenderTargetMipmap=updateRenderTargetMipmap}function Vector4(x,y,z,w){this.x=x||0;this.y=y||0;this.z=z||0;this.w=w!==undefined?w:1}Vector4.prototype={constructor:Vector4,isVector4:true,set:function(x,y,z,w){this.x=x;this.y=y;this.z=z;this.w=w;return this},setScalar:function(scalar){this.x=scalar;this.y=scalar;this.z=scalar;this.w=scalar;return this},setX:function(x){this.x=x;return this},setY:function(y){this.y=y;return this},setZ:function(z){this.z=z;return this},setW:function(w){this.w=w;return this},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;case 3:this.w=value;break;default:throw new Error("index is out of range: "+index)}},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+index)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(v){this.x=v.x;this.y=v.y;this.z=v.z;this.w=v.w!==undefined?v.w:1;return this},add:function(v,w){if(w!==undefined){console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.");return this.addVectors(v,w)}this.x+=v.x;this.y+=v.y;this.z+=v.z;this.w+=v.w;return this},addScalar:function(s){this.x+=s;this.y+=s;this.z+=s;this.w+=s;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;this.w+=v.w*s;return this},sub:function(v,w){if(w!==undefined){console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.");return this.subVectors(v,w)}this.x-=v.x;this.y-=v.y;this.z-=v.z;this.w-=v.w;return this},subScalar:function(s){this.x-=s;this.y-=s;this.z-=s;this.w-=s;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(scalar){if(isFinite(scalar)){this.x*=scalar;this.y*=scalar;this.z*=scalar;this.w*=scalar}else{this.x=0;this.y=0;this.z=0;this.w=0}return this},applyMatrix4:function(m){var x=this.x,y=this.y,z=this.z,w=this.w;var e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z+e[12]*w;this.y=e[1]*x+e[5]*y+e[9]*z+e[13]*w;this.z=e[2]*x+e[6]*y+e[10]*z+e[14]*w;this.w=e[3]*x+e[7]*y+e[11]*z+e[15]*w;return this},divideScalar:function(scalar){return this.multiplyScalar(1/scalar)},setAxisAngleFromQuaternion:function(q){this.w=2*Math.acos(q.w);var s=Math.sqrt(1-q.w*q.w);if(s<1e-4){this.x=1;this.y=0;this.z=0}else{this.x=q.x/s;this.y=q.y/s;this.z=q.z/s}return this},setAxisAngleFromRotationMatrix:function(m){var angle,x,y,z,epsilon=.01,epsilon2=.1,te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10];if(Math.abs(m12-m21)<epsilon&&Math.abs(m13-m31)<epsilon&&Math.abs(m23-m32)<epsilon){if(Math.abs(m12+m21)<epsilon2&&Math.abs(m13+m31)<epsilon2&&Math.abs(m23+m32)<epsilon2&&Math.abs(m11+m22+m33-3)<epsilon2){this.set(1,0,0,0);return this}angle=Math.PI;var xx=(m11+1)/2;var yy=(m22+1)/2;var zz=(m33+1)/2;var xy=(m12+m21)/4;var xz=(m13+m31)/4;var yz=(m23+m32)/4;if(xx>yy&&xx>zz){if(xx<epsilon){x=0;y=.707106781;z=.707106781}else{x=Math.sqrt(xx);y=xy/x;z=xz/x}}else if(yy>zz){if(yy<epsilon){x=.707106781;y=0;z=.707106781}else{y=Math.sqrt(yy);x=xy/y;z=yz/y}}else{if(zz<epsilon){x=.707106781;y=.707106781;z=0}else{z=Math.sqrt(zz);x=xz/z;y=yz/z}}this.set(x,y,z,angle);return this}var s=Math.sqrt((m32-m23)*(m32-m23)+(m13-m31)*(m13-m31)+(m21-m12)*(m21-m12));if(Math.abs(s)<.001)s=1;this.x=(m32-m23)/s;this.y=(m13-m31)/s;this.z=(m21-m12)/s;this.w=Math.acos((m11+m22+m33-1)/2);return this},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);this.w=Math.min(this.w,v.w);return this},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);this.w=Math.max(this.w,v.w);return this},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));this.w=Math.max(min.w,Math.min(max.w,this.w));return this},clampScalar:function(){var min,max;return function clampScalar(minVal,maxVal){if(min===undefined){min=new Vector4;max=new Vector4}min.set(minVal,minVal,minVal,minVal);max.set(maxVal,maxVal,maxVal,maxVal);return this.clamp(min,max)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x);this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y);this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z);this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(v){return this.x*v.x+this.y*v.y+this.z*v.z+this.w*v.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(length){return this.multiplyScalar(length/this.length())},lerp:function(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;this.z+=(v.z-this.z)*alpha;this.w+=(v.w-this.w)*alpha;return this},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1)},equals:function(v){return v.x===this.x&&v.y===this.y&&v.z===this.z&&v.w===this.w},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+1];this.z=array[offset+2];this.w=array[offset+3];return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+1]=this.y;array[offset+2]=this.z;array[offset+3]=this.w;return array},fromAttribute:function(attribute,index,offset){if(offset===undefined)offset=0;index=index*attribute.itemSize+offset;this.x=attribute.array[index];this.y=attribute.array[index+1];this.z=attribute.array[index+2];this.w=attribute.array[index+3];return this}};function WebGLState(gl,extensions,paramThreeToGL){function ColorBuffer(){var locked=false;var color=new Vector4;var currentColorMask=null;var currentColorClear=new Vector4;return{setMask:function(colorMask){if(currentColorMask!==colorMask&&!locked){gl.colorMask(colorMask,colorMask,colorMask,colorMask);currentColorMask=colorMask}},setLocked:function(lock){locked=lock},setClear:function(r,g,b,a){color.set(r,g,b,a);if(currentColorClear.equals(color)===false){gl.clearColor(r,g,b,a);currentColorClear.copy(color)}},reset:function(){locked=false;currentColorMask=null;currentColorClear.set(0,0,0,1)}}}function DepthBuffer(){var locked=false;var currentDepthMask=null;var currentDepthFunc=null;var currentDepthClear=null;return{setTest:function(depthTest){if(depthTest){enable(gl.DEPTH_TEST)}else{disable(gl.DEPTH_TEST)}},setMask:function(depthMask){if(currentDepthMask!==depthMask&&!locked){gl.depthMask(depthMask);currentDepthMask=depthMask}},setFunc:function(depthFunc){if(currentDepthFunc!==depthFunc){if(depthFunc){switch(depthFunc){case NeverDepth:gl.depthFunc(gl.NEVER);break;case AlwaysDepth:gl.depthFunc(gl.ALWAYS);break;case LessDepth:gl.depthFunc(gl.LESS);break;case LessEqualDepth:gl.depthFunc(gl.LEQUAL);break;case EqualDepth:gl.depthFunc(gl.EQUAL);break;case GreaterEqualDepth:gl.depthFunc(gl.GEQUAL);break;case GreaterDepth:gl.depthFunc(gl.GREATER);break;case NotEqualDepth:gl.depthFunc(gl.NOTEQUAL);break;default:gl.depthFunc(gl.LEQUAL)}}else{gl.depthFunc(gl.LEQUAL)}currentDepthFunc=depthFunc}},setLocked:function(lock){locked=lock},setClear:function(depth){if(currentDepthClear!==depth){gl.clearDepth(depth);currentDepthClear=depth}},reset:function(){locked=false;currentDepthMask=null;currentDepthFunc=null;currentDepthClear=null}}}function StencilBuffer(){var locked=false;var currentStencilMask=null;var currentStencilFunc=null;var currentStencilRef=null;var currentStencilFuncMask=null;var currentStencilFail=null;var currentStencilZFail=null;var currentStencilZPass=null;var currentStencilClear=null;return{setTest:function(stencilTest){if(stencilTest){enable(gl.STENCIL_TEST)}else{disable(gl.STENCIL_TEST)}},setMask:function(stencilMask){if(currentStencilMask!==stencilMask&&!locked){gl.stencilMask(stencilMask);currentStencilMask=stencilMask}},setFunc:function(stencilFunc,stencilRef,stencilMask){if(currentStencilFunc!==stencilFunc||currentStencilRef!==stencilRef||currentStencilFuncMask!==stencilMask){gl.stencilFunc(stencilFunc,stencilRef,stencilMask);currentStencilFunc=stencilFunc;currentStencilRef=stencilRef;currentStencilFuncMask=stencilMask}},setOp:function(stencilFail,stencilZFail,stencilZPass){if(currentStencilFail!==stencilFail||currentStencilZFail!==stencilZFail||currentStencilZPass!==stencilZPass){gl.stencilOp(stencilFail,stencilZFail,stencilZPass);currentStencilFail=stencilFail;currentStencilZFail=stencilZFail;currentStencilZPass=stencilZPass}},setLocked:function(lock){locked=lock},setClear:function(stencil){if(currentStencilClear!==stencil){gl.clearStencil(stencil);currentStencilClear=stencil}},reset:function(){locked=false;currentStencilMask=null;currentStencilFunc=null;currentStencilRef=null;currentStencilFuncMask=null;currentStencilFail=null;currentStencilZFail=null;currentStencilZPass=null;currentStencilClear=null}}}var colorBuffer=new ColorBuffer;var depthBuffer=new DepthBuffer;var stencilBuffer=new StencilBuffer;var maxVertexAttributes=gl.getParameter(gl.MAX_VERTEX_ATTRIBS);var newAttributes=new Uint8Array(maxVertexAttributes);var enabledAttributes=new Uint8Array(maxVertexAttributes);var attributeDivisors=new Uint8Array(maxVertexAttributes);var capabilities={};var compressedTextureFormats=null;var currentBlending=null;var currentBlendEquation=null;var currentBlendSrc=null;var currentBlendDst=null;var currentBlendEquationAlpha=null;var currentBlendSrcAlpha=null;var currentBlendDstAlpha=null;var currentPremultipledAlpha=false;var currentFlipSided=null;var currentCullFace=null;var currentLineWidth=null;
var currentPolygonOffsetFactor=null;var currentPolygonOffsetUnits=null;var currentScissorTest=null;var maxTextures=gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);var currentTextureSlot=null;var currentBoundTextures={};var currentScissor=new Vector4;var currentViewport=new Vector4;function createTexture(type,target,count){var data=new Uint8Array(4);var texture=gl.createTexture();gl.bindTexture(type,texture);gl.texParameteri(type,gl.TEXTURE_MIN_FILTER,gl.NEAREST);gl.texParameteri(type,gl.TEXTURE_MAG_FILTER,gl.NEAREST);for(var i=0;i<count;i++){gl.texImage2D(target+i,0,gl.RGBA,1,1,0,gl.RGBA,gl.UNSIGNED_BYTE,data)}return texture}var emptyTextures={};emptyTextures[gl.TEXTURE_2D]=createTexture(gl.TEXTURE_2D,gl.TEXTURE_2D,1);emptyTextures[gl.TEXTURE_CUBE_MAP]=createTexture(gl.TEXTURE_CUBE_MAP,gl.TEXTURE_CUBE_MAP_POSITIVE_X,6);function init(){clearColor(0,0,0,1);clearDepth(1);clearStencil(0);enable(gl.DEPTH_TEST);setDepthFunc(LessEqualDepth);setFlipSided(false);setCullFace(CullFaceBack);enable(gl.CULL_FACE);enable(gl.BLEND);setBlending(NormalBlending)}function initAttributes(){for(var i=0,l=newAttributes.length;i<l;i++){newAttributes[i]=0}}function enableAttribute(attribute){newAttributes[attribute]=1;if(enabledAttributes[attribute]===0){gl.enableVertexAttribArray(attribute);enabledAttributes[attribute]=1}if(attributeDivisors[attribute]!==0){var extension=extensions.get("ANGLE_instanced_arrays");extension.vertexAttribDivisorANGLE(attribute,0);attributeDivisors[attribute]=0}}function enableAttributeAndDivisor(attribute,meshPerAttribute,extension){newAttributes[attribute]=1;if(enabledAttributes[attribute]===0){gl.enableVertexAttribArray(attribute);enabledAttributes[attribute]=1}if(attributeDivisors[attribute]!==meshPerAttribute){extension.vertexAttribDivisorANGLE(attribute,meshPerAttribute);attributeDivisors[attribute]=meshPerAttribute}}function disableUnusedAttributes(){for(var i=0,l=enabledAttributes.length;i!==l;++i){if(enabledAttributes[i]!==newAttributes[i]){gl.disableVertexAttribArray(i);enabledAttributes[i]=0}}}function enable(id){if(capabilities[id]!==true){gl.enable(id);capabilities[id]=true}}function disable(id){if(capabilities[id]!==false){gl.disable(id);capabilities[id]=false}}function getCompressedTextureFormats(){if(compressedTextureFormats===null){compressedTextureFormats=[];if(extensions.get("WEBGL_compressed_texture_pvrtc")||extensions.get("WEBGL_compressed_texture_s3tc")||extensions.get("WEBGL_compressed_texture_etc1")){var formats=gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS);for(var i=0;i<formats.length;i++){compressedTextureFormats.push(formats[i])}}}return compressedTextureFormats}function setBlending(blending,blendEquation,blendSrc,blendDst,blendEquationAlpha,blendSrcAlpha,blendDstAlpha,premultipliedAlpha){if(blending!==NoBlending){enable(gl.BLEND)}else{disable(gl.BLEND);currentBlending=blending;return}if(blending!==currentBlending||premultipliedAlpha!==currentPremultipledAlpha){if(blending===AdditiveBlending){if(premultipliedAlpha){gl.blendEquationSeparate(gl.FUNC_ADD,gl.FUNC_ADD);gl.blendFuncSeparate(gl.ONE,gl.ONE,gl.ONE,gl.ONE)}else{gl.blendEquation(gl.FUNC_ADD);gl.blendFunc(gl.SRC_ALPHA,gl.ONE)}}else if(blending===SubtractiveBlending){if(premultipliedAlpha){gl.blendEquationSeparate(gl.FUNC_ADD,gl.FUNC_ADD);gl.blendFuncSeparate(gl.ZERO,gl.ZERO,gl.ONE_MINUS_SRC_COLOR,gl.ONE_MINUS_SRC_ALPHA)}else{gl.blendEquation(gl.FUNC_ADD);gl.blendFunc(gl.ZERO,gl.ONE_MINUS_SRC_COLOR)}}else if(blending===MultiplyBlending){if(premultipliedAlpha){gl.blendEquationSeparate(gl.FUNC_ADD,gl.FUNC_ADD);gl.blendFuncSeparate(gl.ZERO,gl.SRC_COLOR,gl.ZERO,gl.SRC_ALPHA)}else{gl.blendEquation(gl.FUNC_ADD);gl.blendFunc(gl.ZERO,gl.SRC_COLOR)}}else{if(premultipliedAlpha){gl.blendEquationSeparate(gl.FUNC_ADD,gl.FUNC_ADD);gl.blendFuncSeparate(gl.ONE,gl.ONE_MINUS_SRC_ALPHA,gl.ONE,gl.ONE_MINUS_SRC_ALPHA)}else{gl.blendEquationSeparate(gl.FUNC_ADD,gl.FUNC_ADD);gl.blendFuncSeparate(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA,gl.ONE,gl.ONE_MINUS_SRC_ALPHA)}}currentBlending=blending;currentPremultipledAlpha=premultipliedAlpha}if(blending===CustomBlending){blendEquationAlpha=blendEquationAlpha||blendEquation;blendSrcAlpha=blendSrcAlpha||blendSrc;blendDstAlpha=blendDstAlpha||blendDst;if(blendEquation!==currentBlendEquation||blendEquationAlpha!==currentBlendEquationAlpha){gl.blendEquationSeparate(paramThreeToGL(blendEquation),paramThreeToGL(blendEquationAlpha));currentBlendEquation=blendEquation;currentBlendEquationAlpha=blendEquationAlpha}if(blendSrc!==currentBlendSrc||blendDst!==currentBlendDst||blendSrcAlpha!==currentBlendSrcAlpha||blendDstAlpha!==currentBlendDstAlpha){gl.blendFuncSeparate(paramThreeToGL(blendSrc),paramThreeToGL(blendDst),paramThreeToGL(blendSrcAlpha),paramThreeToGL(blendDstAlpha));currentBlendSrc=blendSrc;currentBlendDst=blendDst;currentBlendSrcAlpha=blendSrcAlpha;currentBlendDstAlpha=blendDstAlpha}}else{currentBlendEquation=null;currentBlendSrc=null;currentBlendDst=null;currentBlendEquationAlpha=null;currentBlendSrcAlpha=null;currentBlendDstAlpha=null}}function setColorWrite(colorWrite){colorBuffer.setMask(colorWrite)}function setDepthTest(depthTest){depthBuffer.setTest(depthTest)}function setDepthWrite(depthWrite){depthBuffer.setMask(depthWrite)}function setDepthFunc(depthFunc){depthBuffer.setFunc(depthFunc)}function setStencilTest(stencilTest){stencilBuffer.setTest(stencilTest)}function setStencilWrite(stencilWrite){stencilBuffer.setMask(stencilWrite)}function setStencilFunc(stencilFunc,stencilRef,stencilMask){stencilBuffer.setFunc(stencilFunc,stencilRef,stencilMask)}function setStencilOp(stencilFail,stencilZFail,stencilZPass){stencilBuffer.setOp(stencilFail,stencilZFail,stencilZPass)}function setFlipSided(flipSided){if(currentFlipSided!==flipSided){if(flipSided){gl.frontFace(gl.CW)}else{gl.frontFace(gl.CCW)}currentFlipSided=flipSided}}function setCullFace(cullFace){if(cullFace!==CullFaceNone){enable(gl.CULL_FACE);if(cullFace!==currentCullFace){if(cullFace===CullFaceBack){gl.cullFace(gl.BACK)}else if(cullFace===CullFaceFront){gl.cullFace(gl.FRONT)}else{gl.cullFace(gl.FRONT_AND_BACK)}}}else{disable(gl.CULL_FACE)}currentCullFace=cullFace}function setLineWidth(width){if(width!==currentLineWidth){gl.lineWidth(width);currentLineWidth=width}}function setPolygonOffset(polygonOffset,factor,units){if(polygonOffset){enable(gl.POLYGON_OFFSET_FILL);if(currentPolygonOffsetFactor!==factor||currentPolygonOffsetUnits!==units){gl.polygonOffset(factor,units);currentPolygonOffsetFactor=factor;currentPolygonOffsetUnits=units}}else{disable(gl.POLYGON_OFFSET_FILL)}}function getScissorTest(){return currentScissorTest}function setScissorTest(scissorTest){currentScissorTest=scissorTest;if(scissorTest){enable(gl.SCISSOR_TEST)}else{disable(gl.SCISSOR_TEST)}}function activeTexture(webglSlot){if(webglSlot===undefined)webglSlot=gl.TEXTURE0+maxTextures-1;if(currentTextureSlot!==webglSlot){gl.activeTexture(webglSlot);currentTextureSlot=webglSlot}}function bindTexture(webglType,webglTexture){if(currentTextureSlot===null){activeTexture()}var boundTexture=currentBoundTextures[currentTextureSlot];if(boundTexture===undefined){boundTexture={type:undefined,texture:undefined};currentBoundTextures[currentTextureSlot]=boundTexture}if(boundTexture.type!==webglType||boundTexture.texture!==webglTexture){gl.bindTexture(webglType,webglTexture||emptyTextures[webglType]);boundTexture.type=webglType;boundTexture.texture=webglTexture}}function compressedTexImage2D(){try{gl.compressedTexImage2D.apply(gl,arguments)}catch(error){console.error(error)}}function texImage2D(){try{gl.texImage2D.apply(gl,arguments)}catch(error){console.error(error)}}function clearColor(r,g,b,a){colorBuffer.setClear(r,g,b,a)}function clearDepth(depth){depthBuffer.setClear(depth)}function clearStencil(stencil){stencilBuffer.setClear(stencil)}function scissor(scissor){if(currentScissor.equals(scissor)===false){gl.scissor(scissor.x,scissor.y,scissor.z,scissor.w);currentScissor.copy(scissor)}}function viewport(viewport){if(currentViewport.equals(viewport)===false){gl.viewport(viewport.x,viewport.y,viewport.z,viewport.w);currentViewport.copy(viewport)}}function reset(){for(var i=0;i<enabledAttributes.length;i++){if(enabledAttributes[i]===1){gl.disableVertexAttribArray(i);enabledAttributes[i]=0}}capabilities={};compressedTextureFormats=null;currentTextureSlot=null;currentBoundTextures={};currentBlending=null;currentFlipSided=null;currentCullFace=null;colorBuffer.reset();depthBuffer.reset();stencilBuffer.reset()}return{buffers:{color:colorBuffer,depth:depthBuffer,stencil:stencilBuffer},init:init,initAttributes:initAttributes,enableAttribute:enableAttribute,enableAttributeAndDivisor:enableAttributeAndDivisor,disableUnusedAttributes:disableUnusedAttributes,enable:enable,disable:disable,getCompressedTextureFormats:getCompressedTextureFormats,setBlending:setBlending,setColorWrite:setColorWrite,setDepthTest:setDepthTest,setDepthWrite:setDepthWrite,setDepthFunc:setDepthFunc,setStencilTest:setStencilTest,setStencilWrite:setStencilWrite,setStencilFunc:setStencilFunc,setStencilOp:setStencilOp,setFlipSided:setFlipSided,setCullFace:setCullFace,setLineWidth:setLineWidth,setPolygonOffset:setPolygonOffset,getScissorTest:getScissorTest,setScissorTest:setScissorTest,activeTexture:activeTexture,bindTexture:bindTexture,compressedTexImage2D:compressedTexImage2D,texImage2D:texImage2D,clearColor:clearColor,clearDepth:clearDepth,clearStencil:clearStencil,scissor:scissor,viewport:viewport,reset:reset}}function WebGLRenderTarget(width,height,options){this.uuid=exports.Math.generateUUID();this.width=width;this.height=height;this.scissor=new Vector4(0,0,width,height);this.scissorTest=false;this.viewport=new Vector4(0,0,width,height);options=options||{};if(options.minFilter===undefined)options.minFilter=LinearFilter;this.texture=new Texture(undefined,undefined,options.wrapS,options.wrapT,options.magFilter,options.minFilter,options.format,options.type,options.anisotropy,options.encoding);this.depthBuffer=options.depthBuffer!==undefined?options.depthBuffer:true;this.stencilBuffer=options.stencilBuffer!==undefined?options.stencilBuffer:true;this.depthTexture=options.depthTexture!==undefined?options.depthTexture:null}Object.assign(WebGLRenderTarget.prototype,EventDispatcher.prototype,{isWebGLRenderTarget:true,setSize:function(width,height){if(this.width!==width||this.height!==height){this.width=width;this.height=height;this.dispose()}this.viewport.set(0,0,width,height);this.scissor.set(0,0,width,height)},clone:function(){return(new this.constructor).copy(this)},copy:function(source){this.width=source.width;this.height=source.height;this.viewport.copy(source.viewport);this.texture=source.texture.clone();this.depthBuffer=source.depthBuffer;this.stencilBuffer=source.stencilBuffer;this.depthTexture=source.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});function Material(){Object.defineProperty(this,"id",{value:MaterialIdCount()});this.uuid=exports.Math.generateUUID();this.name="";this.type="Material";this.fog=true;this.lights=true;this.blending=NormalBlending;this.side=FrontSide;this.shading=SmoothShading;this.vertexColors=NoColors;this.opacity=1;this.transparent=false;this.blendSrc=SrcAlphaFactor;this.blendDst=OneMinusSrcAlphaFactor;this.blendEquation=AddEquation;this.blendSrcAlpha=null;this.blendDstAlpha=null;this.blendEquationAlpha=null;this.depthFunc=LessEqualDepth;this.depthTest=true;this.depthWrite=true;this.clippingPlanes=null;this.clipShadows=false;this.colorWrite=true;this.precision=null;this.polygonOffset=false;this.polygonOffsetFactor=0;this.polygonOffsetUnits=0;this.alphaTest=0;this.premultipliedAlpha=false;this.overdraw=0;this.visible=true;this._needsUpdate=true}Material.prototype={constructor:Material,isMaterial:true,get needsUpdate(){return this._needsUpdate},set needsUpdate(value){if(value===true)this.update();this._needsUpdate=value},setValues:function(values){if(values===undefined)return;for(var key in values){var newValue=values[key];if(newValue===undefined){console.warn("THREE.Material: '"+key+"' parameter is undefined.");continue}var currentValue=this[key];if(currentValue===undefined){console.warn("THREE."+this.type+": '"+key+"' is not a property of this material.");continue}if(currentValue&&currentValue.isColor){currentValue.set(newValue)}else if(currentValue&&currentValue.isVector3&&(newValue&&newValue.isVector3)){currentValue.copy(newValue)}else if(key==="overdraw"){this[key]=Number(newValue)}else{this[key]=newValue}}},toJSON:function(meta){var isRoot=meta===undefined;if(isRoot){meta={textures:{},images:{}}}var data={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};data.uuid=this.uuid;data.type=this.type;if(this.name!=="")data.name=this.name;if(this.color&&this.color.isColor)data.color=this.color.getHex();if(this.roughness!==undefined)data.roughness=this.roughness;if(this.metalness!==undefined)data.metalness=this.metalness;if(this.emissive&&this.emissive.isColor)data.emissive=this.emissive.getHex();if(this.specular&&this.specular.isColor)data.specular=this.specular.getHex();if(this.shininess!==undefined)data.shininess=this.shininess;if(this.map&&this.map.isTexture)data.map=this.map.toJSON(meta).uuid;if(this.alphaMap&&this.alphaMap.isTexture)data.alphaMap=this.alphaMap.toJSON(meta).uuid;if(this.lightMap&&this.lightMap.isTexture)data.lightMap=this.lightMap.toJSON(meta).uuid;if(this.bumpMap&&this.bumpMap.isTexture){data.bumpMap=this.bumpMap.toJSON(meta).uuid;data.bumpScale=this.bumpScale}if(this.normalMap&&this.normalMap.isTexture){data.normalMap=this.normalMap.toJSON(meta).uuid;data.normalScale=this.normalScale.toArray()}if(this.displacementMap&&this.displacementMap.isTexture){data.displacementMap=this.displacementMap.toJSON(meta).uuid;data.displacementScale=this.displacementScale;data.displacementBias=this.displacementBias}if(this.roughnessMap&&this.roughnessMap.isTexture)data.roughnessMap=this.roughnessMap.toJSON(meta).uuid;if(this.metalnessMap&&this.metalnessMap.isTexture)data.metalnessMap=this.metalnessMap.toJSON(meta).uuid;if(this.emissiveMap&&this.emissiveMap.isTexture)data.emissiveMap=this.emissiveMap.toJSON(meta).uuid;if(this.specularMap&&this.specularMap.isTexture)data.specularMap=this.specularMap.toJSON(meta).uuid;if(this.envMap&&this.envMap.isTexture){data.envMap=this.envMap.toJSON(meta).uuid;data.reflectivity=this.reflectivity}if(this.size!==undefined)data.size=this.size;if(this.sizeAttenuation!==undefined)data.sizeAttenuation=this.sizeAttenuation;if(this.blending!==NormalBlending)data.blending=this.blending;if(this.shading!==SmoothShading)data.shading=this.shading;if(this.side!==FrontSide)data.side=this.side;if(this.vertexColors!==NoColors)data.vertexColors=this.vertexColors;if(this.opacity<1)data.opacity=this.opacity;if(this.transparent===true)data.transparent=this.transparent;data.depthFunc=this.depthFunc;data.depthTest=this.depthTest;data.depthWrite=this.depthWrite;if(this.alphaTest>0)data.alphaTest=this.alphaTest;if(this.premultipliedAlpha===true)data.premultipliedAlpha=this.premultipliedAlpha;if(this.wireframe===true)data.wireframe=this.wireframe;if(this.wireframeLinewidth>1)data.wireframeLinewidth=this.wireframeLinewidth;if(this.wireframeLinecap!=="round")data.wireframeLinecap=this.wireframeLinecap;if(this.wireframeLinejoin!=="round")data.wireframeLinejoin=this.wireframeLinejoin;data.skinning=this.skinning;data.morphTargets=this.morphTargets;function extractFromCache(cache){var values=[];for(var key in cache){var data=cache[key];delete data.metadata;values.push(data)}return values}if(isRoot){var textures=extractFromCache(meta.textures);var images=extractFromCache(meta.images);if(textures.length>0)data.textures=textures;if(images.length>0)data.images=images}return data},clone:function(){return(new this.constructor).copy(this)},copy:function(source){this.name=source.name;this.fog=source.fog;this.lights=source.lights;this.blending=source.blending;this.side=source.side;this.shading=source.shading;this.vertexColors=source.vertexColors;this.opacity=source.opacity;this.transparent=source.transparent;this.blendSrc=source.blendSrc;this.blendDst=source.blendDst;this.blendEquation=source.blendEquation;this.blendSrcAlpha=source.blendSrcAlpha;this.blendDstAlpha=source.blendDstAlpha;this.blendEquationAlpha=source.blendEquationAlpha;this.depthFunc=source.depthFunc;this.depthTest=source.depthTest;this.depthWrite=source.depthWrite;this.colorWrite=source.colorWrite;this.precision=source.precision;this.polygonOffset=source.polygonOffset;this.polygonOffsetFactor=source.polygonOffsetFactor;this.polygonOffsetUnits=source.polygonOffsetUnits;this.alphaTest=source.alphaTest;this.premultipliedAlpha=source.premultipliedAlpha;this.overdraw=source.overdraw;this.visible=source.visible;this.clipShadows=source.clipShadows;var srcPlanes=source.clippingPlanes,dstPlanes=null;if(srcPlanes!==null){var n=srcPlanes.length;dstPlanes=new Array(n);for(var i=0;i!==n;++i)dstPlanes[i]=srcPlanes[i].clone()}this.clippingPlanes=dstPlanes;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};Object.assign(Material.prototype,EventDispatcher.prototype);var count$1=0;function MaterialIdCount(){return count$1++}exports.UniformsUtils={merge:function(uniforms){var merged={};for(var u=0;u<uniforms.length;u++){var tmp=this.clone(uniforms[u]);for(var p in tmp){merged[p]=tmp[p]}}return merged},clone:function(uniforms_src){var uniforms_dst={};for(var u in uniforms_src){uniforms_dst[u]={};for(var p in uniforms_src[u]){var parameter_src=uniforms_src[u][p];if(parameter_src&&parameter_src.isColor||parameter_src&&parameter_src.isVector2||parameter_src&&parameter_src.isVector3||parameter_src&&parameter_src.isVector4||parameter_src&&parameter_src.isMatrix3||parameter_src&&parameter_src.isMatrix4||parameter_src&&parameter_src.isTexture){uniforms_dst[u][p]=parameter_src.clone()}else if(Array.isArray(parameter_src)){uniforms_dst[u][p]=parameter_src.slice()}else{uniforms_dst[u][p]=parameter_src}}}return uniforms_dst}};function ShaderMaterial(parameters){Material.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;this.lights=false;this.clipping=false;this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.extensions={derivatives:false,fragDepth:false,drawBuffers:false,shaderTextureLOD:false};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=undefined;if(parameters!==undefined){if(parameters.attributes!==undefined){console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.")}this.setValues(parameters)}}ShaderMaterial.prototype=Object.create(Material.prototype);ShaderMaterial.prototype.constructor=ShaderMaterial;ShaderMaterial.prototype.isShaderMaterial=true;ShaderMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.fragmentShader=source.fragmentShader;this.vertexShader=source.vertexShader;this.uniforms=exports.UniformsUtils.clone(source.uniforms);this.defines=source.defines;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.lights=source.lights;this.clipping=source.clipping;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;this.extensions=source.extensions;return this};ShaderMaterial.prototype.toJSON=function(meta){var data=Material.prototype.toJSON.call(this,meta);data.uniforms=this.uniforms;data.vertexShader=this.vertexShader;data.fragmentShader=this.fragmentShader;return data};var alphamap_fragment="#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";var alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n";var alphatest_fragment="#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n";var aomap_fragment="#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n";var aomap_pars_fragment="#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";var begin_vertex="\nvec3 transformed = vec3( position );\n";var beginnormal_vertex="\nvec3 objectNormal = vec3( normal );\n";var bsdfs="bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n\treturn any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n";var bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n";var clipping_planes_fragment="#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n#endif\n";var clipping_planes_pars_fragment="#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n";var clipping_planes_pars_vertex="#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n";var clipping_planes_vertex="#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n";var color_fragment="#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";var color_pars_fragment="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n";var color_pars_vertex="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";var color_vertex="#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";var common="#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n";var cube_uv_reflection_fragment="#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale =  bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n";
var defaultnormal_vertex="#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n";var displacementmap_pars_vertex="#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n";var displacementmap_vertex="#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n";var emissivemap_fragment="#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n";var emissivemap_pars_fragment="#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n";var encodings_fragment="  gl_FragColor = linearToOutputTexel( gl_FragColor );\n";var encodings_pars_fragment="\nvec4 LinearToLinear( in vec4 value ) {\n  return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n  return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n  return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n  return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n  float maxComponent = max( max( value.r, value.g ), value.b );\n  float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n  return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n  return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n  float maxRGB = max( value.x, max( value.g, value.b ) );\n  float M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\n  M            = ceil( M * 255.0 ) / 255.0;\n  return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n    return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n    float maxRGB = max( value.x, max( value.g, value.b ) );\n    float D      = max( maxRange / maxRGB, 1.0 );\n    D            = min( floor( D ) / 255.0, 1.0 );\n    return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n  vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n  Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n  vec4 vResult;\n  vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n  float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n  vResult.w = fract(Le);\n  vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n  return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n  float Le = value.z * 255.0 + value.w;\n  vec3 Xp_Y_XYZp;\n  Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n  Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n  Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n  vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n  return vec4( max(vRGB, 0.0), 1.0 );\n}\n";var envmap_fragment="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n";var envmap_pars_fragment="#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n";var envmap_pars_vertex="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n";var envmap_vertex="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n";var fog_fragment="#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n";var fog_pars_fragment="#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";var lightmap_fragment="#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n";var lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";var lights_lambert_vertex="vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n";var lights_pars="uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tif ( testLightInRange( lightDistance, pointLight.distance ) ) {\n\t\t\tdirectLight.color = pointLight.color;\n\t\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\t#include <normal_flip>\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\t#include <normal_flip>\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n";var lights_phong_fragment="BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n";var lights_phong_pars_fragment="varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n";var lights_physical_fragment="PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n";var lights_physical_pars_fragment="struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n";var lights_template="\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t \tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\t\t\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n";var logdepthbuf_fragment="#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif";var logdepthbuf_pars_fragment="#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n";var logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif";var logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n";var map_fragment="#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n";var map_pars_fragment="#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n";var map_particle_fragment="#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n";var map_particle_pars_fragment="#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n";var metalnessmap_fragment="float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n";var metalnessmap_pars_fragment="#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";var morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n";var morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";var morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n";var normal_flip="#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n";var normal_fragment="#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n";var normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n";var packing="vec3 packNormalToRGB( const in vec3 normal ) {\n  return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n  return 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n  return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n  return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n  return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n  return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n";var premultiplied_alpha_fragment="#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n";var project_vertex="#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n";var roughnessmap_fragment="float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n";
var roughnessmap_pars_fragment="#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";var shadowmap_pars_fragment="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n";var shadowmap_pars_vertex="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n";var shadowmap_vertex="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n";var shadowmask_pars_fragment="float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n";var skinbase_vertex="#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";var skinning_pars_vertex="#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n";var skinning_vertex="#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n#endif\n";var skinnormal_vertex="#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n";var specularmap_fragment="float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";var specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";var tonemapping_fragment="#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n";var tonemapping_pars_fragment="#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n  return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  color = max( vec3( 0.0 ), color - 0.004 );\n  return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n";var uv_pars_fragment="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";var uv_pars_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n";var uv_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif";var uv2_pars_fragment="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";var uv2_pars_vertex="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";var uv2_vertex="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";var worldpos_vertex="#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n";var cube_frag="uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n";var cube_vert="varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n";var depth_frag="#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n";var depth_vert="#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n";var distanceRGBA_frag="uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n";var distanceRGBA_vert="varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition;\n}\n";var equirect_frag="uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n";var equirect_vert="varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n";var linedashed_frag="uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";var linedashed_vert="uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n";var meshbasic_frag="uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";var meshbasic_vert="#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n}\n";var meshlambert_frag="uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";var meshlambert_vert="#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n}\n";var meshphong_frag="#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";var meshphong_vert="#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n}\n";var meshphysical_frag="#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";var meshphysical_vert="#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n";var normal_frag="uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <packing>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n\t#include <logdepthbuf_fragment>\n}\n";var normal_vert="varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n";var points_frag="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";var points_vert="uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n";
var shadow_frag="uniform float opacity;\n#include <common>\n#include <packing>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0  - getShadowMask() ) );\n}\n";var shadow_vert="#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n";var ShaderChunk={alphamap_fragment:alphamap_fragment,alphamap_pars_fragment:alphamap_pars_fragment,alphatest_fragment:alphatest_fragment,aomap_fragment:aomap_fragment,aomap_pars_fragment:aomap_pars_fragment,begin_vertex:begin_vertex,beginnormal_vertex:beginnormal_vertex,bsdfs:bsdfs,bumpmap_pars_fragment:bumpmap_pars_fragment,clipping_planes_fragment:clipping_planes_fragment,clipping_planes_pars_fragment:clipping_planes_pars_fragment,clipping_planes_pars_vertex:clipping_planes_pars_vertex,clipping_planes_vertex:clipping_planes_vertex,color_fragment:color_fragment,color_pars_fragment:color_pars_fragment,color_pars_vertex:color_pars_vertex,color_vertex:color_vertex,common:common,cube_uv_reflection_fragment:cube_uv_reflection_fragment,defaultnormal_vertex:defaultnormal_vertex,displacementmap_pars_vertex:displacementmap_pars_vertex,displacementmap_vertex:displacementmap_vertex,emissivemap_fragment:emissivemap_fragment,emissivemap_pars_fragment:emissivemap_pars_fragment,encodings_fragment:encodings_fragment,encodings_pars_fragment:encodings_pars_fragment,envmap_fragment:envmap_fragment,envmap_pars_fragment:envmap_pars_fragment,envmap_pars_vertex:envmap_pars_vertex,envmap_vertex:envmap_vertex,fog_fragment:fog_fragment,fog_pars_fragment:fog_pars_fragment,lightmap_fragment:lightmap_fragment,lightmap_pars_fragment:lightmap_pars_fragment,lights_lambert_vertex:lights_lambert_vertex,lights_pars:lights_pars,lights_phong_fragment:lights_phong_fragment,lights_phong_pars_fragment:lights_phong_pars_fragment,lights_physical_fragment:lights_physical_fragment,lights_physical_pars_fragment:lights_physical_pars_fragment,lights_template:lights_template,logdepthbuf_fragment:logdepthbuf_fragment,logdepthbuf_pars_fragment:logdepthbuf_pars_fragment,logdepthbuf_pars_vertex:logdepthbuf_pars_vertex,logdepthbuf_vertex:logdepthbuf_vertex,map_fragment:map_fragment,map_pars_fragment:map_pars_fragment,map_particle_fragment:map_particle_fragment,map_particle_pars_fragment:map_particle_pars_fragment,metalnessmap_fragment:metalnessmap_fragment,metalnessmap_pars_fragment:metalnessmap_pars_fragment,morphnormal_vertex:morphnormal_vertex,morphtarget_pars_vertex:morphtarget_pars_vertex,morphtarget_vertex:morphtarget_vertex,normal_flip:normal_flip,normal_fragment:normal_fragment,normalmap_pars_fragment:normalmap_pars_fragment,packing:packing,premultiplied_alpha_fragment:premultiplied_alpha_fragment,project_vertex:project_vertex,roughnessmap_fragment:roughnessmap_fragment,roughnessmap_pars_fragment:roughnessmap_pars_fragment,shadowmap_pars_fragment:shadowmap_pars_fragment,shadowmap_pars_vertex:shadowmap_pars_vertex,shadowmap_vertex:shadowmap_vertex,shadowmask_pars_fragment:shadowmask_pars_fragment,skinbase_vertex:skinbase_vertex,skinning_pars_vertex:skinning_pars_vertex,skinning_vertex:skinning_vertex,skinnormal_vertex:skinnormal_vertex,specularmap_fragment:specularmap_fragment,specularmap_pars_fragment:specularmap_pars_fragment,tonemapping_fragment:tonemapping_fragment,tonemapping_pars_fragment:tonemapping_pars_fragment,uv_pars_fragment:uv_pars_fragment,uv_pars_vertex:uv_pars_vertex,uv_vertex:uv_vertex,uv2_pars_fragment:uv2_pars_fragment,uv2_pars_vertex:uv2_pars_vertex,uv2_vertex:uv2_vertex,worldpos_vertex:worldpos_vertex,cube_frag:cube_frag,cube_vert:cube_vert,depth_frag:depth_frag,depth_vert:depth_vert,distanceRGBA_frag:distanceRGBA_frag,distanceRGBA_vert:distanceRGBA_vert,equirect_frag:equirect_frag,equirect_vert:equirect_vert,linedashed_frag:linedashed_frag,linedashed_vert:linedashed_vert,meshbasic_frag:meshbasic_frag,meshbasic_vert:meshbasic_vert,meshlambert_frag:meshlambert_frag,meshlambert_vert:meshlambert_vert,meshphong_frag:meshphong_frag,meshphong_vert:meshphong_vert,meshphysical_frag:meshphysical_frag,meshphysical_vert:meshphysical_vert,normal_frag:normal_frag,normal_vert:normal_vert,points_frag:points_frag,points_vert:points_vert,shadow_frag:shadow_frag,shadow_vert:shadow_vert};function Color(r,g,b){if(g===undefined&&b===undefined){return this.set(r)}return this.setRGB(r,g,b)}Color.prototype={constructor:Color,isColor:true,r:1,g:1,b:1,set:function(value){if(value&&value.isColor){this.copy(value)}else if(typeof value==="number"){this.setHex(value)}else if(typeof value==="string"){this.setStyle(value)}return this},setScalar:function(scalar){this.r=scalar;this.g=scalar;this.b=scalar},setHex:function(hex){hex=Math.floor(hex);this.r=(hex>>16&255)/255;this.g=(hex>>8&255)/255;this.b=(hex&255)/255;return this},setRGB:function(r,g,b){this.r=r;this.g=g;this.b=b;return this},setHSL:function(){function hue2rgb(p,q,t){if(t<0)t+=1;if(t>1)t-=1;if(t<1/6)return p+(q-p)*6*t;if(t<1/2)return q;if(t<2/3)return p+(q-p)*6*(2/3-t);return p}return function setHSL(h,s,l){h=exports.Math.euclideanModulo(h,1);s=exports.Math.clamp(s,0,1);l=exports.Math.clamp(l,0,1);if(s===0){this.r=this.g=this.b=l}else{var p=l<=.5?l*(1+s):l+s-l*s;var q=2*l-p;this.r=hue2rgb(q,p,h+1/3);this.g=hue2rgb(q,p,h);this.b=hue2rgb(q,p,h-1/3)}return this}}(),setStyle:function(style){function handleAlpha(string){if(string===undefined)return;if(parseFloat(string)<1){console.warn("THREE.Color: Alpha component of "+style+" will be ignored.")}}var m;if(m=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)){var color;var name=m[1];var components=m[2];switch(name){case"rgb":case"rgba":if(color=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){this.r=Math.min(255,parseInt(color[1],10))/255;this.g=Math.min(255,parseInt(color[2],10))/255;this.b=Math.min(255,parseInt(color[3],10))/255;handleAlpha(color[5]);return this}if(color=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){this.r=Math.min(100,parseInt(color[1],10))/100;this.g=Math.min(100,parseInt(color[2],10))/100;this.b=Math.min(100,parseInt(color[3],10))/100;handleAlpha(color[5]);return this}break;case"hsl":case"hsla":if(color=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){var h=parseFloat(color[1])/360;var s=parseInt(color[2],10)/100;var l=parseInt(color[3],10)/100;handleAlpha(color[5]);return this.setHSL(h,s,l)}break}}else if(m=/^\#([A-Fa-f0-9]+)$/.exec(style)){var hex=m[1];var size=hex.length;if(size===3){this.r=parseInt(hex.charAt(0)+hex.charAt(0),16)/255;this.g=parseInt(hex.charAt(1)+hex.charAt(1),16)/255;this.b=parseInt(hex.charAt(2)+hex.charAt(2),16)/255;return this}else if(size===6){this.r=parseInt(hex.charAt(0)+hex.charAt(1),16)/255;this.g=parseInt(hex.charAt(2)+hex.charAt(3),16)/255;this.b=parseInt(hex.charAt(4)+hex.charAt(5),16)/255;return this}}if(style&&style.length>0){var hex=exports.ColorKeywords[style];if(hex!==undefined){this.setHex(hex)}else{console.warn("THREE.Color: Unknown color "+style)}}return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(color){this.r=color.r;this.g=color.g;this.b=color.b;return this},copyGammaToLinear:function(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2;this.r=Math.pow(color.r,gammaFactor);this.g=Math.pow(color.g,gammaFactor);this.b=Math.pow(color.b,gammaFactor);return this},copyLinearToGamma:function(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2;var safeInverse=gammaFactor>0?1/gammaFactor:1;this.r=Math.pow(color.r,safeInverse);this.g=Math.pow(color.g,safeInverse);this.b=Math.pow(color.b,safeInverse);return this},convertGammaToLinear:function(){var r=this.r,g=this.g,b=this.b;this.r=r*r;this.g=g*g;this.b=b*b;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return this.r*255<<16^this.g*255<<8^this.b*255<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(optionalTarget){var hsl=optionalTarget||{h:0,s:0,l:0};var r=this.r,g=this.g,b=this.b;var max=Math.max(r,g,b);var min=Math.min(r,g,b);var hue,saturation;var lightness=(min+max)/2;if(min===max){hue=0;saturation=0}else{var delta=max-min;saturation=lightness<=.5?delta/(max+min):delta/(2-max-min);switch(max){case r:hue=(g-b)/delta+(g<b?6:0);break;case g:hue=(b-r)/delta+2;break;case b:hue=(r-g)/delta+4;break}hue/=6}hsl.h=hue;hsl.s=saturation;hsl.l=lightness;return hsl},getStyle:function(){return"rgb("+(this.r*255|0)+","+(this.g*255|0)+","+(this.b*255|0)+")"},offsetHSL:function(h,s,l){var hsl=this.getHSL();hsl.h+=h;hsl.s+=s;hsl.l+=l;this.setHSL(hsl.h,hsl.s,hsl.l);return this},add:function(color){this.r+=color.r;this.g+=color.g;this.b+=color.b;return this},addColors:function(color1,color2){this.r=color1.r+color2.r;this.g=color1.g+color2.g;this.b=color1.b+color2.b;return this},addScalar:function(s){this.r+=s;this.g+=s;this.b+=s;return this},sub:function(color){this.r=Math.max(0,this.r-color.r);this.g=Math.max(0,this.g-color.g);this.b=Math.max(0,this.b-color.b);return this},multiply:function(color){this.r*=color.r;this.g*=color.g;this.b*=color.b;return this},multiplyScalar:function(s){this.r*=s;this.g*=s;this.b*=s;return this},lerp:function(color,alpha){this.r+=(color.r-this.r)*alpha;this.g+=(color.g-this.g)*alpha;this.b+=(color.b-this.b)*alpha;return this},equals:function(c){return c.r===this.r&&c.g===this.g&&c.b===this.b},fromArray:function(array,offset){if(offset===undefined)offset=0;this.r=array[offset];this.g=array[offset+1];this.b=array[offset+2];return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.r;array[offset+1]=this.g;array[offset+2]=this.b;return array},toJSON:function(){return this.getHex()}};exports.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};var UniformsLib={common:{diffuse:{value:new Color(15658734)},opacity:{value:1},map:{value:null},offsetRepeat:{value:new Vector4(0,0,1,1)},specularMap:{value:null},alphaMap:{value:null},envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Color(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}}},points:{diffuse:{value:new Color(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},offsetRepeat:{value:new Vector4(0,0,1,1)}}};var ShaderLib={basic:{uniforms:exports.UniformsUtils.merge([UniformsLib.common,UniformsLib.aomap,UniformsLib.fog]),vertexShader:ShaderChunk.meshbasic_vert,fragmentShader:ShaderChunk.meshbasic_frag},lambert:{uniforms:exports.UniformsUtils.merge([UniformsLib.common,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0)}}]),vertexShader:ShaderChunk.meshlambert_vert,fragmentShader:ShaderChunk.meshlambert_frag},phong:{uniforms:exports.UniformsUtils.merge([UniformsLib.common,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0)},specular:{value:new Color(1118481)},shininess:{value:30}}]),vertexShader:ShaderChunk.meshphong_vert,fragmentShader:ShaderChunk.meshphong_frag},standard:{uniforms:exports.UniformsUtils.merge([UniformsLib.common,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.roughnessmap,UniformsLib.metalnessmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0)},roughness:{value:.5},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ShaderChunk.meshphysical_vert,fragmentShader:ShaderChunk.meshphysical_frag},points:{uniforms:exports.UniformsUtils.merge([UniformsLib.points,UniformsLib.fog]),vertexShader:ShaderChunk.points_vert,fragmentShader:ShaderChunk.points_frag},dashed:{uniforms:exports.UniformsUtils.merge([UniformsLib.common,UniformsLib.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ShaderChunk.linedashed_vert,fragmentShader:ShaderChunk.linedashed_frag},depth:{uniforms:exports.UniformsUtils.merge([UniformsLib.common,UniformsLib.displacementmap]),vertexShader:ShaderChunk.depth_vert,fragmentShader:ShaderChunk.depth_frag},normal:{uniforms:{opacity:{value:1}},vertexShader:ShaderChunk.normal_vert,fragmentShader:ShaderChunk.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ShaderChunk.cube_vert,fragmentShader:ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:ShaderChunk.equirect_vert,fragmentShader:ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new Vector3}},vertexShader:ShaderChunk.distanceRGBA_vert,fragmentShader:ShaderChunk.distanceRGBA_frag}};ShaderLib.physical={uniforms:exports.UniformsUtils.merge([ShaderLib.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:ShaderChunk.meshphysical_vert,fragmentShader:ShaderChunk.meshphysical_frag};function MeshDepthMaterial(parameters){Material.call(this);this.type="MeshDepthMaterial";this.depthPacking=BasicDepthPacking;this.skinning=false;this.morphTargets=false;this.map=null;this.alphaMap=null;this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;this.lights=false;this.setValues(parameters)}MeshDepthMaterial.prototype=Object.create(Material.prototype);MeshDepthMaterial.prototype.constructor=MeshDepthMaterial;MeshDepthMaterial.prototype.isMeshDepthMaterial=true;MeshDepthMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.depthPacking=source.depthPacking;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.map=source.map;this.alphaMap=source.alphaMap;this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;return this};function Box3(min,max){this.min=min!==undefined?min:new Vector3(+Infinity,+Infinity,+Infinity);this.max=max!==undefined?max:new Vector3(-Infinity,-Infinity,-Infinity)}Box3.prototype={constructor:Box3,isBox3:true,set:function(min,max){this.min.copy(min);this.max.copy(max);return this},setFromArray:function(array){var minX=+Infinity;var minY=+Infinity;var minZ=+Infinity;var maxX=-Infinity;var maxY=-Infinity;var maxZ=-Infinity;for(var i=0,l=array.length;i<l;i+=3){var x=array[i];var y=array[i+1];var z=array[i+2];if(x<minX)minX=x;if(y<minY)minY=y;if(z<minZ)minZ=z;if(x>maxX)maxX=x;if(y>maxY)maxY=y;if(z>maxZ)maxZ=z}this.min.set(minX,minY,minZ);this.max.set(maxX,maxY,maxZ)},setFromPoints:function(points){this.makeEmpty();for(var i=0,il=points.length;i<il;i++){this.expandByPoint(points[i])}return this},setFromCenterAndSize:function(){var v1=new Vector3;return function setFromCenterAndSize(center,size){var halfSize=v1.copy(size).multiplyScalar(.5);this.min.copy(center).sub(halfSize);this.max.copy(center).add(halfSize);return this}}(),setFromObject:function(){var v1=new Vector3;return function setFromObject(object){var scope=this;object.updateMatrixWorld(true);this.makeEmpty();object.traverse(function(node){var geometry=node.geometry;if(geometry!==undefined){if(geometry&&geometry.isGeometry){var vertices=geometry.vertices;for(var i=0,il=vertices.length;i<il;i++){v1.copy(vertices[i]);v1.applyMatrix4(node.matrixWorld);scope.expandByPoint(v1)}}else if(geometry&&geometry.isBufferGeometry){var attribute=geometry.attributes.position;if(attribute!==undefined){var array,offset,stride;if(attribute&&attribute.isInterleavedBufferAttribute){array=attribute.data.array;offset=attribute.offset;stride=attribute.data.stride}else{array=attribute.array;offset=0;stride=3}for(var i=offset,il=array.length;i<il;i+=stride){v1.fromArray(array,i);v1.applyMatrix4(node.matrixWorld);scope.expandByPoint(v1)}}}}});return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(box){this.min.copy(box.min);this.max.copy(box.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=+Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(optionalTarget){var result=optionalTarget||new Vector3;return result.addVectors(this.min,this.max).multiplyScalar(.5)},size:function(optionalTarget){var result=optionalTarget||new Vector3;return result.subVectors(this.max,this.min)},expandByPoint:function(point){this.min.min(point);this.max.max(point);return this},expandByVector:function(vector){this.min.sub(vector);this.max.add(vector);return this},expandByScalar:function(scalar){this.min.addScalar(-scalar);this.max.addScalar(scalar);return this},containsPoint:function(point){if(point.x<this.min.x||point.x>this.max.x||point.y<this.min.y||point.y>this.max.y||point.z<this.min.z||point.z>this.max.z){return false}return true},containsBox:function(box){if(this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y&&this.min.z<=box.min.z&&box.max.z<=this.max.z){return true}return false},getParameter:function(point,optionalTarget){var result=optionalTarget||new Vector3;return result.set((point.x-this.min.x)/(this.max.x-this.min.x),(point.y-this.min.y)/(this.max.y-this.min.y),(point.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(box){if(box.max.x<this.min.x||box.min.x>this.max.x||box.max.y<this.min.y||box.min.y>this.max.y||box.max.z<this.min.z||box.min.z>this.max.z){return false}return true},intersectsSphere:function(){var closestPoint;return function intersectsSphere(sphere){if(closestPoint===undefined)closestPoint=new Vector3;this.clampPoint(sphere.center,closestPoint);return closestPoint.distanceToSquared(sphere.center)<=sphere.radius*sphere.radius}}(),intersectsPlane:function(plane){var min,max;if(plane.normal.x>0){min=plane.normal.x*this.min.x;max=plane.normal.x*this.max.x}else{min=plane.normal.x*this.max.x;max=plane.normal.x*this.min.x}if(plane.normal.y>0){min+=plane.normal.y*this.min.y;max+=plane.normal.y*this.max.y}else{min+=plane.normal.y*this.max.y;max+=plane.normal.y*this.min.y}if(plane.normal.z>0){min+=plane.normal.z*this.min.z;max+=plane.normal.z*this.max.z}else{min+=plane.normal.z*this.max.z;max+=plane.normal.z*this.min.z}return min<=plane.constant&&max>=plane.constant},clampPoint:function(point,optionalTarget){var result=optionalTarget||new Vector3;return result.copy(point).clamp(this.min,this.max)},distanceToPoint:function(){var v1=new Vector3;return function distanceToPoint(point){var clampedPoint=v1.copy(point).clamp(this.min,this.max);return clampedPoint.sub(point).length()}}(),getBoundingSphere:function(){var v1=new Vector3;return function getBoundingSphere(optionalTarget){var result=optionalTarget||new Sphere;result.center=this.center();result.radius=this.size(v1).length()*.5;return result}}(),intersect:function(box){this.min.max(box.min);this.max.min(box.max);if(this.isEmpty())this.makeEmpty();return this},union:function(box){this.min.min(box.min);this.max.max(box.max);return this},applyMatrix4:function(){var points=[new Vector3,new Vector3,new Vector3,new Vector3,new Vector3,new Vector3,new Vector3,new Vector3];return function applyMatrix4(matrix){if(this.isEmpty())return this;points[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(matrix);points[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(matrix);points[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(matrix);points[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(matrix);points[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(matrix);points[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(matrix);points[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(matrix);points[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(matrix);this.setFromPoints(points);return this}}(),translate:function(offset){this.min.add(offset);this.max.add(offset);return this},equals:function(box){return box.min.equals(this.min)&&box.max.equals(this.max)}};function Sphere(center,radius){this.center=center!==undefined?center:new Vector3;this.radius=radius!==undefined?radius:0}Sphere.prototype={constructor:Sphere,set:function(center,radius){this.center.copy(center);this.radius=radius;return this},setFromPoints:function(){var box=new Box3;return function setFromPoints(points,optionalCenter){var center=this.center;if(optionalCenter!==undefined){center.copy(optionalCenter)}else{box.setFromPoints(points).center(center)}var maxRadiusSq=0;for(var i=0,il=points.length;i<il;i++){maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(points[i]))}this.radius=Math.sqrt(maxRadiusSq);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(sphere){this.center.copy(sphere.center);this.radius=sphere.radius;return this},empty:function(){return this.radius<=0},containsPoint:function(point){return point.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(point){return point.distanceTo(this.center)-this.radius},intersectsSphere:function(sphere){var radiusSum=this.radius+sphere.radius;return sphere.center.distanceToSquared(this.center)<=radiusSum*radiusSum},intersectsBox:function(box){return box.intersectsSphere(this)},intersectsPlane:function(plane){return Math.abs(this.center.dot(plane.normal)-plane.constant)<=this.radius},clampPoint:function(point,optionalTarget){var deltaLengthSq=this.center.distanceToSquared(point);var result=optionalTarget||new Vector3;result.copy(point);if(deltaLengthSq>this.radius*this.radius){result.sub(this.center).normalize();result.multiplyScalar(this.radius).add(this.center)}return result},getBoundingBox:function(optionalTarget){var box=optionalTarget||new Box3;box.set(this.center,this.center);box.expandByScalar(this.radius);return box},applyMatrix4:function(matrix){this.center.applyMatrix4(matrix);this.radius=this.radius*matrix.getMaxScaleOnAxis();return this},translate:function(offset){this.center.add(offset);return this},equals:function(sphere){return sphere.center.equals(this.center)&&sphere.radius===this.radius}};function Matrix3(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);if(arguments.length>0){console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}}Matrix3.prototype={constructor:Matrix3,isMatrix3:true,set:function(n11,n12,n13,n21,n22,n23,n31,n32,n33){var te=this.elements;te[0]=n11;te[1]=n21;te[2]=n31;te[3]=n12;te[4]=n22;te[5]=n32;te[6]=n13;te[7]=n23;te[8]=n33;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(m){var me=m.elements;this.set(me[0],me[3],me[6],me[1],me[4],me[7],me[2],me[5],me[8]);return this},setFromMatrix4:function(m){var me=m.elements;this.set(me[0],me[4],me[8],me[1],me[5],me[9],me[2],me[6],me[10]);return this},applyToVector3Array:function(){var v1;return function applyToVector3Array(array,offset,length){if(v1===undefined)v1=new Vector3;if(offset===undefined)offset=0;if(length===undefined)length=array.length;for(var i=0,j=offset;i<length;i+=3,j+=3){v1.fromArray(array,j);v1.applyMatrix3(this);v1.toArray(array,j)}return array}}(),applyToBuffer:function(){var v1;return function applyToBuffer(buffer,offset,length){if(v1===undefined)v1=new Vector3;if(offset===undefined)offset=0;if(length===undefined)length=buffer.length/buffer.itemSize;for(var i=0,j=offset;i<length;i++,j++){v1.x=buffer.getX(j);v1.y=buffer.getY(j);v1.z=buffer.getZ(j);v1.applyMatrix3(this);buffer.setXYZ(v1.x,v1.y,v1.z)}return buffer}}(),multiplyScalar:function(s){var te=this.elements;te[0]*=s;te[3]*=s;te[6]*=s;te[1]*=s;te[4]*=s;te[7]*=s;te[2]*=s;te[5]*=s;te[8]*=s;return this},determinant:function(){var te=this.elements;var a=te[0],b=te[1],c=te[2],d=te[3],e=te[4],f=te[5],g=te[6],h=te[7],i=te[8];return a*e*i-a*f*h-b*d*i+b*f*g+c*d*h-c*e*g},getInverse:function(matrix,throwOnDegenerate){if(matrix&&matrix.isMatrix4){console.error("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.")}var me=matrix.elements,te=this.elements,n11=me[0],n21=me[1],n31=me[2],n12=me[3],n22=me[4],n32=me[5],n13=me[6],n23=me[7],n33=me[8],t11=n33*n22-n32*n23,t12=n32*n13-n33*n12,t13=n23*n12-n22*n13,det=n11*t11+n21*t12+n31*t13;if(det===0){var msg="THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0";if(throwOnDegenerate===true){throw new Error(msg)}else{console.warn(msg)}return this.identity()}var detInv=1/det;te[0]=t11*detInv;te[1]=(n31*n23-n33*n21)*detInv;te[2]=(n32*n21-n31*n22)*detInv;te[3]=t12*detInv;te[4]=(n33*n11-n31*n13)*detInv;te[5]=(n31*n12-n32*n11)*detInv;te[6]=t13*detInv;te[7]=(n21*n13-n23*n11)*detInv;te[8]=(n22*n11-n21*n12)*detInv;return this},transpose:function(){var tmp,m=this.elements;tmp=m[1];m[1]=m[3];m[3]=tmp;tmp=m[2];m[2]=m[6];m[6]=tmp;tmp=m[5];m[5]=m[7];m[7]=tmp;return this},flattenToArrayOffset:function(array,offset){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated "+"- just use .toArray instead.");return this.toArray(array,offset)},getNormalMatrix:function(matrix4){return this.setFromMatrix4(matrix4).getInverse(this).transpose()},transposeIntoArray:function(r){var m=this.elements;r[0]=m[0];r[1]=m[3];r[2]=m[6];r[3]=m[1];r[4]=m[4];r[5]=m[7];r[6]=m[2];r[7]=m[5];r[8]=m[8];return this},fromArray:function(array){this.elements.set(array);return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;var te=this.elements;array[offset]=te[0];array[offset+1]=te[1];array[offset+2]=te[2];array[offset+3]=te[3];array[offset+4]=te[4];array[offset+5]=te[5];array[offset+6]=te[6];array[offset+7]=te[7];array[offset+8]=te[8];return array}};function Plane(normal,constant){this.normal=normal!==undefined?normal:new Vector3(1,0,0);this.constant=constant!==undefined?constant:0}Plane.prototype={constructor:Plane,set:function(normal,constant){this.normal.copy(normal);this.constant=constant;return this},setComponents:function(x,y,z,w){this.normal.set(x,y,z);this.constant=w;return this},setFromNormalAndCoplanarPoint:function(normal,point){this.normal.copy(normal);this.constant=-point.dot(this.normal);return this},setFromCoplanarPoints:function(){var v1=new Vector3;var v2=new Vector3;return function setFromCoplanarPoints(a,b,c){var normal=v1.subVectors(c,b).cross(v2.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(normal,a);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(plane){this.normal.copy(plane.normal);this.constant=plane.constant;return this},normalize:function(){var inverseNormalLength=1/this.normal.length();this.normal.multiplyScalar(inverseNormalLength);this.constant*=inverseNormalLength;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(point){return this.normal.dot(point)+this.constant},distanceToSphere:function(sphere){return this.distanceToPoint(sphere.center)-sphere.radius},projectPoint:function(point,optionalTarget){return this.orthoPoint(point,optionalTarget).sub(point).negate()},orthoPoint:function(point,optionalTarget){var perpendicularMagnitude=this.distanceToPoint(point);var result=optionalTarget||new Vector3;return result.copy(this.normal).multiplyScalar(perpendicularMagnitude)},intersectLine:function(){var v1=new Vector3;return function intersectLine(line,optionalTarget){var result=optionalTarget||new Vector3;var direction=line.delta(v1);var denominator=this.normal.dot(direction);if(denominator===0){if(this.distanceToPoint(line.start)===0){return result.copy(line.start)}return undefined}var t=-(line.start.dot(this.normal)+this.constant)/denominator;if(t<0||t>1){return undefined}return result.copy(direction).multiplyScalar(t).add(line.start)}}(),intersectsLine:function(line){var startSign=this.distanceToPoint(line.start);
