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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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                  <a href="#gsound-GSound-Attributes.description" class="shortcut">Description</a></span>
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<a name="gsound-GSound-Attributes"></a><div class="titlepage"></div>
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<td valign="top">
<h2><span class="refentrytitle"><a name="gsound-GSound-Attributes.top_of_page"></a>GSound Attributes</span></h2>
<p>GSound Attributes — Attributes recognized by GSound</p>
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<div class="refsect1">
<a name="gsound-GSound-Attributes.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-NAME:CAPS" title="GSOUND_ATTR_MEDIA_NAME">GSOUND_ATTR_MEDIA_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-TITLE:CAPS" title="GSOUND_ATTR_MEDIA_TITLE">GSOUND_ATTR_MEDIA_TITLE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ARTIST:CAPS" title="GSOUND_ATTR_MEDIA_ARTIST">GSOUND_ATTR_MEDIA_ARTIST</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-LANGUAGE:CAPS" title="GSOUND_ATTR_MEDIA_LANGUAGE">GSOUND_ATTR_MEDIA_LANGUAGE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-FILENAME:CAPS" title="GSOUND_ATTR_MEDIA_FILENAME">GSOUND_ATTR_MEDIA_FILENAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ICON:CAPS" title="GSOUND_ATTR_MEDIA_ICON">GSOUND_ATTR_MEDIA_ICON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ICON-NAME:CAPS" title="GSOUND_ATTR_MEDIA_ICON_NAME">GSOUND_ATTR_MEDIA_ICON_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ROLE:CAPS" title="GSOUND_ATTR_MEDIA_ROLE">GSOUND_ATTR_MEDIA_ROLE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-ID:CAPS" title="GSOUND_ATTR_EVENT_ID">GSOUND_ATTR_EVENT_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-DESCRIPTION:CAPS" title="GSOUND_ATTR_EVENT_DESCRIPTION">GSOUND_ATTR_EVENT_DESCRIPTION</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-X:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_X">GSOUND_ATTR_EVENT_MOUSE_X</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-Y:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_Y">GSOUND_ATTR_EVENT_MOUSE_Y</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-HPOS:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_HPOS">GSOUND_ATTR_EVENT_MOUSE_HPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-VPOS:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_VPOS">GSOUND_ATTR_EVENT_MOUSE_VPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-BUTTON:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_BUTTON">GSOUND_ATTR_EVENT_MOUSE_BUTTON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-NAME:CAPS" title="GSOUND_ATTR_WINDOW_NAME">GSOUND_ATTR_WINDOW_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-ID:CAPS" title="GSOUND_ATTR_WINDOW_ID">GSOUND_ATTR_WINDOW_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-ICON:CAPS" title="GSOUND_ATTR_WINDOW_ICON">GSOUND_ATTR_WINDOW_ICON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-ICON-NAME:CAPS" title="GSOUND_ATTR_WINDOW_ICON_NAME">GSOUND_ATTR_WINDOW_ICON_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X:CAPS" title="GSOUND_ATTR_WINDOW_X">GSOUND_ATTR_WINDOW_X</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-Y:CAPS" title="GSOUND_ATTR_WINDOW_Y">GSOUND_ATTR_WINDOW_Y</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-WIDTH:CAPS" title="GSOUND_ATTR_WINDOW_WIDTH">GSOUND_ATTR_WINDOW_WIDTH</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-HEIGHT:CAPS" title="GSOUND_ATTR_WINDOW_HEIGHT">GSOUND_ATTR_WINDOW_HEIGHT</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-HPOS:CAPS" title="GSOUND_ATTR_WINDOW_HPOS">GSOUND_ATTR_WINDOW_HPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-VPOS:CAPS" title="GSOUND_ATTR_WINDOW_VPOS">GSOUND_ATTR_WINDOW_VPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-DESKTOP:CAPS" title="GSOUND_ATTR_WINDOW_DESKTOP">GSOUND_ATTR_WINDOW_DESKTOP</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-DISPLAY:CAPS" title="GSOUND_ATTR_WINDOW_X11_DISPLAY">GSOUND_ATTR_WINDOW_X11_DISPLAY</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-SCREEN:CAPS" title="GSOUND_ATTR_WINDOW_X11_SCREEN">GSOUND_ATTR_WINDOW_X11_SCREEN</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-MONITOR:CAPS" title="GSOUND_ATTR_WINDOW_X11_MONITOR">GSOUND_ATTR_WINDOW_X11_MONITOR</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-XID:CAPS" title="GSOUND_ATTR_WINDOW_X11_XID">GSOUND_ATTR_WINDOW_X11_XID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-NAME:CAPS" title="GSOUND_ATTR_APPLICATION_NAME">GSOUND_ATTR_APPLICATION_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-ID:CAPS" title="GSOUND_ATTR_APPLICATION_ID">GSOUND_ATTR_APPLICATION_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-VERSION:CAPS" title="GSOUND_ATTR_APPLICATION_VERSION">GSOUND_ATTR_APPLICATION_VERSION</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-ICON:CAPS" title="GSOUND_ATTR_APPLICATION_ICON">GSOUND_ATTR_APPLICATION_ICON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-ICON-NAME:CAPS" title="GSOUND_ATTR_APPLICATION_ICON_NAME">GSOUND_ATTR_APPLICATION_ICON_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-LANGUAGE:CAPS" title="GSOUND_ATTR_APPLICATION_LANGUAGE">GSOUND_ATTR_APPLICATION_LANGUAGE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-ID:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_ID">GSOUND_ATTR_APPLICATION_PROCESS_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-BINARY:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_BINARY">GSOUND_ATTR_APPLICATION_PROCESS_BINARY</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-USER:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_USER">GSOUND_ATTR_APPLICATION_PROCESS_USER</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-HOST:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_HOST">GSOUND_ATTR_APPLICATION_PROCESS_HOST</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-CACHE-CONTROL:CAPS" title="GSOUND_ATTR_CANBERRA_CACHE_CONTROL">GSOUND_ATTR_CANBERRA_CACHE_CONTROL</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-VOLUME:CAPS" title="GSOUND_ATTR_CANBERRA_VOLUME">GSOUND_ATTR_CANBERRA_VOLUME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-XDG-THEME-NAME:CAPS" title="GSOUND_ATTR_CANBERRA_XDG_THEME_NAME">GSOUND_ATTR_CANBERRA_XDG_THEME_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-XDG-THEME-OUTPUT-PROFILE:CAPS" title="GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE">GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-ENABLE:CAPS" title="GSOUND_ATTR_CANBERRA_ENABLE">GSOUND_ATTR_CANBERRA_ENABLE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-FORCE-CHANNEL:CAPS" title="GSOUND_ATTR_CANBERRA_FORCE_CHANNEL">GSOUND_ATTR_CANBERRA_FORCE_CHANNEL</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.description"></a><h2>Description</h2>
