This file is indexed.

/usr/share/javascript/three/examples/js/loaders/sea3d/SEA3DDeflate.js is in libjs-three 80+dfsg2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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/*
 * $Id: rawinflate.js,v 0.3 2013/04/09 14:25:38 dankogai Exp dankogai $
 *
 * GNU General Public License, version 2 (GPL-2.0)
 *   http://opensource.org/licenses/GPL-2.0
 * original:
 *   http://www.onicos.com/staff/iz/amuse/javascript/expert/inflate.txt
 */

(function(ctx){

/* Copyright (C) 1999 Masanao Izumo <iz@onicos.co.jp>
 * Version: 1.0.0.1
 * LastModified: Dec 25 1999
 */

/* Interface:
 * data = zip_inflate(src);
 */

/* constant parameters */
var zip_WSIZE = 32768;		// Sliding Window size
var zip_STORED_BLOCK = 0;
var zip_STATIC_TREES = 1;
var zip_DYN_TREES    = 2;

/* for inflate */
var zip_lbits = 9; 		// bits in base literal/length lookup table
var zip_dbits = 6; 		// bits in base distance lookup table
var zip_INBUFSIZ = 32768;	// Input buffer size
var zip_INBUF_EXTRA = 64;	// Extra buffer

/* variables (inflate) */
var zip_slide;
var zip_wp;			// current position in slide
var zip_fixed_tl = null;	// inflate static
var zip_fixed_td;		// inflate static
var zip_fixed_bl, fixed_bd;	// inflate static
var zip_bit_buf;		// bit buffer
var zip_bit_len;		// bits in bit buffer
var zip_method;
var zip_eof;
var zip_copy_leng;
var zip_copy_dist;
var zip_tl, zip_td;	// literal/length and distance decoder tables
var zip_bl, zip_bd;	// number of bits decoded by tl and td

var zip_inflate_data;
var zip_inflate_pos;


/* constant tables (inflate) */
var zip_MASK_BITS = new Array(
    0x0000,
    0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
    0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff);
// Tables for deflate from PKZIP's appnote.txt.
var zip_cplens = new Array( // Copy lengths for literal codes 257..285
    3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
    35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0);
/* note: see note #13 above about the 258 in this list. */
var zip_cplext = new Array( // Extra bits for literal codes 257..285
    0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
    3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99); // 99==invalid
var zip_cpdist = new Array( // Copy offsets for distance codes 0..29
    1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
    257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
    8193, 12289, 16385, 24577);
var zip_cpdext = new Array( // Extra bits for distance codes
    0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
    7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
    12, 12, 13, 13);
var zip_border = new Array(  // Order of the bit length code lengths
    16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15);
/* objects (inflate) */

var zip_HuftList = function() {
    this.next = null;
    this.list = null;
}

var zip_HuftNode = function() {
    this.e = 0; // number of extra bits or operation
    this.b = 0; // number of bits in this code or subcode

    // union
    this.n = 0; // literal, length base, or distance base
    this.t = null; // (zip_HuftNode) pointer to next level of table
}

var zip_HuftBuild = function(b,	// code lengths in bits (all assumed <= BMAX)
		       n,	// number of codes (assumed <= N_MAX)
		       s,	// number of simple-valued codes (0..s-1)
		       d,	// list of base values for non-simple codes
		       e,	// list of extra bits for non-simple codes
		       mm	// maximum lookup bits
		   ) {
    this.BMAX = 16;   // maximum bit length of any code
    this.N_MAX = 288; // maximum number of codes in any set
    this.status = 0;	// 0: success, 1: incomplete table, 2: bad input
    this.root = null;	// (zip_HuftList) starting table
    this.m = 0;		// maximum lookup bits, returns actual