var endSign=this.distanceToPoint(line.end);return startSign<0&&endSign>0||endSign<0&&startSign>0},intersectsBox:function(box){return box.intersectsPlane(this)},intersectsSphere:function(sphere){return sphere.intersectsPlane(this)},coplanarPoint:function(optionalTarget){var result=optionalTarget||new Vector3;return result.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var v1=new Vector3;var m1=new Matrix3;return function applyMatrix4(matrix,optionalNormalMatrix){var referencePoint=this.coplanarPoint(v1).applyMatrix4(matrix);var normalMatrix=optionalNormalMatrix||m1.getNormalMatrix(matrix);var normal=this.normal.applyMatrix3(normalMatrix).normalize();this.constant=-referencePoint.dot(normal);return this}}(),translate:function(offset){this.constant=this.constant-offset.dot(this.normal);return this},equals:function(plane){return plane.normal.equals(this.normal)&&plane.constant===this.constant}};function Frustum(p0,p1,p2,p3,p4,p5){this.planes=[p0!==undefined?p0:new Plane,p1!==undefined?p1:new Plane,p2!==undefined?p2:new Plane,p3!==undefined?p3:new Plane,p4!==undefined?p4:new Plane,p5!==undefined?p5:new Plane]}Frustum.prototype={constructor:Frustum,set:function(p0,p1,p2,p3,p4,p5){var planes=this.planes;planes[0].copy(p0);planes[1].copy(p1);planes[2].copy(p2);planes[3].copy(p3);planes[4].copy(p4);planes[5].copy(p5);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(frustum){var planes=this.planes;for(var i=0;i<6;i++){planes[i].copy(frustum.planes[i])}return this},setFromMatrix:function(m){var planes=this.planes;var me=m.elements;var me0=me[0],me1=me[1],me2=me[2],me3=me[3];var me4=me[4],me5=me[5],me6=me[6],me7=me[7];var me8=me[8],me9=me[9],me10=me[10],me11=me[11];var me12=me[12],me13=me[13],me14=me[14],me15=me[15];planes[0].setComponents(me3-me0,me7-me4,me11-me8,me15-me12).normalize();planes[1].setComponents(me3+me0,me7+me4,me11+me8,me15+me12).normalize();planes[2].setComponents(me3+me1,me7+me5,me11+me9,me15+me13).normalize();planes[3].setComponents(me3-me1,me7-me5,me11-me9,me15-me13).normalize();planes[4].setComponents(me3-me2,me7-me6,me11-me10,me15-me14).normalize();planes[5].setComponents(me3+me2,me7+me6,me11+me10,me15+me14).normalize();return this},intersectsObject:function(){var sphere=new Sphere;return function intersectsObject(object){var geometry=object.geometry;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();sphere.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);return this.intersectsSphere(sphere)}}(),intersectsSprite:function(){var sphere=new Sphere;return function intersectsSprite(sprite){sphere.center.set(0,0,0);sphere.radius=.7071067811865476;sphere.applyMatrix4(sprite.matrixWorld);return this.intersectsSphere(sphere)}}(),intersectsSphere:function(sphere){var planes=this.planes;var center=sphere.center;var negRadius=-sphere.radius;for(var i=0;i<6;i++){var distance=planes[i].distanceToPoint(center);if(distance<negRadius){return false}}return true},intersectsBox:function(){var p1=new Vector3,p2=new Vector3;return function intersectsBox(box){var planes=this.planes;for(var i=0;i<6;i++){var plane=planes[i];p1.x=plane.normal.x>0?box.min.x:box.max.x;p2.x=plane.normal.x>0?box.max.x:box.min.x;p1.y=plane.normal.y>0?box.min.y:box.max.y;p2.y=plane.normal.y>0?box.max.y:box.min.y;p1.z=plane.normal.z>0?box.min.z:box.max.z;p2.z=plane.normal.z>0?box.max.z:box.min.z;var d1=plane.distanceToPoint(p1);var d2=plane.distanceToPoint(p2);if(d1<0&&d2<0){return false}}return true}}(),containsPoint:function(point){var planes=this.planes;for(var i=0;i<6;i++){if(planes[i].distanceToPoint(point)<0){return false}}return true}};function WebGLShadowMap(_renderer,_lights,_objects,capabilities){var _gl=_renderer.context,_state=_renderer.state,_frustum=new Frustum,_projScreenMatrix=new Matrix4,_lightShadows=_lights.shadows,_shadowMapSize=new Vector2,_maxShadowMapSize=new Vector2(capabilities.maxTextureSize,capabilities.maxTextureSize),_lookTarget=new Vector3,_lightPositionWorld=new Vector3,_renderList=[],_MorphingFlag=1,_SkinningFlag=2,_NumberOfMaterialVariants=(_MorphingFlag|_SkinningFlag)+1,_depthMaterials=new Array(_NumberOfMaterialVariants),_distanceMaterials=new Array(_NumberOfMaterialVariants),_materialCache={};var cubeDirections=[new Vector3(1,0,0),new Vector3(-1,0,0),new Vector3(0,0,1),new Vector3(0,0,-1),new Vector3(0,1,0),new Vector3(0,-1,0)];var cubeUps=[new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,0,1),new Vector3(0,0,-1)];var cube2DViewPorts=[new Vector4,new Vector4,new Vector4,new Vector4,new Vector4,new Vector4];var depthMaterialTemplate=new MeshDepthMaterial;depthMaterialTemplate.depthPacking=RGBADepthPacking;depthMaterialTemplate.clipping=true;var distanceShader=ShaderLib["distanceRGBA"];var distanceUniforms=exports.UniformsUtils.clone(distanceShader.uniforms);for(var i=0;i!==_NumberOfMaterialVariants;++i){var useMorphing=(i&_MorphingFlag)!==0;var useSkinning=(i&_SkinningFlag)!==0;var depthMaterial=depthMaterialTemplate.clone();depthMaterial.morphTargets=useMorphing;depthMaterial.skinning=useSkinning;_depthMaterials[i]=depthMaterial;var distanceMaterial=new ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:distanceUniforms,vertexShader:distanceShader.vertexShader,fragmentShader:distanceShader.fragmentShader,morphTargets:useMorphing,skinning:useSkinning,clipping:true});_distanceMaterials[i]=distanceMaterial}var scope=this;this.enabled=false;this.autoUpdate=true;this.needsUpdate=false;this.type=PCFShadowMap;this.renderReverseSided=true;this.renderSingleSided=true;this.render=function(scene,camera){if(scope.enabled===false)return;if(scope.autoUpdate===false&&scope.needsUpdate===false)return;if(_lightShadows.length===0)return;_state.clearColor(1,1,1,1);_state.disable(_gl.BLEND);_state.setDepthTest(true);_state.setScissorTest(false);var faceCount,isPointLight;for(var i=0,il=_lightShadows.length;i<il;i++){var light=_lightShadows[i];var shadow=light.shadow;if(shadow===undefined){console.warn("THREE.WebGLShadowMap:",light,"has no shadow.");continue}var shadowCamera=shadow.camera;_shadowMapSize.copy(shadow.mapSize);_shadowMapSize.min(_maxShadowMapSize);if(light&&light.isPointLight){faceCount=6;isPointLight=true;var vpWidth=_shadowMapSize.x;var vpHeight=_shadowMapSize.y;cube2DViewPorts[0].set(vpWidth*2,vpHeight,vpWidth,vpHeight);cube2DViewPorts[1].set(0,vpHeight,vpWidth,vpHeight);cube2DViewPorts[2].set(vpWidth*3,vpHeight,vpWidth,vpHeight);cube2DViewPorts[3].set(vpWidth,vpHeight,vpWidth,vpHeight);cube2DViewPorts[4].set(vpWidth*3,0,vpWidth,vpHeight);cube2DViewPorts[5].set(vpWidth,0,vpWidth,vpHeight);_shadowMapSize.x*=4;_shadowMapSize.y*=2}else{faceCount=1;isPointLight=false}if(shadow.map===null){var pars={minFilter:NearestFilter,magFilter:NearestFilter,format:RGBAFormat};shadow.map=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars);shadowCamera.updateProjectionMatrix()}if(shadow&&shadow.isSpotLightShadow){shadow.update(light)}var shadowMap=shadow.map;var shadowMatrix=shadow.matrix;_lightPositionWorld.setFromMatrixPosition(light.matrixWorld);shadowCamera.position.copy(_lightPositionWorld);_renderer.setRenderTarget(shadowMap);_renderer.clear();for(var face=0;face<faceCount;face++){if(isPointLight){_lookTarget.copy(shadowCamera.position);_lookTarget.add(cubeDirections[face]);shadowCamera.up.copy(cubeUps[face]);shadowCamera.lookAt(_lookTarget);var vpDimensions=cube2DViewPorts[face];_state.viewport(vpDimensions)}else{_lookTarget.setFromMatrixPosition(light.target.matrixWorld);shadowCamera.lookAt(_lookTarget)}shadowCamera.updateMatrixWorld();shadowCamera.matrixWorldInverse.getInverse(shadowCamera.matrixWorld);shadowMatrix.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);shadowMatrix.multiply(shadowCamera.projectionMatrix);shadowMatrix.multiply(shadowCamera.matrixWorldInverse);_projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix,shadowCamera.matrixWorldInverse);_frustum.setFromMatrix(_projScreenMatrix);_renderList.length=0;projectObject(scene,camera,shadowCamera);for(var j=0,jl=_renderList.length;j<jl;j++){var object=_renderList[j];var geometry=_objects.update(object);var material=object.material;if(material&&material.isMultiMaterial){var groups=geometry.groups;var materials=material.materials;for(var k=0,kl=groups.length;k<kl;k++){var group=groups[k];var groupMaterial=materials[group.materialIndex];if(groupMaterial.visible===true){var depthMaterial=getDepthMaterial(object,groupMaterial,isPointLight,_lightPositionWorld);_renderer.renderBufferDirect(shadowCamera,null,geometry,depthMaterial,object,group)}}}else{var depthMaterial=getDepthMaterial(object,material,isPointLight,_lightPositionWorld);_renderer.renderBufferDirect(shadowCamera,null,geometry,depthMaterial,object,null)}}}}var clearColor=_renderer.getClearColor(),clearAlpha=_renderer.getClearAlpha();_renderer.setClearColor(clearColor,clearAlpha);scope.needsUpdate=false};function getDepthMaterial(object,material,isPointLight,lightPositionWorld){var geometry=object.geometry;var result=null;var materialVariants=_depthMaterials;var customMaterial=object.customDepthMaterial;if(isPointLight){materialVariants=_distanceMaterials;customMaterial=object.customDistanceMaterial}if(!customMaterial){var useMorphing=false;if(material.morphTargets){if(geometry&&geometry.isBufferGeometry){useMorphing=geometry.morphAttributes&&geometry.morphAttributes.position&&geometry.morphAttributes.position.length>0}else if(geometry&&geometry.isGeometry){useMorphing=geometry.morphTargets&&geometry.morphTargets.length>0}}var useSkinning=object.isSkinnedMesh&&material.skinning;var variantIndex=0;if(useMorphing)variantIndex|=_MorphingFlag;if(useSkinning)variantIndex|=_SkinningFlag;result=materialVariants[variantIndex]}else{result=customMaterial}if(_renderer.localClippingEnabled&&material.clipShadows===true&&material.clippingPlanes.length!==0){var keyA=result.uuid,keyB=material.uuid;var materialsForVariant=_materialCache[keyA];if(materialsForVariant===undefined){materialsForVariant={};_materialCache[keyA]=materialsForVariant}var cachedMaterial=materialsForVariant[keyB];if(cachedMaterial===undefined){cachedMaterial=result.clone();materialsForVariant[keyB]=cachedMaterial}result=cachedMaterial}result.visible=material.visible;result.wireframe=material.wireframe;var side=material.side;if(scope.renderSingleSided&&side==DoubleSide){side=FrontSide}if(scope.renderReverseSided){if(side===FrontSide)side=BackSide;else if(side===BackSide)side=FrontSide}result.side=side;result.clipShadows=material.clipShadows;result.clippingPlanes=material.clippingPlanes;result.wireframeLinewidth=material.wireframeLinewidth;result.linewidth=material.linewidth;if(isPointLight&&result.uniforms.lightPos!==undefined){result.uniforms.lightPos.value.copy(lightPositionWorld)}return result}function projectObject(object,camera,shadowCamera){if(object.visible===false)return;var visible=(object.layers.mask&camera.layers.mask)!==0;if(visible&&(object.isMesh||object.isLine||object.isPoints)){if(object.castShadow&&(object.frustumCulled===false||_frustum.intersectsObject(object)===true)){var material=object.material;if(material.visible===true){object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse,object.matrixWorld);_renderList.push(object)}}}var children=object.children;for(var i=0,l=children.length;i<l;i++){projectObject(children[i],camera,shadowCamera)}}}function addLineNumbers(string){var lines=string.split("\n");for(var i=0;i<lines.length;i++){lines[i]=i+1+": "+lines[i]}return lines.join("\n")}function WebGLShader(gl,type,string){var shader=gl.createShader(type);gl.shaderSource(shader,string);gl.compileShader(shader);if(gl.getShaderParameter(shader,gl.COMPILE_STATUS)===false){console.error("THREE.WebGLShader: Shader couldn't compile.")}if(gl.getShaderInfoLog(shader)!==""){console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",type===gl.VERTEX_SHADER?"vertex":"fragment",gl.getShaderInfoLog(shader),addLineNumbers(string))}return shader}function WebGLProperties(){var properties={};return{get:function(object){var uuid=object.uuid;var map=properties[uuid];if(map===undefined){map={};properties[uuid]=map}return map},delete:function(object){delete properties[object.uuid]},clear:function(){properties={}}}}var programIdCount=0;function getEncodingComponents(encoding){switch(encoding){case LinearEncoding:return["Linear","( value )"];case sRGBEncoding:return["sRGB","( value )"];case RGBEEncoding:return["RGBE","( value )"];case RGBM7Encoding:return["RGBM","( value, 7.0 )"];case RGBM16Encoding:return["RGBM","( value, 16.0 )"];case RGBDEncoding:return["RGBD","( value, 256.0 )"];case GammaEncoding:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:throw new Error("unsupported encoding: "+encoding)}}function getTexelDecodingFunction(functionName,encoding){var components=getEncodingComponents(encoding);return"vec4 "+functionName+"( vec4 value ) { return "+components[0]+"ToLinear"+components[1]+"; }"}function getTexelEncodingFunction(functionName,encoding){var components=getEncodingComponents(encoding);return"vec4 "+functionName+"( vec4 value ) { return LinearTo"+components[0]+components[1]+"; }"}function getToneMappingFunction(functionName,toneMapping){var toneMappingName;switch(toneMapping){case LinearToneMapping:toneMappingName="Linear";break;case ReinhardToneMapping:toneMappingName="Reinhard";break;case Uncharted2ToneMapping:toneMappingName="Uncharted2";break;case CineonToneMapping:toneMappingName="OptimizedCineon";break;default:throw new Error("unsupported toneMapping: "+toneMapping)}return"vec3 "+functionName+"( vec3 color ) { return "+toneMappingName+"ToneMapping( color ); }"}function generateExtensions(extensions,parameters,rendererExtensions){extensions=extensions||{};var chunks=[extensions.derivatives||parameters.envMapCubeUV||parameters.bumpMap||parameters.normalMap||parameters.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(extensions.fragDepth||parameters.logarithmicDepthBuffer)&&rendererExtensions.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",extensions.drawBuffers&&rendererExtensions.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(extensions.shaderTextureLOD||parameters.envMap)&&rendererExtensions.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""];return chunks.filter(filterEmptyLine).join("\n")}function generateDefines(defines){var chunks=[];for(var name in defines){var value=defines[name];if(value===false)continue;chunks.push("#define "+name+" "+value)}return chunks.join("\n")}function fetchAttributeLocations(gl,program,identifiers){var attributes={};var n=gl.getProgramParameter(program,gl.ACTIVE_ATTRIBUTES);for(var i=0;i<n;i++){var info=gl.getActiveAttrib(program,i);var name=info.name;attributes[name]=gl.getAttribLocation(program,name)}return attributes}function filterEmptyLine(string){return string!==""}function replaceLightNums(string,parameters){return string.replace(/NUM_DIR_LIGHTS/g,parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g,parameters.numSpotLights).replace(/NUM_POINT_LIGHTS/g,parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g,parameters.numHemiLights)}function parseIncludes(string){var pattern=/#include +<([\w\d.]+)>/g;function replace(match,include){var replace=ShaderChunk[include];if(replace===undefined){throw new Error("Can not resolve #include <"+include+">")}return parseIncludes(replace)}return string.replace(pattern,replace)}function unrollLoops(string){var pattern=/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;function replace(match,start,end,snippet){var unroll="";for(var i=parseInt(start);i<parseInt(end);i++){unroll+=snippet.replace(/\[ i \]/g,"[ "+i+" ]")}return unroll}return string.replace(pattern,replace)}function WebGLProgram(renderer,code,material,parameters){var gl=renderer.context;var extensions=material.extensions;var defines=material.defines;var vertexShader=material.__webglShader.vertexShader;var fragmentShader=material.__webglShader.fragmentShader;var shadowMapTypeDefine="SHADOWMAP_TYPE_BASIC";if(parameters.shadowMapType===PCFShadowMap){shadowMapTypeDefine="SHADOWMAP_TYPE_PCF"}else if(parameters.shadowMapType===PCFSoftShadowMap){shadowMapTypeDefine="SHADOWMAP_TYPE_PCF_SOFT"}var envMapTypeDefine="ENVMAP_TYPE_CUBE";var envMapModeDefine="ENVMAP_MODE_REFLECTION";var envMapBlendingDefine="ENVMAP_BLENDING_MULTIPLY";if(parameters.envMap){switch(material.envMap.mapping){case CubeReflectionMapping:case CubeRefractionMapping:envMapTypeDefine="ENVMAP_TYPE_CUBE";break;case CubeUVReflectionMapping:case CubeUVRefractionMapping:envMapTypeDefine="ENVMAP_TYPE_CUBE_UV";break;case EquirectangularReflectionMapping:case EquirectangularRefractionMapping:envMapTypeDefine="ENVMAP_TYPE_EQUIREC";break;case SphericalReflectionMapping:envMapTypeDefine="ENVMAP_TYPE_SPHERE";break}switch(material.envMap.mapping){case CubeRefractionMapping:case EquirectangularRefractionMapping:envMapModeDefine="ENVMAP_MODE_REFRACTION";break}switch(material.combine){case MultiplyOperation:envMapBlendingDefine="ENVMAP_BLENDING_MULTIPLY";break;case MixOperation:envMapBlendingDefine="ENVMAP_BLENDING_MIX";break;case AddOperation:envMapBlendingDefine="ENVMAP_BLENDING_ADD";break}}var gammaFactorDefine=renderer.gammaFactor>0?renderer.gammaFactor:1;var customExtensions=generateExtensions(extensions,parameters,renderer.extensions);var customDefines=generateDefines(defines);var program=gl.createProgram();var prefixVertex,prefixFragment;if(material.isRawShaderMaterial){prefixVertex=[customDefines,"\n"].filter(filterEmptyLine).join("\n");prefixFragment=[customExtensions,customDefines,"\n"].filter(filterEmptyLine).join("\n")}else{prefixVertex=["precision "+parameters.precision+" float;","precision "+parameters.precision+" int;","#define SHADER_NAME "+material.__webglShader.name,customDefines,parameters.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+gammaFactorDefine,"#define MAX_BONES "+parameters.maxBones,parameters.map?"#define USE_MAP":"",parameters.envMap?"#define USE_ENVMAP":"",parameters.envMap?"#define "+envMapModeDefine:"",parameters.lightMap?"#define USE_LIGHTMAP":"",parameters.aoMap?"#define USE_AOMAP":"",parameters.emissiveMap?"#define USE_EMISSIVEMAP":"",parameters.bumpMap?"#define USE_BUMPMAP":"",parameters.normalMap?"#define USE_NORMALMAP":"",parameters.displacementMap&&parameters.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",parameters.specularMap?"#define USE_SPECULARMAP":"",parameters.roughnessMap?"#define USE_ROUGHNESSMAP":"",parameters.metalnessMap?"#define USE_METALNESSMAP":"",parameters.alphaMap?"#define USE_ALPHAMAP":"",parameters.vertexColors?"#define USE_COLOR":"",parameters.flatShading?"#define FLAT_SHADED":"",parameters.skinning?"#define USE_SKINNING":"",parameters.useVertexTexture?"#define BONE_TEXTURE":"",parameters.morphTargets?"#define USE_MORPHTARGETS":"",parameters.morphNormals&&parameters.flatShading===false?"#define USE_MORPHNORMALS":"",parameters.doubleSided?"#define DOUBLE_SIDED":"",parameters.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+parameters.numClippingPlanes,parameters.shadowMapEnabled?"#define USE_SHADOWMAP":"",parameters.shadowMapEnabled?"#define "+shadowMapTypeDefine:"",parameters.sizeAttenuation?"#define USE_SIZEATTENUATION":"",parameters.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",parameters.logarithmicDepthBuffer&&renderer.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(filterEmptyLine).join("\n");prefixFragment=[customExtensions,"precision "+parameters.precision+" float;","precision "+parameters.precision+" int;","#define SHADER_NAME "+material.__webglShader.name,customDefines,parameters.alphaTest?"#define ALPHATEST "+parameters.alphaTest:"","#define GAMMA_FACTOR "+gammaFactorDefine,parameters.useFog&&parameters.fog?"#define USE_FOG":"",parameters.useFog&&parameters.fogExp?"#define FOG_EXP2":"",parameters.map?"#define USE_MAP":"",parameters.envMap?"#define USE_ENVMAP":"",parameters.envMap?"#define "+envMapTypeDefine:"",parameters.envMap?"#define "+envMapModeDefine:"",parameters.envMap?"#define "+envMapBlendingDefine:"",parameters.lightMap?"#define USE_LIGHTMAP":"",parameters.aoMap?"#define USE_AOMAP":"",parameters.emissiveMap?"#define USE_EMISSIVEMAP":"",parameters.bumpMap?"#define USE_BUMPMAP":"",parameters.normalMap?"#define USE_NORMALMAP":"",parameters.specularMap?"#define USE_SPECULARMAP":"",parameters.roughnessMap?"#define USE_ROUGHNESSMAP":"",parameters.metalnessMap?"#define USE_METALNESSMAP":"",parameters.alphaMap?"#define USE_ALPHAMAP":"",parameters.vertexColors?"#define USE_COLOR":"",parameters.flatShading?"#define FLAT_SHADED":"",parameters.doubleSided?"#define DOUBLE_SIDED":"",parameters.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+parameters.numClippingPlanes,parameters.shadowMapEnabled?"#define USE_SHADOWMAP":"",parameters.shadowMapEnabled?"#define "+shadowMapTypeDefine:"",parameters.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",parameters.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",parameters.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",parameters.logarithmicDepthBuffer&&renderer.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",parameters.envMap&&renderer.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",parameters.toneMapping!==NoToneMapping?"#define TONE_MAPPING":"",parameters.toneMapping!==NoToneMapping?ShaderChunk["tonemapping_pars_fragment"]:"",parameters.toneMapping!==NoToneMapping?getToneMappingFunction("toneMapping",parameters.toneMapping):"",parameters.outputEncoding||parameters.mapEncoding||parameters.envMapEncoding||parameters.emissiveMapEncoding?ShaderChunk["encodings_pars_fragment"]:"",parameters.mapEncoding?getTexelDecodingFunction("mapTexelToLinear",parameters.mapEncoding):"",parameters.envMapEncoding?getTexelDecodingFunction("envMapTexelToLinear",parameters.envMapEncoding):"",parameters.emissiveMapEncoding?getTexelDecodingFunction("emissiveMapTexelToLinear",parameters.emissiveMapEncoding):"",parameters.outputEncoding?getTexelEncodingFunction("linearToOutputTexel",parameters.outputEncoding):"",parameters.depthPacking?"#define DEPTH_PACKING "+material.depthPacking:"","\n"].filter(filterEmptyLine).join("\n")}vertexShader=parseIncludes(vertexShader,parameters);vertexShader=replaceLightNums(vertexShader,parameters);fragmentShader=parseIncludes(fragmentShader,parameters);fragmentShader=replaceLightNums(fragmentShader,parameters);if(!material.isShaderMaterial){vertexShader=unrollLoops(vertexShader);fragmentShader=unrollLoops(fragmentShader)}var vertexGlsl=prefixVertex+vertexShader;var fragmentGlsl=prefixFragment+fragmentShader;var glVertexShader=WebGLShader(gl,gl.VERTEX_SHADER,vertexGlsl);var glFragmentShader=WebGLShader(gl,gl.FRAGMENT_SHADER,fragmentGlsl);gl.attachShader(program,glVertexShader);gl.attachShader(program,glFragmentShader);if(material.index0AttributeName!==undefined){gl.bindAttribLocation(program,0,material.index0AttributeName)}else if(parameters.morphTargets===true){gl.bindAttribLocation(program,0,"position")}gl.linkProgram(program);var programLog=gl.getProgramInfoLog(program);var vertexLog=gl.getShaderInfoLog(glVertexShader);var fragmentLog=gl.getShaderInfoLog(glFragmentShader);var runnable=true;var haveDiagnostics=true;if(gl.getProgramParameter(program,gl.LINK_STATUS)===false){runnable=false;console.error("THREE.WebGLProgram: shader error: ",gl.getError(),"gl.VALIDATE_STATUS",gl.getProgramParameter(program,gl.VALIDATE_STATUS),"gl.getProgramInfoLog",programLog,vertexLog,fragmentLog)}else if(programLog!==""){console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",programLog)}else if(vertexLog===""||fragmentLog===""){haveDiagnostics=false}if(haveDiagnostics){this.diagnostics={runnable:runnable,material:material,programLog:programLog,vertexShader:{log:vertexLog,prefix:prefixVertex},fragmentShader:{log:fragmentLog,prefix:prefixFragment}}}gl.deleteShader(glVertexShader);gl.deleteShader(glFragmentShader);var cachedUniforms;this.getUniforms=function(){if(cachedUniforms===undefined){cachedUniforms=new WebGLUniforms(gl,program,renderer)}return cachedUniforms};var cachedAttributes;this.getAttributes=function(){if(cachedAttributes===undefined){cachedAttributes=fetchAttributeLocations(gl,program)}return cachedAttributes};this.destroy=function(){gl.deleteProgram(program);this.program=undefined};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=programIdCount++;this.code=code;this.usedTimes=1;this.program=program;this.vertexShader=glVertexShader;this.fragmentShader=glFragmentShader;return this}function WebGLPrograms(renderer,capabilities){var programs=[];var shaderIDs={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"};var parameterNames=["precision","supportsVertexTextures","map","mapEncoding","envMap","envMapMode","envMapEncoding","lightMap","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","displacementMap","specularMap","roughnessMap","metalnessMap","alphaMap","combine","vertexColors","fog","useFog","fogExp","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","depthPacking"];function allocateBones(object){if(capabilities.floatVertexTextures&&object&&object.skeleton&&object.skeleton.useVertexTexture){return 1024}else{var nVertexUniforms=capabilities.maxVertexUniforms;var nVertexMatrices=Math.floor((nVertexUniforms-20)/4);var maxBones=nVertexMatrices;if(object!==undefined&&(object&&object.isSkinnedMesh)){maxBones=Math.min(object.skeleton.bones.length,maxBones);if(maxBones<object.skeleton.bones.length){console.warn("WebGLRenderer: too many bones - "+object.skeleton.bones.length+", this GPU supports just "+maxBones+" (try OpenGL instead of ANGLE)")}}return maxBones}}function getTextureEncodingFromMap(map,gammaOverrideLinear){var encoding;if(!map){encoding=LinearEncoding}else if(map&&map.isTexture){encoding=map.encoding}else if(map&&map.isWebGLRenderTarget){console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.");encoding=map.texture.encoding}if(encoding===LinearEncoding&&gammaOverrideLinear){encoding=GammaEncoding}return encoding}this.getParameters=function(material,lights,fog,nClipPlanes,object){var shaderID=shaderIDs[material.type];var maxBones=allocateBones(object);var precision=renderer.getPrecision();if(material.precision!==null){precision=capabilities.getMaxPrecision(material.precision);if(precision!==material.precision){console.warn("THREE.WebGLProgram.getParameters:",material.precision,"not supported, using",precision,"instead.")}}var currentRenderTarget=renderer.getCurrentRenderTarget();var parameters={shaderID:shaderID,precision:precision,supportsVertexTextures:capabilities.vertexTextures,outputEncoding:getTextureEncodingFromMap(!currentRenderTarget?null:currentRenderTarget.texture,renderer.gammaOutput),map:!!material.map,mapEncoding:getTextureEncodingFromMap(material.map,renderer.gammaInput),envMap:!!material.envMap,envMapMode:material.envMap&&material.envMap.mapping,envMapEncoding:getTextureEncodingFromMap(material.envMap,renderer.gammaInput),envMapCubeUV:!!material.envMap&&(material.envMap.mapping===CubeUVReflectionMapping||material.envMap.mapping===CubeUVRefractionMapping),lightMap:!!material.lightMap,aoMap:!!material.aoMap,emissiveMap:!!material.emissiveMap,emissiveMapEncoding:getTextureEncodingFromMap(material.emissiveMap,renderer.gammaInput),bumpMap:!!material.bumpMap,normalMap:!!material.normalMap,displacementMap:!!material.displacementMap,roughnessMap:!!material.roughnessMap,metalnessMap:!!material.metalnessMap,specularMap:!!material.specularMap,alphaMap:!!material.alphaMap,combine:material.combine,vertexColors:material.vertexColors,fog:!!fog,useFog:material.fog,fogExp:fog&&fog.isFogExp2,flatShading:material.shading===FlatShading,sizeAttenuation:material.sizeAttenuation,logarithmicDepthBuffer:capabilities.logarithmicDepthBuffer,skinning:material.skinning,maxBones:maxBones,useVertexTexture:capabilities.floatVertexTextures&&object&&object.skeleton&&object.skeleton.useVertexTexture,morphTargets:material.morphTargets,morphNormals:material.morphNormals,maxMorphTargets:renderer.maxMorphTargets,maxMorphNormals:renderer.maxMorphNormals,numDirLights:lights.directional.length,numPointLights:lights.point.length,numSpotLights:lights.spot.length,numHemiLights:lights.hemi.length,numClippingPlanes:nClipPlanes,shadowMapEnabled:renderer.shadowMap.enabled&&object.receiveShadow&&lights.shadows.length>0,shadowMapType:renderer.shadowMap.type,toneMapping:renderer.toneMapping,physicallyCorrectLights:renderer.physicallyCorrectLights,premultipliedAlpha:material.premultipliedAlpha,alphaTest:material.alphaTest,doubleSided:material.side===DoubleSide,flipSided:material.side===BackSide,depthPacking:material.depthPacking!==undefined?material.depthPacking:false};return parameters};this.getProgramCode=function(material,parameters){var array=[];if(parameters.shaderID){array.push(parameters.shaderID)}else{array.push(material.fragmentShader);array.push(material.vertexShader)}if(material.defines!==undefined){for(var name in material.defines){array.push(name);array.push(material.defines[name])}}for(var i=0;i<parameterNames.length;i++){array.push(parameters[parameterNames[i]])}return array.join()};this.acquireProgram=function(material,parameters,code){var program;for(var p=0,pl=programs.length;p<pl;p++){var programInfo=programs[p];if(programInfo.code===code){program=programInfo;++program.usedTimes;break}}if(program===undefined){program=new WebGLProgram(renderer,code,material,parameters);programs.push(program)}return program};this.releaseProgram=function(program){if(--program.usedTimes===0){var i=programs.indexOf(program);programs[i]=programs[programs.length-1];programs.pop();program.destroy()}};this.programs=programs}function BufferAttribute(array,itemSize,normalized){if(Array.isArray(array)){throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.")}this.uuid=exports.Math.generateUUID();this.array=array;this.itemSize=itemSize;this.normalized=normalized===true;this.dynamic=false;this.updateRange={offset:0,count:-1};this.version=0}BufferAttribute.prototype={constructor:BufferAttribute,isBufferAttribute:true,
get count(){return this.array.length/this.itemSize},set needsUpdate(value){if(value===true)this.version++},setDynamic:function(value){this.dynamic=value;return this},copy:function(source){this.array=new source.array.constructor(source.array);this.itemSize=source.itemSize;this.normalized=source.normalized;this.dynamic=source.dynamic;return this},copyAt:function(index1,attribute,index2){index1*=this.itemSize;index2*=attribute.itemSize;for(var i=0,l=this.itemSize;i<l;i++){this.array[index1+i]=attribute.array[index2+i]}return this},copyArray:function(array){this.array.set(array);return this},copyColorsArray:function(colors){var array=this.array,offset=0;for(var i=0,l=colors.length;i<l;i++){var color=colors[i];if(color===undefined){console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i);color=new Color}array[offset++]=color.r;array[offset++]=color.g;array[offset++]=color.b}return this},copyIndicesArray:function(indices){var array=this.array,offset=0;for(var i=0,l=indices.length;i<l;i++){var index=indices[i];array[offset++]=index.a;array[offset++]=index.b;array[offset++]=index.c}return this},copyVector2sArray:function(vectors){var array=this.array,offset=0;for(var i=0,l=vectors.length;i<l;i++){var vector=vectors[i];if(vector===undefined){console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i);vector=new Vector2}array[offset++]=vector.x;array[offset++]=vector.y}return this},copyVector3sArray:function(vectors){var array=this.array,offset=0;for(var i=0,l=vectors.length;i<l;i++){var vector=vectors[i];if(vector===undefined){console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i);vector=new Vector3}array[offset++]=vector.x;array[offset++]=vector.y;array[offset++]=vector.z}return this},copyVector4sArray:function(vectors){var array=this.array,offset=0;for(var i=0,l=vectors.length;i<l;i++){var vector=vectors[i];if(vector===undefined){console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i);vector=new Vector4}array[offset++]=vector.x;array[offset++]=vector.y;array[offset++]=vector.z;array[offset++]=vector.w}return this},set:function(value,offset){if(offset===undefined)offset=0;this.array.set(value,offset);return this},getX:function(index){return this.array[index*this.itemSize]},setX:function(index,x){this.array[index*this.itemSize]=x;return this},getY:function(index){return this.array[index*this.itemSize+1]},setY:function(index,y){this.array[index*this.itemSize+1]=y;return this},getZ:function(index){return this.array[index*this.itemSize+2]},setZ:function(index,z){this.array[index*this.itemSize+2]=z;return this},getW:function(index){return this.array[index*this.itemSize+3]},setW:function(index,w){this.array[index*this.itemSize+3]=w;return this},setXY:function(index,x,y){index*=this.itemSize;this.array[index+0]=x;this.array[index+1]=y;return this},setXYZ:function(index,x,y,z){index*=this.itemSize;this.array[index+0]=x;this.array[index+1]=y;this.array[index+2]=z;return this},setXYZW:function(index,x,y,z,w){index*=this.itemSize;this.array[index+0]=x;this.array[index+1]=y;this.array[index+2]=z;this.array[index+3]=w;return this},clone:function(){return(new this.constructor).copy(this)}};function Int8Attribute(array,itemSize){return new BufferAttribute(new Int8Array(array),itemSize)}function Uint8Attribute(array,itemSize){return new BufferAttribute(new Uint8Array(array),itemSize)}function Uint8ClampedAttribute(array,itemSize){return new BufferAttribute(new Uint8ClampedArray(array),itemSize)}function Int16Attribute(array,itemSize){return new BufferAttribute(new Int16Array(array),itemSize)}function Uint16Attribute(array,itemSize){return new BufferAttribute(new Uint16Array(array),itemSize)}function Int32Attribute(array,itemSize){return new BufferAttribute(new Int32Array(array),itemSize)}function Uint32Attribute(array,itemSize){return new BufferAttribute(new Uint32Array(array),itemSize)}function Float32Attribute(array,itemSize){return new BufferAttribute(new Float32Array(array),itemSize)}function Float64Attribute(array,itemSize){return new BufferAttribute(new Float64Array(array),itemSize)}function DynamicBufferAttribute(array,itemSize){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");return new BufferAttribute(array,itemSize).setDynamic(true)}function Face3(a,b,c,normal,color,materialIndex){this.a=a;this.b=b;this.c=c;this.normal=normal&&normal.isVector3?normal:new Vector3;this.vertexNormals=Array.isArray(normal)?normal:[];this.color=color&&color.isColor?color:new Color;this.vertexColors=Array.isArray(color)?color:[];this.materialIndex=materialIndex!==undefined?materialIndex:0}Face3.prototype={constructor:Face3,clone:function(){return(new this.constructor).copy(this)},copy:function(source){this.a=source.a;this.b=source.b;this.c=source.c;this.normal.copy(source.normal);this.color.copy(source.color);this.materialIndex=source.materialIndex;for(var i=0,il=source.vertexNormals.length;i<il;i++){this.vertexNormals[i]=source.vertexNormals[i].clone()}for(var i=0,il=source.vertexColors.length;i<il;i++){this.vertexColors[i]=source.vertexColors[i].clone()}return this}};function Euler(x,y,z,order){this._x=x||0;this._y=y||0;this._z=z||0;this._order=order||Euler.DefaultOrder}Euler.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];Euler.DefaultOrder="XYZ";Euler.prototype={constructor:Euler,isEuler:true,get x(){return this._x},set x(value){this._x=value;this.onChangeCallback()},get y(){return this._y},set y(value){this._y=value;this.onChangeCallback()},get z(){return this._z},set z(value){this._z=value;this.onChangeCallback()},get order(){return this._order},set order(value){this._order=value;this.onChangeCallback()},set:function(x,y,z,order){this._x=x;this._y=y;this._z=z;this._order=order||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(euler){this._x=euler._x;this._y=euler._y;this._z=euler._z;this._order=euler._order;this.onChangeCallback();return this},setFromRotationMatrix:function(m,order,update){var clamp=exports.Math.clamp;var te=m.elements;var m11=te[0],m12=te[4],m13=te[8];var m21=te[1],m22=te[5],m23=te[9];var m31=te[2],m32=te[6],m33=te[10];order=order||this._order;if(order==="XYZ"){this._y=Math.asin(clamp(m13,-1,1));if(Math.abs(m13)<.99999){this._x=Math.atan2(-m23,m33);this._z=Math.atan2(-m12,m11)}else{this._x=Math.atan2(m32,m22);this._z=0}}else if(order==="YXZ"){this._x=Math.asin(-clamp(m23,-1,1));if(Math.abs(m23)<.99999){this._y=Math.atan2(m13,m33);this._z=Math.atan2(m21,m22)}else{this._y=Math.atan2(-m31,m11);this._z=0}}else if(order==="ZXY"){this._x=Math.asin(clamp(m32,-1,1));if(Math.abs(m32)<.99999){this._y=Math.atan2(-m31,m33);this._z=Math.atan2(-m12,m22)}else{this._y=0;this._z=Math.atan2(m21,m11)}}else if(order==="ZYX"){this._y=Math.asin(-clamp(m31,-1,1));if(Math.abs(m31)<.99999){this._x=Math.atan2(m32,m33);this._z=Math.atan2(m21,m11)}else{this._x=0;this._z=Math.atan2(-m12,m22)}}else if(order==="YZX"){this._z=Math.asin(clamp(m21,-1,1));if(Math.abs(m21)<.99999){this._x=Math.atan2(-m23,m22);this._y=Math.atan2(-m31,m11)}else{this._x=0;this._y=Math.atan2(m13,m33)}}else if(order==="XZY"){this._z=Math.asin(-clamp(m12,-1,1));if(Math.abs(m12)<.99999){this._x=Math.atan2(m32,m22);this._y=Math.atan2(m13,m11)}else{this._x=Math.atan2(-m23,m33);this._y=0}}else{console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+order)}this._order=order;if(update!==false)this.onChangeCallback();return this},setFromQuaternion:function(){var matrix;return function setFromQuaternion(q,order,update){if(matrix===undefined)matrix=new Matrix4;matrix.makeRotationFromQuaternion(q);return this.setFromRotationMatrix(matrix,order,update)}}(),setFromVector3:function(v,order){return this.set(v.x,v.y,v.z,order||this._order)},reorder:function(){var q=new Quaternion;return function reorder(newOrder){q.setFromEuler(this);return this.setFromQuaternion(q,newOrder)}}(),equals:function(euler){return euler._x===this._x&&euler._y===this._y&&euler._z===this._z&&euler._order===this._order},fromArray:function(array){this._x=array[0];this._y=array[1];this._z=array[2];if(array[3]!==undefined)this._order=array[3];this.onChangeCallback();return this},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this._x;array[offset+1]=this._y;array[offset+2]=this._z;array[offset+3]=this._order;return array},toVector3:function(optionalResult){if(optionalResult){return optionalResult.set(this._x,this._y,this._z)}else{return new Vector3(this._x,this._y,this._z)}},onChange:function(callback){this.onChangeCallback=callback;return this},onChangeCallback:function(){}};function Layers(){this.mask=1}Layers.prototype={constructor:Layers,set:function(channel){this.mask=1<<channel},enable:function(channel){this.mask|=1<<channel},toggle:function(channel){this.mask^=1<<channel},disable:function(channel){this.mask&=~(1<<channel)},test:function(layers){return(this.mask&layers.mask)!==0}};function Object3D(){Object.defineProperty(this,"id",{value:Object3DIdCount()});this.uuid=exports.Math.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=Object3D.DefaultUp.clone();var position=new Vector3;var rotation=new Euler;var quaternion=new Quaternion;var scale=new Vector3(1,1,1);function onRotationChange(){quaternion.setFromEuler(rotation,false)}function onQuaternionChange(){rotation.setFromQuaternion(quaternion,undefined,false)}rotation.onChange(onRotationChange);quaternion.onChange(onQuaternionChange);Object.defineProperties(this,{position:{enumerable:true,value:position},rotation:{enumerable:true,value:rotation},quaternion:{enumerable:true,value:quaternion},scale:{enumerable:true,value:scale},modelViewMatrix:{value:new Matrix4},normalMatrix:{value:new Matrix3}});this.matrix=new Matrix4;this.matrixWorld=new Matrix4;this.matrixAutoUpdate=Object3D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=false;this.layers=new Layers;this.visible=true;this.castShadow=false;this.receiveShadow=false;this.frustumCulled=true;this.renderOrder=0;this.userData={}}Object3D.DefaultUp=new Vector3(0,1,0);Object3D.DefaultMatrixAutoUpdate=true;Object.assign(Object3D.prototype,EventDispatcher.prototype,{isObject3D:true,applyMatrix:function(matrix){this.matrix.multiplyMatrices(matrix,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(axis,angle){this.quaternion.setFromAxisAngle(axis,angle)},setRotationFromEuler:function(euler){this.quaternion.setFromEuler(euler,true)},setRotationFromMatrix:function(m){this.quaternion.setFromRotationMatrix(m)},setRotationFromQuaternion:function(q){this.quaternion.copy(q)},rotateOnAxis:function(){var q1=new Quaternion;return function rotateOnAxis(axis,angle){q1.setFromAxisAngle(axis,angle);this.quaternion.multiply(q1);return this}}(),rotateX:function(){var v1=new Vector3(1,0,0);return function rotateX(angle){return this.rotateOnAxis(v1,angle)}}(),rotateY:function(){var v1=new Vector3(0,1,0);return function rotateY(angle){return this.rotateOnAxis(v1,angle)}}(),rotateZ:function(){var v1=new Vector3(0,0,1);return function rotateZ(angle){return this.rotateOnAxis(v1,angle)}}(),translateOnAxis:function(){var v1=new Vector3;return function translateOnAxis(axis,distance){v1.copy(axis).applyQuaternion(this.quaternion);this.position.add(v1.multiplyScalar(distance));return this}}(),translateX:function(){var v1=new Vector3(1,0,0);return function translateX(distance){return this.translateOnAxis(v1,distance)}}(),translateY:function(){var v1=new Vector3(0,1,0);return function translateY(distance){return this.translateOnAxis(v1,distance)}}(),translateZ:function(){var v1=new Vector3(0,0,1);return function translateZ(distance){return this.translateOnAxis(v1,distance)}}(),localToWorld:function(vector){return vector.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var m1=new Matrix4;return function worldToLocal(vector){return vector.applyMatrix4(m1.getInverse(this.matrixWorld))}}(),lookAt:function(){var m1=new Matrix4;return function lookAt(vector){m1.lookAt(vector,this.position,this.up);this.quaternion.setFromRotationMatrix(m1)}}(),add:function(object){if(arguments.length>1){for(var i=0;i<arguments.length;i++){this.add(arguments[i])}return this}if(object===this){console.error("THREE.Object3D.add: object can't be added as a child of itself.",object);return this}if(object&&object.isObject3D){if(object.parent!==null){object.parent.remove(object)}object.parent=this;object.dispatchEvent({type:"added"});this.children.push(object)}else{console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",object)}return this},remove:function(object){if(arguments.length>1){for(var i=0;i<arguments.length;i++){this.remove(arguments[i])}}var index=this.children.indexOf(object);if(index!==-1){object.parent=null;object.dispatchEvent({type:"removed"});this.children.splice(index,1)}},getObjectById:function(id){return this.getObjectByProperty("id",id)},getObjectByName:function(name){return this.getObjectByProperty("name",name)},getObjectByProperty:function(name,value){if(this[name]===value)return this;for(var i=0,l=this.children.length;i<l;i++){var child=this.children[i];var object=child.getObjectByProperty(name,value);if(object!==undefined){return object}}return undefined},getWorldPosition:function(optionalTarget){var result=optionalTarget||new Vector3;this.updateMatrixWorld(true);return result.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var position=new Vector3;var scale=new Vector3;return function getWorldQuaternion(optionalTarget){var result=optionalTarget||new Quaternion;this.updateMatrixWorld(true);this.matrixWorld.decompose(position,result,scale);return result}}(),getWorldRotation:function(){var quaternion=new Quaternion;return function getWorldRotation(optionalTarget){var result=optionalTarget||new Euler;this.getWorldQuaternion(quaternion);return result.setFromQuaternion(quaternion,this.rotation.order,false)}}(),getWorldScale:function(){var position=new Vector3;var quaternion=new Quaternion;return function getWorldScale(optionalTarget){var result=optionalTarget||new Vector3;this.updateMatrixWorld(true);this.matrixWorld.decompose(position,quaternion,result);return result}}(),getWorldDirection:function(){var quaternion=new Quaternion;return function getWorldDirection(optionalTarget){var result=optionalTarget||new Vector3;this.getWorldQuaternion(quaternion);return result.set(0,0,1).applyQuaternion(quaternion)}}(),raycast:function(){},traverse:function(callback){callback(this);var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].traverse(callback)}},traverseVisible:function(callback){if(this.visible===false)return;callback(this);var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].traverseVisible(callback)}},traverseAncestors:function(callback){var parent=this.parent;if(parent!==null){callback(parent);parent.traverseAncestors(callback)}},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(force){if(this.matrixAutoUpdate===true)this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||force===true){if(this.parent===null){this.matrixWorld.copy(this.matrix)}else{this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)}this.matrixWorldNeedsUpdate=false;force=true}var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].updateMatrixWorld(force)}},toJSON:function(meta){var isRootObject=meta===undefined||meta==="";var output={};if(isRootObject){meta={geometries:{},materials:{},textures:{},images:{}};output.metadata={version:4.4,type:"Object",generator:"Object3D.toJSON"}}var object={};object.uuid=this.uuid;object.type=this.type;if(this.name!=="")object.name=this.name;if(JSON.stringify(this.userData)!=="{}")object.userData=this.userData;if(this.castShadow===true)object.castShadow=true;if(this.receiveShadow===true)object.receiveShadow=true;if(this.visible===false)object.visible=false;object.matrix=this.matrix.toArray();if(this.geometry!==undefined){if(meta.geometries[this.geometry.uuid]===undefined){meta.geometries[this.geometry.uuid]=this.geometry.toJSON(meta)}object.geometry=this.geometry.uuid}if(this.material!==undefined){if(meta.materials[this.material.uuid]===undefined){meta.materials[this.material.uuid]=this.material.toJSON(meta)}object.material=this.material.uuid}if(this.children.length>0){object.children=[];for(var i=0;i<this.children.length;i++){object.children.push(this.children[i].toJSON(meta).object)}}if(isRootObject){var geometries=extractFromCache(meta.geometries);var materials=extractFromCache(meta.materials);var textures=extractFromCache(meta.textures);var images=extractFromCache(meta.images);if(geometries.length>0)output.geometries=geometries;if(materials.length>0)output.materials=materials;if(textures.length>0)output.textures=textures;if(images.length>0)output.images=images}output.object=object;return output;function extractFromCache(cache){var values=[];for(var key in cache){var data=cache[key];delete data.metadata;values.push(data)}return values}},clone:function(recursive){return(new this.constructor).copy(this,recursive)},copy:function(source,recursive){if(recursive===undefined)recursive=true;this.name=source.name;this.up.copy(source.up);this.position.copy(source.position);this.quaternion.copy(source.quaternion);this.scale.copy(source.scale);this.matrix.copy(source.matrix);this.matrixWorld.copy(source.matrixWorld);this.matrixAutoUpdate=source.matrixAutoUpdate;this.matrixWorldNeedsUpdate=source.matrixWorldNeedsUpdate;this.visible=source.visible;this.castShadow=source.castShadow;this.receiveShadow=source.receiveShadow;this.frustumCulled=source.frustumCulled;this.renderOrder=source.renderOrder;this.userData=JSON.parse(JSON.stringify(source.userData));if(recursive===true){for(var i=0;i<source.children.length;i++){var child=source.children[i];this.add(child.clone())}}return this}});var count$3=0;function Object3DIdCount(){return count$3++}function Geometry(){Object.defineProperty(this,"id",{value:GeometryIdCount()});this.uuid=exports.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingBox=null;this.boundingSphere=null;this.elementsNeedUpdate=false;this.verticesNeedUpdate=false;this.uvsNeedUpdate=false;this.normalsNeedUpdate=false;this.colorsNeedUpdate=false;this.lineDistancesNeedUpdate=false;this.groupsNeedUpdate=false}Object.assign(Geometry.prototype,EventDispatcher.prototype,{isGeometry:true,applyMatrix:function(matrix){var normalMatrix=(new Matrix3).getNormalMatrix(matrix);for(var i=0,il=this.vertices.length;i<il;i++){var vertex=this.vertices[i];vertex.applyMatrix4(matrix)}for(var i=0,il=this.faces.length;i<il;i++){var face=this.faces[i];face.normal.applyMatrix3(normalMatrix).normalize();for(var j=0,jl=face.vertexNormals.length;j<jl;j++){face.vertexNormals[j].applyMatrix3(normalMatrix).normalize()}}if(this.boundingBox!==null){this.computeBoundingBox()}if(this.boundingSphere!==null){this.computeBoundingSphere()}this.verticesNeedUpdate=true;this.normalsNeedUpdate=true;return this},rotateX:function(){var m1;return function rotateX(angle){if(m1===undefined)m1=new Matrix4;m1.makeRotationX(angle);this.applyMatrix(m1);return this}}(),rotateY:function(){var m1;return function rotateY(angle){if(m1===undefined)m1=new Matrix4;m1.makeRotationY(angle);this.applyMatrix(m1);return this}}(),rotateZ:function(){var m1;return function rotateZ(angle){if(m1===undefined)m1=new Matrix4;m1.makeRotationZ(angle);this.applyMatrix(m1);return this}}(),translate:function(){var m1;return function translate(x,y,z){if(m1===undefined)m1=new Matrix4;m1.makeTranslation(x,y,z);this.applyMatrix(m1);return this}}(),scale:function(){var m1;return function scale(x,y,z){if(m1===undefined)m1=new Matrix4;m1.makeScale(x,y,z);this.applyMatrix(m1);return this}}(),lookAt:function(){var obj;return function lookAt(vector){if(obj===undefined)obj=new Object3D;obj.lookAt(vector);obj.updateMatrix();this.applyMatrix(obj.matrix)}}(),fromBufferGeometry:function(geometry){var scope=this;var indices=geometry.index!==null?geometry.index.array:undefined;var attributes=geometry.attributes;var positions=attributes.position.array;var normals=attributes.normal!==undefined?attributes.normal.array:undefined;var colors=attributes.color!==undefined?attributes.color.array:undefined;var uvs=attributes.uv!==undefined?attributes.uv.array:undefined;var uvs2=attributes.uv2!==undefined?attributes.uv2.array:undefined;if(uvs2!==undefined)this.faceVertexUvs[1]=[];var tempNormals=[];var tempUVs=[];var tempUVs2=[];for(var i=0,j=0;i<positions.length;i+=3,j+=2){scope.vertices.push(new Vector3(positions[i],positions[i+1],positions[i+2]));if(normals!==undefined){tempNormals.push(new Vector3(normals[i],normals[i+1],normals[i+2]))}if(colors!==undefined){scope.colors.push(new Color(colors[i],colors[i+1],colors[i+2]))}if(uvs!==undefined){tempUVs.push(new Vector2(uvs[j],uvs[j+1]))}if(uvs2!==undefined){tempUVs2.push(new Vector2(uvs2[j],uvs2[j+1]))}}function addFace(a,b,c,materialIndex){var vertexNormals=normals!==undefined?[tempNormals[a].clone(),tempNormals[b].clone(),tempNormals[c].clone()]:[];var vertexColors=colors!==undefined?[scope.colors[a].clone(),scope.colors[b].clone(),scope.colors[c].clone()]:[];var face=new Face3(a,b,c,vertexNormals,vertexColors,materialIndex);scope.faces.push(face);if(uvs!==undefined){scope.faceVertexUvs[0].push([tempUVs[a].clone(),tempUVs[b].clone(),tempUVs[c].clone()])}if(uvs2!==undefined){scope.faceVertexUvs[1].push([tempUVs2[a].clone(),tempUVs2[b].clone(),tempUVs2[c].clone()])}}if(indices!==undefined){var groups=geometry.groups;if(groups.length>0){for(var i=0;i<groups.length;i++){var group=groups[i];var start=group.start;var count=group.count;for(var j=start,jl=start+count;j<jl;j+=3){addFace(indices[j],indices[j+1],indices[j+2],group.materialIndex)}}}else{for(var i=0;i<indices.length;i+=3){addFace(indices[i],indices[i+1],indices[i+2])}}}else{for(var i=0;i<positions.length/3;i+=3){addFace(i,i+1,i+2)}}this.computeFaceNormals();if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone()}if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone()}return this},center:function(){this.computeBoundingBox();var offset=this.boundingBox.center().negate();this.translate(offset.x,offset.y,offset.z);return offset},normalize:function(){this.computeBoundingSphere();var center=this.boundingSphere.center;var radius=this.boundingSphere.radius;var s=radius===0?1:1/radius;var matrix=new Matrix4;matrix.set(s,0,0,-s*center.x,0,s,0,-s*center.y,0,0,s,-s*center.z,0,0,0,1);this.applyMatrix(matrix);return this},computeFaceNormals:function(){var cb=new Vector3,ab=new Vector3;for(var f=0,fl=this.faces.length;f<fl;f++){var face=this.faces[f];var vA=this.vertices[face.a];var vB=this.vertices[face.b];var vC=this.vertices[face.c];cb.subVectors(vC,vB);ab.subVectors(vA,vB);cb.cross(ab);cb.normalize();face.normal.copy(cb)}},computeVertexNormals:function(areaWeighted){if(areaWeighted===undefined)areaWeighted=true;var v,vl,f,fl,face,vertices;vertices=new Array(this.vertices.length);for(v=0,vl=this.vertices.length;v<vl;v++){vertices[v]=new Vector3}if(areaWeighted){var vA,vB,vC;var cb=new Vector3,ab=new Vector3;for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];vA=this.vertices[face.a];vB=this.vertices[face.b];vC=this.vertices[face.c];cb.subVectors(vC,vB);ab.subVectors(vA,vB);cb.cross(ab);vertices[face.a].add(cb);vertices[face.b].add(cb);vertices[face.c].add(cb)}}else{for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];vertices[face.a].add(face.normal);vertices[face.b].add(face.normal);vertices[face.c].add(face.normal)}}for(v=0,vl=this.vertices.length;v<vl;v++){vertices[v].normalize()}for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];var vertexNormals=face.vertexNormals;if(vertexNormals.length===3){vertexNormals[0].copy(vertices[face.a]);vertexNormals[1].copy(vertices[face.b]);vertexNormals[2].copy(vertices[face.c])}else{vertexNormals[0]=vertices[face.a].clone();vertexNormals[1]=vertices[face.b].clone();vertexNormals[2]=vertices[face.c].clone()}}if(this.faces.length>0){this.normalsNeedUpdate=true}},computeMorphNormals:function(){var i,il,f,fl,face;for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];if(!face.__originalFaceNormal){face.__originalFaceNormal=face.normal.clone()}else{face.__originalFaceNormal.copy(face.normal)}if(!face.__originalVertexNormals)face.__originalVertexNormals=[];for(i=0,il=face.vertexNormals.length;i<il;i++){if(!face.__originalVertexNormals[i]){face.__originalVertexNormals[i]=face.vertexNormals[i].clone()}else{face.__originalVertexNormals[i].copy(face.vertexNormals[i])}}}var tmpGeo=new Geometry;tmpGeo.faces=this.faces;for(i=0,il=this.morphTargets.length;i<il;i++){if(!this.morphNormals[i]){this.morphNormals[i]={};this.morphNormals[i].faceNormals=[];this.morphNormals[i].vertexNormals=[];var dstNormalsFace=this.morphNormals[i].faceNormals;var dstNormalsVertex=this.morphNormals[i].vertexNormals;var faceNormal,vertexNormals;for(f=0,fl=this.faces.length;f<fl;f++){faceNormal=new Vector3;vertexNormals={a:new Vector3,b:new Vector3,c:new Vector3};dstNormalsFace.push(faceNormal);dstNormalsVertex.push(vertexNormals)}}var morphNormals=this.morphNormals[i];tmpGeo.vertices=this.morphTargets[i].vertices;tmpGeo.computeFaceNormals();tmpGeo.computeVertexNormals();var faceNormal,vertexNormals;for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];faceNormal=morphNormals.faceNormals[f];vertexNormals=morphNormals.vertexNormals[f];faceNormal.copy(face.normal);vertexNormals.a.copy(face.vertexNormals[0]);vertexNormals.b.copy(face.vertexNormals[1]);vertexNormals.c.copy(face.vertexNormals[2])}}for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];face.normal=face.__originalFaceNormal;face.vertexNormals=face.__originalVertexNormals}},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){var d=0;var vertices=this.vertices;for(var i=0,il=vertices.length;i<il;i++){if(i>0){d+=vertices[i].distanceTo(vertices[i-1])}this.lineDistances[i]=d}},computeBoundingBox:function(){if(this.boundingBox===null){this.boundingBox=new Box3}this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){if(this.boundingSphere===null){this.boundingSphere=new Sphere}this.boundingSphere.setFromPoints(this.vertices)},merge:function(geometry,matrix,materialIndexOffset){if((geometry&&geometry.isGeometry)===false){console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",geometry);return}var normalMatrix,vertexOffset=this.vertices.length,vertices1=this.vertices,vertices2=geometry.vertices,faces1=this.faces,faces2=geometry.faces,uvs1=this.faceVertexUvs[0],uvs2=geometry.faceVertexUvs[0];if(materialIndexOffset===undefined)materialIndexOffset=0;if(matrix!==undefined){normalMatrix=(new Matrix3).getNormalMatrix(matrix)}for(var i=0,il=vertices2.length;i<il;i++){var vertex=vertices2[i];var vertexCopy=vertex.clone();if(matrix!==undefined)vertexCopy.applyMatrix4(matrix);vertices1.push(vertexCopy)}for(i=0,il=faces2.length;i<il;i++){var face=faces2[i],faceCopy,normal,color,faceVertexNormals=face.vertexNormals,faceVertexColors=face.vertexColors;faceCopy=new Face3(face.a+vertexOffset,face.b+vertexOffset,face.c+vertexOffset);faceCopy.normal.copy(face.normal);if(normalMatrix!==undefined){faceCopy.normal.applyMatrix3(normalMatrix).normalize()}for(var j=0,jl=faceVertexNormals.length;j<jl;j++){normal=faceVertexNormals[j].clone();if(normalMatrix!==undefined){normal.applyMatrix3(normalMatrix).normalize()}faceCopy.vertexNormals.push(normal)}faceCopy.color.copy(face.color);for(var j=0,jl=faceVertexColors.length;j<jl;j++){color=faceVertexColors[j];faceCopy.vertexColors.push(color.clone())}faceCopy.materialIndex=face.materialIndex+materialIndexOffset;faces1.push(faceCopy)}for(i=0,il=uvs2.length;i<il;i++){var uv=uvs2[i],uvCopy=[];if(uv===undefined){continue}for(var j=0,jl=uv.length;j<jl;j++){uvCopy.push(uv[j].clone())}uvs1.push(uvCopy)}},mergeMesh:function(mesh){if((mesh&&mesh.isMesh)===false){console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",mesh);return}mesh.matrixAutoUpdate&&mesh.updateMatrix();this.merge(mesh.geometry,mesh.matrix)},mergeVertices:function(){var verticesMap={};var unique=[],changes=[];var v,key;var precisionPoints=4;var precision=Math.pow(10,precisionPoints);var i,il,face;var indices,j,jl;for(i=0,il=this.vertices.length;i<il;i++){v=this.vertices[i];key=Math.round(v.x*precision)+"_"+Math.round(v.y*precision)+"_"+Math.round(v.z*precision);if(verticesMap[key]===undefined){verticesMap[key]=i;unique.push(this.vertices[i]);changes[i]=unique.length-1}else{changes[i]=changes[verticesMap[key]]}}var faceIndicesToRemove=[];for(i=0,il=this.faces.length;i<il;i++){face=this.faces[i];face.a=changes[face.a];face.b=changes[face.b];face.c=changes[face.c];indices=[face.a,face.b,face.c];var dupIndex=-1;for(var n=0;n<3;n++){if(indices[n]===indices[(n+1)%3]){dupIndex=n;faceIndicesToRemove.push(i);break}}}for(i=faceIndicesToRemove.length-1;i>=0;i--){var idx=faceIndicesToRemove[i];this.faces.splice(idx,1);for(j=0,jl=this.faceVertexUvs.length;j<jl;j++){this.faceVertexUvs[j].splice(idx,1)}}var diff=this.vertices.length-unique.length;this.vertices=unique;return diff},sortFacesByMaterialIndex:function(){var faces=this.faces;var length=faces.length;for(var i=0;i<length;i++){faces[i]._id=i}function materialIndexSort(a,b){return a.materialIndex-b.materialIndex}faces.sort(materialIndexSort);var uvs1=this.faceVertexUvs[0];var uvs2=this.faceVertexUvs[1];var newUvs1,newUvs2;if(uvs1&&uvs1.length===length)newUvs1=[];if(uvs2&&uvs2.length===length)newUvs2=[];for(var i=0;i<length;i++){var id=faces[i]._id;if(newUvs1)newUvs1.push(uvs1[id]);if(newUvs2)newUvs2.push(uvs2[id])}if(newUvs1)this.faceVertexUvs[0]=newUvs1;if(newUvs2)this.faceVertexUvs[1]=newUvs2},toJSON:function(){var data={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};data.uuid=this.uuid;data.type=this.type;if(this.name!=="")data.name=this.name;if(this.parameters!==undefined){var parameters=this.parameters;for(var key in parameters){if(parameters[key]!==undefined)data[key]=parameters[key]}return data}var vertices=[];for(var i=0;i<this.vertices.length;i++){var vertex=this.vertices[i];vertices.push(vertex.x,vertex.y,vertex.z)}var faces=[];var normals=[];var normalsHash={};var colors=[];var colorsHash={};var uvs=[];var uvsHash={};for(var i=0;i<this.faces.length;i++){var face=this.faces[i];var hasMaterial=true;var hasFaceUv=false;var hasFaceVertexUv=this.faceVertexUvs[0][i]!==undefined;var hasFaceNormal=face.normal.length()>0;var hasFaceVertexNormal=face.vertexNormals.length>0;var hasFaceColor=face.color.r!==1||face.color.g!==1||face.color.b!==1;var hasFaceVertexColor=face.vertexColors.length>0;var faceType=0;faceType=setBit(faceType,0,0);faceType=setBit(faceType,1,hasMaterial);faceType=setBit(faceType,2,hasFaceUv);faceType=setBit(faceType,3,hasFaceVertexUv);faceType=setBit(faceType,4,hasFaceNormal);faceType=setBit(faceType,5,hasFaceVertexNormal);faceType=setBit(faceType,6,hasFaceColor);faceType=setBit(faceType,7,hasFaceVertexColor);faces.push(faceType);faces.push(face.a,face.b,face.c);faces.push(face.materialIndex);if(hasFaceVertexUv){var faceVertexUvs=this.faceVertexUvs[0][i];faces.push(getUvIndex(faceVertexUvs[0]),getUvIndex(faceVertexUvs[1]),getUvIndex(faceVertexUvs[2]))}if(hasFaceNormal){faces.push(getNormalIndex(face.normal))}if(hasFaceVertexNormal){var vertexNormals=face.vertexNormals;faces.push(getNormalIndex(vertexNormals[0]),getNormalIndex(vertexNormals[1]),getNormalIndex(vertexNormals[2]));