<p>Attributes which can be applied to a <a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a> or passed to one of
the <code class="literal"><code class="function">play()</code></code> or <code class="literal"><code class="function">cache()</code></code> methods.</p>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.functions_details"></a><h2>Functions</h2>
<p></p>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-NAME:CAPS"></a><h3>GSOUND_ATTR_MEDIA_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_NAME                         "media.name"
</pre>
<p>A name describing the media being played. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-TITLE:CAPS"></a><h3>GSOUND_ATTR_MEDIA_TITLE</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_TITLE                        "media.title"
</pre>
<p>A (song) title describing the media being played. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ARTIST:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ARTIST</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ARTIST                       "media.artist"
</pre>
<p>The artist of this media. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-LANGUAGE:CAPS"></a><h3>GSOUND_ATTR_MEDIA_LANGUAGE</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_LANGUAGE                     "media.language"
</pre>
<p>The language this media is in, in some standard POSIX locale string, such as "de_DE".</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-FILENAME:CAPS"></a><h3>GSOUND_ATTR_MEDIA_FILENAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_FILENAME                     "media.filename"
</pre>
<p>The file name this media was or can be loaded from.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ICON:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ICON</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ICON                         "media.icon"
</pre>
<p>An icon for this media in binary PNG format.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ICON-NAME:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ICON_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ICON_NAME                    "media.icon_name"
</pre>
<p>An icon name as defined in the XDG icon naming specifcation.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ROLE:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ROLE</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ROLE                         "media.role"
</pre>
<p>The "role" this media is played in. For event sounds the string
"event". For other cases strings like "music", "video", "game", ...</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-ID:CAPS"></a><h3>GSOUND_ATTR_EVENT_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_ID                           "event.id"
</pre>
<p>A textual id for an event sound, as mandated by the XDG sound naming specification.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-DESCRIPTION:CAPS"></a><h3>GSOUND_ATTR_EVENT_DESCRIPTION</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_DESCRIPTION                  "event.description"
</pre>
<p>A descriptive string for the sound event. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-X:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_X</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_X                      "event.mouse.x"
</pre>
<p>If this sound event was triggered by a mouse input event, the X
position of the mouse cursor on the screen, formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-Y:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_Y</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_Y                      "event.mouse.y"
</pre>
<p>If this sound event was triggered by a mouse input event, the Y
position of the mouse cursor on the screen, formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-HPOS:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_HPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_HPOS                   "event.mouse.hpos"
</pre>
<p>If this sound event was triggered by a mouse input event, the X
position of the mouse cursor as fractional value between 0 and 1,
formatted as string, 0 reflecting the left side of the screen, 1
the right side.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-VPOS:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_VPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_VPOS                   "event.mouse.vpos"
</pre>
<p>If this sound event was triggered by a mouse input event, the Y
position of the mouse cursor as fractional value between 0 and 1,
formatted as string, 0 reflecting the top end of the screen, 1
the bottom end.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-BUTTON:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_BUTTON</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_BUTTON                 "event.mouse.button"
</pre>
<p>If this sound event was triggered by a mouse input event, the
number of the mouse button that triggered it, formatted as string. 1
for left mouse button, 3 for right, 2 for middle.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-NAME:CAPS"></a><h3>GSOUND_ATTR_WINDOW_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_NAME                        "window.name"
</pre>
<p>If this sound event was triggered by a window on the screen, the
name of this window as human readable string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-ID:CAPS"></a><h3>GSOUND_ATTR_WINDOW_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_ID                          "window.id"
</pre>
<p>If this sound event was triggered by a window on the screen, some
identification string for this window, so that the sound system can
