This file is indexed.

/usr/share/perl5/Graphics/Primitive/ComponentList.pm is in libgraphics-primitive-perl 0.67-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
package Graphics::Primitive::ComponentList;
use Moose;
use MooseX::Storage;

with Storage (format => 'JSON', io => 'File');

has 'components' => (
    traits => ['Array'],
    is => 'rw',
    isa => 'ArrayRef',
    default => sub { [] },
    handles => {
        'component_count' => 'count',
        'get_component' => 'get',
        'push_components' => 'push',
        'set_component' => 'set',
    },
);

has 'constraints' => (
    traits => ['Array'],
    is => 'rw',
    isa => 'ArrayRef',
    default => sub { [] },
    handles => {
        'constraint_count' => 'count',
        'get_constraint' => 'get',
        'push_constraints' => 'push',
        'set_constraint' => 'set',
    },
);


sub add_component {
    my ($self, $component, $constraint) = @_;

    push(@{ $self->components }, $component);
    push(@{ $self->constraints }, $constraint);
}

sub clear {
    my ($self) = @_;

    $self->components([]);
    $self->constraints([]);
}

sub each {
    my ($self, $functor) = @_;

    for(my $i = 0; $i < scalar(@{ $self->components }); $i++) {
        my $component = $self->get_component($i);
        my $constraint = $self->get_constraint($i);

        next unless defined($component);

        $functor->($component, $constraint);
    }
}

sub find {
    my ($self, $predicate) = @_;

    my $newlist = Graphics::Primitive::ComponentList->new;
    for(my $i = 0; $i < scalar(@{ $self->components }); $i++) {

        my $component = $self->get_component($i);
        my $constraint = $self->get_constraint($i);

        next unless defined($component);

        if($component->can('component_list')) {
            my $list = $component->find($predicate);

            next unless(scalar(@{ $list->components }));

            $newlist->push_components(@{ $list->components });
            $newlist->push_constraints(@{ $list->constraints });
        }

        if($predicate->($component, $constraint)) {
            $newlist->add_component($component, $constraint);
        }
    }

    return $newlist;
}

sub find_component {
    my ($self, $name) = @_;

    for(my $i = 0; $i <= scalar(@{ $self->components }); $i++) {
        my $comp = $self->get_component($i);

        if(defined($comp) && defined($comp->name) && $comp->name eq $name) {

            return $i;
        }
    }

    return undef;
}

sub remove_component {
    my ($self, $component) = @_;

    my $name;

    # Handle either a component object or a scalar name
    if(ref($component)) {
        if($component->can('name')) {
            $name = $component->name();
        } else {
            die('Must supply a Component or a scalar name.');
        }
    } else {
        $name = $component;
    }

    my $count = 0;
    my @dels = ();
    foreach my $comp (@{ $self->components }) {

        if(defined($comp) && defined($comp->name) && $comp->name eq $name) {

            push(@dels, $self->components->[$count]);
            delete($self->components->[$count]);
            delete($self->constraints->[$count]);
        }
        $count++;
    }

    return \@dels;
}

no Moose;
1;

=head1 NAME

Graphics::Primitive::ComponentList - List of Components

=head1 DESCRIPTION

Maintains a list of components and their constraints.  This is implemented
as a class to provide functionality above and beyond a simple array.

=head1 SYNOPSIS

  my $c = Graphics::Primitive::ComponentList->new;
  $c->add_component($comp, $constraint);

  my $cindex = $c->find_component($comp->name);

=head1 METHODS

=head2 Constructor

=over 4

=item I<new>

Creates a new Container.

=back

=head2 Instance Methods

=over 4

=item I<add_component ($component, $constraint)>

Add a component to the list.  Returns a true value if the component
was added successfully. A second argument may be required, please consult the
POD for your specific layout manager implementation.

Before the component is added, it is passed to the validate_component method.
If validate_component does not return a true value, then the component is not
added.

=item I<clear>

Reset components and constraints to empty arrayrefs.

=item I<component_count>

Returns the number of components in this list.

=item I<constraint_count>

Returns the number of constraints in this list.

=item I<each>

Calls the supplied CODEREF for each component in this list, passing the
component and it's constraints as arguments.

  my $flist = $list->each(
    sub{
        my ($component, $constraint) = @_; $comp->class('foo)
    }
  );


=item I<find>

Returns a new ComponentList containing only the components for which the
supplied CODEREF returns true.  The coderef is called for each component and
is passed the component and it's constraints.  Undefined components (the ones
left around after a remove_component) are automatically skipped.

  my $flist = $list->find(
    sub{
      my ($component, $constraint) = @_; return $comp->class eq 'foo'
    }
  );

If no matching components are found then a new list is returned so that simple
calls liked $container->find(...)->each(...) don't explode.

=item I<find_component>

Returns the index of the first component with the supplied name.  Returns
undef if no component with that name is found.

=item I<get_component>

Get the component at the specified index.

=item I<get_constraint>

Get the constraint at the specified index.

=item I<remove_component>

Removes a component and it's constraint.  B<Components must have names to be
removed.>  Returns an arrayref of Components that were removed.

=back

=head1 AUTHOR

Copyright 2008-2009 by Cory G Watson.

=head1 BUGS

Please report any bugs or feature requests to C<bug-geometry-primitive at rt.cpan.org>, or through
the web interface at L<http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Geometry-Primitive>.  I will be notified, and then you'll
automatically be notified of progress on your bug as I make changes.

=head1 COPYRIGHT & LICENSE

Copyright 2008-2009 by Cory G Watson.

This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.