}if(hasFaceColor){faces.push(getColorIndex(face.color))}if(hasFaceVertexColor){var vertexColors=face.vertexColors;faces.push(getColorIndex(vertexColors[0]),getColorIndex(vertexColors[1]),getColorIndex(vertexColors[2]))}}function setBit(value,position,enabled){return enabled?value|1<<position:value&~(1<<position)}function getNormalIndex(normal){var hash=normal.x.toString()+normal.y.toString()+normal.z.toString();if(normalsHash[hash]!==undefined){return normalsHash[hash]}normalsHash[hash]=normals.length/3;normals.push(normal.x,normal.y,normal.z);return normalsHash[hash]}function getColorIndex(color){var hash=color.r.toString()+color.g.toString()+color.b.toString();if(colorsHash[hash]!==undefined){return colorsHash[hash]}colorsHash[hash]=colors.length;colors.push(color.getHex());return colorsHash[hash]}function getUvIndex(uv){var hash=uv.x.toString()+uv.y.toString();if(uvsHash[hash]!==undefined){return uvsHash[hash]}uvsHash[hash]=uvs.length/2;uvs.push(uv.x,uv.y);return uvsHash[hash]}data.data={};data.data.vertices=vertices;data.data.normals=normals;if(colors.length>0)data.data.colors=colors;if(uvs.length>0)data.data.uvs=[uvs];data.data.faces=faces;return data},clone:function(){return(new Geometry).copy(this)},copy:function(source){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];var vertices=source.vertices;for(var i=0,il=vertices.length;i<il;i++){this.vertices.push(vertices[i].clone())}var faces=source.faces;for(var i=0,il=faces.length;i<il;i++){this.faces.push(faces[i].clone())}for(var i=0,il=source.faceVertexUvs.length;i<il;i++){var faceVertexUvs=source.faceVertexUvs[i];if(this.faceVertexUvs[i]===undefined){this.faceVertexUvs[i]=[]}for(var j=0,jl=faceVertexUvs.length;j<jl;j++){var uvs=faceVertexUvs[j],uvsCopy=[];for(var k=0,kl=uvs.length;k<kl;k++){var uv=uvs[k];uvsCopy.push(uv.clone())}this.faceVertexUvs[i].push(uvsCopy)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var count$2=0;function GeometryIdCount(){return count$2++}function DirectGeometry(){Object.defineProperty(this,"id",{value:GeometryIdCount()});this.uuid=exports.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingBox=null;this.boundingSphere=null;this.verticesNeedUpdate=false;this.normalsNeedUpdate=false;this.colorsNeedUpdate=false;this.uvsNeedUpdate=false;this.groupsNeedUpdate=false}Object.assign(DirectGeometry.prototype,EventDispatcher.prototype,{computeBoundingBox:Geometry.prototype.computeBoundingBox,computeBoundingSphere:Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(geometry){var group;var groups=[];var materialIndex;var faces=geometry.faces;for(var i=0;i<faces.length;i++){var face=faces[i];if(face.materialIndex!==materialIndex){materialIndex=face.materialIndex;if(group!==undefined){group.count=i*3-group.start;groups.push(group)}group={start:i*3,materialIndex:materialIndex}}}if(group!==undefined){group.count=i*3-group.start;groups.push(group)}this.groups=groups},fromGeometry:function(geometry){var faces=geometry.faces;var vertices=geometry.vertices;var faceVertexUvs=geometry.faceVertexUvs;var hasFaceVertexUv=faceVertexUvs[0]&&faceVertexUvs[0].length>0;var hasFaceVertexUv2=faceVertexUvs[1]&&faceVertexUvs[1].length>0;var morphTargets=geometry.morphTargets;var morphTargetsLength=morphTargets.length;var morphTargetsPosition;if(morphTargetsLength>0){morphTargetsPosition=[];for(var i=0;i<morphTargetsLength;i++){morphTargetsPosition[i]=[]}this.morphTargets.position=morphTargetsPosition}var morphNormals=geometry.morphNormals;var morphNormalsLength=morphNormals.length;var morphTargetsNormal;if(morphNormalsLength>0){morphTargetsNormal=[];for(var i=0;i<morphNormalsLength;i++){morphTargetsNormal[i]=[]}this.morphTargets.normal=morphTargetsNormal}var skinIndices=geometry.skinIndices;var skinWeights=geometry.skinWeights;var hasSkinIndices=skinIndices.length===vertices.length;var hasSkinWeights=skinWeights.length===vertices.length;for(var i=0;i<faces.length;i++){var face=faces[i];this.vertices.push(vertices[face.a],vertices[face.b],vertices[face.c]);var vertexNormals=face.vertexNormals;if(vertexNormals.length===3){this.normals.push(vertexNormals[0],vertexNormals[1],vertexNormals[2])}else{var normal=face.normal;this.normals.push(normal,normal,normal)}var vertexColors=face.vertexColors;if(vertexColors.length===3){this.colors.push(vertexColors[0],vertexColors[1],vertexColors[2])}else{var color=face.color;this.colors.push(color,color,color)}if(hasFaceVertexUv===true){var vertexUvs=faceVertexUvs[0][i];if(vertexUvs!==undefined){this.uvs.push(vertexUvs[0],vertexUvs[1],vertexUvs[2])}else{console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",i);this.uvs.push(new Vector2,new Vector2,new Vector2)}}if(hasFaceVertexUv2===true){var vertexUvs=faceVertexUvs[1][i];if(vertexUvs!==undefined){this.uvs2.push(vertexUvs[0],vertexUvs[1],vertexUvs[2])}else{console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",i);this.uvs2.push(new Vector2,new Vector2,new Vector2)}}for(var j=0;j<morphTargetsLength;j++){var morphTarget=morphTargets[j].vertices;morphTargetsPosition[j].push(morphTarget[face.a],morphTarget[face.b],morphTarget[face.c])}for(var j=0;j<morphNormalsLength;j++){var morphNormal=morphNormals[j].vertexNormals[i];morphTargetsNormal[j].push(morphNormal.a,morphNormal.b,morphNormal.c)}if(hasSkinIndices){this.skinIndices.push(skinIndices[face.a],skinIndices[face.b],skinIndices[face.c])}if(hasSkinWeights){this.skinWeights.push(skinWeights[face.a],skinWeights[face.b],skinWeights[face.c])}}this.computeGroups(geometry);this.verticesNeedUpdate=geometry.verticesNeedUpdate;this.normalsNeedUpdate=geometry.normalsNeedUpdate;this.colorsNeedUpdate=geometry.colorsNeedUpdate;this.uvsNeedUpdate=geometry.uvsNeedUpdate;this.groupsNeedUpdate=geometry.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});function BufferGeometry(){Object.defineProperty(this,"id",{value:GeometryIdCount()});this.uuid=exports.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingBox=null;this.boundingSphere=null;this.drawRange={start:0,count:Infinity}}Object.assign(BufferGeometry.prototype,EventDispatcher.prototype,{isBufferGeometry:true,getIndex:function(){return this.index},setIndex:function(index){this.index=index},addAttribute:function(name,attribute){if((attribute&&attribute.isBufferAttribute)===false&&(attribute&&attribute.isInterleavedBufferAttribute)===false){console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).");this.addAttribute(name,new BufferAttribute(arguments[1],arguments[2]));return}if(name==="index"){console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.");this.setIndex(attribute);return}this.attributes[name]=attribute;return this},getAttribute:function(name){return this.attributes[name]},removeAttribute:function(name){delete this.attributes[name];return this},addGroup:function(start,count,materialIndex){this.groups.push({start:start,count:count,materialIndex:materialIndex!==undefined?materialIndex:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(start,count){this.drawRange.start=start;this.drawRange.count=count},applyMatrix:function(matrix){var position=this.attributes.position;if(position!==undefined){matrix.applyToVector3Array(position.array);position.needsUpdate=true}var normal=this.attributes.normal;if(normal!==undefined){var normalMatrix=(new Matrix3).getNormalMatrix(matrix);normalMatrix.applyToVector3Array(normal.array);normal.needsUpdate=true}if(this.boundingBox!==null){this.computeBoundingBox()}if(this.boundingSphere!==null){this.computeBoundingSphere()}return this},rotateX:function(){var m1;return function rotateX(angle){if(m1===undefined)m1=new Matrix4;m1.makeRotationX(angle);this.applyMatrix(m1);return this}}(),rotateY:function(){var m1;return function rotateY(angle){if(m1===undefined)m1=new Matrix4;m1.makeRotationY(angle);this.applyMatrix(m1);return this}}(),rotateZ:function(){var m1;return function rotateZ(angle){if(m1===undefined)m1=new Matrix4;m1.makeRotationZ(angle);this.applyMatrix(m1);return this}}(),translate:function(){var m1;return function translate(x,y,z){if(m1===undefined)m1=new Matrix4;m1.makeTranslation(x,y,z);this.applyMatrix(m1);return this}}(),scale:function(){var m1;return function scale(x,y,z){if(m1===undefined)m1=new Matrix4;m1.makeScale(x,y,z);this.applyMatrix(m1);return this}}(),lookAt:function(){var obj;return function lookAt(vector){if(obj===undefined)obj=new Object3D;obj.lookAt(vector);obj.updateMatrix();this.applyMatrix(obj.matrix)}}(),center:function(){this.computeBoundingBox();var offset=this.boundingBox.center().negate();this.translate(offset.x,offset.y,offset.z);return offset},setFromObject:function(object){var geometry=object.geometry;if(object&&object.isPoints||object&&object.isLine){var positions=new Float32Attribute(geometry.vertices.length*3,3);var colors=new Float32Attribute(geometry.colors.length*3,3);this.addAttribute("position",positions.copyVector3sArray(geometry.vertices));this.addAttribute("color",colors.copyColorsArray(geometry.colors));if(geometry.lineDistances&&geometry.lineDistances.length===geometry.vertices.length){var lineDistances=new Float32Attribute(geometry.lineDistances.length,1);this.addAttribute("lineDistance",lineDistances.copyArray(geometry.lineDistances))}if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone()}if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone()}}else if(object&&object.isMesh){if(geometry&&geometry.isGeometry){this.fromGeometry(geometry)}}return this},updateFromObject:function(object){var geometry=object.geometry;if(object&&object.isMesh){var direct=geometry.__directGeometry;if(geometry.elementsNeedUpdate===true){direct=undefined;geometry.elementsNeedUpdate=false}if(direct===undefined){return this.fromGeometry(geometry)}direct.verticesNeedUpdate=geometry.verticesNeedUpdate;direct.normalsNeedUpdate=geometry.normalsNeedUpdate;direct.colorsNeedUpdate=geometry.colorsNeedUpdate;direct.uvsNeedUpdate=geometry.uvsNeedUpdate;direct.groupsNeedUpdate=geometry.groupsNeedUpdate;geometry.verticesNeedUpdate=false;geometry.normalsNeedUpdate=false;geometry.colorsNeedUpdate=false;geometry.uvsNeedUpdate=false;geometry.groupsNeedUpdate=false;geometry=direct}var attribute;if(geometry.verticesNeedUpdate===true){attribute=this.attributes.position;if(attribute!==undefined){attribute.copyVector3sArray(geometry.vertices);attribute.needsUpdate=true}geometry.verticesNeedUpdate=false}if(geometry.normalsNeedUpdate===true){attribute=this.attributes.normal;if(attribute!==undefined){attribute.copyVector3sArray(geometry.normals);attribute.needsUpdate=true}geometry.normalsNeedUpdate=false}if(geometry.colorsNeedUpdate===true){attribute=this.attributes.color;if(attribute!==undefined){attribute.copyColorsArray(geometry.colors);attribute.needsUpdate=true}geometry.colorsNeedUpdate=false}if(geometry.uvsNeedUpdate){attribute=this.attributes.uv;if(attribute!==undefined){attribute.copyVector2sArray(geometry.uvs);attribute.needsUpdate=true}geometry.uvsNeedUpdate=false}if(geometry.lineDistancesNeedUpdate){attribute=this.attributes.lineDistance;if(attribute!==undefined){attribute.copyArray(geometry.lineDistances);attribute.needsUpdate=true}geometry.lineDistancesNeedUpdate=false}if(geometry.groupsNeedUpdate){geometry.computeGroups(object.geometry);this.groups=geometry.groups;geometry.groupsNeedUpdate=false}return this},fromGeometry:function(geometry){geometry.__directGeometry=(new DirectGeometry).fromGeometry(geometry);return this.fromDirectGeometry(geometry.__directGeometry)},fromDirectGeometry:function(geometry){var positions=new Float32Array(geometry.vertices.length*3);this.addAttribute("position",new BufferAttribute(positions,3).copyVector3sArray(geometry.vertices));if(geometry.normals.length>0){var normals=new Float32Array(geometry.normals.length*3);this.addAttribute("normal",new BufferAttribute(normals,3).copyVector3sArray(geometry.normals))}if(geometry.colors.length>0){var colors=new Float32Array(geometry.colors.length*3);this.addAttribute("color",new BufferAttribute(colors,3).copyColorsArray(geometry.colors))}if(geometry.uvs.length>0){var uvs=new Float32Array(geometry.uvs.length*2);this.addAttribute("uv",new BufferAttribute(uvs,2).copyVector2sArray(geometry.uvs))}if(geometry.uvs2.length>0){var uvs2=new Float32Array(geometry.uvs2.length*2);this.addAttribute("uv2",new BufferAttribute(uvs2,2).copyVector2sArray(geometry.uvs2))}if(geometry.indices.length>0){var TypeArray=geometry.vertices.length>65535?Uint32Array:Uint16Array;var indices=new TypeArray(geometry.indices.length*3);this.setIndex(new BufferAttribute(indices,1).copyIndicesArray(geometry.indices))}this.groups=geometry.groups;for(var name in geometry.morphTargets){var array=[];var morphTargets=geometry.morphTargets[name];for(var i=0,l=morphTargets.length;i<l;i++){var morphTarget=morphTargets[i];var attribute=new Float32Attribute(morphTarget.length*3,3);array.push(attribute.copyVector3sArray(morphTarget))}this.morphAttributes[name]=array}if(geometry.skinIndices.length>0){var skinIndices=new Float32Attribute(geometry.skinIndices.length*4,4);this.addAttribute("skinIndex",skinIndices.copyVector4sArray(geometry.skinIndices))}if(geometry.skinWeights.length>0){var skinWeights=new Float32Attribute(geometry.skinWeights.length*4,4);this.addAttribute("skinWeight",skinWeights.copyVector4sArray(geometry.skinWeights))}if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone()}if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone()}return this},computeBoundingBox:function(){if(this.boundingBox===null){this.boundingBox=new Box3}var positions=this.attributes.position.array;if(positions!==undefined){this.boundingBox.setFromArray(positions)}else{this.boundingBox.makeEmpty()}if(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z)){console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}},computeBoundingSphere:function(){var box=new Box3;var vector=new Vector3;return function computeBoundingSphere(){if(this.boundingSphere===null){this.boundingSphere=new Sphere}var positions=this.attributes.position;if(positions){var array=positions.array;var center=this.boundingSphere.center;box.setFromArray(array);box.center(center);var maxRadiusSq=0;for(var i=0,il=array.length;i<il;i+=3){vector.fromArray(array,i);maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(vector))}this.boundingSphere.radius=Math.sqrt(maxRadiusSq);if(isNaN(this.boundingSphere.radius)){console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var index=this.index;var attributes=this.attributes;var groups=this.groups;if(attributes.position){var positions=attributes.position.array;if(attributes.normal===undefined){this.addAttribute("normal",new BufferAttribute(new Float32Array(positions.length),3))}else{var array=attributes.normal.array;for(var i=0,il=array.length;i<il;i++){array[i]=0}}var normals=attributes.normal.array;var vA,vB,vC,pA=new Vector3,pB=new Vector3,pC=new Vector3,cb=new Vector3,ab=new Vector3;if(index){var indices=index.array;if(groups.length===0){this.addGroup(0,indices.length)}for(var j=0,jl=groups.length;j<jl;++j){var group=groups[j];var start=group.start;var count=group.count;for(var i=start,il=start+count;i<il;i+=3){vA=indices[i+0]*3;vB=indices[i+1]*3;vC=indices[i+2]*3;pA.fromArray(positions,vA);pB.fromArray(positions,vB);pC.fromArray(positions,vC);cb.subVectors(pC,pB);ab.subVectors(pA,pB);cb.cross(ab);normals[vA]+=cb.x;normals[vA+1]+=cb.y;normals[vA+2]+=cb.z;normals[vB]+=cb.x;normals[vB+1]+=cb.y;normals[vB+2]+=cb.z;normals[vC]+=cb.x;normals[vC+1]+=cb.y;normals[vC+2]+=cb.z}}}else{for(var i=0,il=positions.length;i<il;i+=9){pA.fromArray(positions,i);pB.fromArray(positions,i+3);pC.fromArray(positions,i+6);cb.subVectors(pC,pB);ab.subVectors(pA,pB);cb.cross(ab);normals[i]=cb.x;normals[i+1]=cb.y;normals[i+2]=cb.z;normals[i+3]=cb.x;normals[i+4]=cb.y;normals[i+5]=cb.z;normals[i+6]=cb.x;normals[i+7]=cb.y;normals[i+8]=cb.z}}this.normalizeNormals();attributes.normal.needsUpdate=true}},merge:function(geometry,offset){if((geometry&&geometry.isBufferGeometry)===false){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",geometry);return}if(offset===undefined)offset=0;var attributes=this.attributes;for(var key in attributes){if(geometry.attributes[key]===undefined)continue;var attribute1=attributes[key];var attributeArray1=attribute1.array;var attribute2=geometry.attributes[key];var attributeArray2=attribute2.array;var attributeSize=attribute2.itemSize;for(var i=0,j=attributeSize*offset;i<attributeArray2.length;i++,j++){attributeArray1[j]=attributeArray2[i]}}return this},normalizeNormals:function(){var normals=this.attributes.normal.array;var x,y,z,n;for(var i=0,il=normals.length;i<il;i+=3){x=normals[i];y=normals[i+1];z=normals[i+2];n=1/Math.sqrt(x*x+y*y+z*z);normals[i]*=n;normals[i+1]*=n;normals[i+2]*=n}},toNonIndexed:function(){if(this.index===null){console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.");return this}var geometry2=new BufferGeometry;var indices=this.index.array;var attributes=this.attributes;for(var name in attributes){var attribute=attributes[name];var array=attribute.array;var itemSize=attribute.itemSize;var array2=new array.constructor(indices.length*itemSize);var index=0,index2=0;for(var i=0,l=indices.length;i<l;i++){index=indices[i]*itemSize;for(var j=0;j<itemSize;j++){array2[index2++]=array[index++]}}geometry2.addAttribute(name,new BufferAttribute(array2,itemSize))}return geometry2},toJSON:function(){var data={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};data.uuid=this.uuid;data.type=this.type;if(this.name!=="")data.name=this.name;if(this.parameters!==undefined){var parameters=this.parameters;for(var key in parameters){if(parameters[key]!==undefined)data[key]=parameters[key]}return data}data.data={attributes:{}};var index=this.index;if(index!==null){var array=Array.prototype.slice.call(index.array);data.data.index={type:index.array.constructor.name,array:array}}var attributes=this.attributes;for(var key in attributes){var attribute=attributes[key];var array=Array.prototype.slice.call(attribute.array);data.data.attributes[key]={itemSize:attribute.itemSize,type:attribute.array.constructor.name,array:array,normalized:attribute.normalized}}var groups=this.groups;if(groups.length>0){data.data.groups=JSON.parse(JSON.stringify(groups))}var boundingSphere=this.boundingSphere;if(boundingSphere!==null){data.data.boundingSphere={center:boundingSphere.center.toArray(),radius:boundingSphere.radius}}return data},clone:function(){return(new BufferGeometry).copy(this)},copy:function(source){var index=source.index;if(index!==null){this.setIndex(index.clone())}var attributes=source.attributes;for(var name in attributes){var attribute=attributes[name];this.addAttribute(name,attribute.clone())}var groups=source.groups;for(var i=0,l=groups.length;i<l;i++){var group=groups[i];this.addGroup(group.start,group.count,group.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});BufferGeometry.MaxIndex=65535;function WebGLGeometries(gl,properties,info){var geometries={};function onGeometryDispose(event){var geometry=event.target;var buffergeometry=geometries[geometry.id];if(buffergeometry.index!==null){deleteAttribute(buffergeometry.index)}deleteAttributes(buffergeometry.attributes);geometry.removeEventListener("dispose",onGeometryDispose);delete geometries[geometry.id];var property=properties.get(geometry);if(property.wireframe){deleteAttribute(property.wireframe)}properties.delete(geometry);var bufferproperty=properties.get(buffergeometry);if(bufferproperty.wireframe){deleteAttribute(bufferproperty.wireframe)}properties.delete(buffergeometry);info.memory.geometries--}function getAttributeBuffer(attribute){if(attribute.isInterleavedBufferAttribute){return properties.get(attribute.data).__webglBuffer}return properties.get(attribute).__webglBuffer}function deleteAttribute(attribute){var buffer=getAttributeBuffer(attribute);if(buffer!==undefined){gl.deleteBuffer(buffer);removeAttributeBuffer(attribute)}}function deleteAttributes(attributes){for(var name in attributes){deleteAttribute(attributes[name])}}function removeAttributeBuffer(attribute){if(attribute.isInterleavedBufferAttribute){properties.delete(attribute.data)}else{properties.delete(attribute)}}return{get:function(object){var geometry=object.geometry;if(geometries[geometry.id]!==undefined){return geometries[geometry.id]}geometry.addEventListener("dispose",onGeometryDispose);var buffergeometry;if(geometry.isBufferGeometry){buffergeometry=geometry}else if(geometry.isGeometry){if(geometry._bufferGeometry===undefined){geometry._bufferGeometry=(new BufferGeometry).setFromObject(object)}buffergeometry=geometry._bufferGeometry}geometries[geometry.id]=buffergeometry;info.memory.geometries++;return buffergeometry}}}function WebGLObjects(gl,properties,info){var geometries=new WebGLGeometries(gl,properties,info);function update(object){var geometry=geometries.get(object);if(object.geometry.isGeometry){geometry.updateFromObject(object)}var index=geometry.index;var attributes=geometry.attributes;if(index!==null){updateAttribute(index,gl.ELEMENT_ARRAY_BUFFER)}for(var name in attributes){updateAttribute(attributes[name],gl.ARRAY_BUFFER)}var morphAttributes=geometry.morphAttributes;for(var name in morphAttributes){var array=morphAttributes[name];for(var i=0,l=array.length;i<l;i++){updateAttribute(array[i],gl.ARRAY_BUFFER)}}return geometry}function updateAttribute(attribute,bufferType){var data=attribute.isInterleavedBufferAttribute?attribute.data:attribute;var attributeProperties=properties.get(data);if(attributeProperties.__webglBuffer===undefined){createBuffer(attributeProperties,data,bufferType)}else if(attributeProperties.version!==data.version){updateBuffer(attributeProperties,data,bufferType)}}function createBuffer(attributeProperties,data,bufferType){attributeProperties.__webglBuffer=gl.createBuffer();gl.bindBuffer(bufferType,attributeProperties.__webglBuffer);var usage=data.dynamic?gl.DYNAMIC_DRAW:gl.STATIC_DRAW;gl.bufferData(bufferType,data.array,usage);attributeProperties.version=data.version}function updateBuffer(attributeProperties,data,bufferType){gl.bindBuffer(bufferType,attributeProperties.__webglBuffer);if(data.dynamic===false||data.updateRange.count===-1){gl.bufferSubData(bufferType,0,data.array)}else if(data.updateRange.count===0){console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.")}else{gl.bufferSubData(bufferType,data.updateRange.offset*data.array.BYTES_PER_ELEMENT,data.array.subarray(data.updateRange.offset,data.updateRange.offset+data.updateRange.count));data.updateRange.count=0}attributeProperties.version=data.version}function getAttributeBuffer(attribute){if(attribute.isInterleavedBufferAttribute){return properties.get(attribute.data).__webglBuffer}return properties.get(attribute).__webglBuffer}function getWireframeAttribute(geometry){var property=properties.get(geometry);if(property.wireframe!==undefined){return property.wireframe}var indices=[];var index=geometry.index;var attributes=geometry.attributes;var position=attributes.position;if(index!==null){var edges={};var array=index.array;for(var i=0,l=array.length;i<l;i+=3){var a=array[i+0];var b=array[i+1];var c=array[i+2];if(checkEdge(edges,a,b))indices.push(a,b);if(checkEdge(edges,b,c))indices.push(b,c);if(checkEdge(edges,c,a))indices.push(c,a)}}else{var array=attributes.position.array;for(var i=0,l=array.length/3-1;i<l;i+=3){var a=i+0;var b=i+1;var c=i+2;indices.push(a,b,b,c,c,a)}}var TypeArray=position.count>65535?Uint32Array:Uint16Array;var attribute=new BufferAttribute(new TypeArray(indices),1);updateAttribute(attribute,gl.ELEMENT_ARRAY_BUFFER);property.wireframe=attribute;return attribute}function checkEdge(edges,a,b){if(a>b){var tmp=a;a=b;b=tmp}var list=edges[a];if(list===undefined){edges[a]=[b];return true}else if(list.indexOf(b)===-1){list.push(b);return true}return false}return{getAttributeBuffer:getAttributeBuffer,getWireframeAttribute:getWireframeAttribute,update:update}}function WebGLLights(){var lights={};return{get:function(light){if(lights[light.id]!==undefined){return lights[light.id]}var uniforms;switch(light.type){case"DirectionalLight":uniforms={direction:new Vector3,color:new Color,shadow:false,shadowBias:0,shadowRadius:1,shadowMapSize:new Vector2};break;case"SpotLight":uniforms={position:new Vector3,direction:new Vector3,color:new Color,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:false,shadowBias:0,shadowRadius:1,shadowMapSize:new Vector2};break;case"PointLight":uniforms={position:new Vector3,color:new Color,distance:0,decay:0,shadow:false,shadowBias:0,shadowRadius:1,shadowMapSize:new Vector2};break;case"HemisphereLight":uniforms={direction:new Vector3,skyColor:new Color,groundColor:new Color};break}lights[light.id]=uniforms;return uniforms}}}function WebGLCapabilities(gl,extensions,parameters){var maxAnisotropy;function getMaxAnisotropy(){if(maxAnisotropy!==undefined)return maxAnisotropy;var extension=extensions.get("EXT_texture_filter_anisotropic");if(extension!==null){maxAnisotropy=gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else{maxAnisotropy=0}return maxAnisotropy}function getMaxPrecision(precision){if(precision==="highp"){if(gl.getShaderPrecisionFormat(gl.VERTEX_SHADER,gl.HIGH_FLOAT).precision>0&&gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER,gl.HIGH_FLOAT).precision>0){return"highp"}precision="mediump"}if(precision==="mediump"){if(gl.getShaderPrecisionFormat(gl.VERTEX_SHADER,gl.MEDIUM_FLOAT).precision>0&&gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER,gl.MEDIUM_FLOAT).precision>0){return"mediump"}}return"lowp"}var precision=parameters.precision!==undefined?parameters.precision:"highp";var maxPrecision=getMaxPrecision(precision);if(maxPrecision!==precision){console.warn("THREE.WebGLRenderer:",precision,"not supported, using",maxPrecision,"instead.");precision=maxPrecision}var logarithmicDepthBuffer=parameters.logarithmicDepthBuffer===true&&!!extensions.get("EXT_frag_depth");var maxTextures=gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);var maxVertexTextures=gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);var maxTextureSize=gl.getParameter(gl.MAX_TEXTURE_SIZE);var maxCubemapSize=gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);var maxAttributes=gl.getParameter(gl.MAX_VERTEX_ATTRIBS);var maxVertexUniforms=gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);var maxVaryings=gl.getParameter(gl.MAX_VARYING_VECTORS);var maxFragmentUniforms=gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS);var vertexTextures=maxVertexTextures>0;var floatFragmentTextures=!!extensions.get("OES_texture_float");var floatVertexTextures=vertexTextures&&floatFragmentTextures;return{getMaxAnisotropy:getMaxAnisotropy,getMaxPrecision:getMaxPrecision,precision:precision,logarithmicDepthBuffer:logarithmicDepthBuffer,maxTextures:maxTextures,maxVertexTextures:maxVertexTextures,maxTextureSize:maxTextureSize,maxCubemapSize:maxCubemapSize,maxAttributes:maxAttributes,maxVertexUniforms:maxVertexUniforms,maxVaryings:maxVaryings,maxFragmentUniforms:maxFragmentUniforms,vertexTextures:vertexTextures,floatFragmentTextures:floatFragmentTextures,floatVertexTextures:floatVertexTextures}}function WebGLExtensions(gl){var extensions={};return{get:function(name){if(extensions[name]!==undefined){return extensions[name]}var extension;switch(name){case"WEBGL_depth_texture":extension=gl.getExtension("WEBGL_depth_texture")||gl.getExtension("MOZ_WEBGL_depth_texture")||gl.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":extension=gl.getExtension("EXT_texture_filter_anisotropic")||gl.getExtension("MOZ_EXT_texture_filter_anisotropic")||gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":extension=gl.getExtension("WEBGL_compressed_texture_s3tc")||gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":extension=gl.getExtension("WEBGL_compressed_texture_pvrtc")||gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case"WEBGL_compressed_texture_etc1":extension=gl.getExtension("WEBGL_compressed_texture_etc1");break;default:extension=gl.getExtension(name)}if(extension===null){console.warn("THREE.WebGLRenderer: "+name+" extension not supported.")}extensions[name]=extension;return extension}}}function WebGLIndexedBufferRenderer(gl,extensions,infoRender){var mode;function setMode(value){mode=value}var type,size;function setIndex(index){if(index.array instanceof Uint32Array&&extensions.get("OES_element_index_uint")){type=gl.UNSIGNED_INT;size=4}else{type=gl.UNSIGNED_SHORT;size=2}}function render(start,count){gl.drawElements(mode,count,type,start*size);infoRender.calls++;infoRender.vertices+=count;if(mode===gl.TRIANGLES)infoRender.faces+=count/3}function renderInstances(geometry,start,count){var extension=extensions.get("ANGLE_instanced_arrays");if(extension===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}extension.drawElementsInstancedANGLE(mode,count,type,start*size,geometry.maxInstancedCount);infoRender.calls++;infoRender.vertices+=count*geometry.maxInstancedCount;if(mode===gl.TRIANGLES)infoRender.faces+=geometry.maxInstancedCount*count/3}return{setMode:setMode,setIndex:setIndex,render:render,renderInstances:renderInstances}}function WebGLClipping(){var scope=this,globalState=null,numGlobalPlanes=0,localClippingEnabled=false,renderingShadows=false,plane=new Plane,viewNormalMatrix=new Matrix3,uniform={value:null,needsUpdate:false};this.uniform=uniform;this.numPlanes=0;this.init=function(planes,enableLocalClipping,camera){var enabled=planes.length!==0||enableLocalClipping||numGlobalPlanes!==0||localClippingEnabled;localClippingEnabled=enableLocalClipping;globalState=projectPlanes(planes,camera,0);numGlobalPlanes=planes.length;return enabled};this.beginShadows=function(){renderingShadows=true;projectPlanes(null)};this.endShadows=function(){renderingShadows=false;resetGlobalState()};this.setState=function(planes,clipShadows,camera,cache,fromCache){if(!localClippingEnabled||planes===null||planes.length===0||renderingShadows&&!clipShadows){if(renderingShadows){projectPlanes(null)}else{resetGlobalState()}}else{var nGlobal=renderingShadows?0:numGlobalPlanes,lGlobal=nGlobal*4,dstArray=cache.clippingState||null;uniform.value=dstArray;dstArray=projectPlanes(planes,camera,lGlobal,fromCache);for(var i=0;i!==lGlobal;++i){dstArray[i]=globalState[i]}cache.clippingState=dstArray;this.numPlanes+=nGlobal}};function resetGlobalState(){if(uniform.value!==globalState){uniform.value=globalState;uniform.needsUpdate=numGlobalPlanes>0}scope.numPlanes=numGlobalPlanes}function projectPlanes(planes,camera,dstOffset,skipTransform){var nPlanes=planes!==null?planes.length:0,dstArray=null;if(nPlanes!==0){
dstArray=uniform.value;if(skipTransform!==true||dstArray===null){var flatSize=dstOffset+nPlanes*4,viewMatrix=camera.matrixWorldInverse;viewNormalMatrix.getNormalMatrix(viewMatrix);if(dstArray===null||dstArray.length<flatSize){dstArray=new Float32Array(flatSize)}for(var i=0,i4=dstOffset;i!==nPlanes;++i,i4+=4){plane.copy(planes[i]).applyMatrix4(viewMatrix,viewNormalMatrix);plane.normal.toArray(dstArray,i4);dstArray[i4+3]=plane.constant}}uniform.value=dstArray;uniform.needsUpdate=true}scope.numPlanes=nPlanes;return dstArray}}function WebGLBufferRenderer(gl,extensions,infoRender){var mode;function setMode(value){mode=value}function render(start,count){gl.drawArrays(mode,start,count);infoRender.calls++;infoRender.vertices+=count;if(mode===gl.TRIANGLES)infoRender.faces+=count/3}function renderInstances(geometry){var extension=extensions.get("ANGLE_instanced_arrays");if(extension===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}var position=geometry.attributes.position;var count=0;if(position&&position.isInterleavedBufferAttribute){count=position.data.count;extension.drawArraysInstancedANGLE(mode,0,count,geometry.maxInstancedCount)}else{count=position.count;extension.drawArraysInstancedANGLE(mode,0,count,geometry.maxInstancedCount)}infoRender.calls++;infoRender.vertices+=count*geometry.maxInstancedCount;if(mode===gl.TRIANGLES)infoRender.faces+=geometry.maxInstancedCount*count/3}return{setMode:setMode,render:render,renderInstances:renderInstances}}function WebGLRenderTargetCube(width,height,options){WebGLRenderTarget.call(this,width,height,options);this.activeCubeFace=0;this.activeMipMapLevel=0}WebGLRenderTargetCube.prototype=Object.create(WebGLRenderTarget.prototype);WebGLRenderTargetCube.prototype.constructor=WebGLRenderTargetCube;WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube=true;function BoxBufferGeometry(width,height,depth,widthSegments,heightSegments,depthSegments){BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:width,height:height,depth:depth,widthSegments:widthSegments,heightSegments:heightSegments,depthSegments:depthSegments};var scope=this;widthSegments=Math.floor(widthSegments)||1;heightSegments=Math.floor(heightSegments)||1;depthSegments=Math.floor(depthSegments)||1;var vertexCount=calculateVertexCount(widthSegments,heightSegments,depthSegments);var indexCount=calculateIndexCount(widthSegments,heightSegments,depthSegments);var indices=new(indexCount>65535?Uint32Array:Uint16Array)(indexCount);var vertices=new Float32Array(vertexCount*3);var normals=new Float32Array(vertexCount*3);var uvs=new Float32Array(vertexCount*2);var vertexBufferOffset=0;var uvBufferOffset=0;var indexBufferOffset=0;var numberOfVertices=0;var groupStart=0;buildPlane("z","y","x",-1,-1,depth,height,width,depthSegments,heightSegments,0);buildPlane("z","y","x",1,-1,depth,height,-width,depthSegments,heightSegments,1);buildPlane("x","z","y",1,1,width,depth,height,widthSegments,depthSegments,2);buildPlane("x","z","y",1,-1,width,depth,-height,widthSegments,depthSegments,3);buildPlane("x","y","z",1,-1,width,height,depth,widthSegments,heightSegments,4);buildPlane("x","y","z",-1,-1,width,height,-depth,widthSegments,heightSegments,5);this.setIndex(new BufferAttribute(indices,1));this.addAttribute("position",new BufferAttribute(vertices,3));this.addAttribute("normal",new BufferAttribute(normals,3));this.addAttribute("uv",new BufferAttribute(uvs,2));function calculateVertexCount(w,h,d){var vertices=0;vertices+=(w+1)*(h+1)*2;vertices+=(w+1)*(d+1)*2;vertices+=(d+1)*(h+1)*2;return vertices}function calculateIndexCount(w,h,d){var index=0;index+=w*h*2;index+=w*d*2;index+=d*h*2;return index*6}function buildPlane(u,v,w,udir,vdir,width,height,depth,gridX,gridY,materialIndex){var segmentWidth=width/gridX;var segmentHeight=height/gridY;var widthHalf=width/2;var heightHalf=height/2;var depthHalf=depth/2;var gridX1=gridX+1;var gridY1=gridY+1;var vertexCounter=0;var groupCount=0;var vector=new Vector3;for(var iy=0;iy<gridY1;iy++){var y=iy*segmentHeight-heightHalf;for(var ix=0;ix<gridX1;ix++){var x=ix*segmentWidth-widthHalf;vector[u]=x*udir;vector[v]=y*vdir;vector[w]=depthHalf;vertices[vertexBufferOffset]=vector.x;vertices[vertexBufferOffset+1]=vector.y;vertices[vertexBufferOffset+2]=vector.z;vector[u]=0;vector[v]=0;vector[w]=depth>0?1:-1;normals[vertexBufferOffset]=vector.x;normals[vertexBufferOffset+1]=vector.y;normals[vertexBufferOffset+2]=vector.z;uvs[uvBufferOffset]=ix/gridX;uvs[uvBufferOffset+1]=1-iy/gridY;vertexBufferOffset+=3;uvBufferOffset+=2;vertexCounter+=1}}for(iy=0;iy<gridY;iy++){for(ix=0;ix<gridX;ix++){var a=numberOfVertices+ix+gridX1*iy;var b=numberOfVertices+ix+gridX1*(iy+1);var c=numberOfVertices+(ix+1)+gridX1*(iy+1);var d=numberOfVertices+(ix+1)+gridX1*iy;indices[indexBufferOffset]=a;indices[indexBufferOffset+1]=b;indices[indexBufferOffset+2]=d;indices[indexBufferOffset+3]=b;indices[indexBufferOffset+4]=c;indices[indexBufferOffset+5]=d;indexBufferOffset+=6;groupCount+=6}}scope.addGroup(groupStart,groupCount,materialIndex);groupStart+=groupCount;numberOfVertices+=vertexCounter}}BoxBufferGeometry.prototype=Object.create(BufferGeometry.prototype);BoxBufferGeometry.prototype.constructor=BoxBufferGeometry;function Ray(origin,direction){this.origin=origin!==undefined?origin:new Vector3;this.direction=direction!==undefined?direction:new Vector3}Ray.prototype={constructor:Ray,set:function(origin,direction){this.origin.copy(origin);this.direction.copy(direction);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(ray){this.origin.copy(ray.origin);this.direction.copy(ray.direction);return this},at:function(t,optionalTarget){var result=optionalTarget||new Vector3;return result.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(v){this.direction.copy(v).sub(this.origin).normalize();return this},recast:function(){var v1=new Vector3;return function recast(t){this.origin.copy(this.at(t,v1));return this}}(),closestPointToPoint:function(point,optionalTarget){var result=optionalTarget||new Vector3;result.subVectors(point,this.origin);var directionDistance=result.dot(this.direction);if(directionDistance<0){return result.copy(this.origin)}return result.copy(this.direction).multiplyScalar(directionDistance).add(this.origin)},distanceToPoint:function(point){return Math.sqrt(this.distanceSqToPoint(point))},distanceSqToPoint:function(){var v1=new Vector3;return function distanceSqToPoint(point){var directionDistance=v1.subVectors(point,this.origin).dot(this.direction);if(directionDistance<0){return this.origin.distanceToSquared(point)}v1.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);return v1.distanceToSquared(point)}}(),distanceSqToSegment:function(){var segCenter=new Vector3;var segDir=new Vector3;var diff=new Vector3;return function distanceSqToSegment(v0,v1,optionalPointOnRay,optionalPointOnSegment){segCenter.copy(v0).add(v1).multiplyScalar(.5);segDir.copy(v1).sub(v0).normalize();diff.copy(this.origin).sub(segCenter);var segExtent=v0.distanceTo(v1)*.5;var a01=-this.direction.dot(segDir);var b0=diff.dot(this.direction);var b1=-diff.dot(segDir);var c=diff.lengthSq();var det=Math.abs(1-a01*a01);var s0,s1,sqrDist,extDet;if(det>0){s0=a01*b1-b0;s1=a01*b0-b1;extDet=segExtent*det;if(s0>=0){if(s1>=-extDet){if(s1<=extDet){var invDet=1/det;s0*=invDet;s1*=invDet;sqrDist=s0*(s0+a01*s1+2*b0)+s1*(a01*s0+s1+2*b1)+c}else{s1=segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c}}else{s1=-segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c}}else{if(s1<=-extDet){s0=Math.max(0,-(-a01*segExtent+b0));s1=s0>0?-segExtent:Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=-s0*s0+s1*(s1+2*b1)+c}else if(s1<=extDet){s0=0;s1=Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=s1*(s1+2*b1)+c}else{s0=Math.max(0,-(a01*segExtent+b0));s1=s0>0?segExtent:Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=-s0*s0+s1*(s1+2*b1)+c}}}else{s1=a01>0?-segExtent:segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c}if(optionalPointOnRay){optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin)}if(optionalPointOnSegment){optionalPointOnSegment.copy(segDir).multiplyScalar(s1).add(segCenter)}return sqrDist}}(),intersectSphere:function(){var v1=new Vector3;return function intersectSphere(sphere,optionalTarget){v1.subVectors(sphere.center,this.origin);var tca=v1.dot(this.direction);var d2=v1.dot(v1)-tca*tca;var radius2=sphere.radius*sphere.radius;if(d2>radius2)return null;var thc=Math.sqrt(radius2-d2);var t0=tca-thc;var t1=tca+thc;if(t0<0&&t1<0)return null;if(t0<0)return this.at(t1,optionalTarget);return this.at(t0,optionalTarget)}}(),intersectsSphere:function(sphere){return this.distanceToPoint(sphere.center)<=sphere.radius},distanceToPlane:function(plane){var denominator=plane.normal.dot(this.direction);if(denominator===0){if(plane.distanceToPoint(this.origin)===0){return 0}return null}var t=-(this.origin.dot(plane.normal)+plane.constant)/denominator;return t>=0?t:null},intersectPlane:function(plane,optionalTarget){var t=this.distanceToPlane(plane);if(t===null){return null}return this.at(t,optionalTarget)},intersectsPlane:function(plane){var distToPoint=plane.distanceToPoint(this.origin);if(distToPoint===0){return true}var denominator=plane.normal.dot(this.direction);if(denominator*distToPoint<0){return true}return false},intersectBox:function(box,optionalTarget){var tmin,tmax,tymin,tymax,tzmin,tzmax;var invdirx=1/this.direction.x,invdiry=1/this.direction.y,invdirz=1/this.direction.z;var origin=this.origin;if(invdirx>=0){tmin=(box.min.x-origin.x)*invdirx;tmax=(box.max.x-origin.x)*invdirx}else{tmin=(box.max.x-origin.x)*invdirx;tmax=(box.min.x-origin.x)*invdirx}if(invdiry>=0){tymin=(box.min.y-origin.y)*invdiry;tymax=(box.max.y-origin.y)*invdiry}else{tymin=(box.max.y-origin.y)*invdiry;tymax=(box.min.y-origin.y)*invdiry}if(tmin>tymax||tymin>tmax)return null;if(tymin>tmin||tmin!==tmin)tmin=tymin;if(tymax<tmax||tmax!==tmax)tmax=tymax;if(invdirz>=0){tzmin=(box.min.z-origin.z)*invdirz;tzmax=(box.max.z-origin.z)*invdirz}else{tzmin=(box.max.z-origin.z)*invdirz;tzmax=(box.min.z-origin.z)*invdirz}if(tmin>tzmax||tzmin>tmax)return null;if(tzmin>tmin||tmin!==tmin)tmin=tzmin;if(tzmax<tmax||tmax!==tmax)tmax=tzmax;if(tmax<0)return null;return this.at(tmin>=0?tmin:tmax,optionalTarget)},intersectsBox:function(){var v=new Vector3;return function intersectsBox(box){return this.intersectBox(box,v)!==null}}(),intersectTriangle:function(){var diff=new Vector3;var edge1=new Vector3;var edge2=new Vector3;var normal=new Vector3;return function intersectTriangle(a,b,c,backfaceCulling,optionalTarget){edge1.subVectors(b,a);edge2.subVectors(c,a);normal.crossVectors(edge1,edge2);var DdN=this.direction.dot(normal);var sign;if(DdN>0){if(backfaceCulling)return null;sign=1}else if(DdN<0){sign=-1;DdN=-DdN}else{return null}diff.subVectors(this.origin,a);var DdQxE2=sign*this.direction.dot(edge2.crossVectors(diff,edge2));if(DdQxE2<0){return null}var DdE1xQ=sign*this.direction.dot(edge1.cross(diff));if(DdE1xQ<0){return null}if(DdQxE2+DdE1xQ>DdN){return null}var QdN=-sign*diff.dot(normal);if(QdN<0){return null}return this.at(QdN/DdN,optionalTarget)}}(),applyMatrix4:function(matrix4){this.direction.add(this.origin).applyMatrix4(matrix4);this.origin.applyMatrix4(matrix4);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(ray){return ray.origin.equals(this.origin)&&ray.direction.equals(this.direction)}};function Line3(start,end){this.start=start!==undefined?start:new Vector3;this.end=end!==undefined?end:new Vector3}Line3.prototype={constructor:Line3,set:function(start,end){this.start.copy(start);this.end.copy(end);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(line){this.start.copy(line.start);this.end.copy(line.end);return this},center:function(optionalTarget){var result=optionalTarget||new Vector3;return result.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(optionalTarget){var result=optionalTarget||new Vector3;return result.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(t,optionalTarget){var result=optionalTarget||new Vector3;return this.delta(result).multiplyScalar(t).add(this.start)},closestPointToPointParameter:function(){var startP=new Vector3;var startEnd=new Vector3;return function closestPointToPointParameter(point,clampToLine){startP.subVectors(point,this.start);startEnd.subVectors(this.end,this.start);var startEnd2=startEnd.dot(startEnd);var startEnd_startP=startEnd.dot(startP);var t=startEnd_startP/startEnd2;if(clampToLine){t=exports.Math.clamp(t,0,1)}return t}}(),closestPointToPoint:function(point,clampToLine,optionalTarget){var t=this.closestPointToPointParameter(point,clampToLine);var result=optionalTarget||new Vector3;return this.delta(result).multiplyScalar(t).add(this.start)},applyMatrix4:function(matrix){this.start.applyMatrix4(matrix);this.end.applyMatrix4(matrix);return this},equals:function(line){return line.start.equals(this.start)&&line.end.equals(this.end)}};function Triangle(a,b,c){this.a=a!==undefined?a:new Vector3;this.b=b!==undefined?b:new Vector3;this.c=c!==undefined?c:new Vector3}Triangle.normal=function(){var v0=new Vector3;return function normal(a,b,c,optionalTarget){var result=optionalTarget||new Vector3;result.subVectors(c,b);v0.subVectors(a,b);result.cross(v0);var resultLengthSq=result.lengthSq();if(resultLengthSq>0){return result.multiplyScalar(1/Math.sqrt(resultLengthSq))}return result.set(0,0,0)}}();Triangle.barycoordFromPoint=function(){var v0=new Vector3;var v1=new Vector3;var v2=new Vector3;return function barycoordFromPoint(point,a,b,c,optionalTarget){v0.subVectors(c,a);v1.subVectors(b,a);v2.subVectors(point,a);var dot00=v0.dot(v0);var dot01=v0.dot(v1);var dot02=v0.dot(v2);var dot11=v1.dot(v1);var dot12=v1.dot(v2);var denom=dot00*dot11-dot01*dot01;var result=optionalTarget||new Vector3;if(denom===0){return result.set(-2,-1,-1)}var invDenom=1/denom;var u=(dot11*dot02-dot01*dot12)*invDenom;var v=(dot00*dot12-dot01*dot02)*invDenom;return result.set(1-u-v,v,u)}}();Triangle.containsPoint=function(){var v1=new Vector3;return function containsPoint(point,a,b,c){var result=Triangle.barycoordFromPoint(point,a,b,c,v1);return result.x>=0&&result.y>=0&&result.x+result.y<=1}}();Triangle.prototype={constructor:Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(points,i0,i1,i2){this.a.copy(points[i0]);this.b.copy(points[i1]);this.c.copy(points[i2]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(triangle){this.a.copy(triangle.a);this.b.copy(triangle.b);this.c.copy(triangle.c);return this},area:function(){var v0=new Vector3;var v1=new Vector3;return function area(){v0.subVectors(this.c,this.b);v1.subVectors(this.a,this.b);return v0.cross(v1).length()*.5}}(),midpoint:function(optionalTarget){var result=optionalTarget||new Vector3;return result.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(optionalTarget){return Triangle.normal(this.a,this.b,this.c,optionalTarget)},plane:function(optionalTarget){var result=optionalTarget||new Plane;return result.setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(point,optionalTarget){return Triangle.barycoordFromPoint(point,this.a,this.b,this.c,optionalTarget)},containsPoint:function(point){return Triangle.containsPoint(point,this.a,this.b,this.c)},closestPointToPoint:function(){var plane,edgeList,projectedPoint,closestPoint;return function closestPointToPoint(point,optionalTarget){if(plane===undefined){plane=new Plane;edgeList=[new Line3,new Line3,new Line3];projectedPoint=new Vector3;closestPoint=new Vector3}var result=optionalTarget||new Vector3;var minDistance=Infinity;plane.setFromCoplanarPoints(this.a,this.b,this.c);plane.projectPoint(point,projectedPoint);if(this.containsPoint(projectedPoint)===true){result.copy(projectedPoint)}else{edgeList[0].set(this.a,this.b);edgeList[1].set(this.b,this.c);edgeList[2].set(this.c,this.a);for(var i=0;i<edgeList.length;i++){edgeList[i].closestPointToPoint(projectedPoint,true,closestPoint);var distance=projectedPoint.distanceToSquared(closestPoint);if(distance<minDistance){minDistance=distance;result.copy(closestPoint)}}}return result}}(),equals:function(triangle){return triangle.a.equals(this.a)&&triangle.b.equals(this.b)&&triangle.c.equals(this.c)}};function MeshBasicMaterial(parameters){Material.call(this);this.type="MeshBasicMaterial";this.color=new Color(16777215);this.map=null;this.aoMap=null;this.aoMapIntensity=1;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap="round";this.wireframeLinejoin="round";this.skinning=false;this.morphTargets=false;this.lights=false;this.setValues(parameters)}MeshBasicMaterial.prototype=Object.create(Material.prototype);MeshBasicMaterial.prototype.constructor=MeshBasicMaterial;MeshBasicMaterial.prototype.isMeshBasicMaterial=true;MeshBasicMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;return this};function Mesh(geometry,material){Object3D.call(this);this.type="Mesh";this.geometry=geometry!==undefined?geometry:new BufferGeometry;this.material=material!==undefined?material:new MeshBasicMaterial({color:Math.random()*16777215});this.drawMode=TrianglesDrawMode;this.updateMorphTargets()}Mesh.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Mesh,isMesh:true,setDrawMode:function(value){this.drawMode=value},copy:function(source){Object3D.prototype.copy.call(this,source);this.drawMode=source.drawMode;return this},updateMorphTargets:function(){if(this.geometry.morphTargets!==undefined&&this.geometry.morphTargets.length>0){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var m=0,ml=this.geometry.morphTargets.length;m<ml;m++){this.morphTargetInfluences.push(0);this.morphTargetDictionary[this.geometry.morphTargets[m].name]=m}}},getMorphTargetIndexByName:function(name){if(this.morphTargetDictionary[name]!==undefined){return this.morphTargetDictionary[name]}console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+name+" does not exist. Returning 0.");return 0},raycast:function(){var inverseMatrix=new Matrix4;var ray=new Ray;var sphere=new Sphere;var vA=new Vector3;var vB=new Vector3;var vC=new Vector3;var tempA=new Vector3;var tempB=new Vector3;var tempC=new Vector3;var uvA=new Vector2;var uvB=new Vector2;var uvC=new Vector2;var barycoord=new Vector3;var intersectionPoint=new Vector3;var intersectionPointWorld=new Vector3;function uvIntersection(point,p1,p2,p3,uv1,uv2,uv3){Triangle.barycoordFromPoint(point,p1,p2,p3,barycoord);uv1.multiplyScalar(barycoord.x);uv2.multiplyScalar(barycoord.y);uv3.multiplyScalar(barycoord.z);uv1.add(uv2).add(uv3);return uv1.clone()}function checkIntersection(object,raycaster,ray,pA,pB,pC,point){var intersect;var material=object.material;if(material.side===BackSide){intersect=ray.intersectTriangle(pC,pB,pA,true,point)}else{intersect=ray.intersectTriangle(pA,pB,pC,material.side!==DoubleSide,point)}if(intersect===null)return null;intersectionPointWorld.copy(point);intersectionPointWorld.applyMatrix4(object.matrixWorld);var distance=raycaster.ray.origin.distanceTo(intersectionPointWorld);if(distance<raycaster.near||distance>raycaster.far)return null;return{distance:distance,point:intersectionPointWorld.clone(),object:object}}function checkBufferGeometryIntersection(object,raycaster,ray,positions,uvs,a,b,c){vA.fromArray(positions,a*3);vB.fromArray(positions,b*3);vC.fromArray(positions,c*3);var intersection=checkIntersection(object,raycaster,ray,vA,vB,vC,intersectionPoint);if(intersection){if(uvs){uvA.fromArray(uvs,a*2);uvB.fromArray(uvs,b*2);uvC.fromArray(uvs,c*2);intersection.uv=uvIntersection(intersectionPoint,vA,vB,vC,uvA,uvB,uvC)}intersection.face=new Face3(a,b,c,Triangle.normal(vA,vB,vC));intersection.faceIndex=a}return intersection}return function raycast(raycaster,intersects){var geometry=this.geometry;var material=this.material;var matrixWorld=this.matrixWorld;if(material===undefined)return;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();sphere.copy(geometry.boundingSphere);sphere.applyMatrix4(matrixWorld);if(raycaster.ray.intersectsSphere(sphere)===false)return;inverseMatrix.getInverse(matrixWorld);ray.copy(raycaster.ray).applyMatrix4(inverseMatrix);if(geometry.boundingBox!==null){if(ray.intersectsBox(geometry.boundingBox)===false)return}var uvs,intersection;if(geometry&&geometry.isBufferGeometry){var a,b,c;var index=geometry.index;var attributes=geometry.attributes;var positions=attributes.position.array;if(attributes.uv!==undefined){uvs=attributes.uv.array}if(index!==null){var indices=index.array;for(var i=0,l=indices.length;i<l;i+=3){a=indices[i];b=indices[i+1];c=indices[i+2];intersection=checkBufferGeometryIntersection(this,raycaster,ray,positions,uvs,a,b,c);if(intersection){intersection.faceIndex=Math.floor(i/3);intersects.push(intersection)}}}else{for(var i=0,l=positions.length;i<l;i+=9){a=i/3;b=a+1;c=a+2;intersection=checkBufferGeometryIntersection(this,raycaster,ray,positions,uvs,a,b,c);if(intersection){intersection.index=a;intersects.push(intersection)}}}}else if(geometry&&geometry.isGeometry){var fvA,fvB,fvC;var isFaceMaterial=material&&material.isMultiMaterial;var materials=isFaceMaterial===true?material.materials:null;var vertices=geometry.vertices;var faces=geometry.faces;var faceVertexUvs=geometry.faceVertexUvs[0];if(faceVertexUvs.length>0)uvs=faceVertexUvs;for(var f=0,fl=faces.length;f<fl;f++){var face=faces[f];var faceMaterial=isFaceMaterial===true?materials[face.materialIndex]:material;if(faceMaterial===undefined)continue;fvA=vertices[face.a];fvB=vertices[face.b];fvC=vertices[face.c];if(faceMaterial.morphTargets===true){var morphTargets=geometry.morphTargets;var morphInfluences=this.morphTargetInfluences;vA.set(0,0,0);vB.set(0,0,0);vC.set(0,0,0);for(var t=0,tl=morphTargets.length;t<tl;t++){var influence=morphInfluences[t];if(influence===0)continue;var targets=morphTargets[t].vertices;vA.addScaledVector(tempA.subVectors(targets[face.a],fvA),influence);vB.addScaledVector(tempB.subVectors(targets[face.b],fvB),influence);vC.addScaledVector(tempC.subVectors(targets[face.c],fvC),influence)}vA.add(fvA);vB.add(fvB);vC.add(fvC);fvA=vA;fvB=vB;fvC=vC}intersection=checkIntersection(this,raycaster,ray,fvA,fvB,fvC,intersectionPoint);if(intersection){if(uvs){var uvs_f=uvs[f];uvA.copy(uvs_f[0]);uvB.copy(uvs_f[1]);uvC.copy(uvs_f[2]);intersection.uv=uvIntersection(intersectionPoint,fvA,fvB,fvC,uvA,uvB,uvC)}intersection.face=face;intersection.faceIndex=f;intersects.push(intersection)}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});function PlaneBufferGeometry(width,height,widthSegments,heightSegments){BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:width,height:height,widthSegments:widthSegments,heightSegments:heightSegments};var width_half=width/2;var height_half=height/2;var gridX=Math.floor(widthSegments)||1;var gridY=Math.floor(heightSegments)||1;var gridX1=gridX+1;var gridY1=gridY+1;var segment_width=width/gridX;var segment_height=height/gridY;var vertices=new Float32Array(gridX1*gridY1*3);var normals=new Float32Array(gridX1*gridY1*3);var uvs=new Float32Array(gridX1*gridY1*2);var offset=0;var offset2=0;for(var iy=0;iy<gridY1;iy++){var y=iy*segment_height-height_half;for(var ix=0;ix<gridX1;ix++){var x=ix*segment_width-width_half;vertices[offset]=x;vertices[offset+1]=-y;normals[offset+2]=1;uvs[offset2]=ix/gridX;uvs[offset2+1]=1-iy/gridY;offset+=3;offset2+=2}}offset=0;var indices=new(vertices.length/3>65535?Uint32Array:Uint16Array)(gridX*gridY*6);for(var iy=0;iy<gridY;iy++){for(var ix=0;ix<gridX;ix++){var a=ix+gridX1*iy;var b=ix+gridX1*(iy+1);var c=ix+1+gridX1*(iy+1);var d=ix+1+gridX1*iy;indices[offset]=a;indices[offset+1]=b;indices[offset+2]=d;indices[offset+3]=b;indices[offset+4]=c;indices[offset+5]=d;offset+=6}}this.setIndex(new BufferAttribute(indices,1));this.addAttribute("position",new BufferAttribute(vertices,3));this.addAttribute("normal",new BufferAttribute(normals,3));this.addAttribute("uv",new BufferAttribute(uvs,2))}PlaneBufferGeometry.prototype=Object.create(BufferGeometry.prototype);PlaneBufferGeometry.prototype.constructor=PlaneBufferGeometry;function Camera(){Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new Matrix4;this.projectionMatrix=new Matrix4}Camera.prototype=Object.create(Object3D.prototype);Camera.prototype.constructor=Camera;Camera.prototype.isCamera=true;Camera.prototype.getWorldDirection=function(){var quaternion=new Quaternion;return function getWorldDirection(optionalTarget){var result=optionalTarget||new Vector3;this.getWorldQuaternion(quaternion);return result.set(0,0,-1).applyQuaternion(quaternion)}}();Camera.prototype.lookAt=function(){var m1=new Matrix4;return function lookAt(vector){m1.lookAt(this.position,vector,this.up);this.quaternion.setFromRotationMatrix(m1)}}();Camera.prototype.clone=function(){return(new this.constructor).copy(this)};Camera.prototype.copy=function(source){Object3D.prototype.copy.call(this,source);this.matrixWorldInverse.copy(source.matrixWorldInverse);this.projectionMatrix.copy(source.projectionMatrix);return this};function PerspectiveCamera(fov,aspect,near,far){Camera.call(this);this.type="PerspectiveCamera";this.fov=fov!==undefined?fov:50;this.zoom=1;this.near=near!==undefined?near:.1;this.far=far!==undefined?far:2e3;this.focus=10;this.aspect=aspect!==undefined?aspect:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}PerspectiveCamera.prototype=Object.assign(Object.create(Camera.prototype),{constructor:PerspectiveCamera,isPerspectiveCamera:true,copy:function(source){Camera.prototype.copy.call(this,source);this.fov=source.fov;this.zoom=source.zoom;this.near=source.near;this.far=source.far;this.focus=source.focus;this.aspect=source.aspect;this.view=source.view===null?null:Object.assign({},source.view);this.filmGauge=source.filmGauge;this.filmOffset=source.filmOffset;return this},setFocalLength:function(focalLength){var vExtentSlope=.5*this.getFilmHeight()/focalLength;this.fov=exports.Math.RAD2DEG*2*Math.atan(vExtentSlope);this.updateProjectionMatrix()},getFocalLength:function(){var vExtentSlope=Math.tan(exports.Math.DEG2RAD*.5*this.fov);return.5*this.getFilmHeight()/vExtentSlope},getEffectiveFOV:function(){return exports.Math.RAD2DEG*2*Math.atan(Math.tan(exports.Math.DEG2RAD*.5*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(fullWidth,fullHeight,x,y,width,height){this.aspect=fullWidth/fullHeight;this.view={fullWidth:fullWidth,fullHeight:fullHeight,offsetX:x,offsetY:y,width:width,height:height};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var near=this.near,top=near*Math.tan(exports.Math.DEG2RAD*.5*this.fov)/this.zoom,height=2*top,width=this.aspect*height,left=-.5*width,view=this.view;if(view!==null){var fullWidth=view.fullWidth,fullHeight=view.fullHeight;left+=view.offsetX*width/fullWidth;top-=view.offsetY*height/fullHeight;width*=view.width/fullWidth;height*=view.height/fullHeight}var skew=this.filmOffset;if(skew!==0)left+=near*skew/this.getFilmWidth();this.projectionMatrix.makeFrustum(left,left+width,top-height,top,near,this.far)},toJSON:function(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.fov=this.fov;data.object.zoom=this.zoom;data.object.near=this.near;data.object.far=this.far;data.object.focus=this.focus;data.object.aspect=this.aspect;if(this.view!==null)data.object.view=Object.assign({},this.view);data.object.filmGauge=this.filmGauge;data.object.filmOffset=this.filmOffset;return data}});function OrthographicCamera(left,right,top,bottom,near,far){Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=left;this.right=right;this.top=top;this.bottom=bottom;this.near=near!==undefined?near:.1;this.far=far!==undefined?far:2e3;this.updateProjectionMatrix()}OrthographicCamera.prototype=Object.assign(Object.create(Camera.prototype),{constructor:OrthographicCamera,isOrthographicCamera:true,copy:function(source){Camera.prototype.copy.call(this,source);this.left=source.left;this.right=source.right;this.top=source.top;this.bottom=source.bottom;this.near=source.near;this.far=source.far;this.zoom=source.zoom;this.view=source.view===null?null:Object.assign({},source.view);return this},setViewOffset:function(fullWidth,fullHeight,x,y,width,height){this.view={fullWidth:fullWidth,fullHeight:fullHeight,offsetX:x,offsetY:y,width:width,height:height};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var dx=(this.right-this.left)/(2*this.zoom);var dy=(this.top-this.bottom)/(2*this.zoom);var cx=(this.right+this.left)/2;var cy=(this.top+this.bottom)/2;var left=cx-dx;var right=cx+dx;var top=cy+dy;var bottom=cy-dy;if(this.view!==null){var zoomW=this.zoom/(this.view.width/this.view.fullWidth);var zoomH=this.zoom/(this.view.height/this.view.fullHeight);var scaleW=(this.right-this.left)/this.view.width;var scaleH=(this.top-this.bottom)/this.view.height;left+=scaleW*(this.view.offsetX/zoomW);right=left+scaleW*(this.view.width/zoomW);top-=scaleH*(this.view.offsetY/zoomH);bottom=top-scaleH*(this.view.height/zoomH)}this.projectionMatrix.makeOrthographic(left,right,top,bottom,this.near,this.far)},toJSON:function(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.zoom=this.zoom;data.object.left=this.left;data.object.right=this.right;data.object.top=this.top;data.object.bottom=this.bottom;data.object.near=this.near;data.object.far=this.far;if(this.view!==null)data.object.view=Object.assign({},this.view);return data}});function WebGLRenderer(parameters){console.log("THREE.WebGLRenderer",REVISION);parameters=parameters||{};var _canvas=parameters.canvas!==undefined?parameters.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),_context=parameters.context!==undefined?parameters.context:null,_alpha=parameters.alpha!==undefined?parameters.alpha:false,_depth=parameters.depth!==undefined?parameters.depth:true,_stencil=parameters.stencil!==undefined?parameters.stencil:true,_antialias=parameters.antialias!==undefined?parameters.antialias:false,_premultipliedAlpha=parameters.premultipliedAlpha!==undefined?parameters.premultipliedAlpha:true,_preserveDrawingBuffer=parameters.preserveDrawingBuffer!==undefined?parameters.preserveDrawingBuffer:false;var lights=[];var opaqueObjects=[];var opaqueObjectsLastIndex=-1;var transparentObjects=[];var transparentObjectsLastIndex=-1;var morphInfluences=new Float32Array(8);var sprites=[];var lensFlares=[];this.domElement=_canvas;this.context=null;this.autoClear=true;this.autoClearColor=true;this.autoClearDepth=true;