/* Given a list of code lengths and a maximum table size, make a set of
   tables to decode that set of codes.	Return zero on success, one if
   the given code set is incomplete (the tables are still built in this
   case), two if the input is invalid (all zero length codes or an
   oversubscribed set of lengths), and three if not enough memory.
   The code with value 256 is special, and the tables are constructed
   so that no bits beyond that code are fetched when that code is
   decoded. */
    {
	var a;			// counter for codes of length k
	var c = new Array(this.BMAX+1);	// bit length count table
	var el;			// length of EOB code (value 256)
	var f;			// i repeats in table every f entries
	var g;			// maximum code length
	var h;			// table level
	var i;			// counter, current code
	var j;			// counter
	var k;			// number of bits in current code
	var lx = new Array(this.BMAX+1);	// stack of bits per table
	var p;			// pointer into c[], b[], or v[]
	var pidx;		// index of p
	var q;			// (zip_HuftNode) points to current table
	var r = new zip_HuftNode(); // table entry for structure assignment
	var u = new Array(this.BMAX); // zip_HuftNode[BMAX][]  table stack
	var v = new Array(this.N_MAX); // values in order of bit length
	var w;
	var x = new Array(this.BMAX+1);// bit offsets, then code stack
	var xp;			// pointer into x or c
	var y;			// number of dummy codes added
	var z;			// number of entries in current table
	var o;
	var tail;		// (zip_HuftList)

	tail = this.root = null;
	for(i = 0; i < c.length; i++)
	    c[i] = 0;
	for(i = 0; i < lx.length; i++)
	    lx[i] = 0;
	for(i = 0; i < u.length; i++)
	    u[i] = null;
	for(i = 0; i < v.length; i++)
	    v[i] = 0;
	for(i = 0; i < x.length; i++)
	    x[i] = 0;

	// Generate counts for each bit length
	el = n > 256 ? b[256] : this.BMAX; // set length of EOB code, if any
	p = b; pidx = 0;
	i = n;
	do {
	    c[p[pidx]]++;	// assume all entries <= BMAX
	    pidx++;
	} while(--i > 0);
	if(c[0] == n) {	// null input--all zero length codes
	    this.root = null;
	    this.m = 0;
	    this.status = 0;
	    return;
	}

	// Find minimum and maximum length, bound *m by those
	for(j = 1; j <= this.BMAX; j++)
	    if(c[j] != 0)
		break;
	k = j;			// minimum code length
	if(mm < j)
	    mm = j;
	for(i = this.BMAX; i != 0; i--)
	    if(c[i] != 0)
		break;
	g = i;			// maximum code length
	if(mm > i)
	    mm = i;

	// Adjust last length count to fill out codes, if needed
	for(y = 1 << j; j < i; j++, y <<= 1)
	    if((y -= c[j]) < 0) {
		this.status = 2;	// bad input: more codes than bits
		this.m = mm;
		return;
	    }
	if((y -= c[i]) < 0) {
	    this.status = 2;
	    this.m = mm;
	    return;
	}
	c[i] += y;

	// Generate starting offsets into the value table for each length
	x[1] = j = 0;
	p = c;
	pidx = 1;
	xp = 2;
	while(--i > 0)		// note that i == g from above
	    x[xp++] = (j += p[pidx++]);

	// Make a table of values in order of bit lengths
	p = b; pidx = 0;
	i = 0;
	do {
	    if((j = p[pidx++]) != 0)
		v[x[j]++] = i;
	} while(++i < n);
	n = x[g];			// set n to length of v

	// Generate the Huffman codes and for each, make the table entries
	x[0] = i = 0;		// first Huffman code is zero
	p = v; pidx = 0;		// grab values in bit order
	h = -1;			// no tables yet--level -1
	w = lx[0] = 0;		// no bits decoded yet
	q = null;			// ditto
	z = 0;			// ditto

	// go through the bit lengths (k already is bits in shortest code)
	for(; k <= g; k++) {
	    a = c[k];
	    while(a-- > 0) {
		// here i is the Huffman code of length k bits for value p[pidx]
		// make tables up to required level
		while(k > w + lx[1 + h]) {
		    w += lx[1 + h]; // add bits already decoded
		    h++;