recognize specific windows.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-ICON:CAPS"></a><h3>GSOUND_ATTR_WINDOW_ICON</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_ICON                        "window.icon"
</pre>
<p>If this sound event was triggered by a window on the screen, binary
icon data in PNG format for this window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-ICON-NAME:CAPS"></a><h3>GSOUND_ATTR_WINDOW_ICON_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_ICON_NAME                   "window.icon_name"
</pre>
<p>If this sound event was triggered by a window on the screen, an
icon name for this window, as defined in the XDG icon naming
specification.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X                           "window.x"
</pre>
<p>If this sound event was triggered by a window on the screen, the X
position of the window measured from the top left corner of the
screen to the top left corner of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-Y:CAPS"></a><h3>GSOUND_ATTR_WINDOW_Y</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_Y                           "window.y"
</pre>
<p>If this sound event was triggered by a window on the screen, the y
position of the window measured from the top left corner of the
screen to the top left corner of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-WIDTH:CAPS"></a><h3>GSOUND_ATTR_WINDOW_WIDTH</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_WIDTH                       "window.width"
</pre>
<p>If this sound event was triggered by a window on the screen, the
pixel width of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-HEIGHT:CAPS"></a><h3>GSOUND_ATTR_WINDOW_HEIGHT</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_HEIGHT                      "window.height"
</pre>
<p>If this sound event was triggered by a window on the screen, the
pixel height of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-HPOS:CAPS"></a><h3>GSOUND_ATTR_WINDOW_HPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_HPOS                        "window.hpos"
</pre>
<p>If this sound event was triggered by a window on the screen, the X
position of the center of the window as fractional value between 0
and 1, formatted as string, 0 reflecting the left side of the
screen, 1 the right side.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-VPOS:CAPS"></a><h3>GSOUND_ATTR_WINDOW_VPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_VPOS                        "window.vpos"
</pre>
<p>If this sound event was triggered by a window on the screen, the Y
position of the center of the window as fractional value between 0
and 1, formatted as string, 0 reflecting the top side of the
screen, 1 the bottom side.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-DESKTOP:CAPS"></a><h3>GSOUND_ATTR_WINDOW_DESKTOP</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_DESKTOP                    "window.desktop"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system supports multiple desktops, a comma seperated list
of indexes of the desktops this window is visible on. If this
attribute is an empty string, it is visible on all desktops
(i.e. 'sticky'). The first desktop is 0. (e.g. "0,2,3")</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-DISPLAY:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_DISPLAY</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_DISPLAY                 "window.x11.display"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the X display name of the window (e.g. ":0").</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-SCREEN:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_SCREEN</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_SCREEN                  "window.x11.screen"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the X screen id of the window formatted as
string (e.g. "0").</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-MONITOR:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_MONITOR</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_MONITOR                 "window.x11.monitor"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the X monitor id of the window formatted as
string (e.g. "0").</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-XID:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_XID</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_XID                     "window.x11.xid"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the XID of the window formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-NAME:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_NAME                   "application.name"
</pre>
<p>The name of the application this sound event was triggered by as
human readable string. (e.g. "GNU Emacs") Localized if possible and
applicable.</p>
<div class="blockquote"><blockquote class="blockquote"><p>This attribute will automatically be added to the <a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a> if
it has previously been set with <a href="https://developer.gnome.org/glib/unstable/glib-Miscellaneous-Utility-Functions.html#g-set-application-name"><code class="function">g_set_application_name()</code></a>, so you normally
do not need to supply this yourself.</p></blockquote></div>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-ID:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_ID                     "application.id"
</pre>
<p>An identifier for the program this sound event was triggered
by. (e.g. "org.gnu.emacs").</p>
<div class="blockquote"><blockquote class="blockquote"><p>This attribute will automatically be added to the <a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a> with
the <a href="https://developer.gnome.org/gio/unstable/GApplication.html#GApplication--application-id"><span class="type">“application-id”</span></a> if you are using <a href="https://developer.gnome.org/gio/unstable/GApplication.html"><span class="type">GApplication</span></a>, so you
normally do not need to supply this yourself.</p></blockquote></div>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-VERSION:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_VERSION</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_VERSION                "application.version"
</pre>
<p>A version number for the program this sound event was triggered
by. (e.g. "22.2")</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-ICON:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_ICON</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_ICON                   "application.icon"