this.autoClearStencil=true;this.sortObjects=true;this.clippingPlanes=[];this.localClippingEnabled=false;this.gammaFactor=2;this.gammaInput=false;this.gammaOutput=false;this.physicallyCorrectLights=false;this.toneMapping=LinearToneMapping;this.toneMappingExposure=1;this.toneMappingWhitePoint=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var _this=this,_currentProgram=null,_currentRenderTarget=null,_currentFramebuffer=null,_currentMaterialId=-1,_currentGeometryProgram="",_currentCamera=null,_currentScissor=new Vector4,_currentScissorTest=null,_currentViewport=new Vector4,_usedTextureUnits=0,_clearColor=new Color(0),_clearAlpha=0,_width=_canvas.width,_height=_canvas.height,_pixelRatio=1,_scissor=new Vector4(0,0,_width,_height),_scissorTest=false,_viewport=new Vector4(0,0,_width,_height),_frustum=new Frustum,_clipping=new WebGLClipping,_clippingEnabled=false,_localClippingEnabled=false,_sphere=new Sphere,_projScreenMatrix=new Matrix4,_vector3=new Vector3,_lights={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},_infoRender={calls:0,vertices:0,faces:0,points:0};this.info={render:_infoRender,memory:{geometries:0,textures:0},programs:null};var _gl;try{var attributes={alpha:_alpha,depth:_depth,stencil:_stencil,antialias:_antialias,premultipliedAlpha:_premultipliedAlpha,preserveDrawingBuffer:_preserveDrawingBuffer};_gl=_context||_canvas.getContext("webgl",attributes)||_canvas.getContext("experimental-webgl",attributes);if(_gl===null){if(_canvas.getContext("webgl")!==null){throw"Error creating WebGL context with your selected attributes."}else{throw"Error creating WebGL context."}}if(_gl.getShaderPrecisionFormat===undefined){_gl.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}}}_canvas.addEventListener("webglcontextlost",onContextLost,false)}catch(error){console.error("THREE.WebGLRenderer: "+error)}var extensions=new WebGLExtensions(_gl);extensions.get("WEBGL_depth_texture");extensions.get("OES_texture_float");extensions.get("OES_texture_float_linear");extensions.get("OES_texture_half_float");extensions.get("OES_texture_half_float_linear");extensions.get("OES_standard_derivatives");extensions.get("ANGLE_instanced_arrays");if(extensions.get("OES_element_index_uint")){BufferGeometry.MaxIndex=4294967296}var capabilities=new WebGLCapabilities(_gl,extensions,parameters);var state=new WebGLState(_gl,extensions,paramThreeToGL);var properties=new WebGLProperties;var textures=new WebGLTextures(_gl,extensions,state,properties,capabilities,paramThreeToGL,this.info);var objects=new WebGLObjects(_gl,properties,this.info);var programCache=new WebGLPrograms(this,capabilities);var lightCache=new WebGLLights;this.info.programs=programCache.programs;var bufferRenderer=new WebGLBufferRenderer(_gl,extensions,_infoRender);var indexedBufferRenderer=new WebGLIndexedBufferRenderer(_gl,extensions,_infoRender);var backgroundCamera=new OrthographicCamera(-1,1,1,-1,0,1);var backgroundCamera2=new PerspectiveCamera;var backgroundPlaneMesh=new Mesh(new PlaneBufferGeometry(2,2),new MeshBasicMaterial({depthTest:false,depthWrite:false,fog:false}));var backgroundBoxShader=ShaderLib["cube"];var backgroundBoxMesh=new Mesh(new BoxBufferGeometry(5,5,5),new ShaderMaterial({uniforms:backgroundBoxShader.uniforms,vertexShader:backgroundBoxShader.vertexShader,fragmentShader:backgroundBoxShader.fragmentShader,side:BackSide,depthTest:false,depthWrite:false,fog:false}));function getTargetPixelRatio(){return _currentRenderTarget===null?_pixelRatio:1}function glClearColor(r,g,b,a){if(_premultipliedAlpha===true){r*=a;g*=a;b*=a}state.clearColor(r,g,b,a)}function setDefaultGLState(){state.init();state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio));state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio));glClearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)}function resetGLState(){_currentProgram=null;_currentCamera=null;_currentGeometryProgram="";_currentMaterialId=-1;state.reset()}setDefaultGLState();this.context=_gl;this.capabilities=capabilities;this.extensions=extensions;this.properties=properties;this.state=state;var shadowMap=new WebGLShadowMap(this,_lights,objects,capabilities);this.shadowMap=shadowMap;var spritePlugin=new SpritePlugin(this,sprites);var lensFlarePlugin=new LensFlarePlugin(this,lensFlares);this.getContext=function(){return _gl};this.getContextAttributes=function(){return _gl.getContextAttributes()};this.forceContextLoss=function(){extensions.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return capabilities.getMaxAnisotropy()};this.getPrecision=function(){return capabilities.precision};this.getPixelRatio=function(){return _pixelRatio};this.setPixelRatio=function(value){if(value===undefined)return;_pixelRatio=value;this.setSize(_viewport.z,_viewport.w,false)};this.getSize=function(){return{width:_width,height:_height}};this.setSize=function(width,height,updateStyle){_width=width;_height=height;_canvas.width=width*_pixelRatio;_canvas.height=height*_pixelRatio;if(updateStyle!==false){_canvas.style.width=width+"px";_canvas.style.height=height+"px"}this.setViewport(0,0,width,height)};this.setViewport=function(x,y,width,height){state.viewport(_viewport.set(x,y,width,height))};this.setScissor=function(x,y,width,height){state.scissor(_scissor.set(x,y,width,height))};this.setScissorTest=function(boolean){state.setScissorTest(_scissorTest=boolean)};this.getClearColor=function(){return _clearColor};this.setClearColor=function(color,alpha){_clearColor.set(color);_clearAlpha=alpha!==undefined?alpha:1;glClearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)};this.getClearAlpha=function(){return _clearAlpha};this.setClearAlpha=function(alpha){_clearAlpha=alpha;glClearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)};this.clear=function(color,depth,stencil){var bits=0;if(color===undefined||color)bits|=_gl.COLOR_BUFFER_BIT;if(depth===undefined||depth)bits|=_gl.DEPTH_BUFFER_BIT;if(stencil===undefined||stencil)bits|=_gl.STENCIL_BUFFER_BIT;_gl.clear(bits)};this.clearColor=function(){this.clear(true,false,false)};this.clearDepth=function(){this.clear(false,true,false)};this.clearStencil=function(){this.clear(false,false,true)};this.clearTarget=function(renderTarget,color,depth,stencil){this.setRenderTarget(renderTarget);this.clear(color,depth,stencil)};this.resetGLState=resetGLState;this.dispose=function(){transparentObjects=[];transparentObjectsLastIndex=-1;opaqueObjects=[];opaqueObjectsLastIndex=-1;_canvas.removeEventListener("webglcontextlost",onContextLost,false)};function onContextLost(event){event.preventDefault();resetGLState();setDefaultGLState();properties.clear()}function onMaterialDispose(event){var material=event.target;material.removeEventListener("dispose",onMaterialDispose);deallocateMaterial(material)}function deallocateMaterial(material){releaseMaterialProgramReference(material);properties.delete(material)}function releaseMaterialProgramReference(material){var programInfo=properties.get(material).program;material.program=undefined;if(programInfo!==undefined){programCache.releaseProgram(programInfo)}}this.renderBufferImmediate=function(object,program,material){state.initAttributes();var buffers=properties.get(object);if(object.hasPositions&&!buffers.position)buffers.position=_gl.createBuffer();if(object.hasNormals&&!buffers.normal)buffers.normal=_gl.createBuffer();if(object.hasUvs&&!buffers.uv)buffers.uv=_gl.createBuffer();if(object.hasColors&&!buffers.color)buffers.color=_gl.createBuffer();var attributes=program.getAttributes();if(object.hasPositions){_gl.bindBuffer(_gl.ARRAY_BUFFER,buffers.position);_gl.bufferData(_gl.ARRAY_BUFFER,object.positionArray,_gl.DYNAMIC_DRAW);state.enableAttribute(attributes.position);_gl.vertexAttribPointer(attributes.position,3,_gl.FLOAT,false,0,0)}if(object.hasNormals){_gl.bindBuffer(_gl.ARRAY_BUFFER,buffers.normal);if(!material.isMeshPhongMaterial&&!material.isMeshStandardMaterial&&material.shading===FlatShading){for(var i=0,l=object.count*3;i<l;i+=9){var array=object.normalArray;var nx=(array[i+0]+array[i+3]+array[i+6])/3;var ny=(array[i+1]+array[i+4]+array[i+7])/3;var nz=(array[i+2]+array[i+5]+array[i+8])/3;array[i+0]=nx;array[i+1]=ny;array[i+2]=nz;array[i+3]=nx;array[i+4]=ny;array[i+5]=nz;array[i+6]=nx;array[i+7]=ny;array[i+8]=nz}}_gl.bufferData(_gl.ARRAY_BUFFER,object.normalArray,_gl.DYNAMIC_DRAW);state.enableAttribute(attributes.normal);_gl.vertexAttribPointer(attributes.normal,3,_gl.FLOAT,false,0,0)}if(object.hasUvs&&material.map){_gl.bindBuffer(_gl.ARRAY_BUFFER,buffers.uv);_gl.bufferData(_gl.ARRAY_BUFFER,object.uvArray,_gl.DYNAMIC_DRAW);state.enableAttribute(attributes.uv);_gl.vertexAttribPointer(attributes.uv,2,_gl.FLOAT,false,0,0)}if(object.hasColors&&material.vertexColors!==NoColors){_gl.bindBuffer(_gl.ARRAY_BUFFER,buffers.color);_gl.bufferData(_gl.ARRAY_BUFFER,object.colorArray,_gl.DYNAMIC_DRAW);state.enableAttribute(attributes.color);_gl.vertexAttribPointer(attributes.color,3,_gl.FLOAT,false,0,0)}state.disableUnusedAttributes();_gl.drawArrays(_gl.TRIANGLES,0,object.count);object.count=0};this.renderBufferDirect=function(camera,fog,geometry,material,object,group){setMaterial(material);var program=setProgram(camera,fog,material,object);var updateBuffers=false;var geometryProgram=geometry.id+"_"+program.id+"_"+material.wireframe;if(geometryProgram!==_currentGeometryProgram){_currentGeometryProgram=geometryProgram;updateBuffers=true}var morphTargetInfluences=object.morphTargetInfluences;if(morphTargetInfluences!==undefined){var activeInfluences=[];for(var i=0,l=morphTargetInfluences.length;i<l;i++){var influence=morphTargetInfluences[i];activeInfluences.push([influence,i])}activeInfluences.sort(absNumericalSort);if(activeInfluences.length>8){activeInfluences.length=8}var morphAttributes=geometry.morphAttributes;for(var i=0,l=activeInfluences.length;i<l;i++){var influence=activeInfluences[i];morphInfluences[i]=influence[0];if(influence[0]!==0){var index=influence[1];if(material.morphTargets===true&&morphAttributes.position)geometry.addAttribute("morphTarget"+i,morphAttributes.position[index]);if(material.morphNormals===true&&morphAttributes.normal)geometry.addAttribute("morphNormal"+i,morphAttributes.normal[index])}else{if(material.morphTargets===true)geometry.removeAttribute("morphTarget"+i);if(material.morphNormals===true)geometry.removeAttribute("morphNormal"+i)}}program.getUniforms().setValue(_gl,"morphTargetInfluences",morphInfluences);updateBuffers=true}var index=geometry.index;var position=geometry.attributes.position;if(material.wireframe===true){index=objects.getWireframeAttribute(geometry)}var renderer;if(index!==null){renderer=indexedBufferRenderer;renderer.setIndex(index)}else{renderer=bufferRenderer}if(updateBuffers){setupVertexAttributes(material,program,geometry);if(index!==null){_gl.bindBuffer(_gl.ELEMENT_ARRAY_BUFFER,objects.getAttributeBuffer(index))}}var dataStart=0;var dataCount=Infinity;if(index!==null){dataCount=index.count}else if(position!==undefined){dataCount=position.count}var rangeStart=geometry.drawRange.start;var rangeCount=geometry.drawRange.count;var groupStart=group!==null?group.start:0;var groupCount=group!==null?group.count:Infinity;var drawStart=Math.max(dataStart,rangeStart,groupStart);var drawEnd=Math.min(dataStart+dataCount,rangeStart+rangeCount,groupStart+groupCount)-1;var drawCount=Math.max(0,drawEnd-drawStart+1);if(object.isMesh){if(material.wireframe===true){state.setLineWidth(material.wireframeLinewidth*getTargetPixelRatio());renderer.setMode(_gl.LINES)}else{switch(object.drawMode){case TrianglesDrawMode:renderer.setMode(_gl.TRIANGLES);break;case TriangleStripDrawMode:renderer.setMode(_gl.TRIANGLE_STRIP);break;case TriangleFanDrawMode:renderer.setMode(_gl.TRIANGLE_FAN);break}}}else if(object.isLine){var lineWidth=material.linewidth;if(lineWidth===undefined)lineWidth=1;state.setLineWidth(lineWidth*getTargetPixelRatio());if(object.isLineSegments){renderer.setMode(_gl.LINES)}else{renderer.setMode(_gl.LINE_STRIP)}}else if(object.isPoints){renderer.setMode(_gl.POINTS)}if(geometry&&geometry.isInstancedBufferGeometry){if(geometry.maxInstancedCount>0){renderer.renderInstances(geometry,drawStart,drawCount)}}else{renderer.render(drawStart,drawCount)}};function setupVertexAttributes(material,program,geometry,startIndex){var extension;if(geometry&&geometry.isInstancedBufferGeometry){extension=extensions.get("ANGLE_instanced_arrays");if(extension===null){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}}if(startIndex===undefined)startIndex=0;state.initAttributes();var geometryAttributes=geometry.attributes;var programAttributes=program.getAttributes();var materialDefaultAttributeValues=material.defaultAttributeValues;for(var name in programAttributes){var programAttribute=programAttributes[name];if(programAttribute>=0){var geometryAttribute=geometryAttributes[name];if(geometryAttribute!==undefined){var type=_gl.FLOAT;var array=geometryAttribute.array;var normalized=geometryAttribute.normalized;if(array instanceof Float32Array){type=_gl.FLOAT}else if(array instanceof Float64Array){console.warn("Unsupported data buffer format: Float64Array")}else if(array instanceof Uint16Array){type=_gl.UNSIGNED_SHORT}else if(array instanceof Int16Array){type=_gl.SHORT}else if(array instanceof Uint32Array){type=_gl.UNSIGNED_INT}else if(array instanceof Int32Array){type=_gl.INT}else if(array instanceof Int8Array){type=_gl.BYTE}else if(array instanceof Uint8Array){type=_gl.UNSIGNED_BYTE}var size=geometryAttribute.itemSize;var buffer=objects.getAttributeBuffer(geometryAttribute);if(geometryAttribute&&geometryAttribute.isInterleavedBufferAttribute){var data=geometryAttribute.data;var stride=data.stride;var offset=geometryAttribute.offset;if(data&&data.isInstancedInterleavedBuffer){state.enableAttributeAndDivisor(programAttribute,data.meshPerAttribute,extension);if(geometry.maxInstancedCount===undefined){geometry.maxInstancedCount=data.meshPerAttribute*data.count}}else{state.enableAttribute(programAttribute)}_gl.bindBuffer(_gl.ARRAY_BUFFER,buffer);_gl.vertexAttribPointer(programAttribute,size,type,normalized,stride*data.array.BYTES_PER_ELEMENT,(startIndex*stride+offset)*data.array.BYTES_PER_ELEMENT)}else{if(geometryAttribute&&geometryAttribute.isInstancedBufferAttribute){state.enableAttributeAndDivisor(programAttribute,geometryAttribute.meshPerAttribute,extension);if(geometry.maxInstancedCount===undefined){geometry.maxInstancedCount=geometryAttribute.meshPerAttribute*geometryAttribute.count}}else{state.enableAttribute(programAttribute)}_gl.bindBuffer(_gl.ARRAY_BUFFER,buffer);_gl.vertexAttribPointer(programAttribute,size,type,normalized,0,startIndex*size*geometryAttribute.array.BYTES_PER_ELEMENT)}}else if(materialDefaultAttributeValues!==undefined){var value=materialDefaultAttributeValues[name];if(value!==undefined){switch(value.length){case 2:_gl.vertexAttrib2fv(programAttribute,value);break;case 3:_gl.vertexAttrib3fv(programAttribute,value);break;case 4:_gl.vertexAttrib4fv(programAttribute,value);break;default:_gl.vertexAttrib1fv(programAttribute,value)}}}}}state.disableUnusedAttributes()}function absNumericalSort(a,b){return Math.abs(b[0])-Math.abs(a[0])}function painterSortStable(a,b){if(a.object.renderOrder!==b.object.renderOrder){return a.object.renderOrder-b.object.renderOrder}else if(a.material.program&&b.material.program&&a.material.program!==b.material.program){return a.material.program.id-b.material.program.id}else if(a.material.id!==b.material.id){return a.material.id-b.material.id}else if(a.z!==b.z){return a.z-b.z}else{return a.id-b.id}}function reversePainterSortStable(a,b){if(a.object.renderOrder!==b.object.renderOrder){return a.object.renderOrder-b.object.renderOrder}if(a.z!==b.z){return b.z-a.z}else{return a.id-b.id}}this.render=function(scene,camera,renderTarget,forceClear){if((camera&&camera.isCamera)===false){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}var fog=scene.fog;_currentGeometryProgram="";_currentMaterialId=-1;_currentCamera=null;if(scene.autoUpdate===true)scene.updateMatrixWorld();if(camera.parent===null)camera.updateMatrixWorld();camera.matrixWorldInverse.getInverse(camera.matrixWorld);_projScreenMatrix.multiplyMatrices(camera.projectionMatrix,camera.matrixWorldInverse);_frustum.setFromMatrix(_projScreenMatrix);lights.length=0;opaqueObjectsLastIndex=-1;transparentObjectsLastIndex=-1;sprites.length=0;lensFlares.length=0;_localClippingEnabled=this.localClippingEnabled;_clippingEnabled=_clipping.init(this.clippingPlanes,_localClippingEnabled,camera);projectObject(scene,camera);opaqueObjects.length=opaqueObjectsLastIndex+1;transparentObjects.length=transparentObjectsLastIndex+1;if(_this.sortObjects===true){opaqueObjects.sort(painterSortStable);transparentObjects.sort(reversePainterSortStable)}if(_clippingEnabled)_clipping.beginShadows();setupShadows(lights);shadowMap.render(scene,camera);setupLights(lights,camera);if(_clippingEnabled)_clipping.endShadows();_infoRender.calls=0;_infoRender.vertices=0;_infoRender.faces=0;_infoRender.points=0;if(renderTarget===undefined){renderTarget=null}this.setRenderTarget(renderTarget);var background=scene.background;if(background===null){glClearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)}else if(background&&background.isColor){glClearColor(background.r,background.g,background.b,1);forceClear=true}if(this.autoClear||forceClear){this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil)}if(background&&background.isCubeTexture){backgroundCamera2.projectionMatrix.copy(camera.projectionMatrix);backgroundCamera2.matrixWorld.extractRotation(camera.matrixWorld);backgroundCamera2.matrixWorldInverse.getInverse(backgroundCamera2.matrixWorld);backgroundBoxMesh.material.uniforms["tCube"].value=background;backgroundBoxMesh.modelViewMatrix.multiplyMatrices(backgroundCamera2.matrixWorldInverse,backgroundBoxMesh.matrixWorld);objects.update(backgroundBoxMesh);_this.renderBufferDirect(backgroundCamera2,null,backgroundBoxMesh.geometry,backgroundBoxMesh.material,backgroundBoxMesh,null)}else if(background&&background.isTexture){backgroundPlaneMesh.material.map=background;objects.update(backgroundPlaneMesh);_this.renderBufferDirect(backgroundCamera,null,backgroundPlaneMesh.geometry,backgroundPlaneMesh.material,backgroundPlaneMesh,null)}if(scene.overrideMaterial){var overrideMaterial=scene.overrideMaterial;renderObjects(opaqueObjects,camera,fog,overrideMaterial);renderObjects(transparentObjects,camera,fog,overrideMaterial)}else{state.setBlending(NoBlending);renderObjects(opaqueObjects,camera,fog);renderObjects(transparentObjects,camera,fog)}spritePlugin.render(scene,camera);lensFlarePlugin.render(scene,camera,_currentViewport);if(renderTarget){textures.updateRenderTargetMipmap(renderTarget)}state.setDepthTest(true);state.setDepthWrite(true);state.setColorWrite(true)};function pushRenderItem(object,geometry,material,z,group){var array,index;if(material.transparent){array=transparentObjects;index=++transparentObjectsLastIndex}else{array=opaqueObjects;index=++opaqueObjectsLastIndex}var renderItem=array[index];if(renderItem!==undefined){renderItem.id=object.id;renderItem.object=object;renderItem.geometry=geometry;renderItem.material=material;renderItem.z=_vector3.z;renderItem.group=group}else{renderItem={id:object.id,object:object,geometry:geometry,material:material,z:_vector3.z,group:group};array.push(renderItem)}}function isObjectViewable(object){var geometry=object.geometry;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);return isSphereViewable(_sphere)}function isSpriteViewable(sprite){_sphere.center.set(0,0,0);_sphere.radius=.7071067811865476;_sphere.applyMatrix4(sprite.matrixWorld);return isSphereViewable(_sphere)}function isSphereViewable(sphere){if(!_frustum.intersectsSphere(sphere))return false;var numPlanes=_clipping.numPlanes;if(numPlanes===0)return true;var planes=_this.clippingPlanes,center=sphere.center,negRad=-sphere.radius,i=0;do{if(planes[i].distanceToPoint(center)<negRad)return false}while(++i!==numPlanes);return true}function projectObject(object,camera){if(object.visible===false)return;var visible=(object.layers.mask&camera.layers.mask)!==0;if(visible){if(object.isLight){lights.push(object)}else if(object.isSprite){if(object.frustumCulled===false||isSpriteViewable(object)===true){sprites.push(object)}}else if(object.isLensFlare){lensFlares.push(object)}else if(object.isImmediateRenderObject){if(_this.sortObjects===true){_vector3.setFromMatrixPosition(object.matrixWorld);_vector3.applyProjection(_projScreenMatrix)}pushRenderItem(object,null,object.material,_vector3.z,null)}else if(object.isMesh||object.isLine||object.isPoints){if(object.isSkinnedMesh){object.skeleton.update()}if(object.frustumCulled===false||isObjectViewable(object)===true){var material=object.material;if(material.visible===true){if(_this.sortObjects===true){_vector3.setFromMatrixPosition(object.matrixWorld);_vector3.applyProjection(_projScreenMatrix)}var geometry=objects.update(object);if(material.isMultiMaterial){var groups=geometry.groups;var materials=material.materials;for(var i=0,l=groups.length;i<l;i++){var group=groups[i];var groupMaterial=materials[group.materialIndex];if(groupMaterial.visible===true){pushRenderItem(object,geometry,groupMaterial,_vector3.z,group)}}}else{pushRenderItem(object,geometry,material,_vector3.z,null)}}}}}var children=object.children;for(var i=0,l=children.length;i<l;i++){projectObject(children[i],camera)}}function renderObjects(renderList,camera,fog,overrideMaterial){for(var i=0,l=renderList.length;i<l;i++){var renderItem=renderList[i];var object=renderItem.object;var geometry=renderItem.geometry;var material=overrideMaterial===undefined?renderItem.material:overrideMaterial;var group=renderItem.group;object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse,object.matrixWorld);object.normalMatrix.getNormalMatrix(object.modelViewMatrix);if(object.isImmediateRenderObject){setMaterial(material);var program=setProgram(camera,fog,material,object);_currentGeometryProgram="";object.render(function(object){_this.renderBufferImmediate(object,program,material)})}else{_this.renderBufferDirect(camera,fog,geometry,material,object,group)}}}function initMaterial(material,fog,object){var materialProperties=properties.get(material);var parameters=programCache.getParameters(material,_lights,fog,_clipping.numPlanes,object);var code=programCache.getProgramCode(material,parameters);var program=materialProperties.program;var programChange=true;if(program===undefined){material.addEventListener("dispose",onMaterialDispose)}else if(program.code!==code){releaseMaterialProgramReference(material)}else if(parameters.shaderID!==undefined){return}else{programChange=false}if(programChange){if(parameters.shaderID){var shader=ShaderLib[parameters.shaderID];materialProperties.__webglShader={name:material.type,uniforms:exports.UniformsUtils.clone(shader.uniforms),vertexShader:shader.vertexShader,fragmentShader:shader.fragmentShader}}else{materialProperties.__webglShader={name:material.type,uniforms:material.uniforms,vertexShader:material.vertexShader,fragmentShader:material.fragmentShader}}material.__webglShader=materialProperties.__webglShader;program=programCache.acquireProgram(material,parameters,code);materialProperties.program=program;material.program=program}var attributes=program.getAttributes();if(material.morphTargets){material.numSupportedMorphTargets=0;for(var i=0;i<_this.maxMorphTargets;i++){if(attributes["morphTarget"+i]>=0){material.numSupportedMorphTargets++}}}if(material.morphNormals){material.numSupportedMorphNormals=0;for(var i=0;i<_this.maxMorphNormals;i++){if(attributes["morphNormal"+i]>=0){material.numSupportedMorphNormals++}}}var uniforms=materialProperties.__webglShader.uniforms;if(!material.isShaderMaterial&&!material.isRawShaderMaterial|material.clipping===true){materialProperties.numClippingPlanes=_clipping.numPlanes;uniforms.clippingPlanes=_clipping.uniform}materialProperties.fog=fog;materialProperties.lightsHash=_lights.hash;if(material.lights){uniforms.ambientLightColor.value=_lights.ambient;uniforms.directionalLights.value=_lights.directional;uniforms.spotLights.value=_lights.spot;uniforms.pointLights.value=_lights.point;uniforms.hemisphereLights.value=_lights.hemi;uniforms.directionalShadowMap.value=_lights.directionalShadowMap;uniforms.directionalShadowMatrix.value=_lights.directionalShadowMatrix;uniforms.spotShadowMap.value=_lights.spotShadowMap;uniforms.spotShadowMatrix.value=_lights.spotShadowMatrix;uniforms.pointShadowMap.value=_lights.pointShadowMap;uniforms.pointShadowMatrix.value=_lights.pointShadowMatrix}var progUniforms=materialProperties.program.getUniforms(),uniformsList=WebGLUniforms.seqWithValue(progUniforms.seq,uniforms);materialProperties.uniformsList=uniformsList;materialProperties.dynamicUniforms=WebGLUniforms.splitDynamic(uniformsList,uniforms)}function setMaterial(material){material.side===DoubleSide?state.disable(_gl.CULL_FACE):state.enable(_gl.CULL_FACE);state.setFlipSided(material.side===BackSide);material.transparent===true?state.setBlending(material.blending,material.blendEquation,material.blendSrc,material.blendDst,material.blendEquationAlpha,material.blendSrcAlpha,material.blendDstAlpha,material.premultipliedAlpha):state.setBlending(NoBlending);state.setDepthFunc(material.depthFunc);state.setDepthTest(material.depthTest);state.setDepthWrite(material.depthWrite);state.setColorWrite(material.colorWrite);state.setPolygonOffset(material.polygonOffset,material.polygonOffsetFactor,material.polygonOffsetUnits)}function setProgram(camera,fog,material,object){_usedTextureUnits=0;var materialProperties=properties.get(material);if(_clippingEnabled){if(_localClippingEnabled||camera!==_currentCamera){var useCache=camera===_currentCamera&&material.id===_currentMaterialId;_clipping.setState(material.clippingPlanes,material.clipShadows,camera,materialProperties,useCache)}}if(material.needsUpdate===false){if(materialProperties.program===undefined){material.needsUpdate=true}else if(material.fog&&materialProperties.fog!==fog){material.needsUpdate=true}else if(material.lights&&materialProperties.lightsHash!==_lights.hash){material.needsUpdate=true}else if(materialProperties.numClippingPlanes!==undefined&&materialProperties.numClippingPlanes!==_clipping.numPlanes){material.needsUpdate=true}}if(material.needsUpdate){initMaterial(material,fog,object);material.needsUpdate=false}var refreshProgram=false;var refreshMaterial=false;var refreshLights=false;var program=materialProperties.program,p_uniforms=program.getUniforms(),m_uniforms=materialProperties.__webglShader.uniforms;if(program.id!==_currentProgram){_gl.useProgram(program.program);_currentProgram=program.id;refreshProgram=true;refreshMaterial=true;refreshLights=true}if(material.id!==_currentMaterialId){_currentMaterialId=material.id;refreshMaterial=true}if(refreshProgram||camera!==_currentCamera){p_uniforms.set(_gl,camera,"projectionMatrix");if(capabilities.logarithmicDepthBuffer){p_uniforms.setValue(_gl,"logDepthBufFC",2/(Math.log(camera.far+1)/Math.LN2))}if(camera!==_currentCamera){_currentCamera=camera;refreshMaterial=true;refreshLights=true}if(material.isShaderMaterial||material.isMeshPhongMaterial||material.isMeshStandardMaterial||material.envMap){var uCamPos=p_uniforms.map.cameraPosition;if(uCamPos!==undefined){uCamPos.setValue(_gl,_vector3.setFromMatrixPosition(camera.matrixWorld))}}if(material.isMeshPhongMaterial||material.isMeshLambertMaterial||material.isMeshBasicMaterial||material.isMeshStandardMaterial||material.isShaderMaterial||material.skinning){p_uniforms.setValue(_gl,"viewMatrix",camera.matrixWorldInverse)}p_uniforms.set(_gl,_this,"toneMappingExposure");p_uniforms.set(_gl,_this,"toneMappingWhitePoint")}if(material.skinning){p_uniforms.setOptional(_gl,object,"bindMatrix");p_uniforms.setOptional(_gl,object,"bindMatrixInverse");var skeleton=object.skeleton;if(skeleton){if(capabilities.floatVertexTextures&&skeleton.useVertexTexture){p_uniforms.set(_gl,skeleton,"boneTexture");p_uniforms.set(_gl,skeleton,"boneTextureWidth");p_uniforms.set(_gl,skeleton,"boneTextureHeight")}else{p_uniforms.setOptional(_gl,skeleton,"boneMatrices")}}}if(refreshMaterial){if(material.lights){markUniformsLightsNeedsUpdate(m_uniforms,refreshLights)}if(fog&&material.fog){refreshUniformsFog(m_uniforms,fog)}if(material.isMeshBasicMaterial||material.isMeshLambertMaterial||material.isMeshPhongMaterial||material.isMeshStandardMaterial||material.isMeshDepthMaterial){refreshUniformsCommon(m_uniforms,material)}if(material.isLineBasicMaterial){refreshUniformsLine(m_uniforms,material)}else if(material.isLineDashedMaterial){refreshUniformsLine(m_uniforms,material);refreshUniformsDash(m_uniforms,material)}else if(material.isPointsMaterial){refreshUniformsPoints(m_uniforms,material)}else if(material.isMeshLambertMaterial){refreshUniformsLambert(m_uniforms,material)}else if(material.isMeshPhongMaterial){refreshUniformsPhong(m_uniforms,material)}else if(material.isMeshPhysicalMaterial){refreshUniformsPhysical(m_uniforms,material)}else if(material.isMeshStandardMaterial){refreshUniformsStandard(m_uniforms,material)}else if(material.isMeshDepthMaterial){if(material.displacementMap){m_uniforms.displacementMap.value=material.displacementMap;m_uniforms.displacementScale.value=material.displacementScale;m_uniforms.displacementBias.value=material.displacementBias}}else if(material.isMeshNormalMaterial){m_uniforms.opacity.value=material.opacity}WebGLUniforms.upload(_gl,materialProperties.uniformsList,m_uniforms,_this)}p_uniforms.set(_gl,object,"modelViewMatrix");p_uniforms.set(_gl,object,"normalMatrix");p_uniforms.setValue(_gl,"modelMatrix",object.matrixWorld);var dynUniforms=materialProperties.dynamicUniforms;if(dynUniforms!==null){WebGLUniforms.evalDynamic(dynUniforms,m_uniforms,object,camera);WebGLUniforms.upload(_gl,dynUniforms,m_uniforms,_this)}return program}function refreshUniformsCommon(uniforms,material){uniforms.opacity.value=material.opacity;uniforms.diffuse.value=material.color;if(material.emissive){uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity)}uniforms.map.value=material.map;uniforms.specularMap.value=material.specularMap;uniforms.alphaMap.value=material.alphaMap;if(material.aoMap){uniforms.aoMap.value=material.aoMap;uniforms.aoMapIntensity.value=material.aoMapIntensity}var uvScaleMap;if(material.map){uvScaleMap=material.map}else if(material.specularMap){uvScaleMap=material.specularMap}else if(material.displacementMap){uvScaleMap=material.displacementMap}else if(material.normalMap){uvScaleMap=material.normalMap}else if(material.bumpMap){uvScaleMap=material.bumpMap}else if(material.roughnessMap){uvScaleMap=material.roughnessMap}else if(material.metalnessMap){uvScaleMap=material.metalnessMap}else if(material.alphaMap){uvScaleMap=material.alphaMap}else if(material.emissiveMap){uvScaleMap=material.emissiveMap}if(uvScaleMap!==undefined){if(uvScaleMap.isWebGLRenderTarget){uvScaleMap=uvScaleMap.texture}var offset=uvScaleMap.offset;var repeat=uvScaleMap.repeat;uniforms.offsetRepeat.value.set(offset.x,offset.y,repeat.x,repeat.y)}uniforms.envMap.value=material.envMap;uniforms.flipEnvMap.value=!(material.envMap&&material.envMap.isCubeTexture)?1:-1;uniforms.reflectivity.value=material.reflectivity;uniforms.refractionRatio.value=material.refractionRatio}function refreshUniformsLine(uniforms,material){uniforms.diffuse.value=material.color;uniforms.opacity.value=material.opacity}function refreshUniformsDash(uniforms,material){uniforms.dashSize.value=material.dashSize;uniforms.totalSize.value=material.dashSize+material.gapSize;
uniforms.scale.value=material.scale}function refreshUniformsPoints(uniforms,material){uniforms.diffuse.value=material.color;uniforms.opacity.value=material.opacity;uniforms.size.value=material.size*_pixelRatio;uniforms.scale.value=_canvas.clientHeight*.5;uniforms.map.value=material.map;if(material.map!==null){var offset=material.map.offset;var repeat=material.map.repeat;uniforms.offsetRepeat.value.set(offset.x,offset.y,repeat.x,repeat.y)}}function refreshUniformsFog(uniforms,fog){uniforms.fogColor.value=fog.color;if(fog.isFog){uniforms.fogNear.value=fog.near;uniforms.fogFar.value=fog.far}else if(fog.isFogExp2){uniforms.fogDensity.value=fog.density}}function refreshUniformsLambert(uniforms,material){if(material.lightMap){uniforms.lightMap.value=material.lightMap;uniforms.lightMapIntensity.value=material.lightMapIntensity}if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap}}function refreshUniformsPhong(uniforms,material){uniforms.specular.value=material.specular;uniforms.shininess.value=Math.max(material.shininess,1e-4);if(material.lightMap){uniforms.lightMap.value=material.lightMap;uniforms.lightMapIntensity.value=material.lightMapIntensity}if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale)}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias}}function refreshUniformsStandard(uniforms,material){uniforms.roughness.value=material.roughness;uniforms.metalness.value=material.metalness;if(material.roughnessMap){uniforms.roughnessMap.value=material.roughnessMap}if(material.metalnessMap){uniforms.metalnessMap.value=material.metalnessMap}if(material.lightMap){uniforms.lightMap.value=material.lightMap;uniforms.lightMapIntensity.value=material.lightMapIntensity}if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale)}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias}if(material.envMap){uniforms.envMapIntensity.value=material.envMapIntensity}}function refreshUniformsPhysical(uniforms,material){uniforms.clearCoat.value=material.clearCoat;uniforms.clearCoatRoughness.value=material.clearCoatRoughness;refreshUniformsStandard(uniforms,material)}function markUniformsLightsNeedsUpdate(uniforms,value){uniforms.ambientLightColor.needsUpdate=value;uniforms.directionalLights.needsUpdate=value;uniforms.pointLights.needsUpdate=value;uniforms.spotLights.needsUpdate=value;uniforms.hemisphereLights.needsUpdate=value}function setupShadows(lights){var lightShadowsLength=0;for(var i=0,l=lights.length;i<l;i++){var light=lights[i];if(light.castShadow){_lights.shadows[lightShadowsLength++]=light}}_lights.shadows.length=lightShadowsLength}function setupLights(lights,camera){var l,ll,light,r=0,g=0,b=0,color,intensity,distance,shadowMap,viewMatrix=camera.matrixWorldInverse,directionalLength=0,pointLength=0,spotLength=0,hemiLength=0;for(l=0,ll=lights.length;l<ll;l++){light=lights[l];color=light.color;intensity=light.intensity;distance=light.distance;shadowMap=light.shadow&&light.shadow.map?light.shadow.map.texture:null;if(light.isAmbientLight){r+=color.r*intensity;g+=color.g*intensity;b+=color.b*intensity}else if(light.isDirectionalLight){var uniforms=lightCache.get(light);uniforms.color.copy(light.color).multiplyScalar(light.intensity);uniforms.direction.setFromMatrixPosition(light.matrixWorld);_vector3.setFromMatrixPosition(light.target.matrixWorld);uniforms.direction.sub(_vector3);uniforms.direction.transformDirection(viewMatrix);uniforms.shadow=light.castShadow;if(light.castShadow){uniforms.shadowBias=light.shadow.bias;uniforms.shadowRadius=light.shadow.radius;uniforms.shadowMapSize=light.shadow.mapSize}_lights.directionalShadowMap[directionalLength]=shadowMap;_lights.directionalShadowMatrix[directionalLength]=light.shadow.matrix;_lights.directional[directionalLength++]=uniforms}else if(light.isSpotLight){var uniforms=lightCache.get(light);uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);uniforms.color.copy(color).multiplyScalar(intensity);uniforms.distance=distance;uniforms.direction.setFromMatrixPosition(light.matrixWorld);_vector3.setFromMatrixPosition(light.target.matrixWorld);uniforms.direction.sub(_vector3);uniforms.direction.transformDirection(viewMatrix);uniforms.coneCos=Math.cos(light.angle);uniforms.penumbraCos=Math.cos(light.angle*(1-light.penumbra));uniforms.decay=light.distance===0?0:light.decay;uniforms.shadow=light.castShadow;if(light.castShadow){uniforms.shadowBias=light.shadow.bias;uniforms.shadowRadius=light.shadow.radius;uniforms.shadowMapSize=light.shadow.mapSize}_lights.spotShadowMap[spotLength]=shadowMap;_lights.spotShadowMatrix[spotLength]=light.shadow.matrix;_lights.spot[spotLength++]=uniforms}else if(light.isPointLight){var uniforms=lightCache.get(light);uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);uniforms.color.copy(light.color).multiplyScalar(light.intensity);uniforms.distance=light.distance;uniforms.decay=light.distance===0?0:light.decay;uniforms.shadow=light.castShadow;if(light.castShadow){uniforms.shadowBias=light.shadow.bias;uniforms.shadowRadius=light.shadow.radius;uniforms.shadowMapSize=light.shadow.mapSize}_lights.pointShadowMap[pointLength]=shadowMap;if(_lights.pointShadowMatrix[pointLength]===undefined){_lights.pointShadowMatrix[pointLength]=new Matrix4}_vector3.setFromMatrixPosition(light.matrixWorld).negate();_lights.pointShadowMatrix[pointLength].identity().setPosition(_vector3);_lights.point[pointLength++]=uniforms}else if(light.isHemisphereLight){var uniforms=lightCache.get(light);uniforms.direction.setFromMatrixPosition(light.matrixWorld);uniforms.direction.transformDirection(viewMatrix);uniforms.direction.normalize();uniforms.skyColor.copy(light.color).multiplyScalar(intensity);uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity);_lights.hemi[hemiLength++]=uniforms}}_lights.ambient[0]=r;_lights.ambient[1]=g;_lights.ambient[2]=b;_lights.directional.length=directionalLength;_lights.spot.length=spotLength;_lights.point.length=pointLength;_lights.hemi.length=hemiLength;_lights.hash=directionalLength+","+pointLength+","+spotLength+","+hemiLength+","+_lights.shadows.length}this.setFaceCulling=function(cullFace,frontFaceDirection){state.setCullFace(cullFace);state.setFlipSided(frontFaceDirection===FrontFaceDirectionCW)};function allocTextureUnit(){var textureUnit=_usedTextureUnits;if(textureUnit>=capabilities.maxTextures){console.warn("WebGLRenderer: trying to use "+textureUnit+" texture units while this GPU supports only "+capabilities.maxTextures)}_usedTextureUnits+=1;return textureUnit}this.allocTextureUnit=allocTextureUnit;this.setTexture2D=function(){var warned=false;return function setTexture2D(texture,slot){if(texture&&texture.isWebGLRenderTarget){if(!warned){console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.");warned=true}texture=texture.texture}textures.setTexture2D(texture,slot)}}();this.setTexture=function(){var warned=false;return function setTexture(texture,slot){if(!warned){console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead.");warned=true}textures.setTexture2D(texture,slot)}}();this.setTextureCube=function(){var warned=false;return function setTextureCube(texture,slot){if(texture&&texture.isWebGLRenderTargetCube){if(!warned){console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead.");warned=true}texture=texture.texture}if(texture&&texture.isCubeTexture||Array.isArray(texture.image)&&texture.image.length===6){textures.setTextureCube(texture,slot)}else{textures.setTextureCubeDynamic(texture,slot)}}}();this.getCurrentRenderTarget=function(){return _currentRenderTarget};this.setRenderTarget=function(renderTarget){_currentRenderTarget=renderTarget;if(renderTarget&&properties.get(renderTarget).__webglFramebuffer===undefined){textures.setupRenderTarget(renderTarget)}var isCube=renderTarget&&renderTarget.isWebGLRenderTargetCube;var framebuffer;if(renderTarget){var renderTargetProperties=properties.get(renderTarget);if(isCube){framebuffer=renderTargetProperties.__webglFramebuffer[renderTarget.activeCubeFace]}else{framebuffer=renderTargetProperties.__webglFramebuffer}_currentScissor.copy(renderTarget.scissor);_currentScissorTest=renderTarget.scissorTest;_currentViewport.copy(renderTarget.viewport)}else{framebuffer=null;_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio);_currentScissorTest=_scissorTest;_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio)}if(_currentFramebuffer!==framebuffer){_gl.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);_currentFramebuffer=framebuffer}state.scissor(_currentScissor);state.setScissorTest(_currentScissorTest);state.viewport(_currentViewport);if(isCube){var textureProperties=properties.get(renderTarget.texture);_gl.framebufferTexture2D(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_CUBE_MAP_POSITIVE_X+renderTarget.activeCubeFace,textureProperties.__webglTexture,renderTarget.activeMipMapLevel)}};this.readRenderTargetPixels=function(renderTarget,x,y,width,height,buffer){if((renderTarget&&renderTarget.isWebGLRenderTarget)===false){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}var framebuffer=properties.get(renderTarget).__webglFramebuffer;if(framebuffer){var restore=false;if(framebuffer!==_currentFramebuffer){_gl.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);restore=true}try{var texture=renderTarget.texture;var textureFormat=texture.format;var textureType=texture.type;if(textureFormat!==RGBAFormat&&paramThreeToGL(textureFormat)!==_gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(textureType!==UnsignedByteType&&paramThreeToGL(textureType)!==_gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE)&&!(textureType===FloatType&&(extensions.get("OES_texture_float")||extensions.get("WEBGL_color_buffer_float")))&&!(textureType===HalfFloatType&&extensions.get("EXT_color_buffer_half_float"))){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}if(_gl.checkFramebufferStatus(_gl.FRAMEBUFFER)===_gl.FRAMEBUFFER_COMPLETE){if(x>=0&&x<=renderTarget.width-width&&(y>=0&&y<=renderTarget.height-height)){_gl.readPixels(x,y,width,height,paramThreeToGL(textureFormat),paramThreeToGL(textureType),buffer)}}else{console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}}finally{if(restore){_gl.bindFramebuffer(_gl.FRAMEBUFFER,_currentFramebuffer)}}}};function paramThreeToGL(p){var extension;if(p===RepeatWrapping)return _gl.REPEAT;if(p===ClampToEdgeWrapping)return _gl.CLAMP_TO_EDGE;if(p===MirroredRepeatWrapping)return _gl.MIRRORED_REPEAT;if(p===NearestFilter)return _gl.NEAREST;if(p===NearestMipMapNearestFilter)return _gl.NEAREST_MIPMAP_NEAREST;if(p===NearestMipMapLinearFilter)return _gl.NEAREST_MIPMAP_LINEAR;if(p===LinearFilter)return _gl.LINEAR;if(p===LinearMipMapNearestFilter)return _gl.LINEAR_MIPMAP_NEAREST;if(p===LinearMipMapLinearFilter)return _gl.LINEAR_MIPMAP_LINEAR;if(p===UnsignedByteType)return _gl.UNSIGNED_BYTE;if(p===UnsignedShort4444Type)return _gl.UNSIGNED_SHORT_4_4_4_4;if(p===UnsignedShort5551Type)return _gl.UNSIGNED_SHORT_5_5_5_1;if(p===UnsignedShort565Type)return _gl.UNSIGNED_SHORT_5_6_5;if(p===ByteType)return _gl.BYTE;if(p===ShortType)return _gl.SHORT;if(p===UnsignedShortType)return _gl.UNSIGNED_SHORT;if(p===IntType)return _gl.INT;if(p===UnsignedIntType)return _gl.UNSIGNED_INT;if(p===FloatType)return _gl.FLOAT;extension=extensions.get("OES_texture_half_float");if(extension!==null){if(p===HalfFloatType)return extension.HALF_FLOAT_OES}if(p===AlphaFormat)return _gl.ALPHA;if(p===RGBFormat)return _gl.RGB;if(p===RGBAFormat)return _gl.RGBA;if(p===LuminanceFormat)return _gl.LUMINANCE;if(p===LuminanceAlphaFormat)return _gl.LUMINANCE_ALPHA;if(p===DepthFormat)return _gl.DEPTH_COMPONENT;if(p===DepthStencilFormat)return _gl.DEPTH_STENCIL;if(p===AddEquation)return _gl.FUNC_ADD;if(p===SubtractEquation)return _gl.FUNC_SUBTRACT;if(p===ReverseSubtractEquation)return _gl.FUNC_REVERSE_SUBTRACT;if(p===ZeroFactor)return _gl.ZERO;if(p===OneFactor)return _gl.ONE;if(p===SrcColorFactor)return _gl.SRC_COLOR;if(p===OneMinusSrcColorFactor)return _gl.ONE_MINUS_SRC_COLOR;if(p===SrcAlphaFactor)return _gl.SRC_ALPHA;if(p===OneMinusSrcAlphaFactor)return _gl.ONE_MINUS_SRC_ALPHA;if(p===DstAlphaFactor)return _gl.DST_ALPHA;if(p===OneMinusDstAlphaFactor)return _gl.ONE_MINUS_DST_ALPHA;if(p===DstColorFactor)return _gl.DST_COLOR;if(p===OneMinusDstColorFactor)return _gl.ONE_MINUS_DST_COLOR;if(p===SrcAlphaSaturateFactor)return _gl.SRC_ALPHA_SATURATE;extension=extensions.get("WEBGL_compressed_texture_s3tc");if(extension!==null){if(p===RGB_S3TC_DXT1_Format)return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT1_Format)return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT3_Format)return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(p===RGBA_S3TC_DXT5_Format)return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT}extension=extensions.get("WEBGL_compressed_texture_pvrtc");if(extension!==null){if(p===RGB_PVRTC_4BPPV1_Format)return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(p===RGB_PVRTC_2BPPV1_Format)return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(p===RGBA_PVRTC_4BPPV1_Format)return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(p===RGBA_PVRTC_2BPPV1_Format)return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}extension=extensions.get("WEBGL_compressed_texture_etc1");if(extension!==null){if(p===RGB_ETC1_Format)return extension.COMPRESSED_RGB_ETC1_WEBGL}extension=extensions.get("EXT_blend_minmax");if(extension!==null){if(p===MinEquation)return extension.MIN_EXT;if(p===MaxEquation)return extension.MAX_EXT}extension=extensions.get("WEBGL_depth_texture");if(extension!==null){if(p===UnsignedInt248Type)return extension.UNSIGNED_INT_24_8_WEBGL}return 0}}function FogExp2(color,density){this.name="";this.color=new Color(color);this.density=density!==undefined?density:25e-5}FogExp2.prototype.isFogExp2=true;FogExp2.prototype.clone=function(){return new FogExp2(this.color.getHex(),this.density)};FogExp2.prototype.toJSON=function(meta){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};function Fog(color,near,far){this.name="";this.color=new Color(color);this.near=near!==undefined?near:1;this.far=far!==undefined?far:1e3}Fog.prototype.isFog=true;Fog.prototype.clone=function(){return new Fog(this.color.getHex(),this.near,this.far)};Fog.prototype.toJSON=function(meta){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};function Scene(){Object3D.call(this);this.type="Scene";this.background=null;this.fog=null;this.overrideMaterial=null;this.autoUpdate=true}Scene.prototype=Object.create(Object3D.prototype);Scene.prototype.constructor=Scene;Scene.prototype.copy=function(source,recursive){Object3D.prototype.copy.call(this,source,recursive);if(source.background!==null)this.background=source.background.clone();if(source.fog!==null)this.fog=source.fog.clone();if(source.overrideMaterial!==null)this.overrideMaterial=source.overrideMaterial.clone();this.autoUpdate=source.autoUpdate;this.matrixAutoUpdate=source.matrixAutoUpdate;return this};Scene.prototype.toJSON=function(meta){var data=Object3D.prototype.toJSON.call(this,meta);if(this.background!==null)data.object.background=this.background.toJSON(meta);if(this.fog!==null)data.object.fog=this.fog.toJSON();return data};function LensFlare(texture,size,distance,blending,color){Object3D.call(this);this.lensFlares=[];this.positionScreen=new Vector3;this.customUpdateCallback=undefined;if(texture!==undefined){this.add(texture,size,distance,blending,color)}}LensFlare.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:LensFlare,isLensFlare:true,copy:function(source){Object3D.prototype.copy.call(this,source);this.positionScreen.copy(source.positionScreen);this.customUpdateCallback=source.customUpdateCallback;for(var i=0,l=source.lensFlares.length;i<l;i++){this.lensFlares.push(source.lensFlares[i])}return this},add:function(texture,size,distance,blending,color,opacity){if(size===undefined)size=-1;if(distance===undefined)distance=0;if(opacity===undefined)opacity=1;if(color===undefined)color=new Color(16777215);if(blending===undefined)blending=NormalBlending;distance=Math.min(distance,Math.max(0,distance));this.lensFlares.push({texture:texture,size:size,distance:distance,x:0,y:0,z:0,scale:1,rotation:0,opacity:opacity,color:color,blending:blending})},updateLensFlares:function(){var f,fl=this.lensFlares.length;var flare;var vecX=-this.positionScreen.x*2;var vecY=-this.positionScreen.y*2;for(f=0;f<fl;f++){flare=this.lensFlares[f];flare.x=this.positionScreen.x+vecX*flare.distance;flare.y=this.positionScreen.y+vecY*flare.distance;flare.wantedRotation=flare.x*Math.PI*.25;flare.rotation+=(flare.wantedRotation-flare.rotation)*.25}}});function SpriteMaterial(parameters){Material.call(this);this.type="SpriteMaterial";this.color=new Color(16777215);this.map=null;this.rotation=0;this.fog=false;this.lights=false;this.setValues(parameters)}SpriteMaterial.prototype=Object.create(Material.prototype);SpriteMaterial.prototype.constructor=SpriteMaterial;SpriteMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.rotation=source.rotation;return this};function Sprite(material){Object3D.call(this);this.type="Sprite";this.material=material!==undefined?material:new SpriteMaterial}Sprite.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Sprite,isSprite:true,raycast:function(){var matrixPosition=new Vector3;return function raycast(raycaster,intersects){matrixPosition.setFromMatrixPosition(this.matrixWorld);var distanceSq=raycaster.ray.distanceSqToPoint(matrixPosition);var guessSizeSq=this.scale.x*this.scale.y/4;if(distanceSq>guessSizeSq){return}intersects.push({distance:Math.sqrt(distanceSq),point:this.position,face:null,object:this})}}(),clone:function(){return new this.constructor(this.material).copy(this)}});function LOD(){Object3D.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:true,value:[]}})}LOD.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:LOD,copy:function(source){Object3D.prototype.copy.call(this,source,false);var levels=source.levels;for(var i=0,l=levels.length;i<l;i++){var level=levels[i];this.addLevel(level.object.clone(),level.distance)}return this},addLevel:function(object,distance){if(distance===undefined)distance=0;distance=Math.abs(distance);var levels=this.levels;for(var l=0;l<levels.length;l++){if(distance<levels[l].distance){break}}levels.splice(l,0,{distance:distance,object:object});this.add(object)},getObjectForDistance:function(distance){var levels=this.levels;for(var i=1,l=levels.length;i<l;i++){if(distance<levels[i].distance){break}}return levels[i-1].object},raycast:function(){var matrixPosition=new Vector3;return function raycast(raycaster,intersects){matrixPosition.setFromMatrixPosition(this.matrixWorld);var distance=raycaster.ray.origin.distanceTo(matrixPosition);this.getObjectForDistance(distance).raycast(raycaster,intersects)}}(),update:function(){var v1=new Vector3;var v2=new Vector3;return function update(camera){var levels=this.levels;if(levels.length>1){v1.setFromMatrixPosition(camera.matrixWorld);v2.setFromMatrixPosition(this.matrixWorld);var distance=v1.distanceTo(v2);levels[0].object.visible=true;for(var i=1,l=levels.length;i<l;i++){if(distance>=levels[i].distance){levels[i-1].object.visible=false;levels[i].object.visible=true}else{break}}for(;i<l;i++){levels[i].object.visible=false}}}}(),toJSON:function(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.levels=[];var levels=this.levels;for(var i=0,l=levels.length;i<l;i++){var level=levels[i];data.object.levels.push({object:level.object.uuid,distance:level.distance})}return data}});function DataTexture(data,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,encoding){Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding);this.image={data:data,width:width,height:height};this.magFilter=magFilter!==undefined?magFilter:NearestFilter;this.minFilter=minFilter!==undefined?minFilter:NearestFilter;this.flipY=false;this.generateMipmaps=false}DataTexture.prototype=Object.create(Texture.prototype);DataTexture.prototype.constructor=DataTexture;DataTexture.prototype.isDataTexture=true;function Skeleton(bones,boneInverses,useVertexTexture){this.useVertexTexture=useVertexTexture!==undefined?useVertexTexture:true;this.identityMatrix=new Matrix4;bones=bones||[];this.bones=bones.slice(0);if(this.useVertexTexture){var size=Math.sqrt(this.bones.length*4);size=exports.Math.nextPowerOfTwo(Math.ceil(size));size=Math.max(size,4);this.boneTextureWidth=size;this.boneTextureHeight=size;this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4);this.boneTexture=new DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,RGBAFormat,FloatType)}else{this.boneMatrices=new Float32Array(16*this.bones.length)}if(boneInverses===undefined){this.calculateInverses()}else{if(this.bones.length===boneInverses.length){this.boneInverses=boneInverses.slice(0)}else{console.warn("THREE.Skeleton bonInverses is the wrong length.");this.boneInverses=[];for(var b=0,bl=this.bones.length;b<bl;b++){this.boneInverses.push(new Matrix4)}}}}Object.assign(Skeleton.prototype,{calculateInverses:function(){this.boneInverses=[];for(var b=0,bl=this.bones.length;b<bl;b++){var inverse=new Matrix4;if(this.bones[b]){inverse.getInverse(this.bones[b].matrixWorld)}this.boneInverses.push(inverse)}},pose:function(){var bone;for(var b=0,bl=this.bones.length;b<bl;b++){bone=this.bones[b];if(bone){bone.matrixWorld.getInverse(this.boneInverses[b])}}for(var b=0,bl=this.bones.length;b<bl;b++){bone=this.bones[b];if(bone){if(bone.parent&&bone.parent.isBone){bone.matrix.getInverse(bone.parent.matrixWorld);bone.matrix.multiply(bone.matrixWorld)}else{bone.matrix.copy(bone.matrixWorld)}bone.matrix.decompose(bone.position,bone.quaternion,bone.scale)}}},update:function(){var offsetMatrix=new Matrix4;return function update(){for(var b=0,bl=this.bones.length;b<bl;b++){var matrix=this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix;offsetMatrix.multiplyMatrices(matrix,this.boneInverses[b]);offsetMatrix.toArray(this.boneMatrices,b*16)}if(this.useVertexTexture){this.boneTexture.needsUpdate=true}}}(),clone:function(){return new Skeleton(this.bones,this.boneInverses,this.useVertexTexture)}});function Bone(skin){Object3D.call(this);this.type="Bone";this.skin=skin}Bone.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Bone,isBone:true,copy:function(source){Object3D.prototype.copy.call(this,source);this.skin=source.skin;return this}});function SkinnedMesh(geometry,material,useVertexTexture){Mesh.call(this,geometry,material);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new Matrix4;this.bindMatrixInverse=new Matrix4;var bones=[];if(this.geometry&&this.geometry.bones!==undefined){var bone,gbone;for(var b=0,bl=this.geometry.bones.length;b<bl;++b){gbone=this.geometry.bones[b];bone=new Bone(this);bones.push(bone);bone.name=gbone.name;bone.position.fromArray(gbone.pos);bone.quaternion.fromArray(gbone.rotq);if(gbone.scl!==undefined)bone.scale.fromArray(gbone.scl)}for(var b=0,bl=this.geometry.bones.length;b<bl;++b){gbone=this.geometry.bones[b];if(gbone.parent!==-1&&gbone.parent!==null&&bones[gbone.parent]!==undefined){bones[gbone.parent].add(bones[b])}else{this.add(bones[b])}}}this.normalizeSkinWeights();this.updateMatrixWorld(true);this.bind(new Skeleton(bones,undefined,useVertexTexture),this.matrixWorld)}SkinnedMesh.prototype=Object.assign(Object.create(Mesh.prototype),{constructor:SkinnedMesh,isSkinnedMesh:true,bind:function(skeleton,bindMatrix){this.skeleton=skeleton;if(bindMatrix===undefined){this.updateMatrixWorld(true);this.skeleton.calculateInverses();bindMatrix=this.matrixWorld}this.bindMatrix.copy(bindMatrix);this.bindMatrixInverse.getInverse(bindMatrix)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){if(this.geometry&&this.geometry.isGeometry){for(var i=0;i<this.geometry.skinWeights.length;i++){var sw=this.geometry.skinWeights[i];var scale=1/sw.lengthManhattan();if(scale!==Infinity){sw.multiplyScalar(scale)}else{sw.set(1,0,0,0)}}}else if(this.geometry&&this.geometry.isBufferGeometry){var vec=new Vector4;var skinWeight=this.geometry.attributes.skinWeight;for(var i=0;i<skinWeight.count;i++){vec.x=skinWeight.getX(i);vec.y=skinWeight.getY(i);vec.z=skinWeight.getZ(i);vec.w=skinWeight.getW(i);var scale=1/vec.lengthManhattan();if(scale!==Infinity){vec.multiplyScalar(scale)}else{vec.set(1,0,0,0)}skinWeight.setXYZW(i,vec.x,vec.y,vec.z,vec.w)}}},updateMatrixWorld:function(force){Mesh.prototype.updateMatrixWorld.call(this,true);if(this.bindMode==="attached"){this.bindMatrixInverse.getInverse(this.matrixWorld)}else if(this.bindMode==="detached"){this.bindMatrixInverse.getInverse(this.bindMatrix)}else{console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)}},clone:function(){return new this.constructor(this.geometry,this.material,this.skeleton.useVertexTexture).copy(this)}});function LineBasicMaterial(parameters){Material.call(this);this.type="LineBasicMaterial";this.color=new Color(16777215);this.linewidth=1;this.linecap="round";this.linejoin="round";this.lights=false;this.setValues(parameters)}LineBasicMaterial.prototype=Object.create(Material.prototype);LineBasicMaterial.prototype.constructor=LineBasicMaterial;LineBasicMaterial.prototype.isLineBasicMaterial=true;LineBasicMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.linewidth=source.linewidth;this.linecap=source.linecap;this.linejoin=source.linejoin;return this};function Line(geometry,material,mode){if(mode===1){console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.");return new LineSegments(geometry,material)}Object3D.call(this);this.type="Line";this.geometry=geometry!==undefined?geometry:new BufferGeometry;this.material=material!==undefined?material:new LineBasicMaterial({color:Math.random()*16777215})}Line.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Line,isLine:true,raycast:function(){var inverseMatrix=new Matrix4;var ray=new Ray;var sphere=new Sphere;return function raycast(raycaster,intersects){var precision=raycaster.linePrecision;var precisionSq=precision*precision;var geometry=this.geometry;var matrixWorld=this.matrixWorld;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();sphere.copy(geometry.boundingSphere);sphere.applyMatrix4(matrixWorld);if(raycaster.ray.intersectsSphere(sphere)===false)return;inverseMatrix.getInverse(matrixWorld);ray.copy(raycaster.ray).applyMatrix4(inverseMatrix);var vStart=new Vector3;var vEnd=new Vector3;var interSegment=new Vector3;var interRay=new Vector3;var step=this&&this.isLineSegments?2:1;if(geometry&&geometry.isBufferGeometry){var index=geometry.index;var attributes=geometry.attributes;var positions=attributes.position.array;if(index!==null){var indices=index.array;for(var i=0,l=indices.length-1;i<l;i+=step){var a=indices[i];var b=indices[i+1];vStart.fromArray(positions,a*3);vEnd.fromArray(positions,b*3);var distSq=ray.distanceSqToSegment(vStart,vEnd,interRay,interSegment);if(distSq>precisionSq)continue;interRay.applyMatrix4(this.matrixWorld);var distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else{for(var i=0,l=positions.length/3-1;i<l;i+=step){vStart.fromArray(positions,3*i);vEnd.fromArray(positions,3*i+3);var distSq=ray.distanceSqToSegment(vStart,vEnd,interRay,interSegment);if(distSq>precisionSq)continue;interRay.applyMatrix4(this.matrixWorld);var distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}}else if(geometry&&geometry.isGeometry){var vertices=geometry.vertices;var nbVertices=vertices.length;for(var i=0;i<nbVertices-1;i+=step){var distSq=ray.distanceSqToSegment(vertices[i],vertices[i+1],interRay,interSegment);if(distSq>precisionSq)continue;interRay.applyMatrix4(this.matrixWorld);var distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});function LineSegments(geometry,material){Line.call(this,geometry,material);this.type="LineSegments"}LineSegments.prototype=Object.assign(Object.create(Line.prototype),{constructor:LineSegments,isLineSegments:true});function PointsMaterial(parameters){Material.call(this);this.type="PointsMaterial";this.color=new Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=true;this.lights=false;this.setValues(parameters)}PointsMaterial.prototype=Object.create(Material.prototype);PointsMaterial.prototype.constructor=PointsMaterial;PointsMaterial.prototype.isPointsMaterial=true;PointsMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.size=source.size;this.sizeAttenuation=source.sizeAttenuation;return this};function Points(geometry,material){Object3D.call(this);this.type="Points";this.geometry=geometry!==undefined?geometry:new BufferGeometry;this.material=material!==undefined?material:new PointsMaterial({color:Math.random()*16777215})}Points.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Points,isPoints:true,raycast:function(){var inverseMatrix=new Matrix4;var ray=new Ray;var sphere=new Sphere;return function raycast(raycaster,intersects){var object=this;var geometry=this.geometry;var matrixWorld=this.matrixWorld;var threshold=raycaster.params.Points.threshold;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();sphere.copy(geometry.boundingSphere);sphere.applyMatrix4(matrixWorld);if(raycaster.ray.intersectsSphere(sphere)===false)return;inverseMatrix.getInverse(matrixWorld);ray.copy(raycaster.ray).applyMatrix4(inverseMatrix);var localThreshold=threshold/((this.scale.x+this.scale.y+this.scale.z)/3);var localThresholdSq=localThreshold*localThreshold;var position=new Vector3;function testPoint(point,index){var rayPointDistanceSq=ray.distanceSqToPoint(point);if(rayPointDistanceSq<localThresholdSq){var intersectPoint=ray.closestPointToPoint(point);