		    // compute minimum size table less than or equal to *m bits
		    z = (z = g - w) > mm ? mm : z; // upper limit
		    if((f = 1 << (j = k - w)) > a + 1) { // try a k-w bit table
			// too few codes for k-w bit table
			f -= a + 1;	// deduct codes from patterns left
			xp = k;
			while(++j < z) { // try smaller tables up to z bits
			    if((f <<= 1) <= c[++xp])
				break;	// enough codes to use up j bits
			    f -= c[xp];	// else deduct codes from patterns
			}
		    }
		    if(w + j > el && w < el)
			j = el - w;	// make EOB code end at table
		    z = 1 << j;	// table entries for j-bit table
		    lx[1 + h] = j; // set table size in stack

		    // allocate and link in new table
		    q = new Array(z);
		    for(o = 0; o < z; o++) {
			q[o] = new zip_HuftNode();
		    }

		    if(tail == null)
			tail = this.root = new zip_HuftList();
		    else
			tail = tail.next = new zip_HuftList();
		    tail.next = null;
		    tail.list = q;
		    u[h] = q;	// table starts after link

		    /* connect to last table, if there is one */
		    if(h > 0) {
			x[h] = i;		// save pattern for backing up
			r.b = lx[h];	// bits to dump before this table
			r.e = 16 + j;	// bits in this table
			r.t = q;		// pointer to this table
			j = (i & ((1 << w) - 1)) >> (w - lx[h]);
			u[h-1][j].e = r.e;
			u[h-1][j].b = r.b;
			u[h-1][j].n = r.n;
			u[h-1][j].t = r.t;
		    }
		}

		// set up table entry in r
		r.b = k - w;
		if(pidx >= n)
		    r.e = 99;		// out of values--invalid code
		else if(p[pidx] < s) {
		    r.e = (p[pidx] < 256 ? 16 : 15); // 256 is end-of-block code
		    r.n = p[pidx++];	// simple code is just the value
		} else {
		    r.e = e[p[pidx] - s];	// non-simple--look up in lists
		    r.n = d[p[pidx++] - s];
		}

		// fill code-like entries with r //
		f = 1 << (k - w);
		for(j = i >> w; j < z; j += f) {
		    q[j].e = r.e;
		    q[j].b = r.b;
		    q[j].n = r.n;
		    q[j].t = r.t;
		}

		// backwards increment the k-bit code i
		for(j = 1 << (k - 1); (i & j) != 0; j >>= 1)
		    i ^= j;
		i ^= j;

		// backup over finished tables
		while((i & ((1 << w) - 1)) != x[h]) {
		    w -= lx[h];		// don't need to update q
		    h--;
		}
	    }
	}

	/* return actual size of base table */
	this.m = lx[1];

	/* Return true (1) if we were given an incomplete table */
	this.status = ((y != 0 && g != 1) ? 1 : 0);
    } /* end of constructor */
}


/* routines (inflate) */

var zip_GET_BYTE = function() {
    if(zip_inflate_data.length == zip_inflate_pos)
	return -1;
	return zip_inflate_data[zip_inflate_pos++];
}

var zip_NEEDBITS = function(n) {
    while(zip_bit_len < n) {
	zip_bit_buf |= zip_GET_BYTE() << zip_bit_len;
	zip_bit_len += 8;
    }
}

var zip_GETBITS = function(n) {
    return zip_bit_buf & zip_MASK_BITS[n];
}

var zip_DUMPBITS = function(n) {
    zip_bit_buf >>= n;
    zip_bit_len -= n;
}

var zip_inflate_codes = function(buff, off, size) {
    /* inflate (decompress) the codes in a deflated (compressed) block.
       Return an error code or zero if it all goes ok. */
    var e;		// table entry flag/number of extra bits
    var t;		// (zip_HuftNode) pointer to table entry
    var n;

    if(size == 0)
      return 0;

    // inflate the coded data
    n = 0;
    for(;;) {			// do until end of block
	zip_NEEDBITS(zip_bl);
	t = zip_tl.list[zip_GETBITS(zip_bl)];
	e = t.e;
	while(e > 16) {
	    if(e == 99)
		return -1;
	    zip_DUMPBITS(t.b);
	    e -= 16;
	    zip_NEEDBITS(e);
	    t = t.t[zip_GETBITS(e)];
	    e = t.e;
	}
	zip_DUMPBITS(t.b);

	if(e == 16) {		// then it's a literal
	    zip_wp &= zip_WSIZE - 1;
	    buff[off + n++] = zip_slide[zip_wp++] = t.n;
	    if(n == size)
		return size;
	    continue;
	}