</pre>
<p>Binary icon data in PNG format for the application this sound event
is triggered by.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-ICON-NAME:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_ICON_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_ICON_NAME              "application.icon_name"
</pre>
<p>An icon name for the application this sound event is triggered by,
as defined in the XDG icon naming specification.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-LANGUAGE:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_LANGUAGE</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_LANGUAGE               "application.language"
</pre>
<p>The locale string the application that is triggering this sound
event is running in. A POSIX locale string such as de_DE<em class="parameter"><code>euro</code></em>
.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-ID:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_ID             "application.process.id"
</pre>
<p>The unix PID of the process that is triggering this sound event, formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-BINARY:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_BINARY</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_BINARY         "application.process.binary"
</pre>
<p>The path to the process binary of the process that is triggering this sound event.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-USER:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_USER</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_USER           "application.process.user"
</pre>
<p>The user that owns the process that is triggering this sound event.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-HOST:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_HOST</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_HOST           "application.process.host"
</pre>
<p>The host name of the host the process that is triggering this sound event runs on.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-CACHE-CONTROL:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_CACHE_CONTROL</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_CACHE_CONTROL             "canberra.cache-control"
</pre>
<p>A special attribute that can be used to control the automatic sound
caching of sounds in the sound server. One of "permanent",
"volatile", "never". "permanent" will cause this sample to be
cached in the server permanently. This is useful for very
frequently used sound events such as those used for input
feedback. "volatile" may be used for cacheing sounds in the sound
server temporarily. They will expire after some time or on cache
pressure. Finally, "never" may be used for sounds that should never
be cached, because they are only generated very seldomly or even
only once at most (such as desktop login sounds).</p>
<p>If this attribute is not explicitly passed to <a class="link" href="GSoundContext.html#gsound-context-play-simple" title="gsound_context_play_simple ()"><code class="function">gsound_context_play_simple()</code></a> 
or <a class="link" href="GSoundContext.html#gsound-context-play-full" title="gsound_context_play_full ()"><code class="function">gsound_context_play_full()</code></a> it will default to "never". If it is not
explicitly passed to <a class="link" href="GSoundContext.html#gsound-context-cache" title="gsound_context_cache ()"><code class="function">gsound_context_cache()</code></a> it will default to "permanent".</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-VOLUME:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_VOLUME</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_VOLUME                    "canberra.volume"
</pre>
<p>A special attribute that can be used to control the volume this
sound event is played in if the backend supports it. A floating
point value for the decibel multiplier for the sound. 0 dB relates
to zero gain, and is the default volume these sounds are played in.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-XDG-THEME-NAME:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_XDG_THEME_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_XDG_THEME_NAME            "canberra.xdg-theme.name"
</pre>
<p>A special attribute that can be used to control the XDG sound theme that
is used for this sample.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-XDG-THEME-OUTPUT-PROFILE:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE  "canberra.xdg-theme.output-profile"
</pre>
<p>A special attribute that can be used to control the XDG sound theme
output profile that is used for this sample.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-ENABLE:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_ENABLE</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_ENABLE                    "canberra.enable"
</pre>
<p>A special attribute that can be used to control whether any sounds
are played at all. If this attribute is "1" or unset sounds are
played as normal. However, if it is "0" all calls to
<a class="link" href="GSoundContext.html#gsound-context-play-simple" title="gsound_context_play_simple ()"><code class="function">gsound_context_play_simple()</code></a> or <code class="literal"><code class="function">play_full()</code></code> will fail with
GSOUND_ERROR_DISABLED.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-FORCE-CHANNEL:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_FORCE_CHANNEL</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_FORCE_CHANNEL            "canberra.force_channel"
</pre>
<p>A special attribute that can be used to control on which channel a
sound is played. The value should be one of mono, front-left,
front-right, front-center, rear-left, rear-right, rear-center, lfe,
front-left-of-center, front-right-of-center, side-left, side-right,
top-center, top-front-left, top-front-right, top-front-center,
top-rear-left, top-rear-right, top-rear-center. This attribute is
only honoured by some backends, other backends may choose to ignore
it completely.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.see-also"></a><h2>See Also</h2>
<p><a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a></p>
</div>
</div>
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