intersectPoint.applyMatrix4(matrixWorld);var distance=raycaster.ray.origin.distanceTo(intersectPoint);if(distance<raycaster.near||distance>raycaster.far)return;intersects.push({distance:distance,distanceToRay:Math.sqrt(rayPointDistanceSq),point:intersectPoint.clone(),index:index,face:null,object:object})}}if(geometry&&geometry.isBufferGeometry){var index=geometry.index;var attributes=geometry.attributes;var positions=attributes.position.array;if(index!==null){var indices=index.array;for(var i=0,il=indices.length;i<il;i++){var a=indices[i];position.fromArray(positions,a*3);testPoint(position,a)}}else{for(var i=0,l=positions.length/3;i<l;i++){position.fromArray(positions,i*3);testPoint(position,i)}}}else{var vertices=geometry.vertices;for(var i=0,l=vertices.length;i<l;i++){testPoint(vertices[i],i)}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}});function Group(){Object3D.call(this);this.type="Group"}Group.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Group});function VideoTexture(video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){Texture.call(this,video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.generateMipmaps=false;var scope=this;function update(){requestAnimationFrame(update);if(video.readyState>=video.HAVE_CURRENT_DATA){scope.needsUpdate=true}}update()}VideoTexture.prototype=Object.create(Texture.prototype);VideoTexture.prototype.constructor=VideoTexture;function CompressedTexture(mipmaps,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,encoding){Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding);this.image={width:width,height:height};this.mipmaps=mipmaps;this.flipY=false;this.generateMipmaps=false}CompressedTexture.prototype=Object.create(Texture.prototype);CompressedTexture.prototype.constructor=CompressedTexture;CompressedTexture.prototype.isCompressedTexture=true;function CanvasTexture(canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){Texture.call(this,canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.needsUpdate=true}CanvasTexture.prototype=Object.create(Texture.prototype);CanvasTexture.prototype.constructor=CanvasTexture;function DepthTexture(width,height,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,format){format=format!==undefined?format:DepthFormat;if(format!==DepthFormat&&format!==DepthStencilFormat){throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat")}Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.image={width:width,height:height};this.type=type!==undefined?type:UnsignedShortType;this.magFilter=magFilter!==undefined?magFilter:NearestFilter;this.minFilter=minFilter!==undefined?minFilter:NearestFilter;this.flipY=false;this.generateMipmaps=false}DepthTexture.prototype=Object.create(Texture.prototype);DepthTexture.prototype.constructor=DepthTexture;DepthTexture.prototype.isDepthTexture=true;function ShadowMaterial(){ShaderMaterial.call(this,{uniforms:exports.UniformsUtils.merge([UniformsLib["lights"],{opacity:{value:1}}]),vertexShader:ShaderChunk["shadow_vert"],fragmentShader:ShaderChunk["shadow_frag"]});this.lights=true;this.transparent=true;Object.defineProperties(this,{opacity:{enumerable:true,get:function(){return this.uniforms.opacity.value},set:function(value){this.uniforms.opacity.value=value}}})}ShadowMaterial.prototype=Object.create(ShaderMaterial.prototype);ShadowMaterial.prototype.constructor=ShadowMaterial;ShadowMaterial.prototype.isShadowMaterial=true;function RawShaderMaterial(parameters){ShaderMaterial.call(this,parameters);this.type="RawShaderMaterial"}RawShaderMaterial.prototype=Object.create(ShaderMaterial.prototype);RawShaderMaterial.prototype.constructor=RawShaderMaterial;RawShaderMaterial.prototype.isRawShaderMaterial=true;function MultiMaterial(materials){this.uuid=exports.Math.generateUUID();this.type="MultiMaterial";this.materials=materials instanceof Array?materials:[];this.visible=true}MultiMaterial.prototype={constructor:MultiMaterial,isMultiMaterial:true,toJSON:function(meta){var output={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]};var materials=this.materials;for(var i=0,l=materials.length;i<l;i++){var material=materials[i].toJSON(meta);delete material.metadata;output.materials.push(material)}output.visible=this.visible;return output},clone:function(){var material=new this.constructor;for(var i=0;i<this.materials.length;i++){material.materials.push(this.materials[i].clone())}material.visible=this.visible;return material}};function MeshStandardMaterial(parameters){Material.call(this);this.defines={STANDARD:""};this.type="MeshStandardMaterial";this.color=new Color(16777215);this.roughness=.5;this.metalness=.5;this.map=null;this.lightMap=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new Color(0);this.emissiveIntensity=1;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.roughnessMap=null;this.metalnessMap=null;this.alphaMap=null;this.envMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap="round";this.wireframeLinejoin="round";this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters)}MeshStandardMaterial.prototype=Object.create(Material.prototype);MeshStandardMaterial.prototype.constructor=MeshStandardMaterial;MeshStandardMaterial.prototype.isMeshStandardMaterial=true;MeshStandardMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.defines={STANDARD:""};this.color.copy(source.color);this.roughness=source.roughness;this.metalness=source.metalness;this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.roughnessMap=source.roughnessMap;this.metalnessMap=source.metalnessMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.envMapIntensity=source.envMapIntensity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this};function MeshPhysicalMaterial(parameters){MeshStandardMaterial.call(this);this.defines={PHYSICAL:""};this.type="MeshPhysicalMaterial";this.reflectivity=.5;this.clearCoat=0;this.clearCoatRoughness=0;this.setValues(parameters)}MeshPhysicalMaterial.prototype=Object.create(MeshStandardMaterial.prototype);MeshPhysicalMaterial.prototype.constructor=MeshPhysicalMaterial;MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial=true;MeshPhysicalMaterial.prototype.copy=function(source){MeshStandardMaterial.prototype.copy.call(this,source);this.defines={PHYSICAL:""};this.reflectivity=source.reflectivity;this.clearCoat=source.clearCoat;this.clearCoatRoughness=source.clearCoatRoughness;return this};function MeshPhongMaterial(parameters){Material.call(this);this.type="MeshPhongMaterial";this.color=new Color(16777215);this.specular=new Color(1118481);this.shininess=30;this.map=null;this.lightMap=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new Color(0);this.emissiveIntensity=1;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap="round";this.wireframeLinejoin="round";this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters)}MeshPhongMaterial.prototype=Object.create(Material.prototype);MeshPhongMaterial.prototype.constructor=MeshPhongMaterial;MeshPhongMaterial.prototype.isMeshPhongMaterial=true;MeshPhongMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.specular.copy(source.specular);this.shininess=source.shininess;this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this};function MeshNormalMaterial(parameters){Material.call(this,parameters);this.type="MeshNormalMaterial";this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;this.lights=false;this.morphTargets=false;this.setValues(parameters)}MeshNormalMaterial.prototype=Object.create(Material.prototype);MeshNormalMaterial.prototype.constructor=MeshNormalMaterial;MeshNormalMaterial.prototype.isMeshNormalMaterial=true;MeshNormalMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;return this};function MeshLambertMaterial(parameters){Material.call(this);this.type="MeshLambertMaterial";this.color=new Color(16777215);this.map=null;this.lightMap=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new Color(0);this.emissiveIntensity=1;this.emissiveMap=null;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap="round";this.wireframeLinejoin="round";this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters)}MeshLambertMaterial.prototype=Object.create(Material.prototype);MeshLambertMaterial.prototype.constructor=MeshLambertMaterial;MeshLambertMaterial.prototype.isMeshLambertMaterial=true;MeshLambertMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this};function LineDashedMaterial(parameters){Material.call(this);this.type="LineDashedMaterial";this.color=new Color(16777215);this.linewidth=1;this.scale=1;this.dashSize=3;this.gapSize=1;this.lights=false;this.setValues(parameters)}LineDashedMaterial.prototype=Object.create(Material.prototype);LineDashedMaterial.prototype.constructor=LineDashedMaterial;LineDashedMaterial.prototype.isLineDashedMaterial=true;LineDashedMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.linewidth=source.linewidth;this.scale=source.scale;this.dashSize=source.dashSize;this.gapSize=source.gapSize;return this};exports.Cache={enabled:false,files:{},add:function(key,file){if(this.enabled===false)return;this.files[key]=file},get:function(key){if(this.enabled===false)return;return this.files[key]},remove:function(key){delete this.files[key]},clear:function(){this.files={}}};function LoadingManager(onLoad,onProgress,onError){var scope=this;var isLoading=false,itemsLoaded=0,itemsTotal=0;this.onStart=undefined;this.onLoad=onLoad;this.onProgress=onProgress;this.onError=onError;this.itemStart=function(url){itemsTotal++;if(isLoading===false){if(scope.onStart!==undefined){scope.onStart(url,itemsLoaded,itemsTotal)}}isLoading=true};this.itemEnd=function(url){itemsLoaded++;if(scope.onProgress!==undefined){scope.onProgress(url,itemsLoaded,itemsTotal)}if(itemsLoaded===itemsTotal){isLoading=false;if(scope.onLoad!==undefined){scope.onLoad()}}};this.itemError=function(url){if(scope.onError!==undefined){scope.onError(url)}}}exports.DefaultLoadingManager=new LoadingManager;function XHRLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(XHRLoader.prototype,{load:function(url,onLoad,onProgress,onError){if(this.path!==undefined)url=this.path+url;var scope=this;var cached=exports.Cache.get(url);if(cached!==undefined){scope.manager.itemStart(url);setTimeout(function(){if(onLoad)onLoad(cached);scope.manager.itemEnd(url)},0);return cached}var request=new XMLHttpRequest;request.open("GET",url,true);request.addEventListener("load",function(event){var response=event.target.response;exports.Cache.add(url,response);if(this.status===200){if(onLoad)onLoad(response);scope.manager.itemEnd(url)}else if(this.status===0){console.warn("THREE.XHRLoader: HTTP Status 0 received.");if(onLoad)onLoad(response);scope.manager.itemEnd(url)}else{if(onError)onError(event);scope.manager.itemError(url)}},false);if(onProgress!==undefined){request.addEventListener("progress",function(event){onProgress(event)},false)}request.addEventListener("error",function(event){if(onError)onError(event);scope.manager.itemError(url)},false);if(this.responseType!==undefined)request.responseType=this.responseType;if(this.withCredentials!==undefined)request.withCredentials=this.withCredentials;if(request.overrideMimeType)request.overrideMimeType("text/plain");request.send(null);scope.manager.itemStart(url);return request},setPath:function(value){this.path=value;return this},setResponseType:function(value){this.responseType=value;return this},setWithCredentials:function(value){this.withCredentials=value;return this}});function CompressedTextureLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager;this._parser=null}Object.assign(CompressedTextureLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var images=[];var texture=new CompressedTexture;texture.image=images;var loader=new XHRLoader(this.manager);loader.setPath(this.path);loader.setResponseType("arraybuffer");function loadTexture(i){loader.load(url[i],function(buffer){var texDatas=scope._parser(buffer,true);images[i]={width:texDatas.width,height:texDatas.height,format:texDatas.format,mipmaps:texDatas.mipmaps};loaded+=1;if(loaded===6){if(texDatas.mipmapCount===1)texture.minFilter=LinearFilter;texture.format=texDatas.format;texture.needsUpdate=true;if(onLoad)onLoad(texture)}},onProgress,onError)}if(Array.isArray(url)){var loaded=0;for(var i=0,il=url.length;i<il;++i){loadTexture(i)}}else{loader.load(url,function(buffer){var texDatas=scope._parser(buffer,true);if(texDatas.isCubemap){var faces=texDatas.mipmaps.length/texDatas.mipmapCount;for(var f=0;f<faces;f++){images[f]={mipmaps:[]};for(var i=0;i<texDatas.mipmapCount;i++){images[f].mipmaps.push(texDatas.mipmaps[f*texDatas.mipmapCount+i]);images[f].format=texDatas.format;images[f].width=texDatas.width;images[f].height=texDatas.height}}}else{texture.image.width=texDatas.width;texture.image.height=texDatas.height;texture.mipmaps=texDatas.mipmaps}if(texDatas.mipmapCount===1){texture.minFilter=LinearFilter}texture.format=texDatas.format;texture.needsUpdate=true;if(onLoad)onLoad(texture)},onProgress,onError)}return texture},setPath:function(value){this.path=value;return this}});var DataTextureLoader=BinaryTextureLoader;function BinaryTextureLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager;this._parser=null}Object.assign(BinaryTextureLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var texture=new DataTexture;var loader=new XHRLoader(this.manager);loader.setResponseType("arraybuffer");loader.load(url,function(buffer){var texData=scope._parser(buffer);if(!texData)return;if(undefined!==texData.image){texture.image=texData.image}else if(undefined!==texData.data){texture.image.width=texData.width;texture.image.height=texData.height;texture.image.data=texData.data}texture.wrapS=undefined!==texData.wrapS?texData.wrapS:ClampToEdgeWrapping;texture.wrapT=undefined!==texData.wrapT?texData.wrapT:ClampToEdgeWrapping;texture.magFilter=undefined!==texData.magFilter?texData.magFilter:LinearFilter;texture.minFilter=undefined!==texData.minFilter?texData.minFilter:LinearMipMapLinearFilter;texture.anisotropy=undefined!==texData.anisotropy?texData.anisotropy:1;if(undefined!==texData.format){texture.format=texData.format}if(undefined!==texData.type){texture.type=texData.type}if(undefined!==texData.mipmaps){texture.mipmaps=texData.mipmaps}if(1===texData.mipmapCount){texture.minFilter=LinearFilter}texture.needsUpdate=true;if(onLoad)onLoad(texture,texData)},onProgress,onError);return texture}});function ImageLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(ImageLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var image=document.createElementNS("http://www.w3.org/1999/xhtml","img");image.onload=function(){URL.revokeObjectURL(image.src);if(onLoad)onLoad(image);scope.manager.itemEnd(url)};if(url.indexOf("data:")===0){image.src=url}else{var loader=new XHRLoader;loader.setPath(this.path);loader.setResponseType("blob");loader.setWithCredentials(this.withCredentials);loader.load(url,function(blob){image.src=URL.createObjectURL(blob)},onProgress,onError)}scope.manager.itemStart(url);return image},setCrossOrigin:function(value){this.crossOrigin=value;return this},setWithCredentials:function(value){this.withCredentials=value;return this},setPath:function(value){this.path=value;return this}});function CubeTextureLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(CubeTextureLoader.prototype,{load:function(urls,onLoad,onProgress,onError){var texture=new CubeTexture;var loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);loader.setPath(this.path);var loaded=0;function loadTexture(i){loader.load(urls[i],function(image){texture.images[i]=image;loaded++;if(loaded===6){texture.needsUpdate=true;if(onLoad)onLoad(texture)}},undefined,onError)}for(var i=0;i<urls.length;++i){loadTexture(i)}return texture},setCrossOrigin:function(value){this.crossOrigin=value;return this},setPath:function(value){this.path=value;return this}});function TextureLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(TextureLoader.prototype,{load:function(url,onLoad,onProgress,onError){var texture=new Texture;var loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);loader.setWithCredentials(this.withCredentials);loader.setPath(this.path);loader.load(url,function(image){var isJPEG=url.search(/\.(jpg|jpeg)$/)>0||url.search(/^data\:image\/jpeg/)===0;texture.format=isJPEG?RGBFormat:RGBAFormat;texture.image=image;texture.needsUpdate=true;if(onLoad!==undefined){onLoad(texture)}},onProgress,onError);return texture},setCrossOrigin:function(value){this.crossOrigin=value;return this},setWithCredentials:function(value){this.withCredentials=value;return this},setPath:function(value){this.path=value;return this}});function Light(color,intensity){Object3D.call(this);this.type="Light";this.color=new Color(color);this.intensity=intensity!==undefined?intensity:1;this.receiveShadow=undefined}Light.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Light,isLight:true,copy:function(source){Object3D.prototype.copy.call(this,source);this.color.copy(source.color);this.intensity=source.intensity;return this},toJSON:function(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.color=this.color.getHex();data.object.intensity=this.intensity;if(this.groundColor!==undefined)data.object.groundColor=this.groundColor.getHex();if(this.distance!==undefined)data.object.distance=this.distance;if(this.angle!==undefined)data.object.angle=this.angle;if(this.decay!==undefined)data.object.decay=this.decay;if(this.penumbra!==undefined)data.object.penumbra=this.penumbra;if(this.shadow!==undefined)data.object.shadow=this.shadow.toJSON();return data}});function HemisphereLight(skyColor,groundColor,intensity){Light.call(this,skyColor,intensity);this.type="HemisphereLight";this.castShadow=undefined;this.position.copy(Object3D.DefaultUp);this.updateMatrix();this.groundColor=new Color(groundColor)}HemisphereLight.prototype=Object.assign(Object.create(Light.prototype),{constructor:HemisphereLight,isHemisphereLight:true,copy:function(source){Light.prototype.copy.call(this,source);this.groundColor.copy(source.groundColor);return this}});function LightShadow(camera){this.camera=camera;this.bias=0;this.radius=1;this.mapSize=new Vector2(512,512);this.map=null;this.matrix=new Matrix4}Object.assign(LightShadow.prototype,{copy:function(source){this.camera=source.camera.clone();this.bias=source.bias;this.radius=source.radius;this.mapSize.copy(source.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var object={};if(this.bias!==0)object.bias=this.bias;if(this.radius!==1)object.radius=this.radius;if(this.mapSize.x!==512||this.mapSize.y!==512)object.mapSize=this.mapSize.toArray();object.camera=this.camera.toJSON(false).object;delete object.camera.matrix;return object}});function SpotLightShadow(){LightShadow.call(this,new PerspectiveCamera(50,1,.5,500))}SpotLightShadow.prototype=Object.assign(Object.create(LightShadow.prototype),{constructor:SpotLightShadow,isSpotLightShadow:true,update:function(light){var fov=exports.Math.RAD2DEG*2*light.angle;var aspect=this.mapSize.width/this.mapSize.height;var far=light.distance||500;var camera=this.camera;if(fov!==camera.fov||aspect!==camera.aspect||far!==camera.far){camera.fov=fov;camera.aspect=aspect;camera.far=far;camera.updateProjectionMatrix()}}});function SpotLight(color,intensity,distance,angle,penumbra,decay){Light.call(this,color,intensity);this.type="SpotLight";this.position.copy(Object3D.DefaultUp);this.updateMatrix();this.target=new Object3D;Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(power){this.intensity=power/Math.PI}});this.distance=distance!==undefined?distance:0;this.angle=angle!==undefined?angle:Math.PI/3;this.penumbra=penumbra!==undefined?penumbra:0;this.decay=decay!==undefined?decay:1;this.shadow=new SpotLightShadow}SpotLight.prototype=Object.assign(Object.create(Light.prototype),{constructor:SpotLight,isSpotLight:true,copy:function(source){Light.prototype.copy.call(this,source);this.distance=source.distance;this.angle=source.angle;this.penumbra=source.penumbra;this.decay=source.decay;this.target=source.target.clone();this.shadow=source.shadow.clone();return this}});function PointLight(color,intensity,distance,decay){Light.call(this,color,intensity);this.type="PointLight";Object.defineProperty(this,"power",{get:function(){return this.intensity*4*Math.PI},set:function(power){this.intensity=power/(4*Math.PI)}});this.distance=distance!==undefined?distance:0;this.decay=decay!==undefined?decay:1;this.shadow=new LightShadow(new PerspectiveCamera(90,1,.5,500))}PointLight.prototype=Object.assign(Object.create(Light.prototype),{constructor:PointLight,isPointLight:true,copy:function(source){Light.prototype.copy.call(this,source);this.distance=source.distance;this.decay=source.decay;this.shadow=source.shadow.clone();return this}});function DirectionalLightShadow(light){LightShadow.call(this,new OrthographicCamera(-5,5,5,-5,.5,500))}DirectionalLightShadow.prototype=Object.assign(Object.create(LightShadow.prototype),{constructor:DirectionalLightShadow});function DirectionalLight(color,intensity){Light.call(this,color,intensity);this.type="DirectionalLight";this.position.copy(Object3D.DefaultUp);this.updateMatrix();this.target=new Object3D;this.shadow=new DirectionalLightShadow}DirectionalLight.prototype=Object.assign(Object.create(Light.prototype),{constructor:DirectionalLight,isDirectionalLight:true,copy:function(source){Light.prototype.copy.call(this,source);this.target=source.target.clone();this.shadow=source.shadow.clone();return this}});function AmbientLight(color,intensity){Light.call(this,color,intensity);this.type="AmbientLight";this.castShadow=undefined}AmbientLight.prototype=Object.assign(Object.create(Light.prototype),{constructor:AmbientLight,isAmbientLight:true});exports.AnimationUtils={arraySlice:function(array,from,to){if(exports.AnimationUtils.isTypedArray(array)){return new array.constructor(array.subarray(from,to))}return array.slice(from,to)},convertArray:function(array,type,forceClone){if(!array||!forceClone&&array.constructor===type)return array;if(typeof type.BYTES_PER_ELEMENT==="number"){return new type(array)}return Array.prototype.slice.call(array)},isTypedArray:function(object){return ArrayBuffer.isView(object)&&!(object instanceof DataView)},getKeyframeOrder:function(times){function compareTime(i,j){return times[i]-times[j]}var n=times.length;var result=new Array(n);for(var i=0;i!==n;++i)result[i]=i;result.sort(compareTime);return result},sortedArray:function(values,stride,order){var nValues=values.length;var result=new values.constructor(nValues);for(var i=0,dstOffset=0;dstOffset!==nValues;++i){var srcOffset=order[i]*stride;for(var j=0;j!==stride;++j){result[dstOffset++]=values[srcOffset+j]}}return result},flattenJSON:function(jsonKeys,times,values,valuePropertyName){var i=1,key=jsonKeys[0];while(key!==undefined&&key[valuePropertyName]===undefined){key=jsonKeys[i++]}if(key===undefined)return;var value=key[valuePropertyName];if(value===undefined)return;if(Array.isArray(value)){do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);values.push.apply(values,value)}key=jsonKeys[i++]}while(key!==undefined)}else if(value.toArray!==undefined){do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);value.toArray(values,values.length)}key=jsonKeys[i++]}while(key!==undefined)}else{do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);values.push(value)}key=jsonKeys[i++]}while(key!==undefined)}}};function Interpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){this.parameterPositions=parameterPositions;this._cachedIndex=0;this.resultBuffer=resultBuffer!==undefined?resultBuffer:new sampleValues.constructor(sampleSize);this.sampleValues=sampleValues;this.valueSize=sampleSize}Interpolant.prototype={constructor:Interpolant,evaluate:function(t){var pp=this.parameterPositions,i1=this._cachedIndex,t1=pp[i1],t0=pp[i1-1];validate_interval:{seek:{var right;linear_scan:{forward_scan:if(!(t<t1)){for(var giveUpAt=i1+2;;){if(t1===undefined){if(t<t0)break forward_scan;i1=pp.length;this._cachedIndex=i1;return this.afterEnd_(i1-1,t,t0)}if(i1===giveUpAt)break;t0=t1;t1=pp[++i1];if(t<t1){break seek}}right=pp.length;break linear_scan}if(!(t>=t0)){var t1global=pp[1];if(t<t1global){i1=2;t0=t1global}for(var giveUpAt=i1-2;;){if(t0===undefined){this._cachedIndex=0;return this.beforeStart_(0,t,t1)}if(i1===giveUpAt)break;t1=t0;t0=pp[--i1-1];if(t>=t0){break seek}}right=i1;i1=0;break linear_scan}break validate_interval}while(i1<right){var mid=i1+right>>>1;if(t<pp[mid]){right=mid}else{i1=mid+1}}t1=pp[i1];t0=pp[i1-1];if(t0===undefined){this._cachedIndex=0;return this.beforeStart_(0,t,t1)}if(t1===undefined){i1=pp.length;this._cachedIndex=i1;return this.afterEnd_(i1-1,t0,t)}}this._cachedIndex=i1;this.intervalChanged_(i1,t0,t1)}return this.interpolate_(i1,t0,t,t1)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(index){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset=index*stride;for(var i=0;i!==stride;++i){result[i]=values[offset+i]}return result},interpolate_:function(i1,t0,t,t1){throw new Error("call to abstract method")},intervalChanged_:function(i1,t0,t1){}};Object.assign(Interpolant.prototype,{beforeStart_:Interpolant.prototype.copySampleValue_,afterEnd_:Interpolant.prototype.copySampleValue_});function CubicInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);this._weightPrev=-0;this._offsetPrev=-0;this._weightNext=-0;this._offsetNext=-0}CubicInterpolant.prototype=Object.assign(Object.create(Interpolant.prototype),{constructor:CubicInterpolant,DefaultSettings_:{endingStart:ZeroCurvatureEnding,endingEnd:ZeroCurvatureEnding},intervalChanged_:function(i1,t0,t1){var pp=this.parameterPositions,iPrev=i1-2,iNext=i1+1,tPrev=pp[iPrev],tNext=pp[iNext];if(tPrev===undefined){switch(this.getSettings_().endingStart){case ZeroSlopeEnding:iPrev=i1;tPrev=2*t0-t1;break;case WrapAroundEnding:iPrev=pp.length-2;tPrev=t0+pp[iPrev]-pp[iPrev+1];break;default:iPrev=i1;tPrev=t1}}if(tNext===undefined){switch(this.getSettings_().endingEnd){case ZeroSlopeEnding:iNext=i1;tNext=2*t1-t0;break;case WrapAroundEnding:iNext=1;tNext=t1+pp[1]-pp[0];break;default:iNext=i1-1;tNext=t0}}var halfDt=(t1-t0)*.5,stride=this.valueSize;this._weightPrev=halfDt/(t0-tPrev);this._weightNext=halfDt/(tNext-t1);this._offsetPrev=iPrev*stride;this._offsetNext=iNext*stride},interpolate_:function(i1,t0,t,t1){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,o1=i1*stride,o0=o1-stride,oP=this._offsetPrev,oN=this._offsetNext,wP=this._weightPrev,wN=this._weightNext,p=(t-t0)/(t1-t0),pp=p*p,ppp=pp*p;var sP=-wP*ppp+2*wP*pp-wP*p;var s0=(1+wP)*ppp+(-1.5-2*wP)*pp+(-.5+wP)*p+1;var s1=(-1-wN)*ppp+(1.5+wN)*pp+.5*p;var sN=wN*ppp-wN*pp;for(var i=0;i!==stride;++i){result[i]=sP*values[oP+i]+s0*values[o0+i]+s1*values[o1+i]+sN*values[oN+i]}return result}});function LinearInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer)}LinearInterpolant.prototype=Object.assign(Object.create(Interpolant.prototype),{constructor:LinearInterpolant,interpolate_:function(i1,t0,t,t1){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset1=i1*stride,offset0=offset1-stride,weight1=(t-t0)/(t1-t0),weight0=1-weight1;for(var i=0;i!==stride;++i){result[i]=values[offset0+i]*weight0+values[offset1+i]*weight1;
}return result}});function DiscreteInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer)}DiscreteInterpolant.prototype=Object.assign(Object.create(Interpolant.prototype),{constructor:DiscreteInterpolant,interpolate_:function(i1,t0,t,t1){return this.copySampleValue_(i1-1)}});var KeyframeTrackPrototype;KeyframeTrackPrototype={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:InterpolateLinear,InterpolantFactoryMethodDiscrete:function(result){return new DiscreteInterpolant(this.times,this.values,this.getValueSize(),result)},InterpolantFactoryMethodLinear:function(result){return new LinearInterpolant(this.times,this.values,this.getValueSize(),result)},InterpolantFactoryMethodSmooth:function(result){return new CubicInterpolant(this.times,this.values,this.getValueSize(),result)},setInterpolation:function(interpolation){var factoryMethod;switch(interpolation){case InterpolateDiscrete:factoryMethod=this.InterpolantFactoryMethodDiscrete;break;case InterpolateLinear:factoryMethod=this.InterpolantFactoryMethodLinear;break;case InterpolateSmooth:factoryMethod=this.InterpolantFactoryMethodSmooth;break}if(factoryMethod===undefined){var message="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===undefined){if(interpolation!==this.DefaultInterpolation){this.setInterpolation(this.DefaultInterpolation)}else{throw new Error(message)}}console.warn(message);return}this.createInterpolant=factoryMethod},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return InterpolateDiscrete;case this.InterpolantFactoryMethodLinear:return InterpolateLinear;case this.InterpolantFactoryMethodSmooth:return InterpolateSmooth}},getValueSize:function(){return this.values.length/this.times.length},shift:function(timeOffset){if(timeOffset!==0){var times=this.times;for(var i=0,n=times.length;i!==n;++i){times[i]+=timeOffset}}return this},scale:function(timeScale){if(timeScale!==1){var times=this.times;for(var i=0,n=times.length;i!==n;++i){times[i]*=timeScale}}return this},trim:function(startTime,endTime){var times=this.times,nKeys=times.length,from=0,to=nKeys-1;while(from!==nKeys&&times[from]<startTime)++from;while(to!==-1&&times[to]>endTime)--to;++to;if(from!==0||to!==nKeys){if(from>=to)to=Math.max(to,1),from=to-1;var stride=this.getValueSize();this.times=exports.AnimationUtils.arraySlice(times,from,to);this.values=exports.AnimationUtils.arraySlice(this.values,from*stride,to*stride)}return this},validate:function(){var valid=true;var valueSize=this.getValueSize();if(valueSize-Math.floor(valueSize)!==0){console.error("invalid value size in track",this);valid=false}var times=this.times,values=this.values,nKeys=times.length;if(nKeys===0){console.error("track is empty",this);valid=false}var prevTime=null;for(var i=0;i!==nKeys;i++){var currTime=times[i];if(typeof currTime==="number"&&isNaN(currTime)){console.error("time is not a valid number",this,i,currTime);valid=false;break}if(prevTime!==null&&prevTime>currTime){console.error("out of order keys",this,i,currTime,prevTime);valid=false;break}prevTime=currTime}if(values!==undefined){if(exports.AnimationUtils.isTypedArray(values)){for(var i=0,n=values.length;i!==n;++i){var value=values[i];if(isNaN(value)){console.error("value is not a valid number",this,i,value);valid=false;break}}}}return valid},optimize:function(){var times=this.times,values=this.values,stride=this.getValueSize(),writeIndex=1;for(var i=1,n=times.length-1;i<=n;++i){var keep=false;var time=times[i];var timeNext=times[i+1];if(time!==timeNext&&(i!==1||time!==time[0])){var offset=i*stride,offsetP=offset-stride,offsetN=offset+stride;for(var j=0;j!==stride;++j){var value=values[offset+j];if(value!==values[offsetP+j]||value!==values[offsetN+j]){keep=true;break}}}if(keep){if(i!==writeIndex){times[writeIndex]=times[i];var readOffset=i*stride,writeOffset=writeIndex*stride;for(var j=0;j!==stride;++j){values[writeOffset+j]=values[readOffset+j]}}++writeIndex}}if(writeIndex!==times.length){this.times=exports.AnimationUtils.arraySlice(times,0,writeIndex);this.values=exports.AnimationUtils.arraySlice(values,0,writeIndex*stride)}return this}};function KeyframeTrackConstructor(name,times,values,interpolation){if(name===undefined)throw new Error("track name is undefined");if(times===undefined||times.length===0){throw new Error("no keyframes in track named "+name)}this.name=name;this.times=exports.AnimationUtils.convertArray(times,this.TimeBufferType);this.values=exports.AnimationUtils.convertArray(values,this.ValueBufferType);this.setInterpolation(interpolation||this.DefaultInterpolation);this.validate();this.optimize()}function VectorKeyframeTrack(name,times,values,interpolation){KeyframeTrackConstructor.call(this,name,times,values,interpolation)}VectorKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrackPrototype),{constructor:VectorKeyframeTrack,ValueTypeName:"vector"});function QuaternionLinearInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer)}QuaternionLinearInterpolant.prototype=Object.assign(Object.create(Interpolant.prototype),{constructor:QuaternionLinearInterpolant,interpolate_:function(i1,t0,t,t1){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset=i1*stride,alpha=(t-t0)/(t1-t0);for(var end=offset+stride;offset!==end;offset+=4){Quaternion.slerpFlat(result,0,values,offset-stride,values,offset,alpha)}return result}});function QuaternionKeyframeTrack(name,times,values,interpolation){KeyframeTrackConstructor.call(this,name,times,values,interpolation)}QuaternionKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrackPrototype),{constructor:QuaternionKeyframeTrack,ValueTypeName:"quaternion",DefaultInterpolation:InterpolateLinear,InterpolantFactoryMethodLinear:function(result){return new QuaternionLinearInterpolant(this.times,this.values,this.getValueSize(),result)},InterpolantFactoryMethodSmooth:undefined});function NumberKeyframeTrack(name,times,values,interpolation){KeyframeTrackConstructor.call(this,name,times,values,interpolation)}NumberKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrackPrototype),{constructor:NumberKeyframeTrack,ValueTypeName:"number"});function StringKeyframeTrack(name,times,values,interpolation){KeyframeTrackConstructor.call(this,name,times,values,interpolation)}StringKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrackPrototype),{constructor:StringKeyframeTrack,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:InterpolateDiscrete,InterpolantFactoryMethodLinear:undefined,InterpolantFactoryMethodSmooth:undefined});function BooleanKeyframeTrack(name,times,values){KeyframeTrackConstructor.call(this,name,times,values)}BooleanKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrackPrototype),{constructor:BooleanKeyframeTrack,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:InterpolateDiscrete,InterpolantFactoryMethodLinear:undefined,InterpolantFactoryMethodSmooth:undefined});function ColorKeyframeTrack(name,times,values,interpolation){KeyframeTrackConstructor.call(this,name,times,values,interpolation)}ColorKeyframeTrack.prototype=Object.assign(Object.create(KeyframeTrackPrototype),{constructor:ColorKeyframeTrack,ValueTypeName:"color"});function KeyframeTrack(name,times,values,interpolation){KeyframeTrackConstructor.apply(this,arguments)}KeyframeTrack.prototype=KeyframeTrackPrototype;KeyframeTrackPrototype.constructor=KeyframeTrack;Object.assign(KeyframeTrack,{parse:function(json){if(json.type===undefined){throw new Error("track type undefined, can not parse")}var trackType=KeyframeTrack._getTrackTypeForValueTypeName(json.type);if(json.times===undefined){var times=[],values=[];exports.AnimationUtils.flattenJSON(json.keys,times,values,"value");json.times=times;json.values=values}if(trackType.parse!==undefined){return trackType.parse(json)}else{return new trackType(json.name,json.times,json.values,json.interpolation)}},toJSON:function(track){var trackType=track.constructor;var json;if(trackType.toJSON!==undefined){json=trackType.toJSON(track)}else{json={name:track.name,times:exports.AnimationUtils.convertArray(track.times,Array),values:exports.AnimationUtils.convertArray(track.values,Array)};var interpolation=track.getInterpolation();if(interpolation!==track.DefaultInterpolation){json.interpolation=interpolation}}json.type=track.ValueTypeName;return json},_getTrackTypeForValueTypeName:function(typeName){switch(typeName.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return NumberKeyframeTrack;case"vector":case"vector2":case"vector3":case"vector4":return VectorKeyframeTrack;case"color":return ColorKeyframeTrack;case"quaternion":return QuaternionKeyframeTrack;case"bool":case"boolean":return BooleanKeyframeTrack;case"string":return StringKeyframeTrack}throw new Error("Unsupported typeName: "+typeName)}});function AnimationClip(name,duration,tracks){this.name=name;this.tracks=tracks;this.duration=duration!==undefined?duration:-1;this.uuid=exports.Math.generateUUID();if(this.duration<0){this.resetDuration()}this.trim();this.optimize()}AnimationClip.prototype={constructor:AnimationClip,resetDuration:function(){var tracks=this.tracks,duration=0;for(var i=0,n=tracks.length;i!==n;++i){var track=this.tracks[i];duration=Math.max(duration,track.times[track.times.length-1])}this.duration=duration},trim:function(){for(var i=0;i<this.tracks.length;i++){this.tracks[i].trim(0,this.duration)}return this},optimize:function(){for(var i=0;i<this.tracks.length;i++){this.tracks[i].optimize()}return this}};Object.assign(AnimationClip,{parse:function(json){var tracks=[],jsonTracks=json.tracks,frameTime=1/(json.fps||1);for(var i=0,n=jsonTracks.length;i!==n;++i){tracks.push(KeyframeTrack.parse(jsonTracks[i]).scale(frameTime))}return new AnimationClip(json.name,json.duration,tracks)},toJSON:function(clip){var tracks=[],clipTracks=clip.tracks;var json={name:clip.name,duration:clip.duration,tracks:tracks};for(var i=0,n=clipTracks.length;i!==n;++i){tracks.push(KeyframeTrack.toJSON(clipTracks[i]))}return json},CreateFromMorphTargetSequence:function(name,morphTargetSequence,fps,noLoop){var numMorphTargets=morphTargetSequence.length;var tracks=[];for(var i=0;i<numMorphTargets;i++){var times=[];var values=[];times.push((i+numMorphTargets-1)%numMorphTargets,i,(i+1)%numMorphTargets);values.push(0,1,0);var order=exports.AnimationUtils.getKeyframeOrder(times);times=exports.AnimationUtils.sortedArray(times,1,order);values=exports.AnimationUtils.sortedArray(values,1,order);if(!noLoop&&times[0]===0){times.push(numMorphTargets);values.push(values[0])}tracks.push(new NumberKeyframeTrack(".morphTargetInfluences["+morphTargetSequence[i].name+"]",times,values).scale(1/fps))}return new AnimationClip(name,-1,tracks)},findByName:function(objectOrClipArray,name){var clipArray=objectOrClipArray;if(!Array.isArray(objectOrClipArray)){var o=objectOrClipArray;clipArray=o.geometry&&o.geometry.animations||o.animations}for(var i=0;i<clipArray.length;i++){if(clipArray[i].name===name){return clipArray[i]}}return null},CreateClipsFromMorphTargetSequences:function(morphTargets,fps,noLoop){var animationToMorphTargets={};var pattern=/^([\w-]*?)([\d]+)$/;for(var i=0,il=morphTargets.length;i<il;i++){var morphTarget=morphTargets[i];var parts=morphTarget.name.match(pattern);if(parts&&parts.length>1){var name=parts[1];var animationMorphTargets=animationToMorphTargets[name];if(!animationMorphTargets){animationToMorphTargets[name]=animationMorphTargets=[]}animationMorphTargets.push(morphTarget)}}var clips=[];for(var name in animationToMorphTargets){clips.push(AnimationClip.CreateFromMorphTargetSequence(name,animationToMorphTargets[name],fps,noLoop))}return clips},parseAnimation:function(animation,bones,nodeName){if(!animation){console.error("  no animation in JSONLoader data");return null}var addNonemptyTrack=function(trackType,trackName,animationKeys,propertyName,destTracks){if(animationKeys.length!==0){var times=[];var values=[];exports.AnimationUtils.flattenJSON(animationKeys,times,values,propertyName);if(times.length!==0){destTracks.push(new trackType(trackName,times,values))}}};var tracks=[];var clipName=animation.name||"default";var duration=animation.length||-1;var fps=animation.fps||30;var hierarchyTracks=animation.hierarchy||[];for(var h=0;h<hierarchyTracks.length;h++){var animationKeys=hierarchyTracks[h].keys;if(!animationKeys||animationKeys.length===0)continue;if(animationKeys[0].morphTargets){var morphTargetNames={};for(var k=0;k<animationKeys.length;k++){if(animationKeys[k].morphTargets){for(var m=0;m<animationKeys[k].morphTargets.length;m++){morphTargetNames[animationKeys[k].morphTargets[m]]=-1}}}for(var morphTargetName in morphTargetNames){var times=[];var values=[];for(var m=0;m!==animationKeys[k].morphTargets.length;++m){var animationKey=animationKeys[k];times.push(animationKey.time);values.push(animationKey.morphTarget===morphTargetName?1:0)}tracks.push(new NumberKeyframeTrack(".morphTargetInfluence["+morphTargetName+"]",times,values))}duration=morphTargetNames.length*(fps||1)}else{var boneName=".bones["+bones[h].name+"]";addNonemptyTrack(VectorKeyframeTrack,boneName+".position",animationKeys,"pos",tracks);addNonemptyTrack(QuaternionKeyframeTrack,boneName+".quaternion",animationKeys,"rot",tracks);addNonemptyTrack(VectorKeyframeTrack,boneName+".scale",animationKeys,"scl",tracks)}}if(tracks.length===0){return null}var clip=new AnimationClip(clipName,duration,tracks);return clip}});function MaterialLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager;this.textures={}}Object.assign(MaterialLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var loader=new XHRLoader(scope.manager);loader.load(url,function(text){onLoad(scope.parse(JSON.parse(text)))},onProgress,onError)},setTextures:function(value){this.textures=value},parse:function(json){var textures=this.textures;function getTexture(name){if(textures[name]===undefined){console.warn("THREE.MaterialLoader: Undefined texture",name)}return textures[name]}var material=new THREE[json.type];if(json.uuid!==undefined)material.uuid=json.uuid;if(json.name!==undefined)material.name=json.name;if(json.color!==undefined)material.color.setHex(json.color);if(json.roughness!==undefined)material.roughness=json.roughness;if(json.metalness!==undefined)material.metalness=json.metalness;if(json.emissive!==undefined)material.emissive.setHex(json.emissive);if(json.specular!==undefined)material.specular.setHex(json.specular);if(json.shininess!==undefined)material.shininess=json.shininess;if(json.uniforms!==undefined)material.uniforms=json.uniforms;if(json.vertexShader!==undefined)material.vertexShader=json.vertexShader;if(json.fragmentShader!==undefined)material.fragmentShader=json.fragmentShader;if(json.vertexColors!==undefined)material.vertexColors=json.vertexColors;if(json.fog!==undefined)material.fog=json.fog;if(json.shading!==undefined)material.shading=json.shading;if(json.blending!==undefined)material.blending=json.blending;if(json.side!==undefined)material.side=json.side;if(json.opacity!==undefined)material.opacity=json.opacity;if(json.transparent!==undefined)material.transparent=json.transparent;if(json.alphaTest!==undefined)material.alphaTest=json.alphaTest;if(json.depthTest!==undefined)material.depthTest=json.depthTest;if(json.depthWrite!==undefined)material.depthWrite=json.depthWrite;if(json.colorWrite!==undefined)material.colorWrite=json.colorWrite;if(json.wireframe!==undefined)material.wireframe=json.wireframe;if(json.wireframeLinewidth!==undefined)material.wireframeLinewidth=json.wireframeLinewidth;if(json.wireframeLinecap!==undefined)material.wireframeLinecap=json.wireframeLinecap;if(json.wireframeLinejoin!==undefined)material.wireframeLinejoin=json.wireframeLinejoin;if(json.skinning!==undefined)material.skinning=json.skinning;if(json.morphTargets!==undefined)material.morphTargets=json.morphTargets;if(json.size!==undefined)material.size=json.size;if(json.sizeAttenuation!==undefined)material.sizeAttenuation=json.sizeAttenuation;if(json.map!==undefined)material.map=getTexture(json.map);if(json.alphaMap!==undefined){material.alphaMap=getTexture(json.alphaMap);material.transparent=true}if(json.bumpMap!==undefined)material.bumpMap=getTexture(json.bumpMap);if(json.bumpScale!==undefined)material.bumpScale=json.bumpScale;if(json.normalMap!==undefined)material.normalMap=getTexture(json.normalMap);if(json.normalScale!==undefined){var normalScale=json.normalScale;if(Array.isArray(normalScale)===false){normalScale=[normalScale,normalScale]}material.normalScale=(new Vector2).fromArray(normalScale)}if(json.displacementMap!==undefined)material.displacementMap=getTexture(json.displacementMap);if(json.displacementScale!==undefined)material.displacementScale=json.displacementScale;if(json.displacementBias!==undefined)material.displacementBias=json.displacementBias;if(json.roughnessMap!==undefined)material.roughnessMap=getTexture(json.roughnessMap);if(json.metalnessMap!==undefined)material.metalnessMap=getTexture(json.metalnessMap);if(json.emissiveMap!==undefined)material.emissiveMap=getTexture(json.emissiveMap);if(json.emissiveIntensity!==undefined)material.emissiveIntensity=json.emissiveIntensity;if(json.specularMap!==undefined)material.specularMap=getTexture(json.specularMap);if(json.envMap!==undefined)material.envMap=getTexture(json.envMap);if(json.reflectivity!==undefined)material.reflectivity=json.reflectivity;if(json.lightMap!==undefined)material.lightMap=getTexture(json.lightMap);if(json.lightMapIntensity!==undefined)material.lightMapIntensity=json.lightMapIntensity;if(json.aoMap!==undefined)material.aoMap=getTexture(json.aoMap);if(json.aoMapIntensity!==undefined)material.aoMapIntensity=json.aoMapIntensity;if(json.materials!==undefined){for(var i=0,l=json.materials.length;i<l;i++){material.materials.push(this.parse(json.materials[i]))}}return material}});function BufferGeometryLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(BufferGeometryLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var loader=new XHRLoader(scope.manager);loader.load(url,function(text){onLoad(scope.parse(JSON.parse(text)))},onProgress,onError)},parse:function(json){var geometry=new BufferGeometry;var index=json.data.index;var TYPED_ARRAYS={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};if(index!==undefined){var typedArray=new TYPED_ARRAYS[index.type](index.array);geometry.setIndex(new BufferAttribute(typedArray,1))}var attributes=json.data.attributes;for(var key in attributes){var attribute=attributes[key];var typedArray=new TYPED_ARRAYS[attribute.type](attribute.array);geometry.addAttribute(key,new BufferAttribute(typedArray,attribute.itemSize,attribute.normalized))}var groups=json.data.groups||json.data.drawcalls||json.data.offsets;if(groups!==undefined){for(var i=0,n=groups.length;i!==n;++i){var group=groups[i];geometry.addGroup(group.start,group.count,group.materialIndex)}}var boundingSphere=json.data.boundingSphere;if(boundingSphere!==undefined){var center=new Vector3;if(boundingSphere.center!==undefined){center.fromArray(boundingSphere.center)}geometry.boundingSphere=new Sphere(center,boundingSphere.radius)}return geometry}});function Loader(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}Loader.prototype={constructor:Loader,crossOrigin:undefined,extractUrlBase:function(url){var parts=url.split("/");if(parts.length===1)return"./";parts.pop();return parts.join("/")+"/"},initMaterials:function(materials,texturePath,crossOrigin){var array=[];for(var i=0;i<materials.length;++i){array[i]=this.createMaterial(materials[i],texturePath,crossOrigin)}return array},createMaterial:function(){var color,textureLoader,materialLoader;return function createMaterial(m,texturePath,crossOrigin){if(color===undefined)color=new Color;if(textureLoader===undefined)textureLoader=new TextureLoader;if(materialLoader===undefined)materialLoader=new MaterialLoader;var textures={};function loadTexture(path,repeat,offset,wrap,anisotropy){var fullPath=texturePath+path;var loader=Loader.Handlers.get(fullPath);var texture;if(loader!==null){texture=loader.load(fullPath)}else{textureLoader.setCrossOrigin(crossOrigin);texture=textureLoader.load(fullPath)}if(repeat!==undefined){texture.repeat.fromArray(repeat);if(repeat[0]!==1)texture.wrapS=RepeatWrapping;if(repeat[1]!==1)texture.wrapT=RepeatWrapping}if(offset!==undefined){texture.offset.fromArray(offset)}if(wrap!==undefined){if(wrap[0]==="repeat")texture.wrapS=RepeatWrapping;if(wrap[0]==="mirror")texture.wrapS=MirroredRepeatWrapping;if(wrap[1]==="repeat")texture.wrapT=RepeatWrapping;if(wrap[1]==="mirror")texture.wrapT=MirroredRepeatWrapping}if(anisotropy!==undefined){texture.anisotropy=anisotropy}var uuid=exports.Math.generateUUID();textures[uuid]=texture;return uuid}var json={uuid:exports.Math.generateUUID(),type:"MeshLambertMaterial"};for(var name in m){var value=m[name];switch(name){case"DbgColor":case"DbgIndex":case"opticalDensity":case"illumination":break;case"DbgName":json.name=value;break;case"blending":json.blending=THREE[value];break;case"colorAmbient":case"mapAmbient":console.warn("THREE.Loader.createMaterial:",name,"is no longer supported.");break;case"colorDiffuse":json.color=color.fromArray(value).getHex();break;case"colorSpecular":json.specular=color.fromArray(value).getHex();break;case"colorEmissive":json.emissive=color.fromArray(value).getHex();break;case"specularCoef":json.shininess=value;break;case"shading":if(value.toLowerCase()==="basic")json.type="MeshBasicMaterial";if(value.toLowerCase()==="phong")json.type="MeshPhongMaterial";if(value.toLowerCase()==="standard")json.type="MeshStandardMaterial";break;case"mapDiffuse":json.map=loadTexture(value,m.mapDiffuseRepeat,m.mapDiffuseOffset,m.mapDiffuseWrap,m.mapDiffuseAnisotropy);break;case"mapDiffuseRepeat":case"mapDiffuseOffset":case"mapDiffuseWrap":case"mapDiffuseAnisotropy":break;case"mapEmissive":json.emissiveMap=loadTexture(value,m.mapEmissiveRepeat,m.mapEmissiveOffset,m.mapEmissiveWrap,m.mapEmissiveAnisotropy);break;case"mapEmissiveRepeat":case"mapEmissiveOffset":case"mapEmissiveWrap":case"mapEmissiveAnisotropy":break;case"mapLight":json.lightMap=loadTexture(value,m.mapLightRepeat,m.mapLightOffset,m.mapLightWrap,m.mapLightAnisotropy);break;case"mapLightRepeat":case"mapLightOffset":case"mapLightWrap":case"mapLightAnisotropy":break;case"mapAO":json.aoMap=loadTexture(value,m.mapAORepeat,m.mapAOOffset,m.mapAOWrap,m.mapAOAnisotropy);break;case"mapAORepeat":case"mapAOOffset":case"mapAOWrap":case"mapAOAnisotropy":break;case"mapBump":json.bumpMap=loadTexture(value,m.mapBumpRepeat,m.mapBumpOffset,m.mapBumpWrap,m.mapBumpAnisotropy);break;case"mapBumpScale":json.bumpScale=value;break;case"mapBumpRepeat":case"mapBumpOffset":case"mapBumpWrap":case"mapBumpAnisotropy":break;case"mapNormal":json.normalMap=loadTexture(value,m.mapNormalRepeat,m.mapNormalOffset,m.mapNormalWrap,m.mapNormalAnisotropy);break;case"mapNormalFactor":json.normalScale=[value,value];break;case"mapNormalRepeat":case"mapNormalOffset":case"mapNormalWrap":case"mapNormalAnisotropy":break;case"mapSpecular":json.specularMap=loadTexture(value,m.mapSpecularRepeat,m.mapSpecularOffset,m.mapSpecularWrap,m.mapSpecularAnisotropy);break;case"mapSpecularRepeat":case"mapSpecularOffset":case"mapSpecularWrap":case"mapSpecularAnisotropy":break;case"mapMetalness":json.metalnessMap=loadTexture(value,m.mapMetalnessRepeat,m.mapMetalnessOffset,m.mapMetalnessWrap,m.mapMetalnessAnisotropy);break;case"mapMetalnessRepeat":case"mapMetalnessOffset":case"mapMetalnessWrap":case"mapMetalnessAnisotropy":break;case"mapRoughness":json.roughnessMap=loadTexture(value,m.mapRoughnessRepeat,m.mapRoughnessOffset,m.mapRoughnessWrap,m.mapRoughnessAnisotropy);break;case"mapRoughnessRepeat":case"mapRoughnessOffset":case"mapRoughnessWrap":case"mapRoughnessAnisotropy":break;case"mapAlpha":json.alphaMap=loadTexture(value,m.mapAlphaRepeat,m.mapAlphaOffset,m.mapAlphaWrap,m.mapAlphaAnisotropy);break;case"mapAlphaRepeat":case"mapAlphaOffset":case"mapAlphaWrap":case"mapAlphaAnisotropy":break;case"flipSided":json.side=BackSide;break;case"doubleSided":json.side=DoubleSide;break;case"transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");json.opacity=value;break;case"depthTest":case"depthWrite":case"colorWrite":case"opacity":case"reflectivity":case"transparent":case"visible":case"wireframe":json[name]=value;break;case"vertexColors":if(value===true)json.vertexColors=VertexColors;if(value==="face")json.vertexColors=FaceColors;break;default:console.error("THREE.Loader.createMaterial: Unsupported",name,value);break}}if(json.type==="MeshBasicMaterial")delete json.emissive;if(json.type!=="MeshPhongMaterial")delete json.specular;if(json.opacity<1)json.transparent=true;materialLoader.setTextures(textures);return materialLoader.parse(json)}}()};Loader.Handlers={handlers:[],add:function(regex,loader){this.handlers.push(regex,loader)},get:function(file){var handlers=this.handlers;for(var i=0,l=handlers.length;i<l;i+=2){var regex=handlers[i];var loader=handlers[i+1];if(regex.test(file)){return loader}}return null}};function JSONLoader(manager){if(typeof manager==="boolean"){console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor.");manager=undefined}this.manager=manager!==undefined?manager:exports.DefaultLoadingManager;this.withCredentials=false}Object.assign(JSONLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var texturePath=this.texturePath&&typeof this.texturePath==="string"?this.texturePath:Loader.prototype.extractUrlBase(url);var loader=new XHRLoader(this.manager);loader.setWithCredentials(this.withCredentials);loader.load(url,function(text){var json=JSON.parse(text);var metadata=json.metadata;if(metadata!==undefined){var type=metadata.type;if(type!==undefined){if(type.toLowerCase()==="object"){console.error("THREE.JSONLoader: "+url+" should be loaded with THREE.ObjectLoader instead.");return}if(type.toLowerCase()==="scene"){console.error("THREE.JSONLoader: "+url+" should be loaded with THREE.SceneLoader instead.");return}}}var object=scope.parse(json,texturePath);onLoad(object.geometry,object.materials)},onProgress,onError)},setTexturePath:function(value){this.texturePath=value},parse:function(json,texturePath){var geometry=new Geometry,scale=json.scale!==undefined?1/json.scale:1;parseModel(scale);parseSkin();parseMorphing(scale);parseAnimations();geometry.computeFaceNormals();geometry.computeBoundingSphere();function parseModel(scale){function isBitSet(value,position){return value&1<<position}var i,j,fi,offset,zLength,colorIndex,normalIndex,uvIndex,materialIndex,type,isQuad,hasMaterial,hasFaceVertexUv,hasFaceNormal,hasFaceVertexNormal,hasFaceColor,hasFaceVertexColor,vertex,face,faceA,faceB,hex,normal,uvLayer,uv,u,v,faces=json.faces,vertices=json.vertices,normals=json.normals,colors=json.colors,nUvLayers=0;if(json.uvs!==undefined){for(i=0;i<json.uvs.length;i++){if(json.uvs[i].length)nUvLayers++}for(i=0;i<nUvLayers;i++){geometry.faceVertexUvs[i]=[]}}offset=0;zLength=vertices.length;while(offset<zLength){vertex=new Vector3;vertex.x=vertices[offset++]*scale;vertex.y=vertices[offset++]*scale;vertex.z=vertices[offset++]*scale;geometry.vertices.push(vertex)}offset=0;zLength=faces.length;while(offset<zLength){type=faces[offset++];isQuad=isBitSet(type,0);hasMaterial=isBitSet(type,1);hasFaceVertexUv=isBitSet(type,3);hasFaceNormal=isBitSet(type,4);hasFaceVertexNormal=isBitSet(type,5);hasFaceColor=isBitSet(type,6);hasFaceVertexColor=isBitSet(type,7);if(isQuad){faceA=new Face3;faceA.a=faces[offset];faceA.b=faces[offset+1];faceA.c=faces[offset+3];faceB=new Face3;faceB.a=faces[offset+1];faceB.b=faces[offset+2];faceB.c=faces[offset+3];offset+=4;if(hasMaterial){materialIndex=faces[offset++];faceA.materialIndex=materialIndex;faceB.materialIndex=materialIndex}fi=geometry.faces.length;if(hasFaceVertexUv){for(i=0;i<nUvLayers;i++){uvLayer=json.uvs[i];geometry.faceVertexUvs[i][fi]=[];geometry.faceVertexUvs[i][fi+1]=[];for(j=0;j<4;j++){uvIndex=faces[offset++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uv=new Vector2(u,v);if(j!==2)geometry.faceVertexUvs[i][fi].push(uv);if(j!==0)geometry.faceVertexUvs[i][fi+1].push(uv)}}}if(hasFaceNormal){normalIndex=faces[offset++]*3;faceA.normal.set(normals[normalIndex++],normals[normalIndex++],normals[normalIndex]);faceB.normal.copy(faceA.normal)}if(hasFaceVertexNormal){for(i=0;i<4;i++){normalIndex=faces[offset++]*3;normal=new Vector3(normals[normalIndex++],normals[normalIndex++],normals[normalIndex]);if(i!==2)faceA.vertexNormals.push(normal);if(i!==0)faceB.vertexNormals.push(normal)}}if(hasFaceColor){colorIndex=faces[offset++];hex=colors[colorIndex];faceA.color.setHex(hex);faceB.color.setHex(hex)}if(hasFaceVertexColor){for(i=0;i<4;i++){colorIndex=faces[offset++];hex=colors[colorIndex];if(i!==2)faceA.vertexColors.push(new Color(hex));if(i!==0)faceB.vertexColors.push(new Color(hex))}}geometry.faces.push(faceA);geometry.faces.push(faceB)}else{face=new Face3;face.a=faces[offset++];face.b=faces[offset++];face.c=faces[offset++];if(hasMaterial){materialIndex=faces[offset++];face.materialIndex=materialIndex}fi=geometry.faces.length;if(hasFaceVertexUv){for(i=0;i<nUvLayers;i++){uvLayer=json.uvs[i];geometry.faceVertexUvs[i][fi]=[];for(j=0;j<3;j++){uvIndex=faces[offset++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uv=new Vector2(u,v);geometry.faceVertexUvs[i][fi].push(uv)}}}if(hasFaceNormal){normalIndex=faces[offset++]*3;face.normal.set(normals[normalIndex++],normals[normalIndex++],normals[normalIndex])}if(hasFaceVertexNormal){for(i=0;i<3;i++){normalIndex=faces[offset++]*3;normal=new Vector3(normals[normalIndex++],normals[normalIndex++],normals[normalIndex]);face.vertexNormals.push(normal)}}if(hasFaceColor){colorIndex=faces[offset++];face.color.setHex(colors[colorIndex])}if(hasFaceVertexColor){for(i=0;i<3;i++){colorIndex=faces[offset++];face.vertexColors.push(new Color(colors[colorIndex]))}}geometry.faces.push(face)}}}function parseSkin(){var influencesPerVertex=json.influencesPerVertex!==undefined?json.influencesPerVertex:2;if(json.skinWeights){for(var i=0,l=json.skinWeights.length;i<l;i+=influencesPerVertex){var x=json.skinWeights[i];var y=influencesPerVertex>1?json.skinWeights[i+1]:0;var z=influencesPerVertex>2?json.skinWeights[i+2]:0;var w=influencesPerVertex>3?json.skinWeights[i+3]:0;geometry.skinWeights.push(new Vector4(x,y,z,w))}}if(json.skinIndices){for(var i=0,l=json.skinIndices.length;i<l;i+=influencesPerVertex){var a=json.skinIndices[i];var b=influencesPerVertex>1?json.skinIndices[i+1]:0;var c=influencesPerVertex>2?json.skinIndices[i+2]:0;var d=influencesPerVertex>3?json.skinIndices[i+3]:0;geometry.skinIndices.push(new Vector4(a,b,c,d))}}geometry.bones=json.bones;if(geometry.bones&&geometry.bones.length>0&&(geometry.skinWeights.length!==geometry.skinIndices.length||geometry.skinIndices.length!==geometry.vertices.length)){console.warn("When skinning, number of vertices ("+geometry.vertices.length+"), skinIndices ("+geometry.skinIndices.length+"), and skinWeights ("+geometry.skinWeights.length+") should match.")}}function parseMorphing(scale){if(json.morphTargets!==undefined){for(var i=0,l=json.morphTargets.length;i<l;i++){geometry.morphTargets[i]={};geometry.morphTargets[i].name=json.morphTargets[i].name;geometry.morphTargets[i].vertices=[];var dstVertices=geometry.morphTargets[i].vertices;var srcVertices=json.morphTargets[i].vertices;for(var v=0,vl=srcVertices.length;v<vl;v+=3){