	// exit if end of block
	if(e == 15)
	    break;

	// it's an EOB or a length

	// get length of block to copy
	zip_NEEDBITS(e);
	zip_copy_leng = t.n + zip_GETBITS(e);
	zip_DUMPBITS(e);

	// decode distance of block to copy
	zip_NEEDBITS(zip_bd);
	t = zip_td.list[zip_GETBITS(zip_bd)];
	e = t.e;

	while(e > 16) {
	    if(e == 99)
		return -1;
	    zip_DUMPBITS(t.b);
	    e -= 16;
	    zip_NEEDBITS(e);
	    t = t.t[zip_GETBITS(e)];
	    e = t.e;
	}
	zip_DUMPBITS(t.b);
	zip_NEEDBITS(e);
	zip_copy_dist = zip_wp - t.n - zip_GETBITS(e);
	zip_DUMPBITS(e);

	// do the copy
	while(zip_copy_leng > 0 && n < size) {
	    zip_copy_leng--;
	    zip_copy_dist &= zip_WSIZE - 1;
	    zip_wp &= zip_WSIZE - 1;
	    buff[off + n++] = zip_slide[zip_wp++]
		= zip_slide[zip_copy_dist++];
	}

	if(n == size)
	    return size;
    }

    zip_method = -1; // done
    return n;
}

var zip_inflate_stored = function(buff, off, size) {
    /* "decompress" an inflated type 0 (stored) block. */
    var n;

    // go to byte boundary
    n = zip_bit_len & 7;
    zip_DUMPBITS(n);

    // get the length and its complement
    zip_NEEDBITS(16);
    n = zip_GETBITS(16);
    zip_DUMPBITS(16);
    zip_NEEDBITS(16);
    if(n != ((~zip_bit_buf) & 0xffff))
	return -1;			// error in compressed data
    zip_DUMPBITS(16);

    // read and output the compressed data
    zip_copy_leng = n;

    n = 0;
    while(zip_copy_leng > 0 && n < size) {
	zip_copy_leng--;
	zip_wp &= zip_WSIZE - 1;
	zip_NEEDBITS(8);
	buff[off + n++] = zip_slide[zip_wp++] =
	    zip_GETBITS(8);
	zip_DUMPBITS(8);
    }

    if(zip_copy_leng == 0)
      zip_method = -1; // done
    return n;
}

var zip_inflate_fixed = function(buff, off, size) {
    /* decompress an inflated type 1 (fixed Huffman codes) block.  We should
       either replace this with a custom decoder, or at least precompute the
       Huffman tables. */

    // if first time, set up tables for fixed blocks
    if(zip_fixed_tl == null) {
	var i;			// temporary variable
	var l = new Array(288);	// length list for huft_build
	var h;	// zip_HuftBuild

	// literal table
	for(i = 0; i < 144; i++)
	    l[i] = 8;
	for(; i < 256; i++)
	    l[i] = 9;
	for(; i < 280; i++)
	    l[i] = 7;
	for(; i < 288; i++)	// make a complete, but wrong code set
	    l[i] = 8;
	zip_fixed_bl = 7;

	h = new zip_HuftBuild(l, 288, 257, zip_cplens, zip_cplext,
			      zip_fixed_bl);
	if(h.status != 0) {
	    alert("HufBuild error: "+h.status);
	    return -1;
	}
	zip_fixed_tl = h.root;
	zip_fixed_bl = h.m;

