This file is indexed.

/usr/share/javascript/three/examples/js/shaders/SepiaShader.js is in libjs-three 80+dfsg2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
/**
 * @author alteredq / http://alteredqualia.com/
 *
 * Sepia tone shader
 * based on glfx.js sepia shader
 * https://github.com/evanw/glfx.js
 */

THREE.SepiaShader = {

	uniforms: {

		"tDiffuse": { value: null },
		"amount":   { value: 1.0 }

	},

	vertexShader: [

		"varying vec2 vUv;",

		"void main() {",

			"vUv = uv;",
			"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

	].join( "\n" ),

	fragmentShader: [

		"uniform float amount;",

		"uniform sampler2D tDiffuse;",

		"varying vec2 vUv;",

		"void main() {",

			"vec4 color = texture2D( tDiffuse, vUv );",
			"vec3 c = color.rgb;",

			"color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
			"color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
			"color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",

			"gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",

		"}"

	].join( "\n" )

};