var vertex=new Vector3;vertex.x=srcVertices[v]*scale;vertex.y=srcVertices[v+1]*scale;vertex.z=srcVertices[v+2]*scale;dstVertices.push(vertex)}}}if(json.morphColors!==undefined&&json.morphColors.length>0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');var faces=geometry.faces;var morphColors=json.morphColors[0].colors;for(var i=0,l=faces.length;i<l;i++){faces[i].color.fromArray(morphColors,i*3)}}}function parseAnimations(){var outputAnimations=[];var animations=[];if(json.animation!==undefined){animations.push(json.animation)}if(json.animations!==undefined){if(json.animations.length){animations=animations.concat(json.animations)}else{animations.push(json.animations)}}for(var i=0;i<animations.length;i++){var clip=AnimationClip.parseAnimation(animations[i],geometry.bones);if(clip)outputAnimations.push(clip)}if(geometry.morphTargets){var morphAnimationClips=AnimationClip.CreateClipsFromMorphTargetSequences(geometry.morphTargets,10);outputAnimations=outputAnimations.concat(morphAnimationClips)}if(outputAnimations.length>0)geometry.animations=outputAnimations}if(json.materials===undefined||json.materials.length===0){return{geometry:geometry}}else{var materials=Loader.prototype.initMaterials(json.materials,texturePath,this.crossOrigin);return{geometry:geometry,materials:materials}}}});function ObjectLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager;this.texturePath=""}Object.assign(ObjectLoader.prototype,{load:function(url,onLoad,onProgress,onError){if(this.texturePath===""){this.texturePath=url.substring(0,url.lastIndexOf("/")+1)}var scope=this;var loader=new XHRLoader(scope.manager);loader.load(url,function(text){scope.parse(JSON.parse(text),onLoad)},onProgress,onError)},setTexturePath:function(value){this.texturePath=value},setCrossOrigin:function(value){this.crossOrigin=value},parse:function(json,onLoad){var geometries=this.parseGeometries(json.geometries);var images=this.parseImages(json.images,function(){if(onLoad!==undefined)onLoad(object)});var textures=this.parseTextures(json.textures,images);var materials=this.parseMaterials(json.materials,textures);var object=this.parseObject(json.object,geometries,materials);if(json.animations){object.animations=this.parseAnimations(json.animations)}if(json.images===undefined||json.images.length===0){if(onLoad!==undefined)onLoad(object)}return object},parseGeometries:function(json){var geometries={};if(json!==undefined){var geometryLoader=new JSONLoader;var bufferGeometryLoader=new BufferGeometryLoader;for(var i=0,l=json.length;i<l;i++){var geometry;var data=json[i];switch(data.type){case"PlaneGeometry":case"PlaneBufferGeometry":geometry=new THREE[data.type](data.width,data.height,data.widthSegments,data.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":geometry=new THREE[data.type](data.width,data.height,data.depth,data.widthSegments,data.heightSegments,data.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":geometry=new THREE[data.type](data.radius,data.segments,data.thetaStart,data.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":geometry=new THREE[data.type](data.radiusTop,data.radiusBottom,data.height,data.radialSegments,data.heightSegments,data.openEnded,data.thetaStart,data.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":geometry=new THREE[data.type](data.radius,data.height,data.radialSegments,data.heightSegments,data.openEnded,data.thetaStart,data.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":geometry=new THREE[data.type](data.radius,data.widthSegments,data.heightSegments,data.phiStart,data.phiLength,data.thetaStart,data.thetaLength);break;case"DodecahedronGeometry":case"IcosahedronGeometry":case"OctahedronGeometry":case"TetrahedronGeometry":geometry=new THREE[data.type](data.radius,data.detail);break;case"RingGeometry":case"RingBufferGeometry":geometry=new THREE[data.type](data.innerRadius,data.outerRadius,data.thetaSegments,data.phiSegments,data.thetaStart,data.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":geometry=new THREE[data.type](data.radius,data.tube,data.radialSegments,data.tubularSegments,data.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":geometry=new THREE[data.type](data.radius,data.tube,data.tubularSegments,data.radialSegments,data.p,data.q);break;case"LatheGeometry":case"LatheBufferGeometry":geometry=new THREE[data.type](data.points,data.segments,data.phiStart,data.phiLength);break;case"BufferGeometry":geometry=bufferGeometryLoader.parse(data);break;case"Geometry":geometry=geometryLoader.parse(data.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+data.type+'"');continue}geometry.uuid=data.uuid;if(data.name!==undefined)geometry.name=data.name;geometries[data.uuid]=geometry}}return geometries},parseMaterials:function(json,textures){var materials={};if(json!==undefined){var loader=new MaterialLoader;loader.setTextures(textures);for(var i=0,l=json.length;i<l;i++){var material=loader.parse(json[i]);materials[material.uuid]=material}}return materials},parseAnimations:function(json){var animations=[];for(var i=0;i<json.length;i++){var clip=AnimationClip.parse(json[i]);animations.push(clip)}return animations},parseImages:function(json,onLoad){var scope=this;var images={};function loadImage(url){scope.manager.itemStart(url);return loader.load(url,function(){scope.manager.itemEnd(url)},undefined,function(){scope.manager.itemError(url)})}if(json!==undefined&&json.length>0){var manager=new LoadingManager(onLoad);var loader=new ImageLoader(manager);loader.setCrossOrigin(this.crossOrigin);for(var i=0,l=json.length;i<l;i++){var image=json[i];var path=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(image.url)?image.url:scope.texturePath+image.url;images[image.uuid]=loadImage(path)}}return images},parseTextures:function(json,images){function parseConstant(value){if(typeof value==="number")return value;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",value);return THREE[value]}var textures={};if(json!==undefined){for(var i=0,l=json.length;i<l;i++){var data=json[i];if(data.image===undefined){console.warn('THREE.ObjectLoader: No "image" specified for',data.uuid)}if(images[data.image]===undefined){console.warn("THREE.ObjectLoader: Undefined image",data.image)}var texture=new Texture(images[data.image]);texture.needsUpdate=true;texture.uuid=data.uuid;if(data.name!==undefined)texture.name=data.name;if(data.mapping!==undefined)texture.mapping=parseConstant(data.mapping);if(data.offset!==undefined)texture.offset.fromArray(data.offset);if(data.repeat!==undefined)texture.repeat.fromArray(data.repeat);if(data.wrap!==undefined){texture.wrapS=parseConstant(data.wrap[0]);texture.wrapT=parseConstant(data.wrap[1])}if(data.minFilter!==undefined)texture.minFilter=parseConstant(data.minFilter);if(data.magFilter!==undefined)texture.magFilter=parseConstant(data.magFilter);if(data.anisotropy!==undefined)texture.anisotropy=data.anisotropy;if(data.flipY!==undefined)texture.flipY=data.flipY;textures[data.uuid]=texture}}return textures},parseObject:function(){var matrix=new Matrix4;return function parseObject(data,geometries,materials){var object;function getGeometry(name){if(geometries[name]===undefined){console.warn("THREE.ObjectLoader: Undefined geometry",name)}return geometries[name]}function getMaterial(name){if(name===undefined)return undefined;if(materials[name]===undefined){console.warn("THREE.ObjectLoader: Undefined material",name)}return materials[name]}switch(data.type){case"Scene":object=new Scene;if(data.background!==undefined){if(Number.isInteger(data.background)){object.background=new THREE.Color(data.background)}}if(data.fog!==undefined){if(data.fog.type==="Fog"){object.fog=new Fog(data.fog.color,data.fog.near,data.fog.far)}else if(data.fog.type==="FogExp2"){object.fog=new FogExp2(data.fog.color,data.fog.density)}}break;case"PerspectiveCamera":object=new PerspectiveCamera(data.fov,data.aspect,data.near,data.far);if(data.focus!==undefined)object.focus=data.focus;if(data.zoom!==undefined)object.zoom=data.zoom;if(data.filmGauge!==undefined)object.filmGauge=data.filmGauge;if(data.filmOffset!==undefined)object.filmOffset=data.filmOffset;if(data.view!==undefined)object.view=Object.assign({},data.view);break;case"OrthographicCamera":object=new OrthographicCamera(data.left,data.right,data.top,data.bottom,data.near,data.far);break;case"AmbientLight":object=new AmbientLight(data.color,data.intensity);break;case"DirectionalLight":object=new DirectionalLight(data.color,data.intensity);break;case"PointLight":object=new PointLight(data.color,data.intensity,data.distance,data.decay);break;case"SpotLight":object=new SpotLight(data.color,data.intensity,data.distance,data.angle,data.penumbra,data.decay);break;case"HemisphereLight":object=new HemisphereLight(data.color,data.groundColor,data.intensity);break;case"Mesh":var geometry=getGeometry(data.geometry);var material=getMaterial(data.material);if(geometry.bones&&geometry.bones.length>0){object=new SkinnedMesh(geometry,material)}else{object=new Mesh(geometry,material)}break;case"LOD":object=new LOD;break;case"Line":object=new Line(getGeometry(data.geometry),getMaterial(data.material),data.mode);break;case"LineSegments":object=new LineSegments(getGeometry(data.geometry),getMaterial(data.material));break;case"PointCloud":case"Points":object=new Points(getGeometry(data.geometry),getMaterial(data.material));break;case"Sprite":object=new Sprite(getMaterial(data.material));break;case"Group":object=new Group;break;default:object=new Object3D}object.uuid=data.uuid;if(data.name!==undefined)object.name=data.name;if(data.matrix!==undefined){matrix.fromArray(data.matrix);matrix.decompose(object.position,object.quaternion,object.scale)}else{if(data.position!==undefined)object.position.fromArray(data.position);if(data.rotation!==undefined)object.rotation.fromArray(data.rotation);if(data.quaternion!==undefined)object.quaternion.fromArray(data.quaternion);if(data.scale!==undefined)object.scale.fromArray(data.scale)}if(data.castShadow!==undefined)object.castShadow=data.castShadow;if(data.receiveShadow!==undefined)object.receiveShadow=data.receiveShadow;if(data.shadow){if(data.shadow.bias!==undefined)object.shadow.bias=data.shadow.bias;if(data.shadow.radius!==undefined)object.shadow.radius=data.shadow.radius;if(data.shadow.mapSize!==undefined)object.shadow.mapSize.fromArray(data.shadow.mapSize);if(data.shadow.camera!==undefined)object.shadow.camera=this.parseObject(data.shadow.camera)}if(data.visible!==undefined)object.visible=data.visible;if(data.userData!==undefined)object.userData=data.userData;if(data.children!==undefined){for(var child in data.children){object.add(this.parseObject(data.children[child],geometries,materials))}}if(data.type==="LOD"){var levels=data.levels;for(var l=0;l<levels.length;l++){var level=levels[l];var child=object.getObjectByProperty("uuid",level.object);if(child!==undefined){object.addLevel(child,level.distance)}}}return object}}()});exports.ShapeUtils={area:function(contour){var n=contour.length;var a=0;for(var p=n-1,q=0;q<n;p=q++){a+=contour[p].x*contour[q].y-contour[q].x*contour[p].y}return a*.5},triangulate:function(){function snip(contour,u,v,w,n,verts){var p;var ax,ay,bx,by;var cx,cy,px,py;ax=contour[verts[u]].x;ay=contour[verts[u]].y;bx=contour[verts[v]].x;by=contour[verts[v]].y;cx=contour[verts[w]].x;cy=contour[verts[w]].y;if(Number.EPSILON>(bx-ax)*(cy-ay)-(by-ay)*(cx-ax))return false;var aX,aY,bX,bY,cX,cY;var apx,apy,bpx,bpy,cpx,cpy;var cCROSSap,bCROSScp,aCROSSbp;aX=cx-bx;aY=cy-by;bX=ax-cx;bY=ay-cy;cX=bx-ax;cY=by-ay;for(p=0;p<n;p++){px=contour[verts[p]].x;py=contour[verts[p]].y;if(px===ax&&py===ay||px===bx&&py===by||px===cx&&py===cy)continue;apx=px-ax;apy=py-ay;bpx=px-bx;bpy=py-by;cpx=px-cx;cpy=py-cy;aCROSSbp=aX*bpy-aY*bpx;cCROSSap=cX*apy-cY*apx;bCROSScp=bX*cpy-bY*cpx;if(aCROSSbp>=-Number.EPSILON&&bCROSScp>=-Number.EPSILON&&cCROSSap>=-Number.EPSILON)return false}return true}return function triangulate(contour,indices){var n=contour.length;if(n<3)return null;var result=[],verts=[],vertIndices=[];var u,v,w;if(exports.ShapeUtils.area(contour)>0){for(v=0;v<n;v++)verts[v]=v}else{for(v=0;v<n;v++)verts[v]=n-1-v}var nv=n;var count=2*nv;for(v=nv-1;nv>2;){if(count--<=0){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");if(indices)return vertIndices;return result}u=v;if(nv<=u)u=0;v=u+1;if(nv<=v)v=0;w=v+1;if(nv<=w)w=0;if(snip(contour,u,v,w,nv,verts)){var a,b,c,s,t;a=verts[u];b=verts[v];c=verts[w];result.push([contour[a],contour[b],contour[c]]);vertIndices.push([verts[u],verts[v],verts[w]]);for(s=v,t=v+1;t<nv;s++,t++){verts[s]=verts[t]}nv--;count=2*nv}}if(indices)return vertIndices;return result}}(),triangulateShape:function(contour,holes){function removeDupEndPts(points){var l=points.length;if(l>2&&points[l-1].equals(points[0])){points.pop()}}removeDupEndPts(contour);holes.forEach(removeDupEndPts);function point_in_segment_2D_colin(inSegPt1,inSegPt2,inOtherPt){if(inSegPt1.x!==inSegPt2.x){if(inSegPt1.x<inSegPt2.x){return inSegPt1.x<=inOtherPt.x&&inOtherPt.x<=inSegPt2.x}else{return inSegPt2.x<=inOtherPt.x&&inOtherPt.x<=inSegPt1.x}}else{if(inSegPt1.y<inSegPt2.y){return inSegPt1.y<=inOtherPt.y&&inOtherPt.y<=inSegPt2.y}else{return inSegPt2.y<=inOtherPt.y&&inOtherPt.y<=inSegPt1.y}}}function intersect_segments_2D(inSeg1Pt1,inSeg1Pt2,inSeg2Pt1,inSeg2Pt2,inExcludeAdjacentSegs){var seg1dx=inSeg1Pt2.x-inSeg1Pt1.x,seg1dy=inSeg1Pt2.y-inSeg1Pt1.y;var seg2dx=inSeg2Pt2.x-inSeg2Pt1.x,seg2dy=inSeg2Pt2.y-inSeg2Pt1.y;var seg1seg2dx=inSeg1Pt1.x-inSeg2Pt1.x;var seg1seg2dy=inSeg1Pt1.y-inSeg2Pt1.y;var limit=seg1dy*seg2dx-seg1dx*seg2dy;var perpSeg1=seg1dy*seg1seg2dx-seg1dx*seg1seg2dy;if(Math.abs(limit)>Number.EPSILON){var perpSeg2;if(limit>0){if(perpSeg1<0||perpSeg1>limit)return[];perpSeg2=seg2dy*seg1seg2dx-seg2dx*seg1seg2dy;if(perpSeg2<0||perpSeg2>limit)return[]}else{if(perpSeg1>0||perpSeg1<limit)return[];perpSeg2=seg2dy*seg1seg2dx-seg2dx*seg1seg2dy;if(perpSeg2>0||perpSeg2<limit)return[]}if(perpSeg2===0){if(inExcludeAdjacentSegs&&(perpSeg1===0||perpSeg1===limit))return[];return[inSeg1Pt1]}if(perpSeg2===limit){if(inExcludeAdjacentSegs&&(perpSeg1===0||perpSeg1===limit))return[];return[inSeg1Pt2]}if(perpSeg1===0)return[inSeg2Pt1];if(perpSeg1===limit)return[inSeg2Pt2];var factorSeg1=perpSeg2/limit;return[{x:inSeg1Pt1.x+factorSeg1*seg1dx,y:inSeg1Pt1.y+factorSeg1*seg1dy}]}else{if(perpSeg1!==0||seg2dy*seg1seg2dx!==seg2dx*seg1seg2dy)return[];var seg1Pt=seg1dx===0&&seg1dy===0;var seg2Pt=seg2dx===0&&seg2dy===0;if(seg1Pt&&seg2Pt){if(inSeg1Pt1.x!==inSeg2Pt1.x||inSeg1Pt1.y!==inSeg2Pt1.y)return[];return[inSeg1Pt1]}if(seg1Pt){if(!point_in_segment_2D_colin(inSeg2Pt1,inSeg2Pt2,inSeg1Pt1))return[];return[inSeg1Pt1]}if(seg2Pt){if(!point_in_segment_2D_colin(inSeg1Pt1,inSeg1Pt2,inSeg2Pt1))return[];return[inSeg2Pt1]}var seg1min,seg1max,seg1minVal,seg1maxVal;var seg2min,seg2max,seg2minVal,seg2maxVal;if(seg1dx!==0){if(inSeg1Pt1.x<inSeg1Pt2.x){seg1min=inSeg1Pt1;seg1minVal=inSeg1Pt1.x;seg1max=inSeg1Pt2;seg1maxVal=inSeg1Pt2.x}else{seg1min=inSeg1Pt2;seg1minVal=inSeg1Pt2.x;seg1max=inSeg1Pt1;seg1maxVal=inSeg1Pt1.x}if(inSeg2Pt1.x<inSeg2Pt2.x){seg2min=inSeg2Pt1;seg2minVal=inSeg2Pt1.x;seg2max=inSeg2Pt2;seg2maxVal=inSeg2Pt2.x}else{seg2min=inSeg2Pt2;seg2minVal=inSeg2Pt2.x;seg2max=inSeg2Pt1;seg2maxVal=inSeg2Pt1.x}}else{if(inSeg1Pt1.y<inSeg1Pt2.y){seg1min=inSeg1Pt1;seg1minVal=inSeg1Pt1.y;seg1max=inSeg1Pt2;seg1maxVal=inSeg1Pt2.y}else{seg1min=inSeg1Pt2;seg1minVal=inSeg1Pt2.y;seg1max=inSeg1Pt1;seg1maxVal=inSeg1Pt1.y}if(inSeg2Pt1.y<inSeg2Pt2.y){seg2min=inSeg2Pt1;seg2minVal=inSeg2Pt1.y;seg2max=inSeg2Pt2;seg2maxVal=inSeg2Pt2.y}else{seg2min=inSeg2Pt2;seg2minVal=inSeg2Pt2.y;seg2max=inSeg2Pt1;seg2maxVal=inSeg2Pt1.y}}if(seg1minVal<=seg2minVal){if(seg1maxVal<seg2minVal)return[];if(seg1maxVal===seg2minVal){if(inExcludeAdjacentSegs)return[];return[seg2min]}if(seg1maxVal<=seg2maxVal)return[seg2min,seg1max];return[seg2min,seg2max]}else{if(seg1minVal>seg2maxVal)return[];if(seg1minVal===seg2maxVal){if(inExcludeAdjacentSegs)return[];return[seg1min]}if(seg1maxVal<=seg2maxVal)return[seg1min,seg1max];return[seg1min,seg2max]}}}function isPointInsideAngle(inVertex,inLegFromPt,inLegToPt,inOtherPt){var legFromPtX=inLegFromPt.x-inVertex.x,legFromPtY=inLegFromPt.y-inVertex.y;var legToPtX=inLegToPt.x-inVertex.x,legToPtY=inLegToPt.y-inVertex.y;var otherPtX=inOtherPt.x-inVertex.x,otherPtY=inOtherPt.y-inVertex.y;var from2toAngle=legFromPtX*legToPtY-legFromPtY*legToPtX;var from2otherAngle=legFromPtX*otherPtY-legFromPtY*otherPtX;if(Math.abs(from2toAngle)>Number.EPSILON){var other2toAngle=otherPtX*legToPtY-otherPtY*legToPtX;if(from2toAngle>0){return from2otherAngle>=0&&other2toAngle>=0}else{return from2otherAngle>=0||other2toAngle>=0}}else{return from2otherAngle>0}}function removeHoles(contour,holes){var shape=contour.concat();var hole;function isCutLineInsideAngles(inShapeIdx,inHoleIdx){var lastShapeIdx=shape.length-1;var prevShapeIdx=inShapeIdx-1;if(prevShapeIdx<0)prevShapeIdx=lastShapeIdx;var nextShapeIdx=inShapeIdx+1;if(nextShapeIdx>lastShapeIdx)nextShapeIdx=0;var insideAngle=isPointInsideAngle(shape[inShapeIdx],shape[prevShapeIdx],shape[nextShapeIdx],hole[inHoleIdx]);if(!insideAngle){return false}var lastHoleIdx=hole.length-1;var prevHoleIdx=inHoleIdx-1;if(prevHoleIdx<0)prevHoleIdx=lastHoleIdx;var nextHoleIdx=inHoleIdx+1;if(nextHoleIdx>lastHoleIdx)nextHoleIdx=0;insideAngle=isPointInsideAngle(hole[inHoleIdx],hole[prevHoleIdx],hole[nextHoleIdx],shape[inShapeIdx]);if(!insideAngle){return false}return true}function intersectsShapeEdge(inShapePt,inHolePt){var sIdx,nextIdx,intersection;for(sIdx=0;sIdx<shape.length;sIdx++){nextIdx=sIdx+1;nextIdx%=shape.length;intersection=intersect_segments_2D(inShapePt,inHolePt,shape[sIdx],shape[nextIdx],true);if(intersection.length>0)return true}return false}var indepHoles=[];function intersectsHoleEdge(inShapePt,inHolePt){var ihIdx,chkHole,hIdx,nextIdx,intersection;for(ihIdx=0;ihIdx<indepHoles.length;ihIdx++){chkHole=holes[indepHoles[ihIdx]];for(hIdx=0;hIdx<chkHole.length;hIdx++){nextIdx=hIdx+1;nextIdx%=chkHole.length;intersection=intersect_segments_2D(inShapePt,inHolePt,chkHole[hIdx],chkHole[nextIdx],true);if(intersection.length>0)return true}}return false}var holeIndex,shapeIndex,shapePt,holePt,holeIdx,cutKey,failedCuts=[],tmpShape1,tmpShape2,tmpHole1,tmpHole2;for(var h=0,hl=holes.length;h<hl;h++){indepHoles.push(h)}var minShapeIndex=0;var counter=indepHoles.length*2;while(indepHoles.length>0){counter--;if(counter<0){console.log("Infinite Loop! Holes left:"+indepHoles.length+", Probably Hole outside Shape!");break}for(shapeIndex=minShapeIndex;shapeIndex<shape.length;shapeIndex++){shapePt=shape[shapeIndex];holeIndex=-1;for(var h=0;h<indepHoles.length;h++){holeIdx=indepHoles[h];cutKey=shapePt.x+":"+shapePt.y+":"+holeIdx;if(failedCuts[cutKey]!==undefined)continue;hole=holes[holeIdx];for(var h2=0;h2<hole.length;h2++){holePt=hole[h2];if(!isCutLineInsideAngles(shapeIndex,h2))continue;if(intersectsShapeEdge(shapePt,holePt))continue;if(intersectsHoleEdge(shapePt,holePt))continue;holeIndex=h2;indepHoles.splice(h,1);tmpShape1=shape.slice(0,shapeIndex+1);tmpShape2=shape.slice(shapeIndex);tmpHole1=hole.slice(holeIndex);tmpHole2=hole.slice(0,holeIndex+1);shape=tmpShape1.concat(tmpHole1).concat(tmpHole2).concat(tmpShape2);minShapeIndex=shapeIndex;break}if(holeIndex>=0)break;failedCuts[cutKey]=true}if(holeIndex>=0)break}}return shape}var i,il,f,face,key,index,allPointsMap={};var allpoints=contour.concat();for(var h=0,hl=holes.length;h<hl;h++){Array.prototype.push.apply(allpoints,holes[h])}for(i=0,il=allpoints.length;i<il;i++){key=allpoints[i].x+":"+allpoints[i].y;if(allPointsMap[key]!==undefined){console.warn("THREE.ShapeUtils: Duplicate point",key,i)}allPointsMap[key]=i}var shapeWithoutHoles=removeHoles(contour,holes);var triangles=exports.ShapeUtils.triangulate(shapeWithoutHoles,false);for(i=0,il=triangles.length;i<il;i++){face=triangles[i];for(f=0;f<3;f++){key=face[f].x+":"+face[f].y;index=allPointsMap[key];if(index!==undefined){face[f]=index}}}return triangles.concat()},isClockWise:function(pts){return exports.ShapeUtils.area(pts)<0},b2:function(){function b2p0(t,p){var k=1-t;return k*k*p}function b2p1(t,p){return 2*(1-t)*t*p}function b2p2(t,p){return t*t*p}return function b2(t,p0,p1,p2){return b2p0(t,p0)+b2p1(t,p1)+b2p2(t,p2)}}(),b3:function(){function b3p0(t,p){var k=1-t;return k*k*k*p}function b3p1(t,p){var k=1-t;return 3*k*k*t*p}function b3p2(t,p){var k=1-t;return 3*k*t*t*p}function b3p3(t,p){return t*t*t*p}return function b3(t,p0,p1,p2,p3){return b3p0(t,p0)+b3p1(t,p1)+b3p2(t,p2)+b3p3(t,p3)}}()};function Curve(){}Curve.prototype={constructor:Curve,getPoint:function(t){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(u){var t=this.getUtoTmapping(u);return this.getPoint(t)},getPoints:function(divisions){if(!divisions)divisions=5;var points=[];for(var d=0;d<=divisions;d++){points.push(this.getPoint(d/divisions))}return points},getSpacedPoints:function(divisions){if(!divisions)divisions=5;var points=[];for(var d=0;d<=divisions;d++){points.push(this.getPointAt(d/divisions))}return points},getLength:function(){var lengths=this.getLengths();return lengths[lengths.length-1]},getLengths:function(divisions){if(!divisions)divisions=this.__arcLengthDivisions?this.__arcLengthDivisions:200;if(this.cacheArcLengths&&this.cacheArcLengths.length===divisions+1&&!this.needsUpdate){return this.cacheArcLengths}this.needsUpdate=false;var cache=[];var current,last=this.getPoint(0);var p,sum=0;cache.push(0);for(p=1;p<=divisions;p++){current=this.getPoint(p/divisions);sum+=current.distanceTo(last);cache.push(sum);last=current}this.cacheArcLengths=cache;return cache},updateArcLengths:function(){this.needsUpdate=true;this.getLengths()},getUtoTmapping:function(u,distance){var arcLengths=this.getLengths();var i=0,il=arcLengths.length;var targetArcLength;if(distance){targetArcLength=distance}else{targetArcLength=u*arcLengths[il-1]}var low=0,high=il-1,comparison;while(low<=high){i=Math.floor(low+(high-low)/2);comparison=arcLengths[i]-targetArcLength;if(comparison<0){low=i+1}else if(comparison>0){high=i-1}else{high=i;break}}i=high;if(arcLengths[i]===targetArcLength){var t=i/(il-1);return t}var lengthBefore=arcLengths[i];var lengthAfter=arcLengths[i+1];var segmentLength=lengthAfter-lengthBefore;var segmentFraction=(targetArcLength-lengthBefore)/segmentLength;var t=(i+segmentFraction)/(il-1);return t},getTangent:function(t){var delta=1e-4;var t1=t-delta;var t2=t+delta;if(t1<0)t1=0;if(t2>1)t2=1;var pt1=this.getPoint(t1);var pt2=this.getPoint(t2);var vec=pt2.clone().sub(pt1);return vec.normalize()},getTangentAt:function(u){var t=this.getUtoTmapping(u);return this.getTangent(t)}};Curve.create=function(constructor,getPointFunc){constructor.prototype=Object.create(Curve.prototype);constructor.prototype.constructor=constructor;constructor.prototype.getPoint=getPointFunc;return constructor};function LineCurve(v1,v2){this.v1=v1;this.v2=v2}LineCurve.prototype=Object.create(Curve.prototype);LineCurve.prototype.constructor=LineCurve;LineCurve.prototype.isLineCurve=true;LineCurve.prototype.getPoint=function(t){if(t===1){return this.v2.clone()}var point=this.v2.clone().sub(this.v1);point.multiplyScalar(t).add(this.v1);return point};LineCurve.prototype.getPointAt=function(u){return this.getPoint(u)};LineCurve.prototype.getTangent=function(t){var tangent=this.v2.clone().sub(this.v1);return tangent.normalize()};function CurvePath(){this.curves=[];this.autoClose=false}CurvePath.prototype=Object.assign(Object.create(Curve.prototype),{constructor:CurvePath,add:function(curve){this.curves.push(curve)},closePath:function(){var startPoint=this.curves[0].getPoint(0);var endPoint=this.curves[this.curves.length-1].getPoint(1);if(!startPoint.equals(endPoint)){this.curves.push(new LineCurve(endPoint,startPoint))}},getPoint:function(t){var d=t*this.getLength();var curveLengths=this.getCurveLengths();var i=0;while(i<curveLengths.length){if(curveLengths[i]>=d){var diff=curveLengths[i]-d;var curve=this.curves[i];var segmentLength=curve.getLength();var u=segmentLength===0?0:1-diff/segmentLength;return curve.getPointAt(u)}i++}return null},getLength:function(){var lens=this.getCurveLengths();return lens[lens.length-1]},updateArcLengths:function(){this.needsUpdate=true;this.cacheLengths=null;this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length){return this.cacheLengths}var lengths=[],sums=0;for(var i=0,l=this.curves.length;i<l;i++){sums+=this.curves[i].getLength();lengths.push(sums)}this.cacheLengths=lengths;return lengths},getSpacedPoints:function(divisions){if(!divisions)divisions=40;var points=[];for(var i=0;i<=divisions;i++){points.push(this.getPoint(i/divisions))}if(this.autoClose){points.push(points[0])}return points},getPoints:function(divisions){divisions=divisions||12;var points=[],last;for(var i=0,curves=this.curves;i<curves.length;i++){var curve=curves[i];var resolution=curve&&curve.isEllipseCurve?divisions*2:curve&&curve.isLineCurve?1:curve&&curve.isSplineCurve?divisions*curve.points.length:divisions;var pts=curve.getPoints(resolution);for(var j=0;j<pts.length;j++){var point=pts[j];if(last&&last.equals(point))continue;points.push(point);last=point}}if(this.autoClose&&points.length>1&&!points[points.length-1].equals(points[0])){points.push(points[0])}return points},createPointsGeometry:function(divisions){var pts=this.getPoints(divisions);return this.createGeometry(pts)},createSpacedPointsGeometry:function(divisions){var pts=this.getSpacedPoints(divisions);return this.createGeometry(pts)},createGeometry:function(points){var geometry=new Geometry;for(var i=0,l=points.length;i<l;i++){var point=points[i];geometry.vertices.push(new Vector3(point.x,point.y,point.z||0))}return geometry}});function EllipseCurve(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){this.aX=aX;this.aY=aY;this.xRadius=xRadius;this.yRadius=yRadius;this.aStartAngle=aStartAngle;this.aEndAngle=aEndAngle;this.aClockwise=aClockwise;this.aRotation=aRotation||0}EllipseCurve.prototype=Object.create(Curve.prototype);EllipseCurve.prototype.constructor=EllipseCurve;EllipseCurve.prototype.isEllipseCurve=true;EllipseCurve.prototype.getPoint=function(t){var twoPi=Math.PI*2;var deltaAngle=this.aEndAngle-this.aStartAngle;var samePoints=Math.abs(deltaAngle)<Number.EPSILON;while(deltaAngle<0)deltaAngle+=twoPi;while(deltaAngle>twoPi)deltaAngle-=twoPi;if(deltaAngle<Number.EPSILON){if(samePoints){deltaAngle=0}else{deltaAngle=twoPi}}if(this.aClockwise===true&&!samePoints){if(deltaAngle===twoPi){deltaAngle=-twoPi}else{deltaAngle=deltaAngle-twoPi}}var angle=this.aStartAngle+t*deltaAngle;var x=this.aX+this.xRadius*Math.cos(angle);var y=this.aY+this.yRadius*Math.sin(angle);if(this.aRotation!==0){var cos=Math.cos(this.aRotation);var sin=Math.sin(this.aRotation);var tx=x-this.aX;var ty=y-this.aY;x=tx*cos-ty*sin+this.aX;y=tx*sin+ty*cos+this.aY}return new Vector2(x,y)};exports.CurveUtils={tangentQuadraticBezier:function(t,p0,p1,p2){return 2*(1-t)*(p1-p0)+2*t*(p2-p1)},tangentCubicBezier:function(t,p0,p1,p2,p3){return-3*p0*(1-t)*(1-t)+3*p1*(1-t)*(1-t)-6*t*p1*(1-t)+6*t*p2*(1-t)-3*t*t*p2+3*t*t*p3},tangentSpline:function(t,p0,p1,p2,p3){var h00=6*t*t-6*t;var h10=3*t*t-4*t+1;var h01=-6*t*t+6*t;var h11=3*t*t-2*t;return h00+h10+h01+h11},interpolate:function(p0,p1,p2,p3,t){var v0=(p2-p0)*.5;var v1=(p3-p1)*.5;var t2=t*t;var t3=t*t2;return(2*p1-2*p2+v0+v1)*t3+(-3*p1+3*p2-2*v0-v1)*t2+v0*t+p1}};function SplineCurve(points){this.points=points===undefined?[]:points}SplineCurve.prototype=Object.create(Curve.prototype);SplineCurve.prototype.constructor=SplineCurve;SplineCurve.prototype.isSplineCurve=true;SplineCurve.prototype.getPoint=function(t){var points=this.points;var point=(points.length-1)*t;var intPoint=Math.floor(point);var weight=point-intPoint;var point0=points[intPoint===0?intPoint:intPoint-1];var point1=points[intPoint];var point2=points[intPoint>points.length-2?points.length-1:intPoint+1];var point3=points[intPoint>points.length-3?points.length-1:intPoint+2];var interpolate=exports.CurveUtils.interpolate;return new Vector2(interpolate(point0.x,point1.x,point2.x,point3.x,weight),interpolate(point0.y,point1.y,point2.y,point3.y,weight))};function CubicBezierCurve(v0,v1,v2,v3){this.v0=v0;this.v1=v1;this.v2=v2;this.v3=v3}CubicBezierCurve.prototype=Object.create(Curve.prototype);CubicBezierCurve.prototype.constructor=CubicBezierCurve;CubicBezierCurve.prototype.getPoint=function(t){var b3=exports.ShapeUtils.b3;return new Vector2(b3(t,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b3(t,this.v0.y,this.v1.y,this.v2.y,this.v3.y))};CubicBezierCurve.prototype.getTangent=function(t){var tangentCubicBezier=exports.CurveUtils.tangentCubicBezier;return new Vector2(tangentCubicBezier(t,this.v0.x,this.v1.x,this.v2.x,this.v3.x),tangentCubicBezier(t,this.v0.y,this.v1.y,this.v2.y,this.v3.y)).normalize()};function QuadraticBezierCurve(v0,v1,v2){this.v0=v0;this.v1=v1;this.v2=v2}QuadraticBezierCurve.prototype=Object.create(Curve.prototype);QuadraticBezierCurve.prototype.constructor=QuadraticBezierCurve;QuadraticBezierCurve.prototype.getPoint=function(t){var b2=exports.ShapeUtils.b2;return new Vector2(b2(t,this.v0.x,this.v1.x,this.v2.x),b2(t,this.v0.y,this.v1.y,this.v2.y))};QuadraticBezierCurve.prototype.getTangent=function(t){var tangentQuadraticBezier=exports.CurveUtils.tangentQuadraticBezier;return new Vector2(tangentQuadraticBezier(t,this.v0.x,this.v1.x,this.v2.x),tangentQuadraticBezier(t,this.v0.y,this.v1.y,this.v2.y)).normalize()};var PathPrototype=Object.assign(Object.create(CurvePath.prototype),{fromPoints:function(vectors){this.moveTo(vectors[0].x,vectors[0].y);for(var i=1,l=vectors.length;i<l;i++){this.lineTo(vectors[i].x,vectors[i].y)}},moveTo:function(x,y){this.currentPoint.set(x,y)},lineTo:function(x,y){var curve=new LineCurve(this.currentPoint.clone(),new Vector2(x,y));this.curves.push(curve);this.currentPoint.set(x,y)},quadraticCurveTo:function(aCPx,aCPy,aX,aY){var curve=new QuadraticBezierCurve(this.currentPoint.clone(),new Vector2(aCPx,aCPy),new Vector2(aX,aY));this.curves.push(curve);this.currentPoint.set(aX,aY)},bezierCurveTo:function(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){var curve=new CubicBezierCurve(this.currentPoint.clone(),new Vector2(aCP1x,aCP1y),new Vector2(aCP2x,aCP2y),new Vector2(aX,aY));this.curves.push(curve);this.currentPoint.set(aX,aY)},splineThru:function(pts){var npts=[this.currentPoint.clone()].concat(pts);var curve=new SplineCurve(npts);this.curves.push(curve);this.currentPoint.copy(pts[pts.length-1])},arc:function(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){var x0=this.currentPoint.x;var y0=this.currentPoint.y;this.absarc(aX+x0,aY+y0,aRadius,aStartAngle,aEndAngle,aClockwise)},absarc:function(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){this.absellipse(aX,aY,aRadius,aRadius,aStartAngle,aEndAngle,aClockwise)},ellipse:function(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){var x0=this.currentPoint.x;var y0=this.currentPoint.y;this.absellipse(aX+x0,aY+y0,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation)},absellipse:function(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){var curve=new EllipseCurve(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation);if(this.curves.length>0){var firstPoint=curve.getPoint(0);if(!firstPoint.equals(this.currentPoint)){this.lineTo(firstPoint.x,firstPoint.y)}}this.curves.push(curve);var lastPoint=curve.getPoint(1);this.currentPoint.copy(lastPoint)}});function TubeGeometry(path,segments,radius,radialSegments,closed,taper){Geometry.call(this);this.type="TubeGeometry";this.parameters={path:path,segments:segments,radius:radius,radialSegments:radialSegments,closed:closed,taper:taper};segments=segments||64;radius=radius||1;radialSegments=radialSegments||8;
closed=closed||false;taper=taper||TubeGeometry.NoTaper;var grid=[];var scope=this,tangent,normal,binormal,numpoints=segments+1,u,v,r,cx,cy,pos,pos2=new Vector3,i,j,ip,jp,a,b,c,d,uva,uvb,uvc,uvd;var frames=new TubeGeometry.FrenetFrames(path,segments,closed),tangents=frames.tangents,normals=frames.normals,binormals=frames.binormals;this.tangents=tangents;this.normals=normals;this.binormals=binormals;function vert(x,y,z){return scope.vertices.push(new Vector3(x,y,z))-1}for(i=0;i<numpoints;i++){grid[i]=[];u=i/(numpoints-1);pos=path.getPointAt(u);tangent=tangents[i];normal=normals[i];binormal=binormals[i];r=radius*taper(u);for(j=0;j<radialSegments;j++){v=j/radialSegments*2*Math.PI;cx=-r*Math.cos(v);cy=r*Math.sin(v);pos2.copy(pos);pos2.x+=cx*normal.x+cy*binormal.x;pos2.y+=cx*normal.y+cy*binormal.y;pos2.z+=cx*normal.z+cy*binormal.z;grid[i][j]=vert(pos2.x,pos2.y,pos2.z)}}for(i=0;i<segments;i++){for(j=0;j<radialSegments;j++){ip=closed?(i+1)%segments:i+1;jp=(j+1)%radialSegments;a=grid[i][j];b=grid[ip][j];c=grid[ip][jp];d=grid[i][jp];uva=new Vector2(i/segments,j/radialSegments);uvb=new Vector2((i+1)/segments,j/radialSegments);uvc=new Vector2((i+1)/segments,(j+1)/radialSegments);uvd=new Vector2(i/segments,(j+1)/radialSegments);this.faces.push(new Face3(a,b,d));this.faceVertexUvs[0].push([uva,uvb,uvd]);this.faces.push(new Face3(b,c,d));this.faceVertexUvs[0].push([uvb.clone(),uvc,uvd.clone()])}}this.computeFaceNormals();this.computeVertexNormals()}TubeGeometry.prototype=Object.create(Geometry.prototype);TubeGeometry.prototype.constructor=TubeGeometry;TubeGeometry.NoTaper=function(u){return 1};TubeGeometry.SinusoidalTaper=function(u){return Math.sin(Math.PI*u)};TubeGeometry.FrenetFrames=function(path,segments,closed){var normal=new Vector3,tangents=[],normals=[],binormals=[],vec=new Vector3,mat=new Matrix4,numpoints=segments+1,theta,smallest,tx,ty,tz,i,u;this.tangents=tangents;this.normals=normals;this.binormals=binormals;for(i=0;i<numpoints;i++){u=i/(numpoints-1);tangents[i]=path.getTangentAt(u);tangents[i].normalize()}initialNormal3();function initialNormal3(){normals[0]=new Vector3;binormals[0]=new Vector3;smallest=Number.MAX_VALUE;tx=Math.abs(tangents[0].x);ty=Math.abs(tangents[0].y);tz=Math.abs(tangents[0].z);if(tx<=smallest){smallest=tx;normal.set(1,0,0)}if(ty<=smallest){smallest=ty;normal.set(0,1,0)}if(tz<=smallest){normal.set(0,0,1)}vec.crossVectors(tangents[0],normal).normalize();normals[0].crossVectors(tangents[0],vec);binormals[0].crossVectors(tangents[0],normals[0])}for(i=1;i<numpoints;i++){normals[i]=normals[i-1].clone();binormals[i]=binormals[i-1].clone();vec.crossVectors(tangents[i-1],tangents[i]);if(vec.length()>Number.EPSILON){vec.normalize();theta=Math.acos(exports.Math.clamp(tangents[i-1].dot(tangents[i]),-1,1));normals[i].applyMatrix4(mat.makeRotationAxis(vec,theta))}binormals[i].crossVectors(tangents[i],normals[i])}if(closed){theta=Math.acos(exports.Math.clamp(normals[0].dot(normals[numpoints-1]),-1,1));theta/=numpoints-1;if(tangents[0].dot(vec.crossVectors(normals[0],normals[numpoints-1]))>0){theta=-theta}for(i=1;i<numpoints;i++){normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i],theta*i));binormals[i].crossVectors(tangents[i],normals[i])}}};function ExtrudeGeometry(shapes,options){if(typeof shapes==="undefined"){shapes=[];return}Geometry.call(this);this.type="ExtrudeGeometry";shapes=Array.isArray(shapes)?shapes:[shapes];this.addShapeList(shapes,options);this.computeFaceNormals()}ExtrudeGeometry.prototype=Object.create(Geometry.prototype);ExtrudeGeometry.prototype.constructor=ExtrudeGeometry;ExtrudeGeometry.prototype.addShapeList=function(shapes,options){var sl=shapes.length;for(var s=0;s<sl;s++){var shape=shapes[s];this.addShape(shape,options)}};ExtrudeGeometry.prototype.addShape=function(shape,options){var amount=options.amount!==undefined?options.amount:100;var bevelThickness=options.bevelThickness!==undefined?options.bevelThickness:6;var bevelSize=options.bevelSize!==undefined?options.bevelSize:bevelThickness-2;var bevelSegments=options.bevelSegments!==undefined?options.bevelSegments:3;var bevelEnabled=options.bevelEnabled!==undefined?options.bevelEnabled:true;var curveSegments=options.curveSegments!==undefined?options.curveSegments:12;var steps=options.steps!==undefined?options.steps:1;var extrudePath=options.extrudePath;var extrudePts,extrudeByPath=false;var uvgen=options.UVGenerator!==undefined?options.UVGenerator:ExtrudeGeometry.WorldUVGenerator;var splineTube,binormal,normal,position2;if(extrudePath){extrudePts=extrudePath.getSpacedPoints(steps);extrudeByPath=true;bevelEnabled=false;splineTube=options.frames!==undefined?options.frames:new TubeGeometry.FrenetFrames(extrudePath,steps,false);binormal=new Vector3;normal=new Vector3;position2=new Vector3}if(!bevelEnabled){bevelSegments=0;bevelThickness=0;bevelSize=0}var ahole,h,hl;var scope=this;var shapesOffset=this.vertices.length;var shapePoints=shape.extractPoints(curveSegments);var vertices=shapePoints.shape;var holes=shapePoints.holes;var reverse=!exports.ShapeUtils.isClockWise(vertices);if(reverse){vertices=vertices.reverse();for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];if(exports.ShapeUtils.isClockWise(ahole)){holes[h]=ahole.reverse()}}reverse=false}var faces=exports.ShapeUtils.triangulateShape(vertices,holes);var contour=vertices;for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];vertices=vertices.concat(ahole)}function scalePt2(pt,vec,size){if(!vec)console.error("THREE.ExtrudeGeometry: vec does not exist");return vec.clone().multiplyScalar(size).add(pt)}var b,bs,t,z,vert,vlen=vertices.length,face,flen=faces.length;function getBevelVec(inPt,inPrev,inNext){var v_trans_x,v_trans_y,shrink_by=1;var v_prev_x=inPt.x-inPrev.x,v_prev_y=inPt.y-inPrev.y;var v_next_x=inNext.x-inPt.x,v_next_y=inNext.y-inPt.y;var v_prev_lensq=v_prev_x*v_prev_x+v_prev_y*v_prev_y;var collinear0=v_prev_x*v_next_y-v_prev_y*v_next_x;if(Math.abs(collinear0)>Number.EPSILON){var v_prev_len=Math.sqrt(v_prev_lensq);var v_next_len=Math.sqrt(v_next_x*v_next_x+v_next_y*v_next_y);var ptPrevShift_x=inPrev.x-v_prev_y/v_prev_len;var ptPrevShift_y=inPrev.y+v_prev_x/v_prev_len;var ptNextShift_x=inNext.x-v_next_y/v_next_len;var ptNextShift_y=inNext.y+v_next_x/v_next_len;var sf=((ptNextShift_x-ptPrevShift_x)*v_next_y-(ptNextShift_y-ptPrevShift_y)*v_next_x)/(v_prev_x*v_next_y-v_prev_y*v_next_x);v_trans_x=ptPrevShift_x+v_prev_x*sf-inPt.x;v_trans_y=ptPrevShift_y+v_prev_y*sf-inPt.y;var v_trans_lensq=v_trans_x*v_trans_x+v_trans_y*v_trans_y;if(v_trans_lensq<=2){return new Vector2(v_trans_x,v_trans_y)}else{shrink_by=Math.sqrt(v_trans_lensq/2)}}else{var direction_eq=false;if(v_prev_x>Number.EPSILON){if(v_next_x>Number.EPSILON){direction_eq=true}}else{if(v_prev_x<-Number.EPSILON){if(v_next_x<-Number.EPSILON){direction_eq=true}}else{if(Math.sign(v_prev_y)===Math.sign(v_next_y)){direction_eq=true}}}if(direction_eq){v_trans_x=-v_prev_y;v_trans_y=v_prev_x;shrink_by=Math.sqrt(v_prev_lensq)}else{v_trans_x=v_prev_x;v_trans_y=v_prev_y;shrink_by=Math.sqrt(v_prev_lensq/2)}}return new Vector2(v_trans_x/shrink_by,v_trans_y/shrink_by)}var contourMovements=[];for(var i=0,il=contour.length,j=il-1,k=i+1;i<il;i++,j++,k++){if(j===il)j=0;if(k===il)k=0;contourMovements[i]=getBevelVec(contour[i],contour[j],contour[k])}var holesMovements=[],oneHoleMovements,verticesMovements=contourMovements.concat();for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];oneHoleMovements=[];for(i=0,il=ahole.length,j=il-1,k=i+1;i<il;i++,j++,k++){if(j===il)j=0;if(k===il)k=0;oneHoleMovements[i]=getBevelVec(ahole[i],ahole[j],ahole[k])}holesMovements.push(oneHoleMovements);verticesMovements=verticesMovements.concat(oneHoleMovements)}for(b=0;b<bevelSegments;b++){t=b/bevelSegments;z=bevelThickness*Math.cos(t*Math.PI/2);bs=bevelSize*Math.sin(t*Math.PI/2);for(i=0,il=contour.length;i<il;i++){vert=scalePt2(contour[i],contourMovements[i],bs);v(vert.x,vert.y,-z)}for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];oneHoleMovements=holesMovements[h];for(i=0,il=ahole.length;i<il;i++){vert=scalePt2(ahole[i],oneHoleMovements[i],bs);v(vert.x,vert.y,-z)}}}bs=bevelSize;for(i=0;i<vlen;i++){vert=bevelEnabled?scalePt2(vertices[i],verticesMovements[i],bs):vertices[i];if(!extrudeByPath){v(vert.x,vert.y,0)}else{normal.copy(splineTube.normals[0]).multiplyScalar(vert.x);binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y);position2.copy(extrudePts[0]).add(normal).add(binormal);v(position2.x,position2.y,position2.z)}}var s;for(s=1;s<=steps;s++){for(i=0;i<vlen;i++){vert=bevelEnabled?scalePt2(vertices[i],verticesMovements[i],bs):vertices[i];if(!extrudeByPath){v(vert.x,vert.y,amount/steps*s)}else{normal.copy(splineTube.normals[s]).multiplyScalar(vert.x);binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y);position2.copy(extrudePts[s]).add(normal).add(binormal);v(position2.x,position2.y,position2.z)}}}for(b=bevelSegments-1;b>=0;b--){t=b/bevelSegments;z=bevelThickness*Math.cos(t*Math.PI/2);bs=bevelSize*Math.sin(t*Math.PI/2);for(i=0,il=contour.length;i<il;i++){vert=scalePt2(contour[i],contourMovements[i],bs);v(vert.x,vert.y,amount+z)}for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];oneHoleMovements=holesMovements[h];for(i=0,il=ahole.length;i<il;i++){vert=scalePt2(ahole[i],oneHoleMovements[i],bs);if(!extrudeByPath){v(vert.x,vert.y,amount+z)}else{v(vert.x,vert.y+extrudePts[steps-1].y,extrudePts[steps-1].x+z)}}}}buildLidFaces();buildSideFaces();function buildLidFaces(){if(bevelEnabled){var layer=0;var offset=vlen*layer;for(i=0;i<flen;i++){face=faces[i];f3(face[2]+offset,face[1]+offset,face[0]+offset)}layer=steps+bevelSegments*2;offset=vlen*layer;for(i=0;i<flen;i++){face=faces[i];f3(face[0]+offset,face[1]+offset,face[2]+offset)}}else{for(i=0;i<flen;i++){face=faces[i];f3(face[2],face[1],face[0])}for(i=0;i<flen;i++){face=faces[i];f3(face[0]+vlen*steps,face[1]+vlen*steps,face[2]+vlen*steps)}}}function buildSideFaces(){var layeroffset=0;sidewalls(contour,layeroffset);layeroffset+=contour.length;for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];sidewalls(ahole,layeroffset);layeroffset+=ahole.length}}function sidewalls(contour,layeroffset){var j,k;i=contour.length;while(--i>=0){j=i;k=i-1;if(k<0)k=contour.length-1;var s=0,sl=steps+bevelSegments*2;for(s=0;s<sl;s++){var slen1=vlen*s;var slen2=vlen*(s+1);var a=layeroffset+j+slen1,b=layeroffset+k+slen1,c=layeroffset+k+slen2,d=layeroffset+j+slen2;f4(a,b,c,d,contour,s,sl,j,k)}}}function v(x,y,z){scope.vertices.push(new Vector3(x,y,z))}function f3(a,b,c){a+=shapesOffset;b+=shapesOffset;c+=shapesOffset;scope.faces.push(new Face3(a,b,c,null,null,0));var uvs=uvgen.generateTopUV(scope,a,b,c);scope.faceVertexUvs[0].push(uvs)}function f4(a,b,c,d,wallContour,stepIndex,stepsLength,contourIndex1,contourIndex2){a+=shapesOffset;b+=shapesOffset;c+=shapesOffset;d+=shapesOffset;scope.faces.push(new Face3(a,b,d,null,null,1));scope.faces.push(new Face3(b,c,d,null,null,1));var uvs=uvgen.generateSideWallUV(scope,a,b,c,d);scope.faceVertexUvs[0].push([uvs[0],uvs[1],uvs[3]]);scope.faceVertexUvs[0].push([uvs[1],uvs[2],uvs[3]])}};ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(geometry,indexA,indexB,indexC){var vertices=geometry.vertices;var a=vertices[indexA];var b=vertices[indexB];var c=vertices[indexC];return[new Vector2(a.x,a.y),new Vector2(b.x,b.y),new Vector2(c.x,c.y)]},generateSideWallUV:function(geometry,indexA,indexB,indexC,indexD){var vertices=geometry.vertices;var a=vertices[indexA];var b=vertices[indexB];var c=vertices[indexC];var d=vertices[indexD];if(Math.abs(a.y-b.y)<.01){return[new Vector2(a.x,1-a.z),new Vector2(b.x,1-b.z),new Vector2(c.x,1-c.z),new Vector2(d.x,1-d.z)]}else{return[new Vector2(a.y,1-a.z),new Vector2(b.y,1-b.z),new Vector2(c.y,1-c.z),new Vector2(d.y,1-d.z)]}}};function ShapeGeometry(shapes,options){Geometry.call(this);this.type="ShapeGeometry";if(Array.isArray(shapes)===false)shapes=[shapes];this.addShapeList(shapes,options);this.computeFaceNormals()}ShapeGeometry.prototype=Object.create(Geometry.prototype);ShapeGeometry.prototype.constructor=ShapeGeometry;ShapeGeometry.prototype.addShapeList=function(shapes,options){for(var i=0,l=shapes.length;i<l;i++){this.addShape(shapes[i],options)}return this};ShapeGeometry.prototype.addShape=function(shape,options){if(options===undefined)options={};var curveSegments=options.curveSegments!==undefined?options.curveSegments:12;var material=options.material;var uvgen=options.UVGenerator===undefined?ExtrudeGeometry.WorldUVGenerator:options.UVGenerator;var i,l,hole;var shapesOffset=this.vertices.length;var shapePoints=shape.extractPoints(curveSegments);var vertices=shapePoints.shape;var holes=shapePoints.holes;var reverse=!exports.ShapeUtils.isClockWise(vertices);if(reverse){vertices=vertices.reverse();for(i=0,l=holes.length;i<l;i++){hole=holes[i];if(exports.ShapeUtils.isClockWise(hole)){holes[i]=hole.reverse()}}reverse=false}var faces=exports.ShapeUtils.triangulateShape(vertices,holes);for(i=0,l=holes.length;i<l;i++){hole=holes[i];vertices=vertices.concat(hole)}var vert,vlen=vertices.length;var face,flen=faces.length;for(i=0;i<vlen;i++){vert=vertices[i];this.vertices.push(new Vector3(vert.x,vert.y,0))}for(i=0;i<flen;i++){face=faces[i];var a=face[0]+shapesOffset;var b=face[1]+shapesOffset;var c=face[2]+shapesOffset;this.faces.push(new Face3(a,b,c,null,null,material));this.faceVertexUvs[0].push(uvgen.generateTopUV(this,a,b,c))}};function Shape(){Path.apply(this,arguments);this.holes=[]}Shape.prototype=Object.assign(Object.create(PathPrototype),{constructor:Shape,extrude:function(options){return new ExtrudeGeometry(this,options)},makeGeometry:function(options){return new ShapeGeometry(this,options)},getPointsHoles:function(divisions){var holesPts=[];for(var i=0,l=this.holes.length;i<l;i++){holesPts[i]=this.holes[i].getPoints(divisions)}return holesPts},extractAllPoints:function(divisions){return{shape:this.getPoints(divisions),holes:this.getPointsHoles(divisions)}},extractPoints:function(divisions){return this.extractAllPoints(divisions)}});function Path(points){CurvePath.call(this);this.currentPoint=new Vector2;if(points){this.fromPoints(points)}}Path.prototype=PathPrototype;PathPrototype.constructor=Path;function ShapePath(){this.subPaths=[];this.currentPath=null}ShapePath.prototype={moveTo:function(x,y){this.currentPath=new Path;this.subPaths.push(this.currentPath);this.currentPath.moveTo(x,y)},lineTo:function(x,y){this.currentPath.lineTo(x,y)},quadraticCurveTo:function(aCPx,aCPy,aX,aY){this.currentPath.quadraticCurveTo(aCPx,aCPy,aX,aY)},bezierCurveTo:function(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){this.currentPath.bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY)},splineThru:function(pts){this.currentPath.splineThru(pts)},toShapes:function(isCCW,noHoles){function toShapesNoHoles(inSubpaths){var shapes=[];for(var i=0,l=inSubpaths.length;i<l;i++){var tmpPath=inSubpaths[i];var tmpShape=new Shape;tmpShape.curves=tmpPath.curves;shapes.push(tmpShape)}return shapes}function isPointInsidePolygon(inPt,inPolygon){var polyLen=inPolygon.length;var inside=false;for(var p=polyLen-1,q=0;q<polyLen;p=q++){var edgeLowPt=inPolygon[p];var edgeHighPt=inPolygon[q];var edgeDx=edgeHighPt.x-edgeLowPt.x;var edgeDy=edgeHighPt.y-edgeLowPt.y;if(Math.abs(edgeDy)>Number.EPSILON){if(edgeDy<0){edgeLowPt=inPolygon[q];edgeDx=-edgeDx;edgeHighPt=inPolygon[p];edgeDy=-edgeDy}if(inPt.y<edgeLowPt.y||inPt.y>edgeHighPt.y)continue;if(inPt.y===edgeLowPt.y){if(inPt.x===edgeLowPt.x)return true}else{var perpEdge=edgeDy*(inPt.x-edgeLowPt.x)-edgeDx*(inPt.y-edgeLowPt.y);if(perpEdge===0)return true;if(perpEdge<0)continue;inside=!inside}}else{if(inPt.y!==edgeLowPt.y)continue;if(edgeHighPt.x<=inPt.x&&inPt.x<=edgeLowPt.x||edgeLowPt.x<=inPt.x&&inPt.x<=edgeHighPt.x)return true}}return inside}var isClockWise=exports.ShapeUtils.isClockWise;var subPaths=this.subPaths;if(subPaths.length===0)return[];if(noHoles===true)return toShapesNoHoles(subPaths);var solid,tmpPath,tmpShape,shapes=[];if(subPaths.length===1){tmpPath=subPaths[0];tmpShape=new Shape;tmpShape.curves=tmpPath.curves;shapes.push(tmpShape);return shapes}var holesFirst=!isClockWise(subPaths[0].getPoints());holesFirst=isCCW?!holesFirst:holesFirst;var betterShapeHoles=[];var newShapes=[];var newShapeHoles=[];var mainIdx=0;var tmpPoints;newShapes[mainIdx]=undefined;newShapeHoles[mainIdx]=[];for(var i=0,l=subPaths.length;i<l;i++){tmpPath=subPaths[i];tmpPoints=tmpPath.getPoints();solid=isClockWise(tmpPoints);solid=isCCW?!solid:solid;if(solid){if(!holesFirst&&newShapes[mainIdx])mainIdx++;newShapes[mainIdx]={s:new Shape,p:tmpPoints};newShapes[mainIdx].s.curves=tmpPath.curves;if(holesFirst)mainIdx++;newShapeHoles[mainIdx]=[]}else{newShapeHoles[mainIdx].push({h:tmpPath,p:tmpPoints[0]})}}if(!newShapes[0])return toShapesNoHoles(subPaths);if(newShapes.length>1){var ambiguous=false;var toChange=[];for(var sIdx=0,sLen=newShapes.length;sIdx<sLen;sIdx++){betterShapeHoles[sIdx]=[]}for(var sIdx=0,sLen=newShapes.length;sIdx<sLen;sIdx++){var sho=newShapeHoles[sIdx];for(var hIdx=0;hIdx<sho.length;hIdx++){var ho=sho[hIdx];var hole_unassigned=true;for(var s2Idx=0;s2Idx<newShapes.length;s2Idx++){if(isPointInsidePolygon(ho.p,newShapes[s2Idx].p)){if(sIdx!==s2Idx)toChange.push({froms:sIdx,tos:s2Idx,hole:hIdx});if(hole_unassigned){hole_unassigned=false;betterShapeHoles[s2Idx].push(ho)}else{ambiguous=true}}}if(hole_unassigned){betterShapeHoles[sIdx].push(ho)}}}if(toChange.length>0){if(!ambiguous)newShapeHoles=betterShapeHoles}}var tmpHoles;for(var i=0,il=newShapes.length;i<il;i++){tmpShape=newShapes[i].s;shapes.push(tmpShape);tmpHoles=newShapeHoles[i];for(var j=0,jl=tmpHoles.length;j<jl;j++){tmpShape.holes.push(tmpHoles[j].h)}}return shapes}};function Font(data){this.data=data}Object.assign(Font.prototype,{isFont:true,generateShapes:function(text,size,divisions){function createPaths(text){var chars=String(text).split("");var scale=size/data.resolution;var offset=0;var paths=[];for(var i=0;i<chars.length;i++){var ret=createPath(chars[i],scale,offset);offset+=ret.offset;paths.push(ret.path)}return paths}function createPath(c,scale,offset){var glyph=data.glyphs[c]||data.glyphs["?"];if(!glyph)return;var path=new ShapePath;var pts=[],b2=exports.ShapeUtils.b2,b3=exports.ShapeUtils.b3;var x,y,cpx,cpy,cpx0,cpy0,cpx1,cpy1,cpx2,cpy2,laste;if(glyph.o){var outline=glyph._cachedOutline||(glyph._cachedOutline=glyph.o.split(" "));for(var i=0,l=outline.length;i<l;){var action=outline[i++];switch(action){case"m":x=outline[i++]*scale+offset;y=outline[i++]*scale;path.moveTo(x,y);break;case"l":x=outline[i++]*scale+offset;y=outline[i++]*scale;path.lineTo(x,y);break;case"q":cpx=outline[i++]*scale+offset;cpy=outline[i++]*scale;cpx1=outline[i++]*scale+offset;cpy1=outline[i++]*scale;path.quadraticCurveTo(cpx1,cpy1,cpx,cpy);laste=pts[pts.length-1];if(laste){cpx0=laste.x;cpy0=laste.y;for(var i2=1;i2<=divisions;i2++){var t=i2/divisions;b2(t,cpx0,cpx1,cpx);b2(t,cpy0,cpy1,cpy)}}break;case"b":cpx=outline[i++]*scale+offset;cpy=outline[i++]*scale;cpx1=outline[i++]*scale+offset;cpy1=outline[i++]*scale;cpx2=outline[i++]*scale+offset;cpy2=outline[i++]*scale;path.bezierCurveTo(cpx1,cpy1,cpx2,cpy2,cpx,cpy);laste=pts[pts.length-1];if(laste){cpx0=laste.x;cpy0=laste.y;for(var i2=1;i2<=divisions;i2++){var t=i2/divisions;b3(t,cpx0,cpx1,cpx2,cpx);b3(t,cpy0,cpy1,cpy2,cpy)}}break}}}return{offset:glyph.ha*scale,path:path}}if(size===undefined)size=100;if(divisions===undefined)divisions=4;var data=this.data;var paths=createPaths(text);var shapes=[];for(var p=0,pl=paths.length;p<pl;p++){Array.prototype.push.apply(shapes,paths[p].toShapes())}return shapes}});function FontLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(FontLoader.prototype,{load:function(url,onLoad,onProgress,onError){var scope=this;var loader=new XHRLoader(this.manager);loader.load(url,function(text){var json;try{json=JSON.parse(text)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.");json=JSON.parse(text.substring(65,text.length-2))}var font=scope.parse(json);if(onLoad)onLoad(font)},onProgress,onError)},parse:function(json){return new Font(json)}});var context;function getAudioContext(){if(context===undefined){context=new(window.AudioContext||window.webkitAudioContext)}return context}function AudioLoader(manager){this.manager=manager!==undefined?manager:exports.DefaultLoadingManager}Object.assign(AudioLoader.prototype,{load:function(url,onLoad,onProgress,onError){var loader=new XHRLoader(this.manager);loader.setResponseType("arraybuffer");loader.load(url,function(buffer){var context=getAudioContext();context.decodeAudioData(buffer,function(audioBuffer){onLoad(audioBuffer)})},onProgress,onError)}});function StereoCamera(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new PerspectiveCamera;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=false;this.cameraR=new PerspectiveCamera;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=false}Object.assign(StereoCamera.prototype,{update:function(){var focus,fov,aspect,near,far;var eyeRight=new Matrix4;var eyeLeft=new Matrix4;return function update(camera){var needsUpdate=focus!==camera.focus||fov!==camera.fov||aspect!==camera.aspect*this.aspect||near!==camera.near||far!==camera.far;if(needsUpdate){focus=camera.focus;fov=camera.fov;aspect=camera.aspect*this.aspect;near=camera.near;far=camera.far;var projectionMatrix=camera.projectionMatrix.clone();var eyeSep=this.eyeSep/2;var eyeSepOnProjection=eyeSep*near/focus;var ymax=near*Math.tan(exports.Math.DEG2RAD*fov*.5);var xmin,xmax;eyeLeft.elements[12]=-eyeSep;eyeRight.elements[12]=eyeSep;xmin=-ymax*aspect+eyeSepOnProjection;xmax=ymax*aspect+eyeSepOnProjection;projectionMatrix.elements[0]=2*near/(xmax-xmin);projectionMatrix.elements[8]=(xmax+xmin)/(xmax-xmin);this.cameraL.projectionMatrix.copy(projectionMatrix);xmin=-ymax*aspect-eyeSepOnProjection;xmax=ymax*aspect-eyeSepOnProjection;projectionMatrix.elements[0]=2*near/(xmax-xmin);projectionMatrix.elements[8]=(xmax+xmin)/(xmax-xmin);this.cameraR.projectionMatrix.copy(projectionMatrix)}this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(eyeLeft);this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(eyeRight)}}()});function CubeCamera(near,far,cubeResolution){Object3D.call(this);this.type="CubeCamera";var fov=90,aspect=1;var cameraPX=new PerspectiveCamera(fov,aspect,near,far);cameraPX.up.set(0,-1,0);cameraPX.lookAt(new Vector3(1,0,0));this.add(cameraPX);var cameraNX=new PerspectiveCamera(fov,aspect,near,far);cameraNX.up.set(0,-1,0);cameraNX.lookAt(new Vector3(-1,0,0));this.add(cameraNX);var cameraPY=new PerspectiveCamera(fov,aspect,near,far);cameraPY.up.set(0,0,1);cameraPY.lookAt(new Vector3(0,1,0));this.add(cameraPY);var cameraNY=new PerspectiveCamera(fov,aspect,near,far);cameraNY.up.set(0,0,-1);cameraNY.lookAt(new Vector3(0,-1,0));this.add(cameraNY);var cameraPZ=new PerspectiveCamera(fov,aspect,near,far);cameraPZ.up.set(0,-1,0);cameraPZ.lookAt(new Vector3(0,0,1));this.add(cameraPZ);var cameraNZ=new PerspectiveCamera(fov,aspect,near,far);cameraNZ.up.set(0,-1,0);cameraNZ.lookAt(new Vector3(0,0,-1));this.add(cameraNZ);var options={format:RGBFormat,magFilter:LinearFilter,minFilter:LinearFilter};this.renderTarget=new WebGLRenderTargetCube(cubeResolution,cubeResolution,options);this.updateCubeMap=function(renderer,scene){if(this.parent===null)this.updateMatrixWorld();var renderTarget=this.renderTarget;var generateMipmaps=renderTarget.texture.generateMipmaps;renderTarget.texture.generateMipmaps=false;renderTarget.activeCubeFace=0;renderer.render(scene,cameraPX,renderTarget);renderTarget.activeCubeFace=1;renderer.render(scene,cameraNX,renderTarget);renderTarget.activeCubeFace=2;renderer.render(scene,cameraPY,renderTarget);renderTarget.activeCubeFace=3;renderer.render(scene,cameraNY,renderTarget);renderTarget.activeCubeFace=4;renderer.render(scene,cameraPZ,renderTarget);renderTarget.texture.generateMipmaps=generateMipmaps;renderTarget.activeCubeFace=5;renderer.render(scene,cameraNZ,renderTarget);renderer.setRenderTarget(null)}}CubeCamera.prototype=Object.create(Object3D.prototype);CubeCamera.prototype.constructor=CubeCamera;function AudioListener(){Object3D.call(this);this.type="AudioListener";this.context=getAudioContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null}AudioListener.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:AudioListener,getInput:function(){return this.gain},removeFilter:function(){if(this.filter!==null){this.gain.disconnect(this.filter);this.filter.disconnect(this.context.destination);this.gain.connect(this.context.destination);this.filter=null}},getFilter:function(){return this.filter},setFilter:function(value){if(this.filter!==null){this.gain.disconnect(this.filter);this.filter.disconnect(this.context.destination)}else{this.gain.disconnect(this.context.destination)}this.filter=value;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(value){this.gain.gain.value=value},updateMatrixWorld:function(){var position=new Vector3;var quaternion=new Quaternion;var scale=new Vector3;var orientation=new Vector3;return function updateMatrixWorld(force){Object3D.prototype.updateMatrixWorld.call(this,force);var listener=this.context.listener;var up=this.up;this.matrixWorld.decompose(position,quaternion,scale);orientation.set(0,0,-1).applyQuaternion(quaternion);listener.setPosition(position.x,position.y,position.z);listener.setOrientation(orientation.x,orientation.y,orientation.z,up.x,up.y,up.z)}}()});function Audio(listener){Object3D.call(this);this.type="Audio";this.context=listener.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(listener.getInput());this.autoplay=false;this.startTime=0;this.playbackRate=1;this.isPlaying=false;this.hasPlaybackControl=true;this.sourceType="empty";this.filters=[]}Audio.prototype=Object.assign(Object.create(Object3D.prototype),{constructor:Audio,getOutput:function(){return this.gain},setNodeSource:function(audioNode){this.hasPlaybackControl=false;this.sourceType="audioNode";this.source=audioNode;this.connect();return this},setBuffer:function(audioBuffer){this.source.buffer=audioBuffer;this.sourceType="buffer";if(this.autoplay)this.play();return this},play:function(){if(this.isPlaying===true){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===false){console.warn("THREE.Audio: this Audio has no playback control.");return}var source=this.context.createBufferSource();source.buffer=this.source.buffer;source.loop=this.source.loop;source.onended=this.source.onended;source.start(0,this.startTime);source.playbackRate.value=this.playbackRate;this.isPlaying=true;this.source=source;return this.connect()},pause:function(){if(this.hasPlaybackControl===false){console.warn("THREE.Audio: this Audio has no playback control.");return}this.source.stop();this.startTime=this.context.currentTime;this.isPlaying=false;return this},stop:function(){if(this.hasPlaybackControl===false){console.warn("THREE.Audio: this Audio has no playback control.");return}this.source.stop();this.startTime=0;this.isPlaying=false;return this},connect:function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var i=1,l=this.filters.length;i<l;i++){this.filters[i-1].connect(this.filters[i])}this.filters[this.filters.length-1].connect(this.getOutput())}else{this.source.connect(this.getOutput())}return this},disconnect:function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var i=1,l=this.filters.length;i<l;i++){this.filters[i-1].disconnect(this.filters[i])}this.filters[this.filters.length-1].disconnect(this.getOutput())}else{this.source.disconnect(this.getOutput())}return this},getFilters:function(){return this.filters},setFilters:function(value){if(!value)value=[];if(this.isPlaying===true){this.disconnect();this.filters=value;this.connect()}else{this.filters=value}return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(filter){return this.setFilters(filter?[filter]:[])},setPlaybackRate:function(value){if(this.hasPlaybackControl===false){console.warn("THREE.Audio: this Audio has no playback control.");return}this.playbackRate=value;if(this.isPlaying===true){this.source.playbackRate.value=this.playbackRate}return this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=false},getLoop:function(){if(this.hasPlaybackControl===false){console.warn("THREE.Audio: this Audio has no playback control.");return false}return this.source.loop},setLoop:function(value){if(this.hasPlaybackControl===false){console.warn("THREE.Audio: this Audio has no playback control.");return}this.source.loop=value},getVolume:function(){return this.gain.gain.value},setVolume:function(value){this.gain.gain.value=value;return this}});function PositionalAudio(listener){Audio.call(this,listener);this.panner=this.context.createPanner();this.panner.connect(this.gain)}PositionalAudio.prototype=Object.assign(Object.create(Audio.prototype),{constructor:PositionalAudio,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(value){this.panner.refDistance=value},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(value){this.panner.rolloffFactor=value},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(value){this.panner.distanceModel=value},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(value){this.panner.maxDistance=value},updateMatrixWorld:function(){var position=new Vector3;return function updateMatrixWorld(force){Object3D.prototype.updateMatrixWorld.call(this,force);position.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(position.x,position.y,position.z)}}()});function AudioAnalyser(audio,fftSize){this.analyser=audio.context.createAnalyser();this.analyser.fftSize=fftSize!==undefined?fftSize:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);audio.getOutput().connect(this.analyser)}Object.assign(AudioAnalyser.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){var value=0,data=this.getFrequencyData();for(var i=0;i<data.length;i++){value+=data[i]}return value/data.length}});function PropertyMixer(binding,typeName,valueSize){this.binding=binding;this.valueSize=valueSize;var bufferType=Float64Array,mixFunction;switch(typeName){case"quaternion":mixFunction=this._slerp;break;case"string":case"bool":bufferType=Array,mixFunction=this._select;break;default:mixFunction=this._lerp}this.buffer=new bufferType(valueSize*4);this._mixBufferRegion=mixFunction;this.cumulativeWeight=0;this.useCount=0;this.referenceCount=0}PropertyMixer.prototype={constructor:PropertyMixer,accumulate:function(accuIndex,weight){var buffer=this.buffer,stride=this.valueSize,offset=accuIndex*stride+stride,currentWeight=this.cumulativeWeight;if(currentWeight===0){for(var i=0;i!==stride;++i){buffer[offset+i]=buffer[i]}currentWeight=weight}else{currentWeight+=weight;var mix=weight/currentWeight;this._mixBufferRegion(buffer,offset,0,mix,stride)}this.cumulativeWeight=currentWeight},apply:function(accuIndex){var stride=this.valueSize,buffer=this.buffer,offset=accuIndex*stride+stride,weight=this.cumulativeWeight,binding=this.binding;this.cumulativeWeight=0;if(weight<1){var originalValueOffset=stride*3;this._mixBufferRegion(buffer,offset,originalValueOffset,1-weight,stride)}for(var i=stride,e=stride+stride;i!==e;++i){if(buffer[i]!==buffer[i+stride]){binding.setValue(buffer,offset);break}}},saveOriginalState:function(){var binding=this.binding;var buffer=this.buffer,stride=this.valueSize,originalValueOffset=stride*3;binding.getValue(buffer,originalValueOffset);for(var i=stride,e=originalValueOffset;i!==e;++i){