	// distance table
	for(i = 0; i < 30; i++)	// make an incomplete code set
	    l[i] = 5;
	zip_fixed_bd = 5;

	h = new zip_HuftBuild(l, 30, 0, zip_cpdist, zip_cpdext, zip_fixed_bd);
	if(h.status > 1) {
	    zip_fixed_tl = null;
	    alert("HufBuild error: "+h.status);
	    return -1;
	}
	zip_fixed_td = h.root;
	zip_fixed_bd = h.m;
    }

    zip_tl = zip_fixed_tl;
    zip_td = zip_fixed_td;
    zip_bl = zip_fixed_bl;
    zip_bd = zip_fixed_bd;
    return zip_inflate_codes(buff, off, size);
}

var zip_inflate_dynamic = function(buff, off, size) {
    // decompress an inflated type 2 (dynamic Huffman codes) block.
    var i;		// temporary variables
    var j;
    var l;		// last length
    var n;		// number of lengths to get
    var t;		// (zip_HuftNode) literal/length code table
    var nb;		// number of bit length codes
    var nl;		// number of literal/length codes
    var nd;		// number of distance codes
    var ll = new Array(286+30); // literal/length and distance code lengths
    var h;		// (zip_HuftBuild)

    for(i = 0; i < ll.length; i++)
	ll[i] = 0;

    // read in table lengths
    zip_NEEDBITS(5);
    nl = 257 + zip_GETBITS(5);	// number of literal/length codes
    zip_DUMPBITS(5);
    zip_NEEDBITS(5);
    nd = 1 + zip_GETBITS(5);	// number of distance codes
    zip_DUMPBITS(5);
    zip_NEEDBITS(4);
    nb = 4 + zip_GETBITS(4);	// number of bit length codes
    zip_DUMPBITS(4);
    if(nl > 286 || nd > 30)
      return -1;		// bad lengths

    // read in bit-length-code lengths
    for(j = 0; j < nb; j++)
    {
	zip_NEEDBITS(3);
	ll[zip_border[j]] = zip_GETBITS(3);
	zip_DUMPBITS(3);
    }
    for(; j < 19; j++)
	ll[zip_border[j]] = 0;

    // build decoding table for trees--single level, 7 bit lookup
    zip_bl = 7;
    h = new zip_HuftBuild(ll, 19, 19, null, null, zip_bl);
    if(h.status != 0)
	return -1;	// incomplete code set

    zip_tl = h.root;
    zip_bl = h.m;

    // read in literal and distance code lengths
    n = nl + nd;
    i = l = 0;
    while(i < n) {
	zip_NEEDBITS(zip_bl);
	t = zip_tl.list[zip_GETBITS(zip_bl)];
	j = t.b;
	zip_DUMPBITS(j);
	j = t.n;
	if(j < 16)		// length of code in bits (0..15)
	    ll[i++] = l = j;	// save last length in l
	else if(j == 16) {	// repeat last length 3 to 6 times
	    zip_NEEDBITS(2);
	    j = 3 + zip_GETBITS(2);
	    zip_DUMPBITS(2);
	    if(i + j > n)
		return -1;
	    while(j-- > 0)
		ll[i++] = l;
	} else if(j == 17) {	// 3 to 10 zero length codes
	    zip_NEEDBITS(3);
	    j = 3 + zip_GETBITS(3);
	    zip_DUMPBITS(3);
	    if(i + j > n)
		return -1;
	    while(j-- > 0)
		ll[i++] = 0;
	    l = 0;
	} else {		// j == 18: 11 to 138 zero length codes
	    zip_NEEDBITS(7);
	    j = 11 + zip_GETBITS(7);
	    zip_DUMPBITS(7);
	    if(i + j > n)
		return -1;
	    while(j-- > 0)
		ll[i++] = 0;
	    l = 0;
	}
    }

    // build the decoding tables for literal/length and distance codes
    zip_bl = zip_lbits;
    h = new zip_HuftBuild(ll, nl, 257, zip_cplens, zip_cplext, zip_bl);
    if(zip_bl == 0)	// no literals or lengths
	h.status = 1;
    if(h.status != 0) {
	/*if(h.status == 1)
	    ;// **incomplete literal tree** */
	return -1;		// incomplete code set
    }
    zip_tl = h.root;
    zip_bl = h.m;

    for(i = 0; i < nd; i++)
	ll[i] = ll[i + nl];
    zip_bd = zip_dbits;
    h = new zip_HuftBuild(ll, nd, 0, zip_cpdist, zip_cpdext, zip_bd);
    zip_td = h.root;
    zip_bd = h.m;

    if(zip_bd == 0 && nl > 257) {   // lengths but no distances
	// **incomplete distance tree**
	return -1;
    }

    /*if(h.status == 1) {
	;// **incomplete distance tree**
    }*/
    if(h.status != 0)
	return -1;

    // decompress until an end-of-block code
    return zip_inflate_codes(buff, off, size);
}

var zip_inflate_start = function() {
    var i;

    if(zip_slide == null)
	zip_slide = new Array(2 * zip_WSIZE);
    zip_wp = 0;
    zip_bit_buf = 0;
    zip_bit_len = 0;
    zip_method = -1;
    zip_eof = false;
    zip_copy_leng = zip_copy_dist = 0;
    zip_tl = null;
}

var zip_inflate_internal = function(buff, off, size) {
    // decompress an inflated entry
    var n, i;

    n = 0;
    while(n < size) {
	if(zip_eof && zip_method == -1)
	    return n;

	if(zip_copy_leng > 0) {
	    if(zip_method != zip_STORED_BLOCK) {
		// STATIC_TREES or DYN_TREES
		while(zip_copy_leng > 0 && n < size) {
		    zip_copy_leng--;
		    zip_copy_dist &= zip_WSIZE - 1;
		    zip_wp &= zip_WSIZE - 1;
		    buff[off + n++] = zip_slide[zip_wp++] =
			zip_slide[zip_copy_dist++];
		}
	    } else {
		while(zip_copy_leng > 0 && n < size) {
		    zip_copy_leng--;
		    zip_wp &= zip_WSIZE - 1;
		    zip_NEEDBITS(8);
		    buff[off + n++] = zip_slide[zip_wp++] = zip_GETBITS(8);
		    zip_DUMPBITS(8);
		}
		if(zip_copy_leng == 0)
		    zip_method = -1; // done
	    }
	    if(n == size)
		return n;
	}

	if(zip_method == -1) {
	    if(zip_eof)
		break;

	    // read in last block bit
	    zip_NEEDBITS(1);
	    if(zip_GETBITS(1) != 0)
		zip_eof = true;
	    zip_DUMPBITS(1);

	    // read in block type
	    zip_NEEDBITS(2);
	    zip_method = zip_GETBITS(2);
	    zip_DUMPBITS(2);
	    zip_tl = null;
	    zip_copy_leng = 0;
	}

	switch(zip_method) {
	  case 0: // zip_STORED_BLOCK
	    i = zip_inflate_stored(buff, off + n, size - n);
	    break;

	  case 1: // zip_STATIC_TREES
	    if(zip_tl != null)
		i = zip_inflate_codes(buff, off + n, size - n);
	    else
		i = zip_inflate_fixed(buff, off + n, size - n);
	    break;

	  case 2: // zip_DYN_TREES
	    if(zip_tl != null)
		i = zip_inflate_codes(buff, off + n, size - n);
	    else
		i = zip_inflate_dynamic(buff, off + n, size - n);
	    break;

	  default: // error
	    i = -1;
	    break;
	}

	if(i == -1) {
	    if(zip_eof)
		return 0;
	    return -1;
	}
	n += i;
    }
    return n;
}

var zip_inflate = function(data) {
    var i, j, pos = 0;

    zip_inflate_start();
    zip_inflate_data = new Uint8Array(data);
    zip_inflate_pos = 0;
	
    var buff = new Uint8Array(1024);
	
    var out = [];
    while((i = zip_inflate_internal(buff, 0, buff.length)) > 0)
		for(j = 0; j < i; j++)
			out[pos++] = buff[j];		    
	
    zip_inflate_data = null; // G.C.
    return new Uint8Array(out).buffer;
}

if (! ctx.RawDeflate) ctx.RawDeflate = {};
ctx.RawDeflate.inflate = zip_inflate;

})(this);

/**
 * 	SEA3D DEFLATE
 * 	@author Sunag / http://www.sunag.com.br/
 */

SEA3D.File.DeflateUncompress = function( data ) {

	return RawDeflate.inflate( data );

}

SEA3D.File.setDecompressionEngine( 1, "deflate", SEA3D.File.DeflateUncompress );