buffer[i]=buffer[originalValueOffset+i%stride]}this.cumulativeWeight=0},restoreOriginalState:function(){var originalValueOffset=this.valueSize*3;this.binding.setValue(this.buffer,originalValueOffset)},_select:function(buffer,dstOffset,srcOffset,t,stride){if(t>=.5){for(var i=0;i!==stride;++i){buffer[dstOffset+i]=buffer[srcOffset+i]}}},_slerp:function(buffer,dstOffset,srcOffset,t,stride){Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,srcOffset,t)},_lerp:function(buffer,dstOffset,srcOffset,t,stride){var s=1-t;for(var i=0;i!==stride;++i){var j=dstOffset+i;buffer[j]=buffer[j]*s+buffer[srcOffset+i]*t}}};function PropertyBinding(rootNode,path,parsedPath){this.path=path;this.parsedPath=parsedPath||PropertyBinding.parseTrackName(path);this.node=PropertyBinding.findNode(rootNode,this.parsedPath.nodeName)||rootNode;this.rootNode=rootNode}PropertyBinding.prototype={constructor:PropertyBinding,getValue:function getValue_unbound(targetArray,offset){this.bind();this.getValue(targetArray,offset)},setValue:function getValue_unbound(sourceArray,offset){this.bind();this.setValue(sourceArray,offset)},bind:function(){var targetObject=this.node,parsedPath=this.parsedPath,objectName=parsedPath.objectName,propertyName=parsedPath.propertyName,propertyIndex=parsedPath.propertyIndex;if(!targetObject){targetObject=PropertyBinding.findNode(this.rootNode,parsedPath.nodeName)||this.rootNode;this.node=targetObject}this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(!targetObject){console.error("  trying to update node for track: "+this.path+" but it wasn't found.");return}if(objectName){var objectIndex=parsedPath.objectIndex;switch(objectName){case"materials":if(!targetObject.material){console.error("  can not bind to material as node does not have a material",this);return}if(!targetObject.material.materials){console.error("  can not bind to material.materials as node.material does not have a materials array",this);return}targetObject=targetObject.material.materials;break;case"bones":if(!targetObject.skeleton){console.error("  can not bind to bones as node does not have a skeleton",this);return}targetObject=targetObject.skeleton.bones;for(var i=0;i<targetObject.length;i++){if(targetObject[i].name===objectIndex){objectIndex=i;break}}break;default:if(targetObject[objectName]===undefined){console.error("  can not bind to objectName of node, undefined",this);return}targetObject=targetObject[objectName]}if(objectIndex!==undefined){if(targetObject[objectIndex]===undefined){console.error("  trying to bind to objectIndex of objectName, but is undefined:",this,targetObject);return}targetObject=targetObject[objectIndex]}}var nodeProperty=targetObject[propertyName];if(nodeProperty===undefined){var nodeName=parsedPath.nodeName;console.error("  trying to update property for track: "+nodeName+"."+propertyName+" but it wasn't found.",targetObject);return}var versioning=this.Versioning.None;if(targetObject.needsUpdate!==undefined){versioning=this.Versioning.NeedsUpdate;this.targetObject=targetObject}else if(targetObject.matrixWorldNeedsUpdate!==undefined){versioning=this.Versioning.MatrixWorldNeedsUpdate;this.targetObject=targetObject}var bindingType=this.BindingType.Direct;if(propertyIndex!==undefined){if(propertyName==="morphTargetInfluences"){if(!targetObject.geometry){console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry",this);return}if(!targetObject.geometry.morphTargets){console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets",this);return}for(var i=0;i<this.node.geometry.morphTargets.length;i++){if(targetObject.geometry.morphTargets[i].name===propertyIndex){propertyIndex=i;break}}}bindingType=this.BindingType.ArrayElement;this.resolvedProperty=nodeProperty;this.propertyIndex=propertyIndex}else if(nodeProperty.fromArray!==undefined&&nodeProperty.toArray!==undefined){bindingType=this.BindingType.HasFromToArray;this.resolvedProperty=nodeProperty}else if(nodeProperty.length!==undefined){bindingType=this.BindingType.EntireArray;this.resolvedProperty=nodeProperty}else{this.propertyName=propertyName}this.getValue=this.GetterByBindingType[bindingType];this.setValue=this.SetterByBindingTypeAndVersioning[bindingType][versioning]},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}};Object.assign(PropertyBinding.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},_getValue_unbound:PropertyBinding.prototype.getValue,_setValue_unbound:PropertyBinding.prototype.setValue,BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function getValue_direct(buffer,offset){buffer[offset]=this.node[this.propertyName]},function getValue_array(buffer,offset){var source=this.resolvedProperty;for(var i=0,n=source.length;i!==n;++i){buffer[offset++]=source[i]}},function getValue_arrayElement(buffer,offset){buffer[offset]=this.resolvedProperty[this.propertyIndex]},function getValue_toArray(buffer,offset){this.resolvedProperty.toArray(buffer,offset)}],SetterByBindingTypeAndVersioning:[[function setValue_direct(buffer,offset){this.node[this.propertyName]=buffer[offset]},function setValue_direct_setNeedsUpdate(buffer,offset){this.node[this.propertyName]=buffer[offset];this.targetObject.needsUpdate=true},function setValue_direct_setMatrixWorldNeedsUpdate(buffer,offset){this.node[this.propertyName]=buffer[offset];this.targetObject.matrixWorldNeedsUpdate=true}],[function setValue_array(buffer,offset){var dest=this.resolvedProperty;for(var i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++]}},function setValue_array_setNeedsUpdate(buffer,offset){var dest=this.resolvedProperty;for(var i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++]}this.targetObject.needsUpdate=true},function setValue_array_setMatrixWorldNeedsUpdate(buffer,offset){var dest=this.resolvedProperty;for(var i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++]}this.targetObject.matrixWorldNeedsUpdate=true}],[function setValue_arrayElement(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset]},function setValue_arrayElement_setNeedsUpdate(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];this.targetObject.needsUpdate=true},function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];this.targetObject.matrixWorldNeedsUpdate=true}],[function setValue_fromArray(buffer,offset){this.resolvedProperty.fromArray(buffer,offset)},function setValue_fromArray_setNeedsUpdate(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);this.targetObject.needsUpdate=true},function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);this.targetObject.matrixWorldNeedsUpdate=true}]]});PropertyBinding.Composite=function(targetGroup,path,optionalParsedPath){var parsedPath=optionalParsedPath||PropertyBinding.parseTrackName(path);this._targetGroup=targetGroup;this._bindings=targetGroup.subscribe_(path,parsedPath)};PropertyBinding.Composite.prototype={constructor:PropertyBinding.Composite,getValue:function(array,offset){this.bind();var firstValidIndex=this._targetGroup.nCachedObjects_,binding=this._bindings[firstValidIndex];if(binding!==undefined)binding.getValue(array,offset)},setValue:function(array,offset){var bindings=this._bindings;for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].setValue(array,offset)}},bind:function(){var bindings=this._bindings;for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].bind()}},unbind:function(){var bindings=this._bindings;for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].unbind()}}};PropertyBinding.create=function(root,path,parsedPath){if(!(root&&root.isAnimationObjectGroup)){return new PropertyBinding(root,path,parsedPath)}else{return new PropertyBinding.Composite(root,path,parsedPath)}};PropertyBinding.parseTrackName=function(trackName){var re=/^((?:\w+\/)*)(\w+)?(?:\.(\w+)(?:\[(.+)\])?)?\.(\w+)(?:\[(.+)\])?$/;var matches=re.exec(trackName);if(!matches){throw new Error("cannot parse trackName at all: "+trackName)}var results={nodeName:matches[2],objectName:matches[3],objectIndex:matches[4],propertyName:matches[5],propertyIndex:matches[6]};if(results.propertyName===null||results.propertyName.length===0){throw new Error("can not parse propertyName from trackName: "+trackName)}return results};PropertyBinding.findNode=function(root,nodeName){if(!nodeName||nodeName===""||nodeName==="root"||nodeName==="."||nodeName===-1||nodeName===root.name||nodeName===root.uuid){return root}if(root.skeleton){var searchSkeleton=function(skeleton){for(var i=0;i<skeleton.bones.length;i++){var bone=skeleton.bones[i];if(bone.name===nodeName){return bone}}return null};var bone=searchSkeleton(root.skeleton);if(bone){return bone}}if(root.children){var searchNodeSubtree=function(children){for(var i=0;i<children.length;i++){var childNode=children[i];if(childNode.name===nodeName||childNode.uuid===nodeName){return childNode}var result=searchNodeSubtree(childNode.children);if(result)return result}return null};var subTreeNode=searchNodeSubtree(root.children);if(subTreeNode){return subTreeNode}}return null};function AnimationObjectGroup(var_args){this.uuid=exports.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var indices={};this._indicesByUUID=indices;for(var i=0,n=arguments.length;i!==n;++i){indices[arguments[i].uuid]=i}this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var scope=this;this.stats={objects:{get total(){return scope._objects.length},get inUse(){return this.total-scope.nCachedObjects_}},get bindingsPerObject(){return scope._bindings.length}}}AnimationObjectGroup.prototype={constructor:AnimationObjectGroup,isAnimationObjectGroup:true,add:function(var_args){var objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,indicesByUUID=this._indicesByUUID,paths=this._paths,parsedPaths=this._parsedPaths,bindings=this._bindings,nBindings=bindings.length;for(var i=0,n=arguments.length;i!==n;++i){var object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index===undefined){index=nObjects++;indicesByUUID[uuid]=index;objects.push(object);for(var j=0,m=nBindings;j!==m;++j){bindings[j].push(new PropertyBinding(object,paths[j],parsedPaths[j]))}}else if(index<nCachedObjects){var knownObject=objects[index];var firstActiveIndex=--nCachedObjects,lastCachedObject=objects[firstActiveIndex];indicesByUUID[lastCachedObject.uuid]=index;objects[index]=lastCachedObject;indicesByUUID[uuid]=firstActiveIndex;objects[firstActiveIndex]=object;for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j],lastCached=bindingsForPath[firstActiveIndex],binding=bindingsForPath[index];bindingsForPath[index]=lastCached;if(binding===undefined){binding=new PropertyBinding(object,paths[j],parsedPaths[j])}bindingsForPath[firstActiveIndex]=binding}}else if(objects[index]!==knownObject){console.error("Different objects with the same UUID "+"detected. Clean the caches or recreate your "+"infrastructure when reloading scenes...")}}this.nCachedObjects_=nCachedObjects},remove:function(var_args){var objects=this._objects,nCachedObjects=this.nCachedObjects_,indicesByUUID=this._indicesByUUID,bindings=this._bindings,nBindings=bindings.length;for(var i=0,n=arguments.length;i!==n;++i){var object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index!==undefined&&index>=nCachedObjects){var lastCachedIndex=nCachedObjects++,firstActiveObject=objects[lastCachedIndex];indicesByUUID[firstActiveObject.uuid]=index;objects[index]=firstActiveObject;indicesByUUID[uuid]=lastCachedIndex;objects[lastCachedIndex]=object;for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j],firstActive=bindingsForPath[lastCachedIndex],binding=bindingsForPath[index];bindingsForPath[index]=firstActive;bindingsForPath[lastCachedIndex]=binding}}}this.nCachedObjects_=nCachedObjects},uncache:function(var_args){var objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,indicesByUUID=this._indicesByUUID,bindings=this._bindings,nBindings=bindings.length;for(var i=0,n=arguments.length;i!==n;++i){var object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index!==undefined){delete indicesByUUID[uuid];if(index<nCachedObjects){var firstActiveIndex=--nCachedObjects,lastCachedObject=objects[firstActiveIndex],lastIndex=--nObjects,lastObject=objects[lastIndex];indicesByUUID[lastCachedObject.uuid]=index;objects[index]=lastCachedObject;indicesByUUID[lastObject.uuid]=firstActiveIndex;objects[firstActiveIndex]=lastObject;objects.pop();for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j],lastCached=bindingsForPath[firstActiveIndex],last=bindingsForPath[lastIndex];bindingsForPath[index]=lastCached;bindingsForPath[firstActiveIndex]=last;bindingsForPath.pop()}}else{var lastIndex=--nObjects,lastObject=objects[lastIndex];indicesByUUID[lastObject.uuid]=index;objects[index]=lastObject;objects.pop();for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j];bindingsForPath[index]=bindingsForPath[lastIndex];bindingsForPath.pop()}}}}this.nCachedObjects_=nCachedObjects},subscribe_:function(path,parsedPath){var indicesByPath=this._bindingsIndicesByPath,index=indicesByPath[path],bindings=this._bindings;if(index!==undefined)return bindings[index];var paths=this._paths,parsedPaths=this._parsedPaths,objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,bindingsForPath=new Array(nObjects);index=bindings.length;indicesByPath[path]=index;paths.push(path);parsedPaths.push(parsedPath);bindings.push(bindingsForPath);for(var i=nCachedObjects,n=objects.length;i!==n;++i){var object=objects[i];bindingsForPath[i]=new PropertyBinding(object,path,parsedPath)}return bindingsForPath},unsubscribe_:function(path){var indicesByPath=this._bindingsIndicesByPath,index=indicesByPath[path];if(index!==undefined){var paths=this._paths,parsedPaths=this._parsedPaths,bindings=this._bindings,lastBindingsIndex=bindings.length-1,lastBindings=bindings[lastBindingsIndex],lastBindingsPath=path[lastBindingsIndex];indicesByPath[lastBindingsPath]=index;bindings[index]=lastBindings;bindings.pop();parsedPaths[index]=parsedPaths[lastBindingsIndex];parsedPaths.pop();paths[index]=paths[lastBindingsIndex];paths.pop()}}};function AnimationAction(mixer,clip,localRoot){this._mixer=mixer;this._clip=clip;this._localRoot=localRoot||null;var tracks=clip.tracks,nTracks=tracks.length,interpolants=new Array(nTracks);var interpolantSettings={endingStart:ZeroCurvatureEnding,endingEnd:ZeroCurvatureEnding};for(var i=0;i!==nTracks;++i){var interpolant=tracks[i].createInterpolant(null);interpolants[i]=interpolant;interpolant.settings=interpolantSettings}this._interpolantSettings=interpolantSettings;this._interpolants=interpolants;this._propertyBindings=new Array(nTracks);this._cacheIndex=null;this._byClipCacheIndex=null;this._timeScaleInterpolant=null;this._weightInterpolant=null;this.loop=LoopRepeat;this._loopCount=-1;this._startTime=null;this.time=0;this.timeScale=1;this._effectiveTimeScale=1;this.weight=1;this._effectiveWeight=1;this.repetitions=Infinity;this.paused=false;this.enabled=true;this.clampWhenFinished=false;this.zeroSlopeAtStart=true;this.zeroSlopeAtEnd=true}AnimationAction.prototype={constructor:AnimationAction,play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=false;this.enabled=true;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(time){this._startTime=time;return this},setLoop:function(mode,repetitions){this.loop=mode;this.repetitions=repetitions;return this},setEffectiveWeight:function(weight){this.weight=weight;this._effectiveWeight=this.enabled?weight:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(duration){return this._scheduleFading(duration,0,1)},fadeOut:function(duration){return this._scheduleFading(duration,1,0)},crossFadeFrom:function(fadeOutAction,duration,warp){fadeOutAction.fadeOut(duration);this.fadeIn(duration);if(warp){var fadeInDuration=this._clip.duration,fadeOutDuration=fadeOutAction._clip.duration,startEndRatio=fadeOutDuration/fadeInDuration,endStartRatio=fadeInDuration/fadeOutDuration;fadeOutAction.warp(1,startEndRatio,duration);this.warp(endStartRatio,1,duration)}return this},crossFadeTo:function(fadeInAction,duration,warp){return fadeInAction.crossFadeFrom(this,duration,warp)},stopFading:function(){var weightInterpolant=this._weightInterpolant;if(weightInterpolant!==null){this._weightInterpolant=null;this._mixer._takeBackControlInterpolant(weightInterpolant)}return this},setEffectiveTimeScale:function(timeScale){this.timeScale=timeScale;this._effectiveTimeScale=this.paused?0:timeScale;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(duration){this.timeScale=this._clip.duration/duration;return this.stopWarping()},syncWith:function(action){this.time=action.time;this.timeScale=action.timeScale;return this.stopWarping()},halt:function(duration){return this.warp(this._effectiveTimeScale,0,duration)},warp:function(startTimeScale,endTimeScale,duration){var mixer=this._mixer,now=mixer.time,interpolant=this._timeScaleInterpolant,timeScale=this.timeScale;if(interpolant===null){interpolant=mixer._lendControlInterpolant(),this._timeScaleInterpolant=interpolant}var times=interpolant.parameterPositions,values=interpolant.sampleValues;times[0]=now;times[1]=now+duration;values[0]=startTimeScale/timeScale;values[1]=endTimeScale/timeScale;return this},stopWarping:function(){var timeScaleInterpolant=this._timeScaleInterpolant;if(timeScaleInterpolant!==null){this._timeScaleInterpolant=null;this._mixer._takeBackControlInterpolant(timeScaleInterpolant)}return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(time,deltaTime,timeDirection,accuIndex){var startTime=this._startTime;if(startTime!==null){var timeRunning=(time-startTime)*timeDirection;if(timeRunning<0||timeDirection===0){return}this._startTime=null;deltaTime=timeDirection*timeRunning}deltaTime*=this._updateTimeScale(time);var clipTime=this._updateTime(deltaTime);var weight=this._updateWeight(time);if(weight>0){var interpolants=this._interpolants;var propertyMixers=this._propertyBindings;for(var j=0,m=interpolants.length;j!==m;++j){interpolants[j].evaluate(clipTime);propertyMixers[j].accumulate(accuIndex,weight)}}},_updateWeight:function(time){var weight=0;if(this.enabled){weight=this.weight;var interpolant=this._weightInterpolant;if(interpolant!==null){var interpolantValue=interpolant.evaluate(time)[0];weight*=interpolantValue;if(time>interpolant.parameterPositions[1]){this.stopFading();if(interpolantValue===0){this.enabled=false}}}}this._effectiveWeight=weight;return weight},_updateTimeScale:function(time){var timeScale=0;if(!this.paused){timeScale=this.timeScale;var interpolant=this._timeScaleInterpolant;if(interpolant!==null){var interpolantValue=interpolant.evaluate(time)[0];timeScale*=interpolantValue;if(time>interpolant.parameterPositions[1]){this.stopWarping();if(timeScale===0){this.paused=true}else{this.timeScale=timeScale}}}}this._effectiveTimeScale=timeScale;return timeScale},_updateTime:function(deltaTime){var time=this.time+deltaTime;if(deltaTime===0)return time;var duration=this._clip.duration,loop=this.loop,loopCount=this._loopCount;if(loop===LoopOnce){if(loopCount===-1){this.loopCount=0;this._setEndings(true,true,false)}handle_stop:{if(time>=duration){time=duration}else if(time<0){time=0}else break handle_stop;if(this.clampWhenFinished)this.paused=true;else this.enabled=false;this._mixer.dispatchEvent({type:"finished",action:this,direction:deltaTime<0?-1:1})}}else{var pingPong=loop===LoopPingPong;if(loopCount===-1){if(deltaTime>=0){loopCount=0;this._setEndings(true,this.repetitions===0,pingPong)}else{this._setEndings(this.repetitions===0,true,pingPong)}}if(time>=duration||time<0){var loopDelta=Math.floor(time/duration);time-=duration*loopDelta;loopCount+=Math.abs(loopDelta);var pending=this.repetitions-loopCount;if(pending<0){if(this.clampWhenFinished)this.paused=true;else this.enabled=false;time=deltaTime>0?duration:0;this._mixer.dispatchEvent({type:"finished",action:this,direction:deltaTime>0?1:-1})}else{if(pending===0){var atStart=deltaTime<0;this._setEndings(atStart,!atStart,pingPong)}else{this._setEndings(false,false,pingPong)}this._loopCount=loopCount;this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:loopDelta})}}if(pingPong&&(loopCount&1)===1){this.time=time;return duration-time}}this.time=time;return time},_setEndings:function(atStart,atEnd,pingPong){var settings=this._interpolantSettings;if(pingPong){settings.endingStart=ZeroSlopeEnding;settings.endingEnd=ZeroSlopeEnding}else{if(atStart){settings.endingStart=this.zeroSlopeAtStart?ZeroSlopeEnding:ZeroCurvatureEnding}else{settings.endingStart=WrapAroundEnding}if(atEnd){settings.endingEnd=this.zeroSlopeAtEnd?ZeroSlopeEnding:ZeroCurvatureEnding}else{settings.endingEnd=WrapAroundEnding}}},_scheduleFading:function(duration,weightNow,weightThen){var mixer=this._mixer,now=mixer.time,interpolant=this._weightInterpolant;if(interpolant===null){interpolant=mixer._lendControlInterpolant(),this._weightInterpolant=interpolant}var times=interpolant.parameterPositions,values=interpolant.sampleValues;times[0]=now;values[0]=weightNow;times[1]=now+duration;values[1]=weightThen;return this}};function AnimationMixer(root){this._root=root;this._initMemoryManager();this._accuIndex=0;this.time=0;this.timeScale=1}Object.assign(AnimationMixer.prototype,EventDispatcher.prototype,{clipAction:function(clip,optionalRoot){var root=optionalRoot||this._root,rootUuid=root.uuid,clipObject=typeof clip==="string"?AnimationClip.findByName(root,clip):clip,clipUuid=clipObject!==null?clipObject.uuid:clip,actionsForClip=this._actionsByClip[clipUuid],prototypeAction=null;if(actionsForClip!==undefined){var existingAction=actionsForClip.actionByRoot[rootUuid];if(existingAction!==undefined){return existingAction}prototypeAction=actionsForClip.knownActions[0];if(clipObject===null)clipObject=prototypeAction._clip}if(clipObject===null)return null;var newAction=new AnimationAction(this,clipObject,optionalRoot);this._bindAction(newAction,prototypeAction);this._addInactiveAction(newAction,clipUuid,rootUuid);return newAction},existingAction:function(clip,optionalRoot){var root=optionalRoot||this._root,rootUuid=root.uuid,clipObject=typeof clip==="string"?AnimationClip.findByName(root,clip):clip,clipUuid=clipObject?clipObject.uuid:clip,actionsForClip=this._actionsByClip[clipUuid];if(actionsForClip!==undefined){return actionsForClip.actionByRoot[rootUuid]||null}return null},stopAllAction:function(){var actions=this._actions,nActions=this._nActiveActions,bindings=this._bindings,nBindings=this._nActiveBindings;this._nActiveActions=0;this._nActiveBindings=0;for(var i=0;i!==nActions;++i){actions[i].reset()}for(var i=0;i!==nBindings;++i){bindings[i].useCount=0}return this},update:function(deltaTime){deltaTime*=this.timeScale;var actions=this._actions,nActions=this._nActiveActions,time=this.time+=deltaTime,timeDirection=Math.sign(deltaTime),accuIndex=this._accuIndex^=1;for(var i=0;i!==nActions;++i){var action=actions[i];if(action.enabled){action._update(time,deltaTime,timeDirection,accuIndex)}}var bindings=this._bindings,nBindings=this._nActiveBindings;for(var i=0;i!==nBindings;++i){bindings[i].apply(accuIndex)}return this},getRoot:function(){return this._root},uncacheClip:function(clip){var actions=this._actions,clipUuid=clip.uuid,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid];if(actionsForClip!==undefined){var actionsToRemove=actionsForClip.knownActions;for(var i=0,n=actionsToRemove.length;i!==n;++i){var action=actionsToRemove[i];this._deactivateAction(action);var cacheIndex=action._cacheIndex,lastInactiveAction=actions[actions.length-1];action._cacheIndex=null;action._byClipCacheIndex=null;lastInactiveAction._cacheIndex=cacheIndex;actions[cacheIndex]=lastInactiveAction;actions.pop();this._removeInactiveBindingsForAction(action)}delete actionsByClip[clipUuid]}},uncacheRoot:function(root){var rootUuid=root.uuid,actionsByClip=this._actionsByClip;for(var clipUuid in actionsByClip){var actionByRoot=actionsByClip[clipUuid].actionByRoot,action=actionByRoot[rootUuid];if(action!==undefined){this._deactivateAction(action);this._removeInactiveAction(action)}}var bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid];if(bindingByName!==undefined){for(var trackName in bindingByName){var binding=bindingByName[trackName];binding.restoreOriginalState();this._removeInactiveBinding(binding)}}},uncacheAction:function(clip,optionalRoot){var action=this.existingAction(clip,optionalRoot);if(action!==null){this._deactivateAction(action);this._removeInactiveAction(action)}}});Object.assign(AnimationMixer.prototype,{_bindAction:function(action,prototypeAction){var root=action._localRoot||this._root,tracks=action._clip.tracks,nTracks=tracks.length,bindings=action._propertyBindings,interpolants=action._interpolants,rootUuid=root.uuid,bindingsByRoot=this._bindingsByRootAndName,bindingsByName=bindingsByRoot[rootUuid];if(bindingsByName===undefined){bindingsByName={};bindingsByRoot[rootUuid]=bindingsByName}for(var i=0;i!==nTracks;++i){var track=tracks[i],trackName=track.name,binding=bindingsByName[trackName];if(binding!==undefined){bindings[i]=binding}else{binding=bindings[i];if(binding!==undefined){if(binding._cacheIndex===null){++binding.referenceCount;this._addInactiveBinding(binding,rootUuid,trackName)}continue}var path=prototypeAction&&prototypeAction._propertyBindings[i].binding.parsedPath;binding=new PropertyMixer(PropertyBinding.create(root,trackName,path),track.ValueTypeName,track.getValueSize());++binding.referenceCount;this._addInactiveBinding(binding,rootUuid,trackName);bindings[i]=binding}interpolants[i].resultBuffer=binding.buffer}},_activateAction:function(action){if(!this._isActiveAction(action)){if(action._cacheIndex===null){var rootUuid=(action._localRoot||this._root).uuid,clipUuid=action._clip.uuid,actionsForClip=this._actionsByClip[clipUuid];this._bindAction(action,actionsForClip&&actionsForClip.knownActions[0]);this._addInactiveAction(action,clipUuid,rootUuid)}var bindings=action._propertyBindings;for(var i=0,n=bindings.length;i!==n;++i){var binding=bindings[i];if(binding.useCount++===0){this._lendBinding(binding);binding.saveOriginalState()}}this._lendAction(action)}},_deactivateAction:function(action){if(this._isActiveAction(action)){var bindings=action._propertyBindings;for(var i=0,n=bindings.length;i!==n;++i){var binding=bindings[i];if(--binding.useCount===0){binding.restoreOriginalState();this._takeBackBinding(binding)}}this._takeBackAction(action)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var scope=this;this.stats={actions:{get total(){return scope._actions.length},get inUse(){return scope._nActiveActions}},bindings:{get total(){return scope._bindings.length},get inUse(){return scope._nActiveBindings}},controlInterpolants:{get total(){return scope._controlInterpolants.length},get inUse(){return scope._nActiveControlInterpolants}}}},_isActiveAction:function(action){var index=action._cacheIndex;return index!==null&&index<this._nActiveActions},_addInactiveAction:function(action,clipUuid,rootUuid){var actions=this._actions,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid];if(actionsForClip===undefined){actionsForClip={knownActions:[action],actionByRoot:{}};action._byClipCacheIndex=0;actionsByClip[clipUuid]=actionsForClip}else{var knownActions=actionsForClip.knownActions;action._byClipCacheIndex=knownActions.length;knownActions.push(action)}action._cacheIndex=actions.length;actions.push(action);actionsForClip.actionByRoot[rootUuid]=action},_removeInactiveAction:function(action){var actions=this._actions,lastInactiveAction=actions[actions.length-1],cacheIndex=action._cacheIndex;lastInactiveAction._cacheIndex=cacheIndex;actions[cacheIndex]=lastInactiveAction;actions.pop();action._cacheIndex=null;var clipUuid=action._clip.uuid,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid],knownActionsForClip=actionsForClip.knownActions,lastKnownAction=knownActionsForClip[knownActionsForClip.length-1],byClipCacheIndex=action._byClipCacheIndex;lastKnownAction._byClipCacheIndex=byClipCacheIndex;knownActionsForClip[byClipCacheIndex]=lastKnownAction;knownActionsForClip.pop();action._byClipCacheIndex=null;var actionByRoot=actionsForClip.actionByRoot,rootUuid=(actions._localRoot||this._root).uuid;delete actionByRoot[rootUuid];if(knownActionsForClip.length===0){delete actionsByClip[clipUuid]}this._removeInactiveBindingsForAction(action)},_removeInactiveBindingsForAction:function(action){var bindings=action._propertyBindings;for(var i=0,n=bindings.length;i!==n;++i){var binding=bindings[i];if(--binding.referenceCount===0){this._removeInactiveBinding(binding)}}},_lendAction:function(action){var actions=this._actions,prevIndex=action._cacheIndex,lastActiveIndex=this._nActiveActions++,firstInactiveAction=actions[lastActiveIndex];action._cacheIndex=lastActiveIndex;actions[lastActiveIndex]=action;firstInactiveAction._cacheIndex=prevIndex;actions[prevIndex]=firstInactiveAction},_takeBackAction:function(action){var actions=this._actions,prevIndex=action._cacheIndex,firstInactiveIndex=--this._nActiveActions,lastActiveAction=actions[firstInactiveIndex];action._cacheIndex=firstInactiveIndex;actions[firstInactiveIndex]=action;lastActiveAction._cacheIndex=prevIndex;actions[prevIndex]=lastActiveAction},_addInactiveBinding:function(binding,rootUuid,trackName){var bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid],bindings=this._bindings;if(bindingByName===undefined){bindingByName={};bindingsByRoot[rootUuid]=bindingByName}bindingByName[trackName]=binding;binding._cacheIndex=bindings.length;bindings.push(binding)},_removeInactiveBinding:function(binding){var bindings=this._bindings,propBinding=binding.binding,rootUuid=propBinding.rootNode.uuid,trackName=propBinding.path,bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid],lastInactiveBinding=bindings[bindings.length-1],cacheIndex=binding._cacheIndex;lastInactiveBinding._cacheIndex=cacheIndex;bindings[cacheIndex]=lastInactiveBinding;bindings.pop();delete bindingByName[trackName];remove_empty_map:{for(var _ in bindingByName)break remove_empty_map;delete bindingsByRoot[rootUuid]}},_lendBinding:function(binding){var bindings=this._bindings,prevIndex=binding._cacheIndex,lastActiveIndex=this._nActiveBindings++,firstInactiveBinding=bindings[lastActiveIndex];binding._cacheIndex=lastActiveIndex;bindings[lastActiveIndex]=binding;firstInactiveBinding._cacheIndex=prevIndex;bindings[prevIndex]=firstInactiveBinding},_takeBackBinding:function(binding){var bindings=this._bindings,prevIndex=binding._cacheIndex,firstInactiveIndex=--this._nActiveBindings,lastActiveBinding=bindings[firstInactiveIndex];binding._cacheIndex=firstInactiveIndex;bindings[firstInactiveIndex]=binding;
lastActiveBinding._cacheIndex=prevIndex;bindings[prevIndex]=lastActiveBinding},_lendControlInterpolant:function(){var interpolants=this._controlInterpolants,lastActiveIndex=this._nActiveControlInterpolants++,interpolant=interpolants[lastActiveIndex];if(interpolant===undefined){interpolant=new LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer);interpolant.__cacheIndex=lastActiveIndex;interpolants[lastActiveIndex]=interpolant}return interpolant},_takeBackControlInterpolant:function(interpolant){var interpolants=this._controlInterpolants,prevIndex=interpolant.__cacheIndex,firstInactiveIndex=--this._nActiveControlInterpolants,lastActiveInterpolant=interpolants[firstInactiveIndex];interpolant.__cacheIndex=firstInactiveIndex;interpolants[firstInactiveIndex]=interpolant;lastActiveInterpolant.__cacheIndex=prevIndex;interpolants[prevIndex]=lastActiveInterpolant},_controlInterpolantsResultBuffer:new Float32Array(1)});function Uniform(value){if(typeof value==="string"){console.warn("THREE.Uniform: Type parameter is no longer needed.");value=arguments[1]}this.value=value;this.dynamic=false}Uniform.prototype={constructor:Uniform,onUpdate:function(callback){this.dynamic=true;this.onUpdateCallback=callback;return this}};function InstancedBufferGeometry(){BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=undefined}InstancedBufferGeometry.prototype=Object.create(BufferGeometry.prototype);InstancedBufferGeometry.prototype.constructor=InstancedBufferGeometry;InstancedBufferGeometry.prototype.isInstancedBufferGeometry=true;InstancedBufferGeometry.prototype.addGroup=function(start,count,instances){this.groups.push({start:start,count:count,instances:instances})};InstancedBufferGeometry.prototype.copy=function(source){var index=source.index;if(index!==null){this.setIndex(index.clone())}var attributes=source.attributes;for(var name in attributes){var attribute=attributes[name];this.addAttribute(name,attribute.clone())}var groups=source.groups;for(var i=0,l=groups.length;i<l;i++){var group=groups[i];this.addGroup(group.start,group.count,group.instances)}return this};function InterleavedBufferAttribute(interleavedBuffer,itemSize,offset,normalized){this.uuid=exports.Math.generateUUID();this.data=interleavedBuffer;this.itemSize=itemSize;this.offset=offset;this.normalized=normalized===true}InterleavedBufferAttribute.prototype={constructor:InterleavedBufferAttribute,isInterleavedBufferAttribute:true,get length(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length},get count(){return this.data.count},get array(){return this.data.array},setX:function(index,x){this.data.array[index*this.data.stride+this.offset]=x;return this},setY:function(index,y){this.data.array[index*this.data.stride+this.offset+1]=y;return this},setZ:function(index,z){this.data.array[index*this.data.stride+this.offset+2]=z;return this},setW:function(index,w){this.data.array[index*this.data.stride+this.offset+3]=w;return this},getX:function(index){return this.data.array[index*this.data.stride+this.offset]},getY:function(index){return this.data.array[index*this.data.stride+this.offset+1]},getZ:function(index){return this.data.array[index*this.data.stride+this.offset+2]},getW:function(index){return this.data.array[index*this.data.stride+this.offset+3]},setXY:function(index,x,y){index=index*this.data.stride+this.offset;this.data.array[index+0]=x;this.data.array[index+1]=y;return this},setXYZ:function(index,x,y,z){index=index*this.data.stride+this.offset;this.data.array[index+0]=x;this.data.array[index+1]=y;this.data.array[index+2]=z;return this},setXYZW:function(index,x,y,z,w){index=index*this.data.stride+this.offset;this.data.array[index+0]=x;this.data.array[index+1]=y;this.data.array[index+2]=z;this.data.array[index+3]=w;return this}};function InterleavedBuffer(array,stride){this.uuid=exports.Math.generateUUID();this.array=array;this.stride=stride;this.dynamic=false;this.updateRange={offset:0,count:-1};this.version=0}InterleavedBuffer.prototype={constructor:InterleavedBuffer,isInterleavedBuffer:true,get length(){return this.array.length},get count(){return this.array.length/this.stride},set needsUpdate(value){if(value===true)this.version++},setDynamic:function(value){this.dynamic=value;return this},copy:function(source){this.array=new source.array.constructor(source.array);this.stride=source.stride;this.dynamic=source.dynamic;return this},copyAt:function(index1,attribute,index2){index1*=this.stride;index2*=attribute.stride;for(var i=0,l=this.stride;i<l;i++){this.array[index1+i]=attribute.array[index2+i]}return this},set:function(value,offset){if(offset===undefined)offset=0;this.array.set(value,offset);return this},clone:function(){return(new this.constructor).copy(this)}};function InstancedInterleavedBuffer(array,stride,meshPerAttribute){InterleavedBuffer.call(this,array,stride);this.meshPerAttribute=meshPerAttribute||1}InstancedInterleavedBuffer.prototype=Object.create(InterleavedBuffer.prototype);InstancedInterleavedBuffer.prototype.constructor=InstancedInterleavedBuffer;InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer=true;InstancedInterleavedBuffer.prototype.copy=function(source){InterleavedBuffer.prototype.copy.call(this,source);this.meshPerAttribute=source.meshPerAttribute;return this};function InstancedBufferAttribute(array,itemSize,meshPerAttribute){BufferAttribute.call(this,array,itemSize);this.meshPerAttribute=meshPerAttribute||1}InstancedBufferAttribute.prototype=Object.create(BufferAttribute.prototype);InstancedBufferAttribute.prototype.constructor=InstancedBufferAttribute;InstancedBufferAttribute.prototype.isInstancedBufferAttribute=true;InstancedBufferAttribute.prototype.copy=function(source){BufferAttribute.prototype.copy.call(this,source);this.meshPerAttribute=source.meshPerAttribute;return this};function Raycaster(origin,direction,near,far){this.ray=new Ray(origin,direction);this.near=near||0;this.far=far||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})}function ascSort(a,b){return a.distance-b.distance}function intersectObject(object,raycaster,intersects,recursive){if(object.visible===false)return;object.raycast(raycaster,intersects);if(recursive===true){var children=object.children;for(var i=0,l=children.length;i<l;i++){intersectObject(children[i],raycaster,intersects,true)}}}Raycaster.prototype={constructor:Raycaster,linePrecision:1,set:function(origin,direction){this.ray.set(origin,direction)},setFromCamera:function(coords,camera){if(camera&&camera.isPerspectiveCamera){this.ray.origin.setFromMatrixPosition(camera.matrixWorld);this.ray.direction.set(coords.x,coords.y,.5).unproject(camera).sub(this.ray.origin).normalize()}else if(camera&&camera.isOrthographicCamera){this.ray.origin.set(coords.x,coords.y,(camera.near+camera.far)/(camera.near-camera.far)).unproject(camera);this.ray.direction.set(0,0,-1).transformDirection(camera.matrixWorld)}else{console.error("THREE.Raycaster: Unsupported camera type.")}},intersectObject:function(object,recursive){var intersects=[];intersectObject(object,this,intersects,recursive);intersects.sort(ascSort);return intersects},intersectObjects:function(objects,recursive){var intersects=[];if(Array.isArray(objects)===false){console.warn("THREE.Raycaster.intersectObjects: objects is not an Array.");return intersects}for(var i=0,l=objects.length;i<l;i++){intersectObject(objects[i],this,intersects,recursive)}intersects.sort(ascSort);return intersects}};function Clock(autoStart){this.autoStart=autoStart!==undefined?autoStart:true;this.startTime=0;this.oldTime=0;this.elapsedTime=0;this.running=false}Clock.prototype={constructor:Clock,start:function(){this.startTime=(performance||Date).now();this.oldTime=this.startTime;this.running=true},stop:function(){this.getElapsedTime();this.running=false},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var diff=0;if(this.autoStart&&!this.running){this.start()}if(this.running){var newTime=(performance||Date).now();diff=(newTime-this.oldTime)/1e3;this.oldTime=newTime;this.elapsedTime+=diff}return diff}};function Spline(points){this.points=points;var c=[],v3={x:0,y:0,z:0},point,intPoint,weight,w2,w3,pa,pb,pc,pd;this.initFromArray=function(a){this.points=[];for(var i=0;i<a.length;i++){this.points[i]={x:a[i][0],y:a[i][1],z:a[i][2]}}};this.getPoint=function(k){point=(this.points.length-1)*k;intPoint=Math.floor(point);weight=point-intPoint;c[0]=intPoint===0?intPoint:intPoint-1;c[1]=intPoint;c[2]=intPoint>this.points.length-2?this.points.length-1:intPoint+1;c[3]=intPoint>this.points.length-3?this.points.length-1:intPoint+2;pa=this.points[c[0]];pb=this.points[c[1]];pc=this.points[c[2]];pd=this.points[c[3]];w2=weight*weight;w3=weight*w2;v3.x=interpolate(pa.x,pb.x,pc.x,pd.x,weight,w2,w3);v3.y=interpolate(pa.y,pb.y,pc.y,pd.y,weight,w2,w3);v3.z=interpolate(pa.z,pb.z,pc.z,pd.z,weight,w2,w3);return v3};this.getControlPointsArray=function(){var i,p,l=this.points.length,coords=[];for(i=0;i<l;i++){p=this.points[i];coords[i]=[p.x,p.y,p.z]}return coords};this.getLength=function(nSubDivisions){var i,index,nSamples,position,point=0,intPoint=0,oldIntPoint=0,oldPosition=new Vector3,tmpVec=new Vector3,chunkLengths=[],totalLength=0;chunkLengths[0]=0;if(!nSubDivisions)nSubDivisions=100;nSamples=this.points.length*nSubDivisions;oldPosition.copy(this.points[0]);for(i=1;i<nSamples;i++){index=i/nSamples;position=this.getPoint(index);tmpVec.copy(position);totalLength+=tmpVec.distanceTo(oldPosition);oldPosition.copy(position);point=(this.points.length-1)*index;intPoint=Math.floor(point);if(intPoint!==oldIntPoint){chunkLengths[intPoint]=totalLength;oldIntPoint=intPoint}}chunkLengths[chunkLengths.length]=totalLength;return{chunks:chunkLengths,total:totalLength}};this.reparametrizeByArcLength=function(samplingCoef){var i,j,index,indexCurrent,indexNext,realDistance,sampling,position,newpoints=[],tmpVec=new Vector3,sl=this.getLength();newpoints.push(tmpVec.copy(this.points[0]).clone());for(i=1;i<this.points.length;i++){realDistance=sl.chunks[i]-sl.chunks[i-1];sampling=Math.ceil(samplingCoef*realDistance/sl.total);indexCurrent=(i-1)/(this.points.length-1);indexNext=i/(this.points.length-1);for(j=1;j<sampling-1;j++){index=indexCurrent+j*(1/sampling)*(indexNext-indexCurrent);position=this.getPoint(index);newpoints.push(tmpVec.copy(position).clone())}newpoints.push(tmpVec.copy(this.points[i]).clone())}this.points=newpoints};function interpolate(p0,p1,p2,p3,t,t2,t3){var v0=(p2-p0)*.5,v1=(p3-p1)*.5;return(2*(p1-p2)+v0+v1)*t3+(-3*(p1-p2)-2*v0-v1)*t2+v0*t+p1}}function Spherical(radius,phi,theta){this.radius=radius!==undefined?radius:1;this.phi=phi!==undefined?phi:0;this.theta=theta!==undefined?theta:0;return this}Spherical.prototype={constructor:Spherical,set:function(radius,phi,theta){this.radius=radius;this.phi=phi;this.theta=theta;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(other){this.radius.copy(other.radius);this.phi.copy(other.phi);this.theta.copy(other.theta);return this},makeSafe:function(){var EPS=1e-6;this.phi=Math.max(EPS,Math.min(Math.PI-EPS,this.phi));return this},setFromVector3:function(vec3){this.radius=vec3.length();if(this.radius===0){this.theta=0;this.phi=0}else{this.theta=Math.atan2(vec3.x,vec3.z);this.phi=Math.acos(exports.Math.clamp(vec3.y/this.radius,-1,1))}return this}};function MorphBlendMesh(geometry,material){Mesh.call(this,geometry,material);this.animationsMap={};this.animationsList=[];var numFrames=this.geometry.morphTargets.length;var name="__default";var startFrame=0;var endFrame=numFrames-1;var fps=numFrames/1;this.createAnimation(name,startFrame,endFrame,fps);this.setAnimationWeight(name,1)}MorphBlendMesh.prototype=Object.create(Mesh.prototype);MorphBlendMesh.prototype.constructor=MorphBlendMesh;MorphBlendMesh.prototype.createAnimation=function(name,start,end,fps){var animation={start:start,end:end,length:end-start+1,fps:fps,duration:(end-start)/fps,lastFrame:0,currentFrame:0,active:false,time:0,direction:1,weight:1,directionBackwards:false,mirroredLoop:false};this.animationsMap[name]=animation;this.animationsList.push(animation)};MorphBlendMesh.prototype.autoCreateAnimations=function(fps){var pattern=/([a-z]+)_?(\d+)/i;var firstAnimation,frameRanges={};var geometry=this.geometry;for(var i=0,il=geometry.morphTargets.length;i<il;i++){var morph=geometry.morphTargets[i];var chunks=morph.name.match(pattern);if(chunks&&chunks.length>1){var name=chunks[1];if(!frameRanges[name])frameRanges[name]={start:Infinity,end:-Infinity};var range=frameRanges[name];if(i<range.start)range.start=i;if(i>range.end)range.end=i;if(!firstAnimation)firstAnimation=name}}for(var name in frameRanges){var range=frameRanges[name];this.createAnimation(name,range.start,range.end,fps)}this.firstAnimation=firstAnimation};MorphBlendMesh.prototype.setAnimationDirectionForward=function(name){var animation=this.animationsMap[name];if(animation){animation.direction=1;animation.directionBackwards=false}};MorphBlendMesh.prototype.setAnimationDirectionBackward=function(name){var animation=this.animationsMap[name];if(animation){animation.direction=-1;animation.directionBackwards=true}};MorphBlendMesh.prototype.setAnimationFPS=function(name,fps){var animation=this.animationsMap[name];if(animation){animation.fps=fps;animation.duration=(animation.end-animation.start)/animation.fps}};MorphBlendMesh.prototype.setAnimationDuration=function(name,duration){var animation=this.animationsMap[name];if(animation){animation.duration=duration;animation.fps=(animation.end-animation.start)/animation.duration}};MorphBlendMesh.prototype.setAnimationWeight=function(name,weight){var animation=this.animationsMap[name];if(animation){animation.weight=weight}};MorphBlendMesh.prototype.setAnimationTime=function(name,time){var animation=this.animationsMap[name];if(animation){animation.time=time}};MorphBlendMesh.prototype.getAnimationTime=function(name){var time=0;var animation=this.animationsMap[name];if(animation){time=animation.time}return time};MorphBlendMesh.prototype.getAnimationDuration=function(name){var duration=-1;var animation=this.animationsMap[name];if(animation){duration=animation.duration}return duration};MorphBlendMesh.prototype.playAnimation=function(name){var animation=this.animationsMap[name];if(animation){animation.time=0;animation.active=true}else{console.warn("THREE.MorphBlendMesh: animation["+name+"] undefined in .playAnimation()")}};MorphBlendMesh.prototype.stopAnimation=function(name){var animation=this.animationsMap[name];if(animation){animation.active=false}};MorphBlendMesh.prototype.update=function(delta){for(var i=0,il=this.animationsList.length;i<il;i++){var animation=this.animationsList[i];if(!animation.active)continue;var frameTime=animation.duration/animation.length;animation.time+=animation.direction*delta;if(animation.mirroredLoop){if(animation.time>animation.duration||animation.time<0){animation.direction*=-1;if(animation.time>animation.duration){animation.time=animation.duration;animation.directionBackwards=true}if(animation.time<0){animation.time=0;animation.directionBackwards=false}}}else{animation.time=animation.time%animation.duration;if(animation.time<0)animation.time+=animation.duration}var keyframe=animation.start+exports.Math.clamp(Math.floor(animation.time/frameTime),0,animation.length-1);var weight=animation.weight;if(keyframe!==animation.currentFrame){this.morphTargetInfluences[animation.lastFrame]=0;this.morphTargetInfluences[animation.currentFrame]=1*weight;this.morphTargetInfluences[keyframe]=0;animation.lastFrame=animation.currentFrame;animation.currentFrame=keyframe}var mix=animation.time%frameTime/frameTime;if(animation.directionBackwards)mix=1-mix;if(animation.currentFrame!==animation.lastFrame){this.morphTargetInfluences[animation.currentFrame]=mix*weight;this.morphTargetInfluences[animation.lastFrame]=(1-mix)*weight}else{this.morphTargetInfluences[animation.currentFrame]=weight}}};function ImmediateRenderObject(material){Object3D.call(this);this.material=material;this.render=function(renderCallback){}}ImmediateRenderObject.prototype=Object.create(Object3D.prototype);ImmediateRenderObject.prototype.constructor=ImmediateRenderObject;ImmediateRenderObject.prototype.isImmediateRenderObject=true;function WireframeGeometry(geometry){BufferGeometry.call(this);var edge=[0,0],hash={};function sortFunction(a,b){return a-b}var keys=["a","b","c"];if(geometry&&geometry.isGeometry){var vertices=geometry.vertices;var faces=geometry.faces;var numEdges=0;var edges=new Uint32Array(6*faces.length);for(var i=0,l=faces.length;i<l;i++){var face=faces[i];for(var j=0;j<3;j++){edge[0]=face[keys[j]];edge[1]=face[keys[(j+1)%3]];edge.sort(sortFunction);var key=edge.toString();if(hash[key]===undefined){edges[2*numEdges]=edge[0];edges[2*numEdges+1]=edge[1];hash[key]=true;numEdges++}}}var coords=new Float32Array(numEdges*2*3);for(var i=0,l=numEdges;i<l;i++){for(var j=0;j<2;j++){var vertex=vertices[edges[2*i+j]];var index=6*i+3*j;coords[index+0]=vertex.x;coords[index+1]=vertex.y;coords[index+2]=vertex.z}}this.addAttribute("position",new BufferAttribute(coords,3))}else if(geometry&&geometry.isBufferGeometry){if(geometry.index!==null){var indices=geometry.index.array;var vertices=geometry.attributes.position;var groups=geometry.groups;var numEdges=0;if(groups.length===0){geometry.addGroup(0,indices.length)}var edges=new Uint32Array(2*indices.length);for(var o=0,ol=groups.length;o<ol;++o){var group=groups[o];var start=group.start;var count=group.count;for(var i=start,il=start+count;i<il;i+=3){for(var j=0;j<3;j++){edge[0]=indices[i+j];edge[1]=indices[i+(j+1)%3];edge.sort(sortFunction);var key=edge.toString();if(hash[key]===undefined){edges[2*numEdges]=edge[0];edges[2*numEdges+1]=edge[1];hash[key]=true;numEdges++}}}}var coords=new Float32Array(numEdges*2*3);for(var i=0,l=numEdges;i<l;i++){for(var j=0;j<2;j++){var index=6*i+3*j;var index2=edges[2*i+j];coords[index+0]=vertices.getX(index2);coords[index+1]=vertices.getY(index2);coords[index+2]=vertices.getZ(index2)}}this.addAttribute("position",new BufferAttribute(coords,3))}else{var vertices=geometry.attributes.position.array;var numEdges=vertices.length/3;var numTris=numEdges/3;var coords=new Float32Array(numEdges*2*3);for(var i=0,l=numTris;i<l;i++){for(var j=0;j<3;j++){var index=18*i+6*j;var index1=9*i+3*j;coords[index+0]=vertices[index1];coords[index+1]=vertices[index1+1];coords[index+2]=vertices[index1+2];var index2=9*i+3*((j+1)%3);coords[index+3]=vertices[index2];coords[index+4]=vertices[index2+1];coords[index+5]=vertices[index2+2]}}this.addAttribute("position",new BufferAttribute(coords,3))}}}WireframeGeometry.prototype=Object.create(BufferGeometry.prototype);WireframeGeometry.prototype.constructor=WireframeGeometry;function WireframeHelper(object,hex){var color=hex!==undefined?hex:16777215;LineSegments.call(this,new WireframeGeometry(object.geometry),new LineBasicMaterial({color:color}));this.matrix=object.matrixWorld;this.matrixAutoUpdate=false}WireframeHelper.prototype=Object.create(LineSegments.prototype);WireframeHelper.prototype.constructor=WireframeHelper;function VertexNormalsHelper(object,size,hex,linewidth){this.object=object;this.size=size!==undefined?size:1;var color=hex!==undefined?hex:16711680;var width=linewidth!==undefined?linewidth:1;var nNormals=0;var objGeometry=this.object.geometry;if(objGeometry&&objGeometry.isGeometry){nNormals=objGeometry.faces.length*3}else if(objGeometry&&objGeometry.isBufferGeometry){nNormals=objGeometry.attributes.normal.count}var geometry=new BufferGeometry;var positions=new Float32Attribute(nNormals*2*3,3);geometry.addAttribute("position",positions);LineSegments.call(this,geometry,new LineBasicMaterial({color:color,linewidth:width}));this.matrixAutoUpdate=false;this.update()}VertexNormalsHelper.prototype=Object.create(LineSegments.prototype);VertexNormalsHelper.prototype.constructor=VertexNormalsHelper;VertexNormalsHelper.prototype.update=function(){var v1=new Vector3;var v2=new Vector3;var normalMatrix=new Matrix3;return function update(){var keys=["a","b","c"];this.object.updateMatrixWorld(true);normalMatrix.getNormalMatrix(this.object.matrixWorld);var matrixWorld=this.object.matrixWorld;var position=this.geometry.attributes.position;var objGeometry=this.object.geometry;if(objGeometry&&objGeometry.isGeometry){var vertices=objGeometry.vertices;var faces=objGeometry.faces;var idx=0;for(var i=0,l=faces.length;i<l;i++){var face=faces[i];for(var j=0,jl=face.vertexNormals.length;j<jl;j++){var vertex=vertices[face[keys[j]]];var normal=face.vertexNormals[j];v1.copy(vertex).applyMatrix4(matrixWorld);v2.copy(normal).applyMatrix3(normalMatrix).normalize().multiplyScalar(this.size).add(v1);position.setXYZ(idx,v1.x,v1.y,v1.z);idx=idx+1;position.setXYZ(idx,v2.x,v2.y,v2.z);idx=idx+1}}}else if(objGeometry&&objGeometry.isBufferGeometry){var objPos=objGeometry.attributes.position;var objNorm=objGeometry.attributes.normal;var idx=0;for(var j=0,jl=objPos.count;j<jl;j++){v1.set(objPos.getX(j),objPos.getY(j),objPos.getZ(j)).applyMatrix4(matrixWorld);v2.set(objNorm.getX(j),objNorm.getY(j),objNorm.getZ(j));v2.applyMatrix3(normalMatrix).normalize().multiplyScalar(this.size).add(v1);position.setXYZ(idx,v1.x,v1.y,v1.z);idx=idx+1;position.setXYZ(idx,v2.x,v2.y,v2.z);idx=idx+1}}position.needsUpdate=true;return this}}();function SpotLightHelper(light){Object3D.call(this);this.light=light;this.light.updateMatrixWorld();this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;var geometry=new BufferGeometry;var positions=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var i=0,j=1,l=32;i<l;i++,j++){var p1=i/l*Math.PI*2;var p2=j/l*Math.PI*2;positions.push(Math.cos(p1),Math.sin(p1),1,Math.cos(p2),Math.sin(p2),1)}geometry.addAttribute("position",new Float32Attribute(positions,3));var material=new LineBasicMaterial({fog:false});this.cone=new LineSegments(geometry,material);this.add(this.cone);this.update()}SpotLightHelper.prototype=Object.create(Object3D.prototype);SpotLightHelper.prototype.constructor=SpotLightHelper;SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};SpotLightHelper.prototype.update=function(){var vector=new Vector3;var vector2=new Vector3;return function update(){var coneLength=this.light.distance?this.light.distance:1e3;var coneWidth=coneLength*Math.tan(this.light.angle);this.cone.scale.set(coneWidth,coneWidth,coneLength);vector.setFromMatrixPosition(this.light.matrixWorld);vector2.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(vector2.sub(vector));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();function SkeletonHelper(object){this.bones=this.getBoneList(object);var geometry=new Geometry;for(var i=0;i<this.bones.length;i++){var bone=this.bones[i];if(bone.parent&&bone.parent.isBone){geometry.vertices.push(new Vector3);geometry.vertices.push(new Vector3);geometry.colors.push(new Color(0,0,1));geometry.colors.push(new Color(0,1,0))}}geometry.dynamic=true;var material=new LineBasicMaterial({vertexColors:VertexColors,depthTest:false,depthWrite:false,transparent:true});LineSegments.call(this,geometry,material);this.root=object;this.matrix=object.matrixWorld;this.matrixAutoUpdate=false;this.update()}SkeletonHelper.prototype=Object.create(LineSegments.prototype);SkeletonHelper.prototype.constructor=SkeletonHelper;SkeletonHelper.prototype.getBoneList=function(object){var boneList=[];if(object&&object.isBone){boneList.push(object)}for(var i=0;i<object.children.length;i++){boneList.push.apply(boneList,this.getBoneList(object.children[i]))}return boneList};SkeletonHelper.prototype.update=function(){var geometry=this.geometry;var matrixWorldInv=(new Matrix4).getInverse(this.root.matrixWorld);var boneMatrix=new Matrix4;var j=0;for(var i=0;i<this.bones.length;i++){var bone=this.bones[i];if(bone.parent&&bone.parent.isBone){boneMatrix.multiplyMatrices(matrixWorldInv,bone.matrixWorld);geometry.vertices[j].setFromMatrixPosition(boneMatrix);boneMatrix.multiplyMatrices(matrixWorldInv,bone.parent.matrixWorld);geometry.vertices[j+1].setFromMatrixPosition(boneMatrix);j+=2}}geometry.verticesNeedUpdate=true;geometry.computeBoundingSphere()};function SphereBufferGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength){BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:radius,widthSegments:widthSegments,heightSegments:heightSegments,phiStart:phiStart,phiLength:phiLength,thetaStart:thetaStart,thetaLength:thetaLength};radius=radius||50;widthSegments=Math.max(3,Math.floor(widthSegments)||8);heightSegments=Math.max(2,Math.floor(heightSegments)||6);phiStart=phiStart!==undefined?phiStart:0;phiLength=phiLength!==undefined?phiLength:Math.PI*2;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI;var thetaEnd=thetaStart+thetaLength;var vertexCount=(widthSegments+1)*(heightSegments+1);var positions=new BufferAttribute(new Float32Array(vertexCount*3),3);var normals=new BufferAttribute(new Float32Array(vertexCount*3),3);var uvs=new BufferAttribute(new Float32Array(vertexCount*2),2);var index=0,vertices=[],normal=new Vector3;for(var y=0;y<=heightSegments;y++){var verticesRow=[];var v=y/heightSegments;for(var x=0;x<=widthSegments;x++){var u=x/widthSegments;var px=-radius*Math.cos(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength);var py=radius*Math.cos(thetaStart+v*thetaLength);var pz=radius*Math.sin(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength);normal.set(px,py,pz).normalize();positions.setXYZ(index,px,py,pz);normals.setXYZ(index,normal.x,normal.y,normal.z);uvs.setXY(index,u,1-v);verticesRow.push(index);index++}vertices.push(verticesRow)}var indices=[];for(var y=0;y<heightSegments;y++){for(var x=0;x<widthSegments;x++){var v1=vertices[y][x+1];var v2=vertices[y][x];var v3=vertices[y+1][x];var v4=vertices[y+1][x+1];if(y!==0||thetaStart>0)indices.push(v1,v2,v4);if(y!==heightSegments-1||thetaEnd<Math.PI)indices.push(v2,v3,v4)}}this.setIndex(new(positions.count>65535?Uint32Attribute:Uint16Attribute)(indices,1));this.addAttribute("position",positions);this.addAttribute("normal",normals);this.addAttribute("uv",uvs);this.boundingSphere=new Sphere(new Vector3,radius)}SphereBufferGeometry.prototype=Object.create(BufferGeometry.prototype);SphereBufferGeometry.prototype.constructor=SphereBufferGeometry;function PointLightHelper(light,sphereSize){this.light=light;this.light.updateMatrixWorld();var geometry=new SphereBufferGeometry(sphereSize,4,2);var material=new MeshBasicMaterial({wireframe:true,fog:false});material.color.copy(this.light.color).multiplyScalar(this.light.intensity);Mesh.call(this,geometry,material);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=false}PointLightHelper.prototype=Object.create(Mesh.prototype);PointLightHelper.prototype.constructor=PointLightHelper;PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};function SphereGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength){Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:radius,widthSegments:widthSegments,heightSegments:heightSegments,phiStart:phiStart,phiLength:phiLength,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new SphereBufferGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength))}SphereGeometry.prototype=Object.create(Geometry.prototype);SphereGeometry.prototype.constructor=SphereGeometry;function HemisphereLightHelper(light,sphereSize){Object3D.call(this);this.light=light;this.light.updateMatrixWorld();this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.colors=[new Color,new Color];var geometry=new SphereGeometry(sphereSize,4,2);geometry.rotateX(-Math.PI/2);for(var i=0,il=8;i<il;i++){geometry.faces[i].color=this.colors[i<4?0:1]}var material=new MeshBasicMaterial({vertexColors:FaceColors,wireframe:true});this.lightSphere=new Mesh(geometry,material);this.add(this.lightSphere);this.update()}HemisphereLightHelper.prototype=Object.create(Object3D.prototype);HemisphereLightHelper.prototype.constructor=HemisphereLightHelper;HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};HemisphereLightHelper.prototype.update=function(){var vector=new Vector3;return function update(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(vector.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=true}}();function GridHelper(size,divisions,color1,color2){divisions=divisions||1;color1=new Color(color1!==undefined?color1:4473924);color2=new Color(color2!==undefined?color2:8947848);var center=divisions/2;var step=size*2/divisions;var vertices=[],colors=[];for(var i=0,j=0,k=-size;i<=divisions;i++,k+=step){vertices.push(-size,0,k,size,0,k);vertices.push(k,0,-size,k,0,size);var color=i===center?color1:color2;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3}var geometry=new BufferGeometry;geometry.addAttribute("position",new Float32Attribute(vertices,3));geometry.addAttribute("color",new Float32Attribute(colors,3));var material=new LineBasicMaterial({vertexColors:VertexColors});LineSegments.call(this,geometry,material)}GridHelper.prototype=Object.create(LineSegments.prototype);GridHelper.prototype.constructor=GridHelper;GridHelper.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};function FaceNormalsHelper(object,size,hex,linewidth){this.object=object;this.size=size!==undefined?size:1;var color=hex!==undefined?hex:16776960;var width=linewidth!==undefined?linewidth:1;var nNormals=0;var objGeometry=this.object.geometry;if(objGeometry&&objGeometry.isGeometry){nNormals=objGeometry.faces.length}else{console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.")}var geometry=new BufferGeometry;var positions=new Float32Attribute(nNormals*2*3,3);geometry.addAttribute("position",positions);LineSegments.call(this,geometry,new LineBasicMaterial({color:color,linewidth:width}));this.matrixAutoUpdate=false;this.update()}FaceNormalsHelper.prototype=Object.create(LineSegments.prototype);FaceNormalsHelper.prototype.constructor=FaceNormalsHelper;FaceNormalsHelper.prototype.update=function(){var v1=new Vector3;var v2=new Vector3;var normalMatrix=new Matrix3;return function update(){this.object.updateMatrixWorld(true);normalMatrix.getNormalMatrix(this.object.matrixWorld);var matrixWorld=this.object.matrixWorld;var position=this.geometry.attributes.position;var objGeometry=this.object.geometry;var vertices=objGeometry.vertices;var faces=objGeometry.faces;var idx=0;for(var i=0,l=faces.length;i<l;i++){var face=faces[i];var normal=face.normal;v1.copy(vertices[face.a]).add(vertices[face.b]).add(vertices[face.c]).divideScalar(3).applyMatrix4(matrixWorld);v2.copy(normal).applyMatrix3(normalMatrix).normalize().multiplyScalar(this.size).add(v1);position.setXYZ(idx,v1.x,v1.y,v1.z);idx=idx+1;position.setXYZ(idx,v2.x,v2.y,v2.z);idx=idx+1}position.needsUpdate=true;return this}}();function EdgesGeometry(geometry,thresholdAngle){BufferGeometry.call(this);thresholdAngle=thresholdAngle!==undefined?thresholdAngle:1;var thresholdDot=Math.cos(exports.Math.DEG2RAD*thresholdAngle);
var edge=[0,0],hash={};function sortFunction(a,b){return a-b}var keys=["a","b","c"];var geometry2;if(geometry&&geometry.isBufferGeometry){geometry2=new Geometry;geometry2.fromBufferGeometry(geometry)}else{geometry2=geometry.clone()}geometry2.mergeVertices();geometry2.computeFaceNormals();var vertices=geometry2.vertices;var faces=geometry2.faces;for(var i=0,l=faces.length;i<l;i++){var face=faces[i];for(var j=0;j<3;j++){edge[0]=face[keys[j]];edge[1]=face[keys[(j+1)%3]];edge.sort(sortFunction);var key=edge.toString();if(hash[key]===undefined){hash[key]={vert1:edge[0],vert2:edge[1],face1:i,face2:undefined}}else{hash[key].face2=i}}}var coords=[];for(var key in hash){var h=hash[key];if(h.face2===undefined||faces[h.face1].normal.dot(faces[h.face2].normal)<=thresholdDot){var vertex=vertices[h.vert1];coords.push(vertex.x);coords.push(vertex.y);coords.push(vertex.z);vertex=vertices[h.vert2];coords.push(vertex.x);coords.push(vertex.y);coords.push(vertex.z)}}this.addAttribute("position",new BufferAttribute(new Float32Array(coords),3))}EdgesGeometry.prototype=Object.create(BufferGeometry.prototype);EdgesGeometry.prototype.constructor=EdgesGeometry;function EdgesHelper(object,hex,thresholdAngle){var color=hex!==undefined?hex:16777215;LineSegments.call(this,new EdgesGeometry(object.geometry,thresholdAngle),new LineBasicMaterial({color:color}));this.matrix=object.matrixWorld;this.matrixAutoUpdate=false}EdgesHelper.prototype=Object.create(LineSegments.prototype);EdgesHelper.prototype.constructor=EdgesHelper;function DirectionalLightHelper(light,size){Object3D.call(this);this.light=light;this.light.updateMatrixWorld();this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;if(size===undefined)size=1;var geometry=new BufferGeometry;geometry.addAttribute("position",new Float32Attribute([-size,size,0,size,size,0,size,-size,0,-size,-size,0,-size,size,0],3));var material=new LineBasicMaterial({fog:false});this.add(new Line(geometry,material));geometry=new BufferGeometry;geometry.addAttribute("position",new Float32Attribute([0,0,0,0,0,1],3));this.add(new Line(geometry,material));this.update()}DirectionalLightHelper.prototype=Object.create(Object3D.prototype);DirectionalLightHelper.prototype.constructor=DirectionalLightHelper;DirectionalLightHelper.prototype.dispose=function(){var lightPlane=this.children[0];var targetLine=this.children[1];lightPlane.geometry.dispose();lightPlane.material.dispose();targetLine.geometry.dispose();targetLine.material.dispose()};DirectionalLightHelper.prototype.update=function(){var v1=new Vector3;var v2=new Vector3;var v3=new Vector3;return function update(){v1.setFromMatrixPosition(this.light.matrixWorld);v2.setFromMatrixPosition(this.light.target.matrixWorld);v3.subVectors(v2,v1);var lightPlane=this.children[0];var targetLine=this.children[1];lightPlane.lookAt(v3);lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);targetLine.lookAt(v3);targetLine.scale.z=v3.length()}}();function CameraHelper(camera){var geometry=new Geometry;var material=new LineBasicMaterial({color:16777215,vertexColors:FaceColors});var pointMap={};var hexFrustum=16755200;var hexCone=16711680;var hexUp=43775;var hexTarget=16777215;var hexCross=3355443;addLine("n1","n2",hexFrustum);addLine("n2","n4",hexFrustum);addLine("n4","n3",hexFrustum);addLine("n3","n1",hexFrustum);addLine("f1","f2",hexFrustum);addLine("f2","f4",hexFrustum);addLine("f4","f3",hexFrustum);addLine("f3","f1",hexFrustum);addLine("n1","f1",hexFrustum);addLine("n2","f2",hexFrustum);addLine("n3","f3",hexFrustum);addLine("n4","f4",hexFrustum);addLine("p","n1",hexCone);addLine("p","n2",hexCone);addLine("p","n3",hexCone);addLine("p","n4",hexCone);addLine("u1","u2",hexUp);addLine("u2","u3",hexUp);addLine("u3","u1",hexUp);addLine("c","t",hexTarget);addLine("p","c",hexCross);addLine("cn1","cn2",hexCross);addLine("cn3","cn4",hexCross);addLine("cf1","cf2",hexCross);addLine("cf3","cf4",hexCross);function addLine(a,b,hex){addPoint(a,hex);addPoint(b,hex)}function addPoint(id,hex){geometry.vertices.push(new Vector3);geometry.colors.push(new Color(hex));if(pointMap[id]===undefined){pointMap[id]=[]}pointMap[id].push(geometry.vertices.length-1)}LineSegments.call(this,geometry,material);this.camera=camera;if(this.camera.updateProjectionMatrix)this.camera.updateProjectionMatrix();this.matrix=camera.matrixWorld;this.matrixAutoUpdate=false;this.pointMap=pointMap;this.update()}CameraHelper.prototype=Object.create(LineSegments.prototype);CameraHelper.prototype.constructor=CameraHelper;CameraHelper.prototype.update=function(){var geometry,pointMap;var vector=new Vector3;var camera=new Camera;function setPoint(point,x,y,z){vector.set(x,y,z).unproject(camera);var points=pointMap[point];if(points!==undefined){for(var i=0,il=points.length;i<il;i++){geometry.vertices[points[i]].copy(vector)}}}return function update(){geometry=this.geometry;pointMap=this.pointMap;var w=1,h=1;camera.projectionMatrix.copy(this.camera.projectionMatrix);setPoint("c",0,0,-1);setPoint("t",0,0,1);setPoint("n1",-w,-h,-1);setPoint("n2",w,-h,-1);setPoint("n3",-w,h,-1);setPoint("n4",w,h,-1);setPoint("f1",-w,-h,1);setPoint("f2",w,-h,1);setPoint("f3",-w,h,1);setPoint("f4",w,h,1);setPoint("u1",w*.7,h*1.1,-1);setPoint("u2",-w*.7,h*1.1,-1);setPoint("u3",0,h*2,-1);setPoint("cf1",-w,0,1);setPoint("cf2",w,0,1);setPoint("cf3",0,-h,1);setPoint("cf4",0,h,1);setPoint("cn1",-w,0,-1);setPoint("cn2",w,0,-1);setPoint("cn3",0,-h,-1);setPoint("cn4",0,h,-1);geometry.verticesNeedUpdate=true}}();function BoxGeometry(width,height,depth,widthSegments,heightSegments,depthSegments){Geometry.call(this);this.type="BoxGeometry";this.parameters={width:width,height:height,depth:depth,widthSegments:widthSegments,heightSegments:heightSegments,depthSegments:depthSegments};this.fromBufferGeometry(new BoxBufferGeometry(width,height,depth,widthSegments,heightSegments,depthSegments));this.mergeVertices()}BoxGeometry.prototype=Object.create(Geometry.prototype);BoxGeometry.prototype.constructor=BoxGeometry;function BoundingBoxHelper(object,hex){var color=hex!==undefined?hex:8947848;this.object=object;this.box=new Box3;Mesh.call(this,new BoxGeometry(1,1,1),new MeshBasicMaterial({color:color,wireframe:true}))}BoundingBoxHelper.prototype=Object.create(Mesh.prototype);BoundingBoxHelper.prototype.constructor=BoundingBoxHelper;BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};function BoxHelper(object,color){if(color===undefined)color=16776960;var indices=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var positions=new Float32Array(8*3);var geometry=new BufferGeometry;geometry.setIndex(new BufferAttribute(indices,1));geometry.addAttribute("position",new BufferAttribute(positions,3));LineSegments.call(this,geometry,new LineBasicMaterial({color:color}));if(object!==undefined){this.update(object)}}BoxHelper.prototype=Object.create(LineSegments.prototype);BoxHelper.prototype.constructor=BoxHelper;BoxHelper.prototype.update=function(){var box=new Box3;return function update(object){if(object&&object.isBox3){box.copy(object)}else{box.setFromObject(object)}if(box.isEmpty())return;var min=box.min;var max=box.max;var position=this.geometry.attributes.position;var array=position.array;array[0]=max.x;array[1]=max.y;array[2]=max.z;array[3]=min.x;array[4]=max.y;array[5]=max.z;array[6]=min.x;array[7]=min.y;array[8]=max.z;array[9]=max.x;array[10]=min.y;array[11]=max.z;array[12]=max.x;array[13]=max.y;array[14]=min.z;array[15]=min.x;array[16]=max.y;array[17]=min.z;array[18]=min.x;array[19]=min.y;array[20]=min.z;array[21]=max.x;array[22]=min.y;array[23]=min.z;position.needsUpdate=true;this.geometry.computeBoundingSphere()}}();function CylinderBufferGeometry(radiusTop,radiusBottom,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:radiusTop,radiusBottom:radiusBottom,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};var scope=this;radiusTop=radiusTop!==undefined?radiusTop:20;radiusBottom=radiusBottom!==undefined?radiusBottom:20;height=height!==undefined?height:100;radialSegments=Math.floor(radialSegments)||8;heightSegments=Math.floor(heightSegments)||1;openEnded=openEnded!==undefined?openEnded:false;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:2*Math.PI;var nbCap=0;if(openEnded===false){if(radiusTop>0)nbCap++;if(radiusBottom>0)nbCap++}var vertexCount=calculateVertexCount();var indexCount=calculateIndexCount();var indices=new BufferAttribute(new(indexCount>65535?Uint32Array:Uint16Array)(indexCount),1);var vertices=new BufferAttribute(new Float32Array(vertexCount*3),3);var normals=new BufferAttribute(new Float32Array(vertexCount*3),3);var uvs=new BufferAttribute(new Float32Array(vertexCount*2),2);var index=0,indexOffset=0,indexArray=[],halfHeight=height/2;var groupStart=0;generateTorso();if(openEnded===false){if(radiusTop>0)generateCap(true);if(radiusBottom>0)generateCap(false)}this.setIndex(indices);this.addAttribute("position",vertices);this.addAttribute("normal",normals);this.addAttribute("uv",uvs);function calculateVertexCount(){var count=(radialSegments+1)*(heightSegments+1);if(openEnded===false){count+=(radialSegments+1)*nbCap+radialSegments*nbCap}return count}function calculateIndexCount(){var count=radialSegments*heightSegments*2*3;if(openEnded===false){count+=radialSegments*nbCap*3}return count}function generateTorso(){var x,y;var normal=new Vector3;var vertex=new Vector3;var groupCount=0;var tanTheta=(radiusBottom-radiusTop)/height;for(y=0;y<=heightSegments;y++){var indexRow=[];var v=y/heightSegments;var radius=v*(radiusBottom-radiusTop)+radiusTop;for(x=0;x<=radialSegments;x++){var u=x/radialSegments;vertex.x=radius*Math.sin(u*thetaLength+thetaStart);vertex.y=-v*height+halfHeight;vertex.z=radius*Math.cos(u*thetaLength+thetaStart);vertices.setXYZ(index,vertex.x,vertex.y,vertex.z);normal.copy(vertex);if(radiusTop===0&&y===0||radiusBottom===0&&y===heightSegments){normal.x=Math.sin(u*thetaLength+thetaStart);normal.z=Math.cos(u*thetaLength+thetaStart)}normal.setY(Math.sqrt(normal.x*normal.x+normal.z*normal.z)*tanTheta).normalize();normals.setXYZ(index,normal.x,normal.y,normal.z);uvs.setXY(index,u,1-v);indexRow.push(index);index++}indexArray.push(indexRow)}for(x=0;x<radialSegments;x++){for(y=0;y<heightSegments;y++){var i1=indexArray[y][x];var i2=indexArray[y+1][x];var i3=indexArray[y+1][x+1];var i4=indexArray[y][x+1];indices.setX(indexOffset,i1);indexOffset++;indices.setX(indexOffset,i2);indexOffset++;indices.setX(indexOffset,i4);indexOffset++;indices.setX(indexOffset,i2);indexOffset++;indices.setX(indexOffset,i3);indexOffset++;indices.setX(indexOffset,i4);indexOffset++;groupCount+=6}}scope.addGroup(groupStart,groupCount,0);groupStart+=groupCount}function generateCap(top){var x,centerIndexStart,centerIndexEnd;var uv=new Vector2;var vertex=new Vector3;var groupCount=0;var radius=top===true?radiusTop:radiusBottom;var sign=top===true?1:-1;centerIndexStart=index;for(x=1;x<=radialSegments;x++){vertices.setXYZ(index,0,halfHeight*sign,0);normals.setXYZ(index,0,sign,0);uv.x=.5;uv.y=.5;uvs.setXY(index,uv.x,uv.y);index++}centerIndexEnd=index;for(x=0;x<=radialSegments;x++){var u=x/radialSegments;var theta=u*thetaLength+thetaStart;var cosTheta=Math.cos(theta);var sinTheta=Math.sin(theta);vertex.x=radius*sinTheta;vertex.y=halfHeight*sign;vertex.z=radius*cosTheta;vertices.setXYZ(index,vertex.x,vertex.y,vertex.z);normals.setXYZ(index,0,sign,0);uv.x=cosTheta*.5+.5;uv.y=sinTheta*.5*sign+.5;uvs.setXY(index,uv.x,uv.y);index++}for(x=0;x<radialSegments;x++){var c=centerIndexStart+x;var i=centerIndexEnd+x;if(top===true){indices.setX(indexOffset,i);indexOffset++;indices.setX(indexOffset,i+1);indexOffset++;indices.setX(indexOffset,c);indexOffset++}else{indices.setX(indexOffset,i+1);indexOffset++;indices.setX(indexOffset,i);indexOffset++;indices.setX(indexOffset,c);indexOffset++}groupCount+=3}scope.addGroup(groupStart,groupCount,top===true?1:2);groupStart+=groupCount}}CylinderBufferGeometry.prototype=Object.create(BufferGeometry.prototype);CylinderBufferGeometry.prototype.constructor=CylinderBufferGeometry;var lineGeometry=new BufferGeometry;lineGeometry.addAttribute("position",new Float32Attribute([0,0,0,0,1,0],3));var coneGeometry=new CylinderBufferGeometry(0,.5,1,5,1);coneGeometry.translate(0,-.5,0);function ArrowHelper(dir,origin,length,color,headLength,headWidth){Object3D.call(this);if(color===undefined)color=16776960;if(length===undefined)length=1;if(headLength===undefined)headLength=.2*length;if(headWidth===undefined)headWidth=.2*headLength;this.position.copy(origin);this.line=new Line(lineGeometry,new LineBasicMaterial({color:color}));this.line.matrixAutoUpdate=false;this.add(this.line);this.cone=new Mesh(coneGeometry,new MeshBasicMaterial({color:color}));this.cone.matrixAutoUpdate=false;this.add(this.cone);this.setDirection(dir);this.setLength(length,headLength,headWidth)}ArrowHelper.prototype=Object.create(Object3D.prototype);ArrowHelper.prototype.constructor=ArrowHelper;ArrowHelper.prototype.setDirection=function(){var axis=new Vector3;var radians;return function setDirection(dir){if(dir.y>.99999){this.quaternion.set(0,0,0,1)}else if(dir.y<-.99999){this.quaternion.set(1,0,0,0)}else{axis.set(dir.z,0,-dir.x).normalize();radians=Math.acos(dir.y);this.quaternion.setFromAxisAngle(axis,radians)}}}();ArrowHelper.prototype.setLength=function(length,headLength,headWidth){if(headLength===undefined)headLength=.2*length;if(headWidth===undefined)headWidth=.2*headLength;this.line.scale.set(1,Math.max(0,length-headLength),1);this.line.updateMatrix();this.cone.scale.set(headWidth,headLength,headWidth);this.cone.position.y=length;this.cone.updateMatrix()};ArrowHelper.prototype.setColor=function(color){this.line.material.color.copy(color);this.cone.material.color.copy(color)};function AxisHelper(size){size=size||1;var vertices=new Float32Array([0,0,0,size,0,0,0,0,0,0,size,0,0,0,0,0,0,size]);var colors=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);var geometry=new BufferGeometry;geometry.addAttribute("position",new BufferAttribute(vertices,3));geometry.addAttribute("color",new BufferAttribute(colors,3));var material=new LineBasicMaterial({vertexColors:VertexColors});LineSegments.call(this,geometry,material)}AxisHelper.prototype=Object.create(LineSegments.prototype);AxisHelper.prototype.constructor=AxisHelper;function ParametricGeometry(func,slices,stacks){Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:func,slices:slices,stacks:stacks};var verts=this.vertices;var faces=this.faces;var uvs=this.faceVertexUvs[0];var i,j,p;var u,v;var sliceCount=slices+1;for(i=0;i<=stacks;i++){v=i/stacks;for(j=0;j<=slices;j++){u=j/slices;p=func(u,v);verts.push(p)}}var a,b,c,d;var uva,uvb,uvc,uvd;for(i=0;i<stacks;i++){for(j=0;j<slices;j++){a=i*sliceCount+j;b=i*sliceCount+j+1;c=(i+1)*sliceCount+j+1;d=(i+1)*sliceCount+j;uva=new Vector2(j/slices,i/stacks);uvb=new Vector2((j+1)/slices,i/stacks);uvc=new Vector2((j+1)/slices,(i+1)/stacks);uvd=new Vector2(j/slices,(i+1)/stacks);faces.push(new Face3(a,b,d));uvs.push([uva,uvb,uvd]);faces.push(new Face3(b,c,d));uvs.push([uvb.clone(),uvc,uvd.clone()])}}this.computeFaceNormals();this.computeVertexNormals()}ParametricGeometry.prototype=Object.create(Geometry.prototype);ParametricGeometry.prototype.constructor=ParametricGeometry;function PolyhedronGeometry(vertices,indices,radius,detail){Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:vertices,indices:indices,radius:radius,detail:detail};radius=radius||1;detail=detail||0;var that=this;for(var i=0,l=vertices.length;i<l;i+=3){prepare(new Vector3(vertices[i],vertices[i+1],vertices[i+2]))}var p=this.vertices;var faces=[];for(var i=0,j=0,l=indices.length;i<l;i+=3,j++){var v1=p[indices[i]];var v2=p[indices[i+1]];var v3=p[indices[i+2]];faces[j]=new Face3(v1.index,v2.index,v3.index,[v1.clone(),v2.clone(),v3.clone()])}var centroid=new Vector3;for(var i=0,l=faces.length;i<l;i++){subdivide(faces[i],detail)}for(var i=0,l=this.faceVertexUvs[0].length;i<l;i++){var uvs=this.faceVertexUvs[0][i];var x0=uvs[0].x;var x1=uvs[1].x;var x2=uvs[2].x;var max=Math.max(x0,x1,x2);var min=Math.min(x0,x1,x2);if(max>.9&&min<.1){if(x0<.2)uvs[0].x+=1;if(x1<.2)uvs[1].x+=1;if(x2<.2)uvs[2].x+=1}}for(var i=0,l=this.vertices.length;i<l;i++){this.vertices[i].multiplyScalar(radius)}this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new Sphere(new Vector3,radius);function prepare(vector){var vertex=vector.normalize().clone();vertex.index=that.vertices.push(vertex)-1;var u=azimuth(vector)/2/Math.PI+.5;var v=inclination(vector)/Math.PI+.5;vertex.uv=new Vector2(u,1-v);return vertex}function make(v1,v2,v3){var face=new Face3(v1.index,v2.index,v3.index,[v1.clone(),v2.clone(),v3.clone()]);that.faces.push(face);centroid.copy(v1).add(v2).add(v3).divideScalar(3);var azi=azimuth(centroid);that.faceVertexUvs[0].push([correctUV(v1.uv,v1,azi),correctUV(v2.uv,v2,azi),correctUV(v3.uv,v3,azi)])}function subdivide(face,detail){var cols=Math.pow(2,detail);var a=prepare(that.vertices[face.a]);var b=prepare(that.vertices[face.b]);var c=prepare(that.vertices[face.c]);var v=[];for(var i=0;i<=cols;i++){v[i]=[];var aj=prepare(a.clone().lerp(c,i/cols));var bj=prepare(b.clone().lerp(c,i/cols));var rows=cols-i;for(var j=0;j<=rows;j++){if(j===0&&i===cols){v[i][j]=aj}else{v[i][j]=prepare(aj.clone().lerp(bj,j/rows))}}}for(var i=0;i<cols;i++){for(var j=0;j<2*(cols-i)-1;j++){var k=Math.floor(j/2);if(j%2===0){make(v[i][k+1],v[i+1][k],v[i][k])}else{make(v[i][k+1],v[i+1][k+1],v[i+1][k])}}}}function azimuth(vector){return Math.atan2(vector.z,-vector.x)}function inclination(vector){return Math.atan2(-vector.y,Math.sqrt(vector.x*vector.x+vector.z*vector.z))}function correctUV(uv,vector,azimuth){if(azimuth<0&&uv.x===1)uv=new Vector2(uv.x-1,uv.y);if(vector.x===0&&vector.z===0)uv=new Vector2(azimuth/2/Math.PI+.5,uv.y);return uv.clone()}}PolyhedronGeometry.prototype=Object.create(Geometry.prototype);PolyhedronGeometry.prototype.constructor=PolyhedronGeometry;function TetrahedronGeometry(radius,detail){var vertices=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1];var indices=[2,1,0,0,3,2,1,3,0,2,3,1];PolyhedronGeometry.call(this,vertices,indices,radius,detail);this.type="TetrahedronGeometry";this.parameters={radius:radius,detail:detail}}TetrahedronGeometry.prototype=Object.create(PolyhedronGeometry.prototype);TetrahedronGeometry.prototype.constructor=TetrahedronGeometry;function OctahedronGeometry(radius,detail){var vertices=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1];var indices=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];PolyhedronGeometry.call(this,vertices,indices,radius,detail);this.type="OctahedronGeometry";this.parameters={radius:radius,detail:detail}}OctahedronGeometry.prototype=Object.create(PolyhedronGeometry.prototype);OctahedronGeometry.prototype.constructor=OctahedronGeometry;function IcosahedronGeometry(radius,detail){var t=(1+Math.sqrt(5))/2;var vertices=[-1,t,0,1,t,0,-1,-t,0,1,-t,0,0,-1,t,0,1,t,0,-1,-t,0,1,-t,t,0,-1,t,0,1,-t,0,-1,-t,0,1];var indices=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];PolyhedronGeometry.call(this,vertices,indices,radius,detail);this.type="IcosahedronGeometry";this.parameters={radius:radius,detail:detail}}IcosahedronGeometry.prototype=Object.create(PolyhedronGeometry.prototype);IcosahedronGeometry.prototype.constructor=IcosahedronGeometry;function DodecahedronGeometry(radius,detail){var t=(1+Math.sqrt(5))/2;var r=1/t;var vertices=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-r,-t,0,-r,t,0,r,-t,0,r,t,-r,-t,0,-r,t,0,r,-t,0,r,t,0,-t,0,-r,t,0,-r,-t,0,r,t,0,r];var indices=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];PolyhedronGeometry.call(this,vertices,indices,radius,detail);this.type="DodecahedronGeometry";this.parameters={radius:radius,detail:detail}}DodecahedronGeometry.prototype=Object.create(PolyhedronGeometry.prototype);DodecahedronGeometry.prototype.constructor=DodecahedronGeometry;function TorusKnotBufferGeometry(radius,tube,tubularSegments,radialSegments,p,q){BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:radius,tube:tube,tubularSegments:tubularSegments,radialSegments:radialSegments,p:p,q:q};radius=radius||100;tube=tube||40;tubularSegments=Math.floor(tubularSegments)||64;radialSegments=Math.floor(radialSegments)||8;p=p||2;q=q||3;var vertexCount=(radialSegments+1)*(tubularSegments+1);var indexCount=radialSegments*tubularSegments*2*3;var indices=new BufferAttribute(new(indexCount>65535?Uint32Array:Uint16Array)(indexCount),1);var vertices=new BufferAttribute(new Float32Array(vertexCount*3),3);var normals=new BufferAttribute(new Float32Array(vertexCount*3),3);var uvs=new BufferAttribute(new Float32Array(vertexCount*2),2);var i,j,index=0,indexOffset=0;var vertex=new Vector3;var normal=new Vector3;var uv=new Vector2;var P1=new Vector3;var P2=new Vector3;var B=new Vector3;var T=new Vector3;var N=new Vector3;for(i=0;i<=tubularSegments;++i){var u=i/tubularSegments*p*Math.PI*2;calculatePositionOnCurve(u,p,q,radius,P1);calculatePositionOnCurve(u+.01,p,q,radius,P2);T.subVectors(P2,P1);N.addVectors(P2,P1);B.crossVectors(T,N);N.crossVectors(B,T);B.normalize();N.normalize();for(j=0;j<=radialSegments;++j){var v=j/radialSegments*Math.PI*2;var cx=-tube*Math.cos(v);var cy=tube*Math.sin(v);vertex.x=P1.x+(cx*N.x+cy*B.x);vertex.y=P1.y+(cx*N.y+cy*B.y);vertex.z=P1.z+(cx*N.z+cy*B.z);vertices.setXYZ(index,vertex.x,vertex.y,vertex.z);normal.subVectors(vertex,P1).normalize();normals.setXYZ(index,normal.x,normal.y,normal.z);uv.x=i/tubularSegments;uv.y=j/radialSegments;uvs.setXY(index,uv.x,uv.y);index++}}for(j=1;j<=tubularSegments;j++){for(i=1;i<=radialSegments;i++){var a=(radialSegments+1)*(j-1)+(i-1);var b=(radialSegments+1)*j+(i-1);var c=(radialSegments+1)*j+i;var d=(radialSegments+1)*(j-1)+i;indices.setX(indexOffset,a);indexOffset++;indices.setX(indexOffset,b);indexOffset++;indices.setX(indexOffset,d);indexOffset++;indices.setX(indexOffset,b);indexOffset++;indices.setX(indexOffset,c);indexOffset++;indices.setX(indexOffset,d);indexOffset++}}this.setIndex(indices);this.addAttribute("position",vertices);this.addAttribute("normal",normals);this.addAttribute("uv",uvs);function calculatePositionOnCurve(u,p,q,radius,position){var cu=Math.cos(u);var su=Math.sin(u);var quOverP=q/p*u;var cs=Math.cos(quOverP);position.x=radius*(2+cs)*.5*cu;position.y=radius*(2+cs)*su*.5;position.z=radius*Math.sin(quOverP)*.5}}TorusKnotBufferGeometry.prototype=Object.create(BufferGeometry.prototype);TorusKnotBufferGeometry.prototype.constructor=TorusKnotBufferGeometry;function TorusKnotGeometry(radius,tube,tubularSegments,radialSegments,p,q,heightScale){Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:radius,tube:tube,tubularSegments:tubularSegments,radialSegments:radialSegments,p:p,q:q};if(heightScale!==undefined)console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new TorusKnotBufferGeometry(radius,tube,tubularSegments,radialSegments,p,q));this.mergeVertices()}TorusKnotGeometry.prototype=Object.create(Geometry.prototype);TorusKnotGeometry.prototype.constructor=TorusKnotGeometry;function TorusBufferGeometry(radius,tube,radialSegments,tubularSegments,arc){BufferGeometry.call(this);this.type="TorusBufferGeometry";this.parameters={radius:radius,tube:tube,radialSegments:radialSegments,tubularSegments:tubularSegments,arc:arc};radius=radius||100;tube=tube||40;radialSegments=Math.floor(radialSegments)||8;tubularSegments=Math.floor(tubularSegments)||6;arc=arc||Math.PI*2;var vertexCount=(radialSegments+1)*(tubularSegments+1);var indexCount=radialSegments*tubularSegments*2*3;var indices=new(indexCount>65535?Uint32Array:Uint16Array)(indexCount);var vertices=new Float32Array(vertexCount*3);var normals=new Float32Array(vertexCount*3);var uvs=new Float32Array(vertexCount*2);var vertexBufferOffset=0;var uvBufferOffset=0;var indexBufferOffset=0;var center=new Vector3;var vertex=new Vector3;var normal=new Vector3;var j,i;for(j=0;j<=radialSegments;j++){for(i=0;i<=tubularSegments;i++){var u=i/tubularSegments*arc;var v=j/radialSegments*Math.PI*2;vertex.x=(radius+tube*Math.cos(v))*Math.cos(u);vertex.y=(radius+tube*Math.cos(v))*Math.sin(u);vertex.z=tube*Math.sin(v);vertices[vertexBufferOffset]=vertex.x;vertices[vertexBufferOffset+1]=vertex.y;vertices[vertexBufferOffset+2]=vertex.z;center.x=radius*Math.cos(u);center.y=radius*Math.sin(u);normal.subVectors(vertex,center).normalize();normals[vertexBufferOffset]=normal.x;normals[vertexBufferOffset+1]=normal.y;normals[vertexBufferOffset+2]=normal.z;uvs[uvBufferOffset]=i/tubularSegments;uvs[uvBufferOffset+1]=j/radialSegments;vertexBufferOffset+=3;uvBufferOffset+=2}}for(j=1;j<=radialSegments;j++){for(i=1;i<=tubularSegments;i++){var a=(tubularSegments+1)*j+i-1;var b=(tubularSegments+1)*(j-1)+i-1;var c=(tubularSegments+1)*(j-1)+i;var d=(tubularSegments+1)*j+i;indices[indexBufferOffset]=a;indices[indexBufferOffset+1]=b;indices[indexBufferOffset+2]=d;indices[indexBufferOffset+3]=b;indices[indexBufferOffset+4]=c;indices[indexBufferOffset+5]=d;indexBufferOffset+=6}}this.setIndex(new BufferAttribute(indices,1));this.addAttribute("position",new BufferAttribute(vertices,3));this.addAttribute("normal",new BufferAttribute(normals,3));this.addAttribute("uv",new BufferAttribute(uvs,2))}TorusBufferGeometry.prototype=Object.create(BufferGeometry.prototype);TorusBufferGeometry.prototype.constructor=TorusBufferGeometry;function TorusGeometry(radius,tube,radialSegments,tubularSegments,arc){Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:radius,tube:tube,radialSegments:radialSegments,tubularSegments:tubularSegments,arc:arc};this.fromBufferGeometry(new TorusBufferGeometry(radius,tube,radialSegments,tubularSegments,arc))}TorusGeometry.prototype=Object.create(Geometry.prototype);TorusGeometry.prototype.constructor=TorusGeometry;function TextGeometry(text,parameters){parameters=parameters||{};var font=parameters.font;if((font&&font.isFont)===false){console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font.");return new Geometry}var shapes=font.generateShapes(text,parameters.size,parameters.curveSegments);parameters.amount=parameters.height!==undefined?parameters.height:50;if(parameters.bevelThickness===undefined)parameters.bevelThickness=10;if(parameters.bevelSize===undefined)parameters.bevelSize=8;if(parameters.bevelEnabled===undefined)parameters.bevelEnabled=false;ExtrudeGeometry.call(this,shapes,parameters);this.type="TextGeometry"}TextGeometry.prototype=Object.create(ExtrudeGeometry.prototype);TextGeometry.prototype.constructor=TextGeometry;function RingBufferGeometry(innerRadius,outerRadius,thetaSegments,phiSegments,thetaStart,thetaLength){BufferGeometry.call(this);this.type="RingBufferGeometry";this.parameters={innerRadius:innerRadius,outerRadius:outerRadius,thetaSegments:thetaSegments,phiSegments:phiSegments,thetaStart:thetaStart,thetaLength:thetaLength};innerRadius=innerRadius||20;outerRadius=outerRadius||50;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI*2;thetaSegments=thetaSegments!==undefined?Math.max(3,thetaSegments):8;phiSegments=phiSegments!==undefined?Math.max(1,phiSegments):1;var vertexCount=(thetaSegments+1)*(phiSegments+1);var indexCount=thetaSegments*phiSegments*2*3;var indices=new BufferAttribute(new(indexCount>65535?Uint32Array:Uint16Array)(indexCount),1);var vertices=new BufferAttribute(new Float32Array(vertexCount*3),3);var normals=new BufferAttribute(new Float32Array(vertexCount*3),3);var uvs=new BufferAttribute(new Float32Array(vertexCount*2),2);var index=0,indexOffset=0,segment;var radius=innerRadius;var radiusStep=(outerRadius-innerRadius)/phiSegments;var vertex=new Vector3;var uv=new Vector2;var j,i;for(j=0;j<=phiSegments;j++){for(i=0;i<=thetaSegments;i++){segment=thetaStart+i/thetaSegments*thetaLength;vertex.x=radius*Math.cos(segment);vertex.y=radius*Math.sin(segment);vertices.setXYZ(index,vertex.x,vertex.y,vertex.z);normals.setXYZ(index,0,0,1);uv.x=(vertex.x/outerRadius+1)/2;uv.y=(vertex.y/outerRadius+1)/2;uvs.setXY(index,uv.x,uv.y);index++}radius+=radiusStep}for(j=0;j<phiSegments;j++){var thetaSegmentLevel=j*(thetaSegments+1);for(i=0;i<thetaSegments;i++){segment=i+thetaSegmentLevel;var a=segment;var b=segment+thetaSegments+1;var c=segment+thetaSegments+2;var d=segment+1;indices.setX(indexOffset,a);indexOffset++;indices.setX(indexOffset,b);indexOffset++;indices.setX(indexOffset,c);indexOffset++;indices.setX(indexOffset,a);indexOffset++;indices.setX(indexOffset,c);indexOffset++;indices.setX(indexOffset,d);indexOffset++}}this.setIndex(indices);this.addAttribute("position",vertices);this.addAttribute("normal",normals);this.addAttribute("uv",uvs)}RingBufferGeometry.prototype=Object.create(BufferGeometry.prototype);RingBufferGeometry.prototype.constructor=RingBufferGeometry;function RingGeometry(innerRadius,outerRadius,thetaSegments,phiSegments,thetaStart,thetaLength){Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:innerRadius,outerRadius:outerRadius,thetaSegments:thetaSegments,phiSegments:phiSegments,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new RingBufferGeometry(innerRadius,outerRadius,thetaSegments,phiSegments,thetaStart,thetaLength))}RingGeometry.prototype=Object.create(Geometry.prototype);RingGeometry.prototype.constructor=RingGeometry;function PlaneGeometry(width,height,widthSegments,heightSegments){Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:width,height:height,widthSegments:widthSegments,heightSegments:heightSegments};this.fromBufferGeometry(new PlaneBufferGeometry(width,height,widthSegments,heightSegments))}PlaneGeometry.prototype=Object.create(Geometry.prototype);PlaneGeometry.prototype.constructor=PlaneGeometry;function LatheBufferGeometry(points,segments,phiStart,phiLength){BufferGeometry.call(this);this.type="LatheBufferGeometry";this.parameters={points:points,segments:segments,phiStart:phiStart,phiLength:phiLength};segments=Math.floor(segments)||12;phiStart=phiStart||0;phiLength=phiLength||Math.PI*2;phiLength=exports.Math.clamp(phiLength,0,Math.PI*2);var vertexCount=(segments+1)*points.length;var indexCount=segments*points.length*2*3;var indices=new BufferAttribute(new(indexCount>65535?Uint32Array:Uint16Array)(indexCount),1);var vertices=new BufferAttribute(new Float32Array(vertexCount*3),3);var uvs=new BufferAttribute(new Float32Array(vertexCount*2),2);var index=0,indexOffset=0,base;var inverseSegments=1/segments;var vertex=new Vector3;var uv=new Vector2;var i,j;for(i=0;i<=segments;i++){var phi=phiStart+i*inverseSegments*phiLength;var sin=Math.sin(phi);var cos=Math.cos(phi);for(j=0;j<=points.length-1;j++){vertex.x=points[j].x*sin;vertex.y=points[j].y;vertex.z=points[j].x*cos;vertices.setXYZ(index,vertex.x,vertex.y,vertex.z);uv.x=i/segments;uv.y=j/(points.length-1);uvs.setXY(index,uv.x,uv.y);index++}}for(i=0;i<segments;i++){for(j=0;j<points.length-1;j++){base=j+i*points.length;var a=base;var b=base+points.length;var c=base+points.length+1;var d=base+1;indices.setX(indexOffset,a);indexOffset++;indices.setX(indexOffset,b);indexOffset++;indices.setX(indexOffset,d);indexOffset++;indices.setX(indexOffset,b);indexOffset++;indices.setX(indexOffset,c);indexOffset++;indices.setX(indexOffset,d);indexOffset++}}this.setIndex(indices);this.addAttribute("position",vertices);this.addAttribute("uv",uvs);
this.computeVertexNormals();if(phiLength===Math.PI*2){var normals=this.attributes.normal.array;var n1=new Vector3;var n2=new Vector3;var n=new Vector3;base=segments*points.length*3;for(i=0,j=0;i<points.length;i++,j+=3){n1.x=normals[j+0];n1.y=normals[j+1];n1.z=normals[j+2];n2.x=normals[base+j+0];n2.y=normals[base+j+1];n2.z=normals[base+j+2];n.addVectors(n1,n2).normalize();normals[j+0]=normals[base+j+0]=n.x;normals[j+1]=normals[base+j+1]=n.y;normals[j+2]=normals[base+j+2]=n.z}}}LatheBufferGeometry.prototype=Object.create(BufferGeometry.prototype);LatheBufferGeometry.prototype.constructor=LatheBufferGeometry;function LatheGeometry(points,segments,phiStart,phiLength){Geometry.call(this);this.type="LatheGeometry";this.parameters={points:points,segments:segments,phiStart:phiStart,phiLength:phiLength};this.fromBufferGeometry(new LatheBufferGeometry(points,segments,phiStart,phiLength));this.mergeVertices()}LatheGeometry.prototype=Object.create(Geometry.prototype);LatheGeometry.prototype.constructor=LatheGeometry;function CylinderGeometry(radiusTop,radiusBottom,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:radiusTop,radiusBottom:radiusBottom,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new CylinderBufferGeometry(radiusTop,radiusBottom,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength));this.mergeVertices()}CylinderGeometry.prototype=Object.create(Geometry.prototype);CylinderGeometry.prototype.constructor=CylinderGeometry;function ConeGeometry(radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){CylinderGeometry.call(this,0,radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength);this.type="ConeGeometry";this.parameters={radius:radius,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength}}ConeGeometry.prototype=Object.create(CylinderGeometry.prototype);ConeGeometry.prototype.constructor=ConeGeometry;function ConeBufferGeometry(radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){CylinderBufferGeometry.call(this,0,radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength);this.type="ConeBufferGeometry";this.parameters={radius:radius,height:height,radialSegments:radialSegments,heightSegments:heightSegments,thetaStart:thetaStart,thetaLength:thetaLength}}ConeBufferGeometry.prototype=Object.create(BufferGeometry.prototype);ConeBufferGeometry.prototype.constructor=ConeBufferGeometry;function CircleBufferGeometry(radius,segments,thetaStart,thetaLength){BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:radius,segments:segments,thetaStart:thetaStart,thetaLength:thetaLength};radius=radius||50;segments=segments!==undefined?Math.max(3,segments):8;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI*2;var vertices=segments+2;var positions=new Float32Array(vertices*3);var normals=new Float32Array(vertices*3);var uvs=new Float32Array(vertices*2);normals[2]=1;uvs[0]=.5;uvs[1]=.5;for(var s=0,i=3,ii=2;s<=segments;s++,i+=3,ii+=2){var segment=thetaStart+s/segments*thetaLength;positions[i]=radius*Math.cos(segment);positions[i+1]=radius*Math.sin(segment);normals[i+2]=1;uvs[ii]=(positions[i]/radius+1)/2;uvs[ii+1]=(positions[i+1]/radius+1)/2}var indices=[];for(var i=1;i<=segments;i++){indices.push(i,i+1,0)}this.setIndex(new BufferAttribute(new Uint16Array(indices),1));this.addAttribute("position",new BufferAttribute(positions,3));this.addAttribute("normal",new BufferAttribute(normals,3));this.addAttribute("uv",new BufferAttribute(uvs,2));this.boundingSphere=new Sphere(new Vector3,radius)}CircleBufferGeometry.prototype=Object.create(BufferGeometry.prototype);CircleBufferGeometry.prototype.constructor=CircleBufferGeometry;function CircleGeometry(radius,segments,thetaStart,thetaLength){Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:radius,segments:segments,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new CircleBufferGeometry(radius,segments,thetaStart,thetaLength))}CircleGeometry.prototype=Object.create(Geometry.prototype);CircleGeometry.prototype.constructor=CircleGeometry;exports.CatmullRomCurve3=function(){var tmp=new Vector3,px=new CubicPoly,py=new CubicPoly,pz=new CubicPoly;function CubicPoly(){}CubicPoly.prototype.init=function(x0,x1,t0,t1){this.c0=x0;this.c1=t0;this.c2=-3*x0+3*x1-2*t0-t1;this.c3=2*x0-2*x1+t0+t1};CubicPoly.prototype.initNonuniformCatmullRom=function(x0,x1,x2,x3,dt0,dt1,dt2){var t1=(x1-x0)/dt0-(x2-x0)/(dt0+dt1)+(x2-x1)/dt1;var t2=(x2-x1)/dt1-(x3-x1)/(dt1+dt2)+(x3-x2)/dt2;t1*=dt1;t2*=dt1;this.init(x1,x2,t1,t2)};CubicPoly.prototype.initCatmullRom=function(x0,x1,x2,x3,tension){this.init(x1,x2,tension*(x2-x0),tension*(x3-x1))};CubicPoly.prototype.calc=function(t){var t2=t*t;var t3=t2*t;return this.c0+this.c1*t+this.c2*t2+this.c3*t3};return Curve.create(function(p){this.points=p||[];this.closed=false},function(t){var points=this.points,point,intPoint,weight,l;l=points.length;if(l<2)console.log("duh, you need at least 2 points");point=(l-(this.closed?0:1))*t;intPoint=Math.floor(point);weight=point-intPoint;if(this.closed){intPoint+=intPoint>0?0:(Math.floor(Math.abs(intPoint)/points.length)+1)*points.length}else if(weight===0&&intPoint===l-1){intPoint=l-2;weight=1}var p0,p1,p2,p3;if(this.closed||intPoint>0){p0=points[(intPoint-1)%l]}else{tmp.subVectors(points[0],points[1]).add(points[0]);p0=tmp}p1=points[intPoint%l];p2=points[(intPoint+1)%l];if(this.closed||intPoint+2<l){p3=points[(intPoint+2)%l]}else{tmp.subVectors(points[l-1],points[l-2]).add(points[l-1]);p3=tmp}if(this.type===undefined||this.type==="centripetal"||this.type==="chordal"){var pow=this.type==="chordal"?.5:.25;var dt0=Math.pow(p0.distanceToSquared(p1),pow);var dt1=Math.pow(p1.distanceToSquared(p2),pow);var dt2=Math.pow(p2.distanceToSquared(p3),pow);if(dt1<1e-4)dt1=1;if(dt0<1e-4)dt0=dt1;if(dt2<1e-4)dt2=dt1;px.initNonuniformCatmullRom(p0.x,p1.x,p2.x,p3.x,dt0,dt1,dt2);py.initNonuniformCatmullRom(p0.y,p1.y,p2.y,p3.y,dt0,dt1,dt2);pz.initNonuniformCatmullRom(p0.z,p1.z,p2.z,p3.z,dt0,dt1,dt2)}else if(this.type==="catmullrom"){var tension=this.tension!==undefined?this.tension:.5;px.initCatmullRom(p0.x,p1.x,p2.x,p3.x,tension);py.initCatmullRom(p0.y,p1.y,p2.y,p3.y,tension);pz.initCatmullRom(p0.z,p1.z,p2.z,p3.z,tension)}var v=new Vector3(px.calc(weight),py.calc(weight),pz.calc(weight));return v})}();function ClosedSplineCurve3(points){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");exports.CatmullRomCurve3.call(this,points);this.type="catmullrom";this.closed=true}ClosedSplineCurve3.prototype=Object.create(exports.CatmullRomCurve3.prototype);var SplineCurve3=Curve.create(function(points){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=points===undefined?[]:points},function(t){var points=this.points;var point=(points.length-1)*t;var intPoint=Math.floor(point);var weight=point-intPoint;var point0=points[intPoint==0?intPoint:intPoint-1];var point1=points[intPoint];var point2=points[intPoint>points.length-2?points.length-1:intPoint+1];var point3=points[intPoint>points.length-3?points.length-1:intPoint+2];var interpolate=exports.CurveUtils.interpolate;return new Vector3(interpolate(point0.x,point1.x,point2.x,point3.x,weight),interpolate(point0.y,point1.y,point2.y,point3.y,weight),interpolate(point0.z,point1.z,point2.z,point3.z,weight))});exports.CubicBezierCurve3=Curve.create(function(v0,v1,v2,v3){this.v0=v0;this.v1=v1;this.v2=v2;this.v3=v3},function(t){var b3=exports.ShapeUtils.b3;return new Vector3(b3(t,this.v0.x,this.v1.x,this.v2.x,this.v3.x),b3(t,this.v0.y,this.v1.y,this.v2.y,this.v3.y),b3(t,this.v0.z,this.v1.z,this.v2.z,this.v3.z))});exports.QuadraticBezierCurve3=Curve.create(function(v0,v1,v2){this.v0=v0;this.v1=v1;this.v2=v2},function(t){var b2=exports.ShapeUtils.b2;return new Vector3(b2(t,this.v0.x,this.v1.x,this.v2.x),b2(t,this.v0.y,this.v1.y,this.v2.y),b2(t,this.v0.z,this.v1.z,this.v2.z))});exports.LineCurve3=Curve.create(function(v1,v2){this.v1=v1;this.v2=v2},function(t){if(t===1){return this.v2.clone()}var vector=new Vector3;vector.subVectors(this.v2,this.v1);vector.multiplyScalar(t);vector.add(this.v1);return vector});function ArcCurve(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){EllipseCurve.call(this,aX,aY,aRadius,aRadius,aStartAngle,aEndAngle,aClockwise)}ArcCurve.prototype=Object.create(EllipseCurve.prototype);ArcCurve.prototype.constructor=ArcCurve;exports.SceneUtils={createMultiMaterialObject:function(geometry,materials){var group=new Group;for(var i=0,l=materials.length;i<l;i++){group.add(new Mesh(geometry,materials[i]))}return group},detach:function(child,parent,scene){child.applyMatrix(parent.matrixWorld);parent.remove(child);scene.add(child)},attach:function(child,scene,parent){var matrixWorldInverse=new Matrix4;matrixWorldInverse.getInverse(parent.matrixWorld);child.applyMatrix(matrixWorldInverse);scene.remove(child);parent.add(child)}};function Face4(a,b,c,d,normal,color,materialIndex){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Face3(a,b,c,normal,color,materialIndex)}var LineStrip=0;var LinePieces=1;function PointCloud(geometry,material){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Points(geometry,material)}function ParticleSystem(geometry,material){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Points(geometry,material)}function PointCloudMaterial(parameters){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new PointsMaterial(parameters)}function ParticleBasicMaterial(parameters){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new PointsMaterial(parameters)}function ParticleSystemMaterial(parameters){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new PointsMaterial(parameters)}function Vertex(x,y,z){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new Vector3(x,y,z)}Object.assign(Box2.prototype,{empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(box){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(box)}});Object.assign(Box3.prototype,{empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(box){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(box)},isIntersectionSphere:function(sphere){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(sphere)}});Object.assign(Matrix3.prototype,{multiplyVector3:function(vector){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return vector.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}});Object.assign(Matrix4.prototype,{extractPosition:function(m){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(m)},setRotationFromQuaternion:function(q){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(q)},multiplyVector3:function(vector){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return vector.applyProjection(this)},multiplyVector4:function(vector){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return vector.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},rotateAxis:function(v){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");v.transformDirection(this)},crossVector:function(vector){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return vector.applyMatrix4(this)},translate:function(v){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(angle){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(angle){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(angle){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(axis,angle){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")}});Object.assign(Plane.prototype,{isIntersectionLine:function(line){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(line)}});Object.assign(Quaternion.prototype,{multiplyVector3:function(vector){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return vector.applyQuaternion(this)}});Object.assign(Ray.prototype,{isIntersectionBox:function(box){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(box)},isIntersectionPlane:function(plane){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(plane)},isIntersectionSphere:function(sphere){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(sphere)}});Object.assign(Vector3.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(m){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(m)},getScaleFromMatrix:function(m){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(m)},getColumnFromMatrix:function(index,matrix){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(matrix,index)}});Object.assign(Object3D.prototype,{getChildByName:function(name){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(name)},renderDepth:function(value){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(distance,axis){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(axis,distance)}});Object.defineProperties(Object3D.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(value){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=value}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(value){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.defineProperties(LOD.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});PerspectiveCamera.prototype.setLens=function(focalLength,filmGauge){console.warn("THREE.PerspectiveCamera.setLens is deprecated. "+"Use .setFocalLength and .filmGauge for a photographic setup.");if(filmGauge!==undefined)this.filmGauge=filmGauge;this.setFocalLength(focalLength)};Object.defineProperties(Light.prototype,{onlyShadow:{set:function(value){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(value){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=value}},shadowCameraLeft:{set:function(value){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=value}},shadowCameraRight:{set:function(value){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=value}},shadowCameraTop:{set:function(value){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=value}},shadowCameraBottom:{set:function(value){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=value}},shadowCameraNear:{set:function(value){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=value}},shadowCameraFar:{set:function(value){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=value}},shadowCameraVisible:{set:function(value){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(value){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=value}},shadowDarkness:{set:function(value){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(value){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=value}},shadowMapHeight:{set:function(value){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=value}}});Object.defineProperties(BufferAttribute.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length}}});Object.assign(BufferGeometry.prototype,{addIndex:function(index){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(index)},addDrawCall:function(start,count,indexOffset){if(indexOffset!==undefined){console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.")}console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(start,count)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(BufferGeometry.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(Material.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(value){console.warn("THREE."+this.type+": .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE."+this.type+": .wrapRGB has been removed.");return new Color}}});Object.defineProperties(MeshPhongMaterial.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return false},set:function(value){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(ShaderMaterial.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(value){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=value}}});EventDispatcher.prototype=Object.assign(Object.create({constructor:EventDispatcher,apply:function(target){console.warn("THREE.EventDispatcher: .apply is deprecated, "+"just inherit or Object.assign the prototype to mix-in.");Object.assign(target,this)}}),EventDispatcher.prototype);Object.assign(WebGLRenderer.prototype,{supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(boolean){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(boolean)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}});Object.defineProperties(WebGLRenderer.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(value){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=value}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(value){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=value}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(value){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");this.shadowMap.cullFace=value}}});Object.defineProperties(WebGLShadowMap.prototype,{cullFace:{get:function(){return this.renderReverseSided?CullFaceFront:CullFaceBack},set:function(cullFace){var value=cullFace!==CullFaceBack;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+value+".");this.renderReverseSided=value}}});Object.defineProperties(WebGLRenderTarget.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(value){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=value}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(value){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=value}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(value){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=value}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(value){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=value}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(value){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=value}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(value){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=value}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(value){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=value}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(value){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=value}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(value){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=value}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},set:function(value){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=value}}});Object.assign(Audio.prototype,{load:function(file){console.warn("THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.");var scope=this;var audioLoader=new AudioLoader;audioLoader.load(file,function(buffer){scope.setBuffer(buffer)});return this}});Object.assign(AudioAnalyser.prototype,{getData:function(file){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()}});var GeometryUtils={merge:function(geometry1,geometry2,materialIndexOffset){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var matrix;if(geometry2.isMesh){geometry2.matrixAutoUpdate&&geometry2.updateMatrix();matrix=geometry2.matrix;geometry2=geometry2.geometry}geometry1.merge(geometry2,matrix,materialIndexOffset)},center:function(geometry){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return geometry.center()}};var ImageUtils={crossOrigin:undefined,loadTexture:function(url,mapping,onLoad,onError){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var loader=new TextureLoader;loader.setCrossOrigin(this.crossOrigin);var texture=loader.load(url,onLoad,undefined,onError);if(mapping)texture.mapping=mapping;return texture},loadTextureCube:function(urls,mapping,onLoad,onError){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var loader=new CubeTextureLoader;loader.setCrossOrigin(this.crossOrigin);var texture=loader.load(urls,onLoad,undefined,onError);if(mapping)texture.mapping=mapping;return texture},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};function Projector(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(vector,camera){console.warn("THREE.Projector: .projectVector() is now vector.project().");vector.project(camera)};this.unprojectVector=function(vector,camera){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");vector.unproject(camera)};this.pickingRay=function(vector,camera){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}}function CanvasRenderer(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}}exports.SpritePlugin=SpritePlugin;exports.LensFlarePlugin=LensFlarePlugin;exports.WebGLUniforms=WebGLUniforms;exports.WebGLTextures=WebGLTextures;exports.WebGLState=WebGLState;exports.WebGLShadowMap=WebGLShadowMap;exports.WebGLShader=WebGLShader;exports.WebGLProperties=WebGLProperties;exports.WebGLPrograms=WebGLPrograms;exports.WebGLProgram=WebGLProgram;exports.WebGLObjects=WebGLObjects;exports.WebGLLights=WebGLLights;exports.WebGLGeometries=WebGLGeometries;exports.WebGLCapabilities=WebGLCapabilities;exports.WebGLExtensions=WebGLExtensions;exports.WebGLIndexedBufferRenderer=WebGLIndexedBufferRenderer;exports.WebGLClipping=WebGLClipping;exports.WebGLBufferRenderer=WebGLBufferRenderer;exports.WebGLRenderTargetCube=WebGLRenderTargetCube;exports.WebGLRenderTarget=WebGLRenderTarget;exports.WebGLRenderer=WebGLRenderer;exports.ShaderLib=ShaderLib;exports.UniformsLib=UniformsLib;exports.ShaderChunk=ShaderChunk;exports.FogExp2=FogExp2;exports.Fog=Fog;exports.Scene=Scene;exports.LensFlare=LensFlare;exports.Sprite=Sprite;exports.LOD=LOD;exports.SkinnedMesh=SkinnedMesh;exports.Skeleton=Skeleton;exports.Bone=Bone;exports.Mesh=Mesh;exports.LineSegments=LineSegments;exports.Line=Line;exports.Points=Points;exports.Group=Group;exports.VideoTexture=VideoTexture;exports.DataTexture=DataTexture;exports.CompressedTexture=CompressedTexture;exports.CubeTexture=CubeTexture;exports.CanvasTexture=CanvasTexture;exports.DepthTexture=DepthTexture;exports.TextureIdCount=TextureIdCount;exports.Texture=Texture;exports.ShadowMaterial=ShadowMaterial;exports.SpriteMaterial=SpriteMaterial;exports.RawShaderMaterial=RawShaderMaterial;exports.ShaderMaterial=ShaderMaterial;exports.PointsMaterial=PointsMaterial;exports.MultiMaterial=MultiMaterial;exports.MeshPhysicalMaterial=MeshPhysicalMaterial;exports.MeshStandardMaterial=MeshStandardMaterial;exports.MeshPhongMaterial=MeshPhongMaterial;exports.MeshNormalMaterial=MeshNormalMaterial;exports.MeshLambertMaterial=MeshLambertMaterial;exports.MeshDepthMaterial=MeshDepthMaterial;exports.MeshBasicMaterial=MeshBasicMaterial;exports.LineDashedMaterial=LineDashedMaterial;exports.LineBasicMaterial=LineBasicMaterial;exports.MaterialIdCount=MaterialIdCount;exports.Material=Material;exports.CompressedTextureLoader=CompressedTextureLoader;exports.BinaryTextureLoader=BinaryTextureLoader;exports.DataTextureLoader=DataTextureLoader;exports.CubeTextureLoader=CubeTextureLoader;exports.TextureLoader=TextureLoader;
exports.ObjectLoader=ObjectLoader;exports.MaterialLoader=MaterialLoader;exports.BufferGeometryLoader=BufferGeometryLoader;exports.LoadingManager=LoadingManager;exports.JSONLoader=JSONLoader;exports.ImageLoader=ImageLoader;exports.FontLoader=FontLoader;exports.XHRLoader=XHRLoader;exports.Loader=Loader;exports.AudioLoader=AudioLoader;exports.SpotLightShadow=SpotLightShadow;exports.SpotLight=SpotLight;exports.PointLight=PointLight;exports.HemisphereLight=HemisphereLight;exports.DirectionalLightShadow=DirectionalLightShadow;exports.DirectionalLight=DirectionalLight;exports.AmbientLight=AmbientLight;exports.LightShadow=LightShadow;exports.Light=Light;exports.StereoCamera=StereoCamera;exports.PerspectiveCamera=PerspectiveCamera;exports.OrthographicCamera=OrthographicCamera;exports.CubeCamera=CubeCamera;exports.Camera=Camera;exports.AudioListener=AudioListener;exports.PositionalAudio=PositionalAudio;exports.getAudioContext=getAudioContext;exports.AudioAnalyser=AudioAnalyser;exports.Audio=Audio;exports.VectorKeyframeTrack=VectorKeyframeTrack;exports.StringKeyframeTrack=StringKeyframeTrack;exports.QuaternionKeyframeTrack=QuaternionKeyframeTrack;exports.NumberKeyframeTrack=NumberKeyframeTrack;exports.ColorKeyframeTrack=ColorKeyframeTrack;exports.BooleanKeyframeTrack=BooleanKeyframeTrack;exports.PropertyMixer=PropertyMixer;exports.PropertyBinding=PropertyBinding;exports.KeyframeTrack=KeyframeTrack;exports.AnimationObjectGroup=AnimationObjectGroup;exports.AnimationMixer=AnimationMixer;exports.AnimationClip=AnimationClip;exports.Uniform=Uniform;exports.InstancedBufferGeometry=InstancedBufferGeometry;exports.BufferGeometry=BufferGeometry;exports.DirectGeometry=DirectGeometry;exports.GeometryIdCount=GeometryIdCount;exports.Geometry=Geometry;exports.InterleavedBufferAttribute=InterleavedBufferAttribute;exports.InstancedInterleavedBuffer=InstancedInterleavedBuffer;exports.InterleavedBuffer=InterleavedBuffer;exports.InstancedBufferAttribute=InstancedBufferAttribute;exports.DynamicBufferAttribute=DynamicBufferAttribute;exports.Float64Attribute=Float64Attribute;exports.Float32Attribute=Float32Attribute;exports.Uint32Attribute=Uint32Attribute;exports.Int32Attribute=Int32Attribute;exports.Uint16Attribute=Uint16Attribute;exports.Int16Attribute=Int16Attribute;exports.Uint8ClampedAttribute=Uint8ClampedAttribute;exports.Uint8Attribute=Uint8Attribute;exports.Int8Attribute=Int8Attribute;exports.BufferAttribute=BufferAttribute;exports.Face3=Face3;exports.Object3DIdCount=Object3DIdCount;exports.Object3D=Object3D;exports.Raycaster=Raycaster;exports.Layers=Layers;exports.EventDispatcher=EventDispatcher;exports.Clock=Clock;exports.QuaternionLinearInterpolant=QuaternionLinearInterpolant;exports.LinearInterpolant=LinearInterpolant;exports.DiscreteInterpolant=DiscreteInterpolant;exports.CubicInterpolant=CubicInterpolant;exports.Interpolant=Interpolant;exports.Triangle=Triangle;exports.Spline=Spline;exports.Spherical=Spherical;exports.Plane=Plane;exports.Frustum=Frustum;exports.Sphere=Sphere;exports.Ray=Ray;exports.Matrix4=Matrix4;exports.Matrix3=Matrix3;exports.Box3=Box3;exports.Box2=Box2;exports.Line3=Line3;exports.Euler=Euler;exports.Vector4=Vector4;exports.Vector3=Vector3;exports.Vector2=Vector2;exports.Quaternion=Quaternion;exports.Color=Color;exports.MorphBlendMesh=MorphBlendMesh;exports.ImmediateRenderObject=ImmediateRenderObject;exports.WireframeHelper=WireframeHelper;exports.VertexNormalsHelper=VertexNormalsHelper;exports.SpotLightHelper=SpotLightHelper;exports.SkeletonHelper=SkeletonHelper;exports.PointLightHelper=PointLightHelper;exports.HemisphereLightHelper=HemisphereLightHelper;exports.GridHelper=GridHelper;exports.FaceNormalsHelper=FaceNormalsHelper;exports.EdgesHelper=EdgesHelper;exports.DirectionalLightHelper=DirectionalLightHelper;exports.CameraHelper=CameraHelper;exports.BoundingBoxHelper=BoundingBoxHelper;exports.BoxHelper=BoxHelper;exports.ArrowHelper=ArrowHelper;exports.AxisHelper=AxisHelper;exports.WireframeGeometry=WireframeGeometry;exports.ParametricGeometry=ParametricGeometry;exports.TetrahedronGeometry=TetrahedronGeometry;exports.OctahedronGeometry=OctahedronGeometry;exports.IcosahedronGeometry=IcosahedronGeometry;exports.DodecahedronGeometry=DodecahedronGeometry;exports.PolyhedronGeometry=PolyhedronGeometry;exports.TubeGeometry=TubeGeometry;exports.TorusKnotGeometry=TorusKnotGeometry;exports.TorusKnotBufferGeometry=TorusKnotBufferGeometry;exports.TorusGeometry=TorusGeometry;exports.TorusBufferGeometry=TorusBufferGeometry;exports.TextGeometry=TextGeometry;exports.SphereBufferGeometry=SphereBufferGeometry;exports.SphereGeometry=SphereGeometry;exports.RingGeometry=RingGeometry;exports.RingBufferGeometry=RingBufferGeometry;exports.PlaneBufferGeometry=PlaneBufferGeometry;exports.PlaneGeometry=PlaneGeometry;exports.LatheGeometry=LatheGeometry;exports.LatheBufferGeometry=LatheBufferGeometry;exports.ShapeGeometry=ShapeGeometry;exports.ExtrudeGeometry=ExtrudeGeometry;exports.EdgesGeometry=EdgesGeometry;exports.ConeGeometry=ConeGeometry;exports.ConeBufferGeometry=ConeBufferGeometry;exports.CylinderGeometry=CylinderGeometry;exports.CylinderBufferGeometry=CylinderBufferGeometry;exports.CircleBufferGeometry=CircleBufferGeometry;exports.CircleGeometry=CircleGeometry;exports.BoxBufferGeometry=BoxBufferGeometry;exports.BoxGeometry=BoxGeometry;exports.ClosedSplineCurve3=ClosedSplineCurve3;exports.SplineCurve3=SplineCurve3;exports.ArcCurve=ArcCurve;exports.EllipseCurve=EllipseCurve;exports.SplineCurve=SplineCurve;exports.CubicBezierCurve=CubicBezierCurve;exports.QuadraticBezierCurve=QuadraticBezierCurve;exports.LineCurve=LineCurve;exports.Shape=Shape;exports.ShapePath=ShapePath;exports.Path=Path;exports.Font=Font;exports.CurvePath=CurvePath;exports.Curve=Curve;exports.REVISION=REVISION;exports.MOUSE=MOUSE;exports.CullFaceNone=CullFaceNone;exports.CullFaceBack=CullFaceBack;exports.CullFaceFront=CullFaceFront;exports.CullFaceFrontBack=CullFaceFrontBack;exports.FrontFaceDirectionCW=FrontFaceDirectionCW;exports.FrontFaceDirectionCCW=FrontFaceDirectionCCW;exports.BasicShadowMap=BasicShadowMap;exports.PCFShadowMap=PCFShadowMap;exports.PCFSoftShadowMap=PCFSoftShadowMap;exports.FrontSide=FrontSide;exports.BackSide=BackSide;exports.DoubleSide=DoubleSide;exports.FlatShading=FlatShading;exports.SmoothShading=SmoothShading;exports.NoColors=NoColors;exports.FaceColors=FaceColors;exports.VertexColors=VertexColors;exports.NoBlending=NoBlending;exports.NormalBlending=NormalBlending;exports.AdditiveBlending=AdditiveBlending;exports.SubtractiveBlending=SubtractiveBlending;exports.MultiplyBlending=MultiplyBlending;exports.CustomBlending=CustomBlending;exports.AddEquation=AddEquation;exports.SubtractEquation=SubtractEquation;exports.ReverseSubtractEquation=ReverseSubtractEquation;exports.MinEquation=MinEquation;exports.MaxEquation=MaxEquation;exports.ZeroFactor=ZeroFactor;exports.OneFactor=OneFactor;exports.SrcColorFactor=SrcColorFactor;exports.OneMinusSrcColorFactor=OneMinusSrcColorFactor;exports.SrcAlphaFactor=SrcAlphaFactor;exports.OneMinusSrcAlphaFactor=OneMinusSrcAlphaFactor;exports.DstAlphaFactor=DstAlphaFactor;exports.OneMinusDstAlphaFactor=OneMinusDstAlphaFactor;exports.DstColorFactor=DstColorFactor;exports.OneMinusDstColorFactor=OneMinusDstColorFactor;exports.SrcAlphaSaturateFactor=SrcAlphaSaturateFactor;exports.NeverDepth=NeverDepth;exports.AlwaysDepth=AlwaysDepth;exports.LessDepth=LessDepth;exports.LessEqualDepth=LessEqualDepth;exports.EqualDepth=EqualDepth;exports.GreaterEqualDepth=GreaterEqualDepth;exports.GreaterDepth=GreaterDepth;exports.NotEqualDepth=NotEqualDepth;exports.MultiplyOperation=MultiplyOperation;exports.MixOperation=MixOperation;exports.AddOperation=AddOperation;exports.NoToneMapping=NoToneMapping;exports.LinearToneMapping=LinearToneMapping;exports.ReinhardToneMapping=ReinhardToneMapping;exports.Uncharted2ToneMapping=Uncharted2ToneMapping;exports.CineonToneMapping=CineonToneMapping;exports.UVMapping=UVMapping;exports.CubeReflectionMapping=CubeReflectionMapping;exports.CubeRefractionMapping=CubeRefractionMapping;exports.EquirectangularReflectionMapping=EquirectangularReflectionMapping;exports.EquirectangularRefractionMapping=EquirectangularRefractionMapping;exports.SphericalReflectionMapping=SphericalReflectionMapping;exports.CubeUVReflectionMapping=CubeUVReflectionMapping;exports.CubeUVRefractionMapping=CubeUVRefractionMapping;exports.RepeatWrapping=RepeatWrapping;exports.ClampToEdgeWrapping=ClampToEdgeWrapping;exports.MirroredRepeatWrapping=MirroredRepeatWrapping;exports.NearestFilter=NearestFilter;exports.NearestMipMapNearestFilter=NearestMipMapNearestFilter;exports.NearestMipMapLinearFilter=NearestMipMapLinearFilter;exports.LinearFilter=LinearFilter;exports.LinearMipMapNearestFilter=LinearMipMapNearestFilter;exports.LinearMipMapLinearFilter=LinearMipMapLinearFilter;exports.UnsignedByteType=UnsignedByteType;exports.ByteType=ByteType;exports.ShortType=ShortType;exports.UnsignedShortType=UnsignedShortType;exports.IntType=IntType;exports.UnsignedIntType=UnsignedIntType;exports.FloatType=FloatType;exports.HalfFloatType=HalfFloatType;exports.UnsignedShort4444Type=UnsignedShort4444Type;exports.UnsignedShort5551Type=UnsignedShort5551Type;exports.UnsignedShort565Type=UnsignedShort565Type;exports.UnsignedInt248Type=UnsignedInt248Type;exports.AlphaFormat=AlphaFormat;exports.RGBFormat=RGBFormat;exports.RGBAFormat=RGBAFormat;exports.LuminanceFormat=LuminanceFormat;exports.LuminanceAlphaFormat=LuminanceAlphaFormat;exports.RGBEFormat=RGBEFormat;exports.DepthFormat=DepthFormat;exports.DepthStencilFormat=DepthStencilFormat;exports.RGB_S3TC_DXT1_Format=RGB_S3TC_DXT1_Format;exports.RGBA_S3TC_DXT1_Format=RGBA_S3TC_DXT1_Format;exports.RGBA_S3TC_DXT3_Format=RGBA_S3TC_DXT3_Format;exports.RGBA_S3TC_DXT5_Format=RGBA_S3TC_DXT5_Format;exports.RGB_PVRTC_4BPPV1_Format=RGB_PVRTC_4BPPV1_Format;exports.RGB_PVRTC_2BPPV1_Format=RGB_PVRTC_2BPPV1_Format;exports.RGBA_PVRTC_4BPPV1_Format=RGBA_PVRTC_4BPPV1_Format;exports.RGBA_PVRTC_2BPPV1_Format=RGBA_PVRTC_2BPPV1_Format;exports.RGB_ETC1_Format=RGB_ETC1_Format;exports.LoopOnce=LoopOnce;exports.LoopRepeat=LoopRepeat;exports.LoopPingPong=LoopPingPong;exports.InterpolateDiscrete=InterpolateDiscrete;exports.InterpolateLinear=InterpolateLinear;exports.InterpolateSmooth=InterpolateSmooth;exports.ZeroCurvatureEnding=ZeroCurvatureEnding;exports.ZeroSlopeEnding=ZeroSlopeEnding;exports.WrapAroundEnding=WrapAroundEnding;exports.TrianglesDrawMode=TrianglesDrawMode;exports.TriangleStripDrawMode=TriangleStripDrawMode;exports.TriangleFanDrawMode=TriangleFanDrawMode;exports.LinearEncoding=LinearEncoding;exports.sRGBEncoding=sRGBEncoding;exports.GammaEncoding=GammaEncoding;exports.RGBEEncoding=RGBEEncoding;exports.LogLuvEncoding=LogLuvEncoding;exports.RGBM7Encoding=RGBM7Encoding;exports.RGBM16Encoding=RGBM16Encoding;exports.RGBDEncoding=RGBDEncoding;exports.BasicDepthPacking=BasicDepthPacking;exports.RGBADepthPacking=RGBADepthPacking;exports.CubeGeometry=BoxGeometry;exports.Face4=Face4;exports.LineStrip=LineStrip;exports.LinePieces=LinePieces;exports.MeshFaceMaterial=MultiMaterial;exports.PointCloud=PointCloud;exports.Particle=Sprite;exports.ParticleSystem=ParticleSystem;exports.PointCloudMaterial=PointCloudMaterial;exports.ParticleBasicMaterial=ParticleBasicMaterial;exports.ParticleSystemMaterial=ParticleSystemMaterial;exports.Vertex=Vertex;exports.GeometryUtils=GeometryUtils;exports.ImageUtils=ImageUtils;exports.Projector=Projector;exports.CanvasRenderer=CanvasRenderer;Object.defineProperty(exports,"__esModule",{value:true});Object.defineProperty(exports,"AudioContext",{get:function(){return exports.getAudioContext()}})});